Unit III Partial

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Design Concepts and Principles

Design Engineering

It covers the set of principles, concepts, and practices that lead to the
development of a high quality system or product.
Goal of design engineering is to produce a model or representation that
depict:
Firmness program should not have any bug that inhibits its functions.
Commodity suitable to its intended use.
Delight pleasurable to use

The design model provides detail about software data structures,


architecture, interfaces, and components that are necessary to implement
the system.

Software Design

Software design model consists of 4 designs:


Data/class

Design
Architectural Design
Interface Design
Component Design

Translating Analysis Design

Data/class design - Created by transforming the analysis model classbased elements into classes and data structures required to implement
the software
Architectural design - defines the relationships among the major
structural elements of the software, it is derived from the class-based
elements and flow-oriented elements of the analysis model
Interface design - describes how the software elements, hardware
elements, and end-users communicate with one another, it is derived
from the analysis model scenario-based elements, flow-oriented
elements, and behavioral elements
Component-level design - created by transforming the structural
elements defined by the software architecture into a procedural
description of the software components using information obtained from
the analysis model class-based elements, flow-oriented elements, and
behavioral elements

Why design is so important?

It is a place where quality is fostered.


It provides us with representation of software that can be assessed
for quality.
Only way that can accurately translate a customers requirements
into a finished software product.
It serves as foundation for all software engineering activities.
Without design difficult to assess:

Risk
Test
Quality

Design Process and Design Quality


S/w design is an iterative process through which
requirements are translated into a blueprint for
constructing the s/w.
As design iteration occur, subsequent refinement
leads to design representation at much lower
levels of abstraction.

Goal of design process

The design must implement all of the explicit requirements


contained in the analysis model, and it must accommodate all of
the implicit requirements desired by the customer.
The design must be a readable, understandable guide for those
who generate code and for those who test and subsequently
support the software.
The design should provide a complete picture of the software,
addressing the data, functional, and behavioral domains from an
implementation perspective.

Quality Guidelines
Characteristics of good design
A design should exhibit an architecture that
as been created using recognizable architectural styles or
patterns,
is composed of components that exhibit good design
characteristics and
can be implemented in an evolutionary fashion
A design should be modular; that is, the software should be
logically partitioned into elements or subsystems
A design should contain distinct representations of data,
architecture, interfaces, and components.
A design should lead to data structures that are appropriate for the
classes to be implemented and are drawn from recognizable data
patterns.
A design should lead to components that exhibit independent
functional characteristics

Quality Guidelines (contd.)

A design should lead to interfaces that reduce the complexity of


connections between components and with the external
environment.
A design should be derived using a repeatable method that is
driven by information obtained during software requirements
analysis.
A design should be represented using a notation that effectively
communicates its meaning.

Design Principles
S/W design is both a process and a model.
Design process - sequence of steps that enable
the designer to describe all aspects of the
software to be built.
Design model - created for software provides a
variety of different views of the computer
software

The design process should not suffer from tunnel vision. - Designer
should consider alternative approaches.
The design should be traceable to the analysis model - a single element
of the design model often traces to multiple requirements, it is necessary
to have a means for tracking how requirements have been satisfied by
the design model.
The design should not reinvent the wheel- use already exists design
pattern because time is short and resource are limited.
The design should minimize the intellectual distance between the
software and the problem as it exists in the real world. design should
be self-explanatory

The design should exhibit uniformity and integration before design


work begins rules of styles and format should be defined for a design
team.
The design should be structured to accommodate change
The design should be structured to degrade gently, even when unusual
data, events, or operating conditions are encountered.
Design is not coding, coding is not design.
The design should be assessed for quality as it is being created, not after
the fact
The design should be reviewed to minimize conceptual (semantic)
errors.

Design concepts

Design concepts provide the necessary framework for


to get the thing on right way.
Abstraction
Refinement
Modularity
Architecture
Control Hierarchy
Structural Partitioning
Data Structure
Software Procedure
Information Hiding

Abstraction
At the highest level of abstraction a solution is stated in broad
terms
At lower level of abstraction a more detailed description of the
solution is provided.
Two types of abstraction:
Procedural abstraction: Sequence of instructions that have a
specific and limited function.
Ex. Open a door
open implies long sequence of activities (e.g. walk to the door, grasp
knob, turn knob and pull the door, etc).
Data abstraction: collection of data that describes a data object.
Ex. Open a door. door is data object.
Data abstraction for door would encompass a set of attributes that
describe the door. (E.g. door type, swing direction, opening
mechanism, etc.)

