Esten

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Esten WEAPONS: Club, Crossbow, Dagger, Longsword, Mace, Staff, Warhammer; ARMOR: All

armor and shields


www.shadowdarklings.net LANGUAGES: Celestial, Common, Elvish, Sylvan

Priest: PRIEST SPELLCASTING: To cast a Priest spell, roll 1d20+3 vs a DC equal to 10 +


the spell's tier.

14 +2 7 -2 Elf
Elf-1: FAR SIGHT: +1 to spellcasting rolls (inc. above)

Priest-1: CASTING: +1 to Priest spell casting rolls (inc. above)

SPELLS: Light, Protection from Evil, Turn Undead

6 -2 12 +1 Priest

9 -1 11 +0 1 0 10

24 6 5
Seeker
1 9 Leather armor

Club
Torch

Backpack
Holy symbol
Warhammer

Neutral Flask or bottle


Bag of coins (35)

Flint and steel

WARHAMMER: +2, 1d10 (2H) Mirror

Oil, flask
CLUB: +2, 1d4
Nobleborn
Pole

Torch

Torch
Gede
LIGHT (Tier 1, Priest), DC 11 to cast
Duration: 1 hour real time
Range: Close
One object you touch glows with bright, heatless light, illuminating out to a near distance for 1 hour of real time.

PROTECTION FROM EVIL (Tier 1, Priest), DC 11 to cast


Duration: Focus
Range: Close
For the spell's duration, chaotic beings have disadvantage on attack rolls and hostile spellcasting checks against the target. These beings also can't possess,
compel, or beguile it.
When cast on an already possessed target, the possessing entity makes a CHA check vs. the last spellcasting check. On a failure, the entity is expelled.

TURN UNDEAD (Tier 1, Priest), DC 11 to cast


Duration: Instant
Range: Near
You rebuke undead creatures, forcing them to flee. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check opposed by your spellcasting check. If a creature fails by 10+ points and is equal to or less than your
level, it is destroyed. Otherwise, on a fail, it flees from you for 5 rounds.

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