This document discusses Computer Assisted Language Learning (CALL) and its key concepts and principles. CALL is defined as using computers to improve language learning, and encompasses issues of materials design, technologies, and instructional methods. Different types of CALL programs are identified, including CALL-specific software, generic software, web-based learning programs, and computer-mediated communication. Effective CALL principles include learner-centeredness, meaningful purpose, comprehensive input, stimulation, multiple modalities, and interaction. Individual exercises are suggested to find examples of different types of CALL programs.
This document discusses Computer Assisted Language Learning (CALL) and its key concepts and principles. CALL is defined as using computers to improve language learning, and encompasses issues of materials design, technologies, and instructional methods. Different types of CALL programs are identified, including CALL-specific software, generic software, web-based learning programs, and computer-mediated communication. Effective CALL principles include learner-centeredness, meaningful purpose, comprehensive input, stimulation, multiple modalities, and interaction. Individual exercises are suggested to find examples of different types of CALL programs.
This document discusses Computer Assisted Language Learning (CALL) and its key concepts and principles. CALL is defined as using computers to improve language learning, and encompasses issues of materials design, technologies, and instructional methods. Different types of CALL programs are identified, including CALL-specific software, generic software, web-based learning programs, and computer-mediated communication. Effective CALL principles include learner-centeredness, meaningful purpose, comprehensive input, stimulation, multiple modalities, and interaction. Individual exercises are suggested to find examples of different types of CALL programs.
This document discusses Computer Assisted Language Learning (CALL) and its key concepts and principles. CALL is defined as using computers to improve language learning, and encompasses issues of materials design, technologies, and instructional methods. Different types of CALL programs are identified, including CALL-specific software, generic software, web-based learning programs, and computer-mediated communication. Effective CALL principles include learner-centeredness, meaningful purpose, comprehensive input, stimulation, multiple modalities, and interaction. Individual exercises are suggested to find examples of different types of CALL programs.
Download as PPT, PDF, TXT or read online from Scribd
Download as ppt, pdf, or txt
You are on page 1of 9
Meeting #3 Concepts and Principles of ICT Use in
Language Teaching and Learning (CALL)
Computer Assisted Language Learning (CALL) may be defined as the search for and study of applications of the computer in language teaching and learning (Levy, 1997)
CALL can also be defined as any process in which a learner uses a computer and, as a result, improves his or her language (Beatty, 2003).
CALL has come to encompass issues of materials design, technologies, pedagogical theories and modes of instruction. Materials for CALL can include those which are purpose-made for language learning and those which adapt existing computer-based materials, video and other materials (Beatty, 2003).
CALL-specific software: applications designed to develop and facilitate language learning, such as CD- ROMs, web-based interactive language learning exercises/quizzes Generic software: applications designed for general purposes, such as word-processors (Word), presentation software (PowerPoint), and spreadsheet (Excel), that can be used to support language learning Web-based learning programs: online dictionaries, online encyclopedias, online news/magazine sites, e- texts, web-quests, web publishing, blog, wiki, etc. Computer-mediated communication (CMC) programs: synchronous - online chat; asynchronous - email, discussion forum, message board online dictionaries http://www.merriam-webster.com/
Blog http://game-pusat.blogspot.com/ http://mycomputercare.blogspot.com/
Wiki http://www.wikihow.com/Main-Page
- multiple-choice & true/false quizzes - gap-filling exercise/cloze - matching - re-ordering/sequencing - crossword puzzles - games - simulations - writing & word-processing - web quests/searching - web publishing - online communication (synchronous and asynchronous) (Chen, 2012)
computer as tutor for language drills or skill practice computer as a tool for writing, presenting, and researching computer as a medium of global communication (Chen, 2012)
student/learner-centeredness (to promote learner autonomy) meaningful purpose comprehensive input sufficient level of stimulation (cognitively and affectively) multiple modalities (to support various learning styles and strategies) high level of interaction (human-machine and human-human)
Individual Exercise Please find one example for each of the following types of CALL Programmes: - web-based interactive language learning exercises/quizzes - online dictionaries - online encyclopedias - online news/magazine sites - e-texts, blog - online message board (discussion forum) Copy and paste the links to those online CALL programmes you find to [email protected].