Refinement

Refinement is actually a process of elaboration.


begin with a statement of function (or description of
information) that is defined at a high level of abstraction.
That is, the statement describes function or information
conceptually but provides no information about the internal
workings of the function or the internal structure of the
information.
Refinement causes the designer to elaborate on the original
statement, providing more and more detail as each successive
refinement (elaboration) occurs.
Abstraction and refinement are complementary concepts.
Abstraction enables a designer to specify procedure and data
and yet suppress low-level details.
Refinement helps the designer to expose low-level details as
design progresses.

Modularity

Architecture and design pattern embody modularity.


Software is divided into separately named and addressable
components, sometimes called modules, which are integrated to
satisfy problem requirement.
modularity is the single attribute of software that allows a program
to be intellectually manageable
It leads to a divide and conquer strategy. it is easier to solve a
complex problem when you break into a manageable pieces.
Refer fig. that state that effort (cost) to develop an individual
software module does decrease if total number of modules
increase.
However as the no. of modules grows, the effort (cost) associated
with integrating the modules also grows.

Modularity and software cost

Undermodularity and overmodularity should be avoided. But


how do we know the vicinity of M?
We modularize a design so that development can be more
easily planned.
Software increments can be defined and delivered.
Changes can be more easily accommodated.
Testing and debugging can be conducted more efficiently and
long-term maintained can be conducted without serious side
effects.

Architecture

Software architecture suggest the overall structure of the software and


the ways in which that structure provides conceptual integrity for a
system.
No. of different models can use to represent architecture.
Structural Model- represent architecture as an organized collection of
components
Framework model Increase level of design abstraction by
identifying repeatable architectural design framework.
Dynamic model address behavior of the program architecture and
indicating how system or structure configuration may change as a
function.
Process Model focus on design of the business or technical process
that the system must accommodate.
Functional models used to represent the functional hierarchy of a
system.

Control Hierarchy

Control hierarchy, represents the organization of


program components (modules) and implies a hierarchy
of control.
Different notations are used to represent control
hierarchy for those architectural styles that are amenable
to this representation.
The most common is the treelike diagram that represents
hierarchical control for call and return architectures.

Control Hierarchy

In fig. depth and width provide an indication of the number of


levels of control and overall span of control.
Fan-out is a measure of the number of modules that are directly
controlled by another module. Fan-in indicates how many
modules directly control a given module.
A module that controls another module is said to be superordinate
to it, and conversely, a module controlled by another is said to be
subordinate to the controller.
Ex. Module M is superordinate to modules a, b, and c.
Module h is subordinate to module e

Structural Partitioning

Structure Partitioning

Two types of Structure partitioning:


Horizontal Partitioning
Vertical Partitioning
Horizontal partitioning defines separate branches of the
modular hierarchy for each major program function.
Control modules, represented in a darker shade are used to
coordinate communication & execution between its functions.
Horizontal partitioning defines three partitionsinput, data
transformation (often called processing) and output.
Benefits of Horizontal partitioning:
software that is easier to test
software that is easier to maintain
propagation of fewer side effects
software that is easier to extend

On the negative side (Drawback), horizontal


partitioning often causes more data to be passed
across module interfaces and can complicate the
overall control of program flow.
Vertical partitioning, often called factoring,
suggests that control (decision making) and work
should be distributed top-down in the program
structure.
Top-level modules should perform control functions
and do little actual processing work.
Modules that reside low in the structure should be
the workers, performing all input, computation, and
output tasks.

A change in a control module (high in the structure) will


have a higher probability of propagating side effects to
modules that are subordinate to it.
A change to a worker module, given its low level in the
structure, is less likely to cause the propagation of side
effects.
For this reason vertically partitioned structures are less
likely to be susceptible to side effects when changes are
made and will therefore be more maintainable.

Data Structure

Data structure is a representation of the logical


relationship among individual elements of data
Data structure dictates the organization, methods of
access, degree of associativity and processing
alternatives of information.
Classic data structures that form the building blocks are:

A scalar item is the simplest of all data structures. It represents a single


element of information that may be addressed by an identifier.
When scalar items are organized as a list or contiguous group, a sequential
vector is formed.
When the sequential vector is extended to two, three, and ultimately, an
arbitrary number of dimensions, an n-dimensional space is created. Most
common n-dimensional space is the two-dimensional matrix
A linked list is a data structure that organizes contiguous scalar items,
vectors, or spaces in a manner (called nodes) that enables them to be
processed as a list.
A hierarchical data structure is implemented using multilinked lists that
contain scalar items, vectors, and possibly, n-dimensional spaces.

