Pokemon Elite Redux – Route Trainers - Outdated

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Pokémon Elite Redux – Route Trainers

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.ability = 0 (1st), .ability = 1 (2nd), .ability = 2 (3rd/hidden)

If 2 trainers are in a potential double battle and they have more than 3 pokemon, they will only bring the first 3 pokemon.

====================
Route 102
====================

Youngster Calvin 1

{
.lvl = 0,
.species = SPECIES_POOCHYENA,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_RUN_AWAY, ABILITY_NONE, ABILITY_RATTLED},
// .innates = {ABILITY_QUICK_FEET, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HOWL, MOVE_CRUNCH, MOVE_PLAY_ROUGH, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_LILLIPUP,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_VITAL_SPIRIT, ABILITY_PICKUP, ABILITY_RUN_AWAY},
// .innates = {ABILITY_OVERCOAT, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 76, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_PLAY_ROUGH, MOVE_FIRE_FANG, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_YUNGOOS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_STAKEOUT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_U_TURN, MOVE_PURSUIT
},
{
.lvl = 0,
.species = SPECIES_SHELLOS,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 132, 0, 124, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_RECOVER, MOVE_EARTH_POWER, MOVE_CLEAR_SMOG
}

Youngster Calvin 2
{
.lvl = 0,
.species = SPECIES_MIGHTYENA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_SUCKER_PUNCH, MOVE_PLAY_ROUGH, MOVE_IRON_TAIL
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_SUPERPOWER, MOVE_PURSUIT, MOVE_FACADE
},
{
.lvl = 0,
.species = SPECIES_GUMSHOOS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_STAKEOUT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HYPER_FANG, MOVE_FIRE_FANG, MOVE_U_TURN, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_SUCKER_PUNCH, MOVE_FISSURE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 4, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_RECOVER, MOVE_BODY_SLAM, MOVE_CLEAR_SMOG
}

Youngster Calvin 3
{
.lvl = 0,
.species = SPECIES_SWELLOW,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_U_TURN, MOVE_HEAT_WAVE, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_FIRE_FANG, MOVE_CRUNCH, MOVE_ROAR
},
{
.lvl = 0,
.species = SPECIES_GUMSHOOS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_STAKEOUT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HYPER_FANG, MOVE_FIRE_FANG, MOVE_U_TURN, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK, MOVE_FISSURE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 4, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_RECOVER, MOVE_EARTH_POWER, MOVE_CLEAR_SMOG
}

Youngster Calvin 4
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK, MOVE_MEMENTO
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_FIRE_FANG, MOVE_CRUNCH, MOVE_ROAR
},
{
.lvl = 0,
.species = SPECIES_PRIMEAPE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_FATAL_PRECISION, ABILITY_GORILLA_TACTICS, ABILITY_NO_GUARD},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_STONE_EDGE, MOVE_U_TURN, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_SWELLOW,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_U_TURN, MOVE_HEAT_WAVE, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_VIKAVOLT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_AERODYNAMICS, ABILITY_OVERCHARGE},
// .innates = {ABILITY_SWARM, ABILITY_LEVITATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_VOLT_SWITCH, MOVE_ENERGY_BALL, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_RECOVER, MOVE_BODY_SLAM, MOVE_TOXIC
}

-----
Bug Catcher Rick

{
.lvl = 0,
.species = SPECIES_VIBRAVA,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_GROUNDATE, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_STEALTH_ROCK, MOVE_DRAGON_TAIL, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_KARRABLAST,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_HYDRATION, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_SHED_SKIN, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 76, 0, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_MEGAHORN, MOVE_KNOCK_OFF, MOVE_DRILL_RUN, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_YANMA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_INFILTRATOR, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_COMPOUND_EYES, ABILITY_SWARM},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AIR_SLASH, MOVE_BUG_BUZZ, MOVE_PROTECT, MOVE_HIDDEN_POWER
}
-----
Youngster Allen

{
.lvl = 0,
.species = SPECIES_ZIGZAGOON,
.heldItem = ITEM_BERRY_JUICE,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {132, 232, 108, 0, 0, 36}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_THIEF, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_TAILLOW,
.heldItem = ITEM_FLAME_ORB,
.ability = 2, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FACADE, MOVE_BRAVE_BIRD, MOVE_QUICK_ATTACK, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_AIPOM,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NORMALIZE, ABILITY_SIMPLE},
// .innates = {ABILITY_TECHNICIAN, ABILITY_SKILL_LINK, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 76, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_HIT, MOVE_BRICK_BREAK, MOVE_FAKE_OUT, MOVE_KNOCK_OFF
}

-----
Lass Tiana

{
.lvl = 0,
.species = SPECIES_BUIZEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_TECHNICIAN, ABILITY_NO_GUARD},
// .innates = {ABILITY_NONE, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 30, 31, 30, 31, 30}, // Fire
.evs = {0, 56, 0, 200, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BLIZZARD, MOVE_SCALD, MOVE_HIDDEN_POWER, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SHROOMISH,
.heldItem = ITEM_TOXIC_ORB,
.ability = 0, // ABILITY_POISON_HEAL, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_TOXIC_BOOST, ABILITY_QUICK_FEET},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {84, 36, 196, 0, 116, 76}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPORE, MOVE_BULLET_SEED, MOVE_DRAIN_PUNCH, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_BIDOOF,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 116, 0, 116, 24}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SWORDS_DANCE, MOVE_HEADBUTT, MOVE_HYPER_FANG, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_WINGULL,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_HURRICANE, MOVE_RAIN_DANCE, MOVE_U_TURN
}

====================
Route 104 (South)
====================

Youngster Billy
{
.lvl = 0,
.species = SPECIES_LITLEO,
.heldItem = ITEM_HEAT_ROCK,
.ability = 0, // ABILITY_UNNERVE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_NONE, ABILITY_NONE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_SEEDOT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_EARLY_BIRD, ABILITY_NONE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NONE},
.ivs = {31, 30, 31, 30, 31, 30}, // Fire
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_GROWTH, MOVE_SOLAR_BEAM, MOVE_HIDDEN_POWER, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_BELLSPROUT,
.heldItem = ITEM_BERRY_JUICE,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_NONE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 80, 196, 36, 196}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_WEATHER_BALL, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_VULLABY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_BIG_PECKS, ABILITY_WEAK_ARMOR, ABILITY_OVERCOAT},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BRAVE_BIRD, MOVE_KNOCK_OFF, MOVE_DEFOG, MOVE_ROOST
}

-----
Fisherman Darian
{
.lvl = 0,
.species = SPECIES_GOLDEEN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_NONE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_BOUNCE, MOVE_DRILL_RUN, MOVE_MEGAHORN
},
{
.lvl = 0,
.species = SPECIES_CHINCHOU,
.heldItem = ITEM_BERRY_JUICE,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_SHORT_CIRCUIT},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {76, 0, 220, 152, 0, 60}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_VOLT_SWITCH, MOVE_ICE_BEAM, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_DUCKLETT,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_HYDRATION, ABILITY_RIVALRY, ABILITY_NONE},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {196, 0, 116, 4, 196, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_AIR_SLASH, MOVE_SCALD, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_KRABBY,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_TECHNICIAN, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 76, 0, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_SUPERPOWER, MOVE_KNOCK_OFF, MOVE_BODY_SLAM
},
{
.lvl = 0,
.species = SPECIES_MANTYKE,
.heldItem = ITEM_DAMP_ROCK,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_WATER_ABSORB, ABILITY_WATER_VEIL},
// .innates = {ABILITY_RAIN_DISH, ABILITY_HYDRATION, ABILITY_NONE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 36, 240, 36, 196}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RAIN_DANCE, MOVE_HYDRO_PUMP, MOVE_AIR_SLASH, MOVE_HIDDEN_POWER
}

-----
Lady Cindy1

{
.lvl = 0,
.species = SPECIES_BUNEARY,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_RUN_AWAY, ABILITY_QUICK_FEET},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEALING_WISH, MOVE_RETURN, MOVE_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_STUFFUL,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_CUTE_CHARM, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 180, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SWORDS_DANCE, MOVE_RETURN, MOVE_BRICK_BREAK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

Lady Cindy2
{
.lvl = 0,
.species = SPECIES_LOPUNNY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEALING_WISH, MOVE_RETURN, MOVE_HIGH_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 180, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_SHADOW_CLAW, MOVE_BRICK_BREAK, MOVE_FACADE
},
{
.lvl = 5,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

Lady Cindy3
{
.lvl = 0,
.species = SPECIES_LOPUNNY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEALING_WISH, MOVE_RETURN, MOVE_HIGH_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 180, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_SHADOW_CLAW, MOVE_BRICK_BREAK, MOVE_FACADE
},
{
.lvl = 5,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_LIEPARD,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_PURSUIT, MOVE_PLAY_ROUGH, MOVE_U_TURN
}

Lady Cindy4
{
.lvl = 0,
.species = SPECIES_LOPUNNY, // Mega
.heldItem = ITEM_LOPUNNITE,
.ability = 0, // ABILITY_SCRAPPY, ABILITY_SCRAPPY, ABILITY_SCRAPPY},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_RETURN, MOVE_HIGH_JUMP_KICK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 180, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BULK_UP, MOVE_SHADOW_CLAW, MOVE_BRICK_BREAK, MOVE_FACADE
},
{
.lvl = 5,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_LIEPARD,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_PURSUIT, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_TOXIC, MOVE_SOFT_BOILED, MOVE_HEAL_BELL
}

====================
Petalburg Woods
====================

Bug Catcher Lyle

{
.lvl = 0,
.species = SPECIES_VENIPEDE,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_POISON_POINT, ABILITY_EXPLOIT_WEAKNESS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_SWARM, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {32, 76, 252, 0, 0, 148}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKES, MOVE_TOXIC_SPIKES, MOVE_PROTECT, MOVE_BUG_BITE
},
{
.lvl = 0,
.species = SPECIES_SURSKIT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_NONE, ABILITY_RAIN_DISH},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STICKY_WEB, MOVE_SCALD, MOVE_GIGA_DRAIN, MOVE_HAZE
},
{
.lvl = 0,
.species = SPECIES_CASCOON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_SHED_SKIN, ABILITY_SHED_SKIN, ABILITY_POISON_POINT},
// .innates = {ABILITY_SWARM, ABILITY_BATTLE_ARMOR, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_BUG_BITE, MOVE_IRON_DEFENSE, MOVE_STRING_SHOT, MOVE_ELECTROWEB
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_BUG_BITE, MOVE_BRICK_BREAK, MOVE_NIGHT_SLASH
}

-----
Team Aqua Grunt

-----
Bug Catcher James1

{
.lvl = 0,
.species = SPECIES_JOLTIK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MINUS, ABILITY_RUN_AWAY, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_MINUS, ABILITY_SWARM, ABILITY_COMPOUND_EYES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_THUNDERBOLT, MOVE_GIGA_DRAIN, MOVE_BUG_BUZZ
},
{
.lvl = 0,
.species = SPECIES_NINCADA,
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_RATTLED, ABILITY_NONE, ABILITY_RUN_AWAY},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_SHED_SKIN, ABILITY_DRY_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {200, 76, 36, 0, 0, 196}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FINAL_GAMBIT, MOVE_LEECH_LIFE, MOVE_GIGA_DRAIN, MOVE_TOXIC
},
{
.lvl = 5,
.species = SPECIES_PARAS,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_OVERCOAT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 116, 156, 0, 156, 76}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPORE, MOVE_KNOCK_OFF, MOVE_SEED_BOMB, MOVE_LEECH_LIFE
}
Bug Catcher James2
{
.lvl = 0,
.species = SPECIES_GALVANTULA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 31, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STICKY_WEB, MOVE_THUNDERBOLT, MOVE_HIDDEN_POWER, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXTREME_SPEED, MOVE_LEECH_LIFE, MOVE_SWORDS_DANCE, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_SHEDINJA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_LEVITATE, ABILITY_CURSED_BODY},
.ivs = {31, 31, 0, 31, 0, 31}, // 0 Def and 0 SpDef for enemy Ditto
.evs = {0, 252, 0, 4, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_X_SCISSOR, MOVE_SHADOW_SNEAK, MOVE_SWORDS_DANCE, MOVE_WILL_O_WISP
},
{
.lvl = 5,
.species = SPECIES_PARASECT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPORE, MOVE_SHADOW_CLAW, MOVE_LEECH_SEED, MOVE_LEECH_LIFE
}

Bug Catcher James3


{
.lvl = 0,
.species = SPECIES_GALVANTULA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 31, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STICKY_WEB, MOVE_THUNDERBOLT, MOVE_HIDDEN_POWER, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AERIAL_ACE, MOVE_LEECH_LIFE, MOVE_NIGHT_SLASH, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_SHEDINJA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_LEVITATE, ABILITY_CURSED_BODY},
.ivs = {31, 31, 0, 31, 0, 31}, // 0 Def and 0 SpDef for enemy Ditto
.evs = {0, 252, 0, 4, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_X_SCISSOR, MOVE_SHADOW_SNEAK, MOVE_SWORDS_DANCE, MOVE_WILL_O_WISP
},
{
.lvl = 5,
.species = SPECIES_PARASECT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPORE, MOVE_SHADOW_CLAW, MOVE_LEECH_SEED, MOVE_LEECH_LIFE
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_U_TURN, MOVE_TOXIC, MOVE_ROOST, MOVE_AIR_SLASH
}

Bug Catcher James4


{
.lvl = 0,
.species = SPECIES_GALVANTULA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 31, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_THUNDERBOLT, MOVE_HIDDEN_POWER, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AERIAL_ACE, MOVE_LEECH_LIFE, MOVE_NIGHT_SLASH, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_SHEDINJA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_LEVITATE, ABILITY_CURSED_BODY},
.ivs = {31, 31, 0, 31, 0, 31}, // 0 Def and 0 SpDef for enemy Ditto
.evs = {0, 252, 0, 4, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_X_SCISSOR, MOVE_SHADOW_SNEAK, MOVE_SWORDS_DANCE, MOVE_WILL_O_WISP
},
{
.lvl = 5,
.species = SPECIES_PARASECT,
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SPORE, MOVE_HEX, MOVE_LEECH_SEED, MOVE_LEECH_LIFE
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_ATTACK_ORDER, MOVE_TOXIC, MOVE_ROOST, MOVE_DEFEND_ORDER
},
{
.lvl = 5,
.species = SPECIES_ARAQUANID,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_OPPORTUNIST, ABILITY_WATER_ABSORB},
// .innates = {ABILITY_WATER_BUBBLE, ABILITY_SPIDER_LAIR, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {184, 252, 4, 0, 0, 68}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_SCALD, MOVE_LEECH_LIFE, MOVE_ICE_FANG
}

====================
Route 104 (North)
====================

Rich Boy Winston1

{
.lvl = 0,
.species = SPECIES_BIDOOF,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 116, 0, 116, 24}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_CURSE, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK, MOVE_AQUA_TAIL
},
{
.lvl = 0,
.species = SPECIES_PIDGEY,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_NO_GUARD, ABILITY_GUTS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_EARLY_BIRD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_U_TURN, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_EEVEE,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_PRANKSTER, ABILITY_ADAPTABILITY, ABILITY_UNAWARE},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 52, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WISH, MOVE_RETURN, MOVE_PROTECT, MOVE_BATON_PASS
},
{
.lvl = 0,
.species = SPECIES_MUNCHLAX,
.heldItem = ITEM_BERRY_JUICE,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_NONE},
// .innates = {ABILITY_IMMUNITY, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BODY_SLAM, MOVE_EARTHQUAKE, MOVE_PURSUIT, MOVE_RECYCLE
},
{
.lvl = 0,
.species = SPECIES_PORYGON, // Def Wall, Eviolite, Download
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_TRI_ATTACK, MOVE_PSYCHIC, MOVE_THUNDER_WAVE
}

Rich Boy Winston2


{
.lvl = 0,
.species = SPECIES_BIDOOF,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_CURSE, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK, MOVE_WATERFALL
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_EEVEE,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_PRANKSTER, ABILITY_ADAPTABILITY, ABILITY_UNAWARE},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 52, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_WISH, MOVE_RETURN, MOVE_PROTECT, MOVE_BATON_PASS
},
{
.lvl = 0,
.species = SPECIES_LICKILICKY,
.heldItem = ITEM_LUM_BERRY,
.ability = 2, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 4, 0, 0, 84}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SWORDS_DANCE, MOVE_RETURN, MOVE_KNOCK_OFF, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_SNORLAX,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {188, 0, 144, 0, 0, 176}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEADBUTT, MOVE_REST, MOVE_SLEEP_TALK, MOVE_CURSE
},
{
.lvl = 0,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_TOXIC
}

Rich Boy Winston3


{
.lvl = 0,
.species = SPECIES_BIDOOF,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_CURSE, MOVE_HYPER_FANG, MOVE_QUICK_ATTACK, MOVE_WATERFALL
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 2, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_VOLT_TACKLE, MOVE_ICE_FANG, MOVE_SUPERPOWER, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_LICKILICKY,
.heldItem = ITEM_LUM_BERRY,
.ability = 2, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 4, 0, 0, 84}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SWORDS_DANCE, MOVE_RETURN, MOVE_KNOCK_OFF, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_SNORLAX,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {188, 0, 144, 0, 176, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEADBUTT, MOVE_REST, MOVE_SLEEP_TALK, MOVE_CURSE
},
{
.lvl = 0,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_TOXIC
}

Rich Boy Winston4


{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FACADE, MOVE_KNOCK_OFF, MOVE_CLOSE_COMBAT, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_ICE_FANG, MOVE_SUPERPOWER, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SNORLAX,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_IMPACT, MOVE_FISSURE, MOVE_WILD_CHARGE, MOVE_STRENGTH
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_ZAP_CANNON, MOVE_RECOVER
}

-----
Lass Haley
{
.lvl = 0,
.species = SPECIES_GOTHITA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_ENERGY_BALL, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_SKIDDO,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_GRASS_PELT, ABILITY_NONE, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 236, 52, 0, 0, 220}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HORN_LEECH, MOVE_ROCK_CLIMB, MOVE_BULK_UP, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_STARLY,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_RECKLESS, ABILITY_NONE
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 56, 0, 200}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_DRILBUR,
.heldItem = ITEM_BERRY_JUICE,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_FIELD_EXPLORER, ABILITY_VIOLENT_RUSH
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 108, 36, 0, 76, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_STEALTH_ROCK, MOVE_RAPID_SPIN
}

Lass Haley2
{
.lvl = 0,
.species = SPECIES_GOTHORITA,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_CONFIDE, MOVE_TAUNT, MOVE_REST, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_GOGOAT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_GRASS_PELT, ABILITY_VIOLENT_RUSH, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HORN_LEECH, MOVE_EARTHQUAKE, MOVE_BULK_UP, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_EXCADRILL,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_SWORDS_DANCE, MOVE_IRON_HEAD, MOVE_RAPID_SPIN
}

Lass Haley3
{
.lvl = 0,
.species = SPECIES_GOTHITELLE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_CONFIDE, MOVE_TAUNT, MOVE_REST, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_GOGOAT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_GRASS_PELT, ABILITY_VIOLENT_RUSH, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_LEAF_BLADE, MOVE_GRASSY_TERRAIN, MOVE_LEECH_SEED, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_EXCADRILL,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_ROCK_SLIDE, MOVE_IRON_HEAD, MOVE_X_SCISSOR
},
{
.lvl = 0,
.species = SPECIES_FLOATZEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_TOGEDEMARU,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 2, // ABILITY_STURDY, ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 28, 0, 0, 228}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_NUZZLE, MOVE_ZING_ZAP, MOVE_SUBSTITUTE, MOVE_REVERSAL
}

Lass Haley4
{
.lvl = 0,
.species = SPECIES_GOTHITELLE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_CONFIDE, MOVE_TAUNT, MOVE_REST, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_GOGOAT,
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_GRASS_PELT, ABILITY_VIOLENT_RUSH, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HORN_LEECH, MOVE_GRASSY_TERRAIN, MOVE_LEECH_SEED, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FACADE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_EXCADRILL,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE, MOVE_IRON_HEAD, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_FLOATZEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_TOGEDEMARU,
.heldItem = ITEM_SHELL_BELL,
.ability = 1, // ABILITY_STURDY, ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKY_SHIELD, MOVE_ENDEAVOR, MOVE_TOXIC, MOVE_U_TURN
}

-----
Twins Gina & Mia

{
.lvl = 0,
.species = SPECIES_PETILIL,
.heldItem = ITEM_HEAT_ROCK,
.ability = 0, // ABILITY_SOLAR_POWER, ABILITY_LEAF_GUARD, ABILITY_CHLOROPLAST},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NATURAL_CURE, ABILITY_NONE},
.ivs = {31, 30, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_HIDDEN_POWER, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_COTTONEE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_STICKY_HOLD, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {52, 0, 40, 144, 40, 232}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_GIGA_DRAIN, MOVE_DAZZLING_GLEAM, MOVE_ENCORE, MOVE_TAILWIND
},
{
.lvl = 0,
.species = SPECIES_TANGELA,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_TANGLING_HAIR},
.ivs = {31, 30, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_HIDDEN_POWER, MOVE_LEECH_SEED, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_BOUNSWEET,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_OBLIVIOUS, ABILITY_NONE, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEAF_GUARD, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {188, 36, 132, 0, 132, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RAPID_SPIN, MOVE_SEED_BOMB, MOVE_SYNTHESIS, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_CHERUBI,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LEAF_GUARD, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 76, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_WEATHER_BALL, MOVE_SUNNY_DAY, MOVE_HEALING_WISH
},
{
.lvl = 0,
.species = SPECIES_ODDISH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_LEAF_GUARD, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 30, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLEEP_POWDER, MOVE_HIDDEN_POWER, MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB
}
-----
Fisherman Ivan

{
.lvl = 0,
.species = SPECIES_LUVDISC, // Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_FREEZE_DRY, MOVE_HIDDEN_POWER, MOVE_STRANGE_STEAM
},
{
.lvl = 0,
.species = SPECIES_TENTACOOL,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_NONE},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_TOXIC_SPIKES, MOVE_HAZE, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_FRILLISH,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {56, 0, 0, 252, 0, 200}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SPOUT, MOVE_SHADOW_BALL, MOVE_ICE_BEAM, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_SLOWPOKE,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_NONE},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {116, 0, 76, 116, 196, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_PSYCHIC, MOVE_SLACK_OFF, MOVE_THUNDER_WAVE
}
====================
Rustboro Gym
====================

Youngster Josh

{
.lvl = 0,
.species = SPECIES_GEODUDE,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 196, 124, 0, 36, 116}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STEALTH_ROCK, MOVE_ROCK_BLAST, MOVE_EARTHQUAKE, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_DWEBBLE,
.heldItem = ITEM_BERRY_JUICE,
.ability = 2, // ABILITY_STURDY, ABILITY_NO_GUARD, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SHELL_ARMOR, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHELL_SMASH, MOVE_ROCK_BLAST, MOVE_EARTHQUAKE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_BONSLY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STURDY, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_NONE, ABILITY_NONE}
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 200, 76, 0, 0, 196}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STEALTH_ROCK, MOVE_ROCK_SLIDE, MOVE_STOMPING_TANTRUM, MOVE_COUNTER
},
{
.lvl = 0,
.species = SPECIES_ROCKRUFF,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_STEADFAST, ABILITY_INSOMNIA, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_KEEN_EYE, ABILITY_VITAL_SPIRIT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_WILD_CHARGE, MOVE_FLARE_BLITZ, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_KABUTO,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_BATTLE_ARMOR, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_FOSSILIZED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {116, 196, 196, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RAPID_SPIN, MOVE_ROCK_SLIDE, MOVE_AQUA_JET, MOVE_WATERFALL
},
{
.lvl = 5,
.species = SPECIES_SHIELDON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_STURDY, ABILITY_STAMINA, ABILITY_ROCK_HEAD},
// .innates = {ABILITY_FOSSILIZED, ABILITY_IMPENETRABLE, ABILITY_PRIMAL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {140, 0, 132, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_METAL_BURST, MOVE_ROCK_BLAST, MOVE_EARTHQUAKE, MOVE_HEAVY_SLAM
}

-----
Youngster Tommy (potential double with Hiker Marc)

{
.lvl = 0,
.species = SPECIES_KABUTO,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_BATTLE_ARMOR, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_FOSSILIZED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {124, 36, 36, 0, 156, 156}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_STEALTH_ROCK, MOVE_ROCK_SLIDE, MOVE_KNOCK_OFF, MOVE_WATERFALL
},
{
.lvl = 0,
.species = SPECIES_ROCKRUFF,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_STEADFAST, ABILITY_VITAL_SPIRIT, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_KEEN_EYE, ABILITY_OPPORTUNIST, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STONE_EDGE, MOVE_STOMPING_TANTRUM, MOVE_ZEN_HEADBUTT, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_ANORITH,
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_KEEN_EDGE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_AMPHIBIOUS, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_JET, MOVE_ROCK_BLAST, MOVE_X_SCISSOR, MOVE_CROSS_POISON
},
{
.lvl = 0,
.species = SPECIES_RHYHORN,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_ROCK_HEAD, ABILITY_RECKLESS, ABILITY_NONE},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_LIGHTNING_ROD, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 200, 156, 0, 116, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEAD_SMASH, MOVE_THUNDER_FANG, MOVE_HORN_DRILL, MOVE_BULLDOZE
},
{
.lvl = 0,
.species = SPECIES_TYRUNT,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_PREDATOR, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_FOSSILIZED, ABILITY_STRONG_JAW, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_DANCE, MOVE_ROCK_BLAST, MOVE_PSYCHIC_FANGS, MOVE_FIRE_FANG
},
{
.lvl = 5,
.species = SPECIES_NOSEPASS,
.heldItem = ITEM_BERRY_JUICE,
.ability = 0, // ABILITY_STURDY, ABILITY_MAGNET_PULL, ABILITY_SAND_FORCE},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ANCIENT_IDOL, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 236, 0, 196, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_STEALTH_ROCK, MOVE_STONE_EDGE, MOVE_THUNDER_WAVE, MOVE_VOLT_SWITCH
}

-----

Hiker Marc (potential double with Youngster Tommy)

{
.lvl = 0,
.species = SPECIES_CRANIDOS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_MOLD_BREAKER, ABILITY_RAMPAGE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 236, 36, 0, 0, 212}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_ARCHEN,
.heldItem = ITEM_BERRY_JUICE,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 232, 0, 4, 76, 196}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_HEAD_SMASH, MOVE_DUAL_WINGBEAT, MOVE_HEAT_WAVE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_GEODUDE_ALOLAN,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_ROCK_HEAD, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 116, 116, 0, 196, 36}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STEALTH_ROCK, MOVE_DOUBLE_EDGE, MOVE_FIRE_PUNCH, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_POWER_GEM, MOVE_SCALD, MOVE_TOXIC, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_ROGGENROLA,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STURDY, ABILITY_WEAK_ARMOR, ABILITY_SAND_FORCE},
.innates = {ABILITY_POWER_CORE, ABILITY_IMPENETRABLE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 156, 76, 200, 76, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SANDSTORM, MOVE_EARTH_POWER, MOVE_DISCHARGE, MOVE_ROCK_BLAST
},
{
.lvl = 0,
.species = SPECIES_CARBINK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_SOLID_ROCK, ABILITY_POWER_SPOT},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_IMPENETRABLE, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_MOONBLAST, MOVE_REST, MOVE_SLEEP_TALK
}

-----
Leader Roxanne

====================
Rustboro City (Optional)
====================

PKMN Trainer Brendan/May


====================
Route 116
====================

Bug Catcher Jose

{
.lvl = 0,
.species = SPECIES_JOLTIK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MINUS, ABILITY_RUN_AWAY, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_MINUS, ABILITY_SWARM, ABILITY_COMPOUND_EYES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_THUNDERBOLT, MOVE_GIGA_DRAIN, MOVE_BUG_BUZZ
},
{
.lvl = 0,
.species = SPECIES_CUTIEFLY,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_RUN_AWAY, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_MOONBLAST, MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ
},
{
.lvl = 0,
.species = SPECIES_SPINARAK,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_INFILTRATOR, ABILITY_PRANKSTER, ABILITY_NO_GUARD},
// .innates = {ABILITY_SPIDER_LAIR, ABILITY_MERCILESS, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_MEGAHORN, MOVE_POISON_JAB, MOVE_TOXIC_SPIKES, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MILD,
.moves = MOVE_MEGAHORN, MOVE_WATER_SHURIKEN, MOVE_FOCUS_BLAST, MOVE_SPIKES
}

-----
Youngster Joey
{
.lvl = 0,
.species = SPECIES_MACHOP,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_NONE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_KNOCK_OFF, MOVE_POISON_JAB, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_RATICATE,
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_HUSTLE, ABILITY_NORMALIZE, ABILITY_LOOTER},
// .innates = {ABILITY_GUTS, ABILITY_QUICK_FEET, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_QUICK_ATTACK, MOVE_HYPER_FANG, MOVE_CRUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_FOMANTIS,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_KEEN_EDGE, ABILITY_LEAF_GUARD, ABILITY_CONTRARY},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {180, 0, 252, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_LEAF_STORM, MOVE_DEFOG, MOVE_SYNTHESIS, MOVE_HIDDEN_POWER
}

-----
School Kid Karen1

{
.lvl = 0,
.species = SPECIES_MAREEP,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STATIC, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_MINUS, ABILITY_FLUFFY, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 180, 76, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_TOXIC, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_RIOLU,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STEADFAST, ABILITY_NONE, ABILITY_PRANKSTER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_QUICK_FEET, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SWORDS_DANCE, MOVE_COPYCAT, MOVE_HIGH_JUMP_KICK, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_UMBREON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BAD_LUCK, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_PREDATOR, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WISH, MOVE_FOUL_PLAY, MOVE_PROTECT, MOVE_TOXIC
}

School Kid Karen2


{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_HIDDEN_POWER, MOVE_THUNDER
},
{
.lvl = 3,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_LUCARIONITE,
.ability = 2, // ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PRECISE_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_METEOR_MASH, MOVE_CLOSE_COMBAT, MOVE_SWORDS_DANCE, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_UMBREON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BAD_LUCK, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_PREDATOR, GUARD, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WISH, MOVE_FOUL_PLAY, MOVE_PROTECT, MOVE_TOXIC
}

