DragonQuest 2e Setting Alusia Brief Gazetteer
DragonQuest 2e Setting Alusia Brief Gazetteer
DragonQuest 2e Setting Alusia Brief Gazetteer
Abbreviations:
B.= Baron (of) Bss = Baroness (of) cf or qv = see also Ct = Count (of)
Ctss = Countess (of) D. = Duke (of) Dss = Duchess (of) E. = east(ern)
K. = King Lang. = main language(s) N. = north(ern) POI = place(s) of interest
Pop = Population S = south(ern) tr. = translated W. = west(ern)
* denotes a guild-member.
Entries in Title Case (e.g., Fort Boris) are towns, castles, or a small barony about such a place, etc.
n
Entries in UPPER CASE (e.g., AQUILA) are larger territories, regions, or states.
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ALADAR
Duchy.
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ALBA LONGA
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Large, long island wilderness claimed by DESTINY, but not settled. Pop: orc warbands, ossegrim,
other monsters. POI: Mt. Victory (a female Ziggyan Monastery). Resources: Orcs, rumoured
tri
Queendom: on N. side of the Alfheim Mountains, largely wooded, some open cultivated areas.
There are paths through the forest, but most transportation uses canals and barges/canal-boats with
hi
magical hulls drifting under their own power. All the cities are odd: single huge trees, or over
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multiple trees, or made of crystal and silver. cf Eidolon. Pop: lots of elves. Lang.: Elvish,
money. External vassals: ELFANBURG, The ELVAN ISLES. GM JonoB, MartinD
fM
Alla’umbra
Subterranean Drow city, somewhere in GUJERAT. Lang.: Drow VIPs: Jewel (Vampire friend of
pd
*Thorn). GM MikeP
ALMA VIVA
Former iarldoms or chiefdoms, now Baronies of DESTINY: islands and adjacent headlands N. of
CALATRAVA, once home to clans of fur-clad heavy-drinking longboat raiders & their thralls.
Pacified by K. Carlos of DESTINY. Lang.: AlmaVivan, Destinian. VIPs: B. Ravenswoood, etc.
GM MikeP
ALSINE
Duchy: high steppe-land of RANITERRE, beside the Mountains of Madness; scene of several,
historic bloody massacres by Plaz'Torans. Pop.: 3M. Typical locals are dour & dutiful
inhabitants of fortified small-holdings who delight greatly in their misery. Occasionally raided by
wild pixies. Lang.: Raniterran. GM MikeP
Anticasala
Barony: purchased from, & vassal to, D. CAZALA. POI: Hostel of the Silver Drake. Lang.:
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Dragonish, Elvish, Common. VIP: *B. Prudence, ancient dragon-slayer, Guild veterinarian, step-
son of Alberich of ELFANBURG. GM MikeP
AQUILA
Duchy: now part of the [New] WESTERN KINGDOM. Lang.: Folksprach VIP: D. Frederick (the
Regent). POI: Counties of BORDERLAY, EINSBERG, INNSLEBIN, OSTOW, SYBORITE;
Baronies of Baratary, Mulberry; Towns of Innesburg, Rederring, Sedgemoor. GM MartinD,
IanW, MikeP
ARMIDE
Duchy: in RANITERRE. Highland moors leading to savage forests. Armides are considered
uncivilized barbarians: brave but brutish; strong in back & odour; either fiercely faithful or
cunningly treacherous; possessed of an animal charm when not drunk. Exports: plaid cloth,
Armide (a sweet grain liquor), monster skins. Pop.: 200,000. Lang.: Raniterran (in a brad
accent). GM MikeP
ARABIE
Various countries: usually city states; mostly roughlands & deserts. Major Resources: trade,
spices, jewels. Lang.: Arabiq. GM JacquiS
AVENAL
Duchy: the maritime province of RANITERRE. Bad wine; good beer. Pop.: 1M Bret; some
others. The Bret (or lake-people) are a human nation, anciently from the Baronies, perceived by
the rest of the country as stubborn, hotheaded, provincial, stupid, but honest. Recently increased
trade with DESTINY. Lang.: Bret (closely related to Folksprach & some other Baronies tongues),
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Raniterran, Common. POI: New Capital at Pearly Bay (formerly Arcoston); Palace of the Pearly
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gates. VIPs: D. Guido (former Brandenburg War-hero) & Dss Pearl, mind-mage (known to many
guildmembers as Ctss Oberthal); Ct & Ctss UnterOberthal; Lord Bothways. GM MikeP
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AZURIA
