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UNIT- I
Software and Software Engineering: The Nature of Software, The Unique Nature of
WebApps, Software Engineering, The Software Process, Software Engineering Practice,
Software Myths
Process Models: A generic process model, Process assessment and improvement, Prescriptive
process models, Waterfall model, Incremental process models, Evolutionary process models,
Concurrent models, Specialized process models.
Software engineering stands for the term is made of two words, Software and
Engineering.
Software is more than just a program code. A program is an executable code, which serves some
computational purpose. Software is considered to be collection of executable programming code,
associated libraries and documentations. Software, when made for a specific requirement is
called software product.
Engineering on the other hand, is all about developing products, using well-defined, scientific
principles and methods.
Software engineering is an engineering branch associated with development of software
product using well-defined scientific principles, methods and procedures. The outcome of
software engineering is an efficient and reliable software product.
Definitions
IEEE defines software engineering as:
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Software takes Dual role of Software. It is a Product and at the same time a Vehicle for
delivering a product.
Software delivers the most important product of our time is called information
Defining Software
Software is defined as
1. Instructions : Programs that when executed provide desired function, features,
and performance
3. Documents: Descriptive information in both hard copy and virtual forms that
describes the operation and use of the programs.
Characteristics of software
Software has characteristics that are considerably different than those of hardware:
1) Software is developed or engineered, it is not manufactured in the Classical Sense.
Although some similarities exist between software development and hardware
manufacture, the two activities are fundamentally different. In both the activities, high quality is
achieved through good design, but the manufacturing phase for hardware can introduce quality
problems that are nonexistent or easily corrected for software. Both the activities are dependent
on people, but the relationship between people is totally varying. These two activities require the
construction of a "product" but the approaches are different. Software costs are concentrated in
engineering which means that software projects cannot be managed as if they were
manufacturing.
2) Software doesn’t <Wear Out=
The following figure shows the relationship between failure rate and time. Consider the
failure rate as a function of time for hardware. The relationship is called the bathtub curve,
indicates that hardware exhibits relatively high failure rates early in its life, defects are corrected
and the failure rate drops to a steady-state level for some period of time. As time passes,
however, the failure rate rises again as hardware components suffer from the cumulative effects
of dust, vibration, abuse, temperature extremes, and many other environmental maladies. So,
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stated simply, the hardware begins to wear out. Software is not susceptible to the environmental
maladies that cause hardware to wear out
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➢ Open Source : Distributing source code for computing applications so customers can
make local modifications easily and reliably ( <free= source code open to the computing
community)
Legacy Software
• Legacy software is older programs that are developed decades ago.
• The quality of legacy software is poor because it has inextensible design, convoluted
code, poor and nonexistent documentation, test cases and results that are not achieved.
As time passes legacy systems evolve due to following reasons:
• The software must be adapted to meet the needs of new computing environment or
technology.
• The software must be enhanced to implement new business requirements.
• The software must be extended to make it interoperable with more modern systems or
database
• The software must be re-architected to make it viable within a network environment.
In the early days of the World Wide Web, websites consisted of little more than a set of
linked hypertext files that presented information using text and limited graphics. As time passed,
the augmentation of HTML by development tools (e.g., XML, Java) enabled Web engineers to
provide computing capability along with informational content. Web-based systems and
applications (WebApps) were born. Today, WebApps have evolved into sophisticated computing
tools that not only provide stand-alone function to the end user, but also have been integrated
with corporate databases and business applications.
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WebApps are one of a number of distinct software categories. Web-based systems and
applications <involve a mixture between print publishing and software development, between
marketing and computing, between internal communications and external relations, and between
art and technology.=
The following attributes are encountered in the vast majority of WebApps.
• Network intensiveness. A WebApp resides on a network and must serve the needs of a
diverse community of clients. The network may enable worldwide access and
communication (i.e., the Internet) or more limited access and communication (e.g., a
corporate Intranet).
• Concurrency. A large number of users may access the WebApp at one time. In many
cases, the patterns of usage among end users will vary greatly.