School Kid Karen3


{
.lvl = 0,
.species = SPECIES_LURANTIS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_KEEN_EDGE, ABILITY_CHLOROPLAST, ABILITY_CONTRARY},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_OPPORTUNIST, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SOLAR_BLADE, MOVE_X_SCISSOR, MOVE_WEATHER_BALL, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 2, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_TAIL_GLOW, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER, MOVE_PARABOLIC_CHARGE
},
{
.lvl = 3,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_LUCARIONITE,
.ability = 2, // ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PRECISE_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_METEOR_MASH, MOVE_CLOSE_COMBAT, MOVE_SWORDS_DANCE, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_UMBREON,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BAD_LUCK, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_PREDATOR, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WISH, MOVE_MEAN_LOOK, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_VANILLUXE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_ICE_BODY, ABILITY_SLUSH_RUSH},
.ivs = {31, 31, 31, 30, 31, 30}, // Fire
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_SHEER_COLD, MOVE_ICE_SHARD, MOVE_HIDDEN_POWER, MOVE_FLASH_CANNON
}

School Kid Karen4


{
.lvl = 0,
.species = SPECIES_LURANTIS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_KEEN_EDGE, ABILITY_CHLOROPLAST, ABILITY_CONTRARY},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_OPPORTUNIST, ABILITY_HYPER_CUTTER},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_LEAF_STORM, MOVE_HIDDEN_POWER, MOVE_WEATHER_BALL, MOVE_SUNNY_DAY
},
{
.lvl = 3,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_LUCARIONITE,
.ability = 1, // ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PRECISE_FIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLASH_CANNON, MOVE_FOCUS_BLAST, MOVE_NASTY_PLOT, MOVE_VACUUM_WAVE
},
{
.lvl = 0,
.species = SPECIES_VANILLUXE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_ICE_BODY, ABILITY_SLUSH_RUSH},
.ivs = {31, 31, 31, 30, 31, 30}, // Fire
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_SHEER_COLD, MOVE_ICE_SHARD, MOVE_HIDDEN_POWER, MOVE_FLASH_CANNON
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_POWER_HERB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_BEAM, MOVE_FIRE_BLAST, MOVE_SOLAR_BEAM, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_DAZZLING_GLEAM, MOVE_MORNING_SUN, MOVE_WEATHER_BALL
}

-----
Hiker Clark (potential double with Youngster Johnson)

{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 2, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_BOLDORE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_STURDY, ABILITY_WEAK_ARMOR, ABILITY_SAND_FORCE},
// .innates = {ABILITY_POWER_CORE, ABILITY_IMPENETRABLE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_POWER_GEM, MOVE_DISCHARGE, MOVE_PROTECT, MOVE_IRON_DEFENSE
}
{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_WOOD_HAMMER, MOVE_SUCKER_PUNCH, MOVE_EARTHQUAKE
}

-----
Youngster Johnson (potential double with Hiker Clark or Hiker Devan)

{
.lvl = 0,
.species = SPECIES_LUXIO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_PREDATOR},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WILD_CHARGE, MOVE_ICE_FANG, MOVE_CRUNCH, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_LIEPARD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_KNOCK_OFF, MOVE_U_TURN, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_PATRAT,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RUN_AWAY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_ANALYTIC, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_ROCK_SMASH, MOVE_KNOCK_OFF, MOVE_SEED_BOMB
}

-----
Hiker Devan (potential double with Youngster Johnson)
{
.lvl = 0,
.species = SPECIES_DRILBUR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_FIELD_EXPLORER, ABILITY_VIOLENT_RUSH
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 36, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_ROCK_SLIDE, MOVE_SHADOW_CLAW, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_SWOOBAT,
.heldItem = ITEM_FOCUS_SASH
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_NONE, ABILITY_SIMPLE},
// .innates = {ABILITY_UNAWARE, ABILITY_SOUNDPROOF, ABILITY_LOUD_BANG},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {36, 0, 164, 56, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_CALM_MIND, MOVE_ROOST, MOVE_STORED_POWER, MOVE_HYPER_VOICE
},
{
.lvl = 0,
.species = SPECIES_SANDSHREW,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_SAND_VEIL, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RAPID_SPIN, MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_KNOCK_OFF
}

-----

-After Cut-

-----
Lady Sarah (potential double with Rich Boy Dawson)

{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_ABSORB_BULB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_LEAF_STORM, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST
},
{
.lvl = 3,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

-----
Rich Boy Dawson (potential double with Lady Sarah)

{
.lvl = 0,
.species = SPECIES_BLITZLE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_FLAME_CHARGE, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_NASTY_PLOT, MOVE_GRASS_KNOT, MOVE_FOCUS_BLAST
}

-----
School Kid Jerry1

{
.lvl = 3,
.species = SPECIES_KIRLIA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PSYCHIC_MIND, ABILITY_TRACE, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_DRAINING_KISS, MOVE_HYPNOSIS, MOVE_HEALING_WISH
},
{
.lvl = 0,
.species = SPECIES_SHUPPET,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_SCARE, ABILITY_INSOMNIA},
// .innates = {ABILITY_VENGEANCE, ABILITY_HAUNTED_SPIRIT, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_SNEAK, MOVE_DESTINY_BOND, MOVE_KNOCK_OFF, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_PANCHAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_NONE},
// .innates = {ABILITY_SCRAPPY, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 100, 0, 228, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PARTING_SHOT, MOVE_DRAIN_PUNCH, MOVE_KNOCK_OFF, MOVE_ZEN_HEADBUTT
}

School Kid Jerry2


{
.lvl = 3,
.species = SPECIES_GARDEVOIR,
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_MYSTICAL_FIRE, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_BANETTE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUSH_CLAW, MOVE_SHADOW_CLAW, MOVE_KNOCK_OFF, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_PANGORO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_DRAIN_PUNCH, MOVE_BULLET_PUNCH, MOVE_GUNK_SHOT
}

School Kid Jerry3


{
.lvl = 3,
.species = SPECIES_GARDEVOIR,
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {240, 0, 16, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_HYPER_BEAM, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_BANETTE,
.heldItem = ITEM_GHOST_GEM,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_SHADOW_CLAW, MOVE_GUNK_SHOT, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_PANGORO,
.heldItem = ITEM_CHOPLE_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUNCH, MOVE_SKY_UPPERCUT, MOVE_BULLET_PUNCH, MOVE_POWER_UP_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SIMISAGE,
.heldItem = ITEM_FLAME_ORB,
.ability = 2, // ABILITY_SAP_SIPPER, ABILITY_SAGE_POWER, ABILITY_GUTS},
// .innates = {ABILITY_OVERGROW, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_LEAF_STORM, MOVE_SUPERPOWER, MOVE_ROCK_SLIDE, MOVE_GUNK_SHOT
}

School Kid Jerry4


{
.lvl = 0,
.species = SPECIES_GARDEVOIR,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYCHIC, MOVE_DRAINING_KISS, MOVE_CALM_MIND, MOVE_WILL_O_WISP
},
{
.lvl = 3,
.species = SPECIES_BANETTE,
.heldItem = ITEM_BANETTITE,
.ability = 1, // ABILITY_PRANKSTER, ABILITY_PRANKSTER, ABILITY_PRANKSTER},
// .innates = {ABILITY_VENGEANCE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_SHADOW_CLAW, MOVE_GUNK_SHOT, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_SIMISAGE,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SAGE_POWER, ABILITY_GUTS},
// .innates = {ABILITY_OVERGROW, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LEAF_STORM, MOVE_FOCUS_BLAST, MOVE_HYPER_BEAM, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_PANGORO,
.heldItem = ITEM_FIGHTING_GEM,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_CRUNCH, MOVE_BULLET_PUNCH, MOVE_PARTING_SHOT
},
{
.lvl = 0,
.species = SPECIES_BUTTERFREE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_EFFECT_SPORE},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
}

------
Lass Janice

{
.lvl = 1,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_GRASS_GEM,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SEED_BOMB, MOVE_RETURN, MOVE_SLEEP_POWDER, MOVE_STRENGTH_SAP
}

====================
Rusturf Tunnel
====================

Team Aqua Grunt

-----

-Verdanturf Side-

-----
Hiker Mike

{
.lvl = 0,
.species = SPECIES_GIGALITH,
.heldItem = ITEM_PASSHO_BERRY,
.ability = 1, // ABILITY_STURDY, ABILITY_SAND_STREAM, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_POWER_CORE, ABILITY_IMPENETRABLE, ABILITY_JUGGERNAUT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WEATHER_BALL, MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_THUNDERBOLT
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN, // Electric Gem, Ground Shock, Fast
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_FIRE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_PRIMEAPE, // Fist Plate, No Guard, Encore
.heldItem = ITEM_FIST_PLATE,
.ability = 2, // ABILITY_MOXIE, ABILITY_GORILLA_TACTICS, ABILITY_NO_GUARD},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_STONE_EDGE, MOVE_ENCORE, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_OMASTAR, // Air Balloon, Shell Smash
.heldItem = ITEM_AIR_BALLOON,
.ability = 0, // ABILITY_WEAK_ARMOR, ABILITY_SWIFT_SWIM, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RAIN_DISH, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_EARTH_POWER, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_PERRSERKER, // Sitrus, Looter, Swords Dance
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_FUR_COAT, ABILITY_LOOTER, ABILITY_IRON_BARBS},
// .innates = {ABILITY_BATTLE_ARMOR, ABILITY_TOUGH_CLAWS, ABILITY_STEELY_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_IRON_HEAD, MOVE_SEED_BOMB, MOVE_CLOSE_COMBAT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE, // SpDef Wall, Groundate + Body Slam
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_BODY_SLAM, MOVE_RECOVER, MOVE_TOXIC
}

====================
Route 106
====================

Fisherman Ned

{
.lvl = 0,
.species = SPECIES_STARMIE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_BLIZZARD, MOVE_PSYSHOCK, MOVE_THUNDER
},
{
.lvl = 3,
.species = SPECIES_FINNEON,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NONE},
.ivs = {31, 31, 31, 30, 30, 30}, // Fighting
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DEFOG, MOVE_SCALD, MOVE_U_TURN, MOVE_HIDDEN_POWER
},
{
.lvl = 3,
.species = SPECIES_BINACLE,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_PICKPOCKET, ABILITY_LIMBER, ABILITY_SAND_FORCE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHELL_SMASH, MOVE_LIQUIDATION, MOVE_STONE_EDGE, MOVE_CROSS_CHOP
}

-----
Fisherman Elliot1

{
.lvl = 0,
.species = SPECIES_WIMPOD,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_WIMP_OUT, ABILITY_NONE, ABILITY_RUN_AWAY},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 180, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SPIKES, MOVE_TAUNT, MOVE_SCALD, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_FRILLISH,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {240, 0, 116, 76, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HEX, MOVE_RECOVER, MOVE_WILL_O_WISP
},
{
.lvl = 1,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPIKE_CANNON, MOVE_ICICLE_SPEAR, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPIKES, MOVE_POISON_JAB, MOVE_WATERFALL, MOVE_EXPLOSION
}

Fisherman Elliot2
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_RAZOR_SHELL, MOVE_DRILL_RUN, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_JELLICENT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 212, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_SHADOW_BALL, MOVE_RECOVER, MOVE_GIGA_DRAIN
},
{
.lvl = 1,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_ICICLE_CRASH, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 5,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKES, MOVE_POISON_JAB, MOVE_WATERFALL, MOVE_EXPLOSION
}

Fisherman Elliot3
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_RAZOR_SHELL, MOVE_DRILL_RUN, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_JELLICENT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 212, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_SHADOW_BALL, MOVE_RECOVER, MOVE_GIGA_DRAIN
},
{
.lvl = 1,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_ICICLE_CRASH, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 5,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKES, MOVE_POISON_JAB, MOVE_WATERFALL, MOVE_EXPLOSION
},
{
.lvl = 3,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_DRAGON_RUSH, MOVE_DRAGON_DANCE, MOVE_SUBSTITUTE
}

Fisherman Elliot4
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_RAZOR_SHELL, MOVE_DRILL_RUN, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_JELLICENT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 212, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_SHADOW_BALL, MOVE_RECOVER, MOVE_GIGA_DRAIN
},
{
.lvl = 1,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_ICICLE_CRASH, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 5,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKES, MOVE_POISON_JAB, MOVE_WATERFALL, MOVE_EXPLOSION
},
{
.lvl = 3,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_GYARADOSITE,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_HYPER_AGGRESSIVE,
ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_BEAST_BOOST, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_DRAGON_DANCE, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_OCTILLERY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SUCTION_CUPS, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_ARTILLERY, ABILITY_SWIFT_SWIM, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PROTECT, MOVE_SUBSTITUTE, MOVE_RECOVER, MOVE_OCTAZOOKA
}

-----

-After Surf-

-----
Swimmer Douglas

{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_SLUDGE_WAVE, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN
}

-----
Swimmer Kyla

{
.lvl = 0,
.species = SPECIES_NIDOQUEEN,
.heldItem = ITEM_SHUCA_BERRY,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_THICK_FAT, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_GIGA_IMPACT, MOVE_ICE_PUNCH, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_TAIL, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_JELLICENT,
.heldItem = ITEM_GHOST_GEM,
.ability = 2, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_SHADOW_BALL, MOVE_RECOVER, MOVE_ICE_BEAM
}

====================
Dewford Gym
====================

Battle Girl Laura

{
.lvl = 0,
.species = SPECIES_MIENFOO,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_RECKLESS, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 24, 196, 0, 36, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_U_TURN, MOVE_KNOCK_OFF, MOVE_HIGH_JUMP_KICK
},
{
.lvl = 0,
.species = SPECIES_MAKUHITA,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {76, 180, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_CRABRAWLER,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_DEFIANT},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_MOXIE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_CRABHAMMER, MOVE_EARTHQUAKE, MOVE_STONE_EDGE
}

-----
Battle Girl Lilith (forced double with Sailor Brenden)

{
.lvl = 0,
.species = SPECIES_MONFERNO,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STEALTH_ROCK, MOVE_MACH_PUNCH, MOVE_FIRE_PUNCH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_CROAGUNK,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_OPPORTUNIST, ABILITY_POISON_ABSORB},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 124, 188, 0, 196}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_NASTY_PLOT, MOVE_VACUUM_WAVE, MOVE_SLUDGE_WAVE, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_GURDURR,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_NONE},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {172, 252, 0, 0, 0, 84}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BULK_UP, MOVE_DRAIN_PUNCH, MOVE_ICE_PUNCH, MOVE_MACH_PUNCH
}

-----
Sailor Brenden (forced double with Battle Girl Lilith)

{
.lvl = 0,
.species = SPECIES_TYROGUE,
.heldItem = ITEM_TOXIC_ORB,
.ability = 0, // ABILITY_STEADFAST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_GUTS, ABILITY_VITAL_SPIRIT, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_HIGH_JUMP_KICK, MOVE_MACH_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SCRAGGY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_RIVALRY, ABILITY_MOXIE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHED_SKIN, ABILITY_ROCK_HEAD, ABILITY_RECKLESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_DANCE, MOVE_HEAD_SMASH, MOVE_CRUNCH, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_POLIWHIRL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_HYDRATE, ABILITY_DAMP, ABILITY_NONE},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HYPNOSIS, MOVE_PROTECT, MOVE_STRENGTH, MOVE_WAKE_UP_SLAP
}

-----
Black Belt Takao

{
.lvl = 0,
.species = SPECIES_MACHOP,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_NONE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_KNOCK_OFF, MOVE_POISON_JAB, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_STUFFUL,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_CUTE_CHARM, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SWORDS_DANCE, MOVE_RETURN, MOVE_BRICK_BREAK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_JANGMO_O,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_OVERCOAT, ABILITY_BATTLE_ARMOR, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAGON_CLAW, MOVE_COUNTER, MOVE_BRICK_BREAK, MOVE_SHADOW_CLAW
}

-----
Black Belt Cristian

{
.lvl = 0,
.species = SPECIES_PIGNITE,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_RECKLESS, ABILITY_AVENGER, ABILITY_FLAME_BODY},
// .innates = {ABILITY_BLAZE, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CURSE, MOVE_ARM_THRUST, MOVE_REST, MOVE_SLEEP_TALK
}

-----
Battle Girl Jocelyn

{
.lvl = 0,
.species = SPECIES_MEDITITE,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_PURE_POWER, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_LIGHT_SCREEN, MOVE_REFLECT, MOVE_ZEN_HEADBUTT
},
{
.lvl = 0,
.species = SPECIES_MANKEY,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_MOXIE, ABILITY_GORILLA_TACTICS, ABILITY_NO_GUARD},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_STONE_EDGE, MOVE_U_TURN, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_SAWK,
.heldItem = ITEM_FIGHTING_GEM,
.ability = 2, // ABILITY_GUTS, ABILITY_TECHNICIAN, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_LIMBER, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF, MOVE_TAUNT, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_TROH,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GUTS, ABILITY_TECHNICIAN, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_LIMBER, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {128, 0, 104, 0, 152, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BULK_UP, MOVE_STORM_THROW, MOVE_KNOCK_OFF, MOVE_SUBSTITUTE
}

-----
Leader Brawly
====================
Route 109 (Beach)
====================

Sailor Huey

{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 36, 0, 224, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_GURDURR,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_NONE},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {172, 252, 0, 0, 0, 84}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BULK_UP, MOVE_HAMMER_ARM, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH
}

-----
Sailor Edmond (potential double with Tuber Hailey)

{
.lvl = 0,
.species = SPECIES_SLOWPOKE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_NONE},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 36, 0, 224, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYCHIC, MOVE_SCALD, MOVE_THUNDER_WAVE, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_CUBCHOO,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_SNOW_CLOAK, ABILITY_LOOTER, ABILITY_SWIFT_SWIM},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_ICE_PUNCH, MOVE_SUPERPOWER, MOVE_PLAY_ROUGH, MOVE_SURF
},
{
.lvl = 0,
.species = SPECIES_STARAVIA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_RECKLESS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_QUICK_ATTACK, MOVE_DOUBLE_EDGE, MOVE_U_TURN
}

------
Tuber Hailey (potential double with Sailor Edmond or Tuber Ricky)

{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 0,
.species = SPECIES_BIBAREL,
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HYPER_FANG, MOVE_AQUA_FANG, MOVE_SUBSTITUTE, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_BIBAREL,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HYPER_FANG, MOVE_DEFENSE_CURL, MOVE_AMNESIA, MOVE_DIVE
}

-----
Tuber Ricky1 (potential double with Tuber Hailey; or forced after double Tuber Hailey and Sailor Edmond)

{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {148, 248, 8, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_STOMPING_TANTRUM, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_GOOMY,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_HYDRATION, ABILITY_NONE},
// .innates = {ABILITY_AMPHIBIOUS, ABILITY_GOOEY, ABILITY_HYDRATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {76, 0, 236, 0, 156, 40}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRAGON_PULSE, MOVE_SLUDGE_WAVE, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_SANDYGAST,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
// .innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SAND_VEIL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {76, 0, 0, 120, 76, 236}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ROCK_POLISH, MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_DESTINY_BOND
}

Tuber Ricky2
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {148, 248, 8, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_STOMPING_TANTRUM, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_SLIGGOO,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_HYDRATION, ABILITY_CORROSION},
// .innates = {ABILITY_AMPHIBIOUS, ABILITY_GOOEY, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_CURSE, MOVE_OUTRAGE, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STEALTH_ROCK, MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_SHORE_UP
}

Tuber Ricky3
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {148, 248, 8, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_STOMPING_TANTRUM, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_GOODRA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_HYDRATION, ABILITY_CORROSION},
// .innates = {ABILITY_AMPHIBIOUS, ABILITY_GOOEY, ABILITY_HYDRATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_DRACO_METEOR, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STEALTH_ROCK, MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_SHORE_UP
},
{
.lvl = 0,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

Tuber Ricky4
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {148, 248, 8, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_STOMPING_TANTRUM, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_GOODRA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_HYDRATION, ABILITY_CORROSION},
// .innates = {ABILITY_AMPHIBIOUS, ABILITY_GOOEY, ABILITY_HYDRATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_DRACO_METEOR, MOVE_THUNDERBOLT, MOVE_FIRE_BLAST, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STEALTH_ROCK, MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_SHORE_UP
},
{
.lvl = 0,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_DIGGERSBY,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PICKUP, ABILITY_GROUNDATE, ABILITY_CHEEK_POUCH},
// .innates = {ABILITY_HUGE_POWER, ABILITY_GROWING_TOOTH, ABILITY_SHEER_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DOUBLE_EDGE, MOVE_STONE_EDGE, MOVE_QUICK_ATTACK, MOVE_FIRE_PUNCH
}

-----
Tuber Lola1 (potential double with Tuber Chandler)

{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 0,
.species = SPECIES_SPHEAL,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_LETS_ROLL},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_YAWN, MOVE_ICE_BALL, MOVE_SURF, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
//.innates = {ABILITY_REGENERATOR, ABILITY_NATURAL_CURE, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STEALTH_ROCK, MOVE_RECOVER, MOVE_SCALD, MOVE_TOXIC
}

Tuber Lola2
{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 0,
.species = SPECIES_SEALEO,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_LETS_ROLL},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_YAWN, MOVE_ICE_BALL, MOVE_SURF, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
//.innates = {ABILITY_REGENERATOR, ABILITY_NATURAL_CURE, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_RECOVER, MOVE_SCALD, MOVE_TOXIC
}

Tuber Lola3
{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_U_TURN, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_WATER_GEM,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 0,
.species = SPECIES_SEALEO,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_LETS_ROLL},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_YAWN, MOVE_ICE_BALL, MOVE_SURF, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
//.innates = {ABILITY_REGENERATOR, ABILITY_NATURAL_CURE, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_RECOVER, MOVE_SCALD, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HAZE, MOVE_TOXIC, MOVE_RECOVER
}

Tuber Lola4
{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_U_TURN, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_FAIRY_GEM,
.ability = 1, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_SHEER_COLD, MOVE_SLACK_OFF, MOVE_WATERFALL, MOVE_HYPER_FANG
},
{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
//.innates = {ABILITY_REGENERATOR, ABILITY_NATURAL_CURE, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_RECOVER, MOVE_INGRAIN, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_VENOSHOCK, MOVE_TOXIC, MOVE_RECOVER
}

-----
Tuber Chandler (potential double with Tuber Lola)

{
.lvl = 0,
.species = SPECIES_MAREANIE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LOOTER, ABILITY_LIMBER, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_POINT, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {196, 12, 200, 0, 100, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_TOXIC_SPIKES, MOVE_RECOVER, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_GRASS_KNOT, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_BRUXISH,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_DAZZLING, ABILITY_DEFIANT, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_WONDER_SKIN, ABILITY_PSYCHIC_MIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_PSYCHIC_FANGS, MOVE_AQUA_JET, MOVE_CRUNCH
}

-----

-Beach House-

-----
Tuber Simon

{
.lvl = 0,
.species = SPECIES_SEEL,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_SWIFT_SWIM, ABILITY_NONE},
// .innates = {ABILITY_THICK_FAT, ABILITY_FUR_COAT, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {236, 0, 236, 0, 36, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_WHIRLPOOL, MOVE_PERISH_SONG, MOVE_PROTECT, MOVE_REST
},
{
.lvl = 0,
.species = SPECIES_CROCONAW,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_DRAGON_DANCE, MOVE_ICE_FANG, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_HERDIER,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_CRUNCH, MOVE_REST, MOVE_SLEEP_TALK
}

-----
Beauty Johanna

{
.lvl = 1,
.species = SPECIES_SEAKING,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {64, 252, 0, 0, 0, 192}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_KNOCK_OFF, MOVE_DRILL_RUN, MOVE_MEGAHORN
},
{
.lvl = 1,
.species = SPECIES_BRUXISH,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_DAZZLING, ABILITY_DEFIANT, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_WONDER_SKIN, ABILITY_PSYCHIC_MIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LIQUIDATION, MOVE_PSYCHIC_FANGS, MOVE_AQUA_JET, MOVE_CRUNCH
}

-----
Sailor Dwayne

{
.lvl = 0,
.species = SPECIES_CRAWDAUNT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_AGGRESSIVE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_CRABHAMMER, MOVE_GUILLOTINE, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 0, 144}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_RAPID_SPIN, MOVE_HAZE, MOVE_TOXIC_SPIKES
},
{
.lvl = 1,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF, MOVE_HEAVY_SLAM, MOVE_ICE_PUNCH
}

-----

-After Surf-

-----
Tuber Austina

{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_MUDDY_WATER, MOVE_EARTH_POWER, MOVE_RAIN_DANCE, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_BIBAREL,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_DIVE, MOVE_SWORDS_DANCE, MOVE_AQUA_JET
}

-----
Tuber Gwen
{
.lvl = 0,
.species = SPECIES_FLOATZEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 128, 0, 128, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_FLIP_TURN, MOVE_ICY_WIND, MOVE_BITE, MOVE_TAUNT
},
{
.lvl = 5,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_DRAINING_KISS
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_AQUA_TAIL, MOVE_TOXIC, MOVE_RECOVER
}

-----
Swimmer David

{
.lvl = 0,
.species = SPECIES_CRAWDAUNT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_AGGRESSIVE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_CRABHAMMER, MOVE_GUILLOTINE, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYPNOSIS, MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_SHORE_UP
}

-----
Swimmer Alice

{
.lvl = 0,
.species = SPECIES_CORSOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_PROTECT, MOVE_TOXIC, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_ICICLE_CRASH, MOVE_AQUA_RING, MOVE_IRON_DEFENSE, MOVE_TOXIC_SPIKES
},
{
.lvl = 0,
.species = SPECIES_KANGASKHAN,
.heldItem = ITEM_FIGY_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_TECHNICIAN, ABILITY_GUTS},
// .innates = {ABILITY_PARENTAL_BOND, ABILITY_SCRAPPY, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_SUCKER_PUNCH, MOVE_HAMMER_ARM, MOVE_FIRE_PUNCH
}

-----
Fisherman Carter (potential double with Bird Keeper Elijah)
{
.lvl = 0,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_SLUDGE_WAVE, MOVE_ACID_ARMOR, MOVE_SCREECH
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_VOLT_SWITCH, MOVE_TOXIC, MOVE_HEAL_BELL, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_METAL_SOUND, MOVE_BOOMBURST, MOVE_EARTH_POWER
}

-----
Bird Keeper Elijah (potential double with Fisherman Carter)

{
.lvl = 0,
.species = SPECIES_SKARMORY,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_MIRROR_ARMOR, ABILITY_STURDY, ABILITY_LEAD_COAT},
// .innates = {ABILITY_GIANT_WINGS, ABILITY_FULL_METAL_BODY, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_ROOST, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_SWANNA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_ROOST, MOVE_DEFOG
}

-----
Young Couple Mel & Paul

{
.lvl = 5,
.species = SPECIES_DUSTOX,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_COMPOUND_EYES, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_NOCTURNAL, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 120, 0, 0, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_BUG_BUZZ, MOVE_QUIVER_DANCE, MOVE_IRON_DEFENSE, MOVE_ROOST
},
{
.lvl = 5,
.species = SPECIES_BEAUTIFLY,
.heldItem = ITEM_BUG_GEM,
.ability = 0, // ABILITY_SHIELD_DUST, ABILITY_COMPOUND_EYES, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_PIXILATE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 30, 30, 30}, // Fighting
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_QUIVER_DANCE, MOVE_HIDDEN_POWER, MOVE_ROOST
}

====================
Slateport City (Museum)
====================

Team Aqua Grunt 1


-----
Team Aqua Grunt 2

-----
Aqua Leader Archie

====================
Route 110
====================

Pokefan Isabel1 (potential double with Pokefan Kaleb)

{
.lvl = 0,
.species = SPECIES_PLUSLE,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_STATIC, ABILITY_NONE, ABILITY_LIGHTNING_ROD},
// .innates = {ABILITY_PLUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {30, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_NUZZLE, MOVE_HELPING_HAND, MOVE_GRASS_KNOT
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SUPER_FANG, MOVE_NUZZLE, MOVE_TOXIC, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_MINUN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STATIC, ABILITY_NONE, ABILITY_VOLT_ABSORB},
// .innates = {ABILITY_MINUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_NASTY_PLOT, MOVE_HIDDEN_POWER, MOVE_SUBSTITUTE
}

Pokefan Isabel2
{
.lvl = 0,
.species = SPECIES_PLUSLE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_STATIC, ABILITY_NONE, ABILITY_LIGHTNING_ROD},
// .innates = {ABILITY_PLUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {30, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DISCHARGE, MOVE_ENCORE, MOVE_NASTY_PLOT, MOVE_GRASS_KNOT
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SUPER_FANG, MOVE_PROTECT, MOVE_TOXIC, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_MINUN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STATIC, ABILITY_NONE, ABILITY_VOLT_ABSORB},
// .innates = {ABILITY_MINUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {31, 0, 30, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DISCHARGE, MOVE_NASTY_PLOT, MOVE_AURORA_BEAM, MOVE_SUBSTITUTE
}

Pokefan Isabel3
{
.lvl = 0,
.species = SPECIES_PLUSLE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_STATIC, ABILITY_NONE, ABILITY_LIGHTNING_ROD},
// .innates = {ABILITY_PLUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {30, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_ENCORE, MOVE_NASTY_PLOT, MOVE_GRASS_KNOT
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUPER_FANG, MOVE_PROTECT, MOVE_TOXIC, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_MINUN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STATIC, ABILITY_NONE, ABILITY_VOLT_ABSORB},
// .innates = {ABILITY_MINUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DISCHARGE, MOVE_NASTY_PLOT, MOVE_HIDDEN_POWER, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SUPER_FANG, MOVE_PROTECT, MOVE_TOXIC, MOVE_VOLT_SWITCH
}

Pokefan Isabel4
{
.lvl = 0,
.species = SPECIES_PLUSLE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_STATIC, ABILITY_NONE, ABILITY_LIGHTNING_ROD},
// .innates = {ABILITY_PLUS, ABILITY_QUICK_FEET, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_NUZZLE, MOVE_NASTY_PLOT, MOVE_AURORA_BEAM
},
{
.lvl = 0,
.species = SPECIES_TOGEDEMARU,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_STURDY, ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ZING_ZAP, MOVE_FAKE_OUT, MOVE_IRON_HEAD, MOVE_SPIKY_SHIELD
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUPER_FANG, MOVE_PROTECT, MOVE_TOXIC, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_EMOLGA,
.heldItem = ITEM_FLYING_GEM,
.ability = 2, // ABILITY_STATIC, ABILITY_GLUTTONY, ABILITY_ELECTROCYTES},
// .innates = {ABILITY_PLUS, ABILITY_MOTOR_DRIVE, ABILITY_AERILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_THUNDER, MOVE_NASTY_PLOT, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FOCUS_BLAST, MOVE_SURF, MOVE_FAKE_OUT
}

-----
Pokefan Kaleb

{
.lvl = 0,
.species = SPECIES_ELECTABUZZ,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_SHORT_CIRCUIT, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_HYPER_AGGRESSIVE, ABILITY_MOTOR_DRIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER_PUNCH, MOVE_VOLT_SWITCH, MOVE_PSYCHIC, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_MANECTRIC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {128, 0, 44, 80, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_SNARL, MOVE_OVERHEAT, MOVE_PROTECT
}