Empire: the last [legally divine] emperor is in permanent hibernation, following a recent civil war
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[ended 792 WK]. Now ruled by Regents. The empire comprises 6 independent Satrapies (like
duchies); most of which are highly isolationist & suspicious of outsiders. Foreigners should not
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enter uninvited. Little local foreign trade. Each Satrapy is partitioned into Nomes (like
tri
counties). A realm of contrasts: bridges of solid light, floating islands, ships that fly, interplanar
trade portal; but feudal serfs forbidden to own money, & naval vessels driven by non-magical
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winds. Pop.: about 95% humans; some hobbits, dwarves, Erulein (following the Great Flights of
109 WK); very few elves. An Azurian elf is typically a male non-mage; robuster, but stupider,
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than his Western cousins. Lang.: Common has entirely replaced the many original, historical
tongues (since 401 WK, the ascension of Empress Caroline, d. 597 WK) but in Kingdom, rather
ac
than Western, alphabet. POI: BROAD SOUNDS; City of Emerald walls (the Imperial capital).
VIPs: Thorn (vampire, has employed several parties). GM MikeP
fM
Baratary
Barony: a broad valley down-river of Innesburg, now part of AQUILA. Resources: vegetables
pd
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Resource: superb wines. Lang.: Common, Elvish, Folksprach. VIP: Ct Bertrand; Chancellor.
GM IanW, MikeP
BOROVIA
County Palatine: N. of MIDHEIM, on a new highway (and canal via subterranean tunnel) to
ALFHEIM through the new mountain pass. Resources: trade; forests. POI: Portal to KIN-LU
Lang.: Common, Elvish? VIPs: *Ct Kree Tajin, *Ctss Anastasia Desiré, *Admiral (B.
Silverfoam); Mayor Ismark. GM MartinD
BOWCOURT
Ancient Marquisate: established over 1100 years ago, originally an Elven protectorate. The rulers
have almost always been female and inheritance is usually matrilineal. Now part of the New W.
KINGDOM. Major resources: wine, history, forest, mines. Lang.: Lalangue. VIP: Her Radiance,
Marquessa Dulciena. POI: Arch'pric of MORDEAUX; County of FOXCOURT; Viscounties of
CHAGNY, VOLE. GM MartinD
BRANDENBURG
Duchy. Lost the recent wars.
BRASTOR HOLDINGS
Castellancy: vassal of, W. of, & settled by, Cazala. Capital is Castle Brastor. A broad valley, a
buffer between CAZALA and the plains barbarians of the SEA OF GRASS. The "Castellan
Borderers" are military forces patrolling the E. edge of this territory, especially around the Choth
Gap. Lang: Common. Resources: grazing pastures, herds of cattle. Guild members have
occasionally done military service in the Borderers, who are glad to have the occasional mage as
part of their force. POI: Westgate, Singerton, n
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BROAD SOUNDS
Nome: port city & surrounding district in AZURIA; its Nomarch is the country's Lord High
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Admiral. Effectively the city is the only part of the Empire open to foreigners — even so, great
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CAITHNESS
N. islands of NORDEN.
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CALATRAVA
tri
Former Marquisate, now absorbed by the Kingdom of DESTINY. VIP (technically): *Don Jon
Fenris, brother-in-law to K. Carlos of DESTINY.
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CALDERFIELD
Barony?
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CAZALA
Duchy, its capital is Seagate. Lang.: Common. VIP: D. Leto. POI: Castellancy of BRASTOR
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Capital of BRASTOR HOLDINGS, the town is built on a large, flat spur of land thrust out from a
squat mountain. The walls follow the edge of the spur, adding to the natural cliff of over 50 feet.
pd
The actual castle is built into a taller spine of stout rock and is court to the Castellan. Family
crypts for the rich and ennobled are located at the rear of the spine where it meets the mountain.
