Level 1 Cleric Qirana Lokevir

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Level 1 Cleric Acolyte

CLASS & LEVEL BACKGROUND PLAYER NAME


Qirana Lokevir
Stout Halfling Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +2 25 Nothing can shake my
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
optimistic attitude.

+2 PERSONALITY TRAITS

Hit Point Maximum 10


+2 Strength
DEXTERITY Charity. I always try to help those in

14
+2

+1
Dexterity
Constitution
9 need, no matter what the personal cost.

CURRENT HIT POINTS IDEALS


+0 Intelligence
+2 ● +4 Wisdom
● +1 Charisma Everything I do is for the
CONSTITUTION SAVING THROWS
common people.
TEMPORARY HIT POINTS BONDS
13 5
+2 Acrobatics (Dex) Total SUCCESSES
+1
I am inflexible in my thinking.
Animal Handling (Wis)
+2
1d8 FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2 Athletics (Str)

10 -1

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Spellcasting
+0 ● +4 Insight (Wis)
Divine Domain
-1 Intimidation (Cha)

WISDOM +0 Investigation (Int)


Lucky
● +4 Medicine (Wis)
15 +0 Nature (Int)
Brave
warhammer: 1d8+2 Halfling Nimbleness
+2 Perception (Wis)
+2 bludgeoning damage. (1d10 Stout Resilience
-1 Performance (Cha)
if 2-handed)
● +1 Persuasion (Cha)
CHARISMA
● +2 Religion (Int)
Domain: Life
light crossbow: 1d8+2
8 +2 Sleight of Hand (Dex)
piercing damage. (range:
+2 Stealth (Dex)
Disadvantage on Stealth
-1 +2 Survival (Wis)
80/320) checks because of armor.
SKILLS ATTACKS & SPELLCASTING
Acolyte Background Feature:
Shelter of the Faithful
12 PASSIVE WISDOM (PERCEPTION)
holy symbol
CP
prayer book
SP
5 sticks of incense
Common, Halfling, Elvish, vestments
Dwarven set of common clothes
EP
mace
scale mail
light armor, medium armor, GP 165 light crossbow and 20
shields, simple weapons, bolts
PP priest's pack
shield
holy symbol

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15 3' 40 lbs
AGE HEIGHT WEIGHT
Qirana Lokevir
blue tan blonde
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Notes:
As a halfling, you are small and in
a world of larger creatures. You're Lucky: When you roll a 1 on a d20 for an attack roll, ability check, or saving
concerned with the basic needs throw, you can reroll the dice and must use the new roll.
and simple pleasures of life and
have little time for ostentation. Brave: You have advantage on saving throws against being frightened.
You're kind and curious. You love
Halfling Nimbleness: You can move through the space of any creature that is of
discovering new things, even
a size larger than yours.
simple things, such as an exotic
food or unfamiliar style of Shelter of the Faithful: You and your adventuring party can expect to receive
clothing. You easily blend into a free healing and care at a temple, shrine, or other established presence of your
community of humans, dwarves, faith, though you must provide the material components needed for spells.
or elves. You work readily with Those who share your religion will support you (but only you) at a modest
others and are loyal to your lifestyle. While near your temple, you can call upon the priests for assistance,
friends. As a cleric, you are an provided the assistance you ask for is not hazardous and you remain in good
intermediary between the mortal standing with your temple.
world and the distant planes of ADDITIONAL FEATURES & TRAITS
the gods. You are filled with
divine magic. You combine your
helpful magic of healing and
inspire allies with spells that harm
and hinder foes. As an acolyte
you have spent most of your life
in service to the temple of
Cyrrollalee, the God of friendship,
trust, and home. You command
the respect of those who share
your faith, and you can perform
the religious ceremonies of your
deity.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric WIS 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Light
Sacred Flame
Spare the Dying

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Bless

Command
4
Create or Destroy Water

Cure Wounds
SPELLS KNOWN

Detect Evil and Good

Healing Word

Guiding Bolt

Inflict Wounds

Protection from Evil and Good

Sanctuary
8
Shield of Faith

Detect Magic

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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