-----
Youngster Timmy

{
.lvl = 0,
.species = SPECIES_FERROSEED,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_BULLETPROOF, ABILITY_FORT_KNOX},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LETS_ROLL, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 80, 0, 176, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_STEALTH_ROCK, MOVE_GYRO_BALL, MOVE_LEECH_SEED, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_DODUO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_EARLY_BIRD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_GULPIN,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LIQUID_OOZE, ABILITY_PICKUP, ABILITY_GOOEY},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_LIQUIFIED, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {152, 0, 172, 12, 172, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_STOCKPILE, MOVE_PAIN_SPLIT, MOVE_ENCORE, MOVE_SLUDGE_BOMB
}

-----
PKMN Trainer Brendan/May

-----
Collector Edwin1 (potential double with Guitarist Joseph)

{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_ENERGY_BALL, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_KNOCK_OFF, MOVE_LEAF_STORM, MOVE_SUCKER_PUNCH, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_DARK_GEM,
.ability = 1, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUCKER_PUNCH, MOVE_BRAVE_BIRD, MOVE_SUPERPOWER, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_ROCK_GEM,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_HYPER_VOICE, MOVE_POWER_GEM, MOVE_NASTY_PLOT
}

Collector Edwin2
{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RAIN_DANCE, MOVE_ICE_BEAM, MOVE_ENERGY_BALL, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_LEAF_BLADE, MOVE_SUCKER_PUNCH, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SUCKER_PUNCH, MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_HEAT_WAVE
},
{
.lvl = 1,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_HYPER_VOICE, MOVE_SUBSTITUTE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_FANG, MOVE_THUNDER_FANG, MOVE_RETURN, MOVE_CRUNCH
}

Collector Edwin3
{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SUNNY_DAY, MOVE_ICE_BEAM, MOVE_ENERGY_BALL, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LOW_KICK, MOVE_SOLAR_BLADE, MOVE_KNOCK_OFF, MOVE_GROWTH
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_TAUNT
},
{
.lvl = 1,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_HYPER_VOICE, MOVE_SUBSTITUTE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ICE_FANG, MOVE_THUNDER_FANG, MOVE_POISON_FANG, MOVE_CRUNCH
}

Collector Edwin4
{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SUNNY_DAY, MOVE_ICE_BEAM, MOVE_ENERGY_BALL, MOVE_SCALD
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LOW_KICK, MOVE_SOLAR_BLADE, MOVE_KNOCK_OFF, MOVE_GROWTH
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_BRAVE_BIRD, MOVE_PURSUIT, MOVE_SUPERPOWER
},
{
.lvl = 1,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_HYPER_VOICE, MOVE_SUBSTITUTE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_POISON_GEM,
.ability = 1, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_COIL, MOVE_RETURN, MOVE_CRUNCH
},
{
.lvl = 3,
.species = SPECIES_AUDINO, // Mega
.heldItem = ITEM_AUDINITE,
.ability = 0, // ABILITY_HEALER, ABILITY_HEALER, ABILITY_HEALER},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SERENE_GRACE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_MOONBLAST, MOVE_KNOCK_OFF, MOVE_HEAL_BELL, MOVE_RECOVER
}

-----
Guitarist Joseph (potential double with Collector Edwin)

{
.lvl = 1,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_DEADEYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_FIRE_FANG, MOVE_FACADE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_ELECTRODE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_VOLT_ABSORB, ABILITY_DOWNLOAD, ABILITY_MOMENTUM},
// .innates = {ABILITY_AFTERMATH, ABILITY_ELECTRIC_SURGE, ABILITY_SOUNDPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WILD_CHARGE, MOVE_EXPLOSION, MOVE_GIGA_IMPACT, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_MANECTRIC,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DISCHARGE, MOVE_SNARL, MOVE_OVERHEAT, MOVE_PROTECT
}

-----
Triathlete Alyssa (potential double with Psychic Edward)
{
.lvl = 0,
.species = SPECIES_MAGNETON,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_ANALYTIC, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CHARGE_BEAM, MOVE_IRON_DEFENSE, MOVE_REST, MOVE_FLASH_CANNON
},
{
.lvl = 1,
.species = SPECIES_KLANG,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_FULL_METAL_BODY, ABILITY_STEELWORKER, ABILITY_GALVANIZE},
// .innates = {ABILITY_PLUS, ABILITY_VOLT_ABSORB, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 120, 136}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_REST, MOVE_SLEEP_TALK, MOVE_GEAR_GRIND, MOVE_SHIFT_GEAR
},
{
.lvl = 5,
.species = SPECIES_MAGNEMITE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_ANALYTIC, ABILITY_FULL_METAL_BODY, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_FULL_METAL_BODY, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_HIDDEN_POWER, MOVE_THUNDERBOLT, MOVE_FLASH_CANNON
}

-----
Psychic Edward (potential double with Triathlete Alyssa)

{
.lvl = 0,
.species = SPECIES_ALAKAZAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HIDDEN_POWER, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SUBSTITUTE
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_PSYCHO_BOOST, MOVE_HYPER_FANG, MOVE_EARTHQUAKE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_XATU,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_FOREWARN, ABILITY_EARLY_BIRD, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_DREAMCATCHER, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_SHADOW_BALL
}

-----
Fisherman Dale

{
.lvl = 0,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 0, 144}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_SLUDGE_WAVE, MOVE_RAPID_SPIN, MOVE_TOXIC_SPIKES
},
{
.lvl = 0,
.species = SPECIES_WAILMER,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 252, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_REST, MOVE_SLEEP_TALK, MOVE_ROAR
},
{
.lvl = 5,
.species = SPECIES_BINACLE,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_PICKPOCKET, ABILITY_LIMBER, ABILITY_SAND_FORCE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SHELL_SMASH, MOVE_LIQUIDATION, MOVE_STONE_EDGE, MOVE_CROSS_CHOP
},
{
.lvl = 0,
.species = SPECIES_ALOMOMOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYDRATION, ABILITY_NATURAL_CURE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {8, 0, 252, 0, 248, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_WISH, MOVE_PROTECT, MOVE_MIRROR_COAT
}

====================
Trick House
====================

-House 1-

Lass Sally

{
.lvl = 0,
.species = SPECIES_VILEPLUME,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_CHLOROPLAST, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_REGENERATOR, ABILITY_GRASS_PELT, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_SLUDGE_BOMB, MOVE_STRENGTH_SAP
},
{
.lvl = 0,
.species = SPECIES_TORRACAT,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_MOODY, ABILITY_INTIMIDATE},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_OVERHEAT, MOVE_WILL_O_WISP, MOVE_TAUNT, MOVE_U_TURN
}

-----
Lass Robin

{
.lvl = 0,
.species = SPECIES_TALONFLAME,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FLARE_BLITZ, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_PRIMARINA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 0, 40, 44, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SUBSTITUTE, MOVE_CALM_MIND, MOVE_SCALD, MOVE_DRAINING_KISS
}

-----
Youngster Eddie

{
.lvl = 0,
.species = SPECIES_SWANNA,
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_ICE_BEAM, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_DECIDUEYE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SNIPER, ABILITY_KEEN_EDGE, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_OVERGROW, ABILITY_DEADEYE, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_LEAF_BLADE, MOVE_SPIRIT_SHACKLE, MOVE_HURRICANE, MOVE_SHADOW_SNEAK
}

-House 2- (Dynamo Badge)

School Kid Paul


{
.lvl = 0,
.species = SPECIES_SALAZZLE,
.heldItem = ITEM_POISON_GEM,
.ability = 0, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {8, 0, 0, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SLUDGE_WAVE, MOVE_DRAGON_PULSE, MOVE_NASTY_PLOT
},
{
.lvl = 1,
.species = SPECIES_AMOONGUSS,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS, MOVE_SPORE
},
{
.lvl = 3,
.species = SPECIES_SEADRA,
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_IMMUNITY, ABILITY_POISON_HEAL},
// .innates = {ABILITY_POISON_POINT, ABILITY_SNIPER, ABILITY_MEGA_LAUNCHER},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_AGILITY, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER
}

-----
School Kid Ted

{
.lvl = 0,
.species = SPECIES_GARDEVOIR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_MOONBLAST, MOVE_PSYSHOCK, MOVE_TRICK, MOVE_HEALING_WISH
},
{
.lvl = 1,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_SKILL_LINK},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
}

-----
School Kid Georgia

{
.lvl = 1,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SOFT_BOILED, MOVE_COSMIC_POWER, MOVE_STORED_POWER
},
{
.lvl = 0,
.species = SPECIES_BEAUTIFLY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SHIELD_DUST, ABILITY_COMPOUND_EYES, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_PIXILATE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HYPER_BEAM, MOVE_QUIVER_DANCE, MOVE_ROOST
}

-House 3- (Heat Badge)

Camper Justin

{
.lvl = 1,
.species = SPECIES_SLOWBRO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {248, 0, 96, 0, 164, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SCALD, MOVE_ICE_BEAM, MOVE_SLACK_OFF, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_KECLEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_SUCKER_PUNCH, MOVE_RETURN, MOVE_FIRE_PUNCH, MOVE_TRICK_ROOM
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH_ALOLAN,
.heldItem = ITEM_ICE_GEM,
.ability = 1, // ABILITY_SLUSH_RUSH, ABILITY_STAMINA, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_LETS_ROLL, ABILITY_TOUGH_CLAWS, ABILITY_IRON_BARBS},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_ICICLE_CRASH, MOVE_IRON_HEAD, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
}

-----
Picknicker Martha

{
.lvl = 0,
.species = SPECIES_MEOWSTIC_FEMALE,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_SHADOW_BALL, MOVE_SIGNAL_BEAM, MOVE_ENERGY_BALL
},
{
.lvl = 1,
.species = SPECIES_GOGOAT,
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_GRASS_PELT, ABILITY_VIOLENT_RUSH, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HORN_LEECH, MOVE_GRASSY_TERRAIN, MOVE_LEECH_SEED, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SOFT_BOILED, MOVE_CALM_MIND, MOVE_STEALTH_ROCK
}

-----
Hiker Alan

{
.lvl = 0,
.species = SPECIES_GIGALITH,
.heldItem = ITEM_PASSHO_BERRY,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SAND_STREAM, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_POWER_CORE, ABILITY_STURDY, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_DISCHARGE
},
{
.lvl = 1,
.species = SPECIES_MAROWAK,
.heldItem = ITEM_THICK_CLUB,
.ability = 0, // ABILITY_TECHNICIAN, ABILITY_STAMINA, ABILITY_SKILL_LINK},
// .innates = {ABILITY_BONE_ZONE, ABILITY_BATTLE_ARMOR, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BONEMERANG, MOVE_HEAD_SMASH, MOVE_DRAIN_PUNCH, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_POWER_GEM, MOVE_FLASH_CANNON, MOVE_EARTH_POWER, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_RHYDON,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_LIGHTNING_ROD, ABILITY_RECKLESS, ABILITY_FORT_KNOX},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_HEAD_SMASH, MOVE_FISSURE, MOVE_HORN_DRILL
}

-House 4- (Balance Badge, Player has Mega Stone now)

Black Belt Yuji


{
.lvl = 1,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FAKE_OUT, MOVE_KNOCK_OFF, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SCRAFTY,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOXIE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHED_SKIN, ABILITY_ROCK_HEAD, ABILITY_RECKLESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAIN_PUNCH, MOVE_BULK_UP, MOVE_REST, MOVE_KNOCK_OFF
}

-----
Battle Girl Cora

{
.lvl = 3,
.species = SPECIES_MEDICHAM, // Mega
.heldItem = ITEM_MEDICHAMITE,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_PURE_POWER, ABILITY_PURE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH, MOVE_FAKE_OUT, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {12, 244, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ACROBATICS, MOVE_HIGH_JUMP_KICK, MOVE_SWORDS_DANCE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_TOXICROAK,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FOCUS_BLAST, MOVE_SLUDGE_WAVE, MOVE_DARK_PULSE, MOVE_HYDRO_PUMP
}

-----
Battle Girl Paula

{
.lvl = 0,
.species = SPECIES_BRELOOM,
.heldItem = ITEM_TOXIC_ORB,
.ability = 0, // ABILITY_POISON_HEAL, ABILITY_PRECISE_FIST, ABILITY_LONG_REACH},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_TOXIC_BOOST, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SPORE, MOVE_BULLET_SEED, MOVE_FOCUS_PUNCH, MOVE_SUBSTITUTE
},
{
.lvl = 1,
.species = SPECIES_PANGORO,
.heldItem = ITEM_ROSELI_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HAMMER_ARM, MOVE_CRUNCH, MOVE_BULLET_PUNCH, MOVE_PARTING_SHOT
},
{
.lvl = 0,
.species = SPECIES_POLIWRATH,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_CLOSE_COMBAT, MOVE_DARKEST_LARIAT, MOVE_HYPNOSIS
}

-House 6- (Mind Badge)

Pokemon Ranger Sophia


{
.lvl = 0,
.species = SPECIES_LURANTIS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_KEEN_EDGE, ABILITY_CHLOROPLAST, ABILITY_CONTRARY},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_OPPORTUNIST, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 252, 8, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_LEAF_STORM, MOVE_SUPERPOWER, MOVE_DEFOG, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_ORICORIO_POM_POM,
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_LIGHTNING_ROD, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REVELATION_DANCE, MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_QUIVER_DANCE
},
{
.lvl = 1,
.species = SPECIES_MUDSDALE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_OWN_TEMPO, ABILITY_STRIKER, ABILITY_FORT_KNOX},
// .innates = {ABILITY_STAMINA, ABILITY_BATTLE_ARMOR, ABILITY_WATER_COMPACTION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 172, 0, 84, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_STRENGTH, MOVE_COUNTER, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_RAPIDASH,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_TURBOBLAZE, ABILITY_STRIKER},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_SPEED_FORCE, ABILITY_FLAME_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BLAZE_KICK, MOVE_WILD_CHARGE, MOVE_HIGH_HORSEPOWER, MOVE_HIGH_JUMP_KICK
}

-----
Pokemon Ranger Sebastian

{
.lvl = 3,
.species = SPECIES_SCIZOR,
.heldItem = ITEM_SCIZORITE,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_TOUGH_CLAWS, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 16, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BULLET_PUNCH, MOVE_SUPERPOWER, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_SLACK_OFF, MOVE_RAPID_SPIN, MOVE_ICE_SHARD
},
{
.lvl = 0,
.species = SPECIES_DUNSPARCE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SERENE_GRACE, ABILITY_SIMPLE, ABILITY_UNAWARE},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_RUN_AWAY, ABILITY_RATTLED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEADBUTT, MOVE_COIL, MOVE_GLARE, MOVE_ROOST
}

-----
Bird Keeper Benny

{
.lvl = 0,
.species = SPECIES_SWELLOW,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FACADE, MOVE_EXTREME_SPEED, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_XATU,
.heldItem = ITEM_PSYCHIC_GEM,
.ability = 0, // ABILITY_FOREWARN, ABILITY_EARLY_BIRD, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_DREAMCATCHER, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_PSYCHIC, MOVE_HEAT_WAVE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_FARFETCHD,
.heldItem = ITEM_LEEK,
.ability = 2, // ABILITY_SUPER_LUCK, ABILITY_FIGHT_SPIRIT, ABILITY_DEFIANT},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_LEAF_BLADE, MOVE_FIRST_IMPRESSION
},
{
.lvl = 0,
.species = SPECIES_SKARMORY,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_MIRROR_ARMOR, ABILITY_STURDY, ABILITY_LEAD_COAT},
// .innates = {ABILITY_GIANT_WINGS, ABILITY_FULL_METAL_BODY, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPIKES, MOVE_WHIRLWIND, MOVE_COUNTER, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_NOCTOWL,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_AERILATE, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_INSOMNIA, ABILITY_MAJESTIC_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_NIGHT_SHADE, MOVE_TOXIC, MOVE_ROOST, MOVE_DEFOG
}

-House 7- (Rain Badge)

Psychic Joshua (forced double with Hex Maniac Patricia)

{
.lvl = 1,
.species = SPECIES_ALAKAZAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AURA_SPHERE, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_MR_MIME,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 1, // ABILITY_FILTER, ABILITY_UNNERVE, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_SOUNDPROOF, ABILITY_HYPNOTIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DAZZLING_GLEAM, MOVE_PSYCHIC, MOVE_LIGHT_SCREEN, MOVE_REFLECT
},
{
.lvl = 0,
.species = SPECIES_DARMANITAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_PSYCHIC_MIND, ABILITY_ZEN_MODE},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_IMPENETRABLE, ABILITY_CLEAR_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_PSYCHIC, MOVE_SUBSTITUTE, MOVE_GRASS_KNOT
}

-----
Hex Maniac Patricia (forced double with Psychic Joshua)

{
.lvl = 1,
.species = SPECIES_BANETTE,
.heldItem = ITEM_GHOST_GEM,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RETURN, MOVE_PHANTOM_FORCE, MOVE_GUNK_SHOT, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_HYPER_VOICE, MOVE_SUBSTITUTE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_GOTHITELLE,
.heldItem = ITEM_WIKI_BERRY,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_DARK_PULSE, MOVE_PSYCHIC, MOVE_TAUNT, MOVE_HELPING_HAND
}

-----
Psychic Mariella (forced double with Gentleman Everatt)

{
.lvl = 0,
.species = SPECIES_STARMIE,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SPOTLIGHT, MOVE_HYDRO_PUMP, MOVE_PSYCHIC, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_CHIMECHO,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_LIMBER, ABILITY_NONE},
// .innates = {ABILITY_LEVITATE, ABILITY_DREAMCATCHER, ABILITY_LONG_REACH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_PSYCHIC, MOVE_HEAL_PULSE, MOVE_DISABLE, MOVE_TORMENT
},
{
.lvl = 1,
.species = SPECIES_EXEGGUTOR,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 1, // ABILITY_MAGIC_BOUNCE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_CHLOROPHYLL},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {244, 0, 40, 0, 224, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_SOLAR_BEAM, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED
}

-----
Gentleman Everatt (forced double with Psychic Mariella)

{
.lvl = 0,
.species = SPECIES_WOBBUFFET,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_BEHEEYEM,
.heldItem = ITEM_MENTAL_HERB,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION,
ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_ANALYTIC, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 0, 52, 204, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SKILL_SWAP, MOVE_PSYSHOCK, MOVE_PROTECT, MOVE_RECOVER
},
{
.lvl = 1,
.species = SPECIES_BRONZONG,
.heldItem = ITEM_PSYCHIC_GEM,
.ability = 2, // ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 96, 0, 160, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GYRO_BALL, MOVE_PSYCHIC, MOVE_PROTECT, MOVE_RECOVER
}

-----
Psychic Alexis (potential double with Psychic Alvaro)

{
.lvl = 3,
.species = SPECIES_GARDEVOIR, // Mega
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
//.innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
// Pre-Mega
// ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {240, 0, 16, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYCHIC, MOVE_CALM_MIND, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ORANGURU,
.heldItem = ITEM_FIGHTING_GEM,
.ability = 0, // ABILITY_FRIEND_GUARD, ABILITY_SAGE_POWER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_PSYCHIC_MIND, ABILITY_HEALER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 0, 252, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FOUL_PLAY, MOVE_DREAM_EATER, MOVE_YAWN, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_DAZZLING_GLEAM, MOVE_TRICK
}

-----
Psychic Alvaro (potential double with Psychic Alexis)

{
.lvl = 3,
.species = SPECIES_GALLADE, // Mega
.heldItem = ITEM_GALLADITE,
.ability = 0, // ABILITY_INTREPID_SWORD, ABILITY_INTREPID_SWORD,
ABILITY_INTREPID_SWORD},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_FATAL_PRECISION, ABILITY_INNER_FOCUS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SACRED_SWORD, MOVE_PSYCHO_CUT, MOVE_EXCALIBUR, MOVE_WIDE_GUARD
},
{
.lvl = 0,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_HYPER_FANG, MOVE_EARTHQUAKE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_REUNICLUS,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_OVERCOAT, ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_REGENERATOR, ABILITY_LIQUIFIED, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {152, 0, 36, 252, 68, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_FOCUS_BLAST, MOVE_PROTECT, MOVE_RECOVER
}

-House 8- (Post Game)

Cooltrainer Keira
{
.lvl = 0,
.species = SPECIES_GIGALITH,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SAND_STREAM, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_POWER_CORE, ABILITY_STURDY, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_POWER_GEM, MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_TOXIC
},
{
.lvl = 3,
.species = SPECIES_AGGRON, // Mega
.heldItem = ITEM_AGGRONITE,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_IMPENETRABLE},
// Pre-Mega
// ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},

.ivs = {31, 31, 31, 31, 31, 31},


.evs = {252, 56, 0, 0, 200, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEAVY_SLAM, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ZAP_CANNON, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_MAMOSWINE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_FANG, MOVE_ICE_SHARD, MOVE_FISSURE, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_WHIMSICOTT,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_PIXILATE, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {240, 0, 100, 0, 168, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SUBSTITUTE, MOVE_LEECH_SEED, MOVE_PROTECT, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_ROTOM_WASH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_WATER_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 104, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_VOLT_SWITCH, MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_SHADOW_BALL
}

Cooltrainer Vincent

{
.lvl = 0,
.species = SPECIES_SABLEYE, // Lagging Tail, Prankster, Trick
.heldItem = ITEM_LAGGING_TAIL,
.ability = 2, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WILL_O_WISP, MOVE_TRICK, MOVE_FOUL_PLAY, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_MIENSHAO, // Orb, Regenerator
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {100, 156, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_STONE_EDGE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SWANNA, // Water Gem, Majestic Bird, Tailwind
.heldItem = ITEM_WATER_GEM,
.ability = 0, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_HURRICANE, MOVE_ICE_BEAM, MOVE_TAILWIND
},
{
.lvl = 0,
.species = SPECIES_GLISCOR, // Poison Heal, Def Wall
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_TOXIC, MOVE_EARTHQUAKE, MOVE_ROOST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_VIKAVOLT, // Overcharge, Fast Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SPEED_BOOST, ABILITY_AERODYNAMICS, ABILITY_OVERCHARGE},
// .innates = {ABILITY_SWARM, ABILITY_LEVITATE, ABILITY_ELECTROCYTES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_MUD_SHOT
},
{
.lvl = 1,
.species = SPECIES_DARMANITAN, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_GORILLA_TACTICS, ABILITY_SHEER_FORCE, ABILITY_ZEN_MODE},
// .innates = {ABILITY_FLAME_BODY, ABILITY_IRON_FIST, ABILITY_TURBOBLAZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_U_TURN
}

Cooltrainer Leroy

{
.lvl = 0,
.species = SPECIES_SLURPUFF, // Sash, Unburden, Sticky Web
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_DRAIN_PUNCH, MOVE_FIRE_PUNCH, MOVE_STICKY_WEB
},
{
.lvl = 3,
.species = SPECIES_MAWILE, // Mega, Agility
.heldItem = ITEM_MAWILITE,
.ability = 2, // ABILITY_HUGE_POWER, ABILITY_HUGE_POWER, ABILITY_HUGE_POWER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_STRONG_JAW, ABILITY_MULTI_HEADED},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PLAY_ROUGH, MOVE_IRON_HEAD, MOVE_CRUNCH, MOVE_AGILITY
},
{
.lvl = 0,
.species = SPECIES_SALAMENCE, // Persim, Phyiscal + Fire Blast
.heldItem = ITEM_PERSIM_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_MOXIE},
// .innates = {ABILITY_OVERWHELM, ABILITY_ANGER_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_OUTRAGE, MOVE_DUAL_WINGBEAT, MOVE_HONE_CLAWS, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_CRAWDAUNT, // Orb, Adaptability, Swords Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_AGGRESSIVE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRABHAMMER, MOVE_WICKED_BLOW, MOVE_CLOSE_COMBAT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z, // Bulky Shell Bell, Zap Cannon + Recover
.heldItem = ITEM_SHELL_BELL,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_ZAP_CANNON, MOVE_HYPER_BEAM
},
{
.lvl = 1,
.species = SPECIES_HERACROSS, // SpDef Fast Vest, Moxie
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SKILL_LINK, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_BATTLE_ARMOR, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 156, 0, 0, 100, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GUILLOTINE, MOVE_CLOSE_COMBAT, MOVE_EARTHQUAKE, MOVE_STONE_EDGE
}

====================
Route 103 East (Optional)
====================

Aroma Lady Daisy

{
.lvl = 0,
.species = SPECIES_SUNFLORA,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_GRASSY_SURGE, ABILITY_DROUGHT},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER, ABILITY_EARLY_BIRD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WEATHER_BALL, MOVE_SOLAR_BEAM, MOVE_EARTH_POWER, MOVE_GROWTH
},
{
.lvl = 3,
.species = SPECIES_CHERRIM,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_FLOWER_GIFT, ABILITY_NONE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_PLAY_ROUGH, MOVE_GROWTH, MOVE_WEATHER_BALL, MOVE_SOLAR_BLADE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 240, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPIKES, MOVE_GRASS_KNOT, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_GRASS_GEM,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STRENGTH_SAP, MOVE_QUIVER_DANCE, MOVE_GIGA_DRAIN, MOVE_MOONBLAST
},
{
.lvl = 0,
.species = SPECIES_LILLIGANT,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NATURAL_CURE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_AROMATHERAPY, MOVE_GIGA_DRAIN, MOVE_DRAGON_TAIL, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_LILLIGANT,
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_SOLAR_POWER, ABILITY_LEAF_GUARD, ABILITY_CHLOROPLAST},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NATURAL_CURE, ABILITY_OVERGROW},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_GIGA_DRAIN, MOVE_DRAINING_KISS, MOVE_EARTH_POWER, MOVE_QUIVER_DANCE
}

-----
Twins Amy & Liv1
{
.lvl = 1,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FIRE_BLAST, MOVE_SOFT_BOILED, MOVE_COSMIC_POWER, MOVE_FOLLOW_ME
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM, MOVE_PROTECT, MOVE_COTTON_SPORE
},
{
.lvl = 0,
.species = SPECIES_MAWILE,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_PLAY_ROUGH, MOVE_IRON_HEAD, MOVE_SUCKER_PUNCH, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_WHIMSICOTT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_PIXILATE, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 124, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_HELPING_HAND, MOVE_GIGA_DRAIN, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_TOGEKISS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_AIR_SLASH, MOVE_DAZZLING_GLEAM, MOVE_FIRE_BLAST, MOVE_AURA_SPHERE
}

Twins Amy & Liv2


{
.lvl = 1,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SOFT_BOILED, MOVE_COSMIC_POWER, MOVE_FOLLOW_ME
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM, MOVE_PROTECT, MOVE_THIEF
},
{
.lvl = 3,
.species = SPECIES_MAWILE, // Mega
.heldItem = ITEM_MAWILITE,
.ability = 2, // ABILITY_HUGE_POWER, ABILITY_HUGE_POWER, ABILITY_HUGE_POWER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_STRONG_JAW, ABILITY_MULTI_HEADED},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_IRON_HEAD, MOVE_SUCKER_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_WHIMSICOTT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_PIXILATE, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 124, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_HELPING_HAND, MOVE_GIGA_DRAIN, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_TOGEKISS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_AIR_SLASH, MOVE_DAZZLING_GLEAM, MOVE_FIRE_BLAST, MOVE_AURA_SPHERE
}

Twins Amy & Liv3


{
.lvl = 1,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SOFT_BOILED, MOVE_COSMIC_POWER, MOVE_FOLLOW_ME
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_BELLY_DRUM, MOVE_PROTECT, MOVE_DRAIN_PUNCH
},
{
.lvl = 3,
.species = SPECIES_MAWILE, // Mega
.heldItem = ITEM_MAWILITE,
.ability = 1, // ABILITY_HUGE_POWER, ABILITY_HUGE_POWER, ABILITY_HUGE_POWER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_STRONG_JAW, ABILITY_MULTI_HEADED},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {92, 252, 0, 0, 0, 164}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_SWORDS_DANCE, MOVE_SUCKER_PUNCH, MOVE_THUNDER_FANG
},
{
.lvl = 0,
.species = SPECIES_WHIMSICOTT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_PIXILATE, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 124, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_HELPING_HAND, MOVE_GIGA_DRAIN, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_TOGEKISS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_AIR_SLASH, MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_AURA_SPHERE
}

Twins Amy & Liv4


{
.lvl = 1,
.species = SPECIES_CLEFABLE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SOFT_BOILED, MOVE_COSMIC_POWER, MOVE_FOLLOW_ME
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_STICKY_WEB, MOVE_YAWN, MOVE_MAGIC_COAT, MOVE_MISTY_EXPLOSION
},
{
.lvl = 3,
.species = SPECIES_MAWILE, // Mega
.heldItem = ITEM_MAWILITE,
.ability = 1, // ABILITY_HUGE_POWER, ABILITY_HUGE_POWER, ABILITY_HUGE_POWER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_STRONG_JAW, ABILITY_MULTI_HEADED},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PLAY_ROUGH, MOVE_SWORDS_DANCE, MOVE_CRUNCH, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_KLEFKI,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_NONE, ABILITY_MAGICIAN},
// .innates = {ABILITY_PRANKSTER, ABILITY_FULL_METAL_BODY, ABILITY_IRON_BARBS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_SPIKES, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {240, 0, 4, 252, 0, 12}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_TOGEKISS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AIR_SLASH, MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_AURA_SPHERE
}

-----
Pokefan Miguel1

{
.lvl = 1,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_THUNDER_WAVE
},
{
.lvl = 5,
.species = SPECIES_MEOWTH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_FAKE_OUT, MOVE_FEINT, MOVE_WATER_PULSE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PURUGLY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_DEFIANT, ABILITY_MOXIE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_FUR_COAT, ABILITY_THICK_FAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_BODY_SLAM, MOVE_PLAY_ROUGH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN,
.heldItem = ITEM_DARK_GEM,
.ability = 0, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_THUNDERBOLT, MOVE_PARTING_SHOT, MOVE_NASTY_PLOT
}

Pokefan Miguel2
{
.lvl = 1,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PURUGLY,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_DEFIANT, ABILITY_MOXIE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_FUR_COAT, ABILITY_THICK_FAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_BODY_SLAM, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_THUNDERBOLT, MOVE_PARTING_SHOT, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_HIDDEN_POWER, MOVE_TAUNT
},
{
.lvl = 3,
.species = SPECIES_AUDINO, // Mega
.heldItem = ITEM_AUDINITE,
.ability = 0, // ABILITY_HEALER, ABILITY_HEALER, ABILITY_HEALER},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_MOONBLAST, MOVE_TOXIC, MOVE_HEAL_BELL, MOVE_RECOVER
}