POP: 5,000. POI: 24 hr market, Crypts, Castle, the Gardens. VIP: Castellan, heads of the various
brigades of the Castellan Borderers. GM IanW
CHAGNY
Viscounty: vassal of BOWCOURT. Current Viscount known to be a mind-mage and to employ
other mages. GM MartinD
CLARKSVILLE
Barony.
DeBOURGNAC
Duchy: has satellite states & Orcish neighbours. GM WilliamD
DESTINY
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Kingdom: the Home Islands are an Archipelago in narrow straits between ALBA LONGA & the
Continent. Pop 80,000+; with about 400,000 more in distant colonies, military outposts, or
dependant states. Major Resources: navy/ trading-fleets with superior vessels, air mages, water
mages. The 1/2M-strong empire is socially dominated by the officer class of about 750 (the
Dons), considered proud/arrogant, touchy, given to wearing lace, satin, ornate black clothing,
diamonds. Lang.: Destinian (a.k.a. Calatravan or Espagnola); some dependant states have own
languages. VIPs: K. Carlos, Council of Ten (including Cardinal DeFuca), Don Rodrigo de Posa.
Vassal regions now included ALMA VIVA, PLAZ'TORO, Duchy of TOLEDO; Fortified city
ports of Granbuque, and San Miguel. GM MikeP
Destiny
Fortified capital port on the largest island in Kingdom of DESTINY (see above). Pop 13,000 +
Mercenaries. Vitally dependent on sea-trade for essentials & luxuries; an extensive range of
foreign goods is available. POI: Cathedral; Palace; Naval yards; Weaponsmiths; . GM MikeP
DRAKWOOD
Waldgraviate: This forest is the major MIDHEIM border, from SYBORITE in the N. to
BORDERLAY in the S.E.; but S. of MMHS the forest takes on a dark and twisted nature -- too
warped to produce timber. For military reasons, this S. part is the country's premier "barony",
viewed as a frontier between the metropolis's bread-basket and its natural enemy and trading
partner, AQUILA. Trespassing through Drakwood-in- Hochland is equally fatal, but without
such unpleasant forebodings. Major Resources: charcoal; wood rangers; game; herbs; hunting for
MMHS’s gentry. VIPs: Prince Tirsi, an elf, the Graf's Master of the Hunt; the Waldgrave. GM
MikeP n
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DRAKENBURG
Duchy
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EBOLA
County: small, maritime, mountainous country up the coast from PLAZ'TORO. Exports: olives,
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goat cheese, thugs, herbs. Lang.: Ebolan, Destinian, Common. POI: None. VIPs: "Princess"
Ebola, heiress/ruler, amateur fire-mage; her cousin, B. Scarpia, E&E head of DESTINY's Secret
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Eidolon
Capital of ALFHEIM, a dual city: ancient, excessively civilized, exorbitantly expensive. Selkai
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(the lower city) is on the lake's surface, criss-crossed with canals. Eidolon (the upper city),
floating about a mile above Selkei, resembles a circular step-pyramid. All of the real nobs and
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royalty live up here. The wide, lowest stage of Eidolon has huge trading warehouses and docks
for the fleet of Elven flying-ships, which don't visit the Baronies, because they're too politically
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unstable. Almost anything may be bought at Eidolon including minor magical items (if easily
reproducible or desired in quantity -- e.g., armour and weapons) ... but it is all hideously
fM
expensive (about 4x Seagate cost): e.g., good boots in Seagate (20sp) are 10 [Selini] in Selkai (8
Seagate sp = 1 silver Selini). GM MartinD, JonoB
pd
EINSBERG
County of AQUILA. the war and consequent loss of the westernmost part of Aquila to lawless
wilds have transformed this sleepy hollow into a major stagin area for Aquilan forces. Einsberg is
now sandwiched between Aquila, Barretskyne, Trollkyne and the wilds. Lang: Folksprach,
common. POI: the North Road, Yarrow (qv). GM IanW
ELFANBURG
Barony: old human city & surrounding valley; client-state of ALFHEIM. Ancient source of
plagues. Resources: trade, starsilver mine, poisonous plants, magic. POI: Lang.: Elvish, Old
Kravonian, Common? VIPs: B. Anastasius-Grendl (son of *Grendl, Guild necromancer); *Silken;
Ambassador Prospero; Treasurer Alberich; Lady *Seren, the Burgraf. GM MikeP, LisaR,
ELTRANDOR
Duchy.
