Session 2
Session 2
Session 2
11-05-2023
Vectors and Equilibrium
MCQ: Number of angles used to represent the
direction of a vector in 3D Cartesian space is:
A. 1
B. 2
C. 3
D. 4
1. Vectors:
• “Quantities which have magnitude and direction”.
• However, some quantities having fixed direction or immaterial
direction are treated as scalars.
2. Representation of Vectors:
i. Symbolic representation of Vector:
• Bold letters = V, A, F etc.
ii. Graphical representation of Vector:
• Length of line = Magnitude
• Arrow head = Direction of vector.
3. Differentiate between Vector and Scalar:
Features Scalars Vectors
Require magnitude only.
Some quantities may have direction Require magnitude as well
1. Definition but don’t obey vector calculus are as direction.
also treated scalars.
A. 20 N
B. 12 N
C. 15 N
D. 6 N
A. 45o
B. 90o
C. 60o
D. 120o
MCQ: If == then the angle between A is:
A. 0o
B. 60o
C. 120o
D. 90o
Addition and Subtraction of Vectors
1. Addition of Vectors:
• = =
+ = +
• Vector addition is commutative.
2. Subtraction of Vectors:
• Subtraction of vector is equal to negative of second vector
and add to first vector.
- = + (-)
= -
Multiplication of Vectors
A. Parallel
B. Perpendicular
C. Anti-parallel
D. Equal
A. 6
B. 9
C. 6
D. 6
MCQ: = + then = ?
A.
B.
C.
D.
MCQ: Angle b/w and :
A. 45o
B. 60o
C. 90o
D. 180o
Some important Vectors
1. Unit Vector:
• Magnitude =1
• Direction = Along the given vector.
i. Formula:
• =
ii. Some important unit vectors:
2. Null Vector:
• Magnitude = 0.
• Direction = Arbitrary
i. Formula:
• + (-) =
• We can not add zero in null vector.
3. Equal Vectors:
• Magnitude = Same.
• Direction = Same.
• Parallel vectors of same magnitude are equal.
4. Negative Vector:
• Magnitude = Same.
• Direction = Opposite.
5. Resultant Vector:
• Resultant vector has same effect as combined effect of all
vectors to be added.
i. Formula:
• = +
ii. Magnitude of Resultant Vector:
• R = || =
iii. Special Cases:
• If = 0o Then R=A+B
• If = 180o Then R=A-B
• If = 90o Then R=
• If = 60o Then R=
6. Position Vector:
• Determines the location of a point w.r.t origin.
i. Position vector is plane:
• =j
• Magnitude = r =
A. 10m
B. 12m
C. 2m
D. 7m
MCQ: If = then = ?
A. +
B.
C.
D.
MCQ: The vector which is perpendicular to (9 -) is:
A. +
B. 6
C.
D.
MCQ: Maximum number of rectangular components
of a vector in any physical vector space are:
A. One
B. Two
C. Three
D. Infinite
MCQ: Maximum number of components of a vector
can be:
A. One
B. Two
C. Three
D. Infinite
MCQ: The resultant of two forces of equal
magnitude is also equal to magnitude of
forces. The angle b/w forces is:
A. 30o
B. 60o
C. 90o
D. 120o
Rectangular components of Vector
1. Resolution of Vector:
• “Splitting of vector into its rectangular components”.
2. Components of Vectors:
• “Effective values of vector in a given direction”.
3. Rectangular components:
• “The components of a vector which are perpendicular to each
other”.
4. Mathematical Equations:
• If x = A cos and y = A sin are
Then;
=
5. Key points:
• Reverse of ‘addition of vector’ is ‘resolution of vector’.
• Minimum possible components are ‘two’.
• Maximum possible components are ‘infinite’.
• Minimum possible rectangular components are ‘two’.
• Maximum possible rectangular components are ‘three’.
MCQ: F1 = 2 N and F2 = 5 N where the resultant
force is F = 3 N. The angle b/w F1 and F2 is:
A. 180o
B. 90o
C. 60o
D. 0o
MCQ: If Fx = 20 N and 0 with horizontal then
F=?