Pokefan Miguel3
{
.lvl = 1,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_SILK_SCARF,
.ability = 2, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_CHARGE, MOVE_EARTHQUAKE, MOVE_HEAD_SMASH, MOVE_WILD_CHARGE
},
{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SNARL, MOVE_SHOCK_WAVE, MOVE_PARTING_SHOT, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_HIDDEN_POWER, MOVE_WILL_O_WISP
},
{
.lvl = 3,
.species = SPECIES_AUDINO, // Mega
.heldItem = ITEM_AUDINITE,
.ability = 0, // ABILITY_HEALER, ABILITY_HEALER, ABILITY_HEALER},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_MOONBLAST, MOVE_KNOCK_OFF, MOVE_HEAL_BELL, MOVE_RECOVER
}

Pokefan Miguel4
{
.lvl = 1,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_SILK_SCARF,
.ability = 2, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_IMPACT, MOVE_EARTHQUAKE, MOVE_THROAT_CHOP, MOVE_WILD_CHARGE
},
{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SNARL, MOVE_SHOCK_WAVE, MOVE_PARTING_SHOT, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_HIDDEN_POWER, MOVE_WILL_O_WISP
},
{
.lvl = 3,
.species = SPECIES_AUDINO, // Mega
.heldItem = ITEM_AUDINITE,
.ability = 0, // ABILITY_HEALER, ABILITY_HEALER, ABILITY_HEALER},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_MOONBLAST, MOVE_TOXIC, MOVE_HEAL_BELL, MOVE_RECOVER
}

-----
Fisherman Andrew

{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_AIR_SLASH, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_WHISCASH,
.heldItem = ITEM_RINDO_BERRY,
.ability = 2, // ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_GALVANIZE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_ZEN_HEADBUTT, MOVE_FISSURE, MOVE_DRAGON_DANCE
},
{
.lvl = 5,
.species = SPECIES_SEADRA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_IMMUNITY, ABILITY_POISON_HEAL},
// .innates = {ABILITY_POISON_POINT, ABILITY_SNIPER, ABILITY_MEGA_LAUNCHER},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_AGILITY, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 1, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SPIKES, MOVE_RETURN, MOVE_THUNDER_WAVE, MOVE_EXPLOSION
},
{
.lvl = 3,
.species = SPECIES_WARTORTLE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_RAIN_DISH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {176, 0, 0, 252, 0, 80}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SHELL_SMASH, MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WEATHER_BALL, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN, MOVE_PROTECT
}

-----

-After Cut-

-----
Black Belt Rhett (potential double with Guitarist Marcos)

{
.lvl = 0,
.species = SPECIES_SAWK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GUTS, ABILITY_TECHNICIAN, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_LIMBER, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF, MOVE_POISON_JAB, MOVE_BULK_UP,
},
{
.lvl = 1,
.species = SPECIES_PRIMEAPE,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_FATAL_PRECISION, ABILITY_GORILLA_TACTICS, ABILITY_NO_GUARD},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_STONE_EDGE, MOVE_U_TURN, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_PASSIMIAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_RECEIVER, ABILITY_SAGE_POWER, ABILITY_NONE},
// .innates = {ABILITY_HARVEST, ABILITY_AVENGER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_EARTHQUAKE, MOVE_U_TURN, MOVE_GUNK_SHOT
}
-----
Guitarist Marcos (potential double with Black Belt Rhett)

{
.lvl = 1,
.species = SPECIES_ELECTABUZZ,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_SHORT_CIRCUIT, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_HYPER_AGGRESSIVE, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER_PUNCH, MOVE_VOLT_SWITCH, MOVE_PSYCHIC, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 31, 31, 30, 30, 30}, // Fighting
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ, MOVE_HIDDEN_POWER, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_MOTHIM,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_OVERCOAT, ABILITY_LOOTER, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_U_TURN, MOVE_AIR_SLASH, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL
}

-----

-After Surf-

-----
Swimmer Isabelle (potential double with Swimmer Pete)

{
.lvl = 0,
.species = SPECIES_TOXAPEX,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HAZE, MOVE_TOXIC, MOVE_RECOVER
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_WATER_GEM,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {80, 0, 0, 252, 0, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_ALOMOMOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NATURAL_CURE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {8, 0, 252, 0, 248, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_WISH, MOVE_PROTECT, MOVE_MIRROR_COAT
}

-----
Swimmer Pete (potential double with Swimmer Isabelle)

{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_PSYCHIC
},
{
.lvl = 3,
.species = SPECIES_BLASTOISE, // Mega
.heldItem = ITEM_BLASTOISINITE,
.ability = 0, // ABILITY_ARTILLERY, ABILITY_ARTILLERY, ABILITY_ARTILLERY},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_RAPID_SPIN, MOVE_DARK_PULSE, MOVE_AURA_SPHERE, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_WISHIWASHI,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SCHOOLING, ABILITY_SCHOOLING, ABILITY_SCHOOLING},
// .innates = {ABILITY_WATER_VEIL, ABILITY_REGENERATOR, ABILITY_MULTISCALE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_U_TURN, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 1,
.species = SPECIES_KINGLER,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_TECHNICIAN, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRABHAMMER, MOVE_HAMMER_ARM, MOVE_X_SCISSOR, MOVE_HIGH_HORSEPOWER
},
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_EARTH_POWER, MOVE_RECOVER, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_SEAKING,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_THROAT_CHOP, MOVE_POISON_JAB, MOVE_MEGAHORN
}

====================
Mauville City
====================

PKMN Trainer Wally

====================
Mauville Gym
====================

Battle Girl Vivian (potential double with Guitarist Kirk)


{
.lvl = 1,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_TERRAIN_EXTENDER,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_THUNDER_PUNCH, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH
},
{
.lvl = 0,
.species = SPECIES_HITMONTOP,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 0, // ABILITY_STEADFAST, ABILITY_FIGHT_SPIRIT, ABILITY_CONTRARY},
// .innates = {ABILITY_TECHNICIAN, ABILITY_INTIMIDATE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 208, 0, 0, 48, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_FAKE_OUT, MOVE_CLOSE_COMBAT, MOVE_WIDE_GUARD, MOVE_FEINT
}

-----
Guitarist Kirk (potential double with Battle Girl Vivian)

{
.lvl = 1,
.species = SPECIES_EELEKTROSS,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PREDATOR, ABILITY_HYDRATE, ABILITY_SWIFT_SWIM},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_LEVITATE, ABILITY_AQUATIC},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_GIGA_DRAIN, MOVE_FLAMETHROWER, MOVE_CRUSH_CLAW
},
{
.lvl = 0,
.species = SPECIES_ELECTRODE,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_VOLT_ABSORB, ABILITY_DOWNLOAD, ABILITY_MOMENTUM},
// .innates = {ABILITY_AFTERMATH, ABILITY_ELECTRIC_SURGE, ABILITY_SOUNDPROOF},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_LIGHT_SCREEN, MOVE_REFLECT, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_VOLT_TACKLE, MOVE_HIDDEN_POWER, MOVE_BLAZE_KICK, MOVE_JUMP_KICK
}

-----
Youngster Ben

{
.lvl = 0,
.species = SPECIES_ROTOM,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_CURSED_BODY, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 8, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DEFOG, MOVE_VOLT_SWITCH, MOVE_WILL_O_WISP, MOVE_HEX
},
{
.lvl = 1,
.species = SPECIES_STUNFISK,
.heldItem = ITEM_SHUCA_BERRY,
.ability = 1, // ABILITY_ARENA_TRAP, ABILITY_STATIC, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_UNAWARE, ABILITY_AMPHIBIOUS, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MUDDY_WATER, MOVE_SCALD, MOVE_STEALTH_ROCK, MOVE_DISCHARGE
},
{
.lvl = 0,
.species = SPECIES_TOGEDEMARU,
.heldItem = ITEM_SHELL_BELL,
.ability = 0, // ABILITY_STURDY, ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKY_SHIELD, MOVE_ENDEAVOR, MOVE_TOXIC, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_EMOLGA,
.heldItem = ITEM_FLYING_GEM,
.ability = 2, // ABILITY_STATIC, ABILITY_GLUTTONY, ABILITY_ELECTROCYTES},
// .innates = {ABILITY_PLUS, ABILITY_MOTOR_DRIVE, ABILITY_AERILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_THUNDER, MOVE_NASTY_PLOT, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_PIKACHU,
.heldItem = ITEM_LIGHT_BALL,
.ability = 2, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_VOLT_TACKLE, MOVE_EXTREME_SPEED, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_CHARJABUG,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHELL_ARMOR, ABILITY_GALVANIZE, ABILITY_NONE},
// .innates = {ABILITY_SWARM, ABILITY_BATTERY, ABILITY_MINUS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STICKY_WEB, MOVE_SKITTER_SMACK, MOVE_VOLT_SWITCH, MOVE_THUNDER_WAVE
}

-----
Bug Maniac Angelo (potential double with Guitarist Shawn)

{
.lvl = 0,
.species = SPECIES_ILLUMISE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_PIXILATE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_NOCTURNAL, ABILITY_CUTE_CHARM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUNNY_DAY, MOVE_DAZZLING_GLEAM, MOVE_THUNDER_WAVE, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_VOLBEAT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_GALVANIZE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_ILLUMINATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_TAIL_GLOW, MOVE_BUG_BUZZ, MOVE_QUICK_ATTACK, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_AIR_BALLOON,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STEALTH_ROCK, MOVE_FISSURE, MOVE_STONE_EDGE, MOVE_BODY_SLAM
}

-----
Guitarist Shawn (potential double with Bug Maniac Angelo)

{
.lvl = 0,
.species = SPECIES_ROTOM_FAN, // Doubles
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 0, // ABILITY_VOLT_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_AIR_BLOWER, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 208, 0, 0, 48}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_VOLT_SWITCH, MOVE_AIR_SLASH, MOVE_WILL_O_WISP, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_RAICHU, // Doubles
.heldItem = ITEM_LIGHT_BALL,
.ability = 2, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_VOLT_SWITCH, MOVE_FOCUS_BLAST, MOVE_ENCORE, MOVE_FAKE_OUT
},
{
.lvl = 1,
.species = SPECIES_HELIOLISK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_LIGHTNING_ROD, ABILITY_PLUS, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_DRY_SKIN, ABILITY_ELECTROCYTES, ABILITY_SAND_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_VOLT_SWITCH, MOVE_GRASS_KNOT, MOVE_FOCUS_BLAST
}

-----
Leader Wattson
====================
Route 110 (Cycling Road)
====================

Psychic Jaclyn

{
.lvl = 1,
.species = SPECIES_DUOSION,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_OVERCOAT, ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_REGENERATOR, ABILITY_LIQUIFIED, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_PSYSHOCK, MOVE_SIGNAL_BEAM, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_KADABRA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_COUNTER, MOVE_HYPNOSIS, MOVE_DAZZLING_GLEAM
},
{
.lvl = 0,
.species = SPECIES_CLAYDOL,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_SOUL_LINKER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_LEVITATE, ABILITY_ANCIENT_IDOL, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 104, 0, 152, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_EARTH_POWER, MOVE_PSYCHIC, MOVE_STEALTH_ROCK, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_GOTHITELLE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_CONFIDE, MOVE_TAUNT, MOVE_REST, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_HYPNO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_MAGIC_BOUNCE, ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_HYPNOTIST, ABILITY_DREAMCATCHER, ABILITY_INSOMNIA},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FUTURE_SIGHT, MOVE_SHADOW_BALL, MOVE_HYPNOSIS, MOVE_FOCUS_BLAST
},
{
.lvl = 10,
.species = SPECIES_UNOWN,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_LEVITATE, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 30, 30, 30}, // Fighting
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HIDDEN_POWER, MOVE_NONE, MOVE_NONE, MOVE_NONE
}

-----
Triathlete Abigail1

{
.lvl = 1,
.species = SPECIES_JOLTEON,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER, MOVE_EXTREME_SPEED, MOVE_VOLT_SWITCH, MOVE_AURORA_BEAM
},
{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 4, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_BLAZIKEN,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_SWORDS_DANCE, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_PSYCHIC, MOVE_DETECT
},
{
.lvl = 0,
.species = SPECIES_FERALIGATR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_UNBURDEN, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_LIMBER, ABILITY_RECKLESS, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_JAB, MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_BULK_UP
}

Triathlete Abigail2
{
.lvl = 1,
.species = SPECIES_JOLTEON,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER, MOVE_EXTREME_SPEED, MOVE_VOLT_SWITCH, MOVE_AURORA_BEAM
},
{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_BLAZIKEN, // Mega
.heldItem = ITEM_BLAZIKENITE,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
// Pre-Mega
// ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_CLOSE_COMBAT, MOVE_STONE_EDGE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_PSYCHIC, MOVE_DETECT
},
{
.lvl = 0,
.species = SPECIES_FERALIGATR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_LIMBER, ABILITY_RECKLESS, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_BLAZE_KICK
}

Triathlete Abigail3
{
.lvl = 1,
.species = SPECIES_JOLTEON,
.heldItem = ITEM_TERRAIN_EXTENDER,
.ability = 2, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER, MOVE_EXTREME_SPEED, MOVE_VOLT_SWITCH, MOVE_AURORA_BEAM
},
{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_MAGNET,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_BLAZIKEN, // Mega
.heldItem = ITEM_BLAZIKENITE,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
// Pre-Mega
// ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_LOW_KICK, MOVE_STONE_EDGE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_U_TURN, MOVE_GIGA_DRAIN
},
{
.lvl = 0,
.species = SPECIES_FERALIGATR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_LIMBER, ABILITY_RECKLESS, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_BLAZE_KICK
}

Triathlete Abigail4
{
.lvl = 1,
.species = SPECIES_JOLTEON,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_THUNDER, MOVE_EXTREME_SPEED, MOVE_VOLT_SWITCH, MOVE_AURORA_BEAM
},
{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_IRON_DEFENSE, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_BLAZIKEN, // Mega
.heldItem = ITEM_BLAZIKENITE,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
// Pre-Mega
// ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BLAZE_KICK, MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ANCIENT_POWER, MOVE_AIR_SLASH, MOVE_PROTECT, MOVE_GIGA_DRAIN
},
{
.lvl = 0,
.species = SPECIES_FERALIGATR,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_LIMBER, ABILITY_RECKLESS, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_CURSE
}

-----
Triathlete Anthony

{
.lvl = 1,
.species = SPECIES_MAGNETON,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_ANALYTIC, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CHARGE_BEAM, MOVE_IRON_DEFENSE, MOVE_REST, MOVE_FLASH_CANNON
},
{
.lvl = 5,
.species = SPECIES_CHARJABUG,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHELL_ARMOR, ABILITY_GALVANIZE, ABILITY_NONE},
// .innates = {ABILITY_SWARM, ABILITY_BATTERY, ABILITY_MINUS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STICKY_WEB, MOVE_SKITTER_SMACK, MOVE_VOLT_SWITCH, MOVE_THUNDER_WAVE
}

-----
Triathlete Benjamin1

{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 2, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_TAIL_GLOW, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER, MOVE_PARABOLIC_CHARGE
},
{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDERBOLT, MOVE_SURF, MOVE_NASTY_PLOT, MOVE_FAKE_OUT
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {96, 252, 0, 0, 36, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ACROBATICS, MOVE_HIGH_JUMP_KICK, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_ORICORIO_POM_POM,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_LIGHTNING_ROD, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REVELATION_DANCE, MOVE_HURRICANE, MOVE_ROOST, MOVE_CALM_MIND
}

Triathlete Benjamin2
{
.lvl = 0,
.species = SPECIES_AMPHAROS, // Mega
.heldItem = ITEM_AMPHAROSITE,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
// Pre-Mega
// ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 136, 0, 124, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_COTTON_GUARD, MOVE_DRAGON_PULSE, MOVE_EERIE_IMPULSE, MOVE_REST
},
{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_LIGHT_BALL,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ELECTRO_BALL, MOVE_AURORA_BEAM, MOVE_AGILITY, MOVE_VOLT_SWITCH
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_AIR_BALLOON,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_FIRE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {96, 252, 0, 0, 36, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ACROBATICS, MOVE_HIGH_JUMP_KICK, MOVE_SWORDS_DANCE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_TERRAIN_EXTENDER,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_ORICORIO_POM_POM,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_LIGHTNING_ROD, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_HURRICANE, MOVE_ROOST, MOVE_CALM_MIND
}

Triathlete Benjamin3
{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_COTTON_GUARD, MOVE_DRAGON_PULSE, MOVE_EERIE_IMPULSE,
MOVE_PARABOLIC_CHARGE
},
{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_LIGHT_BALL,
.ability = 2, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_VOLT_TACKLE, MOVE_EXTREME_SPEED, MOVE_NUZZLE, MOVE_VOLT_SWITCH
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_AIR_BALLOON,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STEALTH_ROCK, MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_POWER_HERB,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 48, 0, 0, 208}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SKY_ATTACK, MOVE_HIGH_JUMP_KICK, MOVE_FEATHER_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_MAGNET,
.ability = 1, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_ORICORIO_POM_POM,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_LIGHTNING_ROD, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAUNT, MOVE_HURRICANE, MOVE_ROOST, MOVE_TOXIC
}

Triathlete Benjamin4
{
.lvl = 0,
.species = SPECIES_AMPHAROS, // Mega
.heldItem = ITEM_AMPHAROSITE,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
// Pre-Mega
// ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 252, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER, MOVE_DRAGON_PULSE, MOVE_FOCUS_BLAST, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_LIGHT_BALL,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FOCUS_BLAST, MOVE_SURF, MOVE_FAKE_OUT
},
{
.lvl = 1,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_STONE_EDGE, MOVE_FIRE_PUNCH, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 48, 0, 0, 208}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_PUNCH, MOVE_HIGH_JUMP_KICK, MOVE_POISON_JAB, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_ORICORIO_POM_POM,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_LIGHTNING_ROD, ABILITY_FLOCK},
.ivs = {31, 31, 31, 30, 30, 30}, // Fighting
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REVELATION_DANCE, MOVE_HURRICANE, MOVE_HIDDEN_POWER, MOVE_U_TURN
}

-----
Triathlete Jasmin

{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_QUICK_ATTACK, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 1,
.species = SPECIES_KLANG,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_FULL_METAL_BODY, ABILITY_STEELWORKER, ABILITY_GALVANIZE},
// .innates = {ABILITY_PLUS, ABILITY_VOLT_ABSORB, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 120, 136}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_REST, MOVE_DISCHARGE, MOVE_GEAR_GRIND, MOVE_SHIFT_GEAR
},
{
.lvl = 0,
.species = SPECIES_HELIOLISK,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_LIGHTNING_ROD, ABILITY_PLUS, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_DRY_SKIN, ABILITY_ELECTROCYTES, ABILITY_SAND_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PARABOLIC_CHARGE, MOVE_VOLT_SWITCH, MOVE_GRASS_KNOT, MOVE_FOCUS_BLAST
}

-----
Triathlete Jacob

{
.lvl = 0,
.species = SPECIES_ARCANINE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FLARE_BLITZ, MOVE_JAW_LOCK, MOVE_WILL_O_WISP, MOVE_MORNING_SUN
},
{
.lvl = 1,
.species = SPECIES_LYCANROC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_OPPORTUNIST, ABILITY_SAND_RUSH, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_DRILL_RUN, MOVE_CLOSE_COMBAT, MOVE_ACCELEROCK
}

-----

====================
Route 117 (Optional)
====================

Triathlete Dylan1

{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_U_TURN, MOVE_GIGA_DRAIN
},
{
.lvl = 1,
.species = SPECIES_DODRIO,
.heldItem = ITEM_NORMAL_GEM,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_DRILL_RUN, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK, MOVE_FISSURE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WILD_CHARGE, MOVE_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE
}

Triathlete Dylan2
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_U_TURN, MOVE_GIGA_DRAIN
},
{
.lvl = 1,
.species = SPECIES_DODRIO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_STONE_EDGE, MOVE_MEMENTO, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WILD_CHARGE, MOVE_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE
}

Triathlete Dylan3
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LEECH_LIFE, MOVE_DUAL_WINGBEAT, MOVE_U_TURN, MOVE_NIGHT_SLASH
},
{
.lvl = 1,
.species = SPECIES_DODRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SUCKER_PUNCH, MOVE_REVERSAL, MOVE_SLUDGE_WAVE, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_BLAZE_KICK, MOVE_HIDDEN_POWER
}
Triathlete Dylan4
{
.lvl = 0,
.species = SPECIES_YANMEGA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LEECH_LIFE, MOVE_WING_ATTACK, MOVE_U_TURN, MOVE_NIGHT_SLASH
},
{
.lvl = 1,
.species = SPECIES_DODRIO,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_QUICK_ATTACK, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SUCKER_PUNCH, MOVE_REVERSAL, MOVE_SLUDGE_WAVE, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_BLAZE_KICK, MOVE_HIDDEN_POWER
}

-----
Sr. and Jr. Anna & Meg1

{
.lvl = 1,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_PROTECTIVE_PADS,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Doubles
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {36, 244, 0, 0, 228, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_PROTECT, MOVE_CLEAR_SMOG, MOVE_RAGE_POWDER, MOVE_SPORE
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY, // Doubles
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AFTER_YOU, MOVE_RETURN, MOVE_HIGH_JUMP_KICK, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_DITTO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_LIMBER, ABILITY_IMPOSTER},
// .innates = {ABILITY_LIQUIFIED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLEEP_POWDER, MOVE_RAGE_POWDER, MOVE_ENCORE, MOVE_PROTECT
}

Sr. and Jr. Anna & Meg2


{
.lvl = 1,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Doubles
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAIN_PUNCH, MOVE_WIDE_GUARD, MOVE_MACH_PUNCH, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 200, 0, 56, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_PROTECT, MOVE_SLUDGE_BOMB, MOVE_RAGE_POWDER, MOVE_SPORE
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY, // Mega
.heldItem = ITEM_LOPUNNITE,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_SCRAPPY, ABILITY_SCRAPPY},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_MEGA_KICK, MOVE_TRIPLE_KICK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_DITTO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_LIMBER, ABILITY_IMPOSTER},
// .innates = {ABILITY_LIQUIFIED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_GRASS_GEM,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SEED_BOMB, MOVE_RETURN, MOVE_SLEEP_POWDER, MOVE_STRENGTH_SAP
}

Sr. and Jr. Anna & Meg3


{
.lvl = 1,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Doubles
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {104, 0, 252, 0, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_PROTECT, MOVE_MACH_PUNCH, MOVE_FACADE
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 200, 0, 56, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_PROTECT, MOVE_SLUDGE_BOMB, MOVE_RAGE_POWDER, MOVE_SPORE
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY, // Mega
.heldItem = ITEM_LOPUNNITE,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_SCRAPPY, ABILITY_SCRAPPY},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_MEGA_KICK, MOVE_TRIPLE_KICK, MOVE_AFTER_YOU
},
{
.lvl = 0,
.species = SPECIES_DITTO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_LIMBER, ABILITY_IMPOSTER},
// .innates = {ABILITY_LIQUIFIED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SEED_BOMB, MOVE_RETURN, MOVE_SLEEP_POWDER, MOVE_STRENGTH_SAP
}

Sr. and Jr. Anna & Meg4


{
.lvl = 1,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Doubles
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {104, 0, 252, 0, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_PROTECT, MOVE_MACH_PUNCH, MOVE_FACADE
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 200, 0, 56, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_PROTECT, MOVE_SLUDGE_BOMB, MOVE_RAGE_POWDER, MOVE_SPORE
},
{
.lvl = 0,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_LUCARIONITE,
.ability = 1, // ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PRECISE_FIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLASH_CANNON, MOVE_FOCUS_BLAST, MOVE_NASTY_PLOT, MOVE_VACUUM_WAVE
},
{
.lvl = 0,
.species = SPECIES_DITTO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_LIMBER, ABILITY_IMPOSTER},
// .innates = {ABILITY_LIQUIFIED, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_TRANSFORM, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_ROOST, MOVE_THUNDER_WAVE
}

-----
Pokemon Breeder Isaac1
{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STONE_EDGE, MOVE_WOOD_HAMMER, MOVE_SUCKER_PUNCH, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_EEVEE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_ADAPTABILITY, ABILITY_UNAWARE},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 52, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_WISH, MOVE_RETURN, MOVE_PROTECT, MOVE_BATON_PASS
},
{
.lvl = 0,
.species = SPECIES_LAMPENT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_SHADOW_BALL, MOVE_ENERGY_BALL, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_AIR_SLASH, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_ZWEILOUS,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 2, // ABILITY_HUSTLE, ABILITY_SHEER_FORCE, ABILITY_MOODY},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GLUTTONY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {144, 0, 0, 252, 0, 112}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DARK_PULSE, MOVE_PROTECT, MOVE_DRAGON_PULSE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 12, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_KNOCK_OFF, MOVE_EARTHQUAKE
}

Pokemon Breeder Isaac2


{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_WOOD_HAMMER, MOVE_SUCKER_PUNCH, MOVE_CURSE
},
{
.lvl = 0,
.species = SPECIES_EEVEE,
.heldItem = ITEM_NORMAL_GEM,
.ability = 1, // ABILITY_PRANKSTER, ABILITY_ADAPTABILITY, ABILITY_UNAWARE},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WISH, MOVE_HYPER_VOICE, MOVE_PROTECT, MOVE_HEAL_BELL
},
{
.lvl = 0,
.species = SPECIES_CHANDELURE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_LEVITATE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_SHADOW_BALL, MOVE_ENERGY_BALL, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 36, 0, 220, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_HAZE, MOVE_TOXIC, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON,
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 244, 32, 232}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_DRACO_METEOR, MOVE_FIRE_BLAST, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_KNOCK_OFF, MOVE_SLEEP_POWDER
}

Pokemon Breeder Isaac3


{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_WOOD_HAMMER, MOVE_LOW_KICK, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_EEVEE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PRANKSTER, ABILITY_ADAPTABILITY, ABILITY_UNAWARE},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXTREME_SPEED, MOVE_DOUBLE_EDGE, MOVE_BITE, MOVE_IRON_TAIL
},
{
.lvl = 0,
.species = SPECIES_CHANDELURE,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_LEVITATE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_HEX, MOVE_WILL_O_WISP, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 40, 216, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HURRICANE, MOVE_TAILWIND, MOVE_HYDRO_PUMP, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 244, 0, 0, 32, 232}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_DRAGON_RUSH, MOVE_FIRE_FANG, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 30}, // Ice
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_HIDDEN_POWER, MOVE_SLEEP_POWDER
}

Pokemon Breeder Isaac4


{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STONE_EDGE, MOVE_WOOD_HAMMER, MOVE_SUCKER_PUNCH, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_CHANDELURE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_LEVITATE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_SHADOW_BALL, MOVE_ENERGY_BALL, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HURRICANE, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_OUTRAGE, MOVE_EARTHQUAKE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 252, 8, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_PROTECT, MOVE_SLEEP_POWDER
}

-----
Triathlete Maria1

{
.lvl = 1,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRILL_PECK, MOVE_SUBMISSION, MOVE_TAILWIND, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BOUNCE, MOVE_SUBMISSION, MOVE_FEATHER_DANCE, MOVE_HONE_CLAWS
},
{
.lvl = 0,
.species = SPECIES_RIBOMBEE,
.heldItem = ITEM_PSYCHIC_GEM,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_MOONBLAST, MOVE_PSYCHIC, MOVE_QUIVER_DANCE
}

Triathlete Maria2
{
.lvl = 1,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_SUBMISSION, MOVE_TAILWIND, MOVE_DETECT
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SKY_ATTACK, MOVE_HIGH_JUMP_KICK, MOVE_SUBSTITUTE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_RIBOMBEE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_MOONBLAST, MOVE_HIDDEN_POWER, MOVE_QUIVER_DANCE
}

Triathlete Maria3
{
.lvl = 1,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_SUBMISSION, MOVE_QUICK_ATTACK, MOVE_FACADE
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_POWER_HERB,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SKY_ATTACK, MOVE_FLYING_PRESS, MOVE_ACROBATICS, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_RIBOMBEE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_MOONBLAST, MOVE_HIDDEN_POWER, MOVE_QUIVER_DANCE
}

Triathlete Maria4
{
.lvl = 1,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_SUBMISSION, MOVE_QUICK_ATTACK, MOVE_FACADE
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 48, 0, 0, 208}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_QUICK_ATTACK, MOVE_FLYING_PRESS, MOVE_RETURN, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_RIBOMBEE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_MOONBLAST, MOVE_HIDDEN_POWER, MOVE_PSYCHIC
}

-----
Bug Maniac Derek

{
.lvl = 1,
.species = SPECIES_MOTHIM,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_OVERCOAT, ABILITY_LOOTER, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_SUBSTITUTE, MOVE_BUG_BUZZ, MOVE_HURRICANE
},
{
.lvl = 0,
.species = SPECIES_WORMADAM_SANDY_CLOAK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_ANTICIPATION, ABILITY_NONE, ABILITY_OVERCOAT},
// .innates = {ABILITY_SWARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_STEALTH_ROCK, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_WORMADAM_TRASH_CLOAK,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_ANTICIPATION, ABILITY_NONE, ABILITY_OVERCOAT},
// .innates = {ABILITY_SWARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER
}

-----
Psychic Brandi (potential double with Triathlete Melina)

{
.lvl = 0,
.species = SPECIES_MEOWSTIC_FEMALE,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYCHIC, MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_YAWN
},
{
.lvl = 1,
.species = SPECIES_MUSHARNA,
.heldItem = ITEM_WIKI_BERRY,
.ability = 1, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {244, 0, 168, 0, 96, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYPNOSIS, MOVE_MOONLIGHT, MOVE_CALM_MIND, MOVE_STORED_POWER
},
{
.lvl = 0,
.species = SPECIES_GARDEVOIR, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_DAZZLING_GLEAM, MOVE_HYPNOSIS, MOVE_PROTECT
}

-----
Triathlete Melina (potential double with Psychic Brandi or Battle Girl Aisha)

{
.lvl = 0,
.species = SPECIES_RAPIDASH,
.heldItem = ITEM_FIRE_GEM,
.ability = 0, // ABILITY_RECKLESS, ABILITY_TURBOBLAZE, ABILITY_STRIKER},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_SPEED_FORCE, ABILITY_FLAME_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLARE_BLITZ, MOVE_WILD_CHARGE, MOVE_HIGH_HORSEPOWER, MOVE_MORNING_SUN
},
{
.lvl = 1,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_ICE_SHARD, MOVE_ICICLE_CRASH, MOVE_FAKE_OUT
},
{
.lvl = 3,
.species = SPECIES_SCYTHER,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_SWARM, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_SACRED_SWORD, MOVE_WING_ATTACK, MOVE_SWORDS_DANCE
}

-----
Battle Girl Aisha (potential double with Triathlete Melina)

