8086

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INTRODUCTION TO

8086
Module III
Introduction
• 8086 Microprocessor is an enhanced version of
8085Microprocessor that was designed by Intel in 1976.
• It is a 16-bit Microprocessor having 20 address lines
and16 data lines that provides up to 1MB storage.
• It consists of powerful instruction set, which provides
• operations like multiplication and division easily.
• It supports two modes of operation, i.e. Maximum mode
and Minimum mode.
• Maximum mode is suitable for system having multiple
processors and Minimum mode is suitable for system
having a single processor.
Features of 8086
• The most prominent features of a 8086 microprocessor
are as follows:
• It has an instruction queue, which is capable of storing six
instruction bytes from the memory resulting in faster
processing.
• It was the first 16-bit processor having 16-bit ALU, 16-bit
registers, internal data bus, and 16-bit external data bus
resulting in faster processing.
• It is available in 3 versions based on the frequency of
operation:
• o 8086 -> 5MHz
• o 8086-2 ->8MHz
• o (c)8086-1 ->10 MHz
Features of 8086
• It uses two stages of pipelining, i.e. Fetch Stage and
Execute Stage, which improves
• performance.
• Fetch stage can prefetch up to 6 bytes of instructions and
stores them in the queue.
• Execute stage executes these instructions.
• It has 256 vectored interrupts.
• It consists of 29,000 transistors.
Comparison between 8085 &8086 Microprocessor

• Size: 8085 is 8-bit microprocessor, whereas 8086 is 16-bit


microprocessor.
• Address Bus: 8085 has 16-bit address bus while 8086 has
20-bit address bus.
• Memory: 8085 can access up to 64Kb, whereas 8086 can
access up to 1 Mb of memory.
• Instruction: 8085 doesn’t have an instruction queue,
whereas 8086 has an instruction queue.
• Pipelining: 8085 doesn’t support a pipelined architecture
while 8086 supports a pipelined architecture.
• I/O: 8085 can address 2^8 = 256 I/O's, whereas 8086 can
access 2^16 = 65,536 I/O's.
• Cost: The cost of 8085 is low whereas that of 8086 is high.
Architecture of 8086
8086 – Functional Units
• 8086 Microprocessor is divided into two functional units,
i.e., EU (Execution Unit) and BIU (Bus Interface Unit).
EU (Execution Unit)
• Execution unit gives instructions to BIU stating from
where to fetch the data and then decode and execute
those instructions.
• Its function is to control operations on data using the
instruction decoder & ALU.
• EU has no direct connection with system buses as shown
in the above figure, it performs operations over data
through BIU.
• ALU
• It handles all arithmetic and logical operations, like +,-,×,/, OR,
AND, NOT operations.
Flag Register
• It is a 16-bit register that behaves like a flip-flop, i.e. it changes its
status according to the result stored in the accumulator. It has 9
flags and they are divided into 2 groups: Conditional Flags and
Control Flags.
Conditional Flags
• It represents the result of the last arithmetic or logical instruction executed.
Following is
• the list of conditional flags:
• Carry flag: This flag indicates an overflow condition for arithmetic operations.
• Auxiliary flag: When an operation is performed at ALU, it results in a
carry/barrow from lower nibble (i.e. D0 – D3) to upper nibble (i.e. D4 – D7),
then this flag is set, i.e. carry given by D3 bit to D4 is AF flag. The processor
uses this flag to perform binary to BCD conversion.
• Parity flag: This flag is used to indicate the parity of the result, i.e. when the
lower order 8-bits of the result contains even number of 1’s, then the Parity
Flag is set. For odd number of 1’s, the Parity Flag is reset.
• Zero flag: This flag is set to 1 when the result of arithmetic or logical
operation is zero else it is set to 0.
• Sign flag: This flag holds the sign of the result, i.e. when the result of the
operation is negative, then the sign flag is set to 1 else set to 0.
• Overflow flag: This flag represents the result when the system capacity is
exceeded.