A. 7 N
B. 14 N
C. 17 N
D. 40 N
Fx = F cos θ
MCQ: Component of a vector 7 along z-axis:
A. 7
B. 3
C. 5
D. Zero
MCQ: Y - component of a vector is times of its x -
components angle which vector makes with
x - axis is:
A. 45o
B. 30o
C. 60o
D. 75o
F sin θ = (F cos θ)
tan θ =
Θ = 60o
Vector addition by Rectangular Components
A. 5N
B. 7N
C. 10N
D. 8N
A. + +
B. +
C. + +
D. All of these
MCQ: If Rx is – ve and Ry is + ve then
A. 180 +
B. 180 -
C.
D. 360 -
MCQ: The magnitudes of dot and cross product are
equal. Then angle b/w vectors:
A. 30o
B. 45o
C. 90o
D. 120o
Product of Two Vectors
A. m = -6
B. m = 6
C. m = 1
D. m = 10
(3)(2)+(-2)(6)+(1)(m)=0
m=6
MCQ: Two forces of magnitudes 4N and 3N are
acting on a body. Their resultant of
magnitude 7 N. The angle b/w two forces is:
A. 0o
B. 90o
C. 180o
D. 270o
MCQ:
A. 1
B. Zero
C.
D.
MCQ: The angle b/w 2 is:
A. 0o
B. 60o
C. 90o
D. 180o
(2)(1)+(-3)(1)+(1)(1)=0
MCQ: The magnitudes of vector product is times
their scalar product, the angle b/w them is:
A.
B.
C.
D.
AB sin θ = AB cos θ
MCQ: If + and
A.
B.
C.
D.
θ = cos-1 ()
MCQ: Scalar product of two forces of 2 N and 4 N is
4. Angle b/w forces is:
A. 00
B.
C.
D.
(4)(2) cos θ = 4
MCQ: The resultant of two equal forces is double
than the either of forces. Angle b/w them:
A. 0O
B. 60O
C. 90O
D. 120O
F+F=2F
MCQ: Torque has maximum value if angle between
r and F is:
A. 30o
B. 90o
C. 45o
D. 60o
MCQ: Torque of the body depend upon:
A. Force
B. Position vector
C. All of these
MCQ: If a body is rotating with uniform angular
velocity then torque acting on the body is:
A. Maximum
B. Minimum
C. Zero
D. Negative
Torque (Moment of Force)
1. Definition:
• Product of force and moment arm.
8. Key points:
• If the direction of either and is reverse then is reversed.
• If both and are reversed then direction of remain same.
9. Comparison of Force and Torque:
Features Force Torque
Force produce turning effect
1. Definition in a body.
Turning effect of force.
4. Change in
F= =
Momentum
5. Power P=Fv P=
7. Work W=Fd W=
MCQ: If an object is rotating with constant angular
velocity, then torque will be:
A. Maximum
B. Minimum
C. Zero
D. None of these
MCQ: Torque acting on a body determines:
A. Linear acceleration
B. Angular acceleration
C. Linear velocity
D. Angular velocity
MCQ: A body will be in complete equilibrium when
it satisfies:
A.
B.
C.
D. None of these
MCQ: Centre of gravity of triangle is:
1. Definition:
• “When number of forces act on a body and it will remain at
rest or moving with uniform velocity then it is equilibrium”.
• (Body at rest or moving /rotating with uniform
linear/angularvelocity)
2. Types of Equilibrium:
Equilibrium
Translational Rotational
Equilibrium Equilibrium
() ()
5. Centre of Mass:
• “A point at which all masses of the body assume to be
concentrated”.
i. Formula:
• xcm =
• Centre of mass need not to lie inside the body.
• Force applied at the center of mass does not act as torque.
ii. Centre of mass of some regular shape bodies:
a. Uniform Rod:
• Centre of rod.
b. Circle Ring:
• Centre of ring.
c. Cubical Box:
• Point of intersection of diagonals.
d. Square Box:
• Centre of box.
e. Circle:
• Centre of circle.
f. Triangular Plane:
• Point of interaction of medians of the angles.
g. Circular Sphere:
• Centre of sphere.
h. Rectangle:
• Point of intersection of diagonals.
iii. Key points:
• Internal forces do not change the centre of mass.
• The sum of moment of mass about the centre of mass is always
zero.
• In uniform gravitational field centre of mass coincides the centre
of gravity.
• The center of gravity and center of mass of a mountain may not
be the same.
• The terms "center of mass" and "center of gravity" are used to
represent the unique point in an object or system which
describe the system's response to external forces and torques.
MCQ: Which one is the example of equilibrium:
A. 33
B. 14
C. 18
D. 25