{
.lvl = 1,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_FIGHT_SPIRIT, ABILITY_COMPETITIVE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_VITAL_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FOLLOW_ME, MOVE_BULLET_PUNCH, MOVE_METEOR_MASH, MOVE_EXTREME_SPEED
},
{
.lvl = 0,
.species = SPECIES_BISHARP,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_METAL_BURST, MOVE_SUCKER_PUNCH, MOVE_STEALTH_ROCK, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE, // Doubles
.heldItem = ITEM_FIRE_GEM,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FAKE_OUT, MOVE_HEAT_WAVE, MOVE_FOCUS_BLAST, MOVE_VACUUM_WAVE
}

-----
Pokemon Breeder Lydia1

{
.lvl = 3,
.species = SPECIES_FROGADIER,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_LIMBER, ABILITY_AERODYNAMICS, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_TOXIC_SPIKES, MOVE_GUNK_SHOT
},
{
.lvl = 3,
.species = SPECIES_ELECTABUZZ,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_SHORT_CIRCUIT, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_HYPER_AGGRESSIVE, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER_PUNCH, MOVE_VOLT_SWITCH, MOVE_ICE_PUNCH, MOVE_FOCUS_BLAST
},
{
.lvl = 3,
.species = SPECIES_MAGMAR,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_PYROMANCY, ABILITY_FLAMING_SOUL, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_FLASH_FIRE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER_PUNCH, MOVE_FIRE_BLAST, MOVE_FOCUS_BLAST, MOVE_MACH_PUNCH
},
{
.lvl = 0,
.species = SPECIES_JYNX,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LOVELY_KISS, MOVE_NASTY_PLOT, MOVE_ICE_BEAM, MOVE_PSYSHOCK
},
{
.lvl = 3,
.species = SPECIES_CHANSEY,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
},
{
.lvl = 3,
.species = SPECIES_DRAGONAIR,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_MULTISCALE, ABILITY_MARVEL_SCALE, ABILITY_SHED_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 236, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAGON_DANCE, MOVE_REST, MOVE_SLEEP_TALK, MOVE_DRAGON_RUSH
}

Pokemon Breeder Lydia2


{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_TOXIC_SPIKES, MOVE_EXTRASENSORY
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_MAGMORTAR,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FLAMETHROWER, MOVE_THUNDERBOLT, MOVE_FOCUS_BLAST, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_JYNX,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LOVELY_KISS, MOVE_NASTY_PLOT, MOVE_ICE_BEAM, MOVE_SUBSTITUTE
},
{
.lvl = 3,
.species = SPECIES_CHANSEY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_PROTECT, MOVE_TOXIC, MOVE_SOFT_BOILED
},
{
.lvl = 1,
.species = SPECIES_DRAGONITE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_HEAL_BELL, MOVE_ROOST
}

Pokemon Breeder Lydia3


{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_SPIKES, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_BARRIER, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_MAGMORTAR,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MAGMA_STORM, MOVE_THUNDERBOLT, MOVE_AURA_SPHERE, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_JYNX,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FOCUS_BLAST, MOVE_PSYSHOCK, MOVE_HYPER_VOICE, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
},
{
.lvl = 1,
.species = SPECIES_DRAGONITE,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXTREME_SPEED, MOVE_EARTHQUAKE, MOVE_DRAGON_RUSH, MOVE_DRAGON_DANCE
}

Pokemon Breeder Lydia4


{
.lvl = 3,
.species = SPECIES_GRENINJA_BATTLE_BOND,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_BATTLE_BOND, ABILITY_BATTLE_BOND, ABILITY_BATTLE_BOND},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_FATAL_PRECISION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_GRASS_KNOT, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE,
.heldItem = ITEM_AIR_BALLOON,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CROSS_CHOP, MOVE_ICE_PUNCH, MOVE_VOLT_SWITCH, MOVE_PLASMA_FISTS
},
{
.lvl = 0,
.species = SPECIES_MAGMORTAR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_MAGMA_STORM, MOVE_THUNDERBOLT, MOVE_FOCUS_BLAST, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_JYNX,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FOCUS_BLAST, MOVE_PSYSHOCK, MOVE_HYPER_VOICE, MOVE_TRICK
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_PROTECT, MOVE_TOXIC, MOVE_SOFT_BOILED
},
{
.lvl = 1,
.species = SPECIES_DRAGONITE,
.heldItem = ITEM_YACHE_BERRY,
.ability = 1, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_GIGA_IMPACT, MOVE_EARTHQUAKE, MOVE_OUTRAGE, MOVE_DRAGON_DANCE
}

-----

====================
Route 118
====================

Aroma Lady Rose1 (potential double w/ Youngster Deandre)

{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SOLAR_BEAM, MOVE_DRAINING_KISS, MOVE_SYNTHESIS, MOVE_LEECH_SEED
},
{
.lvl = 1,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_LEECH_SEED, MOVE_MOONBLAST, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR,
.heldItem = ITEM_WIDE_LENS,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_DEFEND_ORDER, MOVE_TOXIC_SPIKES, MOVE_HEAL_ORDER, MOVE_AIR_SLASH
}

Aroma Lady Rose2


{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SOLAR_BEAM, MOVE_DRAINING_KISS, MOVE_SYNTHESIS, MOVE_LEECH_SEED
},
{
.lvl = 1,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_AROMATHERAPY, MOVE_MOONBLAST, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR, // Mega
.heldItem = ITEM_VENUSAURITE,
.ability = 1, // ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
// Pre-Mega
// ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 52, 0, 152, 52}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_LEECH_SEED, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_DEFEND_ORDER, MOVE_BUG_BUZZ, MOVE_HEAL_ORDER, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 30}, // Ice
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_HIDDEN_POWER, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LEAF_STORM, MOVE_SLUDGE_BOMB, MOVE_HIDDEN_POWER, MOVE_SLEEP_POWDER
}

Aroma Lady Rose3


{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SOLAR_BEAM, MOVE_HYPER_VOICE, MOVE_SYNTHESIS, MOVE_LEECH_SEED
},
{
.lvl = 1,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_CALM_MIND, MOVE_EARTH_POWER, MOVE_MOONBLAST, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR, // Mega
.heldItem = ITEM_VENUSAURITE,
.ability = 1, // ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
// Pre-Mega
// ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_U_TURN, MOVE_TOXIC_SPIKES, MOVE_HEAL_ORDER, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 12, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_KNOCK_OFF, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 240, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPIKES, MOVE_GRASS_KNOT, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
}

Aroma Lady Rose4


{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SOLAR_BEAM, MOVE_HYPER_VOICE, MOVE_SYNTHESIS, MOVE_LEECH_SEED
},
{
.lvl = 1,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_CALM_MIND, MOVE_EARTH_POWER, MOVE_MOONBLAST, MOVE_SYNTHESIS
},
{
.lvl = 3,
.species = SPECIES_VENUSAUR, // Mega
.heldItem = ITEM_VENUSAURITE,
.ability = 1, // ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
// Pre-Mega
// ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_LILLIGANT,
.heldItem = ITEM_BIG_ROOT,
.ability = 2, // ABILITY_SOLAR_POWER, ABILITY_LEAF_GUARD, ABILITY_CHLOROPLAST},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NATURAL_CURE, ABILITY_OVERGROW},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SOLAR_BEAM, MOVE_DRAINING_KISS, MOVE_EARTH_POWER, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 12, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_KNOCK_OFF, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STRENGTH_SAP, MOVE_QUIVER_DANCE, MOVE_SOLAR_BEAM, MOVE_MOONBLAST
}

-----
Youngster Deandre (potential double w/ Aroma Lady Rose)

{
.lvl = 1,
.species = SPECIES_DIGGERSBY,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PICKUP, ABILITY_GROUNDATE, ABILITY_CHEEK_POUCH},
// .innates = {ABILITY_HUGE_POWER, ABILITY_GROWING_TOOTH, ABILITY_SHEER_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_PUNCH, MOVE_HYPER_FANG, MOVE_SWORDS_DANCE, MOVE_QUICK_ATTACK
},
{
.lvl = 3,
.species = SPECIES_LAIRON,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STURDY, ABILITY_ROCK_HEAD, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_JUGGERNAUT, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_IRON_HEAD, MOVE_STONE_EDGE, MOVE_TOXIC, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 0, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FOCUS_BLAST, MOVE_GRASS_KNOT, MOVE_FIRE_BLAST, MOVE_NASTY_PLOT
}

-----
Fisherman Wade
{
.lvl = 1,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_DRAGON_RUSH, MOVE_DRAGON_DANCE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 132, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_SCALD, MOVE_ICE_BEAM, MOVE_PARABOLIC_CHARGE
}

-----
Guitarist Dalton1

{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_HURRICANE, MOVE_FLAMETHROWER, MOVE_U_TURN
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_EXTRASENSORY, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_BUG_BUZZ, MOVE_AIR_SLASH, MOVE_QUIVER_DANCE
}

Guitarist Dalton2
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_BOOMBURST, MOVE_FLAMETHROWER, MOVE_U_TURN
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_FOCUS_BLAST, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRICK_BREAK, MOVE_BUG_BUZZ, MOVE_PROTECT, MOVE_PERISH_SONG
}

Guitarist Dalton3
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_DARK_PULSE, MOVE_FLAMETHROWER, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BOOMBURST, MOVE_LOW_KICK, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_BUG_BITE, MOVE_BRICK_BREAK, MOVE_NIGHT_SLASH
}

Guitarist Dalton4
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_DARK_PULSE, MOVE_FLAMETHROWER, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUNCH, MOVE_FIRE_FANG, MOVE_ICE_FANG, MOVE_THUNDER_FANG
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_BUG_BITE, MOVE_BRICK_BREAK, MOVE_NIGHT_SLASH
}

-----

-After Surf-

-----
Interviewer Gabby & Ty2

{
.lvl = 0,
.species = SPECIES_MAGNEZONE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER_WAVE, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_EXTRASENSORY, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_TOXIC
}

Interviewer Gabby & Ty5 (Rematch)


{
.lvl = 1,
.species = SPECIES_MAGNEZONE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PROTECT, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_FOCUS_BLAST, MOVE_ICE_BEAM, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_MYSTICAL_FIRE, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_VICTREEBEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POWER_WHIP, MOVE_POISON_JAB, MOVE_STRENGTH_SAP, MOVE_SLEEP_POWDER
}

-----
Fisherman Barny

{
.lvl = 1,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN
},
{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_AQUA_JET, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_BARBARACLE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PICKPOCKET, ABILITY_LIMBER, ABILITY_SAND_FORCE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_RAZOR_SHELL, MOVE_STONE_EDGE, MOVE_CROSS_CHOP, MOVE_NIGHT_SLASH
}

-----
Bird Keeper Chester

{
.lvl = 1,
.species = SPECIES_MANDIBUZZ,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BIG_PECKS, ABILITY_GIANT_WINGS, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 76, 0, 0, 184}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FOUL_PLAY, MOVE_TAUNT, MOVE_ROOST, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_TALONFLAME,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_FLARE_BLITZ, MOVE_STEEL_WING, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
}

-----
Bird Keeper Perry
{
.lvl = 0,
.species = SPECIES_TOUCANNON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_BURNATE, ABILITY_SUPER_LUCK, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SKILL_LINK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_BRAVE_BIRD, MOVE_BULLET_SEED, MOVE_BOOMBURST, MOVE_ROCK_BLAST
},
{
.lvl = 0,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_SUBMISSION, MOVE_TAILWIND, MOVE_DETECT
},
{
.lvl = 1,
.species = SPECIES_DECIDUEYE,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_SNIPER, ABILITY_KEEN_EDGE, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_OVERGROW, ABILITY_DEADEYE, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {32, 224, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_SPIRIT_SHACKLE, MOVE_SWORDS_DANCE, MOVE_SUBSTITUTE
}

====================
Route 111 (South)
====================

Camper Tyron (potential double with Aroma Lady Celina)

{
.lvl = 0,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_STEALTH_ROCK, MOVE_DIG, MOVE_KNOCK_OFF, MOVE_RAPID_SPIN
},
{
.lvl = 3,
.species = SPECIES_SCYTHER,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_SWARM, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_U_TURN, MOVE_SACRED_SWORD, MOVE_AERIAL_ACE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_MILTANK,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_SCRAPPY, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_SAP_SIPPER, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEAL_BELL, MOVE_THUNDER_WAVE, MOVE_BODY_SLAM, MOVE_MILK_DRINK
}

-----
Aroma Lady Celina (potential double with Camper Tyron)

{
.lvl = 0,
.species = SPECIES_VICTREEBEL,
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_POISON_JAB, MOVE_SUCKER_PUNCH, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SEED_BOMB, MOVE_ACROBATICS, MOVE_LEECH_SEED, MOVE_STRENGTH_SAP
},
{
.lvl = 1,
.species = SPECIES_VILEPLUME,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_CHLOROPLAST, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_REGENERATOR, ABILITY_GRASS_PELT, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_SLUDGE_BOMB, MOVE_STRENGTH_SAP
}

-----
Picnicker Bianca (potential double with Kindler Hayden)

{
.lvl = 1,
.species = SPECIES_GOURGEIST,
.heldItem = ITEM_WEAKNESS_POLICY,
.ability = 2, // ABILITY_FLARE_BOOST, ABILITY_HARVEST, ABILITY_MOODY},
// .innates = {ABILITY_INSOMNIA, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PHANTOM_FORCE, MOVE_POWER_WHIP, MOVE_FLAME_CHARGE, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_RATICATE,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_HUSTLE, ABILITY_NORMALIZE, ABILITY_LOOTER},
// .innates = {ABILITY_GUTS, ABILITY_QUICK_FEET, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_QUICK_ATTACK, MOVE_HYPER_FANG, MOVE_SUCKER_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_PSYCHIC
}

-----

Kindler Hayden (potential double with Picnicker Bianca)

{
.lvl = 0,
.species = SPECIES_CAMERUPT,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_EARTH_POWER, MOVE_ROCK_SLIDE, MOVE_FLASH_CANNON, MOVE_HEAT_WAVE
},
{
.lvl = 1,
.species = SPECIES_VAPOREON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_RAIN_DISH, ABILITY_REGENERATOR, ABILITY_DRIZZLE},
// .innates = {ABILITY_WATER_VEIL, ABILITY_WATER_ABSORB, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_WISH, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 3,
.species = SPECIES_MAGMAR,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_PYROMANCY, ABILITY_FLAMING_SOUL, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_FLASH_FIRE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDER_PUNCH, MOVE_FIRE_BLAST, MOVE_FOCUS_BLAST, MOVE_MACH_PUNCH
}

-----
Interviewer Gabby and Ty1

{
.lvl = 0,
.species = SPECIES_MAGNEZONE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PROTECT, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_EXTRASENSORY, MOVE_SURF, MOVE_FIRE_BLAST
}

Interviewer Gabby & Ty4 (Rematch)


{
.lvl = 1,
.species = SPECIES_MAGNEZONE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PROTECT, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_FOCUS_BLAST, MOVE_ICE_BEAM, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_MYSTICAL_FIRE, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_STRANGE_STEAM, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_VICTREEBEL,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SOLAR_BLADE, MOVE_POISON_JAB, MOVE_STRENGTH_SAP, MOVE_SLEEP_POWDER
}

-----
Picnicker Irene
{
.lvl = 1,
.species = SPECIES_TREVENANT,
.heldItem = ITEM_AGUAV_BERRY,
.ability = 2, // ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_HARVEST, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {244, 0, 12, 0, 236, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_LEECH_SEED, MOVE_PROTECT, MOVE_SUBSTITUTE, MOVE_CURSE
},
{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUBSTITUTE, MOVE_AQUA_JET, MOVE_KNOCK_OFF, MOVE_BELLY_DRUM
}

-----
Camper Travis

{
.lvl = 1,
.species = SPECIES_GOLURK,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_HAMMER_ARM
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_YACHE_BERRY,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_AIR_SLASH, MOVE_HEAT_WAVE, MOVE_ROOST
}
====================
Winstrate House
====================

Winstrate Family

Victor

-----
Victoria

-----
Vivi

-----
Vicky

====================
Route 112 (South)
====================

Camper Larry
{
.lvl = 0,
.species = SPECIES_VICTREEBEL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_LEAF_STORM, MOVE_POISON_JAB, MOVE_GROWTH, MOVE_SLEEP_POWDER
}

-----
Picnicker Carol

{
.lvl = 0,
.species = SPECIES_NOCTOWL,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_TINTED_LENS, ABILITY_AERILATE, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_INSOMNIA, ABILITY_MAJESTIC_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_ROOST, MOVE_REFLECT
},
{
.lvl = 0,
.species = SPECIES_VILEPLUME,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_CHLOROPLAST, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_REGENERATOR, ABILITY_GRASS_PELT, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER, MOVE_MOONBLAST, MOVE_MOONLIGHT
}

-----
Hiker Brice
{
.lvl = 0,
.species = SPECIES_EXCADRILL,
.heldItem = ITEM_GROUND_GEM,
.ability = 0, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_SWORDS_DANCE, MOVE_HORN_DRILL, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_CRUSTLE,
.heldItem = ITEM_ROCK_GEM,
.ability = 0, // ABILITY_STURDY, ABILITY_NO_GUARD, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ROCK_BLAST, MOVE_ROCK_WRECKER, MOVE_SHELL_SMASH, MOVE_COUNTER
}

-----
Hiker Trent1

{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
}

Hiker Trent2
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
}
Hiker Trent3
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
}

Hiker Trent4
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE, MOVE_NONE
}

====================
Route 112 (North)
====================

Kindler Bryant (potential double with Aroma Lady Shayla)


{
.lvl = 0,
.species = SPECIES_MAGCARGO,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_SIMPLE, ABILITY_MOUNTAINEER, ABILITY_SHELL_ARMOR},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLASH_FIRE, ABILITY_MAGMA_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHELL_SMASH, MOVE_EARTH_POWER, MOVE_POWER_GEM, MOVE_LAVA_PLUME
},
{
.lvl = 0,
.species = SPECIES_TYPHLOSION,
.heldItem = ITEM_FIRE_GEM,
.ability = 2, // ABILITY_EARTHBOUND, ABILITY_BERSERK, ABILITY_PYROMANCY},
// .innates = {ABILITY_BLAZE, ABILITY_SAND_RUSH, ABILITY_SAND_SONG},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ERUPTION, MOVE_HEAT_WAVE, MOVE_HYPER_VOICE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 2, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 30}, // Ice
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_HIDDEN_POWER, MOVE_GRASS_KNOT, MOVE_FLAMETHROWER, MOVE_FAKE_OUT
}

-----
Aroma Lady Shayla (potential double with Kindler Bryant)

{
.lvl = 0,
.species = SPECIES_SUNFLORA,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_GRASSY_SURGE, ABILITY_DROUGHT},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER, ABILITY_EARLY_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {92, 0, 0, 252, 0, 164}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WEATHER_BALL, MOVE_SOLAR_BEAM, MOVE_EARTH_POWER, MOVE_GROWTH
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SOLAR_BEAM, MOVE_HYPER_VOICE, MOVE_SYNTHESIS, MOVE_REFLECT
},
{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STRENGTH_SAP, MOVE_QUIVER_DANCE, MOVE_SOLAR_BEAM, MOVE_MOONBLAST
}

====================
Route 111 (North)
====================

Cooltrainer Wilton1

{
.lvl = 3,
.species = SPECIES_DOUBLADE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_LEVITATE, ABILITY_KEEN_EDGE, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 40, 0, 216, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SHADOW_CLAW, MOVE_EXCALIBUR, MOVE_PSYCHO_CUT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_REUNICLUS,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_OVERCOAT, ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_REGENERATOR, ABILITY_LIQUIFIED, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 212, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYSHOCK, MOVE_AURA_SPHERE, MOVE_RECOVER, MOVE_CALM_MIND
},
{
.lvl = 3,
.species = SPECIES_GABITE,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER, ABILITY_SHELL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 180, 0, 0, 80}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BODY_SLAM, MOVE_DRAGON_CLAW, MOVE_POISON_JAB, MOVE_STEALTH_ROCK
},
{
.lvl = 3,
.species = SPECIES_FRAXURE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER, ABILITY_SHELL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_STOMPING_TANTRUM, MOVE_POISON_JAB, MOVE_GUILLOTINE
},
{
.lvl = 3,
.species = SPECIES_SNEASEL,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_HYPER_AGGRESSIVE, ABILITY_TECHNICIAN,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_INNER_FOCUS, ABILITY_INFILTRATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_ICICLE_CRASH, MOVE_ICE_SHARD, MOVE_PURSUIT
},
{
.lvl = 3,
.species = SPECIES_GLIGAR,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_IMMUNITY, ABILITY_BATTLE_ARMOR, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_SAND_VEIL, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 156, 0, 100, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_ROOST, MOVE_U_TURN, MOVE_TOXIC
}

Cooltrainer Wilton2
{
.lvl = 0,
.species = SPECIES_AEGISLASH,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHADOW_SHIELD, ABILITY_DRAGONSLAYER, ABILITY_SOUL_EATER},
// .innates = {ABILITY_LEVITATE, ABILITY_KEEN_EDGE, ABILITY_STANCE_CHANGE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 4, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_EXCALIBUR, MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_KINGS_SHIELD
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_GARCHOMP,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_OVERWHELM, ABILITY_PREDATOR, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_FORCE, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_CLAW, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_HAXORUS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_BEAST_BOOST, ABILITY_PREDATOR, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_GUILLOTINE, MOVE_SUPERPOWER, MOVE_IRON_TAIL
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_ICE_SHARD, MOVE_ICICLE_CRASH, MOVE_PURSUIT
},
{
.lvl = 0,
.species = SPECIES_GLISCOR,
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {212, 44, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_ROOST, MOVE_PROTECT
}

Cooltrainer Wilton3
{
.lvl = 0,
.species = SPECIES_AEGISLASH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SHADOW_SHIELD, ABILITY_DRAGONSLAYER, ABILITY_SOUL_EATER},
// .innates = {ABILITY_LEVITATE, ABILITY_KEEN_EDGE, ABILITY_STANCE_CHANGE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {248, 192, 12, 0, 12, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXCALIBUR, MOVE_SHADOW_SNEAK, MOVE_SACRED_SWORD, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BRAVE_BIRD, MOVE_DEFOG, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_GARCHOMP,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_OVERWHELM, ABILITY_PREDATOR, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_FORCE, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BREAKING_SWIPE, MOVE_EARTHQUAKE, MOVE_GUILLOTINE, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_HAXORUS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_BEAST_BOOST, ABILITY_PREDATOR, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BREAKING_SWIPE, MOVE_GUILLOTINE, MOVE_POISON_JAB, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_ICE_SHARD, MOVE_ICICLE_CRASH, MOVE_NIGHT_SLASH
},
{
.lvl = 0,
.species = SPECIES_GLISCOR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {212, 44, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_ROOST, MOVE_TOXIC
}

Cooltrainer Wilton4
{
.lvl = 0,
.species = SPECIES_AEGISLASH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SHADOW_SHIELD, ABILITY_DRAGONSLAYER, ABILITY_SOUL_EATER},
// .innates = {ABILITY_LEVITATE, ABILITY_KEEN_EDGE, ABILITY_STANCE_CHANGE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {248, 192, 12, 0, 12, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXCALIBUR, MOVE_SHADOW_SNEAK, MOVE_PSYCHO_CUT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FACADE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 3,
.species = SPECIES_GARCHOMP, // Mega
.heldItem = ITEM_GARCHOMPITE,
.ability = 0, // ABILITY_KEEN_EDGE, ABILITY_KEEN_EDGE, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_ROUGH_SKIN},
// Pre-Mega
// ABILITY_OVERWHELM, ABILITY_PREDATOR, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_FORCE, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_EARTHQUAKE, MOVE_DRACO_METEOR, MOVE_STONE_EDGE, MOVE_FIRE_BLAST
},
{
.lvl = 1,
.species = SPECIES_HAXORUS,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_BEAST_BOOST, ABILITY_PREDATOR, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DUAL_CHOP, MOVE_GUILLOTINE, MOVE_POISON_JAB, MOVE_FIRST_IMPRESSION
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_ICE_SHARD, MOVE_ICICLE_CRASH, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_GLISCOR,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {212, 44, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_ROOST, MOVE_SWORDS_DANCE
}

-----
Cooltrainer Brooke1

{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_EARTH_POWER, MOVE_RECOVER, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_EXPERT_BELT,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 240, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPIKES, MOVE_GRASS_KNOT, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_SCIZOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BULLET_PUNCH, MOVE_SUPERPOWER, MOVE_U_TURN, MOVE_KNOCK_OFF
},
{
.lvl = 3,
.species = SPECIES_CHANSEY,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
}

Cooltrainer Brooke2
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_RINDO_BERRY,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_EARTH_POWER, MOVE_RECOVER, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 240, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPIKES, MOVE_GRASS_KNOT, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_THUNDERBOLT
},
{
.lvl = 3,
.species = SPECIES_SCIZOR, // Mega
.heldItem = ITEM_SCIZORITE,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_TOUGH_CLAWS, ABILITY_LEVITATE},
// Pre-Mega
// ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 16, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BULLET_PUNCH, MOVE_SUPERPOWER, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 3,
.species = SPECIES_CHANSEY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
}

Cooltrainer Brooke3
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_RINDO_BERRY,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_EARTH_POWER, MOVE_RECOVER, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 240, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPIKES, MOVE_GRASS_KNOT, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_THUNDERBOLT
},
{
.lvl = 3,
.species = SPECIES_SCIZOR, // Mega
.heldItem = ITEM_SCIZORITE,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_TOUGH_CLAWS, ABILITY_LEVITATE},
// Pre-Mega
// ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 16, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BULLET_PUNCH, MOVE_SUPERPOWER, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
},

Cooltrainer Brooke4
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_EARTH_POWER, MOVE_RECOVER, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LEAF_STORM, MOVE_SLUDGE_BOMB, MOVE_HIDDEN_POWER, MOVE_SLEEP_POWDER
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_WEAKNESS_POLICY,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_AQUA_TAIL, MOVE_DRAGON_HAMMER, MOVE_DRAGON_DANCE
},
{
.lvl = 3,
.species = SPECIES_SCIZOR, // Mega
.heldItem = ITEM_SCIZORITE,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_TOUGH_CLAWS, ABILITY_LEVITATE},
// Pre-Mega
// ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BULLET_PUNCH, MOVE_SUPERPOWER, MOVE_SWORDS_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_THUNDER_WAVE, MOVE_WISH, MOVE_PROTECT
}

-----

-Mach Bike Area-


-----
Black Belt Daisuke

{
.lvl = 2,
.species = SPECIES_CONKELDURR,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 252, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH, MOVE_BULK_UP
}

====================
Route 113
====================

Youngster Jaylen

{
.lvl = 0,
.species = SPECIES_VIBRAVA,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_GROUNDATE, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_SLAM, MOVE_U_TURN, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_DARMANITAN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_GORILLA_TACTICS, ABILITY_SHEER_FORCE, ABILITY_ZEN_MODE},
// .innates = {ABILITY_FLAME_BODY, ABILITY_IRON_FIST, ABILITY_TURBOBLAZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_PUNCH, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_U_TURN
}

-----
Camper Lawrence (potential double with Ninja Boy Lung)
{
.lvl = 0,
.species = SPECIES_CLAYDOL,
.heldItem = ITEM_SMOOTH_ROCK,
.ability = 1, // ABILITY_MYSTIC_POWER, ABILITY_SOUL_LINKER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_LEVITATE, ABILITY_ANCIENT_IDOL, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 104, 0, 152, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_RAPID_SPIN, MOVE_STEALTH_ROCK, MOVE_SANDSTORM
},
{
.lvl = 0,
.species = SPECIES_HIPPOWDON,
.heldItem = ITEM_WEAKNESS_POLICY,
.ability = 1, // {ABILITY_SAND_STREAM, ABILITY_GROWING_TOOTH,
ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_SAND_FORCE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_THUNDER_FANG, MOVE_ICE_FANG, MOVE_CRUNCH, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_MUDSDALE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_OWN_TEMPO, ABILITY_STRIKER, ABILITY_FORT_KNOX},
// .innates = {ABILITY_STAMINA, ABILITY_BATTLE_ARMOR, ABILITY_WATER_COMPACTION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 172, 0, 84, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_STRENGTH, MOVE_COUNTER, MOVE_SLACK_OFF
}

-----
Ninja Boy Lung (forced double with PokeManiac Wyatt)

{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 216, 0, 32, 12}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_TOXIC, MOVE_PROTECT, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXTREME_SPEED, MOVE_LEECH_LIFE, MOVE_SWORDS_DANCE, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_GUNK_SHOT, MOVE_ICE_BEAM
}

-----
PokeManiac Wyatt (forced double with Ninja Boy Lung)

{
.lvl = 0,
.species = SPECIES_CHARIZARD,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_BURNATE, ABILITY_AERILATE, ABILITY_TOUGH_CLAWS},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_SUN_WORSHIP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ACROBATICS, MOVE_BELLY_DRUM, MOVE_DRAGON_CLAW, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_NIDOKING,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_EARTH_POWER, MOVE_BLIZZARD, MOVE_GIGA_IMPACT, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_FORRETRESS,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 2, // ABILITY_STURDY, ABILITY_FORT_KNOX, ABILITY_STAMINA},
// .innates = {ABILITY_OVERCOAT, ABILITY_LEAD_COAT, ABILITY_HEATPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STEALTH_ROCK, MOVE_SPIKES, MOVE_TOXIC_SPIKES, MOVE_EXPLOSION
}

-----
Parasol Lady Madeline1

{
.lvl = 0,
.species = SPECIES_CAMERUPT,
.heldItem = ITEM_HEAT_ROCK,
.ability = 0, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_EARTH_POWER, MOVE_FIRE_BLAST, MOVE_ROCK_SLIDE, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SOLAR_BLADE, MOVE_DOUBLE_EDGE, MOVE_DRAGON_DANCE, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_SHEER_COLD, MOVE_SLACK_OFF, MOVE_WATERFALL, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_COMFEY,
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_REGENERATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {236, 0, 0, 252, 0, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK_AUTUMN,
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_SWORDS_DANCE
}

Parasol Lady Madeline2


{
.lvl = 0,
.species = SPECIES_CAMERUPT,
.heldItem = ITEM_HEAT_ROCK,
.ability = 2, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 4, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_EARTH_POWER, MOVE_FIRE_BLAST, MOVE_ROCK_SLIDE, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUNNY_DAY, MOVE_AIR_SLASH, MOVE_LEECH_SEED, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_CRUNCH, MOVE_SLACK_OFF, MOVE_WATERFALL, MOVE_HYPER_FANG
},
{
.lvl = 0,
.species = SPECIES_COMFEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_REGENERATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRAINING_KISS, MOVE_PROTECT, MOVE_LEECH_SEED, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK_SUMMER,
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_SWORDS_DANCE
}

