Module 2 HCI
Module 2 HCI
Module 2 HCI
Basics of Interaction
Design 1
ITE 399 – HUMAN COMPUTER
INTERACTION
Learning Objectives
At the end of this module, student should
be able to:
1. Identify the importance of Interaction
Design.
2. Understand related Interaction Design
concepts.
Create simple Interaction Design plan.
Interaction Design has its origins in web and graphic
design, but has grown into a realm on its own. Far from
merely working with text and pictures, interaction
designers are now responsible for creating every element
on the screen that a user might swipe, click, tap, or type.
In short, the interactions make up the user’s experience,
hence interaction design intersects and overlaps with
experience design.
Common Interaction Design Methodology
Goal-Driven Design
3. Designers are responsible for product quality and user satisfaction. Though stakeholders or
clients will have their own objectives, the interaction designer has a responsibility to the person on the
other side of the screen.
4. Personas. Alan emphasized the need to connect personas back to the product, that is, where will this
person use this? Who are they? What do they want to accomplish?
5. Work in teams of two. Interaction designers should never work solo. Collaboration with others, which
Cooper calls “design communicators”, is key. The design communicator Alan envisioned was typically a
copywriter intended to provide marketing copy for products. Today that has expanded to include a project
manager, content strategist, information architect, and many others.
Usability
Cognitive psychology is the study of how the mind works, and what
mental processes take place there. According to the American Psychological
Association, these processes include “attention, language use, memory,
perception, problem solving, creativity, and thinking.”
While psychology is an immensely broad field, a few key elements of
cognitive psychology are particularly valued, and in fact may have helped
form the field of interaction design. Don Norman named a few:
Cognitive Psychology
Affordances are things that are not only designed to do something, but are designed
to look like they are designed to do something. A button that looks like a physical object you
can push, for example, is an affordance designed so that someone unfamiliar with the button
will still understand how to interact with it.
UI Design
User interface (UI) design is what process designers use to build interfaces in software
or computerized devices, focusing on looks or style. Designers aim to create interfaces
which users find easy to use and pleasurable. UI design refers to graphical user interfaces
and other forms—e.g., voice-controlled interfaces.
User interfaces are the access points where users
interact with designs. They come in three formats: