Week4 - Predefined Classes and Objects
Week4 - Predefined Classes and Objects
Week4 - Predefined Classes and Objects
CLASSES &
OBJECTS
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• We can create more interesting programs using predefined
classes and related objects
• In this lecture, we focus on:
– object creation and object references
– the String class and its methods
– the Java standard class library
– the Random and Math classes
– formatting output
– enumerated types
– wrapper classes
– graphical components and containers
– labels and images
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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CREATING OBJECTS
String title;
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INVOKING METHODS
count = title.length()
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REFERENCES
num1 38
num1 38
Before:
num2 96
num2 = num1;
num1 38
After:
num2 38
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REFERENCE ASSIGNMENT
• For object references, assignment copies the address:
name2 = name1;
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ALIASES
• Two or more references that refer to the same object are called
aliases of each other
• That creates an interesting situation: one object can be accessed
using multiple reference variables
• Aliases can be useful, but should be managed carefully
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GARBAGE COLLECTION
• When an object no longer has any valid references to
it, it can no longer be accessed by the program
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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THE STRING CLASS
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STRING METHODS
• Once a String object has been created, neither its value nor
its length can be changed
• Thus we say that an object of the String class is immutable
• However, several methods of the String class return new
String objects that are modified versions of the original
– See String methods,
https://docs.oracle.com/en/java/javase/13/docs/api/java.base/java/la
ng/String.html
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It is occasionally helpful to refer
to a particular character within a
string
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STRING CLASS METHODS
• To determine how many letters are stored in a String variable (name) use
name.length();
– Example:
– String mycourse = “TMF 2954”;
– int number = mycourse.length();
• charAt(index)
– index is an integer and specifies the character position in the String
– This method returns the character at the specified position
– Example:
• char letter;
• String myText = “This is my Text”;
• letter = myText.charAt(8);
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STRING CLASS METHODS
myText.length returns 15
because there are 15 characters
T h i s i s m y T e x t
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
myText.charAt(8) returns m
because m is the letter at position 8
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STRING CLASS METHODS
abc AB
toLowerCase()
This method returns a new String that
C
toUpperCase()
Same as toLowerCase() but it converts
has all of the characters of the original all the characters to uppercase
String but in lowercase Example:
Example: String smallName = “I am Big!!”;
String bigName = “I am BIG!!”; String bigName =
String smallName = smallName.toUpperCase();
bigName.toLowerCase(); // now bigName holds “I AM BIG!!”
// now smallName holds “i am big!!”
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STRING CLASS METHODS
• String(String str):
– constructor creates a new string object with the same characters as str
• int compareTo(String str):
– returns an integer indicating if this string is lexically before(-ve),
equal(0), or after(+ve) the string str.
• boolean equals( String str):
– returns if this string containing the same characters as str (including
case)
• boolean equalsIgnoreCase( String str):
– returns if this string containing the same letters as str.
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WHY USE EQUALS AND COMPARETO?
In most cases, you cannot use Reference variables contain the Unless the references point to
the relational operators to address of the object they the same object, the relational
compare two String objects. represent. operators will not return true.
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MORE STRING METHODS
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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CLASS LIBRARIES
• A class library is a collection of classes that we can use when
developing programs
• The Java standard class library is part of any Java development
environment
• Its classes are not part of the Java language per se, but we rely on
them heavily
• Various classes we've already used (System , Scanner,
String) are part of the Java standard class library
• Other class libraries can be obtained through third party vendors,
or you can create them yourself
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PACKAGES
• The classes of the Java standard class library are organized
into packages
• Some of the packages in the standard class library are:
Package Purpose
java.lang General support
java.applet Creating applets for the web
java.awt Graphics and graphical user interfaces
javax.swing Additional graphics capabilities
java.net Network communication
java.util Utilities
javax.xml.parsers XML document processing
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THE IMPORT DECLARATION
• When you want to use a class from a package, you could use
its fully qualified name
java.util.Scanner
• Or you can import the class, and then use just the class name
import java.util.Scanner;
• To import all classes in a particular package, you can use the *
wildcard character
import java.util.*;
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THE IMPORT DECLARATION
• All classes of the java.lang package are imported automatically
into all programs
• It's as if all programs contain the following line:
import java.lang.*;
• That's why we didn't have to import the System or String
classes explicitly in earlier programs
• The Scanner class, on the other hand, is part of the java.util
package, and therefore must be imported
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THE RANDOM CLASS
• The Random class is part of the java.util package
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THE RANDOM CLASS
• Random() :
constructor that creates a new pseudorandom number
generator.
• float nextFloat():
returns a random number between 0.0 inclusive and 1.0 exclusive.
