Multimedia Communications
Multimedia Communications
Multimedia Communications
TEXT BOOK:
Fred Halsall, ―Multimedia Communications‖, Pearson education, 2008 ISBN
MODULE 1
Introduction,
Multimedia information representation,
Multimedia networks,
Multimedia applications,
Application and Networking Terminology.
1.1 INTRODUCTION:
The different media types are Text, images, speech, audio and video and
some example applications are video telephony (speech and Video).
normally referred to as broadband multiservice networks – but also networks that were designed initially
to provide just a single type of service and it is as a result of advances in various technologies that these can
now support a range of other (Multimedia)services.
For example, public and private switched telephony service but they are now used in the different media
types.
Similarly, computer networks such as the internet, which were designed initially to provide general data
communication services such as electronic mail and file transfers, can now support a much richer set of
Multimedia applications.
In terms of the different types of media, Text and images are generated and represented in a digital form.
Speech, audio and video, however, are generated in the form of continuously varying – normally referred
to as analog signals.
Hence in order to integrate all of the different media types together, it is necessary to first convert the
various analog signals into a digital form.
Definition1: The term "multimedia" is used to indicate that the information/data being
transferred over the network may be composed of one or more of the following media
types:
Definition2: Multimedia is any combination of text, art, sound, animation, and video. It
is delivered to the user by electronic or digitally manipulated means. A multimedia project
development requires creative, technical, organizational, and business skills.
Definition3: Multimedia is the presentation of a (usually interactive) computer
application, incorporating media elements such as text, graphics, video, animation and
sound on computer.
Multimedia applications may involve either of the following:
o Person-to-Person communications or
o Person-to-System communications
Person-to-Person communicates using suitable Terminal Equipment (TE)
Person-to-System communications:
o Person interacts with the system using suitable Digital device like workstation or
multimedia personal computer (PC).
o These Digital device are located either in homes or offices.
o Basically system is a server containing a collection of files or documents - each
comprising digitized text, images, audio, and video information either singly or integrated
together in some way alternatively It may also contain - a library of digitized
movies/videos.
User interacts with the server by means of a suitable selection device connected to the Set-top box (STB) associated with
Networking infrastructure
Two types
o Designed initially to provide just a single type of service due to advances
in various technologies these networks can now provide a range of different
other services.
o a. Ex 1:PSTN (Public Switched Telephone Network) or GSTN (General
Switched Telephone Network) – designed initially to provide the basic
switched telephone service but due to the Advances in digital signal
processing hardware and associated software PSTNs/GSTNs now provide a
range of more advanced services involving - text, images, and video.
o b. Ex 2: Data network: designed initially to support basic data
applications - e-mail, file transfers, and others now support a much richer set
of applications - which involve images, audio, and video.
o Designed from the outset to provide multimedia communication
services. Ex 1: ATM networks.
1.2 Multimedia Information Representation:
Applications involving text and images - comprise blocks of digital data units.
o Text data - typical unit is block of characters with each character represented by,
fixed number of Binary digits (bits) or Code word.
Digitized image data - comprises a 2-D block of pixels (picture elements) with each
pixel represented by a fixed number of bits
o Applications involving text and images: comprise the short request for a file.
o Ex.: file contents being returned, the duration of the overall transaction is relatively
short.
o Applications involving Audio and Video Signals: Vary continuously with time as
the amplitude of the speech, audio, or video signal varies.
o Ex.: Typical telephone conversation can last for several minutes and Movie
(comprising audio and video) can last for a number of hours.
o Applications involves of single type of media: Basic form of representation
of the particular media type is often used.
o Applications involving either text-and-images or audio-and-video: Their
Basic form is often used since the two media types in these applications have the
same form of representation.
o Applications involving of different media types: We integrated together in
some way as it's necessary to represent all 4 media types in a digital form.
o For text and images: This (digital) is their standard form of representation.
o For audio and video: since, their basic forms of representations are analog
signals - these must be converted into a corresponding digital form - before they
can be integrated with the two other media types.
o Digitization of an audio signal: produces a digital signal with amplitude of
the signal varies continuously with time and is of relatively high bit rate, is
measured by bps (bits per second) and for speech signal a typical bit rate of 64
kbps.
o Applications involving audio can be of a long duration: this bit rate must
be sustained for an equally long time period
o Digitization of video signal: the same applies as that of audio signals but,
except that the much higher bit rates and longer time durations are involved.
o In general, the communication networks that are used to support
applications that involve audio and video cannot support the very high bit rates
that are required for representing these media types in a digital form hence we
go for compression
Compression: It's a technique first applied to the digitized signals in order to
reduce the resulting bit rate to a level which can be supported by various
networks.
o Compression to text and images: To reduce the time delay between a
requests being made for some information and the information becoming
available on the screen of a computers or over others.
1.3 Multimedia Networks:
Five basic types of communication networks
are used to provide multimedia communication
services:
o 1. Telephone networks.
o 2. Data networks.
o 3. Broadcast television networks.
o 4. Integrated services digital networks.
o 5. Broadband multiservice networks.
o 1. Telephone networks: telephony