Timing and Control Instruction Cycle Memory Reference Instructions Input-Output and Interrupt Complete Computer Description
Timing and Control Instruction Cycle Memory Reference Instructions Input-Output and Interrupt Complete Computer Description
Timing and Control Instruction Cycle Memory Reference Instructions Input-Output and Interrupt Complete Computer Description
Lecture 11
Overview
Instruction Codes
Computer Registers
Computer Instructions
Instruction Cycle
Memory Reference
Instructions
Complete
CSE 211, Computer Organization and Computer
Architecture
Basic Computer Orgsnization and Design 2
Lecture 11
Introduction
Every different processor type has its own design
(different registers, buses, microoperations, machine
instructions, etc)
Modern processor is a very complex device
It contains
Many registers
Multiple arithmetic units, for both integer and floating point
calculations
The ability to pipeline several consecutive instructions to speed
execution
Etc.
However, to understand how processors work, we will
start with a simplified processor model
Basic Computer Orgsnization and Design 3
Lecture 11
Basic Computer
15 0
40
95
Basic Computer Orgsnization and Design 4
Lecture 11
Instruction
Program
A sequence of (machine) instructions
(Machine) Instruction
A group of bits that tell the computer to perform a
specific operation (a sequence of micro-operation)
The instructions of a program, along with any needed
data are stored in memory
The CPU reads the next instruction from memory
It is placed in an Instruction Register (IR)
Control circuitry in control unit then translates the
instruction into the sequence of microoperations
necessary to implement it
Addressing
mode
300 1350
457 Operand
1350 Operand
+ +
AC AC
211,
CSE Effective Address
Computer (EA) and Architecture
Organization
Basic Computer Orgsnization and Design 7
Lecture 11
Processor Register
A processor has many registers to hold instructions,
addresses, data, etc
The processor has a register, the Program Counter
(PC) that holds the memory address of the next
instruction to get
Since the memory in the Basic Computer only has
4096 locations, the PC only needs 12 bits
In a direct or indirect addressing, the processor
needs to keep track of what locations in memory it
is addressing: The Address Register (AR) is used for
this
The AR is a 12 bit register in the Basic Computer
When an operand is found, using either direct or
indirect addressing, it is placed in the Data Register
(DR). The processor then uses this value as data for
its operation
CSE 211, Computer Organization and Architecture
Basic Computer Orgsnization and Design 8
Lecture 11
Processor Register
The significance of a general purpose register is that
it can be referred to in instructions
e.g. load AC with the contents of a specific memory location;
store the contents of AC into a specified memory location
Often a processor will need a scratch register to store
intermediate results or other temporary data; in the
Basic Computer this is the Temporary Register (TR)
The Basic Computer uses a very simple model of
input/output (I/O) operations
Input devices are considered to send 8 bits of character data to
the processor
The processor can send 8 bits of character data to output
devices
The Input Register (INPR) holds an 8 bit character
gotten from an input device
The Output Register (OUTR) holds an 8 bit character
to be send to an output device
CSE 211, Computer Organization and Architecture
Basic Computer Orgsnization and Design 11
Lecture 12
Processor Register