Parasol Lady Madeline3


{
.lvl = 0,
.species = SPECIES_CAMERUPT,
.heldItem = ITEM_HEAT_ROCK,
.ability = 2, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 4, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_EARTH_POWER, MOVE_FIRE_BLAST, MOVE_ROCK_SLIDE, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUNNY_DAY, MOVE_AIR_SLASH, MOVE_LEECH_SEED, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {116, 0, 0, 252, 0, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_BLIZZARD, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_COMFEY,
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_REGENERATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK_WINTER,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_SWORDS_DANCE
}

Parasol Lady Madeline4


{
.lvl = 0,
.species = SPECIES_CAMERUPT,
.heldItem = ITEM_HEAT_ROCK,
.ability = 0, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_EARTHQUAKE, MOVE_FLAMETHROWER, MOVE_IRON_HEAD, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SYNTHESIS, MOVE_ENERGY_BALL, MOVE_AIR_SLASH, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_COMFEY,
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_REGENERATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_JUMP_KICK
}

-----
Twins Tori & Tia

{
.lvl = 0,
.species = SPECIES_SPINDA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_CONTRARY, ABILITY_UNAWARE, ABILITY_NONE},
// .innates = {ABILITY_TANGLED_FEET, ABILITY_OWN_TEMPO, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TEETER_DANCE, MOVE_DIZZY_PUNCH, MOVE_SUCKER_PUNCH, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_SPINDA,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_CONTRARY, ABILITY_UNAWARE, ABILITY_NONE},
// .innates = {ABILITY_TANGLED_FEET, ABILITY_OWN_TEMPO, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HYPNOSIS, MOVE_DIZZY_PUNCH, MOVE_PSYCH_UP, MOVE_SUCKER_PUNCH
}

-----
Ninja Boy Lao1

{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_GUNK_SHOT, MOVE_NIGHT_SLASH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
}

Ninja Boy Lao2


{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 2, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SHURIKEN, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_GUNK_SHOT, MOVE_NIGHT_SLASH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 1, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_CHESTO_BERRY,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_GUNK_SHOT, MOVE_EARTHQUAKE, MOVE_COIL, MOVE_REST
}

Ninja Boy Lao3


{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 2, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SHURIKEN, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_GUNK_SHOT, MOVE_NIGHT_SLASH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 1, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_CHESTO_BERRY,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_GUNK_SHOT, MOVE_EARTHQUAKE, MOVE_COIL, MOVE_REST
},
{
.lvl = 0,
.species = SPECIES_DRAPION,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_FATAL_PRECISION, ABILITY_LOOTER},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_CROSS_POISON, MOVE_CRUNCH, MOVE_SWORDS_DANCE
}

Ninja Boy Lao4


{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_KNOCK_OFF, MOVE_BUG_BUZZ, MOVE_SPIKES, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_GRENINJA,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_SPIKES, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_STRANGE_STEAM, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
}},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_POISON_GEM,
.ability = 1, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_COIL, MOVE_RETURN, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_DRAPION,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_FATAL_PRECISION, ABILITY_LOOTER},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_CROSS_POISON, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
}

-----
Youngster Dillon

{
.lvl = 3,
.species = SPECIES_LAIRON,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_STURDY, ABILITY_ROCK_HEAD, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_JUGGERNAUT, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HEAVY_SLAM, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETURN, MOVE_FIRE_FANG, MOVE_CRUNCH, MOVE_ROAR
}

-----
Picnicker Sophie (potential double with Bird Keeper Coby)

{
.lvl = 0,
.species = SPECIES_SUDOWOODO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STONE_EDGE, MOVE_WOOD_HAMMER, MOVE_SUCKER_PUNCH, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_BELLY_DRUM, MOVE_PROTECT, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH_ALOLAN,
.heldItem = ITEM_ICE_GEM,
.ability = 2, // ABILITY_SLUSH_RUSH, ABILITY_STAMINA, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_LETS_ROLL, ABILITY_TOUGH_CLAWS, ABILITY_IRON_BARBS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_IRON_HEAD, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
}

-----
Bird Keeper Coby (potential double with Picknicker Sophie)

{
.lvl = 0,
.species = SPECIES_SKARMORY,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_MIRROR_ARMOR, ABILITY_STURDY, ABILITY_LEAD_COAT},
// .innates = {ABILITY_GIANT_WINGS, ABILITY_FULL_METAL_BODY, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPIKES, MOVE_WHIRLWIND, MOVE_COUNTER, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_TOUCANNON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_BURNATE, ABILITY_SUPER_LUCK, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SKILL_LINK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_BRAVE_BIRD, MOVE_BULLET_SEED, MOVE_BOOMBURST, MOVE_ROCK_BLAST
},
{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_FRUSTRATION, MOVE_U_TURN
}

====================
Route 114
====================

Fisherman Nolan

{
.lvl = 0,
.species = SPECIES_WISHIWASHI,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SCHOOLING, ABILITY_SCHOOLING, ABILITY_SCHOOLING},
// .innates = {ABILITY_WATER_VEIL, ABILITY_REGENERATOR, ABILITY_MULTISCALE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_AQUA_RING, MOVE_REST, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_SEAKING,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_AGILITY, MOVE_POISON_JAB, MOVE_MEGAHORN
}

-----
Picnicker Charlotte (potential double with Fisherman Kai)

{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 168, 0, 88, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_PROTECT, MOVE_TOXIC, MOVE_LEECH_SEED
}

-----
Fisherman Kai (potential double with Picnicker Charlotte)
{
.lvl = 0,
.species = SPECIES_WHISCASH,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_GALVANIZE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_FISSURE, MOVE_RETURN, MOVE_SLEEP_TALK, MOVE_REST
}

-----
Fisherman Claude

{
.lvl = 0,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_QUIVER_DANCE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_DRAGONAIR,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_MULTISCALE, ABILITY_MARVEL_SCALE, ABILITY_SHED_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 236, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_AQUA_TAIL, MOVE_OUTRAGE, MOVE_EXTREME_SPEED, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKES, MOVE_POISON_JAB, MOVE_WATERFALL, MOVE_EXPLOSION
}
-----
Picnicker Nancy

{
.lvl = 0,
.species = SPECIES_AROMATISSE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_AROMA_VEIL, ABILITY_SWEET_VEIL, ABILITY_NONE},
// .innates = {ABILITY_HEALER, ABILITY_PIXILATE, ABILITY_SWEET_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYPER_VOICE, MOVE_WISH, MOVE_PROTECT, MOVE_HEAL_BELL
},
{
.lvl = 1,
.species = SPECIES_TORTERRA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_ROUGH_SKIN, ABILITY_STAMINA, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_OVERGROW, ABILITY_IMPENETRABLE, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_WOOD_HAMMER, MOVE_CURSE, MOVE_SYNTHESIS
}

-----
Sr. and Jr. Tyra & Ivy

{
.lvl = 0,
.species = SPECIES_EELEKTROSS,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_PREDATOR, ABILITY_HYDRATE, ABILITY_SWIFT_SWIM},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_LEVITATE, ABILITY_AQUATIC},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_DRAIN, MOVE_THRASH, MOVE_WILD_CHARGE, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_SLACK_OFF, MOVE_ROAR, MOVE_ICE_SHARD
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_NIDOQUEEN,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_THICK_FAT, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_GIGA_IMPACT, MOVE_ICE_PUNCH, MOVE_SUPERPOWER
}

-----
Camper Shane

{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUSH_CLAW, MOVE_X_SCISSOR, MOVE_CLOSE_COMBAT, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_ESCAVALIER,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_NO_GUARD, ABILITY_OVERCOAT, ABILITY_FULL_METAL_BODY},
// .innates = {ABILITY_SWARM, ABILITY_SHELL_ARMOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_IRON_HEAD, MOVE_X_SCISSOR, MOVE_SWORDS_DANCE, MOVE_DRILL_RUN
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_POISON_GEM,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_CRUNCH, MOVE_GLARE, MOVE_ICE_FANG
}

-----
PokeManiac Steve1

{
.lvl = 0,
.species = SPECIES_RHYPERIOR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // {ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 16, 0, 0, 244, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_ROCK_BLAST, MOVE_FIRE_PUNCH, MOVE_FISSURE, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_DRUDDIGON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAGON_TAIL, MOVE_GUNK_SHOT, MOVE_TAUNT, MOVE_STEALTH_ROCK
}

PokeManiac Steve2
{
.lvl = 0,
.species = SPECIES_RHYPERIOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // {ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {224, 44, 4, 0, 236, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_FIRE_PUNCH, MOVE_FISSURE, MOVE_AVALANCHE
},
{
.lvl = 0,
.species = SPECIES_DRUDDIGON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAGON_TAIL, MOVE_GUNK_SHOT, MOVE_GLARE, MOVE_STEALTH_ROCK
},
{
.lvl = 3,
.species = SPECIES_AGGRON, // Mega
.heldItem = ITEM_AGGRONITE,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_IMPENETRABLE},
// Pre-Mega
// ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_FIRE_PUNCH, MOVE_SLACK_OFF, MOVE_HIGH_HORSEPOWER
}

PokeManiac Steve3
{
.lvl = 0,
.species = SPECIES_RHYPERIOR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_FIRE_PUNCH, MOVE_EARTHQUAKE, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_DRUDDIGON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {236, 252, 0, 0, 0, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_OUTRAGE, MOVE_THUNDER_FANG, MOVE_SUCKER_PUNCH, MOVE_FIRE_FANG
},
{
.lvl = 3,
.species = SPECIES_AGGRON, // Mega
.heldItem = ITEM_AGGRONITE,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_IMPENETRABLE},
// Pre-Mega
// ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_FIRE_PUNCH, MOVE_SLACK_OFF, MOVE_HIGH_HORSEPOWER
}

PokeManiac Steve4
{
.lvl = 0,
.species = SPECIES_RHYPERIOR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // {ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ROCK_BLAST, MOVE_DRAGON_TAIL, MOVE_FISSURE, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_DRUDDIGON,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {216, 252, 0, 20, 0, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_OUTRAGE, MOVE_FLAMETHROWER, MOVE_SUCKER_PUNCH, MOVE_EARTHQUAKE
},
{
.lvl = 3,
.species = SPECIES_AGGRON, // Mega
.heldItem = ITEM_AGGRONITE,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_IMPENETRABLE},
// Pre-Mega
// ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_METAL_BURST, MOVE_FIRE_PUNCH, MOVE_SLACK_OFF, MOVE_TOXIC
}

-----
Kindler Bernie1

{
.lvl = 0,
.species = SPECIES_VOLCARONA,
.heldItem = ITEM_BUG_GEM,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIERY_DANCE, MOVE_BUG_BUZZ, MOVE_QUIVER_DANCE, MOVE_GIGA_DRAIN
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_WATER_GEM,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_NASTY_PLOT, MOVE_GRASS_KNOT
}

Kindler Bernie2
{
.lvl = 0,
.species = SPECIES_VOLCARONA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_LEECH_LIFE, MOVE_DOUBLE_EDGE, MOVE_ZEN_HEADBUTT
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_NASTY_PLOT, MOVE_GRASS_KNOT
}

Kindler Bernie3
{
.lvl = 0,
.species = SPECIES_VOLCARONA,
.heldItem = ITEM_BUG_GEM,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 112, 0, 0, 148}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_BUG_BUZZ, MOVE_QUIVER_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_KNOCK_OFF, MOVE_GRASS_KNOT
}

Kindler Bernie4
{
.lvl = 0,
.species = SPECIES_VOLCARONA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FIRE_BLAST, MOVE_BUG_BUZZ, MOVE_TOXIC, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_SWAGGER, MOVE_TOXIC, MOVE_AQUA_RING
}

-----
Hiker Lucas (potential double with Picnicker Angelina)
{
.lvl = 0,
.species = SPECIES_MINIOR,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SHIELDS_DOWN, ABILITY_SHIELDS_DOWN, ABILITY_SHIELDS_DOWN},
// .innates = {ABILITY_LEVITATE, ABILITY_POWER_CORE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_POWER_GEM, MOVE_COSMIC_POWER, MOVE_AUTOTOMIZE, MOVE_CONFUSE_RAY
},
{
.lvl = 0,
.species = SPECIES_FERROTHORN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_BULLETPROOF, ABILITY_FORT_KNOX},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LETS_ROLL, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_POWER_WHIP, MOVE_GYRO_BALL, MOVE_CURSE, MOVE_LEECH_SEED
}

-----
Picnicker Angelina (potential double with Hiker Lucas)

{
.lvl = 0,
.species = SPECIES_EMPOLEON,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_DEFIANT, ABILITY_SLUSH_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_ANTARCTIC_BIRD, ABILITY_SWIFT_SWIM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_FLASH_CANNON, MOVE_TOXIC, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_RIBOMBEE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_POLLEN_PUFF, MOVE_DAZZLING_GLEAM, MOVE_STICKY_WEB, MOVE_AROMATHERAPY
}
-----
Hiker Lenny
{
.lvl = 1,
.species = SPECIES_STEELIX,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 208, 0, 48, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GYRO_BALL, MOVE_FISSURE, MOVE_SHORE_UP, MOVE_COIL
},
{
.lvl = 3,
.species = SPECIES_PILOSWINE,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_FUR_COAT, ABILITY_SHEER_FORCE, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_FANG, MOVE_ICE_SHARD, MOVE_EARTHQUAKE, MOVE_AMNESIA
}

====================
Meteor Falls (Boss Fights)
====================

Team Magma Grunt


-----
Magma Admin Courtney

-----

====================
Route 115 (Optional)
====================

Black Belt Nob1


{
.lvl = 2,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DUAL_CHOP, MOVE_SUBMISSION, MOVE_KNOCK_OFF, MOVE_STRENGTH
}

Black Belt Nob2


{
.lvl = 4,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_FLAME_ORB,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_MACH_PUNCH, MOVE_DYNAMIC_PUNCH, MOVE_ICE_PUNCH, MOVE_FACADE
}

Black Belt Nob3


{
.lvl = 7,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_MACH_PUNCH, MOVE_CLOSE_COMBAT, MOVE_BULLET_PUNCH, MOVE_FACADE
}

Black Belt Nob4


{
.lvl = 10,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_DYNAMIC_PUNCH, MOVE_KNOCK_OFF, MOVE_CROSS_POISON
}

-----
Collector Hector (potential double with Psychic Marlene)
{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_TOXIC_ORB,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FACADE, MOVE_KNOCK_OFF, MOVE_SWORDS_DANCE, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_SEVIPER,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MERCILESS, ABILITY_OPPORTUNIST, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SOLENOGLYPHS, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {8, 56, 0, 224, 0, 220}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_CRUNCH, MOVE_POISON_FANG, MOVE_FLAMETHROWER, MOVE_GIGA_DRAIN
}

-----
Psychic Marlene (potential double with Collector Hector)

{
.lvl = 0,
.species = SPECIES_MEDICHAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ZEN_HEADBUTT, MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH,
MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_GRUMPIG,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {80, 0, 0, 252, 0, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_POWER_GEM, MOVE_SHADOW_BALL, MOVE_CALM_MIND
}
-----
Battle Girl Cyndy1

{
.lvl = 0,
.species = SPECIES_SAMUROTT,
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_SECRET_SWORD, MOVE_ICE_BEAM, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_AURA_SPHERE, MOVE_CLANGING_SCALES, MOVE_SHELL_SMASH, MOVE_FLAMETHROWER
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_DOUBLE_EDGE, MOVE_SHADOW_CLAW, MOVE_BULK_UP
}

Battle Girl Cyndy2


{
.lvl = 0,
.species = SPECIES_SAMUROTT,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RAZOR_SHELL, MOVE_SACRED_SWORD, MOVE_X_SCISSOR, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_CLOSE_COMBAT, MOVE_CLANGING_SCALES, MOVE_SHELL_SMASH, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_NORMAL_GEM,
.ability = 2, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_BODY_SLAM, MOVE_DARKEST_LARIAT, MOVE_SWORDS_DANCE
},
{
.lvl = 3,
.species = SPECIES_MEDICHAM, // Mega
.heldItem = ITEM_MEDICHAMITE,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_PURE_POWER, ABILITY_PURE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_TECHNICIAN},
// Pre-Mega
// ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH, MOVE_FAKE_OUT, MOVE_THUNDER_PUNCH
}

Battle Girl Cyndy3


{
.lvl = 0,
.species = SPECIES_SAMUROTT,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_GRASS_KNOT, MOVE_ICE_BEAM, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_DRAGON_GEM,
.ability = 0, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_CLOSE_COMBAT, MOVE_CLANGING_SCALES, MOVE_DRAGON_DANCE, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAIN_PUNCH, MOVE_RETURN, MOVE_DARKEST_LARIAT, MOVE_BULK_UP
},
{
.lvl = 3,
.species = SPECIES_MEDICHAM, // Mega
.heldItem = ITEM_MEDICHAMITE,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_PURE_POWER, ABILITY_PURE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_TECHNICIAN},
// Pre-Mega
// ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH
}

Battle Girl Cyndy4


{
.lvl = 0,
.species = SPECIES_SAMUROTT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_GRASS_KNOT, MOVE_ICE_BEAM, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 116, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAIN_PUNCH, MOVE_TOXIC, MOVE_STEALTH_ROCK, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAIN_PUNCH, MOVE_RETURN, MOVE_TOXIC, MOVE_BULK_UP
},
{
.lvl = 3,
.species = SPECIES_MEDICHAM, // Mega
.heldItem = ITEM_MEDICHAMITE,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_PURE_POWER, ABILITY_PURE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_TECHNICIAN},
// Pre-Mega
// ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH
}

-----

-After Surf-

-----
Ninja Boy Jaiden (potential double with Expert Timothy)
{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXTREME_SPEED, MOVE_LEECH_LIFE, MOVE_SWORDS_DANCE, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_SWALOT,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_REGENERATOR, ABILITY_ GLUTTONY},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_LIQUIFIED, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 0, 200, 60, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SLUDGE_BOMB, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_SKUNTANK,
.heldItem = ITEM_BLACK_GLASSES,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_ANTICIPATION, ABILITY_RUN_AWAY},
// .innates = {ABILITY_AFTERMATH, ABILITY_STENCH, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_POISON_JAB, MOVE_FLAMETHROWER, MOVE_TAUNT
}

-----
Expert Timothy1 (potential double with Ninja Boy Jaiden)

{
.lvl = 0,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ARM_THRUST, MOVE_HEAVY_SLAM, MOVE_FAKE_OUT, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_DUSCLOPS,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_IMPENETRABLE, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_IRON_FIST, ABILITY_NOCTURNAL, ABILITY_SOUL_EATER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_INFESTATION, MOVE_TOXIC, MOVE_PROTECT, MOVE_NIGHT_SHADE
},
{
.lvl = 0,
.species = SPECIES_ALAKAZAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_FOCUS_BLAST, MOVE_SHADOW_BALL, MOVE_ENERGY_BALL
}

Expert Timothy2
{
.lvl = 0,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ARM_THRUST, MOVE_HEAVY_SLAM, MOVE_STONE_EDGE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_DUSCLOPS,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_IMPENETRABLE, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_IRON_FIST, ABILITY_NOCTURNAL, ABILITY_SOUL_EATER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_REST, MOVE_TOXIC, MOVE_SLEEP_TALK, MOVE_NIGHT_SHADE
},
{
.lvl = 3,
.species = SPECIES_ALAKAZAM, // Mega
.heldItem = ITEM_ALAKAZITE,
.ability = 0, //ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_INNER_FOCUS, ABILITY_MAGIC_GUARD},
// Pre-Mega
// ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_FOCUS_BLAST, MOVE_SHADOW_BALL, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_CHARGE, MOVE_WILD_CHARGE, MOVE_MEGAHORN, MOVE_THROAT_CHOP
},
{
.lvl = 0,
.species = SPECIES_TORNADUS_THERIAN,
.heldItem = ITEM_FLYING_GEM,
.ability = 2, // ABILITY_AIR_BLOWER, ABILITY_CLOUD_NINE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_PRANKSTER, ABILITY_WEATHER_CONTROL, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_HURRICANE, MOVE_FOCUS_BLAST, MOVE_U_TURN, MOVE_HEAT_WAVE
}

Expert Timothy3
{
.lvl = 0,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_HEAVY_SLAM, MOVE_ICE_PUNCH, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_SHELL_BELL,
.ability = 1, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {212, 252, 0, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_DRAIN_PUNCH
},
{
.lvl = 3,
.species = SPECIES_ALAKAZAM, // Mega
.heldItem = ITEM_ALAKAZITE,
.ability = 0, //ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_INNER_FOCUS, ABILITY_MAGIC_GUARD},
// Pre-Mega
// ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_FOCUS_BLAST, MOVE_CALM_MIND, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_IMPACT, MOVE_WILD_CHARGE, MOVE_MEGAHORN, MOVE_THROAT_CHOP
},
{
.lvl = 0,
.species = SPECIES_TORNADUS_THERIAN,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_AIR_BLOWER, ABILITY_CLOUD_NINE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_PRANKSTER, ABILITY_WEATHER_CONTROL, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_DEFOG, MOVE_U_TURN, MOVE_KNOCK_OFF
}

Expert Timothy4
{
.lvl = 0,
.species = SPECIES_HARIYAMA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_HEAVY_SLAM, MOVE_ICE_PUNCH, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {212, 252, 0, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PHANTOM_FORCE, MOVE_SHADOW_SNEAK, MOVE_TRICK, MOVE_DRAIN_PUNCH
},
{
.lvl = 3,
.species = SPECIES_ALAKAZAM, // Mega
.heldItem = ITEM_ALAKAZITE,
.ability = 1, //ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_INNER_FOCUS, ABILITY_MAGIC_GUARD},
// Pre-Mega
// ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_FOCUS_BLAST, MOVE_CALM_MIND, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_GIGA_IMPACT, MOVE_WILD_CHARGE, MOVE_MEGAHORN, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_TORNADUS_THERIAN,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_AIR_BLOWER, ABILITY_CLOUD_NINE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_PRANKSTER, ABILITY_WEATHER_CONTROL, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_FOCUS_BLAST
}

-----
Triathlete Kyra (potential double with Ninja Boy Jaiden)
{
.lvl = 0,
.species = SPECIES_DODRIO,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_JUMP_KICK, MOVE_SWORDS_DANCE, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_FLAREON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_RECKLESS, ABILITY_GUTS, ABILITY_FLAMING_SOUL},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_QUICK_FEET, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE, MOVE_QUICK_ATTACK, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE,
.heldItem = ITEM_WATER_GEM,
.ability = 1, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_MEGAHORN, MOVE_PSYCHIC_FANGS, MOVE_AQUA_TAIL, MOVE_EARTHQUAKE
}

-----
Black Belt Koichi

{
.lvl = 0,
.species = SPECIES_LUCARIO,
.heldItem = ITEM_FIGHTING_GEM,
.ability = 1, // ABILITY_FIGHT_SPIRIT, ABILITY_COMPETITIVE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_VITAL_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_METEOR_MASH, MOVE_EXTREME_SPEED, MOVE_AURA_SPHERE, MOVE_DRAGON_PULSE
},
{
.lvl = 0,
.species = SPECIES_PASSIMIAN,
.heldItem = ITEM_LUM_BERRY,
.ability = 0, // ABILITY_RECEIVER, ABILITY_SAGE_POWER, ABILITY_NONE},
// .innates = {ABILITY_HARVEST, ABILITY_AVENGER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_GIGA_IMPACT, MOVE_BULK_UP, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_PANGORO,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SKY_UPPERCUT, MOVE_CRUNCH, MOVE_THUNDER_PUNCH, MOVE_BULLET_PUNCH
}

-----
Battle Girl Helene (potential double with Psychic Alix)

{
.lvl = 0,
.species = SPECIES_MEDICHAM,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ZEN_HEADBUTT, MOVE_HIGH_JUMP_KICK, MOVE_BULLET_PUNCH,
MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_TSAREENA,
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_OBLIVIOUS, ABILITY_HYPER_AGGRESSIVE, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_STRIKER, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TROP_KICK, MOVE_KNOCK_OFF, MOVE_HIGH_JUMP_KICK, MOVE_PLAY_ROUGH
}

-----
Psychic Alix (potential double with Battle Girl Helene)
{
.lvl = 0,
.species = SPECIES_MUSHARNA,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {244, 0, 168, 0, 96, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_PSYCHIC, MOVE_MOONBLAST, MOVE_MOONLIGHT, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_JYNX,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LOVELY_KISS, MOVE_DREAM_EATER, MOVE_FREEZE_DRY, MOVE_NASTY_PLOT
}

====================
Mt. Chimney
====================
Team Magma Grunt 1 (potential double with Team Magma Grunt 2)

{
.lvl = 0,
.species = SPECIES_CAMERUPT, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_EARTH_POWER, MOVE_HEAT_WAVE, MOVE_ROCK_SLIDE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_EARTHBOUND},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_REVERSAL, MOVE_MEMENTO, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ROTOM_HEAT, // Doubles
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, //ABILITY_FLASH_FIRE, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 60, 108, 76, 12}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_OVERHEAT, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP, MOVE_PROTECT
}

-----
Team Magma Grunt 2

{
.lvl = 0,
.species = SPECIES_CROBAT, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_AERODYNAMICS, ABILITY_INFILTRATOR, ABILITY_POISONATE},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {228, 0, 28, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SUPER_FANG, MOVE_TAILWIND, MOVE_HAZE, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_RHYDON,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LIGHTNING_ROD, ABILITY_RECKLESS, ABILITY_FORT_KNOX},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {184, 200, 0, 0, 124, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRILL_RUN, MOVE_ROCK_SLIDE, MOVE_ICE_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HEAT_WAVE, MOVE_DRAGON_PULSE, MOVE_TOXIC, MOVE_PROTECT
}

-----
Magma Admin Tabitha
-----
Magma Leader Maxie

-----

-After Maxie-

-----
Beauty Shirley

{
.lvl = 1,
.species = SPECIES_PERSIAN,
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_SNIPER, ABILITY_LIMBER, ABILITY_SKILL_LINK},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_FURY_SWIPES, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ORICORIO,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FLASH_FIRE, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REVELATION_DANCE, MOVE_HURRICANE, MOVE_CALM_MIND, MOVE_ROOST
}

-----
Beauty Sheila
{
.lvl = 0,
.species = SPECIES_TSAREENA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_OBLIVIOUS, ABILITY_HYPER_AGGRESSIVE, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_STRIKER, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TROP_KICK, MOVE_KNOCK_OFF, MOVE_HIGH_JUMP_KICK, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
}

-----
Expert Shelby1

{
.lvl = 0,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {100, 0, 0, 0, 156, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_U_TURN, MOVE_BOUNCE, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_WOBBUFFET,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_SLOWBRO,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_PSYSHOCK
}

Expert Shelby2
{
.lvl = 0,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {100, 0, 0, 0, 156, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_U_TURN, MOVE_BOUNCE, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_WOBBUFFET,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_SLOWBRO,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_PSYSHOCK
},
{
.lvl = 3,
.species = SPECIES_MANECTRIC, // Mega
.heldItem = ITEM_MANECTITE,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_INTIMIDATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_GROUND_SHOCK, ABILITY_OVERCHARGE},
// Pre-Mega
// ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_AURORA_BEAM, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_VENOMOTH,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_GIGA_DRAIN, MOVE_ANCIENT_POWER, MOVE_FOCUS_BLAST, MOVE_EARTHQUAKE
}

Expert Shelby3
{
.lvl = 0,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_U_TURN, MOVE_STONE_EDGE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_WOBBUFFET,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_SLOWBRO,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_FLAMETHROWER, MOVE_PSYSHOCK
},
{
.lvl = 3,
.species = SPECIES_MANECTRIC, // Mega
.heldItem = ITEM_MANECTITE,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_INTIMIDATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_GROUND_SHOCK, ABILITY_OVERCHARGE},
// Pre-Mega
// ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_AURORA_BEAM, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_VENOMOTH,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_SLUDGE_BOMB, MOVE_ENERGY_BALL, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_LEAF_STORM, MOVE_ANCIENT_POWER, MOVE_FOCUS_BLAST, MOVE_HYPER_BEAM
}

Expert Shelby4
{
.lvl = 0,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_U_TURN, MOVE_STONE_EDGE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_WOBBUFFET,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_SLOWBRO,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 8, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_FUTURE_SIGHT, MOVE_SCALD, MOVE_SLACK_OFF, MOVE_TELEPORT
},
{
.lvl = 3,
.species = SPECIES_MANECTRIC, // Mega
.heldItem = ITEM_MANECTITE,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_INTIMIDATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_GROUND_SHOCK, ABILITY_OVERCHARGE},
// Pre-Mega
// ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FLAMETHROWER, MOVE_AURORA_BEAM, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_VENOMOTH,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_SLEEP_POWDER, MOVE_ROOST, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {244, 0, 216, 0, 48, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GIGA_DRAIN, MOVE_KNOCK_OFF, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED
}

-----
Hiker Sawyer1 (potential double with Beauty Melissa)

{
.lvl = 0,
.species = SPECIES_CARBINK,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STURDY, ABILITY_SOLID_ROCK, ABILITY_POWER_SPOT},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_IMPENETRABLE, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EXPLOSION, MOVE_MOONBLAST, MOVE_REFLECT, MOVE_LIGHT_SCREEN
},
{
.lvl = 0,
.species = SPECIES_LYCANROC_MIDNIGHT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_LUNAR_ECLIPSE, ABILITY_PREDATOR},
// .innates = {ABILITY_NO_GUARD, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_CRUNCH, MOVE_CROSS_CHOP, MOVE_PSYCHIC_FANGS
}

Hiker Sawyer2
{
.lvl = 0,
.species = SPECIES_CARBINK,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_STURDY, ABILITY_SOLID_ROCK, ABILITY_POWER_SPOT},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_IMPENETRABLE, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_MOONBLAST, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_LYCANROC_MIDNIGHT,
.heldItem = ITEM_ROCK_GEM,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_LUNAR_ECLIPSE, ABILITY_PREDATOR},
// .innates = {ABILITY_NO_GUARD, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_CRUNCH, MOVE_FIRE_PUNCH, MOVE_ACCELEROCK
},
{
.lvl = 3,
.species = SPECIES_ABOMASNOW, // Mega
.heldItem = ITEM_ABOMASITE,
.ability = 1, // ABILITY_WHITEOUT, ABILITY_WHITEOUT, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// Pre-Mega
// ABILITY_SNOW_WARNING, ABILITY_NORTH_WIND, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_ICE_BODY, ABILITY_OVERCOAT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_SHARD, MOVE_WOOD_HAMMER, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_MAMOSWINE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_SHARD, MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_KNOCK_OFF
}