Control Flags
• Control flags controls the operations of the execution unit.
Following is the list of control flags:
• Trap flag: It is used for single step control and allows the
user to execute one instruction at a time for debugging. If
it is set, then the program can be run in a single step
mode.
• Interrupt flag: It is an interrupt enable/disable flag, i.e.
used to allow/prohibit the interruption of a program. It is
set to 1 for interrupt enabled condition and set to 0 for
interrupt disabled condition.
• Direction flag: It is used in string operation. As the name
suggests when it is set then string bytes are accessed
from the higher memory address to the lower memory
address and vice-a-versa.
General purpose register
• There are 8 general purpose registers, i.e., AH, AL, BH, BL, CH, CL,
DH, and DL. These registers can be used individually to store 8-bit
data and can be used in pairs to store 16- bit data. The valid register
pairs are AH and AL, BH and BL, CH and CL, and DH and DL. It is
referred to the AX, BX, CX, and DX respectively.

• AX register: It is also known as accumulator register. It is used to


store operands for arithmetic operations.
• BX register: It is used as a base register. It is used to store the
starting base address of the memory area within the data segment.
• CX register: It is referred to as counter. It is used in loop instruction to
store the loop counter.
• DX register: This register is used to hold I/O port address for I/O
instruction.

• Stack pointer register


• It is a 16-bit register, which holds the address from the start of the
segment to the memory location, where a word was most recently
stored on the stack.
BIU (Bus Interface Unit)
• BIU takes care of all data and addresses transfers on the
buses for the EU like sending addresses, fetching
instructions from the memory, reading data from the ports
and the memory as well as writing data to the ports and
the memory.
• EU has no direction connection with System Buses so this
is possible with the BIU.
• EU and BIU are connected with the Internal Bus.
Pipelining
• Instruction queue: BIU contains the instruction queue.
• BIU gets upto 6 bytes of next instructions and stores them
in the instruction queue.
• When EU executes instructions and is ready for its next
instruction, then it simply reads the instruction from this
instruction queue resulting in increased execution speed.
• Fetching the next instruction while the current instruction
executes is called pipelining.
Pipelining
Segment register
• BIU has 4 segment buses, i.e. CS, DS, SS& ES. It holds the
addresses of instructions and data in memory, which are used by
the processor to access memory locations. It also contains 1
pointer register IP, which holds the address of the next instruction
to executed by the EU.
• CS: It stands for Code Segment. It is used for addressing a
memory location in the code segment of the memory, where the
executable program is stored.
• DS: It stands for Data Segment. It consists of data used by the
program andis accessed in the data segment by an offset address
or the content of other register that holds the offset address.
• SS: It stands for Stack Segment. It handles memory to store data
and addresses during execution.
• ES: It stands for Extra Segment. ES is additional data segment,
which is used by the string to hold the extra destination data.
Instruction pointer
• It is a 16-bit register used to hold the address of the next
instruction to be executed.
8086 Pin Diagram
• Power supply & frequency signals
• It uses 5V DC supply at VCC pin 40, and uses ground at VSS
pin 1 and 20 for its operation.
• Clock signal
• Clock signal is provided through Pin-19. It provides timing to
the processor for operations. Its frequency is different for
different versions, i.e. 5MHz, 8MHz and 10MHz.
• Address/data bus
• AD0-AD15. These are 16 address/data bus. AD0-AD7 carries
low order byte data and AD8- AD15 carries higher order byte
data. During the first clock cycle, it carries 16-bit address and
after that it carries 16-bit data.
8086 Pin Diagram
8086 Pin Diagram
• Address/status bus
• A16-A19/S3-S6. These are the 4 address/status buses. During the
first clock cycle, it carries 4-bit address and later it carries status
signals.
• S7/BHE
• BHE stands for Bus High Enable. It is available at pin 34 and used to
indicate the transfer of data using data bus D8-D15. This signal is low
during the first clock cycle, thereafter it is active.
