Ui &ux - Unit 3
Ui &ux - Unit 3
Ui &ux - Unit 3
Introduction to User Experience - Why You Should Care about User Experience -
Understanding User Experience - Defining the UX Design Process and its Methodology -
Research in User Experience Design - Tools and Method used for Research - User Needs and
its Goals - Know about Business Goals
The simplest way to think about user experience design is as a verb and a noun.
For example, when using a physical device, such as a computer mouse, we can
control some aspects of the product that influence whether the user enjoys looking at, feeling
and holding it:
The way it fits in their hand. Is it snug? Is it too big and cumbersome?
The weight. Does it affect their ability to move it as they wish?
Its ease of use. Can they use it automatically, or do they have to think hard about it to achieve
a goal?
When a person uses a digital product, such as a computer application, a few aspects that we
can influence include:
How intuitively they can navigate through the system.
The cues that help guide them to their goal.
The visibility of the essential aspects of a task at the appropriate time.
UX Designers Consider the Who, Why, What, and How of Product Use
As a UX designer, you should consider the Who, Why, What and How of product use.
The Why involves the users’ motivations for adopting a product, whether they relate to a task
they wish to perform with it or to values and views that users associate with the ownership
and use of the product. The What addresses the things people can do with a product—its
functionality. Finally, the How relates to the design of functionality in an accessible and
aesthetically pleasant way.
UX designers start with the Why before determining the What and then, finally, How
to create products with which users can form meaningful experiences. In software designs,
you must ensure the product’s “substance” comes through an existing device and offers a
seamless, fluid experience.
UX Design is User-Centered
Since UX design encompasses the entire user journey, it’s a multidisciplinary field–
UX designers come from various backgrounds, such as visual design, programming,
psychology and interaction design. To design for human users also means working with a
heightened scope regarding accessibility and accommodating many potential users’ physical
limitations, such as reading small text.
A UX designer’s typical tasks vary but often include user research, creating personas,
designing wireframes and interactive prototypes, and testing designs. These tasks can vary
significantly from one organization to the next. Still, they always demand designers to be the
users’ advocates and keep their needs at the center of all design and development efforts.
That’s also why most UX designers work in some form of user-centered work process and
keep channelling their best-informed efforts until they optimally address all of the relevant
issues and user needs.
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User-Centered design is an iterative process where you take an understanding of the users and
their context as a starting point for all design and development.
The next step in the UX design process is to identify specific user issues and problem
areas. This is what enables you to build a better product.
It’s in this step that you’ll learn about what needs improving, directly from users. You’ve got
lots of options when it comes to the type of UX research you’ll conduct:
Qualitative: this type of UX research returns insights that can be observed but not
computed
Quantitative: this type of UX research returns numerical insights, such as time taken
to complete a task
Moderated: in this type of research the researcher is present
Unmoderated: in this type of research the researcher is absent
There are a number of different UX research techniques you can use to understand your
user’s experience, such as:
User interviews: this research involves communicating directly with users to hear
their thoughts on your product. This helps uncover key insights, and can help with the
development of user personas.
Usability testing: this research method involves testing a design using real users. It
typically involves getting users to perform a task, then asking them questions about
the experience.
Heatmaps and click testing: this research method involves analyzing how users
interact with your product or website. This gives you insights into where they’re
looking on your site, and how you can more easily guide them to performing a desired
action.
Surveys: this research method enables you to gather insights on a wide variety of
business-related topics. Surveys give your users the opportunity to share their
thoughts in a low-pressure environment.
3. Analysing your research results
At this stage of the UX design process, you’ll analyze information to highlight the key
takeaways from your research, and how you can use them in the design phase to test your
design concepts later on.
It’s during this stage you’ll look to identify pain points. If you’ve conducted qualitative
research, this will be verbal dissatisfaction and frustration from users. Think: ‘this is tricky’
or ‘I don’t know how to use this feature’. If you’ve got quantitative data, you’ll be looking
for incomplete tasks or time-consuming actions. For example, if users are unable to complete
a task during usability testing, there’s an issue with the current design and user interface.
You can also develop user journeys during the research analysis process. User journey
mapsare a great way to visualize how your user interacts with your product. By doing this,
you’ll be able to visualize the user flow and experience and identify friction points to
resolve.