• Unpredictable load. The number of users of the WebApp may vary by orders of
magnitude from day to day. One hundred users may show up on Monday; 10,000 may
use the system on Thursday.
• Performance. If a WebApp user must wait too long, he or she may decide to go
elsewhere.
• Availability. Although expectation of 100 percent availability is un reasonable, users of
popular WebApps often demand access on a 24/7/365 basis
• Data driven. The primary function of many WebApps is to use hypermedia to present
text, graphics, audio, and video content to the end user. In addition, WebApps are
commonly used to access information that exists on databases that are not an integral part
of the Web-based environment (e.g., e-commerce or financial applications).
• Content sensitive. The quality and aesthetic nature of content remains an important
determinant of the quality of a WebApp.
• Continuous evolution. Unlike conventional application software that evolves over a
series of planned, chronologically spaced releases, Web applications evolve continuously.
• Immediacy. Although immediacy4the compelling need to get software to market
quickly4is a characteristic of many application domains, WebApps often exhibit a time-
to-market that can be a matter of a few days or weeks.
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• Security. Because WebApps are available via network access, it is difficult, if not
impossible, to limit the population of end users who may access the application. In order
to protect sensitive content and provide secure modes
• Aesthetics. An undeniable part of the appeal of a WebApp is its look and feel. When an
application has been designed to market or sell products or ideas, aesthetics may have as
much to do with success as technical design.
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A task focuses on a small, but well-defined objective (e.g., conducting a unit test) that
produces a tangible outcome.
A process framework establishes the foundation for a complete software engineering
process by identifying a small number of framework activities that are applicable to all software
projects, regardless of their size or complexity. In addition, the process framework encompasses
a set of umbrella activities that are applicable across the entire software process.
A generic process framework for software engineering encompasses five activities:
• Communication. Before any technical work can commence, it is critically important to
communicate and collaborate with the customer. The intent is to understand stakeholders
objectives for the project and to gather requirements that help define software features
and functions.
• Planning. Any complicated journey can be simplified if a map exists. A software project
is a complicated journey, and the planning activity creates a <map= that helps guide the
team as it makes the journey. The map4called a software project plan4defines the
software engineering work by describing the technical tasks to be conducted, the risks
that are likely, the resources that will be required, the work products to be produced, and
a work schedule.
• Modeling. Creation of models to help developers and customers understand the requires
and software design
• Construction. This activity combines code generation and the testing that is required to
uncover errors in the code.
• Deployment. The software is delivered to the customer who evaluates the delivered
product and provides feedback based on the evaluation.
These five generic framework activities can be used during the development of small, simple
programs, the creation of large Web applications, and for the engineering of large, complex
computer-based systems.
Software engineering process framework activities are complemented by a number of
Umbrella Activities. In general, umbrella activities are applied throughout a software project
and help a software team manage and control progress, quality, change, and risk. Typical
umbrella activities include:
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• Software project tracking and control4allows the software team to assess progress
against the project plan and take any necessary action to maintain the schedule.
• Risk management4assesses risks that may affect the outcome of the project or the
quality of the product.
• Software quality assurance4defines and conducts the activities required to ensure
software quality.
• Technical reviews4assesses software engineering work products in an effort to uncover
and remove errors before they are propagated to the next activity.
• Measurement4defines and collects process, project, and product measures that assist
the team in delivering software that meets stakeholders needs; can be used in conjunction
with all other framework and umbrella activities.
• Software configuration management4manages the effects of change throughout the
software process.
• Reusability management4defines criteria for work product reuse and establishes
mechanisms to achieve reusable components.
• Work product preparation and production4encompasses the activities required to
create work products such as models, documents, logs, forms, and lists.
Attributes for Comparing Process Models
• Overall flow and level of interdependencies among tasks
• Degree to which work tasks are defined within each framework activity
• Degree to which work products are identified and required
• Manner in which quality assurance activities are applied
• Manner in which project tracking and control activities are applied
• Overall degree of detail and rigor of process description
• Degree to which stakeholders are involved in the project
• Level of autonomy given to project team
• Degree to which team organization and roles are prescribed
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Always specify, design, and implement knowing someone else will have to understand what you
are doing.