• Read (̅̅̅̅ ̅̅ ̅̅)̅̅
• It is available at pin 32 and is used to read signal for Read operation.
• Ready
• It is available at pin 32. It is an acknowledgement signal from I/O
devices that data is transferred. It is an active high signal. When it is
high, it indicates that the device is ready to transfer data. When it is
low, it indicates wait state.
8086 Pin Diagram
• RESET
• It is available at pin 21 and is used to restart the
execution. It causes the processor to immediately
terminate its present activity. This signal is active high for
the first 4 clock cycles to RESET the microprocessor.
• INTR
• It is available at pin 18. It is an interrupt request signal,
which is sampled during the last clock cycle of each
instruction to determine if the processor considered this
as an interrupt or not.
8086 Pin Diagram
• NMI
• It stands for non-maskable interrupt and is available at pin 17. It is an
edge triggered
• input, which causes an interrupt request to the microprocessor.
• ̅̅ ̅̅̅̅ ̅̅ ̅̅
• This signal is like wait state and is available at pin 23. When this
signal is high, then the processor has to wait for IDLE state, else the
execution continues.
• MN/ ̅̅̅̅ ̅̅
• It stands for Minimum/Maximum and is available at pin 33. It indicates
what mode the processor is to operate in; when it is high, it works in
the minimum mode and vice-aversa.
8086 Pin Diagram
• INTA
• It is an interrupt acknowledgement signal and id available at pin 24. When the
microprocessor receives this signal, it acknowledges the interrupt.
• ALE
• It stands for address enable latch and is available at pin 25. A positive pulse is
generated each time the processor begins any operation. This signal indicates the
availability of a valid address on the address/data lines.
• DEN
• It stands for Data Enable and is available at pin 26. It is used to enable the
Transreceiver 8286.
• The transreceiver is a device used to separate data from the address/data bus.
• DT/R
• It stands for Data Transmit/Receive signal and is available at pin 27. It decides the
direction of data flow through the transreceiver. When it is high, data is
transmitted out and vice-a-versa.
8086 Pin Diagram
• M/IO
• This signal is used to distinguish between memory and I/O operations.
When it is high, it indicates I/O operation and when it is low indicates the
memory operation. It is available at pin 28.
• WR
• It stands for write signal and is available at pin 29. It is used to write the
data into the memory or the output device depending on the status of
M/IO signal.
• HLDA
• It stands for Hold Acknowledgement signal and is available at pin 30.
This signal acknowledges the HOLD signal.
• HOLD
• This signal indicates to the processor that external devices are
requesting to access the address/data buses. It is available at pin 31.
8086 Pin Diagram
• QS1& QS0
• These are queue status signals and are available at pin
24 and 25. These signals provide the status of instruction
queue. Their conditions are shown in the following table:
8086 Pin Diagram
• S0, S1, S2
• These are the status
signals that provide the
status of operation, which
is used by the Bus
Controller 8288 to
generate memory & I/O
control signals. These are
available at pin 26, 27,
and 28.
• Following is the table
showing their status:
8086 Pin Diagram
• LOCK
• When this signal is active, it indicates to the other processors
not to ask the CPU to leave the system bus. It is activated
using the LOCK prefix on any instruction and is available at pin
29.
• RQ/GT1& RQ/GT0
• These are the Request/Grant signals used by the other
processors requesting the CPU to release the system bus.
When the signal is received by CPU, then it sends
acknowledgment. RQ/GT0 has a higher priority than RQ/GT1.
8086 − Instruction Sets
• The 8086 microprocessor supports 8 types of instructions:
• Data Transfer Instructions
• Arithmetic Instructions
• Bit Manipulation Instructions
• String Instructions
• Program Execution Transfer Instructions (Branch & Loop
Instructions)
• Processor Control Instructions
• Iteration Control Instructions
• Interrupt Instructions
Data Transfer Instructions
• Instruction to transfer a word
• MOV: Used to copy the byte or word from the provided source to the
provided destination.
• PUSH: Used to put a word at the top of the stack.