4. Designing your ideal product
Now you’ve done the heavy lifting, it’s time for you to action your insights. You’re ready to
develop your new-and-improved product, feature, or user flows.
To do this, consider creating wireframes and prototypes—these enable you to test designs
before investing too much time and energy into building them.
Wireframes
A wireframeis a visual creation designed to represent the skeletal framework of your design.
It enables you to give an idea of what you’re building, without having built it. Wireframes
can be used to test information architecture, navigation functions, and more.
Wireframes are the first version of the design you’re looking to build, and are very basic
representations of the final product.
Prototypes
Once you’ve designed and tested your wireframe, you’re ready to create a prototype.
Prototypes are closer to the final version of your design, and enable you to test interaction
and functionality.
During this design stage, it’s key to keep some key UX design principles in mind. These are
UX design best practices that can help ensure you’re building a great product.
Once you’ve created your design, you need to test its effectiveness with users.
5. Testing and noting your findings
This step is one of the most important stages of the UX design process.
Using different user testing methods will help to validate your design and understand whether
your insight-driven developments are actually meeting your user’s needs. There are several
ways of testing if your design works as intended—solving the problems it is supposed to
solve—and it varies depending on your project needs.
For example, if your UX research has revolved around improving the information
architecture of your site, you’ll likely have developed wireframes in the previous step. Here’s
where you present wireframes to users and see how easily they can navigate through them.
6. Iterate and continue for relevant processes
UX research and design is a never-ending cycle of these six steps—there’s always
room for improvement. Whether you’re testing the same features or flows or researching for
completely new ones, the UX design process is an iterative process.
Your product and users will likely change over time, and as you grow as a business you’ll
want to keep offering a high-quality user experience. Every change you make to your product
should be made with your users in mind—and that’s done with UX research.
Research in UX Design
What is UX research?
User experience (UX) research is the study of learning what end users of a system or
product need and want, then employing those insights to enhance the design process for
products, services or software.
User experience research is the systematic investigation of your users in order to
gather insights that will inform the design process. With the help of various user research
techniques, you’ll set out to understand your users’ needs, attitudes, pain points, and
behaviors (processes like task analyses look at how users actually navigate the product
experience—not just how they should or how they say they do).
Typically done at the start of a project—but also extremely valuable throughout—it
encompasses different types of research methodology to gather both qualitative and
quantitative data in relation to your product or service.
Qualitative UX Research
It results in descriptive data which looks more at how people think and feel. It helps to
find your users’ opinions, problems, reasons, and motivations.
Quantitative UX Research
It produces numerical data that can be measured and analyzed, looking more at the
statistics. Quantitative data is used to quantify the opinions and behaviors of your users.
User research rarely relies on just one form of data collection and often uses both
qualitative and quantitative research methods together to form a bigger picture. The data can
be applied to an existing product to gain insight to help improve the product experiences, or
it can be applied to an entirely new product or service, providing a baseline for UX, design,
and development.
From the data gathered during your user research phase, you should be able to understand the
following areas within the context of your product or service:
Who your users are
What their needs are
What they want
How they currently do things
How they’d like to do them
Tools and method used forUX research
Like many types of research, studies on UX behaviours embody a number of different
approaches to testing, data aggregation and garnering information. This involves both
quantitative and qualitative methods.
Using quantitative research methods, UX researchers test proposed hypotheses about users'
behaviors and attitudes based on a system of numerical and statistical evidence. Quantitative
methods uncover, for instance, what percentage of people can successfully find a button on a
page or how many users clicked on a particular link.
Meanwhile, qualitative UX research focuses on understanding why users behave the way
they do or their reasons for wanting things to work a certain way. Qualitative research can be
done via observations, field studies, moderated usability tests and user interviews. This
research aims to comprehend the human side of data by trying to understand the underlying
reasons and motivations that cause consumers to act the way they do.
Card sorting. A technique that assesses and designs the navigation and structure of
an application or website by giving individuals a list of related items (for example, a
sample inventory listing for an online supermarket) and asking them to group the items in
a way that makes the most logical sense to them.
Contextual interviews. Monitored sessions where UX researchers observe users in
their natural environments and ask questions to gain firsthand accounts of their
experiences.
Focus groups. A moderated feedback approach where a panel of users are asked to
discuss their experiences among themselves, either in moderated or open formats, to help
researchers learn more about the group's attitudes, ideas and wants.
