E-Commerce Business. Technology. Society.: The Revolution Is Just Beginning
E-Commerce Business. Technology. Society.: The Revolution Is Just Beginning
E-Commerce Business. Technology. Society.: The Revolution Is Just Beginning
Chapter 1
The Revolution Is Just
Beginning
Uber: The New Face of E-commerce?
• Class Discussion
– Have you used Uber or any other on-demand service companies?
– What is the appeal of these companies for users and providers?
– Are there any negative consequences to the increased use of on-
demand services like Uber and Airbnb?
The First Thirty Seconds
• First 20 years of e-commerce
– Just the beginning
– Rapid growth and change
• More formally:
– Digitally enabled commercial transactions
between and among organizations and
individuals
The Difference Between E-commerce and E-
business
• E-business:
– Digital enabling of transactions and processes
within a firm, involving information systems
under firm’s control
– Does not include commercial transactions
involving an exchange of value across
organizational boundaries
The Difference Between E-commerce and E-
business
E-commerce primarily involves transactions that cross firm boundaries. E-business primarily involves
the application of digital technologies to business processes within the firm.
Technological Building Blocks Underlying
E-commerce
• Internet
• World Wide Web
– HTML
– Deep Web vs. “surface” Web
• Mobile platform
– Mobile apps
The mobile platform provides the ability to access the Internet from a variety
of mobile devices such as smartphones, tablets, and other ultra-lightweight
laptop computers via wireless networks or cell phone service.
Technological Building Blocks Underlying
E-commerce (Deep Web vs. “surface” Web)
Deep Web is reportedly 500 to 1,000 times greater than the surface Web. The deep Web
contains databases and other content that is not routinely indexed by search engines such
as Google
Technological Building Blocks Underlying
E-commerce (INTERNET ACCESS IN THE UNITED STATES, 2016)
Over 80% of all
Internet users in the
United States (217
million people) go
online using both a
desktop/laptop and
mobile device.
Almost 12% (31
million) only go
online by using a
mobile device.
Just over 7% (19
million) use only a
desktop or laptop
computer to access
SOURCE: Based on data from eMarketer, Inc., 2016c. the Internet.
Insight on Technology: Will Apps Make the
Web Irrelevant?
• Class Discussion
– What are the advantages and disadvantages of
apps, compared with websites, for mobile
users?
– What are the benefits of apps for content
owners and creators?
– Will apps eventually make the Web irrelevant?
Why or why not?
Insight on Technology: Will Apps Make the
Web Irrelevant? Some Highlights
• In January 2014, for the first time ever, Americans used mobile apps
more than desktop computers to access the Internet.
• Consumers have gravitated to apps for several reasons:
– Smartphones and tablet computers enable users to use apps anywhere,
instead of being tethered to a desktop or having to lug a heavy laptop
around.
– Apps are often more convenient and boast more streamlined, elegant
interfaces than mobile web browsers.
1. Ubiquity:
– Available just about everywhere, at all times.
– Marketspace is virtual (migration from marketplace to
marketspace).
– Transaction costs reduced (the costs of participating in a market).
– Example: being able to surf the web on your mobile device while
riding a bus or train.
2. Global reach
– Transactions cross cultural and national boundaries.
– The potential market size for e-commerce merchants is roughly
equal to the size of the world’s online population.
Unique Features of E-commerce Technology
3. Universal standards:
– Standards that are shared by all nations around the world.
– lower market entry costs—the cost merchants must pay just to
bring their goods to market.
– Reduce search costs—the effort required to find suitable products.
– Price discovery becomes simpler, faster, and more accurate.
– Possible to easily find many of the suppliers, prices, and delivery
terms of a specific product anywhere in the world
4. Information richness
– Refers to the complexity and content of a message.
– Supports video, audio, and text messages.
– Are interactive and can adjust the message to individual users.
Unique Features of E-commerce Technology
5. Interactivity
– technology that allows for two-way communication between
merchant and consumer and among consumers.
– Interactivity allows an online merchant to engage a consumer in
ways similar to a face-to-face experience.
– Comment features, community forums, and social networks with
social sharing functionality such as Like and Share buttons all
enable consumers to actively interact with merchants and other
users.
– Example: using a chat window to interact with technical support
at a merchant’s website.
Unique Features of E-commerce Technology
6. Information density
– the total amount and quality of information available to all
market participants, consumers and merchants alike.