The Fifth Principle: Be Open to the Future
A system with a long lifetime has more value. Never design yourself into a corner. Before
beginning a software project, be sure the software has a business purpose and that users
perceive value in it.
The Sixth Principle: Plan Ahead for Reuse
Reuse saves time and effort. Planning ahead for reuse reduces the cost and increases the value
of both the reusable components and the systems into which they are incorporated.
The Seventh principle: Think!
Placing clear, complete thought before action almost always produces better results. When you
think about something, you are more likely to do it right.
Software Myths
Software Myths- beliefs about software and the process used to build it - can be traced to
the earliest days of computing. Myths have a number of attributes that have made them
insidious. For instance, myths appear to be reasonable statements of fact, they have an
intuitive feel, and they are often promulgated by experienced practitioners who <know
the score=
Management Myths :
Managers with software responsibility, like managers in most disciplines, are often under
pressure to maintain budgets, keep schedules from slipping, and improve quality. Like a
drowning person who grasps at a straw, a software manager often grasps at belief in a software
myth.
Myth : We already have a book that’s full of standards and procedures for building software.
Won’t that provide my people with everything they need to know?
Reality :
• The book of standards may very well exist, but is it used?
• Are software practitioners aware of its existence?
• Does it reflect modern software engineering practice?
• Is it complete?
• Is it adaptable?
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Practitioner's myths.
Myths that are still believed by software practitioners have been fostered by 50 years of
programming culture. During the early days of software, programming was viewed as an art
form. Old ways and attitudes die hard.
Myth: Once we write the program and get it to work, our job is done.
Reality: Someone once said that "the sooner you begin 'writing code', the longer it'll take you to
get done.= Industry data indicate that between 60 and 80 percent of all effort expended on
software will be expended after it is delivered to the customer for the first time.
Myth: Until I get the program "running" I have no way of assessing its quality.
Reality: One of the most effective software quality assurance mechanisms can be applied from
the inception of a project4the formal technical review. Software reviews are a "quality filter"
that have been found to be more effective than testing for finding certain classes of software
defects.
Myth: The only deliverable work product for a successful project is the working program.
Reality: A working program is only one part of a software configuration that includes many
elements. Documentation provides a foundation for successful engineering and, more important,
guidance for software support.
Myth: Software engineering will make us create voluminous and unnecessary documentation
and will invariably slow us down.
Reality: Software engineering is not about creating documents. It is about creating quality. Better
quality leads to reduced rework. And reduced rework results in faster delivery times. Many
software professionals recognize the fallacy of the myths just described. Regrettably, habitual
attitudes and methods foster poor management and technical practices, even when reality dictates
a better approach. Recognition of software realities is the first step toward formulation of
practical solutions for software engineering.
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PROCESS MODELS
A GENERIC PROCESS MODEL
The software process is represented schematically in following figure. Each framework
activity is populated by a set of software engineering actions. Each software engineering action
is defined by a task set that identifies the work tasks that are to be completed, the work products
that will be produced, the quality assurance points that will be required, and the milestones that
will be used to indicate progress.
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In addition, a set of umbrella activities project tracking and control, risk management,
quality assurance, configuration management, technical reviews, and others are applied
throughout the process.
This aspect is called process flow. It describes how the framework activities and the
actions and tasks that occur within each framework activity are organized with respect to
sequence and time and is illustrated in following figure
A generic process framework for software engineering A linear process flow executes each of
the five framework activities in sequence, beginning with communication and culminating with
deployment.
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An iterative process flow repeats one or more of the activities before proceeding to the next. An
evolutionary process flow executes the activities in a <circular= manner. Each circuit through the
five activities leads to a more complete version of the software. A parallel process flow executes
one or more activities in parallel with other activities (e.g., modeling for one aspect of the
software might be executed in parallel with construction of another aspect of the software).
Defining a Framework Activity
A software team would need significantly more information before it could properly execute any
one of these activities as part of the software process. Therefore, you are faced with a key
question: What actions are appropriate for a framework activity, given the nature of the problem
to be solved, the characteristics of the people doing the work, and the stakeholders who are
sponsoring the project?