Expert reviews. Accredited and verified evaluations of a website against a list of
established industry standards or other governing guidelines.
Surveys. A selected series of questions posed to a number of users that help
researchers learn about the individuals who use the end product.
Usability testing. An evaluation technique that attempts to uncover the problems and
frustrations users have with a site through one-on-one sessions where users perform tasks
using a particular software application or other product.
A/B testing. An assessment technique where users take part in blind studies that
randomly assign those users to different versions of a website, application or other
software product.
1. Efficiency
Users want to complete tasks efficiently with minimal effort. Products must streamline
processes and reduce users’ time to complete tasks and accomplish goals.
KPIs for efficiency:
Task completion time
Number of clicks/steps/interactions required to complete a task
2. Usability
Users want products that are easy to understand, learn, and operate. Intuitive products with
simple navigation and helpful guidance enhance the user experience.
KPIs for usability:
Error rates
Customer Effort Score (CES)
System Usability Scale (SUS)
3. Accessibility
Designers must create product experiences that cater to diverse users and abilities.
Features like adjustable font sizes, alternative input methods, and compatibility with screen
readers are essential to delivering inclusive user experiences.
KPIs for accessibility:
Level of compliance according to an accessibility checklist.
4. Personalization
Personalization enhances the product experience with content and features tailored to
meet individual needs and preferences. Satisfying this need increases enjoyment, retention,
and the likelihood that someone will share their positive experience.
KPIs for personalization:
Percentage of users who customize settings
Number of customizations available
Number of customizations utilized
5. Reliability
Users expect products to work consistently without errors–especially if they’re paying for
something. Products must function correctly without errors, glitches, or performance issues to
maintain user trust and satisfaction.
KPIs for reliability:
Technical error rates (crashes, downtime, etc.)
Mean Time Between Failures (MTBF)
Mean Time to Recover (MTTR)
7. Aesthetics
An attractive and visually appealing product can enhance the customer experience and
contribute to a favourable product perception. Good aesthetics also reinforce a brand’s
identity and make a product stand out from its competitors.
KPIs for aesthetics:
User feedback on design elements (interviews, reviews, surveys, etc.)
8. Enjoyment
Incorporating elements of fun, delight, or entertainment can make a product more engaging
and enjoyable.
KPIs for enjoyment (engagement metrics):
Average session length
Retention rate
Frequency of use
Net Promoter Score (NPS)
9. Social interactions
Users often seek social interaction or the ability to share their experiences with others.
Integrating social features or facilitating user communication can improve a product’s appeal.
KPIs for social interactions:
Number of comments, likes, shares, etc.
Average follows per account
Number of invitations sent to friends
Business goals are the objectives that a company aims to achieve through its product
or service. Some examples include increasing revenue, expanding market share, or improving
brand reputation.
1. Revenue growth
Increasing sales and revenue is a primary objective for most businesses. The product design
team can contribute to revenue growth by creating appealing, functional, and well-priced
products. They can also streamline revenue-generating interfaces and user flows to increase
revenue.
Innovative design can help differentiate a product and make it more attractive to potential
customers, thus increasing market share.
KPIs for market share expansion:
3. Customer acquisition
Acquiring new customers is crucial for business growth and influences many other business
objectives. Designing products that cater to the needs and preferences of target audiences can
help attract new users and convert them into paying customers.
4. Customer retention
Keeping existing customers engaged and satisfied (customer life cycle) is essential for long-
term success. Product design can help improve customer retention by addressing user
feedback, implementing feature requests, and continuously refining the user experience.
Churn rate
6. Cost reduction
Costs impact profit, which means lower salaries, bonuses, and shareholder returns.
Businesses often seek to reduce product development, manufacturing, or support-related
costs.
Operational costs
7. Scalability
Businesses must often scale to meet increasing demand or expand into new markets–
especially growth-hungry start-ups. Product design teams must consider scalability to ensure
products and supporting resources can adapt or grow to meet future needs.
Remaining relevant and competitive requires continuous innovation. Product teams are
crucial in driving innovation by exploring new technologies, products, and approaches.
9. Regulatory compliance
Businesses must ensure products comply with relevant laws, regulations, and industry
standards. Product teams must ensure that products, UIs, and processes meet regulatory
requirements, making necessary adjustments for specific jurisdictions–for example,
Californian and European users.
Measuring and reducing energy consumption during the design and development
process