Whatisai?
Whatisai?
Whatisai?
What is AI ?
What is intelligence?
1.One view is that artificial intelligence is about designing systems that are as intelligent as
humans.
This view involves trying to understand human thought and an effort to build machines that
emulate the human thought process. This view is the cognitive science approach to AI.
2. The second approach is best embodied by the concept of the Turing Test.
Turing told that in future computers can be programmed to acquire abilities rivaling human
intelligence.
As part of his argument Turing put forward the idea of an 'imitation game', in which a
human being and a computer would be interrogated under conditions where the interrogator
would not know which was which, the communication being entirely by textual messages.
Turing argued that if the interrogator could not distinguish them by questioning, then the
computer does possess (artificial) intelligence.
Turing's 'imitation game' is now usually called 'the Turing test' for intelligence.
Turing Test
Consider the following setting. There are two rooms, A and B. One of the rooms contains
a computer. The other contains a human. The interrogator is outside and does not know
which one is a computer.
He can ask questions through a teletype and receives answers from both A and B. The
interrogator needs to identify whether A or B are humans. To pass the Turing test, the
machine has to fool the interrogator into believing that it is human.
Logic and laws of thought deals with studies of ideal or rational thought process and
inference. The emphasis in this case is on the inferencing mechanism, and its properties.
That is how the system arrives at a conclusion, or the reasoning behind its selection of
actions is very important in this point of view. The soundness and completeness of the
inference mechanisms are important here.
While studying the typical range of tasks that we might expect an “intelligent entity” to
perform, we need to consider both “common-place” tasks as well as expert tasks.
• Medical diagnosis.
Now, which of these tasks are easy and which ones are hard?
Clearly tasks of the first type are easy for humans to perform, and almost all are able to
master them.
The second range of tasks requires skill development and/or intelligence and only some
specialists can perform them well.
However, when we look at what computer systems have been able to achieve to date, we see
that their achievements include performing sophisticated tasks like medical diagnosis,
performing symbolic integration, proving theorems and playing chess.
On the other hand it has proved to be very hard to make computer systems perform many
routine tasks that all humans and a lot of animals can do.
Examples of such tasks include navigating our way without running into things.
Humans and animals are also capable of interpreting complex sensory information.
We are able to recognize objects and people from the visual image that we receive. We are
also able to perform complex social functions.
Intelligent Behavior
This discussion brings us back to the question of what constitutes intelligent behaviour?
Reasoning : the process of thinking about something in a logical way in order to form a
conclusion or judgment. The ability of the mind to think and understand things in a logical
way.
Learning
Solving problems
Robotics
Practical Impact of AI
AI components are embedded in numerous devices e.g. in copy machines for automatic
correction of operation for copy quality improvement.
AI systems are in everyday use for identifying credit card fraud, for advising doctors, for
recognizing speech and in helping complex planning tasks.
Then there are intelligent tutoring systems that provide students with personalized attention
Thus AI has increased understanding of the nature of intelligence and found many
applications.
It has helped in the understanding of human reasoning, and of the nature of intelligence.
Excessive optimism in the 1950s and 1960s concerning strong AI has given way to an
appreciation of the extreme difficulty of the problem. Strong AI maintains that suitably
programmed machines are capable of cognitive mental states.
Weak AI: deals with the creation of some form of computer-based artificial intelligence
that cannot truly reason and solve problems, but can act as if it were intelligent.
Weak AI holds that suitably programmed machines can simulate human cognition.
With strong AI, machines can actually think and carry out tasks on their own, just like
humans do.
With weak AI, the machines cannot do this on their own and rely heavily on human
interference.
Strong AI can process and make independent decisions, while weak AI-based machines can
only simulate human behavior.
Approaches to AI
Applied AI: aims to produce commercially viable "smart" systems, for example, a security
system that is able to recognize the faces of people who are permitted to enter a particular
building.
Cognitive AI: computers are used to test theories about how the human mind works--for
example, theories about how we recognize faces and other objects, or about how we solve
abstract problems.
Successful AI Systems
Today’s successful AI systems operate in well-defined domains and employ narrow,
specialized knowledge. Common sense knowledge is needed to function in complex, open-
ended worlds.
Such a system also needs to understand unconstrained natural language. However these
capabilities are not yet fully present in today’s intelligent systems.
Today’s AI systems have been able to achieve limited success in some of these tasks.