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ELVEN ISLES
Principality: vassal of ALFHEIM. Archipelago consisting of 7 major islands and over a dozen
minor ones some ?? miles W.N.W. of Seagate. GM MartinD
Faircourt
Barony: vassal of FOXCOURT, created in 221. "Faircourt" was a form of cant on "Foxcourt" in
Common -- particularly a reversal of the false heart origin of that name, and also a corruption of
fer coeur, or more correctly coeur de fer, meaning Iron heart in La Langue. VIP: B. Faircourt
(Sebastien de Malvallet). GM MartinD
FFENARGHH
Theocracy: 3500 sq. miles of little-known low-lying swamp & varied monsters --the Vapours
having caused gross degeneracy in the populace. Rumoured recent improvements. POI: The
Reunified Church of St. Theoderick. Lang.: Antiquated Common. GM MartinD
FIVE SISTERS
Country.
FLUGELHEIM
Duchy.
Fort Boris
Military castle: recently completed, on the North Road. Overlooks the narrow river-valley that is
the demarcation between Grenzstadt and the foreign County of BORDERLAY. GM MikeP
Fort Drakwood
The seat of DRAKWOOD is a military camp, not a castle; the base of operations for Forest
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rangers and civilian charcoal-burners. It changes location when all the suitable wood has been
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harvested from a particular place, but the main road remains a permanent feature. GM MikeP,
IanW
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FOXCOURT
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BOWCOURT's N-most county. Resources: warpstone, treachery. Current ruler is still Ct Richard
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"Tricky Dicky" Foxcourt, despite being reduced to ashes during the Baronies War. Foxcourt is
unusual within the BOWCOURT area for usually having patrialinear inheritance. Lang.:
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Lalangue. VIP: Ct Richard. POI: Warpstone mine where the demon emperor Ahruman is making
tri
Kingdom on the W. side of the Inland Sea. POI: Cities of Agerheim, Muspelheim, & Niflheim.
Godrock
hi
Barony: small rocky island with high cliffs, treacherous tides, and a ruined abbey. Close to
Sanctuary. Recently purchased, freehold, from the D. RANKE. Home to *Serendipity (Lady
ac
Godhill). GM MikeP
GRACHT
fM
humans; 1 giant. POI: Mt. Gravenrest; the High Drop Inn; Castle Gracht; City-Bywater; the Long
Canal; Monastery of Tarnheim; Schloss Jotenburg. Lang.: Halfling, Common. VIPs: Graf
Alfred-Grendl XVI (son of *Grendl the Guild necromancer); *B. & *Bss Jotenburg (Arthur &
Amelia Pendragon); *Motley A. Giant (alias Old Mott). GM MikeP
Granbuque
Fortified city-port: military & trade outpost of DESTINY. Pop 5,000. Lang.: Destinian VIP: Don
Castor.
Granite Peak Dwarven Hold
City-state: some 500 mi. E of HighCastle, dug into a granite spire (Granite Peak). The Hold
descends deeply into the roots of the Alfheim Mtns. A magical tunnel system, with entrances
along the length of the mountains, allows one to walk to the Hold in about 3 days from the guild;
the Dwarves have had good relations with guild members in the past. Cf: New Misericordia;
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Barony: on both sides of ridge extending N. from MMHS towards the Alfheim Mtns. Resources:
Good timber, horses, wine, farmlands and pasture. Erulein Forest Wardens. The wine of
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Hochland is predominantly white and exported in barrels throughout the baronies -- a cheap and
tri
acceptable plonk, a tafelwein for the masses (as opposed to, say, a '58 Borderlay). Considered
excessively rustic by the inhabitants of MMHS. POI: Bergsburg. GM MikeP
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Ilsig
Town at the mouth of the River Tain in N. RANKE (cf Tainsfield). POI: Lighthouse (run by
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glacially fed freshwater lake, the size of a large sea. Surrounded by many cities.