• int nextInt():
returns a random number that ranges over all possible int values( positive
and negative)
• int nextInt(int num):
returns a random number in the range 0 to num-1
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RANDOMNUMBERS.JAVA
import java.util.Random;
num1 = generator.nextInt();
System.out.println ("A random integer: " + num1);
num1 = generator.nextInt(10);
System.out.println ("From 0 to 9: " + num1);
num1 = generator.nextInt(10) + 1;
System.out.println ("From 1 to 10: " + num1);
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RANDOMNUMBERS.JAVA
num2 = generator.nextFloat();
System.out.println ("A random float (between 0-1): " + num2);
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THE MATH CLASS
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MATH CLASS METHODS
int abs(int num) double ceil( double num)
double random()
double tan( double num) 3-35
QUADRATIC.JAVA
import java.util.Scanner;
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FORMATTING OUTPUT
• It is often necessary to format values in certain ways so that they
can be presented properly
• The Java standard class library contains classes that provide
formatting capabilities
• The NumberFormat class allows you to format values as
currency or percentages
• The DecimalFormat class allows you to format values based on
a pattern
• Both are part of the java.text package
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FORMATTING OUTPUT
• The NumberFormat class has static methods that return a
formatter object
getCurrencyInstance():
returns a NumberFormat object for a currency.
getPercentInstance():
returns a NumberFormat object for percentages.
• Each formatter object has a method called format that returns a
string with the specified information in the appropriate format
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PURCHASE.JAVA
import java.util.Scanner;
import java.text.NumberFormat;
int quantity;
double subtotal, tax, totalCost, unitPrice;
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FORMATTING OUTPUT
• To create a DecimalFormat object use:
DecimalFormat formatter = new DecimalFormat( pattern);
– pattern should be a string that contains the desired pattern
for example : “0.00” would display two digits after the
decimal point.
• You can modify the pattern using:
applyPattern(pattern)
• To format a number use the format method. For example:
System.out.println(formatter.format(15.026));
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CIRCLESTATS.JAVA
import java.util.Scanner;
import java.text.DecimalFormat;
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CIRCLESTATS.JAVA
area = Math.PI * Math.pow(radius, 2);
circumference = 2 * Math.PI * radius;
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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ENUMERATED TYPES
• Java allows you to define an enumerated type, which can then be used
to declare variables
• An enumerated type establishes all possible values for a variable of
that type
• The values are identifiers of your own choosing
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ENUMERATED TYPES
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ORDINAL VALUES
• Internally, each value of an enumerated type is stored as
an integer, called its ordinal value
• The first value in an enumerated type has an ordinal
value of zero, the second one, and so on
• However, you cannot assign a numeric value to an
enumerated type, even if it corresponds to a valid ordinal
value
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ENUMERATED TYPES
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ICECREAM.JAVA
public class IceCream
{
enum Flavor {vanilla, chocolate, strawberry, fudgeRipple, coffee, rockyRoad,
mintChocolateChip, cookieDough}
cone1 = Flavor.rockyRoad;
cone2 = Flavor.chocolate;
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ICECREAM.JAVA
System.out.println ();
System.out.println ("cone2 value: " + cone2);
System.out.println ("cone2 ordinal: " + cone2.ordinal());
System.out.println ("cone2 name: " + cone2.name());
cone3 = cone1;
System.out.println ();
System.out.println ("cone3 value: " + cone3);
System.out.println ("cone3 ordinal: " + cone3.ordinal());
System.out.println ("cone3 name: " + cone3.name());
}
}
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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WRAPPER CLASSES
• The java.lang package contains wrapper classes that
correspond to each primitive type:
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WRAPPER CLASSES
• Wrapper classes also contain static methods that help manage the
associated type
• For example, the Integer class contains a method to convert an
integer stored in a String to an int value:
num = Integer.parseInt(str);
• The wrapper classes often contain useful constants as well
• For example, the Integer class contains MIN_VALUE and
MAX_VALUE which hold the smallest and largest int values
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AUTOBOXING
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OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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GRAPHICAL APPLICATIONS
• Except for the applets seen in the previous lecture, the example
programs we've explored thus far have been text-based
• They are called command-line applications, which interact with
the user using simple text prompts
• Let's examine some Java applications that have graphical
components
• These components will serve as a foundation to programs that
have true graphical user interfaces (GUIs)
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GUI COMPONENTS
• A GUI component is an object that represents a screen element such as a
button or a text field
• GUI-related classes are defined primarily in the java.awt and the
javax.swing packages
– JavaFX is the newer and better (but not covered in this course), refer to
your lab notes
– java.awt and javax.swing are still in use
• https://www.educba.com/javafx-vs-swing/
• The Abstract Windowing Toolkit (AWT) was the original Java GUI package
• The Swing package provides additional and more versatile components
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GUI CONTAINERS
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LABELS
• A label is a GUI component that displays a line of text
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AUTHORITY.JAVA
import java.awt.*;
import javax.swing.*;
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
primary.add (label1);
primary.add (label2);
frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
}
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NESTED PANELS
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NESTEDPANELS.JAVA
import java.awt.*;
import javax.swing.*;
frame.getContentPane().add(primary);
frame.pack();
frame.setVisible(true);
}
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}
OUTLINE
Creating Objects
The String Class
Packages
Formatting Output
Enumerated Types
Wrapper Classes
Components and Containers
Images
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IMAGES
• Images are often used in a programs with a graphical interface
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The ImageIcon class is used
to represent an image that is
stored in a label
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LABELDEMO.JAVA
import java.awt.*;
import javax.swing.*;
frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}
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SUMMARY
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