Gagguk

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Gagguk WEAPONS: Dagger, Staff; ARMOR: Leather armor

www.shadowdarklings.net LANGUAGES: Common, Diabolic, Goblin, Primordial, Sylvan

Goblin: KEEN SENSES: Can't be surprised.

Witch: FAMILIAR: A small animal which speaks Common. Can be source of


your spells.
9 -1 10 +0 Goblin Witch: WITCH SPELLCASTING: To cast a Witch spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.

Witch-1: STAT BONUS: +2 to Charisma

SPELLS: Cauldron, Willowman, Witchlight

10 +0 7 -2 Witch

15 +2 16 +3 1 0 10

4 5
Whisperer
6 11 Leather armor

Staff Backpack
Bag of coins (9)
Crowbar

Chaotic Flint and steel

Grappling hook

STAFF: -1, 1d4 (2H) Lantern

Heroborn Oil, flask

Oil, flask

Ramlaat
CAULDRON (Tier 1, Witch), DC 11 to cast
Duration: 1 round
Range: Close
You conjure a bubbling cauldron next to you. It can produce one of the following effects:
• Any broken mundane item placed inside the cauldron is repaired.
• A fat, croaking toad leaps out and follows your instructions for the next 3 rounds.
• You can place up to 3 item slots of items inside the cauldron. The cauldron expels these items the next time you cast this spell (expelling items
counts as the cauldron's single effect).

WILLOWMAN (Tier 1, Witch), DC 11 to cast


Duration: Instant
Range: Near
You call upon the Willowman to appear in one creature's mind, filling it with supernatural terror.
Choose one creature of LV 2 or less within range. That creature must immediately make a morale check.
Even creatures that are not normally subject to morale checks (such as undead) must do so.

WITCHLIGHT (Tier 1, Witch), DC 11 to cast


Duration: Focus
Range: Near
You summon a floating marsh light that bobs in the air and casts light out to a close radius around it.
The light can change colors and take on vague shapes. It can float up to a near distance on your turn.

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