• In Robotics, we have been able to make vehicles that are mostly autonomous
• In Natural language processing, we have systems that are capable of simple machine
translation
Successful AI Systems
• Today’s Expert systems can carry out medical diagnosis in a narrow domain
• The Learning systems are capable of doing text categorization into about a 1000
topics
• In Games, AI systems can play at the Grand Master level in chess (world
champion), checkers, etc
Limits of AI
What can AI systems NOT do yet?
The concept of intelligent machines is found in Greek mythology. There is a story in the
8th century A.D. about Pygmalion Olio, the legendary king of Cyprus. He fell in love with
an ivory statue he made to represent his ideal woman. The king prayed to the goddess
Aphrodite, and the goddess miraculously brought the statue to life.
Other myths involve human-like artifacts. As a present from Zeus to Europa, Hephaestus
created Talos, a huge robot. Talos was made of bronze and his duty was to patrol the
beaches of Crete.
Aristotle (384-322 BC) developed an informal system of syllogistic logic, which is the
basis of the first formal deductive reasoning system.
Early in the 17th century, Descartes proposed that bodies of animals are nothing more than
complex machines.
In the 19th century, George Boole developed a binary algebra representing (some) "laws
of thought”.
AI History
Charles Babbage & Ada Byron worked on programmable mechanical calculating
machines.
In the late 19th century and early 20th century, mathematical philosophers like Gottlob
Frege, Bertram Russell, Alfred North Whitehead, and Kurt Gödel built on Boole's initial
logic concepts to develop mathematical representations of logic problems.
In 1943 McCulloch & Pitts developed a Boolean circuit model of brain. They wrote the
paper “A Logical Calculus of Ideas Immanent in Nervous Activity”, which explained how
it is possible for neural networks to compute.
Marvin Minsky and Dean Edmonds built the SNARC in 1951, which is the first randomly
wired neural network learning machine (SNARC stands for Stochastic Neural-Analog
Reinforcement Computer). It was a neural network computer that used 3000 vacuum tubes
and a network with 40 neurons.
In 1956 a famous conference took place in Dartmouth. The conference brought together the
founding fathers of artificial intelligence for the first time. In this meeting the term
“Artificial Intelligence” was adopted.
Between 1952 and 1956, Samuel had developed several programs for playing checkers.
In 1956, Newell & Simon’s Logic Theorist was published. It is considered by many to be
the first AI program.
In 1961 James Slagle (PhD dissertation, MIT) wrote a symbolic integration program,
SAINT. It was written in LISP and solved calculus problems at the college freshman level.
In 1963, Thomas Evan's program Analogy was developed which could solve IQ test type
analogy problems.
AI History
In 1963, Edward A. Feigenbaum & Julian Feldman published Computers and Thought, the
first collection of articles about artificial intelligence.
In 1969 the SRI robot, Shakey, demonstrated combining locomotion, perception and
problem solving.
The years from 1969 to 1979 marked the early development of knowledge-based systems
The early AI systems used general systems, little knowledge. AI researchers realized that
specialized knowledge is required for rich tasks to focus reasoning.
The 1990's saw major advances in all areas of AI including the following:
• intelligent tutoring
The first official Robo-Cup soccer match featuring table-top matches with 40 teams of
interacting robots was held in 1997.
In the late 90s, Web crawlers and other AI-based information extraction programs become
essential in widespread use of the world-wide-web.
Interactive robot pets ("smart toys") become commercially available, realizing the vision
of the 18th century novelty toy makers.
In 2000, the Nomad robot explores remote regions of Antarctica looking for meteorite
samples.
Famous AI System
1. ALVINN :
2. Deep Blue :
In 1997, the Deep Blue chess program created by IBM, beat the that time(current) world
chess champion, Gary Kasparov.
3. Machine translation :
In space exploration, robotic space probes autonomously monitor their surroundings, make
decisions and act to achieve their goals.
NASA's Mars rovers successfully completed their primary three-month missions in April,
2004. The Spirit rover had been exploring a range of Martian hills that took two months to
reach. It is finding curiously eroded rocks that may be new pieces to the puzzle of the
region's past. Spirit's twin, Opportunity, had been examining exposed rock layers inside a
crater.
5. Internet agents
The explosive growth of the internet has also led to growing interest in internet agents to
monitor users' tasks, seek needed information, and to learn which information is most
useful .