Today We'll Talk Generally About C++ Development (Plus A Few Platform Specifics)

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C++ Program Structure (and tools)

Today well talk generally about C++ development (plus a few platform specifics)
Well develop, submit, and grade code in Windows Its also helpful to become familiar with Linux
E.g., on shell.cec.wustl.edu

For example, running code through two different compilers can catch a lot more easy to make errors

CSE 332: C++ program structure and development environment

Writing a C++ Program


Visual Studio Eclipse emacs
editor

Makefile (ASCII text) 1 source file = 1 compilation unit

C++ source files (ASCII text) .cpp Programmer (you) C++ header files (ASCII text) .h readme (ASCII text)

Also: .C .cxx .cc Also: .H .hxx .hpp

CSE 332: C++ program structure and development environment

What Goes Into a C++ Program?


Declarations: data types, function signatures, classes
Allows the compiler to check for type safety, correct syntax Usually kept in header (.h) files Included as needed by other files (to keep compiler happy)
class Simple { public: Simple (int i); void print_i (); private: int i_; }; typedef unsigned int UINT32; int usage (char * program_name); struct Point2D { double x_; double y_; };

Definitions: static variable initialization, function implementation


The part that turns into an executable program Usually kept in source (.cpp) files
void Simple::print_i () { cout << i_ is << i_ << endl; }

Directives: tell compiler (or precompiler) to do something


More on this later

CSE 332: C++ program structure and development environment

A Very Simple C++ Program


#include <iostream> // precompiler directive

using namespace std; // compiler directive

// definition of function named main int main (int, char *[]) { cout << hello, world! << endl; return 0; }

CSE 332: C++ program structure and development environment

What is #include <iostream> ? #include tells the precompiler to include a file Usually, we include header files
Contain declarations of structs, classes, functions

Sometimes we include template definitions


Varies from compiler to compiler Advanced topic well cover later in the semester

<iostream> is the C++ label for a standard header file for input and output streams
CSE 332: C++ program structure and development environment

What is using namespace std; ?


The using directive tells the compiler to include code from libraries that have separate namespaces
Similar idea to packages in other languages

C++ provides a namespace for its standard library


Called the standard namespace (written as std) cout, cin, and cerr standard iostreams, and much more

Namespaces reduce collisions between symbols


Rely on the :: scoping operator to match symbols to them If another library with namespace mylib defined cout we could say std::cout vs. mylib::cout

Can also apply using more selectively:


E.g., just using std::cout
CSE 332: C++ program structure and development environment

What is int main (int, char*[]) { ... } ?


Defines the main function of any C++ program Who calls main?
The runtime environment, specifically a function often called something like crt0 or crtexe

What about the stuff in parentheses?


A list of types of the input arguments to function main With the function name, makes up its signature Since this version of main ignores any inputs, we leave off names of the input variables, and only give their types

What about the stuff in braces?


Its the body of function main, its definition
CSE 332: C++ program structure and development environment

Whats cout << hello, world! << endl; ?


Uses the standard output iostream, named cout
For standard input, use cin For standard error, use cerr

<< is an operator for inserting into the stream


A member operator of the ostream class Returns a reference to stream on which its called Can be applied repeatedly to references left-to-right

hello, world! is a C-style string


A 14-postion character array terminated by \0

endl is an iostream manipulator


Ends the line, by inserting end-of-line character(s) Also flushes the stream

CSE 332: C++ program structure and development environment

What about return 0; ? The main function should return an integer


By convention it should return 0 for success And a non-zero value to indicate failure

The program should not exit any other way


Letting an exception propagate uncaught Dividing by zero Dereferencing a null pointer Accessing memory not owned by the program
Indexing an array out of range can do this Dereferencing a stray pointer can do this
CSE 332: C++ program structure and development environment

A Slightly Bigger C++ Program


#include <iostream> using namespace std; int main (int argc, char * argv[]) { for (int i = 0; i < argc; ++i) { cout << argv[i] << endl; } return 0; }

CSE 332: C++ program structure and development environment

int argc, char * argv[] A way to affect the programs behavior


Carry parameters with which program was called Passed as parameters to main from crt0 Passed by value (well discuss what that means)

argc
An integer with the number of parameters (>=1)

argv
An array of pointers to C-style character strings Its array-length is the value stored in argc The name of the program is kept in argv[0]
CSE 332: C++ program structure and development environment

for (int i = 0; i < argc; ++i)


Standard C++ for loop syntax
Initialization statement done once at start of loop Test expression done before running each time Expression to increment after running each time

int i = 0
Declares integer i (scope is the loop itself) Initializes i to hold value 0 (not an assignment!)

i < argc
Tests whether or not were still inside the array! Reading/writing memory we dont own can crash the program (if were really lucky!)

++i
increments the array position (why prefix?)
CSE 332: C++ program structure and development environment

{cout << argv[i] << endl;} Body of the for loop I strongly prefer to use braces with for, if, while, etc., even w/ single-statement body
Avoids maintenance errors when adding/modifying code Ensures semantics/indentation say same thing

argv[i]
An example of array indexing Specifies ith position from start of argv
CSE 332: C++ program structure and development environment

Lifecycle of a C++ Program


xterm window
console/terminal/window Makefile

An

IDE
WebCAT E-mail Eclipse Visual Studio
debugger

make
make utility

turnin/checkin

Runtime/utility libraries (binary) .lib .a .dll .so

Programmer (you)
precompiler compiler

C++ source code

gcc, etc.
compiler

link
linker executable program

object code (binary, one per compilation unit) .o

CSE 332: C++ program structure and development environment

Development Environment Studio


Well follow a similar format most days in the course
Around 30 minutes of lecture and discussion Then about 60 minutes of studio time Except for reviews before midterm/final, and midterm itself

In the studios, please work in groups of 2 or 3


Exercises are posted on the course web page Record your answers to the exercises, and post to the course message board (as a reply to my message there) when youre done Well migrate throughout the studio to answer questions

Use studio time to develop skills and understanding


A good chance to explore ideas you can use for the labs Exams will test understanding of the studio material Youre encouraged to try variations beyond the exercises
CSE 332: C++ program structure and development environment

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