Identifying a Task Set
Different projects demand different task sets. The software team chooses the task set
based on problem and project characteristics. A task set defines the actual work to be done to
accomplish the objectives of a software engineering action.
Process Patterns
A process pattern describes a process-related problem that is encountered during
software engineering work, identifies the environment in which the problem has been
encountered, and suggests one or more proven solutions to the problem. Stated in more general
terms, a process pattern provides you with a template 4a consistent method for describing
problem solutions within the context of the software process.
Patterns can be defined at any level of abstraction. a pattern might be used to describe a
problem (and solution) associated with a complete process model (e.g., prototyping). In other
situations, patterns can be used to describe a problem (and solution) associated with a
framework activity (e.g., planning) or an action within a framework activity (e.g., project
estimating).
Ambler has proposed a template for describing a process pattern:
Pattern Name. The pattern is given a meaningful name describing it within the context of the
software process (e.g., TechnicalReviews).
Forces. The environment in which the pattern is encountered and the issues that make the
problem visible and may affect its solution.
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Process patterns provide an effective mechanism for addressing problems associated with
any software process. The patterns enable you to develop a hierarchical process
description that begins at a high level of abstraction (a phase pattern).
Software Process
Software Process
Assessment
Capability
Software Process leads to leads to
Determination
Improvement
motivates
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A variation in the representation of the waterfall model is called the V-model. Represented in
following figure. The V-model depicts the relationship of quality assurance actions to the actions
associated with communication, modeling, and early construction activities.
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As a software team moves down the left side of the V, basic problem requirements are
refined into progressively more detailed and technical representations of the problem and its
solution. Once code has been generated, the team moves up the right side of the V, essentially
performing a series of tests that validate each of the models created as the team moved down the
left side. The V-model provides a way of visualizing how verification and validation actions are
applied to earlier engineering work.
The waterfall model is the oldest paradigm for software engineering. The problems that
are sometimes encountered when the waterfall model is applied are:
1. Real projects rarely follow the sequential flow that the model proposes. Although the
linear model can accommodate iteration, it does so indirectly. As a result, changes
can cause confusion as the project team proceeds.
2. It is often difficult for the customer to state all requirements explicitly. The waterfall
model requires this and has difficulty accommodating the natural uncertainty that
exists at the beginning of many projects.
3. The customer must have patience. A working version of the program(s) will not be
available until late in the project time span.
This model is suitable when ever limited number of new development efforts and when
requirements are well defined and reasonably stable.
Incremental Process Models
The incremental model delivers a series of releases, called increments, that provide
progressively more functionality for the customer as each increment is delivered.
The incremental model combines elements of linear and parallel process flows discussed
in Section 1.7. The incremental model applies linear sequences in a staggered fashion as calendar
time progresses. Each linear sequence produces deliverable <increments= of the software in a
manner that is similar to the increments produced by an evolutionary process flow.
For example, word-processing software developed using the incremental paradigm might
deliver basic file management, editing, and document production functions in the first increment;
more sophisticated editing and document production capabilities in the second increment;
spelling and grammar checking in the third increment; and advanced page layout capability in
the fourth increment.
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When an incremental model is used, the first increment is often a core product. That is, basic
requirements are addressed but many supplementary features remain undelivered. The core
product is used by the customer. As a result of use and/or evaluation, a plan is developed for the
next increment. The plan addresses the modification of the core product to better meet the needs
of the customer and the delivery of additional features and functionality. This process is repeated
following the delivery of each increment, until the complete product is produced.
Incremental development is particularly useful when staffing is unavailable for a
complete implementation by the business deadline that has been established for the project. Early
increments can be implemented with fewer people. If the core product is well received, then
additional staff (if required) can be added to implement the next increment. In addition,
increments can be planned to manage technical risks.
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Iteration occurs as the prototype is tuned to satisfy the needs of various stakeholders, while at the
same time enabling you to better understand what needs to be done.
