HAPTIC TECHNOLOGY PPTX
HAPTIC TECHNOLOGY PPTX
HAPTIC TECHNOLOGY PPTX
Introduction
• Haptic technology, or haptics, is a tactile feedback technology which
takes advantage of the sense of touch by applying forces, vibrations, or
motions to the user.
• Haptics are enabled by actuators that apply forces to the skin for touch
feedback, and controllers. The actuator provides mechanical motion in
response to an electrical stimulus.
• Haptic technology does for the sense of touch what computer graphics
does for vision.
Why it is called Haptic ?
• The word haptic, from the Greek word haptikos, means pertaining to
the sense of touch and comes from the Greek verb haptesthai,
meaning to contact or to touch.
• Of the five senses, touch is the most proficient and the only one
capable of simultaneous input and output.
Generation of haptic
• First generation – use of electromagnetic technologies which produce a
limited range of sensations
• Fourth generation - pressure sensitivity, i.e. how hard you press on a flat
surface can affect the response
Building blocks of a haptic system
Haptic Information
Basically the haptic information provided by the system is the
Combination of :
Tactile Information
It refers the information acquired by the sensors which are actually
connected to the skin of the human body.
Kinesthetic Information
It refers to the information acquired through the sensors in the joints.
Virtual reality
• Haptic technology allows creating computer-generated Haptic Virtual
Objects (HVOs), which can be touched and manipulated with one's
hands or body.
• A Control Computer (CC) monitors this position and detects the “collision"
of the manipulandum's tip with the HVO.
• The CC activates the HI's actuators (e.g., electric motors) which, in combination with HI mechanics, produce
an actual physical force that is applied into the manipulandum's tip.
• Different manipulandums can be used to interact with HVOs, e.g., tools resembling thimbles (for fingertip
insertion), scissors (e.g., for surgical simulation), hand exoskeletons, etc.
Haptic Rendering
Feedback devices
With the CyberGrasp force feedback system, users are able to feel the
size and shape of computer-generated 3D objects in a simulated virtual
world.
• Moving the shapes back and forth between each hand, getting feedback
of the collision, and a feel for the volume and weight of the objects.
Commercial applications
• Tactile electronic displays
• Teleoperators and simulators - Medical simulators and flight
simulators for pilot training.
• Video games - commonly used in arcade games, especially racing
video games
• Personal computers - Tactile Touchpad
• Mobile devices - vibration response to touch
• Virtual reality - 3D modeling and design
Research
Medicine
• Useful for training in minimally invasive procedures & for performing
remote surgery.
• Detection of medical problems via touch
• To provide essential feedback from a prosthetic limb to its wearer.
• Investigating fundamental issues and determining effectiveness for
rehabilitation
Cont..
Robotics
• Convincing artificial humanoid (The Shadow Project)
• NASA's humanoid robots, or robonauts
• Virtual reality through touch
Arts and design
• Virtual arts, such as sound synthesis or graphic design and animation.
• Real-time sound or images
• Physical modelling synthesis
Future applications
Holographic interaction
The feedback allows the user to interact with a hologram and receive
tactile responses as if the holographic object were real.
Future medical applications
• Telepresence surgery.
• Noise-based devices, such as randomly vibrating insoles, could also
ameliorate age-related impairments in balance control.
• "spider-sense" bodysuit, equipped with ultrasonic sensors and haptic
feedback systems, which alerts the wearer of incoming threats;
allowing them to respond to attackers even when blindfolded.
Advantages
• Working time is reduced.
• With haptic hardware and software designer can feel the result as if
he/she were handling physical objects.
Disadvantages
• Higher cost.