Registers in the Basic Computer
11 0
PC
Memory
11 0
4096 x 16
AR
15 0
IR CPU
15 0 15 0
TR DR
7 0 7 0 15 0
OUTR INPR AC
List of BC Registers
DR 16 Data Register Holds memory operand
AR 12 Address Register Holds address for memory
AC 16 Accumulator Processor register
IR 16 Instruction Register Holds instruction cod
PC 12 Program Counter Holds address of instruction
TR 16 Temporary Register Holds temporary data
INPR 8 Input Register Holds input character
OUTR 8 Output Register Holds output character
CSE 211, Computer Organization and Architecture
Basic Computer Orgsnization and Design 12
Lecture 12
Common Bus System
LD INR CLR
PC 2
LD INR CLR
DR 3
LD INR CLR
E
ALU AC 4
LD INR CLR
INPR
IR 5
LD
TR 6
LD INR CLR
OUTR
Cloc
LD k
Functional Instructions
- Arithmetic, logic, and shift instructions
- ADD, CMA, INC, CIR, CIL, AND, CLA
Transfer Instructions
- Data transfers between the main memory and the processor registers
- LDA, STA
Control Instructions
- Program sequencing and control
- BUN, BSA, ISZ
Input/output Instructions
- Input and output
- INP, OUT
3x8
decoder
7 6543 210
D0
I Combinational
D7 Control Control
logic signals
T15
T0
15 14 . . . . 2 1 0
4 x 16
decoder
D3T4: SC 0
T0 T1 T2 T3 T4 T0
Clock
T0
T1
T2
T3
T4
D3
CLR
SC
Note: Every different processor has its own (different) instruction cycle
T1 S2
T0 S1 Bus
S0
Memory
unit 7
Address
Read
AR 1
LD
PC 2
INR
IR 5
LD Clock
Common bus
T0
AR <-- PC
T1
IR <-- M[AR], PC <-- PC + 1
T2
Decode Opcode in IR(12-14),
AR <-- IR(0-11), I <-- IR(15)
T3 T3 T3 T3
Execute Execute AR <-- M[AR] Nothing
input-output register-reference
instruction instruction
SC <-- 0 SC <-- 0 Execute T4
memory-reference
instruction
SC <-- 0
D'7IT3: AR M[AR]
D'7I'T3: Nothing
D7I'T3:Execute a register-reference
instr.
- The effective address of the instruction is in AR and was placed there during
timing signal T2 when I = 0, or during timing signal T3 when I = 1
- Memory cycle is assumed to be short enough to complete in a CPU cycle
- The execution of MR instruction starts with T4
AND to AC
D0T4: DR M[AR] Read operand
D0T5: AC AC DR, SC 0 AND with AC
ADD to AC
D1T4: DR M[AR] Read operand
D1T5: AC AC + DR, E Cout, SC 0 Add to AC and store carry in E
AR = 135 135 21
136 Subroutine PC = 136 Subroutine
D 0T 5 D 1T 5 D2T 5
AC AC DR AC AC + DR AC DR
SC 0 E Cout SC 0
SC 0
D 4T 4 D 5T 4 D6T 4
PC AR M[AR] PC DR M[AR]
SC 0 AR AR + 1
D 5T 5 D6T 5
PC AR DR DR + 1
SC 0
D 6T 6
M[AR] DR
If (DR = 0)
then (PC PC + 1)
SC 0
AC
Transmitter
Keyboard interface INPR FGI
INPR Input register - 8 bits
OUTR Output register - 8 bits Serial Communications Path
FGI Input flag - 1 bit Parallel Communications Path
FGO Output flag - 1 bit
IEN Interrupt enable - 1 bit
D7IT3 = p
IR(i) = Bi, i = 6, , 11
p: SC 0 Clear SC
INP pB11: AC(0-7) INPR, FGI 0 Input char. to AC
OUT pB10: OUTR AC(0-7), FGO 0 Output char. from AC
SKI pB9: if(FGI = 1) then (PC PC + 1) Skip on input flag
SKO pB8: if(FGO = 1) then (PC PC + 1) Skip on output flag
ION pB7: IEN 1 Interrupt enable on
IOF pB6: IEN 0 Interrupt enable off
- The I/O interface, instead of the CPU, monitors the I/O device.
- When the interface founds that the I/O device is ready for data transfer,
it generates an interrupt request to the CPU
0 0 256
1 0 BUN 1120 PC = 1 0 BUN 1120
Main Main
255 Program 255 Program
PC = 256 256
1120 1120
I/O I/O
Program Program
1 BUN 0 1 BUN 0
=0(Instruction =1(Interrupt
R
Cycle) Cycle)
RT0 RT0
AR PC AR 0, TR PC
RT1 RT1
IR M[AR], PC PC + 1 M[AR] TR, PC 0
RT2 RT2
AR IR(0~11), I IR(15) PC PC + 1, IEN 0
D0...D7 Decode IR(12 ~ 14) R 0, SC 0