• POP: Used to get a word from the top of the stack to the provided
location.
• PUSHA: Used to put all the registers into the stack.
• POPA: Used to get words from the stack to all registers.
• XCHG: Used to exchange the data from two locations.
• XLAT: Used to translate a byte in AL using a table in the memory.
Data Transfer Instructions
• Instructions for input & output port transfer
• IN: Used to read a byte or word from the provided port to the
accumulator.
• OUT: Used to send out a byte or word from the accumulator to the
provided port.
• Instructions to transfer the address
• LEA: Used to load the address of operand into the provided
register.
• LDS: Used to load DS register and other provided register from the
memory
• LES: Used to load ES register and other provided register from the
memory.ovided port.
Data Transfer Instructions
• Instructions to transfer flag registers
• LAHF: Used to load AH with the low byte of the flag
register.
• SAHF: Used to store AH register to low byte of the flag
register.
• PUSHF: Used to copy the flag register at the top of the
stack.
• POPF: Used to copy a word at the top of the stack to the
flag register.
Arithmetic Instructions
• These instructions are used to perform arithmetic operations like
addition, subtraction, multiplication, division, etc.
• Following is the list of instructions under this group:
• Instructions to perform addition
• ADD: Used to add the provided byte to byte/word to word.
• ADC: Used to add with carry.
• INC: Used to increment the provided byte/word by 1.
• AAA: Used to adjust ASCII after addition.
• DAA: Used to adjust the decimal after the addition/subtraction
operation.
Arithmetic Instructions
• Instructions to perform subtraction
• SUB: Used to subtract the byte from byte/word from word.
• SBB: Used to perform subtraction with borrow.
• DEC: Used to decrement the provided byte/word by 1.
• NPG: Used to negate each bit of the provided byte/word and
add 1/2’s complement.
• CMP: Used to compare 2 provided byte/word.
• AAS: Used to adjust ASCII codes after subtraction.
• DAS: Used to adjust decimal after subtraction.
Arithmetic Instructions
• Instruction to perform multiplication
• MUL: Used to multiply unsigned byte by byte/word by word.
• IMUL: Used to multiply signed byte by byte/word by word.
• AAM: Used to adjust ASCII codes after multiplication.

• Instructions to perform division


• DIV: Used to divide the unsigned word by byte or unsigned double
word by word.
• IDIV: Used to divide the signed word by byte or signed double word
by word.
• AAD: Used to adjust ASCII codes after division.
• CBW: Used to fill the upper byte of the word with the copies of sign
bit of the lower byte.
• CWD: Used to fill the upper word of the double word with the sign bit
of the lower word.
Bit Manipulation Instructions
• Instructions to perform logical operation
• NOT: Used to invert each bit of a byte or word.
• AND: Used for adding each bit in a byte/word with the
corresponding bit in another byte/word.
• OR: Used to multiply each bit in a byte/word with the
corresponding bit in another byte/word.
• XOR: Used to perform Exclusive-OR operation over each bit in
a byte/word with the corresponding bit in another byte/word.
• TEST: Used to add operands to update flags, without affecting
operands.
Bit Manipulation Instructions
• Instructions to perform shift operations
• SHL/SAL: Used to shift bits of a byte/word towards left
and put zero(S) in LSBs.
• SHR: Used to shift bits of a byte/word towards the right
and put zero(S) in MSBs.
• SAR: Used to shift bits of a byte/word towards the right
and copy the old MSB into the new MSB.
Bit Manipulation Instructions
• Instructions to perform rotate operations
• ROL: Used to rotate bits of byte/word towards the left, i.e.
MSB to LSB and to Carry Flag [CF].
• ROR: Used to rotate bits of byte/word towards the right,
i.e. LSB to MSB and to Carry Flag [CF].
• RCR: Used to rotate bits of byte/word towards the right,
i.e. LSB to CF and CF to MSB.
• RCL: Used to rotate bits of byte/word towards the left, i.e.