The prototype serves as a mechanism for identifying software requirements. If a working
prototype is to be built, you can make use of existing program fragments or apply tools that
enable working programs to be generated quickly. The prototype can serve as <the first system.=
Prototyping can be problematic for the following reasons:
1. Stakeholders see what appears to be a working version of the software, unaware that
the prototype is held together haphazardly, unaware that in the rush to get it working
you haven’t considered overall software quality or long-term maintainability.
2. As a software engineer, you often make implementation compromises in order to get
a prototype working quickly. An inappropriate operating system or programming
language may be used simply because it is available and known; an inefficient
algorithm may be implemented simply to demonstrate capability.
Although problems can occur, prototyping can be an effective paradigm for software
engineering.
The Spiral Model : Originally proposed by Barry Boehm, the spiral model is an
evolutionary software process model that couples the iterative nature of prototyping with the
controlled and systematic aspects of the waterfall model. It provides the potential for rapid
development of increasingly more complete versions of the software. Boehm describes the
model in the following manner
The spiral development model is a risk-driven process model generator that is used to
guide multi-stakeholder concurrent engineering of software intensive systems. It has two
main distinguishing features. One is a cyclic approach for incrementally growing a system’s
degree of definition and implementation while decreasing its degree of risk. The other is a set of
anchor point milestones for ensuring stakeholder commitment to feasible and mutually
satisfactory system solutions.
Using the spiral model, software is developed in a series of evolutionary releases. During
early iterations, the release might be a model or prototype. During later iterations, increasingly
more complete versions of the engineered system are produced.
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The spiral model is a realistic approach to the development of large-scale systems and
software. Because software evolves as the process progresses, the developer and customer better
understand and react to risks at each evolutionary level. It maintains the systematic stepwise
approach suggested by the classic life cycle but incorporates it into an iterative framework that
more realistically reflects the real world.
Concurrent Models
The concurrent development model, sometimes called concurrent engineering, allows a
software team to represent iterative and concurrent elements of any of the process models. The
concurrent model is often more appropriate for product engineering projects where different
engineering teams are involved.
These models provides a schematic representation of one software engineering activity
within the modeling activity using a concurrent modeling approach. The activity modeling may
be in any one of the states noted at any given time. Similarly, other activities, actions, or tasks
(e.g., communication or construction) can be represented in an analogous manner.
All software engineering activities exist concurrently but reside in different states.
Concurrent modeling defines a series of events that will trigger transitions from state to state for
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each of the software engineering activities, actions, or tasks. This generates the event analysis
model correction, which will trigger the requirements analysis action from the done state into the
awaiting changes state.
Concurrent modeling is applicable to all types of software development and provides an
accurate picture of the current state of a project. Each activity, action, or task on the network
exists simultaneously with other activities, actions, or tasks. Events generated at one point in the
process network trigger transitions among the states.
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When formal methods are used during development, they provide a mechanism for
eliminating many of the problems that are difficult to overcome using other software engineering
paradigms. Ambiguity, incompleteness, and inconsistency can be discovered and corrected
more easily, but through the application of mathematical analysis.
When formal methods are used during design, they serve as a basis for program
verification and therefore enable you to discover and correct errors that might otherwise go
undetected. Although not a mainstream approach, the formal methods model offers the promise
of defect-free software.
Draw Backs:
• The development of formal models is currently quite time consuming and expensive.
• Because few software developers have the necessary background to apply formal
methods, extensive training is required.
• It is difficult to use the models as a communication mechanism for Technically
unsophisticated customers.
Aspect-Oriented Software Development
AOSD defines <aspects= that express customer concerns that cut across multiple system
functions, features, and information. When concerns cut across multiple system functions,
features, and information, they are often referred to as crosscutting concerns. Aspectual
requirements define those crosscutting concerns that have an impact across the software
architecture.
Aspect-oriented software development (AOSD), often referred to as aspect-oriented
programming (AOP), is a relatively new software engineering paradigm that provides a process
and methodological approach for defining, specifying, designing, and constructing aspects.=
Grundy provides further discussion of aspects in the context of what he calls aspect-
oriented component engineering (AOCE):
AOCE uses a concept of horizontal slices through vertically-decomposed software
components, called <aspects,= to characterize cross-cutting functional and non-functional
properties of components.
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