Chess and Volleyball GROUP 2
Chess and Volleyball GROUP 2
Chess and Volleyball GROUP 2
CHESS AND
VOLLEYBALL
VOLLEYBALL
It is a game played by two teams, usually of six players on a side, in
which the players used their hands to bat a ball back and forth over a
high net, trying to make ball touch the court within the opponent’s
playing area before it can be returned. To prevent this a player on the
opposing team bats the ball up and toward a teammate before it touches
the court surface – that teammate may then volley it back across the net.
A team is allowed only three touches of the ball before it must be
returned over the net.
HISTORY OF VOLLEYBALL
In 1895– volleyball was originally called “mintonette”, invented by William
G. Morgan after the invention of basketball 4 years before. William Morgan
designed the game to be a combination of basketball, baseball, tennis, and
handball.
• Points are made on every serve for wining team of rally (rally-point
scoring).
• Player may not hit the ball twice in succession. (A block is not
considered a hit.)
• Ball may be played off the net during a volley and on a serve.
RULES
A ball hitting a boundary line is in.
If you were using the metric system then the half court area is 9
meters by 9 meters while the entire court is 18 meters long by 9 meters
wide.
THE VOLLEYBALL BALL
• modern balls have been standardized to a weight of 9 to 12-ounces and a
ball circumference of 25 to 27-inches in diameter.
• The indoor setting. Indoor setting for volleyball includes a court floor.
These balls are a combination of two or three different colors, or they can
be completely white. There are two different styles: youth and adult.
1. The youth volleyball ball for indoor use is 63 to 65-centimeters or 25 to 26-
inches in circumference. They weigh 9.2 to 9.9 ounces, or 260-280-grams.
Internal pressure of these balls are set at 4.3 psi or 0.30-kgf-per-centimeter-
squared.
2. The adult indoor volleyball ball is 65 to 67-centimeters or 25.5 to 26.5-inches
in circumference. They weigh 9.2 to 9.9-ounces or 260 to 280-grams. They
have a psi of 4.3 to 4.6, or 0.3 to 0.325-kgf-per-centimeter-squared.
The beach setting.
Attack: When you move a piece to a square where you could capture an opponent’s
piece NEXT move.
Back Rank: The rank where a player sets up his major pieces (1st for White; 8th for
Black)
Back-Rank Mate: A checkmate on the 1st or 8th rank with a Rook or Queen.
Battery: Lining up two pieces that move similarly, like a Queen and Rook or Queen
and Bishop.
TERMINOLOGIES IN CHESS
Blunder: A bad move; primarily a move that turns a win into a loss or draw,
or a draw into a loss.
Bughouse: A variant of chess with two players on each side – a player gets
the pieces his partner captures.
Capture: (or Take) not Kill – to remove a piece from the board via a legal
move.
Castle: To move your unmoved King 2 squares toward an unmoved Rook
and to move the Rook on the other side of the King is the castling move.
Check: An attack on the King. You do not have to announce “check”.
• Checkmate: An attack on the King where there is no way for your
opponent to finish his turn and no longer have the King attacked. To
be checkmated.
• Double Attack: An attack on two (or more) pieces by a single move
• Draw: Any game that ends without either player winning
• Endgame: The part of the game where the King should come out
and fight
• Illegal Move: A move that either a) Moves a piece in an illegal
manner, or 2) Results in an illegal position.
• Pin: An attack (by a Rook, Bishop or Queen) on a piece that cannot
or should not move, because a piece behind the attacked piece is
worth even more. If the piece behind is a King, this is an “absolute”
pin and the pinned piece is not allowed to move, or it would put the
King into check.
• Ply: A half-move, or the move of one player. When both players
move, that is two ply, or one full move.
• Repetition: A type of draw where the same position is reached
three times with the same player to move. Does not require the
same moves and can occur at any point in the game
• Resigns: When you purposely turn down your King or say “I
resign” – the game is over and you lose. Note that shaking hands
does not end a game.
• Semi-Open File: A file with only one pawn, belonging to the
opponent.
• Stalemate: When the player to move isn’t in check, but none of his
pieces can move. This is a type of draw - but not all draws are
stalemates.
• Tactics: The mechanics of combining piece moves and
creating threats; involving piece safety, checks, attacks, etc.
Advanced tactics are considered “combinations” of tactical
motifs, such as pins, forks, removal of the guard and so forth.
• Touch Move: The rule that says if you touch a piece you have
to move it. If you let go of a piece you have to leave it there,
and if you purposely displace an opponent’s piece, you have
to take it.
• Threat: A move which can win material, checkmate, or make
progress next move if the opponent does not stop it.
Attacking an undefended piece is a possible threat.
• Tempo: The “time” invested in developing the pieces
harmoniously. A pawn is said to be worth 3 tempi, or 3 turns.
WHAT ABOUT CHESS?
Every player has 16 chess pieces – one side White, the other Black.
The queen sits on the square of her own color, and the king
stands next to her
White is always first to move and players take turns alternately moving one piece
at a time. Movement is required. If a player´s turn is to move, he is not in check but
has no legal moves, this situation is called “Stalemate” and it ends the game in a
draw.
Each type of piece has its own method of movement. A piece may be moved to
another position or may capture an opponent´s piece, replacing on its square (en
passant being the only exception). With the exception of the knight, a piece may not
move over or through any of the other pieces.
RULES AND REGULATIONS
Bishop can
move any number
of squares in any
diagonal direction.
KNIGHT
Knight can move one
square along rank or file and
then at an angle. The knight’s
movement can also be
viewed as “L” or “7” laid out
at any horizontal or vertical
angle.
PAWNS
Pawns can move forward one square, if that
one square is unoccupied. If it has not yet
moved, the pawn has the option of moving two
squares forward provided both squares in front
of the pawn are unoccupied. A pawn cannot
move backward. Pawn are the only pieces that
capture differently from how they move. They
can capture an enemy piece on either of the
two spaces adjacent to the space in front of
them. The pawn is also involved in the two
special moves en passant and promotion.