Chapter 5 VR, AR and MR
Chapter 5 VR, AR and MR
Chapter 5 VR, AR and MR
How do we Compare:
• Virtual reality (VR)
• Augmented Reality (AR)
• Mixed reality (MR)
Comparison…
• Virtual Reality (VR) encompasses immersive experiences and content via
a VR headset or HMD (head-mounted display).
• The content is 100% digital and computer-generated.
• The current reality is replaced with a new 3D digital environment in
which the user is isolated from the real world.
Comparison…
Some VR headsets manufacturers include technology giants such as:-
• Facebook (through their acquisition of Oculus),
• Google (with a series of Daydream headsets), HTC (VIVE),
• Samsung (Gear VR), and
• Windows (who have named their range of devices Windows Mixed Reality, even
though a number is VR-only enabled.)
Comparison…
There are three types of VR devices available these are:-
• Tethered,
• Stand-alone, and
• Smartphone VR
Augmented reality (AR)
• Overlays computer-generated content on top of the real world.
• It can superficially interact with the environment in real-time.
• Is primarily experienced via a wearable glass device or through
smartphone applications
Augmented reality (AR)…
• Augmented content doesn’t recognize or interact with the physical objects
within a real-world environment, however, it does enhance the user’s
experience
Augmented reality (AR)…
• Some of the categories of AR products are wearable AR glass (smart
glass), smartphone AR and other AR headsets
Mixed reality (MR)
Combines several technologies into one wearable device.
• Immersive media,
• spatial computing, and
• hybrid reality intertwine digital content while interacting with a user’s real-world environment.
• It allows for digital content to integrate, enrich and interact with the user’s real-world environment.
• MR lenses or headsets present an overlay of digital content that interacts with objects in the real
world in real-time.
• The products are, in most cases, in the research and development phase, but MR is viewed through
transparent wearable glasses
Mixed reality (MR)…
• Mixed Reality removes the boundaries between real and virtual worlds
using occlusion: the computer-generated objects can be visibly obscured
by objects in the physical environment from the user’s point of view
• Some of MR products are Microsoft's hololens, magic leaps and other MR
devices
DIFFERENCES BETWEEN VR, AR, AND MR
• Presentation
• Business Processing
• Data Storage
AR System clients
AR System clients can be broadly divided into
• user client and
• developer clients
Four major classes of AR
distinguished by their display type
• Optical SeeThrough,
• Virtual Retinal Systems,
• Video See-Through,
• Monitor Based AR and Projector Based AR
Optical See-Through HMD
Video See-Through HMD
Application of AR systems
• Education,
• Medical,
• Assistance,
• Entertainment