Innesburg
fM
Town (now under military governorship) where the North Road crosses the Baratary river. A
former, poor, republican city-state, on windswept moors -- the invasion of which, by AQUILAN
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& BOWCOURT troups, was a minor causus belli of the recent wars. Pop: 9,000. Lang.:
Folksprach, Common. Resources: ironworks & mines; wool; cheap accommodation for travellers
bound elsewhere. VIP: Colonel Radetsky, the military governor. GM MikeP, IanW, MartinD
INNSLEBIN
County: of AQUILA, east of the Ffenargh river, west of BORDERLAY. Mostly rural and just self
sufficient, bouyed by having New North Road running through it. POI: Barcela (county seat);
Yathow. VIP: Falsham (constable). Lang: common, Folksprach, Lalangue. GM IanW
IRONFIST
Dwarven Kingdom, peopled by Hoar Dwarves; "drink heeps" not to be confused with the
HIGHFASTNESS tribes.
Jotenburg
*Arthur's seat, a lakeside castle on the borders of GRACHT.
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JOTUNHEIM
An other name for GIANTLAND, or perhaps merely a region of it.
KIN-LU
Kingdom: in the Far East.
Karlheim
Town -- see MIDDENLAND.
LUTICE
City & surrounding County: capital of RANITERRE, several miles across, bisected by the River.
Large Artisans District; the Royal "Quarter" is an immense Palace (said to exceed 1000 rooms)
set in an expansive system of gardens and bordered by several hundred town houses (of varying
quality) of the country's premier nobles. Nearby POI: the open parkland of the Royal Hunt; the
"public" Woods of Baloney. Pop.: 2M. Lang.: Raniterran. VIPs Cardinal Messepain (Vampire),
head of the Church; Ct of Lutice (the private persona of the King). Bordered by the Duchies of
ARMIDE, RODELLE, ALSINE. GM MikeP
LUNAR EMPIRE
Empire. Decadent. POI: a great creater which is the High Mana centre of a large low-mana
region. GM MikeY
LUPINE WOOD
Ward: forms the border between BOWCOURT and BORDERLAY (AQUILA), streching from
ELFANBURG in the east to INNSLEBIN. Very light and magestic woods yet with a sense of
doom for those that set axe to tree. The North Road runs through it and travellers who stay on the
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road need not fear banditry. Pop: Wereelf exiles. Resources: none. POI: Hunting Lodge. VIP:
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Blazer (elf?), *Thorn. GM IanW
MARGRAVE
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Coastal Barony: on the W. border of the FFENARGHH swamp. An unexceptional barony, except
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for its run of bad luck with off-plane invasions, necromancers, and general carnage. GM AdamT
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MIDDENLAND
District: the major source of food & wine for MMHS; the remnants of the original "home county"
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of the Grafs of MMHS. Administered, from Karlheim, by the Landvogt (like Sheriff) & his
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Stewards -- keenly sought, juicy appointments for politically ambitious MMHS gentry. The river
valley from Kowdorf to Grenzstadt is extensively farmed, but the rest of the district is mostly
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waste or pasture. The wines of the Middenland include both red ("dry sack") and white (usually
"Hoch"). GM MikeP
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MIDHEIM
Artificial name, used by foreigners, to describe the independent "County" ruled by the Grafs of
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Mittelmarkhauptstadt (MMHS)
Grafdom: prehistoric, defensive city strategically placed on the North Road, predominantly
pd
carved out of a volcano-like spur. MMHS was the capital of the Margraves of Mittelmark whose
outerlying land have since been incorporated into the Duchy of AQUILA. What's left is called
MIDHEIM. Much that the city sells is very expensive (and occasionally worth it). Paradoxically,
MMHS has both a strong local culture and a cosmopolitan world-view. The city's wealth and
spectacular festivals have engendered a sense of "High Society"; before the War many petty
nobles and merchant princelings would winter in MMHS, if they could afford to, usually from the
Harvest-festival to the Spring-festival. During the war, the city thrived -- as a nexus for spies,
arms-dealers, and the better sorts of refugee. Major Resources : accommodation & trade
(especially in luxuries); skilled craftsmen & guilds; medicinal baths; magical university; good
living; history; some technological innovation; etc. POI: Cathedral; Baths; MUMS; shops;
Opferhaus; Grafsmund. Warning: some streets are too steep for wheeled transport. Lang.:
Reichspiel. VIP: Graffin Flavia, Dr F. Einstein the "healer", *Isel Eth, etc. GM MikeP, IanW,
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MMHS
see Mittelmarkhauptstadt above.
