Introduction To Multimedia

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The key takeaways are that multimedia involves combining different media like text, graphics, audio, video and animation and delivering it interactively to users. It can be linear or non-linear.

Multimedia technology refers to interactive, computer-based applications that allow people to communicate ideas and information with digital and print elements. Professionals in the field use computer software to develop and manage online graphics and content.

The different elements of multimedia include text, audio, video, graphics and animation.

INTRODUCTION TO

MULTIMEDIA
Derived from the word Multi and Media
Multi
Many, Multiple,

Media
Distributiontool & information presentation
text, graphic, voice, images, music and etc.

WHAT IS MULTIMEDIA?
Multimedia technology refers to interactive,
computer-based applications that allow people to
communicate ideas and information with digital and
print elements. Professionals in the field use computer
software to develop and manage online graphics
and content. The work that media technology
specialists produce is used in various media, such as
training programs, web pages, and news sites.

WHAT IS MULTIMEDIA TECHNOLOGY?


Multimedia is a combination of text, graphic, sound,
animation, and video that is delivered interactively to
the user by electronic or digitally manipulated means.
TEXT

MULTIMEDIA
AUDIO
VIDEO
GRAPHICS
ANIMATION
MULTIMEDIA ELEMENTS
SAMPLE OF MULTIMEDIA
INFOGRAPHICS
CATEGORIES OF
MULTIMEDIA
Multimedia may be broadly divided into linear and
non-linear categories. Linear active content
progresses without any navigation control for the
viewer such as a cinema presentation. Non-linear
content offers user interactivity to control progress as
used with a computer game or used in self-paced
computer based training. Non-linear content is also
known as hypermedia content.

CATEGORIES OF MULTIMEDIA
Multimedia presentations can be live or recorded. A
recorded presentation may allow interactivity via a
navigation system. A live multimedia presentation
may allow interactivity via interaction with the
presenter or performer.

CATEGORIES OF MULTIMEDIA
Creative industries Mathematical and Scientific
Commercial
Research
Medicine
Entertainment and Fine Arts
Multimedia in Public Places
Education

Engineering

Industry

APPLICATIONS OF MULTIMEDIA
Creative industries use multimedia for a variety of
purposes ranging from fine arts, to entertainment, to
commercial art, to journalism, to media and software
services provided for any of the industries listed below.
An individual multimedia designer may cover the
spectrum throughout their career. Request for their
skills range from technical, to analytical and to
creative.

CREATIVE INDUSTRIES
Much of the electronic old and new media utilized by
commercial artists is multimedia. Exciting presentations
are used to grab and keep attention in advertising.
Industrial, business to business, and interoffice
communications are often developed by creative
services firms for advanced multimedia presentations
beyond simple slide shows to sell ideas or liven-up
training. Commercial multimedia developers may be
hired to design for governmental services and nonprofit
services applications as well.

COMMERCIAL
In addition, multimedia is heavily used in the
entertainment industry, especially to develop special
effects in movies and animations. Multimedia games
are a popular pastime and are software programs
available either as CD-ROMs or online. Some video
games also use multimedia features. Multimedia
applications that allow users to actively participate
instead of just sitting by as passive recipients of
information are called Interactive Multimedia.

ENTERTAINMENT AND FINE ARTS


In Education, multimedia is used to produce
computer-based training courses (popularly called
CBTs) and reference books like encyclopaedia and
almanacs. A CBT lets the user go through a series of
presentations, text about a particular topic, and
associated illustrations in various information formats.
Edutainment is an informal term used to describe
combining education with entertainment, especially
multimedia entertainment.

EDUCATION
Software engineers may use multimedia in Computer
Simulations for anything from entertainment to training
such as military or industrial training. Multimedia for
software interfaces are often done as collaboration
between creative professionals and software
engineers.

ENGINEERING
Inthe Industrial sector, multimedia is used as a way to
help present information to shareholders, superiors
and coworkers. Multimedia is also helpful for providing
employee training, advertising and selling products all
over the world via virtually unlimited web-based
technologies.

INDUSTRY
In Mathematical and Scientific Research, multimedia
is mainly used for modeling and simulation. For
example, a scientist can look at a molecular model of
a particular substance and manipulate it to arrive at a
new substance. Representative research can be
found in journals such as the Journal of Multimedia.

MATHEMATICAL AND SCIENTIFIC


RESEARCH
In Medicine, doctors can get trained by looking at a
virtual surgery or they can simulate how the human
body is affected by diseases spread by viruses and
bacteria and then develop techniques to prevent it.

MEDICINE
In hotels, railway stations, shopping malls, museums,
and grocery stores, multimedia will become available
at stand-alone terminals or kiosks to provide
information and help. Such installation reduce
demand on traditional information booths and
personnel, add value, and they can work around the
clock, even in the middle of the night, when live help
is off duty.

MULTIMEDIA IN PUBLIC PLACES


IMPORTANCE OF
MULTIMEDIA
Thereare a number of fields where multimedia could
be of use. Examples are:-
Business
Education
Entertainment
Home
Public Places

IMPORTANCE OF MULTIMEDIA
Use and Applications
Sales / Marketing Presentation
Trade show production
Staff Training Application
Company Kiosk

BUSINESS
Use and Applications
Courseware / Simulations
E-Learning / Distance Learning
Information Searching

EDUCATION
Use and Applications
Games (Leisure / Educational)
Movies

Video on Demand
Online

ENTERTAINMENT

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