MSB to CF and CF to LSB.
String

Instructions
REP: Used to repeat the given instruction till CX≠0.
• REPE/REPZ: Used to repeat the given instruction until CX=0 or zero flag ZF=1.
• REPNE/REPNZ: Used to repeat the given instruction until CX=0 or zero flag
ZF=1.
• MOVS/MOVSB/MOVSW: Used to move the byte/word from one string to another.
• COMS/COMPSB/COMPSW: Used to compare two string bytes/words.
• INS/INSB/INSW: Used as an input string/byte/word from the I/O port to the
provided memory location.
• OUTS/OUTSB/OUTSW: Used as an output string/byte/word from the provided
memory location to the I/O port.
• SCAS/SCASB/SCASW: Used to scan a string and compare its byte with a byte in
AL or string word with a word in AX.
• LODS/LODSB/LODSW: Used to store the string byte into AL or string word into
AX.
Program Execution Transfer Instructions (Branch
& Loop Instructions)
• These instructions are used to transfer/branch the instructions
during an execution. It includes the following instructions:
• Instructions to transfer the instruction during an execution
without any condition:
• CALL: Used to call a procedure and save their return address
to the stack.
• RET: Used to return from the procedure to the main program.
• JMP: Used to jump to the provided address to proceed to the
next instruction.
Program Execution Transfer Instructions (Branch
& Loop Instructions)
• Instructions to transfer the instruction during an execution
with some conditions:
• JA/JNBE: Used to jump if above/not below/equal instruction
satisfies.
• JAE/JNB: Used to jump if above/not below instruction
satisfies.
• JBE/JNA: Used to jump if below/equal/ not above instruction
satisfies.
• JC: Used to jump if carry flag CF=1
• JE/JZ: Used to jump if equal/zero flag ZF=1
• JG/JNLE: Used to jump if greater/not less than/equal
instruction satisfies.
• JGE/JNL: Used to jump if greater than/equal/not less than
instruction satisfies.
Program Execution Transfer
Instructions (Branch & Loop
Instructions)
• JL/JNGE: Used to jump if less than/not greater than/equal instruction
satisfies.
• JLE/JNG: Used to jump if less than/equal/if not greater than
instruction satisfies.
• JNC: Used to jump if no carry flag (CF=0)
• JNE/JNZ: Used to jump if not equal/zero flag ZF=0
• JNO: Used to jump if no overflow flag OF=0
• JNP/JPO: Used to jump if not parity/parity odd PF=0
• JNS: Used to jump if not sign SF=0
• JO: Used to jump if overflow flag OF=1
• JP/JPE: Used to jump if parity/parity even PF=1
• JS: Used to jump if sign flag SF=1
Processor Control Instructions
• Following are the instructions under this group:
• STC: Used to set carry flag CF to 1
• CLC: Used to clear/reset carry flag CF to 0
• CMC: Used to put complement at the state of carry flag CF.
• STD: Used to set the direction flag DF to 1
• CLD: Used to clear/reset the direction flag DF to 0
• STI: Used to set the interrupt enable flag to 1, i.e., enable INTR
input.
• CLI: Used to clear the interrupt enable flag to 0, i.e., disable
INTR input.
Iteration Control Instructions
• These instructions are used to execute the given instructions
for number of times. Following is the list of instructions under
this group:
• LOOP: Used to loop a group of instructions until the condition
satisfies, i.e., CX=0
• LOOPE/LOOPZ: Used to loop a group of instructions till it
satisfies ZF=1 & CX=0
• LOOPNE/LOOPNZ: Used to loop a group of instructions till it
satisfies ZF=0 & CX=0
• JCXZ: Used to jump to the provided address if CX=0
Interrupt Instructions
• These instructions are used to call the interrupt during
program execution.
• INT: Used to interrupt the program during execution and
calling service specified.
• INTO: Used to interrupt the program during execution if
OF=1
• IRET: Used to return from interrupt service to the main
program
8086 − Interrupts
• Interrupt is the method of creating a temporary halt
during program execution and allows peripheral devices
to access the microprocessor.