MORDEAUX
Archbishopric: vassal of BOWCOURT. An unusual area within BOWCOURT where the
temporal authorities are drawn directly from the Western Church. The area is still essentially
feudal in its government with chapter houses holding land from abbots, who in turn hold it from
Archbishop Mordeaux. GM MartinD
Mulberry
Barony: vassal of BOWCOURT. The current B., Henri de Mulberry is known to be a Shaper.
His twin brother, Sir William (Guillame), one of the greatest modern philosophers & an expert on
theoretical magic, is a well-known advisor to the royal court (W. KINGDOM). Both brothers are
somewhat eccentric [fancy term for unbalanced]. GM MartinD
Muspelheim
The warm fire-region of GIANTLAND.
NARBY NORADIN
? Lang.: Dwarven?
NEVER
Duchy: One of the two major river valleys of RANITERRE; a narrow stretch of extensively
farmed land lying uneasily between the Arid Desert & the Mountains of Madness. There are
many military forts on the desert's edge and the locals are often in combat with various tribes of
desert-dwellers. Neverlanders are traditionally impulsive, vicious and unforgiving; they make
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deadly foes and dangerous allies. Pop.: 6M; some dwarves (especially in the Dread Duke's
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service). Lang.: Raniterran. VIPs: the Dread Duke, the Cardinal. GM MikeP
New Misericordia
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Town at the entrance of a glacial valley which is snow-bound for most of the year. There are
several Hill Giant steads along the valley. The giants are friendly, mostly hunters/trappers, and
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they also breed mammoths. Langs. (in order of prevalence): Common, Dwarven, Hillgiant & a
trading tongue which is a combination of all of the other three. Pop.: about 70% human; 20%
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Dwarves; 10% hill giant; very few inhabitants of other races. Cf: South Gate; Granite Peak
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Barony: vassal of FOXCOURT, in its N.E., and into the foothills of the Alfheim Mtns. The name
is a common corruption of the Lalangue Nuit Coeur (loosely tr. as Heart of Darkness). The area
hi
has a very poor reputation; many strange beasts are said to inhabit the mountainous areas. GM
MartinD
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NOVADOM
Principality: on the River Mirimar, near its mouth. this area is generally not conidered part of the
baronies.
ORKLANDs
-- see DeBOURGNAC
OSTOW
County of AQUILA, which used to be the border with ALADAR. Resources: cattle, trade,
mercenaries. POI Yrel. VIP: C. Wilhem. Lang common, Folksprach. GM IanW,
PASIFIKA
Loose archipelago in the Southern Seas; Lang.: Pasifikan. GM KeithS
PLAZ'TORO
Former duchy: Southern vassal of DESTINY; 800,000 sq. miles of Pampas, now under military
government. The local gentry are called Hildagos and are the traditional foes of RANITERRE.
Suffered turbulent revolt when a guild party destroyed the magical infrastructure in 793WK.
