PS3_solutions
PS3_solutions
PS3_solutions
-costsint sinOrogo
I
costa + sin20 O
REZiORTE 0 ,
·
I
-
sind cost cossing
O
Sin O + cos20
O
O
I
(601
= RRT 1 =
S RT R+=
ds cidth-dx2- dyh-dz2
=
Si
Br o
8 des
I z
= (ds') = ci (dt')) -
= (2dth + Brydx2-2BUcdtdx) -
=
A B2) cidt-102-12(2)dx"-dy2-dz
- :
but 22_Bh =
B =
1
2 1
=
AM =
( E ) Light-likee A An
-
> =
0 =
A% -
É 0 = (A
= =
/I (AX = + (A3 + (A72 : A= /El
!
(A0 = 0(Ao VAY)
-
1
Boost in the x-direction > ju =
(A" 1-v21)
-
U(AY VAY)
Gs"
M = -
siv
7 7 E This could be positive or negative
↓
10
S
L
=
Ax AlcosO Acoso
arbitrary
=
Assaming
-
> =
an
=3 A =
AU)1-veoso
Since K VosO since v21 if (1 then 1-vros030 and given 20 , we see that A will always have the same sign as A
Therefore
A will have the same sign in all frames
before After 2
Em
Wa WarB
~
P() (F
p()
If want the minimum of the cosmic Ec that allows this analyse the
we
process
we
energy ray can
=
s= (p + Pt)
.
=
me + me + ZE Ex-2 -
p
= me + mê +
2 mame
=
4m > Minimum COM
energy for to
process occur
-
p
PHOTONS :
S =
(P Publ
+ =
<PCPr
=
LEcEcui-21/Pimilcoso
. For ph we rember that if D then
ppMp (Er (E)
=
Assuming m <
n
=> 0 =
I Ef hoton
= S =
EEmt 21ra =
4Ec EcuB
=>
GEcEcu ? ImE
leVE8 Y
=
Emers .
.
70 ·
S =
mi + mi + 2, bm2 (2 51) .
- s-mi-m =
Imp >
-
(s -mi-mz) =
4m (mi +(p b2)
Ec) mitmt ++ 2 mitphp)
2
S= (E ? + (2 .
52) -
> s= >
-
>
-
(s-mi-m2 +
4p-4p(s-mi-mi) = 4 (mi+ Pin) (mi Pan)
+ @
+ 4 -mi-Hummiumpam-- =>
malp
=
pl =
⑤
Before
X, Xz
After
~X3P
=
(F)
u - - - -
-
14
P =
( Pr
=
( 2 Pp (E =
= +
2 /PIsino-Ipilsinc
P 0 :
=
Es EPtE + Es + ZEEr-ZEE-ZEzEy Er ①
SEItEnFEstEy & SLEtEn-Es)
= => =
Eysch y
=S El-En = +
( 0 :
Essino-EysinG Esin20 =
Epsinte = Esin20 =
Esinie ③
②+ Ete-2EntFiegwattzerEgcostes En LO
-IFEz-ZEscos(E -El=E , + ZEEn-ZEEg-2EzEr
Hot
=
Xz=M [lso Iso
= X3 =
(x2(l-cos0) + X, (1 + coso]