Horoi

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Horror Stuff

True name: Horoi


Vestrivan, horror-possessed dragon, disappeared into the horror storm.
Verjigorm was the first, and most powerful. “Has ears that hear all, and eyes that never
close”. Seeks to get dragon eggs and corrupt them. Takes dragon's astral forms, places them in astral
cocoons and when they emerge, they are twisted, mad creatures loyal to him.

It doesn't have SR stats that I know of, but it had stats in Earthdawn, and the equivalents can be roughly
approximated to a degree. (The "step" rolled in Earthdawn is kinda sorta equivalent to the size of the
dice pool in SR4: the Attribute adds an amount ranging from 1-7 for starting humans, and the
skill/talent adds its rating.)

In which case, it has 38 dice for attack with damage 40, 34 dice to defense, an initiative of 35 with
either 3 or 6 Initiative Passes, armor & mystic armor 40, Edge 20 (or Edge 50... depends on which
Karma stat you consider equivalent to Edge), 40 dice for Spellcasting, all the spells of an 8th Circle
Wizard (the highest level in the ED core book... Circles 9-15 were in the ED Companion), an ungodly
number of boxes on its Damage Track... and that doesn't even begin to cover its Horror Powers, many
of which have no SR equivalent:

Animate Dead = raises a corpse as a zombie on the spot


Corrupt Karma = you can't use your Edge
Curse Luck = reduces your dice rolls, similar to the Great Dragons' Twist Fate
Damage Shift = you take the damage that it was supposed to take
Horror Mark = it can track you anywhere forever until you kill the Horror, damage you from 10 miles
away, enter your mind from 5,000 miles away
Horror Thread = the Horror can control you; Verjigorm has used this on the captured dragons it's spend
millenia corrupting
Thought Worm = it telepathically enters your mind and plants a suggestion; if you refuse to obey, you
take damage
Unnatural Life = raises a corpse from the grave, but this time the undead retains all the skills it had in
life

The payoff for a group that actually managed to kill Verjigorm was 2,000,000 Legend Points. Which is
about enough to given almost anyone an instant jump to "Living Legend/Figure of Myth" status.

Verjigorm intends to replace all sentient life on Earth with its own corrupted versions. It's been sitting
out the Scourges to prapare for its next move for about 15,000 years.

We are not ready.


Sichr:
Yeah.
We need a fucking Naruto to beat this guy
Mirikon:
No, you need Naruto, Goku, Gandalf, and Elminster to team up. With some help from several great
dragons.
**|* First World (Dark Age) - ?
**)* Second World (Age of Dragons) - Upcycle
*(** Third World (Prehistory) - Downcycle
**)* Fourth World (Earthdawn - Age of Legend) - Upcycle
*(** Fifth World (Modern History - Downcycle
**)* Sixth World (Shadowrun) - Upcycle

Now, while it's called the Sixth World in Earthdawn, technically speaking we don't know how long the
mana cycle has been occurring...recorded history starts during the Age of Dragons, which numerically
would be the Second Age. Before that is essentially mythology, such as the Dark Age.

This is the most accepted view, because simply logic would otherwise have the First World as a
downcycle, when the Dragons weren't even awake!

For the record, each half of a cycle is approx. 5,000 years, with the Scourge lasting 800 years or so in
the middle of the upcycle.

The mana level stabilization is supposed to be the result of the Therans, possibly with the aid of their
giant orichalcum pillars and mana batteries know as Loci or mel'thelem
(http://ancientfiles.dumpshock.com/Artifax.htm)

Yes a Scourge is due in Shadowrun in about 2,030 years or so. Yes, some are preparing for it.

Invae in ED are Insect Spirits in SR, look ye here (http://ancientfiles.dumpshock.com/Invae.html).

Rumor has it Icewing may have arranged for the Therans to find the Books of Harrow, see the
Alamais(e) Conspiracy for details (do a search on the rpg.net forums).

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