Design Thinking Tel-U
Design Thinking Tel-U
Design Thinking Tel-U
IN PRACTICES
Dr. Astri Ghina, S.Si., M.S.M.
[email protected]
082233887886
Transformation in
Design Thinking
Aim To solve problems Delivering products and To nurture mindsets Organizations envision scenarios
services ready to be launched and shape the organizational to support the search for new
on the market in culture, which are meaning and to make people fall in
line with user needs. the fundamental premises for any love. This concerns a novel vision
kind of innovation: products, that redefines the problems worth
services, processes, business addressing, proposing a new
models, etc. reason why people use something,
a new value proposition, a new
vision.
Focus Ideating is the activity to be Sprint Execution addresses the Focuses especially on people Art of criticism. Criticism enables
nurtured and stimulated to acceleration that digital because the most effective way to digging deeper in challenging and
originally solve the problems transformation requires with transform businesses is through making our initial beliefs more
addressed (Art of ideation) significant tension in quickly several changes in the mindsets robust.
making products to launch on and attitudes of people.
the market.
Moves from Outside-in: It starts from Inside-out: the product is Top-down approach Top-down approach; Inside-out:
going out and initially conceived by Meanings are interpretations, and
observing how users use the team, and then the team interpretations cannot be
existing products; then it brings the product outsourced, they can
requires the ability to to users to get feedback. only come from us: people will
interpret these observations never love a product that is not
to create original solutions. loved by its designers and
developers. If they do not love it,
the market recognizes the
weak relationship.
Creative Problem
Solving
Sprint Execution
Creative
Confidence
Innovation of
Meaning
THE FRAMEWORKS DESIGN
THINKING
OF
Double Diamond –
a clear, comprehensive
and visual description
of the design process.
• Discover. The first diamond helps people
understand, rather than simply assume, what
the problem is. It involves speaking to and
spending time with people who are affected
by the issues.
• Define. The insight gathered from the
discovery phase can help you to define the
challenge in a different way.
• Develop. The second diamond encourages
people to give different answers to the clearly
defined problem, seeking inspiration from
elsewhere and co-designing with a range of
different people.
• Deliver. Delivery involves testing out different
solutions at small-scale, rejecting those that
will not work and improving the ones that
will.
“Design thinking is a human-centered
approach to innovation that draws from the
designer’s toolkit to integrate the needs of
people, the possibilities of technology, and
the requirements for business success.”
Hasil dipetakan ke
dalam tahapan
proses menjahit
Empathy Map
POLA &
ANTAR KAIN DESAIN BAJU PENGUKURAN PROSES JAHIT FITTING PENYESUAIAN PENGIRIMAN
POTONG
+5
+4
+3
+2
+1
-1
-2
-3
-4
-5
Analisis Empathy Mapping
0 Netral Netral
-1 Negatif sangat lemah Masih berpandangan negatif, tetapi faktor pendorong yang sangat lemah
-2 Negatif lemah Masih berpandangan negatif, tetapi faktor pendorong yang lemah
-3 Negatif Berpandangan negatif
-4 Negatif kuat Berpandagan negatif dengan faktor pendorong yang kuat
-5 Negatif sangat kuat Berpandagan negatif dengan faktor pendorong yang sangat kuat
Empathy Mapping Penjahit (Ferreira et al., 2015)
Think Feel
Konsumen yang mengantar ke tempat penjahit, agar hemat waktu Lebih suka konsumen datang langsung
Mengukur ditempat konsumen, jika pesanan banyak atau harga khusus Senang membantu konsumen mencari model
Merekomendasikan model kepada konsumen Khawatir ada yang kurang seperti kain, asksesoris, variasi.
Prioritas utama deadline jahitan konsumen Suka jika konsumen puas dan kembali lagi
DP jika jahitan yang membutuhkan banyak biaya tambahan (baju wedding, gaun, coutur dll) Khawatir jika pesanan tidak dapat diselesaikan tepat waktu
H-2 sampai H-1 baju selesai
Lebih baik fitting disini, hemat waktu
Barang dianter (kurir) atau diambil tergantung konsumen
Do
Memberi informasi alamat teks dan share location
Saling menyepakati ukuran (longgar atau pas)
Catatan detail konsumen digabung dengan kain agar mudah mencarinya
Memberi informasi progress kalau diminta
Memberi estimasi harga, dibayarkan setelah jadi
Memotong kain sehemat mungkin, supaya tidak ada kekurangan atau supaya jumlah lebih banyak
Menghubungi konsumen jika ada yang kurang
Menyimpan pola pelanggan yang sering menjahit
Pain Gain
Mengambil bahan ke tempat konsumen butuh waktu Ingin kain diantar ke tempat penjahit
Kadang sulit menyatukan presepsi Ingin konsumen datang ke tempat penjahit
Memberi informasi progress kalau diminta Ingin memberi informasi dengan cara yang praktis
Banyak target tidak ke kejar sesuai deadline Ingin pengerjaan sesuai jadwal dan target
Mengatur tugas ke karyawan belum optimal Ingin pencatatan yang rapi dan terstruktur
Data konsumen terpisah-pisah (ada di hp, di kain, di buku, dan konsumen lupa belum menyerahkan)
Rangkuman Empathy Mapping Penjahit
6 orang penjahit dengan kriteria tertentu
HASIL OBSERVASI DI TEMPAT PENJAHIT
PENJAHIT TEMUAN PERMASALAHAN ANALISIS DAMPAK
Brainstorming Try to keep the discussion on target. Divergence is good, but you still need to
keep your eyes on the prize.
5 — One Conversation at a Time
This can be difficult—especially with lots of creative people in a single room—but
always think about the challenge topic and how to stay on track.
6 — Be Visual
Use colored markers and Post-its. Stick your ideas on the wall so others can
visualize them.
7 — Go for Quantity
Crank your ideas out quickly. For any 60-minute session, you should try to
generate 100 ideas.
Bagaimana kita bisa mengurangi
keresahan konsumen dalam hal
informasi pesanan dari penjahit?
Hasil 14 ide
Brainstorming
(Diverge:
Bagaimana kita bisa memastikan
create choices) pengerjaan pesanan tepat
waktu?
10 ide
Determine:
Pengelompokan ide
16 fitur-fitur
untuk menjadi solusi
yang tepat dalam
yang akan
pemecahan masalah
yang dikembangkan
dikonfirmasi ke
menjadi fitur-fitur
dalam digital aplikasi
expert
Story Board:
share the story
to users and
get some
feedbacks
Confirmation
3 level inovasi dalam tahap ini:
(Converge:
(Vianna et al., 2011) yaitu:
make choices):
(E) essentials: Fungsi yang
Pengelompokan ide dianggap penting dan dibutuhkan
untuk menjadi solusi (D) desirable: Gagasan keinginan
yang tepat dalam yang diungkapkan pengguna
pemecahan masalah (O) out of the box: Hal diluar
yang dikembangkan dugaan pengguna dan berpotensi
menjadi fitur-fitur memiliki dampak.
dalam digital aplikasi
Fitur untuk penjahit:
8 dari 16 fitur dianggap penting oleh 100% experts
4 dari 16 fitur dianggap penting oleh 75% experts
Fokus: 4 dari 16 fitur dianggap penting oleh 50% experts
Level Fitur untuk konsumen: