Introduction To Computer Science

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CSL101 : Introduction to

computers and programming


Instructor : Neelima Gupta

Course contents
Concept of an algorithm; termination and correctness.
Algorithms to programs: specification, top-down
development and stepwise refinement. Use of high
level programming language for the systematic
development of programs. Introduction to the design
and implementation of correct, efficient and
maintainable programs. Introduction to computer
architecture; memory, ALU, CPU, I/O devices.
Introduction to system software; operating systems,
compilers and multi-user environment.

The syllabus is available at


http://www.cse.
iitd.ernet.in/cse/newcurriculumcontents/newcourses.html#CSL101

Course Text Book


Introduction to JAVA Programming, Fourth
Edition, by Daniel Liang, Prentice Hall
Foundations of computing by Sinha and
Sinha, BPB Publications

What is a Computer?
Computer
Device capable of performing computations and making
logical decisions
Computers process data under the control of sets of
instructions called computer programs

Hardware
Various devices comprising a computer
Keyboard, screen, mouse, disks, memory, CD-ROM, and
processing units

Software
Programs that run on a computer

Computer Organization

Six logical units in every computer:


Input unit
Obtains information from input devices (keyboard, mouse)

Output unit
Outputs information (to screen, to printer, to control other devices)

Memory unit
Rapid access, low capacity, stores input information

Arithmetic and logic unit (ALU)


Performs arithmetic calculations and logic decisions

Central processing unit (CPU)


Supervises and coordinates the various components of the computer

Secondary storage unit


Cheap, long-term, high-capacity storage
Stores inactive programs

Computer Architecture

A Computer Consists of
a central processing unit (CPU) consists of
an arithmetic/logic unit (ALU) where math and logic operations
are performed,
a control unit which directs most operations by providing timing
and control signals,
and registers that provide short-term data storage and management
facilities.
a memory unit that stores instructions and data, and
input (e.g. keyboard, mouse, microphone, disk drive, etc.) and output
(e.g. monitor, status indicator lights, speakers, disk drive, etc.) units
that are used to transmit data into and out of the computer.

ALU
A : The type of operation that the ALU needs to
perform is determined by signals from the control
unit .
B: The data can come either from the input unit, or
C: from the memory unit.
D: Results of the operation can either be
transferred back to the memory unit or
E: directly to the output unit .

The memory unit - or random


access memory (RAM) stores instructions and/or data.
Memory is divided into an array of "boxes" each containing a byte of
information.
A byte consists of 8 bits.
A bit (binary digit) is either 0 (OFF) or 1 (ON).
The memory unit also serves as a storage for intermediate and final results
of arithmetic operations.

F : Control signal (a read or a write operation).


G : A location in memory
H : Input to memory data lines when the control signal J is enabled.
I : Memory to the output unit when the control signal L is enabled.

Control Unit
contains logic and timing circuits that generate the appropriate signals
necessary to execute each instruction in a program.
It fetches an instruction from memory by sending an address (G) and
a read command (F) to the memory unit.
The instruction word(s) stored at the memory location specified by the
address is then transferred to the control unit (K).
After decoding this instruction, the control unit transmits the
appropriate signals to the other units in order to execute the specified
operation.
This sequence of fetch and execute is repeated by the control unit until
the computer is either powered off or reset.

Common Softwares

Operating System
Compilers
Assemblers
Interpreters

What Is an Operating System?


An interface between the hardware and the
user.
Provides an easy and efficient use of the
system resources.

Evolution of Operating Systems


Single_user Batch processing
Do only one job or task at a time

Early Operating systems


Manage transitions between jobs (minimizing transition time between
jobs)
Increased throughput
Amount of work computers process

Multiprogramming
Computer resources are shared by many jobs or tasks (users still
waited a long time for their output)

Timesharing (access computers via terminals)


Computer runs a small portion of one users job then moves on to
service the next user

Programming Language :
Definition
A vocabulary and set of grammatical rules
for instructing a computer to perform
specific tasks.

Evolution of Programming languages


First Generation : Machine languages
Strings of numbers giving machine specific instructions
Example:
+1300042774
+1400593419
+1200274027

Second Generation : Assembly languages


English-like abbreviations representing elementary computer operations
(translated via assemblers)

Example:
LOAD
BASEPAY
ADD
OVERPAY
STORE GROSSPAY

Third Generation : High-level languages


Codes similar to everyday English
Use mathematical notations (translated via compilers)
Example:
grossPay = basePay + overTimePay

PL hierarchy

What does the computer


understand?
Computer only understands machine
language instructions.

Assembler
Instructions written in assembly language
must be translated to machine language
instructions :
Assembler does this

One to one translation : One AL instruction


is mapped to one ML instruction.
AL instructions are CPU specific.

Compiler
Instructions written in high-level language also
must be translated to machine language
instructions :
Compiler does this

Generally one to many translation : One HL


instruction is mapped to many ML instruction.
HL instructions are not CPU specific but compiler
is.