– information becomes more plentiful, less expensive, and of
higher quality.
– reduction in information asymmetry among market
participants (consumers and merchants).
– More Price transparency: the ease with which consumers can
find out the variety of prices in a market.
– More cost transparency: the ability of consumers to discover
the actual costs merchants pay for products.
– Allows for greater market segmentation and price
discrimination: selling the same goods, or nearly the same
goods, to different targeted groups at different prices.
Unique Features of E-commerce Technology
7. Personalization/customization
– personalization: merchants can target their marketing
messages to specific individuals by adjusting the message to a
person’s name, interests, and past purchases.
– customization—changing the delivered product or service
based on a user’s preferences or prior behavior.
– A result of increased information density.
8. Social technology
– much more social by allowing users to create and share content
with a worldwide community.
– E-commerce technologies provide a unique, many-to-many
model of mass communication.
Review Fig: 1.2, Page 64
Types of E-commerce
• Business-to-Consumer (B2C)
• Business-to-Business (B2B)
• Consumer-to-Consumer (C2C)
• Mobile e-commerce (M-commerce)
• Social e-commerce
• Local e-commerce
Figure 1.5: The Growth of B2C E-commerce
Worldwide
Figure 1.6: Room to grow of B2C E-commerce
Worldwide
The retail e-
commerce
market is still
just a small part
of the overall
global retail
market, but with
much room to
grow in the
future.
Figure 1.7: The Growth of B2B E-commerce
in the U.S.
B2B e-commerce
in the United
States is about 10
times the size of
B2C e-commerce.
In 2020, B2B e-
commerce is
projected to be
over $9 trillion.
(Note: Does not
include EDI
transactions.)
SOURCES: Based on
data from U.S. Census
Bureau, 2016; authors’
estimates.
Figure 1.8: The Growth of M-commerce in
the EU5
It is anticipated that retail m-commerce will continue to grow at double-digit rates over the next
five years as consumers become more and more accustomed to using mobile devices to purchase
products and services.
Social E-commerce
Social e-commerce is e-commerce that is enabled by
social networks and online social relationships.
The growth of social e-commerce is being driven by a
number of factors, including:
– social sign-on (signing onto websites using your Facebook or
other social network ID)
– network notification (the sharing of approval or disapproval of
products, services, and content),
– online collaborative shopping tools.
– social search (recommendations from online trusted friends), and
– the increasing prevalence of integrated social commerce tools
such as Buy buttons
Local E-commerce
form of e-commerce that is focused on engaging the consumer
based on his or her current geographic location.
Local merchants use a variety of online marketing techniques to
drive consumers to their stores.
Figure 1.8: The relative size of different
types of E-commerce in the US
B2B e-commerce
dwarfs all other
forms of e-
commerce;
mobile, social, and
local e-commerce,
although growing
rapidly, are still
relatively small in
comparison to
“traditional” e-
commerce.
E-commerce: A Brief History (1 of 4)
Precursors (before e-commerce)
– Baxter Healthcare modem-based system
– Order entry systems
– Electronic Data Interchange (EDI) standards
– French Minitel (videotext system that combined
a telephone with an 8-inch screen).
more than 3 million had been deployed, with more than 13,000
different services available, including ticket agencies, travel
services, retail products, and online banking.
continued in existence until December 31, 2006, when it was
finally discontinued by its owner, France Telecom.
E-commerce: A Brief History (2 of 4)
1995–2000: Invention
– Sale of simple retail goods
– Limited bandwidth and media
– Euphoric visions of (page 71-74)
Friction-free commerce: a vision of commerce in which
information is equally distributed, transaction costs are low,
prices can be dynamically adjusted to reflect actual demand,
intermediaries decline, and unfair competitive advantages are
eliminated.
First-mover advantages
– Dot-com crash of 2000
E-commerce: A Brief History (2 of 4)
1995–2000: Invention
Internet and digital markets have changed the way
companies conduct business
Information asymmetry reduced:
– refers to any disparity in relevant market information among parties in a
transaction.
– nearly perfect competitive market: where price, cost, and quality information are
equally distributed.
• Business:
– New technologies present businesses with new ways
of organizing production and transacting business
• Society:
– Intellectual property, individual privacy, public welfare
policy
Major Trends in E-commerce
• Business trends include:
– All forms of e-commerce show very strong growth