Hiker Sawyer3
{
.lvl = 0,
.species = SPECIES_CARBINK,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_STURDY, ABILITY_SOLID_ROCK, ABILITY_POWER_SPOT},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_IMPENETRABLE, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CALM_MIND, MOVE_MOONBLAST, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_LYCANROC_MIDNIGHT,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_LUNAR_ECLIPSE, ABILITY_PREDATOR},
// .innates = {ABILITY_NO_GUARD, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STONE_EDGE, MOVE_CRUNCH, MOVE_STOMPING_TANTRUM, MOVE_FIRE_PUNCH
},
{
.lvl = 3,
.species = SPECIES_ABOMASNOW, // Mega
.heldItem = ITEM_ABOMASITE,
.ability = 2, // ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_ICE_BODY, ABILITY_WHITEOUT, ABILITY_PERMAFROST},
// Pre-Mega
// ABILITY_SNOW_WARNING, ABILITY_NORTH_WIND, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_ICE_BODY, ABILITY_OVERCOAT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_SHARD, MOVE_WOOD_HAMMER, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_MAMOSWINE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_SHARD, MOVE_FISSURE, MOVE_ICE_FANG, MOVE_SUPERPOWER
}

Hiker Sawyer4
{
.lvl = 0,
.species = SPECIES_CARBINK,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_STURDY, ABILITY_SOLID_ROCK, ABILITY_POWER_SPOT},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_IMPENETRABLE, ABILITY_MOUNTAINEER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_REST, MOVE_MOONBLAST, MOVE_STEALTH_ROCK, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_LYCANROC_MIDNIGHT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_LUNAR_ECLIPSE, ABILITY_PREDATOR},
// .innates = {ABILITY_NO_GUARD, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_CRUNCH, MOVE_STOMPING_TANTRUM, MOVE_FIRE_PUNCH
},
{
.lvl = 3,
.species = SPECIES_ABOMASNOW, // Mega
.heldItem = ITEM_ABOMASITE,
.ability = 1, // ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_ICE_BODY, ABILITY_WHITEOUT, ABILITY_PERMAFROST},
// Pre-Mega
// ABILITY_SNOW_WARNING, ABILITY_NORTH_WIND, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_ICE_BODY, ABILITY_OVERCOAT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 12, 156, 92, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_ICE_SHARD, MOVE_GRASS_KNOT, MOVE_BLIZZARD, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_MAMOSWINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ICE_SHARD, MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_STEALTH_ROCK
}

-----
Beauty Melissa (potential double with Hiker Sawyer)
{
.lvl = 0,
.species = SPECIES_GRANBULL,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_FIGHT_SPIRIT, ABILITY_STRONG_JAW, ABILITY_QUICK_FEET},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_EARTHQUAKE, MOVE_FIRE_FANG, MOVE_HYPER_FANG
},
{
.lvl = 3,
.species = SPECIES_TOGETIC,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DAZZLING_GLEAM, MOVE_FLAMETHROWER, MOVE_SOFT_BOILED, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_FURFROU,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FUR_COAT, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {32, 252, 0, 0, 0, 224}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_THUNDER_WAVE, MOVE_HEADBUTT, MOVE_COTTON_GUARD, MOVE_BITE
}

====================
Jagged Pass
====================

Hiker Eric

{
.lvl = 3,
.species = SPECIES_PUPITAR,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_SHED_SKIN, ABILITY_SAND_VEIL, ABILITY_BATTLE_ARMOR},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_MOUNTAINEER, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_DANCE, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_PROTECT
},
{
.lvl = 3,
.species = SPECIES_METANG,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_PREDATOR, ABILITY_LEAD_COAT},
// .innates = {ABILITY_LEVITATE, ABILITY_FULL_METAL_BODY, ABILITY_DOWNLOAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 176, 0, 0, 80, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BULLET_PUNCH, MOVE_METEOR_MASH, MOVE_EARTHQUAKE, MOVE_STEALTH_ROCK
},
{
.lvl = 3,
.species = SPECIES_HAKAMO_O,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_OVERCOAT, ABILITY_BATTLE_ARMOR, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_DRAGON_CLAW, MOVE_DRAGON_DANCE, MOVE_SUBSTITUTE
}

-----
Team Magma Grunt

{
.lvl = 0,
.species = SPECIES_MIGHTYENA,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_SUCKER_PUNCH, MOVE_CRUNCH, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FLAMETHROWER, MOVE_DRAGON_PULSE, MOVE_SHELL_SMASH, MOVE_BODY_SLAM
}

-----
Picnicker Diana1
{
.lvl = 0,
.species = SPECIES_CHESNAUGHT,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_LETS_ROLL, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_OVERGROW, ABILITY_SHELL_ARMOR, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPIKY_SHIELD, MOVE_DRAIN_PUNCH, MOVE_WOOD_HAMMER, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYPER_VOICE, MOVE_FOCUS_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ARCANINE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_FLARE_BLITZ, MOVE_CLOSE_COMBAT, MOVE_EXTREME_SPEED, MOVE_STRENGTH
},
{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_AIR_BALLOON,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_THUNDER_WAVE, MOVE_DRAGON_PULSE, MOVE_PARABOLIC_CHARGE,
MOVE_COTTON_GUARD
}

Picnicker Diana2
{
.lvl = 0,
.species = SPECIES_CHESNAUGHT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_LETS_ROLL, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_OVERGROW, ABILITY_SHELL_ARMOR, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SYNTHESIS, MOVE_DRAIN_PUNCH, MOVE_WOOD_HAMMER, MOVE_SPIKES
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYPER_VOICE, MOVE_ROOST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ARCANINE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_CLOSE_COMBAT, MOVE_THUNDER_FANG, MOVE_STRENGTH
},
{
.lvl = 3,
.species = SPECIES_AMPHAROS, // Mega
.heldItem = ITEM_AMPHAROSITE,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
// Pre-Mega
// ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {128, 0, 0, 252, 0, 128}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER, MOVE_DRAGON_PULSE, MOVE_FOCUS_BLAST, MOVE_VOLT_SWITCH
}

Picnicker Diana3
{
.lvl = 0,
.species = SPECIES_CHESNAUGHT,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_LETS_ROLL, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_OVERGROW, ABILITY_SHELL_ARMOR, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SYNTHESIS, MOVE_DRAIN_PUNCH, MOVE_WOOD_HAMMER, MOVE_SPIKES
},
{
.lvl = 3,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 2, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
// Pre-Mega
// ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ARCANINE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLARE_BLITZ, MOVE_CLOSE_COMBAT, MOVE_WILD_CHARGE, MOVE_EXTREME_SPEED
},
{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_HIDDEN_POWER, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_DAZZLING_GLEAM, MOVE_MORNING_SUN, MOVE_WEATHER_BALL
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 2, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_STONE_EDGE
}

Picnicker Diana4
{
.lvl = 0,
.species = SPECIES_CHESNAUGHT,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_OVERGROW, ABILITY_SHELL_ARMOR, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SYNTHESIS, MOVE_DRAIN_PUNCH, MOVE_WOOD_HAMMER, MOVE_SPIKES
},
{
.lvl = 3,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
// Pre-Mega
// ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_RETURN, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ARCANINE,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_PLAY_ROUGH, MOVE_THUNDER_FANG, MOVE_EXTREME_SPEED
},
{
.lvl = 0,
.species = SPECIES_AMPHAROS,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_HIDDEN_POWER, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_BANETTE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUSH_CLAW, MOVE_SHADOW_CLAW, MOVE_KNOCK_OFF, MOVE_SHADOW_SNEAK
},
{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_ABSORB_BULB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_LEAF_STORM, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST
}

-----
Picnicker Autumn

{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_FLAMETHROWER, MOVE_HYPER_VOICE, MOVE_CRUNCH, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_SERPERIOR,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_OPPORTUNIST, ABILITY_CONTRARY},
// .innates = {ABILITY_OVERGROW, ABILITY_SHED_SKIN, ABILITY_CHLOROPHYLL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_DRAGON_RUSH, MOVE_COIL, MOVE_LEECH_SEED
}

-----
Triathlete Julio

{
.lvl = 0,
.species = SPECIES_MAGNETON,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_ANALYTIC, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_THUNDERBOLT, MOVE_IRON_DEFENSE, MOVE_THUNDER_WAVE, MOVE_FLASH_CANNON
},
{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_DEADEYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_ICE_FANG, MOVE_FACADE, MOVE_CRUNCH
}

-----
Camper Ethan1

{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_FIGHTING_GEM,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_TAILWIND
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPIKY_SHIELD, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ZEN_HEADBUTT, MOVE_AQUA_TAIL, MOVE_CROSS_CHOP, MOVE_HONE_CLAWS
}

Camper Ethan2
{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_STEALTH_ROCK, MOVE_EARTHQUAKE, MOVE_KNOCK_OFF, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SEED_BOMB, MOVE_ACROBATICS, MOVE_SWORDS_DANCE, MOVE_SLEEP_POWDER
}
Camper Ethan3
{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_SUPERPOWER, MOVE_BULK_UP, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_EARTHQUAKE, MOVE_KNOCK_OFF, MOVE_X_SCISSOR
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SEED_BOMB, MOVE_ACROBATICS, MOVE_LEECH_SEED, MOVE_STRENGTH_SAP
}

Camper Ethan4
{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_SUPERPOWER, MOVE_BULK_UP, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_EARTHQUAKE, MOVE_KNOCK_OFF, MOVE_X_SCISSOR
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SEED_BOMB, MOVE_ACROBATICS, MOVE_LEECH_SEED, MOVE_STRENGTH_SAP
}

====================
Ashen Woods
====================

Hiker Roman

{
.lvl = 0,
.species = SPECIES_BRONZONG,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 96, 0, 160, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_GYRO_BALL, MOVE_EXTRASENSORY, MOVE_HYPNOSIS, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_GOLEM,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 2, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_ROCK_BLAST, MOVE_STEAMROLLER, MOVE_EXPLOSION
}

-----
Pokemon Ranger Martin (potential double with Pokemon Ranger Alannah)
{
.lvl = 0,
.species = SPECIES_MUK_ALOLAN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_LIQUIFIED, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_POISON_JAB, MOVE_CRUNCH, MOVE_ACID_SPRAY, MOVE_PURSUIT
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RAZOR_SHELL, MOVE_FIRST_IMPRESSION, MOVE_SUCKER_PUNCH, MOVE_DRILL_RUN
},
{
.lvl = 3,
.species = SPECIES_CHANSEY, // Doubles
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_SOFT_BOILED, MOVE_TOXIC, MOVE_HEAL_PULSE
}

-----
Pokemon Ranger Alannah (potential double with Pokemon Ranger Martin)

{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 0, 40, 44, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SPARKLING_ARIA, MOVE_DAZZLING_GLEAM, MOVE_ICY_WIND, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_DURANT, // Doubles
.heldItem = ITEM_OCCA_BERRY,
.ability = 0, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BUG_BITE, MOVE_IRON_HEAD, MOVE_ROCK_SLIDE, MOVE_CRUNCH
},
{
.lvl = 3,
.species = SPECIES_DUSCLOPS,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_IMPENETRABLE, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_IRON_FIST, ABILITY_NOCTURNAL, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_NIGHT_SHADE, MOVE_CURSE, MOVE_PROTECT, MOVE_INFESTATION
}

-----
Pokemon Maniac Elmer

{
.lvl = 3,
.species = SPECIES_SCYTHER,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_SWARM, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 8, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_SACRED_SWORD, MOVE_WING_ATTACK, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_PINSIR,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_GUILLOTINE, MOVE_STONE_EDGE, MOVE_SUPERPOWER, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_HERACROSS,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SKILL_LINK, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_BATTLE_ARMOR, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_PIN_MISSILE, MOVE_CLOSE_COMBAT, MOVE_ROCK_BLAST, MOVE_BULLET_SEED
}
====================
Lavaridge Gym
====================

Kindler Jeff

{
.lvl = 0,
.species = SPECIES_MAGCARGO,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SIMPLE, ABILITY_MOUNTAINEER, ABILITY_SHELL_ARMOR},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLASH_FIRE, ABILITY_MAGMA_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHELL_SMASH, MOVE_EARTH_POWER, MOVE_POWER_GEM, MOVE_LAVA_PLUME
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_DAZZLING_GLEAM, MOVE_TRICK
},
{
.lvl = 1,
.species = SPECIES_GOURGEIST,
.heldItem = ITEM_WEAKNESS_POLICY,
.ability = 2, // ABILITY_FLARE_BOOST, ABILITY_HARVEST, ABILITY_MOODY},
// .innates = {ABILITY_INSOMNIA, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PHANTOM_FORCE, MOVE_POWER_WHIP, MOVE_FLAME_CHARGE, MOVE_SHADOW_SNEAK
},
{
.lvl = 3,
.species = SPECIES_CHARMELEON,
.heldItem = ITEM_CHARCOAL,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
// .innates = {ABILITY_BLAZE, ABILITY_BURNATE, ABILITY_SOLAR_POWER},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FIRE_BLAST, MOVE_OVERHEAT, MOVE_HIDDEN_POWER, MOVE_DRAGON_CLAW
},
{
.lvl = 0,
.species = SPECIES_HEATMOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_BURNATE, ABILITY_WHITE_SMOKE, ABILITY_STEELWORKER},
// .innates = {ABILITY_UNAWARE, ABILITY_TOUGH_CLAWS, ABILITY_FATAL_PRECISION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_IRON_HEAD, MOVE_POWER_WHIP, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_LAMPENT,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_SHADOW_BALL, MOVE_ENERGY_BALL, MOVE_TRICK
}

-----
Kindler Jace (potential double with Hiker Eli)

{
.lvl = 0,
.species = SPECIES_EMBOAR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_RECKLESS, ABILITY_AVENGER, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_BLAZE, ABILITY_THICK_FAT, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WILD_CHARGE, MOVE_HEAT_CRASH, MOVE_SUCKER_PUNCH, MOVE_SUPERPOWER
},
{
.lvl = 1,
.species = SPECIES_FLAREON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_RECKLESS, ABILITY_GUTS, ABILITY_FLAMING_SOUL},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_QUICK_FEET, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE, MOVE_QUICK_ATTACK, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR, // Doubles
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 2, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 30}, // Ice
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_HIDDEN_POWER, MOVE_GRASS_KNOT, MOVE_FLAMETHROWER, MOVE_FAKE_OUT
}

-----
Hiker Eli (potential double with Kindler Jace)
{
.lvl = 0,
.species = SPECIES_HEATMOR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_BURNATE, ABILITY_WHITE_SMOKE, ABILITY_STEELWORKER},
// .innates = {ABILITY_UNAWARE, ABILITY_TOUGH_CLAWS, ABILITY_FATAL_PRECISION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_LASH, MOVE_IRON_TAIL, MOVE_THROAT_CHOP, MOVE_STOMPING_TANTRUM
},
{
.lvl = 0,
.species = SPECIES_CHANDELURE, // Doubles
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_LEVITATE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_HEX, MOVE_WILL_O_WISP, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_TYPHLOSION, // Doubles
.heldItem = ITEM_FIRE_GEM,
.ability = 2, // ABILITY_EARTHBOUND, ABILITY_BERSERK, ABILITY_PYROMANCY},
// .innates = {ABILITY_BLAZE, ABILITY_SAND_RUSH, ABILITY_SAND_SONG},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ERUPTION, MOVE_HEAT_WAVE, MOVE_HYPER_VOICE, MOVE_PROTECT
}

-----
Kindler Cole (potential double with Cooltrainer Gerald)

{
.lvl = 0,
.species = SPECIES_CAMERUPT, // Doubles
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_SLACK_OFF, MOVE_HEAT_WAVE
},
{
.lvl = 1,
.species = SPECIES_MAROWAK_ALOLAN, // Doubles
.heldItem = ITEM_THICK_CLUB,
.ability = 2, // ABILITY_FLAME_BODY, ABILITY_LIGHTNING_ROD, ABILITY_SKILL_LINK},
// .innates = {ABILITY_BONE_ZONE, ABILITY_VENGEANCE, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_BONE, MOVE_FLARE_BLITZ, MOVE_BONE_RUSH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 2, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_FLAMETHROWER, MOVE_GRASS_KNOT, MOVE_ACROBATICS, MOVE_SUBSTITUTE
}

-----
Cooltrainer Gerald (potential double with Kindler Cole)

{
.lvl = 0,
.species = SPECIES_KECLEON,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {180, 252, 0, 0, 0, 76}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRE_PUNCH, MOVE_DRAIN_PUNCH, MOVE_AQUA_TAIL, MOVE_RECOVER
},
{
.lvl = 1,
.species = SPECIES_INCINEROAR, // Doubles
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_HYPER_AGGRESSIVE, ABILITY_ANGER_POINT, ABILITY_INTIMIDATE},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {236, 0, 36, 0, 236, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_FLARE_BLITZ, MOVE_KNOCK_OFF, MOVE_U_TURN, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_OCTILLERY,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SUCTION_CUPS, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_ARTILLERY, ABILITY_SWIFT_SWIM, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SEARING_SHOT, MOVE_OCTAZOOKA, MOVE_ICE_BEAM, MOVE_PROTECT
}
-----
Kindler Axle

{
.lvl = 1,
.species = SPECIES_MAGMORTAR,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FLAMETHROWER, MOVE_THUNDERBOLT, MOVE_FOCUS_BLAST, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_RAPIDASH,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_TURBOBLAZE, ABILITY_STRIKER},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_SPEED_FORCE, ABILITY_FLAME_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BLAZE_KICK, MOVE_HIGH_JUMP_KICK, MOVE_WILD_CHARGE, MOVE_HIGH_HORSEPOWER
},
{
.lvl = 0,
.species = SPECIES_ROTOM_HEAT,
.heldItem = ITEM_WIKI_BERRY,
.ability = 2, //ABILITY_FLASH_FIRE, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 60, 108, 76, 12}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_OVERHEAT, MOVE_THUNDERBOLT, MOVE_HEX, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_ORICORIO,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FLASH_FIRE, ABILITY_ FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REVELATION_DANCE, MOVE_HURRICANE, MOVE_CALM_MIND, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_HIDDEN_POWER, MOVE_TAUNT
},
{
.lvl = 3,
.species = SPECIES_COMBUSKEN,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SWORDS_DANCE, MOVE_PROTECT, MOVE_BLAZE_KICK, MOVE_JUMP_KICK
}

-----
Kindler Keegan

{
.lvl = 5,
.species = SPECIES_SUNFLORA,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_GRASSY_SURGE, ABILITY_DROUGHT},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER, ABILITY_EARLY_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WEATHER_BALL, MOVE_SOLAR_BEAM, MOVE_EARTH_POWER, MOVE_GROWTH
}

-----
Battle Girl Danielle

{
.lvl = 0,
.species = SPECIES_LOPUNNY,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_PUNCH, MOVE_RETURN, MOVE_HIGH_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_EXPERT_BELT,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_DARMANITAN, // Zen Mode
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_PSYCHIC_MIND, ABILITY_ZEN_MODE},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_IMPENETRABLE, ABILITY_CLEAR_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_PSYCHIC, MOVE_SUBSTITUTE, MOVE_GRASS_KNOT
}

-----
Leader Flannery

====================
Route 111 (Desert)
====================

Picnicker Heidi

{
.lvl = 0,
.species = SPECIES_MUDSDALE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_OWN_TEMPO, ABILITY_STRIKER, ABILITY_FORT_KNOX},
// .innates = {ABILITY_STAMINA, ABILITY_BATTLE_ARMOR, ABILITY_WATER_COMPACTION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_COUNTER, MOVE_HEAVY_SLAM, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_KEE_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_STRENGTH_SAP, MOVE_GIGA_DRAIN, MOVE_QUIVER_DANCE, MOVE_GRASSY_TERRAIN
}

-----
Camper Beau
{
.lvl = 0,
.species = SPECIES_GASTRODON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_EARTH_POWER, MOVE_MUDDY_WATER, MOVE_TOXIC, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_AMBIPOM,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RUN_AWAY, ABILITY_PICKUP, ABILITY_LIMBER},
// .innates = {ABILITY_SKILL_LINK, ABILITY_TECHNICIAN, ABILITY_QUICK_FEET},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FURY_SWIPES, MOVE_ARM_THRUST, MOVE_FAKE_OUT, MOVE_DUAL_CHOP
},
{
.lvl = 1,
.species = SPECIES_MANDIBUZZ,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_BIG_PECKS, ABILITY_GIANT_WINGS, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BONE_RUSH, MOVE_NASTY_PLOT, MOVE_AIR_SLASH, MOVE_DARK_PULSE
}

-----
Camper Drew

{
.lvl = 0,
.species = SPECIES_GIGALITH,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SAND_STREAM, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_POWER_CORE, ABILITY_STURDY, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_POWER_GEM, MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_CACTURNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_BAD_LUCK, ABILITY_SCARE},
// .innates = {ABILITY_NOCTURNAL, ABILITY_ROUGH_SKIN, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_NEEDLE_ARM, MOVE_PIN_MISSILE, MOVE_SUPERPOWER
},
{
.lvl = 2,
.species = SPECIES_FLYGON,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRACO_METEOR, MOVE_BOOMBURST, MOVE_FLAMETHROWER, MOVE_BUG_BUZZ
},
{
.lvl = 0,
.species = SPECIES_LYCANROC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_OPPORTUNIST, ABILITY_SAND_RUSH, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_DRILL_RUN, MOVE_CLOSE_COMBAT, MOVE_ACCELEROCK
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_SUPERPOWER, MOVE_PURSUIT, MOVE_ZEN_HEADBUTT
},
{
.lvl = 1,
.species = SPECIES_SANDSLASH,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_KNOCK_OFF MOVE_ROCK_SLIDE, MOVE_SWORDS_DANCE
}

-----
Picnicker Becky

{
.lvl = 0,
.species = SPECIES_JUMPLUFF,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 1, // ABILITY_LEAF_GUARD, ABILITY_INFILTRATOR, ABILITY_AERILATE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_AERODYNAMICS, ABILITY_COTTON_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STRENGTH_SAP, MOVE_SEED_BOMB, MOVE_U_TURN, MOVE_COTTON_SPORE
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_TAIL, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_ABOMASNOW,
.heldItem = ITEM_OCCA_BERRY,
.ability = 2, // ABILITY_SNOW_WARNING, ABILITY_NORTH_WIND, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_ICE_BODY, ABILITY_OVERCOAT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WOOD_HAMMER, MOVE_ICE_HAMMER, MOVE_DRAIN_PUNCH, MOVE_ICE_SHARD
}

-----
Ruin Maniac Dusty1

{
.lvl = 0,
.species = SPECIES_GOLURK,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_SHADOW_PUNCH, MOVE_HEAVY_SLAM, MOVE_DYNAMIC_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SIGILYPH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER, ABILITY_SAGE_POWER},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_TINTED_LENS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ROOST, MOVE_AIR_SLASH, MOVE_HEAT_WAVE, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_BASTIODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_DAUNTLESS_SHIELD, ABILITY_IMPENETRABLE, ABILITY_PRIMAL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_METAL_BURST, MOVE_SHORE_UP, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_ACCELEROCK, MOVE_CRUNCH, MOVE_EARTHQUAKE
}

Ruin Maniac Dusty2


{
.lvl = 0,
.species = SPECIES_GOLURK,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_SHADOW_PUNCH, MOVE_STEALTH_ROCK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SIGILYPH,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER, ABILITY_SAGE_POWER},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_TINTED_LENS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ENERGY_BALL, MOVE_AIR_SLASH, MOVE_HEAT_WAVE, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_BASTIODON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_DAUNTLESS_SHIELD, ABILITY_IMPENETRABLE, ABILITY_PRIMAL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_METAL_BURST, MOVE_SHORE_UP, MOVE_DRAGON_TAIL, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_ZEN_HEADBUTT, MOVE_CRUNCH, MOVE_EARTHQUAKE
},
{
.lvl = 1,
.species = SPECIES_STEELIX,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_EARTHQUAKE, MOVE_SHORE_UP, MOVE_DRAGON_TAIL
}

Ruin Maniac Dusty3


{
.lvl = 0,
.species = SPECIES_GOLURK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_PHANTOM_FORCE, MOVE_STEALTH_ROCK, MOVE_HAMMER_ARM
},
{
.lvl = 0,
.species = SPECIES_SIGILYPH,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER, ABILITY_SAGE_POWER},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_TINTED_LENS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_COSMIC_POWER, MOVE_AIR_SLASH, MOVE_STORED_POWER, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_BASTIODON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_DAUNTLESS_SHIELD, ABILITY_IMPENETRABLE, ABILITY_PRIMAL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_EARTHQUAKE, MOVE_DRAGON_TAIL, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HEAD_SMASH, MOVE_CURSE, MOVE_TOXIC, MOVE_EARTHQUAKE
},
{
.lvl = 1,
.species = SPECIES_STEELIX,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_EARTHQUAKE, MOVE_FIRE_FANG, MOVE_THUNDER_FANG
}
Ruin Maniac Dusty4
{
.lvl = 0,
.species = SPECIES_GOLURK,
.heldItem = ITEM_POWER_HERB,
.ability = 0, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_PHANTOM_FORCE, MOVE_ROCK_POLISH, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SIGILYPH,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER, ABILITY_SAGE_POWER},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_TINTED_LENS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_CALM_MIND, MOVE_HEAT_WAVE, MOVE_PSYSHOCK, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_BASTIODON,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_DAUNTLESS_SHIELD, ABILITY_IMPENETRABLE, ABILITY_PRIMAL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_METAL_BURST, MOVE_STEALTH_ROCK, MOVE_DRAGON_TAIL, MOVE_SHORE_UP
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_SUPERPOWER, MOVE_PURSUIT, MOVE_ZEN_HEADBUTT
},
{
.lvl = 3,
.species = SPECIES_STEELIX, // Mega
.heldItem = ITEM_STEELIXITE,
.ability = 2, // ABILITY_PRIMAL_ARMOR, ABILITY_PRIMAL_ARMOR, ABILITY_PRIMAL_ARMOR},
// .innates = {ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW},
// Pre-Mega
// ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GYRO_BALL, MOVE_EARTHQUAKE, MOVE_THUNDER_FANG, MOVE_DRAGON_TAIL
},
{
.lvl = 0,
.species = SPECIES_CRUSTLE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_STURDY, ABILITY_NO_GUARD, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ROCK_BLAST, MOVE_ROCK_WRECKER, MOVE_SHELL_SMASH, MOVE_X_SCISSOR
}

-----
Picnicker Celia (potential double with Ruin Maniac Bryan)

{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_FAKE_OUT, MOVE_GIGA_DRAIN, MOVE_KNOCK_OFF, MOVE_SCALD
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_GIGA_DRAIN, MOVE_WEATHER_BALL
},
{
.lvl = 0,
.species = SPECIES_CACTURNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_BAD_LUCK, ABILITY_SCARE},
// .innates = {ABILITY_NOCTURNAL, ABILITY_ROUGH_SKIN, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_NEEDLE_ARM, MOVE_LOW_KICK, MOVE_PROTECT
}

-----
Ruin Maniac Bryan (potential double with Picnicker Celia or Camper Branden)

{
.lvl = 0,
.species = SPECIES_COFAGRIGUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_MUMMY, ABILITY_SHADOW_SHIELD, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HEX, MOVE_FLASH_CANNON, MOVE_WILL_O_WISP, MOVE_HAZE
},
{
.lvl = 0,
.species = SPECIES_TYRANTRUM,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PREDATOR, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_ROCK_HEAD, ABILITY_STRONG_JAW, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_DRAGON_CLAW, MOVE_CRUNCH, MOVE_THUNDER_FANG
},
{
.lvl = 0,
.species = SPECIES_EXCADRILL,
.heldItem = ITEM_GROUND_GEM,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_SWORDS_DANCE, MOVE_IRON_HEAD, MOVE_ROCK_SLIDE
}

-----
Camper Branden (potential double with Ruin Maniac Bryan)

{
.lvl = 1,
.species = SPECIES_FARFETCHD,
.heldItem = ITEM_LEEK,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_FIGHT_SPIRIT, ABILITY_DEFIANT},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SACRED_SWORD, MOVE_AIR_CUTTER, MOVE_LEAF_BLADE, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_LEAFEON,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 0, // ABILITY_KEEN_EDGE, ABILITY_AVENGER, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_BIG_LEAVES, ABILITY_FELINE_PROWESS, ABILITY_NATURAL_CURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_X_SCISSOR, MOVE_SOLAR_BLADE, MOVE_STRENGTH_SAP
},
{
.lvl = 0,
.species = SPECIES_BISHARP,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXCALIBUR, MOVE_SUCKER_PUNCH, MOVE_GUILLOTINE, MOVE_STONE_EDGE
}

====================
Petalburg Gym
====================

Cooltrainer Randall (Speed)

{
.lvl = 0,
.species = SPECIES_SWELLOW,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXTREME_SPEED, MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_HIGH_JUMP_KICK, MOVE_MEGA_KICK, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_JUMP_KICK
},
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {148, 248, 8, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXTREME_SPEED, MOVE_STOMPING_TANTRUM, MOVE_SEED_BOMB
}

-----
Cooltrainer Mary (Accuracy)

{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HONE_CLAWS, MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_RATICATE_ALOLAN,
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_HUSTLE, ABILITY_CHEEK_POUCH, ABILITY_LOOTER},
// .innates = {ABILITY_THICK_FAT, ABILITY_GLUTTONY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_QUICK_ATTACK, MOVE_HYPER_FANG, MOVE_CRUNCH, MOVE_HONE_CLAWS
},
{
.lvl = 0,
.species = SPECIES_DRAMPA,
.heldItem = ITEM_DAMP_ROCK,
.ability = 0, // ABILITY_BERSERK, ABILITY_ANGER_POINT, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_SAP_SIPPER, ABILITY_AVENGER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RAIN_DANCE, MOVE_THUNDER, MOVE_DRAGON_PULSE, MOVE_HYPER_VOICE
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BOOMBURST, MOVE_BUG_BUZZ, MOVE_BRICK_BREAK, MOVE_SWIFT
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYPER_VOICE, MOVE_FOCUS_BLAST, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_ZAP_CANNON, MOVE_RECOVER
}

-----
Cooltrainer Parker (Confusion)

{
.lvl = 0,
.species = SPECIES_SPINDA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_CONTRARY, ABILITY_UNAWARE, ABILITY_NONE},
// .innates = {ABILITY_TANGLED_FEET, ABILITY_OWN_TEMPO, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TEETER_DANCE, MOVE_SUPERPOWER, MOVE_DIZZY_PUNCH, MOVE_ATTRACT
},
{
.lvl = 0,
.species = SPECIES_STANTLER,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_QUICK_FEET, ABILITY_RIVALRY, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_HYPNOTIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HYPNOSIS, MOVE_JUMP_KICK, MOVE_SUCKER_PUNCH, MOVE_DOUBLE_EDGE
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_PSYCHO_BOOST, MOVE_SWAGGER, MOVE_CRUNCH, MOVE_HYPER_FANG
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_CHATTER, MOVE_NASTY_PLOT, MOVE_HEAT_WAVE
}
-----
Cooltrainer Alexia (Defense)