Contd

Data structure can be represented at various levels


of abstraction.
Eg.

Stack is a conceptual model of a data structure that


can be implemented as a vector or a linked list.
Depending on the level of design detail, the internal
workings of a stack may or may not be specified.
Spend as much time in designing data structure as you
spend in designing algorithm saves time on the long
run.

Software Procedure
Software procedure focuses on the processing
details of each module individually.
Procedure must provide a precise specification of
processing, including sequence of events, exact
decision points, repetitive operations, and even
data organization and structure.

Information Hiding

The principle of information hiding suggests that modules be


"characterized by design decisions that (each) hides from all
others modules.
In other words, modules should be specified and designed so that
information (algorithm and data) contained within a module is
inaccessible to other modules that have no need for such
information.
The intent of information hiding is to hide the details of data
structure and procedural processing behind a module interface.
It gives benefits when modifications are required during testing
and maintenance because data and procedure are hiding from
other parts of software, unintentional errors introduced during
modification are less.

EFFECTIVE MODULAR DESIGN

Effective modular design consist of three things:


Functional
Cohesion
Coupling

Independence

Functional Independence

Functional independence is achieved by developing modules with


"single-minded function and an "aversion" to excessive
interaction with other modules.
In other words - each module addresses a specific sub-function of
requirements and has a simple interface when viewed from other
parts of the program structure.
Independence is important
Easier to develop
Easier to Test and maintain
Error propagation is reduced
Reusable module.

Functional Independence

To summarize, functional independence is a key to good


design, and design is the key to software quality.
Independence is measure using two qualitative criteria:
cohesion and coupling
Cohesion is a measure of the relative functional strength
of a module.
Coupling is a measure of the relative interdependence
among modules.

Cohesion

Cohesion is a natural extension of the information hiding concept


A cohesive module performs a single task within a software
procedure, requiring little interaction with procedures being
performed in other parts of a program
Simply stated, a cohesive module should (ideally) do just one thing.
We always strive for high cohesion, although the mid-range of the
spectrum is often acceptable.
Low-end cohesiveness is much "worse" than middle range, which
is nearly as "good" as high-end cohesion.
So. designer should avoid low levels of cohesion when modules are
designed.
When modules that are loosely related then they are said to be
coincidentally cohesive

Cohesion

When modules are related logically then they are


logically cohesive
When processing elements of a module are related and
must be executed in a specific order, procedural
cohesion exists.
When all processing elements concentrate on one area of
a data structure, communicational cohesion is present.
When a group of modules must be executed within the
same span of time they are temporally cohesive.
High cohesion is characterized by a module that
performs one distinct procedural task.

Types of cohesion

A module that performs tasks that are related logically is


logically cohesive.
When a module contains tasks that are related by the fact
that all must be executed with the same span of time, the
module exhibits temporal cohesion.
At the low-end of the spectrum, a module that performs a
set of tasks that relate to each other loosely, called
coincidentally cohesive.

Coupling

Coupling is a measure of interconnection among modules in a


software structure.
Coupling depends on the interface complexity between modules,
the point at which entry or reference is made to a module, and
what data pass across the interface
In software design, we strive for lowest possible coupling. Simple
connectivity among modules results in software that is easier to
understand and less prone to a "ripple effect" caused when errors
occur at one location and propagate through a system.
It occur because of design decisions made when structure was
developed.

Coupling

Coupling

Coupling is characterized by passage of control between modules.


Control flag (a variable that controls decisions in a subordinate
or superordinate module) is passed between modules d and e
(called control coupling).
Relatively high levels of coupling occur when modules are
communicate with external to software.
External coupling is essential, but should be limited to a small
number of modules with a structure.

High coupling also occurs when a number of modules referr a


global data area.
Common coupling, no. of modules access a data item in a global
data area
So it does not mean use of global data is bad. It does mean that
a software designer must be take care of this thing.

Design Heuristics
Once program structure has been developed effective modularity
may be achieved by applying the following heuristics:
Evaluate the1st iteration to reduce coupling & improve cohesion
Minimize structures with high fan-out; strive for depth
Keep scope of effect of a module within scope of control of that
module

The scope of control of a module e is all modules that are subordinate.


Any decision taken in module e can affect all the subordinate modules but
not any other module.

Evaluate interfaces to reduce complexity and improve consistency


Define modules with predictable function & avoid being overly
restrictive
Strive for controlled entry no jumps into the middle of things
Package software based on design constraints and portability
requirements

Documentation

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