Currently experiencing a slight Undead problem in the Capital City. Pop 60,000 & falling
(mostly on plantations). Resources: Beef. Lang.: Destinian. VIP: various Military Governors,
regularly assassinated. GM MikeP
Port Artz
Town
RANITERRE
Kingdom: large, populous country with a swash-buckling dueling-mad gentry. Very poor -- in
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provincial cities, foreign gold coins are sometimes mistaken for coppers. Bad wine. Magic is
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normally only taught through The Church, a confederation of many demon-cults. Pop.: 20M ;
some hobbits; sporadic Drow politely supposed by all to be Erulein; rare Dwarves (usually found
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in NEVER). Most locals live in small rural villages; but the Capital, LUTICE, is almost
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impossibly populous (2M). All the other cities are very much smaller -- but still large, by
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Baronies' standards (@10,000+). The Country has a rapid heliograph/semaphore system. All
birds & bats supposedly report to the Cardinal. Lang.: Raniterran (a Drow-derived human
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tongue); Bret (in AVENAL). POI: the Mountains of Madness, LUTICE, ARMIDE, RODELLE,
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ALSINE. VIPs Cardinal Messepain (the Vampire); and most nobles (except Marquises). GM
MikeP
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RANKE
Duchy. Nominal Overloard of Sanctuary. Other POI: Towns of Ilsig, Silverstream, Tainsfield,
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Small town on the North Road, 1 day W. of Innesburg, owned by Sir Leschflow de Rederring,
formerly flunky to the pretender Black Stefan of GRACHT, now a loyal servant of the Regent (the
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D. AQUILA). GM MikeP
ROCLANDS
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"Here be super-orcs"..
RODELLE
Duchy: most populous duchy of RANITERRE (Pop. 8M). Typical Rodellains are rustic, blunt,
insensitive, placid-to-jolly, & pious (within moderation). Lang.: Raniterran. GM MikeP
San Juan
Capital City of the Duchy of TOLEDO, and where the infamous Dago-Squid alliance of 797 was
signed. Pop 8,000. Lang.: Toledan, Destinian. VIP: Duke Nasr al-Khan. GM MikeP
San Miguel
Fortified city-port; military & trade outpost of DESTINY. Pop 10,000. Lang.: Destinian VIP:
Don Alfonso. GM MikeP
Sanctuary
City (&Principality): Major port of RANKE.
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Schoenhausen
barony: in upper AQUILA. GM MartinD
Seacroft
Town in CAZALA, home of several active & retired Guild characters. POI: The Took Inn,
Kryan's Tower. VIPs: *Marym; *Borgoff; *Kryan.
Seagate
mostly harmless. You are here (or in CAZALA, if you can see the bigger picture).
SEA OF GRASS
Realm betwe CAZALA and the LUNAR EMPIRE. Ruled by the Queen of the Plains people, who
are hippocentric nomads.
Sedgemoor
Small town on the North Road, 1 day E. of Innesburg, Formerly open, it was fortified during the
war to reinforce its de facto status as AQUILA's border post on the highway into MIDHEIM.
Now bypassed by the New North Road. POI: Red Rose Inn. VIP: Red Rose. GM MikeP
Selkai
-- see Eidolon
Silverstream
Town at the junction of the Silverstream & Bluewater Rivers. GM JacquiS
Singerton
Town some 100 miles south east of BRASTOR HOLDINGS, on the edge of the valley leading to
NOVADOM. The original inhabitants were almost wiped out by magical plague, although the
n
source is now destroyed. Recently re-established by the descendents of survivors. Moderately
io
independent of both Brastor and Novadom, Singerton is very exposed to any raiding party.
Resources: Inn, loot left by raiders. POI: Barrow, brownie-town, Old town. VIP: Ivan (leader of
s
er
Moske brownie clan); Bss Darienne Pavethe (of Lewiston, Brastor Holdings); Capt. Phillip Singer
(Mayor, formerly of Castellan Borderers (qv Brastor Holdings)). GM IanW
v
South Gate
A small, walled city about a third of the way up the valley from New Misericordia (cf). South
al
Gate is nestled into the steep side of the glacial valley; it is at the lower end of the pass into the
tri
mountains which eventually reaches Granite Peak Dwarven Hold (cf). GM AdamT
STERLING
ne
County: long possessed by the house of AQUILA. Previous Ctss is a daughter of the current D.
