12 - Processor Structure and Function
12 - Processor Structure and Function
12 - Processor Structure and Function
Computer Organization
and Architecture
8th Edition
Chapter 12
Processor Structure and
Function
CPU Structure
• CPU must:
—Fetch instructions
—Interpret instructions
—Fetch data
—Process data
—Write data
CPU With Systems Bus
CPU Internal Structure
Registers
• CPU must have some working space
(temporary storage)
• Called registers
• Number and function vary between
processor designs
• One of the major design decisions
• Top level of memory hierarchy
User Visible Registers
• General Purpose
• Data
• Address
• Condition Codes
General Purpose Registers (1)
• May be true general purpose
• May be restricted
• May be used for data or addressing
• Data
—Accumulator
• Addressing
—Segment
General Purpose Registers (2)
• Make them general purpose
—Increase flexibility and programmer options
—Increase instruction size & complexity
• Make them specialized
—Smaller (faster) instructions
—Less flexibility
How Many GP Registers?
• Between 8 - 32
• Fewer = more memory references
• More does not reduce memory references
and takes up processor real estate
• See also RISC
How big?
• Large enough to hold full address
• Large enough to hold full word
• Often possible to combine two data
registers
—C programming
—double int a;
—long int a;
Condition Code Registers
• Sets of individual bits
—e.g. result of last operation was zero
• Can be read (implicitly) by programs
—e.g. Jump if zero
• Can not (usually) be set by programs
Control & Status Registers
• Program Counter
• Instruction Decoding Register
• Memory Address Register
• Memory Buffer Register
• Fetch
—PC contains address of next instruction
—Address moved to MAR
—Address placed on address bus
—Control unit requests memory read
—Result placed on data bus, copied to MBR,
then to IR
—Meanwhile PC incremented by 1
Data Flow (Data Fetch)
• IR is examined
• If indirect addressing, indirect cycle is
performed
—Right most N bits of MBR transferred to MAR
—Control unit requests memory read
—Result (address of operand) moved to MBR
Data Flow (Fetch Diagram)
Data Flow (Indirect Diagram)
Data Flow (Execute)
• May take many forms
• Depends on instruction being executed
• May include
—Memory read/write
—Input/Output
—Register transfers
—ALU operations
Data Flow (Interrupt)
• Simple
• Predictable
• Current PC saved to allow resumption
after interrupt
• Contents of PC copied to MBR
• Special memory location (e.g. stack
pointer) loaded to MAR
• MBR written to memory
• PC loaded with address of interrupt
handling routine
• Next instruction (first of interrupt handler)
can be fetched
Data Flow (Interrupt Diagram)
Prefetch
• Fetch accessing main memory
• Execution usually does not access main
memory
• Can fetch next instruction during
execution of current instruction
• Called instruction prefetch
Improved Performance
• But not doubled:
—Fetch usually shorter than execution
– Prefetch more than one instruction?
—Any jump or branch means that prefetched
instructions are not the required instructions
• Add more stages to improve performance
Pipelining
• Fetch instruction
• Decode instruction
• Calculate operands (i.e. EAs)
• Fetch operands
• Execute instructions
• Write result