• The microprocessor responds to that interrupt with an ISR
(Interrupt Service Routine), which is a short program to
instruct the microprocessor on how to handle the
interrupt.
8086 − Interrupts
Hardware Interrupts
• Hardware interrupt is caused by any peripheral device by
sending a signal through a specified pin to the
microprocessor.
• The 8086 has two hardware interrupt pins, i.e. NMI and
INTR. NMI is a non-maskable interrupt and INTR is a
maskable interrupt having lower priority. One more
interrupt pin associated is INTA called interrupt
acknowledge.
Hardware Interrupts
• NMI
• It is a single non-maskable interrupt pin (NMI) having higher priority
than the maskable interrupt request pin (INTR)and it is of type 2
interrupt.
• When this interrupt is activated, these actions take place:
• Completes the current instruction that is in progress.
• Pushes the Flag register values on to the stack.
• Pushes the CS (code segment) value and IP (instruction pointer) value of the
return address on to the stack.
• IP is loaded from the contents of the word location 00008H.
• CS is loaded from the contents of the next word location 0000AH.
• Interrupt flag and trap flag are reset to 0.
INTR
• The INTR is a maskable interrupt because the microprocessor
will be interrupted only if interrupts are enabled using set
interrupt flag instruction. It should not be enabled using clear
interrupt Flag instruction.
• The INTR interrupt is activated by an I/O port. If the interrupt is
enabled and NMI is disabled, then the microprocessor first
completes the current execution and sends ‘0’ on INTA pin
twice.
• The first ‘0’ means INTA informs the external device to get
ready and during the second ‘0’ the microprocessor receives
the 8 bit, say X, from the programmable interrupt controller.
INTR
• These actions are taken by the microprocessor:
• First completes the current instruction.
• Activates INTA output and receives the interrupt type, say X.
• Flag register value, CS value of the return address and IP value of
the return address are pushed on to the stack.
• IP value is loaded from the contents of word location X x 4
• CS is loaded from the contents of the next word location.
• Interrupt flag and trap flag is reset to 0
Software Interrupts
• Some instructions are inserted at the desired position into the
program to create interrupts. These interrupt instructions can be used
to test the working of various interrupt handlers. It includes:
• INT- Interrupt instruction with type number
• It is 2-byte instruction. First byte provides the op-code and the second
byte provides the interrupt type number. There are 256 interrupt types
under this group.
• Its execution includes the following steps:
• Flag register value is pushed on to the stack.
• CS value of the return address and IP value of the return address are pushed
on to the stack.
• IP is loaded from the contents of the word location ‘type number’ x 4
• CS is loaded from the contents of the next word location.
• Interrupt Flag and Trap Flag are reset to 0
Software Interrupts
• The starting address for type0 interrupt is 000000H, for type1 interrupt
is 00004H similarly for type2 is 00008H and ……so on. The first five
pointers are dedicated interrupt pointers.
• TYPE 0 interrupt represents division by zero situation.
• TYPE 1 interrupt represents single-step execution during the
debugging of a program.
• TYPE 2 interrupt represents non-maskable NMI interrupt.
• TYPE 3 interrupt represents break-point interrupt.
• TYPE 4 interrupt represents overflow interrupt.
• The interrupts from Type 5 to Type 31 are reserved for other
advanced microprocessors, and interrupts from 32 to Type 255 are
available for hardware and software interrupts.
INT 3-Break Point Interrupt Instruction
• It is a 1-byte instruction having op-code is CCH. These
instructions are inserted into the program so that when the
processor reaches there, then it stops the normal execution of
program and follows the break-point procedure.
• Its execution includes the following steps:
• Flag register value is pushed on to the stack.
• CS value of the return address and IP value of the return address are
pushed on to the stack.
• IP is loaded from the contents of the word location 3x4 = 0000CH
• CS is loaded from the contents of the next word location.