Aquila, the present Regent of the W. KINGDOM. The county is a mixture of fertile cwms
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(valleys which support fertile farms) and wilder moors (where many flocks graze, despite the
depredation of Halfling sheep-rustlers from GRACHT). Major resources: sheep/goats; farmlands;
fM
The major seaport of N. RANKE, 50 miles inland on the River Tain (cf Ilsig). Here the river is
crossed by 3 bridges and is some 50’ wide. It splits this dangerous city into Southside &
Northside. The Southside is run by the d'Tama family, the Northside by the Medici family. Pop
was 10,000 but has since been devastated by fires and plague. Gangs of armed thugs roam the
streets. POI: Tuneful Tabor (a high-quality inn that welcomes foreign troubadours) GM KeithS
TERRANOVA
The far continent. Very, very dangerous. GM MartinD
TOLEDO
Duchy: Eastern client-nation (vassal) of DESTINY. Capital City is San Juan, where the
infamous Dago-Squid alliance of 797 was signed. Pop 50,000. Resources: Forests, Hardwoods,
spices and “herbs”, jewels, food. Lang.: Toledan, Destinian. VIP: Duke Nasr al-Khan. GM
MikeP
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Trollkyne
??
Undercity
-- see HighCastle
Vales
-- see HighCastle
VOLE
Viscounty in BOWCOURT, near a Druidic forest. GM MartinD
WESTERN KINGDOM
Re-instituted (i.e. newly formed) from the marriage & conquests of AQUILA & BOWCOURT.
VIPs: K. Ulric "Schwartzrotgold" (Ulric II), b. 793; his father, the Regent (D. Frederick of
Aquila). GM MartinD
Westgate
A walled town of BRASTOR HOLDINGS on S. side of the river, that has expanded across the
small stream that initially formed a natural border. Frequently raided by hobbit and goblin bands,
its curving roads demark the extent of the latest fires. the houses are in small blocks with a clay
tile roof. Westgate Castle was built in a walled enclosure style, built in the centre of the town
against a bend in the stream. Manors and farms on the southern extreme of the Westgate “area”
have been abandoned after serial raiding and lie in ruins. Resources: carpenters, builders, cattle.
POI: Castle Westgate; Whistling Wench (good inn); Plodding Ox (inn). POP: 2,000. VIP: B.
Ludeck, Sir Rudolf (steward). GM IanW
Windermere Town n
io
At S. end of the Windermere, a large lake in N. RANKE, where the Silverstream river flows out.
The town has smelly, muddy, thermal pools. The lake is hundreds of feet deep and has merfolk &
s
sea-serpents. Ferries cross the lake (warily). GM KeithS, JacquiS
er
Yarrow
v
Barony: vassal of EINSBERG, Aquila. On the trade route from Aquila (town) to
DRAKENBURG. It is now very near the new "western" border of AQUILA. POI: Castle Yarrow,
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Abbey (can't remember who but not Urielite). VIP: B Bertrand, Bss Margeret, Julienne (sister of
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Margeret), Elizabeth (daughter of Bertrand and Julienne). Lang: Folksprach, common. GM IanW
Yathow
ne
Abbey for Urielite nutters, controlling about 150 square miles of INNSLEBIN. The Abbey is
designed like a fortified mannor house, lies about 40 miles west of Barcela (the Cty seat of
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INNSLEBIN) and is rulled by Abbess Margeret. VIPS: Abbot Bertrand, Abbess Margeret, Jerome
(seneschal). Lang: Urielite, common, Folksprach. GM IanW
ac
Yrel
Barony of OSTOW, Aquila. a very powerful castle and outlying keeps lining the mountains
fM
between AQUILA and ALADAR. the castle has 'spaced walls' with 'kill zones' between, and can
house over 1000 men at arms. The barony is huge, with over 2000 knights; 10,000 men at arms
pd
plus assorted yeomanry. Bss Julianne was abducted by Ct Ostow durign the war and held hostage
in Yathow Abbey against the B.'s good conduct. Major resources: Gold, charcoal, arms and
armour (from imported ore). POI: Castle Yrel. VIPS: B Bertrand, Bss Julianne. Lang: common,
Folksprach. GM IanW
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