Translation from HLL to ML

Interpreter
An interpreter translates high-level instructions into an intermediate
form, which it then executes. In contrast, a compiler translates highlevel instructions directly into machine language.
Compiled programs generally run faster than interpreted programs.
The advantage of an interpreter, however, is that it does not need to
go through the compilation stage during which machine
instructions are generated. This process can be time-consuming if
the program is long. The interpreter, on the other hand, can
immediately execute high-level programs. For this reason,
interpreters are sometimes used during the development of a
program, when a programmer wants to add small sections at a time
and test them quickly.

Different types of High-level PL


Weakly typed/strongly typed
Structured
And many other types

Typed Languages
Type information was added to programs to
improve efficiency.
For ex. An integer addition is performed more
efficiently than floating point addition.
Hence it is more advantageous to declare the
value/variable as integer whenever it is
possible.

Weakly Typed/Strongly Typed


Language
A strongly-typed programming language is one in
which each type of data (such as integer, character,
hexadecimal, packed decimal, and so forth) is
predefined as part of the programming language
and all constants or variables defined for a given
program must be described with one of the data
types.
Certain operations may be allowable only with
certain data types. The language compiler enforces
the data typing and use compliance.

Strongly Typed Language contd..


Different definitions are given for a language
to be strongly typed and if that condition is
not defined by a particular language it is
said to weakly typed in that context.

For example..
1. A language is strongly typed if it contains compiletime checks for type constraint violations. If all
checking is deferred to run time, it is weakly typed.
2. A language is strongly typed if it contains compileor run-time checks for type constraint violations.
If no checking is done, it is weakly typed.
3. A language is strongly typed if conversions
between different types are forbidden. If such
conversions are allowed, it is weakly typed.

More Examples..
4. A language is strongly typed if conversions
between different types must be indicated
explicitly. If implicit conversions are performed,
it is weakly typed.
5. A language is strongly typed if there is no
language-level way to disable or evade the
type system. If there are C-style casts or other
type-evasive mechanisms, it is weakly typed.

Where does C fit in?


For example, under definitions 3,4 and 5 the
C language is weakly typed; with
definitions 1 and 2 it is open for further
debate since C does perform type checks for
compound types but not for scalar or array
types.

C++/Java?
C++ and Java are stronger typed than C.

Typed Languages contd..


An advantage of strong data typing is that it
imposes a rigorous set of rules on a programmer
and thus guarantees a certain consistency of
results.
A disadvantage is that it prevents the programmer
from inventing a data type not anticipated by the
developers of the programming language and it
limits how "creative" one can be in using a given
data type.

Structured Programming
Structured programming
Disciplined approach to writing programs
Clear, easy to test and debug and easy to modify

Structured programming is hard and takes


time to master

Structured Programming contd..


A technique for organizing and coding computer
programs in which a hierarchy of modules is used,
each having a single entry and a single exit point,
and in which control is passed downward through
the structure without unconditional branches to
higher levels of the structure.
Three types of control flow are used: sequential,
test, and iteration

Structured programming
Only the following code structures are used to
write programs:
1. Sequence of sequentially executed statements.
2. Conditional execution of statements (i.e., "if"
statements).
3. Looping.
4. Structured SubRoutine calls (e.g., 'gosub' but not
'goto').

Structure Programming contd..


In particular, the following language usage is
forbidden:
"GoTo" statements.
"break" or "continue" out of the middle of loops.
Multiple exit points to a
function/procedure/subroutine (i.e., multiple
"return" statements).
Multiple entry points to a
function/procedure/subroutine.

Structured Programming contd..


Structured Programming is generally a nonissue when doing ModularProgramming or
ObjectOrientedProgramming as it's
assumed that individual methods are
structured.

Structured VS unstructured
Languages
Structured languages, such as Pascal, Ada
and dBASE, force the programmer to write
a structured program.
Unstructured languages such as FORTRAN,
COBOL and BASIC require discipline on
the part of the programmer to write a
structured program.

Structured VS unstructured
Languages
Unstructured languages define control flow largely in terms of a
GOTO command that transfers execution to a label in code. Structured
programming languages provide constructs (often called "if-then-else",
"switch", "unless", "while", "until", and "for") for creating a variety of
loops and conditional branches of execution, although they may also
provide a GOTO to reduce excessive nesting of cascades of "if"
structures, especially for handling exceptional conditions.
Strictly speaking, in a structured programming language, any code
structure should have only one entry point and one point of exit; many
languages such as C allow multiple paths to a structure's exit (such as
"continue", "break", and "return"), which can bring both advantages
and disadvantages in readability.

The Key Software Trend:


Object Technology

Objects

Reusable software components that model items in the real


world
Meaningful software units
Date objects, time objects, paycheck objects, invoice
objects, audio objects, video objects, file objects, record
objects, etc.
Any noun can be represented as an object

More understandable, better organized, and easier to


maintain than procedural programming

Java source code files (files with a .java extension)


are compiled into a format called bytecode (files with
a .class extension), which can then be executed by a
Java interpreter. Compiled Java code can run on most
computers because Java interpreters and runtime
environments, known as Java Virtual Machines
(VMs), exist for most operating systems, including
UNIX, the Macintosh OS, and Windows. Bytecode
can also be converted directly into machine language
instructions by a just-in-time compiler (JIT).

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