• Interrupt Flag and Trap Flag are reset to 0
INTO - Interrupt on overflow instruction
• It is a 1-byte instruction and their mnemonic INTO. The op-
code for this instruction is CEH.
• As the name suggests it is a conditional interrupt instruction,
i.e. it is active only when the overflow flag is set to 1 and
branches to the interrupt handler whose interrupt type number
is 4.
• If the overflow flag is reset then, the execution continues to the
next instruction.
• Its execution includes the following steps:
• Flag register values are pushed on to the stack.
• CS value of the return address and IP value of the return address are
pushed on to the stack.
• IP is loaded from the contents of word location 4x4 = 00010H
• CS is loaded from the contents of the next word location.
• Interrupt flag and Trap flag are reset to 0
8086 − Addressing Modes
• Immediate addressing mode
• The addressing mode in which the data operand is a part
of the instruction itself is known as immediate addressing
mode.
• For example:
• MOV CX, 4929 H, ADD AX, 2387 H, MOV AL, FFH
8086 − Addressing Modes
• Register addressing mode
• It means that the register is the source of an operand for
an instruction.
• For example:
• MOV CX, AX ; copies the contents of the 16-bit AX
register into ; the 16-bit CX register), ADD BX, AX
Addressing modes
• Direct addressing mode
• The addressing mode in which the effective address of
the memory location is written directly in the instruction.
• For example:
• MOV AX, [1592H], MOV AL, [0300H]
Addressing modes
• Register indirect addressing mode
• This addressing mode allows data to be addressed at any memory
location through an offset address held in any of the following
registers: BP, BX, DI& SI.
• For example:
• MOV AX, [BX] ; Suppose the register BX contains 4895H, then the contents ;
4895H are moved to AX , ADD CX, {BX}
• Based addressing mode
• In this addressing mode, the offset address of the operand is given by
the sum of contents of the BX/BP registers and 8-bit/16-bit
displacement.
• For example:
• MOV DX, [BX+04], ADD CL, [BX+08]
Addressing modes
• Indexed addressing mode
• In this addressing mode, the operands offset address is found
by adding the contents of SI or DI register and 8-bit/16-bit
displacements.
• For example:
• MOV BX, [SI+16], ADD AL, [DI+16]
• Based-index addressing mode
• In this addressing mode, the offset address of the operand is
computed by summing the base register to the contents of an
Index register.
• For example:
• ADD CX, [AX+SI], MOV AX, [AX+DI]
Addressing modes
• Based indexed with displacement mode
• In this addressing mode, the operands offset is computed
by adding the base register contents. An Index registers
contents and 8 or 16-bit displacement.
• For example:
• MOV AX, [BX+DI+08], ADD CX, [BX+SI+16]
8087 Coprocessor
8087 Coprocessor
• 8087 numeric data processor is also known as Math co-processor,
Numeric processor extension and Floating point unit. It was the
first math coprocessor designed by Intel to pair with 8086/8088
resulting in easier and faster calculation.
• Once the instructions are identified by the 8086/8088 processor, then
it is allotted to the 8087 co-processor for further execution.
• The data types supported by 8087 are:
• Binary Integers
• Packed decimal numbers
• Real numbers
• Temporary real format
8087 Coprocessor
• The most prominent features of 8087 numeric data
processor are as follows:
• It supports data of type integer, float, and real types ranging from 2-
10 bytes.
• The processing speed is so high that it can calculate multiplication
of two 64-bits real numbers in ~27 μs and can also calculate
square-root in ~35 μs.
• It follows IEEE floating point standards.
8087 Coprocessor
Pin Diagram
Comparison
Reference
• Microprocessor Architecture, Programming, and
Applications with the 8085, Ramesh Gaonkar
• Microprocessors and interfacing by Douglas Hall
• The 8086 microprocessor by Kenneth Ayala
• 8086 by Ray Burchandi
• Fundamentals of Microprocessor by B Ram
• www.tutorialspoint.com
• www.googleimages.com
Thank You

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