{
.lvl = 3,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_SNORLAX,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_SLAM, MOVE_CURSE, MOVE_SLACK_OFF, MOVE_FIRE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_FURFROU,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FUR_COAT, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_THUNDER_WAVE, MOVE_HEADBUTT, MOVE_COTTON_GUARD, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MILTANK,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_SELF_SUFFICIENT, ABILITY_SCRAPPY, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_SAP_SIPPER, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_TOXIC, MOVE_SEISMIC_TOSS, MOVE_ZEN_HEADBUTT, MOVE_MILK_DRINK
},
{
.lvl = 0,
.species = SPECIES_BLISSEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SERENE_GRACE, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_SUPER_LUCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_HEAL_BELL, MOVE_TOXIC, MOVE_SOFT_BOILED
},
{
.lvl = 0,
.species = SPECIES_LICKILICKY,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_WISH, MOVE_PROTECT, MOVE_KNOCK_OFF, MOVE_DRAGON_TAIL
}

-----
Cooltrainer George (Recovery)

{
.lvl = 3,
.species = SPECIES_CHANSEY,
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STEALTH_ROCK, MOVE_SOFT_BOILED, MOVE_SEISMIC_TOSS, MOVE_AROMATHERAPY
},
{
.lvl = 0,
.species = SPECIES_DUNSPARCE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SERENE_GRACE, ABILITY_SIMPLE, ABILITY_UNAWARE},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_RUN_AWAY, ABILITY_RATTLED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_COIL, MOVE_HEADBUTT, MOVE_THUNDER_WAVE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_THUNDER_WAVE, MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_AUDINO,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_MOONBLAST, MOVE_KNOCK_OFF, MOVE_ENCORE, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_DOUBLE_EDGE, MOVE_PAYBACK, MOVE_BULK_UP
},
{
.lvl = 1,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FAKE_OUT, MOVE_PLAY_ROUGH, MOVE_WISH, MOVE_PROTECT
}

-----
Cooltrainer Jody (Strength)

{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FACADE, MOVE_KNOCK_OFF, MOVE_CLOSE_COMBAT, MOVE_QUICK_ATTACK
},
{
.lvl = 1,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_CHARGE, MOVE_EARTHQUAKE, MOVE_HEAD_SMASH, MOVE_WILD_CHARGE
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_CINCCINO,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_PERFECTIONIST, ABILITY_OVERCOAT, ABILITY_SKILL_LINK},
// .innates = {ABILITY_TECHNICIAN, ABILITY_CUTE_CHARM, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TAIL_SLAP, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_VIGOROTH,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_MOXIE, ABILITY_SCRAPPY},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_VITAL_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 164, 92}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BULK_UP, MOVE_FACADE, MOVE_SUCKER_PUNCH, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_TOUCANNON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_BURNATE, ABILITY_SUPER_LUCK, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SKILL_LINK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_BRAVE_BIRD, MOVE_BULLET_SEED, MOVE_BOOMBURST, MOVE_ROCK_BLAST
}

-----
Cooltrainer Berke (One-Hit KO)

{
.lvl = 0,
.species = SPECIES_LICKILICKY,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BELLY_DRUM, MOVE_EXPLOSION, MOVE_NONE, MOVE_NONE
},
{
.lvl = 0,
.species = SPECIES_SNORLAX,
.heldItem = ITEM_NORMAL_GEM,
.ability = 1, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_IMPACT, MOVE_SELF_DESTRUCT, MOVE_NONE, MOVE_NONE
},
{
.lvl = 1,
.species = SPECIES_URSARING,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_GUTS, ABILITY_QUICK_FEET, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PROTECT, MOVE_FACADE, MOVE_CLOSE_COMBAT, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_BEWEAR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_GIGA_IMPACT, MOVE_DARKEST_LARIAT, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_DRAMPA,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_BERSERK, ABILITY_ANGER_POINT, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_SAP_SIPPER, ABILITY_AVENGER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_BEAM, MOVE_FIRE_BLAST, MOVE_DRACO_METEOR, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_FOCUS_BLAST, MOVE_SURF, MOVE_FIRE_BLAST
}

-----
Leader Norman

====================
Route 105 (Surf/Optional)
====================

Swimmer Imani
{
.lvl = 0,
.species = SPECIES_AZUMARILL,
.heldItem = ITEM_FAIRY_GEM,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_TAIL, MOVE_AQUA_JET, MOVE_PLAY_ROUGH, MOVE_BELLY_DRUM
},
{
.lvl = 1,
.species = SPECIES_DEWGONG,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_FREEZE_DRY, MOVE_SCALD, MOVE_ENCORE, MOVE_TOXIC
}

-----
Swimmer Dominik

{
.lvl = 1,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_DRAGON_RUSH, MOVE_COIL, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_BRUXISH,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_DAZZLING, ABILITY_DEFIANT, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_WONDER_SKIN, ABILITY_PSYCHIC_MIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_FANG, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_PSYCHIC_FANGS
}
-----
Ruin Maniac Foster

{
.lvl = 0,
.species = SPECIES_OMASTAR,
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_WEAK_ARMOR, ABILITY_SWIFT_SWIM, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RAIN_DISH, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTH_POWER, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_BRONZONG,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYPNOSIS, MOVE_CONFUSE_RAY, MOVE_EXTRASENSORY, MOVE_FLASH_CANNON
}

-----
Swimmer Beverly

{
.lvl = 0,
.species = SPECIES_WAILORD, // Pressure Stall
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 252, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_BLOCK, MOVE_PROTECT, MOVE_SUBSTITUTE, MOVE_AQUA_RING
},
{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_U_TURN, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_VENOSHOCK, MOVE_BANEFUL_BUNKER, MOVE_RECOVER
}

-----
Swimmer Luis

{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_CRUNCH, MOVE_WAVE_CRASH, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SURF, MOVE_ENERGY_BALL, MOVE_PLAY_ROUGH, MOVE_FAKE_TEARS
}

-----
Bird Keeper Josue (potential double with Ruin Maniac Andres)

{
.lvl = 0,
.species = SPECIES_DELIBIRD,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_VITAL_SPIRIT, ABILITY_ICE_BODY, ABILITY_SLUSH_RUSH},
// .innates = {ABILITY_THICK_FAT, ABILITY_PRANKSTER, ABILITY_CHRISTMAS_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ICY_WIND, MOVE_EXTREME_SPEED, MOVE_SPIKES, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_UNFEZANT,
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRILL_PECK, MOVE_SUBMISSION, MOVE_TAILWIND, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_SWANNA,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_ROOST, MOVE_DEFOG
}

-----
Ruin Maniac Andres1 (potential double with Bird Keeper Josue)

{
.lvl = 0,
.species = SPECIES_ARCHEOPS,
.heldItem = ITEM_ROCK_GEM,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_ACROBATICS, MOVE_ROCK_SLIDE, MOVE_STEALTH_ROCK, MOVE_HEAT_WAVE
},
{
.lvl = 1,
.species = SPECIES_AURORUS,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_REFRIGERATE, ABILITY_SOLID_ROCK, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ICE_BODY, ABILITY_PERMAFROST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_POWER_GEM, MOVE_DISCHARGE, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS,
.heldItem = ITEM_GROUND_GEM,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_EARTH_POWER, MOVE_FLASH_CANNON, MOVE_VOLT_SWITCH
}

Ruin Maniac Andres2


{
.lvl = 0,
.species = SPECIES_ARCHEOPS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FLY, MOVE_HEAD_SMASH, MOVE_QUICK_ATTACK, MOVE_U_TURN
},
{
.lvl = 1,
.species = SPECIES_AURORUS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_REFRIGERATE, ABILITY_SOLID_ROCK, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ICE_BODY, ABILITY_PERMAFROST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_POWER_GEM, MOVE_DISCHARGE, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 172, 84}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_POWER_GEM, MOVE_TOXIC, MOVE_FLASH_CANNON, MOVE_VOLT_SWITCH
}

Ruin Maniac Andres3


{
.lvl = 0,
.species = SPECIES_ARCHEOPS,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STEALTH_ROCK, MOVE_HEAD_SMASH, MOVE_ENDEAVOR, MOVE_QUICK_ATTACK
},
{
.lvl = 1,
.species = SPECIES_AURORUS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_REFRIGERATE, ABILITY_SOLID_ROCK, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ICE_BODY, ABILITY_PERMAFROST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_POWER_GEM, MOVE_FREEZE_DRY, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_TOXIC, MOVE_FLASH_CANNON, MOVE_PROTECT
}

Ruin Maniac Andres4


{
.lvl = 0,
.species = SPECIES_ARCHEOPS,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_HEAT_WAVE, MOVE_HEAD_SMASH, MOVE_AERIAL_ACE, MOVE_QUICK_ATTACK
},
{
.lvl = 1,
.species = SPECIES_AURORUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REFRIGERATE, ABILITY_SOLID_ROCK, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ICE_BODY, ABILITY_PERMAFROST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_LIGHT_SCREEN, MOVE_POWER_GEM, MOVE_FREEZE_DRY, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_POWER_GEM, MOVE_TOXIC, MOVE_FLASH_CANNON, MOVE_PROTECT
}

====================
Route 107 (Surf/Optional)
====================

Swimmer Denise

{
.lvl = 0,
.species = SPECIES_SWANNA,
.heldItem = ITEM_WIDE_LENS,
.ability = 1, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_SEAKING,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_DRILL_RUN, MOVE_POISON_JAB, MOVE_MEGAHORN
}

-----
Swimmer Tony1

{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_DARK_PULSE, MOVE_ICE_BEAM, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_RAZOR_SHELL, MOVE_ROCK_SLIDE, MOVE_AQUA_JET
}

Swimmer Tony2
{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_DARK_PULSE, MOVE_ICE_BEAM, MOVE_HYPER_BEAM
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LEECH_LIFE, MOVE_RAZOR_SHELL, MOVE_DRILL_RUN, MOVE_AQUA_JET
}

Swimmer Tony3
{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_CHOICE_SCARF
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SCALD, MOVE_DARK_PULSE, MOVE_BLIZZARD, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_LEECH_LIFE, MOVE_LIQUIDATION, MOVE_DRILL_RUN, MOVE_AQUA_JET
}

Swimmer Tony4
{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_AQUA_JET, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {168, 252, 0, 0, 0, 88}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_LIQUIDATION, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
}

-----
Sis and Bro Lisa & Ray

{
.lvl = 0,
.species = SPECIES_CLAWITZER,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_RAMPAGE, ABILITY_ARTILLERY},
// .innates = {ABILITY_HYDRATE, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_PULSE, MOVE_DARK_PULSE, MOVE_AURA_SPHERE, MOVE_DRAGON_PULSE
},
{
.lvl = 0,
.species = SPECIES_DRAGALGE,
.heldItem = ITEM_POISON_BARB,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_OVERWHELM, ABILITY_CONTRARY},
// .innates = {ABILITY_ADAPTABILITY, ABILITY_CORROSION, ABILITY_AQUATIC},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {224, 0, 0, 252, 4, 28}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE, MOVE_DRACO_METEOR, MOVE_TOXIC_SPIKES
},
{
.lvl = 0,
.species = SPECIES_BASCULIN,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
// .innates = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_WAVE_CRASH, MOVE_DOUBLE_EDGE, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_ALOMOMOLA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYDRATION, ABILITY_NATURAL_CURE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {8, 0, 252, 0, 248, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HEAL_PULSE, MOVE_WHIRLPOOL, MOVE_HELPING_HAND, MOVE_PROTECT
}

-----
Swimmer Darrin

{
.lvl = 1,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 0, 144}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_SLUDGE_BOMB, MOVE_TOXIC_SPIKES, MOVE_HAZE
},
{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HURRICANE, MOVE_SCALD, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 3,
.species = SPECIES_TENTACOOL,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_NONE},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_KNOCK_OFF, MOVE_HAZE, MOVE_RAPID_SPIN
},
{
.lvl = 3,
.species = SPECIES_WINGULL,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_HURRICANE, MOVE_HIDDEN_POWER, MOVE_U_TURN
},
{
.lvl = 1,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_SLUDGE_BOMB, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AIR_CUTTER, MOVE_SEED_BOMB, MOVE_STEEL_WING, MOVE_GIGA_IMPACT
}

-----
Swimmer Beth (potential double with Triathlete Camron)

{
.lvl = 2,
.species = SPECIES_POLITOED,
.heldItem = ITEM_WIKI_BERRY,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_UNAWARE, ABILITY_HYDRATE},
// .innates = {ABILITY_DAMP, ABILITY_HYDRATION, ABILITY_DRIZZLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 188, 60, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_PROTECT, MOVE_ENCORE, MOVE_HYPNOSIS, MOVE_HYPER_VOICE
}

-----
Triathlete Camron (potential double with Swimmer Beth)

{
.lvl = 2,
.species = SPECIES_STARMIE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_HYDRO_PUMP, MOVE_PSYCHIC, MOVE_POWER_GEM
}

====================
Route 108 (Surf/Optional)
====================

Swimmer Missy

{
.lvl = 1,
.species = SPECIES_GOREBYSS,
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAINING_KISS, MOVE_PSYCHIC, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_PYUKUMUKU,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INNARDS_OUT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_UNAWARE, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_RECOVER, MOVE_COUNTER, MOVE_SOAK, MOVE_TOXIC
}

-----
Simmer Matthew

{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 36, 0, 220, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_HAZE, MOVE_TOXIC, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_RAICHU,
.heldItem = ITEM_LIGHT_BALL,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_SURF, MOVE_GRASS_KNOT, MOVE_NASTY_PLOT
}

-----
Swimmer Tara

{
.lvl = 3,
.species = SPECIES_SEADRA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_IMMUNITY, ABILITY_POISON_HEAL},
// .innates = {ABILITY_POISON_POINT, ABILITY_SNIPER, ABILITY_MEGA_LAUNCHER},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_AGILITY, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_FERALIGATR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_AUDINO,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_MOONBLAST, MOVE_KNOCK_OFF, MOVE_SURF, MOVE_RECOVER
}

-----
Cooltrainer Carolina (potential double with Sailor Cory)

{
.lvl = 3,
.species = SPECIES_MANECTRIC, // Mega
.heldItem = ITEM_MANECTITE,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_INTIMIDATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_GROUND_SHOCK, ABILITY_OVERCHARGE},
// Pre-Mega
// ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {128, 0, 44, 80, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_SNARL, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ACROBATICS, MOVE_DRAIN_PUNCH, MOVE_SWORDS_DANCE, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK,
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_HORN_LEECH, MOVE_WILD_CHARGE, MOVE_JUMP_KICK
}

-----
Sailor Cory1 (potential double with Cooltrainer Carolina)

{
.lvl = 0,
.species = SPECIES_STUNFISK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_ARENA_TRAP, ABILITY_STATIC, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_UNAWARE, ABILITY_AMPHIBIOUS, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DISCHARGE, MOVE_EARTH_POWER, MOVE_YAWN, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_POLIWRATH,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_DRAIN_PUNCH, MOVE_ICE_PUNCH, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_BLIZZARD, MOVE_HYDRO_PUMP, MOVE_DISCHARGE
}

Sailor Cory2
{
.lvl = 0,
.species = SPECIES_STUNFISK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_ARENA_TRAP, ABILITY_STATIC, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_UNAWARE, ABILITY_AMPHIBIOUS, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 76, 180, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_THUNDERBOLT, MOVE_EARTH_POWER, MOVE_SCALD, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_POLIWRATH,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_DRAIN_PUNCH, MOVE_ICE_PUNCH, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_ICE_BEAM, MOVE_SCALD, MOVE_PARABOLIC_CHARGE
},
{
.lvl = 0,
.species = SPECIES_WAILORD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 56, 252, 60, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_BOOMBURST
}

Sailor Cory3
{
.lvl = 0,
.species = SPECIES_STUNFISK,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_ARENA_TRAP, ABILITY_STATIC, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_UNAWARE, ABILITY_AMPHIBIOUS, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDERBOLT, MOVE_SCALD, MOVE_MUDDY_WATER, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_POLIWRATH,
.heldItem = ITEM_ELECTRIC_SEED,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_CLOSE_COMBAT, MOVE_DARKEST_LARIAT, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_ICE_BEAM, MOVE_HYDRO_PUMP, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_WAILORD,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_NOBLE_ROAR, MOVE_REST, MOVE_BLOCK
}
Sailor Cory4
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {40, 0, 216, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_VOLT_SWITCH, MOVE_HEAL_BELL, MOVE_SCALD, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_STUNFISK,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_ARENA_TRAP, ABILITY_STATIC, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_UNAWARE, ABILITY_AMPHIBIOUS, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_THUNDERBOLT, MOVE_SCALD, MOVE_MUDDY_WATER, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_POLIWRATH,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SCALD, MOVE_CIRCLE_THROW, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_WAILORD,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_TOXIC, MOVE_SUBSTITUTE, MOVE_PROTECT, MOVE_BOOMBURST
}

-----
Swimmer Jerome

{
.lvl = 0,
.species = SPECIES_BARBARACLE,
.heldItem = ITEM_SHUCA_BERRY,
.ability = 1, // ABILITY_PICKPOCKET, ABILITY_LIMBER, ABILITY_SAND_FORCE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RAZOR_SHELL, MOVE_STRENGTH, MOVE_CROSS_CHOP, MOVE_NIGHT_SLASH
},
{
.lvl = 0,
.species = SPECIES_BEARTIC,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {132, 252, 0, 0, 0, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICICLE_CRASH, MOVE_AQUA_JET, MOVE_DRAIN_PUNCH, MOVE_BULK_UP
}

====================
Abandoned Ship (Optional)
====================

Beauty Thalia1 (potential double with Youngster Demetrius)

{
.lvl = 0,
.species = SPECIES_FLORGES, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MOONBLAST, MOVE_LEECH_SEED, MOVE_PROTECT, MOVE_WISH
},
{
.lvl = 0,
.species = SPECIES_GARDEVOIR, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_DAZZLING_GLEAM, MOVE_MYSTICAL_FIRE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAINING_KISS, MOVE_LOVELY_KISS, MOVE_ICE_BEAM
}

Beauty Thalia2
{
.lvl = 0,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 120, 0, 0, 136}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_MOONBLAST, MOVE_SYNTHESIS, MOVE_PETAL_DANCE, MOVE_WISH
},
{
.lvl = 3,
.species = SPECIES_GARDEVOIR, // Mega
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
//.innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
// Pre-Mega
// ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {240, 0, 16, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_HYPER_BEAM, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_DRAINING_KISS
}

Beauty Thalia3
{
.lvl = 0,
.species = SPECIES_FLORGES,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_MOONBLAST, MOVE_SYNTHESIS, MOVE_LEECH_SEED, MOVE_CALM_MIND
},
{
.lvl = 3,
.species = SPECIES_GARDEVOIR, // Mega
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
//.innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
// Pre-Mega
// ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_FOCUS_BLAST, MOVE_WILL_O_WISP
},
{
.lvl = 0,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_DRAINING_KISS
}

Beauty Thalia4
{
.lvl = 0,
.species = SPECIES_FLORGES,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_HYPER_BEAM, MOVE_PETAL_DANCE
},
{
.lvl = 3,
.species = SPECIES_GARDEVOIR, // Mega
.heldItem = ITEM_GARDEVOIRITE,
.ability = 2, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
//.innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
// Pre-Mega
// ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_BEAM, MOVE_PSYCHIC, MOVE_FOCUS_BLAST, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_DRAINING_KISS
},
{
.lvl = 0,
.species = SPECIES_LUVDISC,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_FREEZE_DRY, MOVE_HIDDEN_POWER, MOVE_DRAINING_KISS
}

-----
Youngster Demetrius (potential double with Beauty Thalia)

{
.lvl = 1,
.species = SPECIES_LUXRAY, // Doubles
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_DEADEYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_PROTECT, MOVE_FACADE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND, // Doubles
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_RETALIATE, MOVE_PLAY_ROUGH, MOVE_CRUNCH, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_HOUNDOOM, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_STRONG_JAW, ABILITY_MOLTEN_DOWN, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_SOLENOGLYPHS, ABILITY_SOUL_EATER},
.ivs = {30, 0, 30, 31, 31, 31}, // Ice
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SUCKER_PUNCH, MOVE_HEAT_WAVE, MOVE_PROTECT, MOVE_HIDDEN_POWER
}

-----
Sailor Duncan

{
.lvl = 3,
.species = SPECIES_MACHAMP, // Mega
.heldItem = ITEM_MACHAMPITE,
.ability = 0, // ABILITY_RAGING_BOXER, ABILITY_RAGING_BOXER, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
// Pre-Mega
// ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_DUAL_CHOP, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH
},
{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_SHEER_COLD, MOVE_SLACK_OFF, MOVE_AQUA_TAIL, MOVE_HYPER_FANG
},
{
.lvl = 0,
.species = SPECIES_DHELMISE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_WATER_ABSORB, ABILITY_SOUL_EATER, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_METALLIC, ABILITY_SEAWEED, ABILITY_STEELWORKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_POWER_WHIP, MOVE_PHANTOM_FORCE, MOVE_LIQUIDATION, MOVE_ANCHOR_SHOT
}

-----
Tuber Charlie

{
.lvl = 1,
.species = SPECIES_LUMINEON,
.heldItem = ITEM_DARK_GEM,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYDRO_PUMP, MOVE_AIR_SLASH, MOVE_QUIVER_DANCE, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_OCTILLERY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SUCTION_CUPS, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_ARTILLERY, ABILITY_SWIFT_SWIM, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PROTECT, MOVE_SUBSTITUTE, MOVE_RECOVER, MOVE_OCTAZOOKA
}

-----
Ruin Maniac Garrison (potential or forced double with Tuber Jani)

{
.lvl = 0,
.species = SPECIES_CARRACOSTA,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_OPPORTUNIST, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SHELL_ARMOR, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_FANG, MOVE_STONE_EDGE, MOVE_AQUA_JET, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_STEELIX,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FISSURE, MOVE_IRON_TAIL, MOVE_FIRE_FANG, MOVE_SHORE_UP
},
{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FISSURE, MOVE_STONE_EDGE, MOVE_WILD_CHARGE, MOVE_CURSE
}

-----
Tuber Jani (potential or forced double with Ruin Maniac Garrison)

{
.lvl = 3,
.species = SPECIES_DRAGONAIR,
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_MULTISCALE, ABILITY_MARVEL_SCALE, ABILITY_SHED_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 236, 20}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_THUNDER_WAVE, MOVE_DRAGON_RUSH, MOVE_EXTREME_SPEED, MOVE_SAFEGUARD
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST, MOVE_KNOCK_OFF, MOVE_GRASS_KNOT
},
{
.lvl = 0,
.species = SPECIES_FURRET,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_RUN_AWAY, ABILITY_SAP_SIPPER, ABILITY_QUICK_FEET},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TRICK, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

-----
Young Couple Kira & Dan1

{
.lvl = 0,
.species = SPECIES_VOLBEAT, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GALVANIZE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_ILLUMINATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_TAIL_GLOW, MOVE_BUG_BUZZ, MOVE_THUNDER_WAVE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ILLUMISE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PIXILATE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_NOCTURNAL, ABILITY_CUTE_CHARM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STRUGGLE_BUG, MOVE_DAZZLING_GLEAM, MOVE_THUNDERBOLT, MOVE_ENCORE
}

Young Couple Kira & Dan2


{
.lvl = 0,
.species = SPECIES_VOLBEAT, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GALVANIZE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_ILLUMINATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_TAIL_GLOW, MOVE_BUG_BUZZ, MOVE_THUNDER_WAVE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ILLUMISE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PIXILATE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_NOCTURNAL, ABILITY_CUTE_CHARM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STRUGGLE_BUG, MOVE_DAZZLING_GLEAM, MOVE_THUNDERBOLT, MOVE_ENCORE
}

Young Couple Kira & Dan3


{
.lvl = 0,
.species = SPECIES_VOLBEAT, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GALVANIZE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_ILLUMINATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_TAIL_GLOW, MOVE_BUG_BUZZ, MOVE_THUNDER_WAVE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ILLUMISE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PIXILATE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_NOCTURNAL, ABILITY_CUTE_CHARM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STRUGGLE_BUG, MOVE_DAZZLING_GLEAM, MOVE_THUNDERBOLT, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_FROSLASS, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_REFRIGERATE, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_CURSED_BODY, ABILITY_SLUSH_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ICY_WIND, MOVE_SHADOW_BALL, MOVE_WILL_O_WISP, MOVE_DRAINING_KISS
},
{
.lvl = 0,
.species = SPECIES_GLALIE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REFRIGERATE, ABILITY_ROCK_HEAD, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_MOODY, ABILITY_LOOTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 40, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FROST_BREATH, MOVE_TAUNT, MOVE_SUBSTITUTE, MOVE_PROTECT
}

Young Couple Kira & Dan4


{
.lvl = 0,
.species = SPECIES_VOLBEAT, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_GALVANIZE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_ILLUMINATE, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_TAIL_GLOW, MOVE_BUG_BUZZ, MOVE_THUNDER_WAVE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ILLUMISE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_PIXILATE, ABILITY_TINTED_LENS, ABILITY_PRANKSTER},
// .innates = {ABILITY_SWARM, ABILITY_NOCTURNAL, ABILITY_CUTE_CHARM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STRUGGLE_BUG, MOVE_DAZZLING_GLEAM, MOVE_THUNDERBOLT, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_FROSLASS, // Doubles
.heldItem = ITEM_ICE_GEM,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_REFRIGERATE, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_CURSED_BODY, ABILITY_SLUSH_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BLIZZARD, MOVE_SHADOW_BALL, MOVE_DESTINY_BOND, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_GLALIE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_REFRIGERATE, ABILITY_ROCK_HEAD, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_MOODY, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_ROCK_SLIDE, MOVE_ICE_SHARD, MOVE_PROTECT
}

====================
Route 123 (Optional)
====================

Bug Catcher Davis (potential double with Cooltrainer Jazmyn)

{
.lvl = 0,
.species = SPECIES_PINSIR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_STONE_EDGE, MOVE_KNOCK_OFF, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_X_SCISSOR, MOVE_ROCK_SLIDE, MOVE_PROTECT
}

-----
Cooltrainer Jazmyn (potential double with Bug Catcher Davis)
{
.lvl = 3,
.species = SPECIES_ABSOL, // Mega
.heldItem = ITEM_ABSOLITE,
.ability = 1, // ABILITY_DARK_AURA, ABILITY_DARK_AURA, ABILITY_DARK_AURA},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_KEEN_EDGE, ABILITY_MAGIC_GUARD},
// Pre-Mega
// ABILITY_AVENGER, ABILITY_PIXILATE, ABILITY_SCARE},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_MOUNTAINEER, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_GOODRA,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SAP_SIPPER, ABILITY_HYDRATION, ABILITY_CORROSION},
// .innates = {ABILITY_AMPHIBIOUS, ABILITY_GOOEY, ABILITY_HYDRATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAGON_PULSE, MOVE_SLUDGE_WAVE, MOVE_FLAMETHROWER, MOVE_THUNDERBOLT
},
{
.lvl = 1,
.species = SPECIES_SCIZOR,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BULLET_PUNCH, MOVE_BUG_BITE, MOVE_CURSE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_JOLTEON,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_SHADOW_BALL, MOVE_AURORA_BEAM, MOVE_SIGNAL_BEAM
}

-----
Aroma Lady Violet
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_GRASS_GEM,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HARDY,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_DRAGON_DANCE, MOVE_BODY_SLAM, MOVE_SYNTHESIS
}

-----
Twins Miu & Yuki

{
.lvl = 2,
.species = SPECIES_NINETALES, // Doubles
.heldItem = ITEM_PASSHO_BERRY,
.ability = 1, // ABILITY_FLAMING_SOUL, ABILITY_PIXILATE, ABILITY_DROUGHT},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HEAT_WAVE, MOVE_NASTY_PLOT, MOVE_HYPER_VOICE, MOVE_PROTECT
},
{
.lvl = 2,
.species = SPECIES_NINETALES_ALOLAN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_FROZEN_SOUL, ABILITY_NORTH_WIND, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_REFRIGERATE, ABILITY_ICE_DEW},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {184, 0, 72, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FREEZE_DRY, MOVE_ICY_WIND, MOVE_ENCORE, MOVE_PROTECT
}
-----

-Lilycove/Mt. Pyre Side-

-----
Hex Maniac Kindra (potential double with Collector Ed)

{
.lvl = 0,
.species = SPECIES_COFAGRIGUS,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_MUMMY, ABILITY_SHADOW_SHIELD, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HEX, MOVE_FLASH_CANNON, MOVE_WILL_O_WISP, MOVE_HAZE
},
{
.lvl = 1,
.species = SPECIES_MAROWAK_ALOLAN, // Doubles
.heldItem = ITEM_THICK_CLUB,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_LIGHTNING_ROD, ABILITY_SKILL_LINK},
// .innates = {ABILITY_BONE_ZONE, ABILITY_VENGEANCE, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_BONE, MOVE_FLARE_BLITZ, MOVE_BONEMERANG, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_ROTOM_FROST,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_ICE_DEW, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FREEZE_DRY, MOVE_THUNDERBOLT, MOVE_HEX, MOVE_NASTY_PLOT
}

-----
Collector Ed (potential double with Hex Maniac Kindra)

{
.lvl = 0,
.species = SPECIES_SEVIPER,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MERCILESS, ABILITY_OPPORTUNIST, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SOLENOGLYPHS, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {8, 224, 0, 56, 0, 220}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_CRUNCH, MOVE_POISON_FANG, MOVE_FLAMETHROWER, MOVE_GIGA_DRAIN
},
{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_X_SCISSOR, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_GLACEON,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_ICE_SCALES, ABILITY_WHITEOUT, ABILITY_FROZEN_SOUL},
// .innates = {ABILITY_ICE_BODY, ABILITY_REFRIGERATE, ABILITY_SLUSH_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FREEZE_DRY, MOVE_SHADOW_BALL, MOVE_YAWN, MOVE_HYPER_VOICE
}

-----
Cooltrainer Wendy

{
.lvl = 3,
.species = SPECIES_MAWILE, // Mega
.heldItem = ITEM_MAWILITE,
.ability = 2, // ABILITY_HUGE_POWER, ABILITY_HUGE_POWER, ABILITY_HUGE_POWER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_STRONG_JAW, ABILITY_MULTI_HEADED},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {92, 252, 0, 0, 0, 164}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_SWORDS_DANCE, MOVE_SUCKER_PUNCH, MOVE_IRON_HEAD
},
{
.lvl = 0,
.species = SPECIES_ROSERADE,
.heldItem = ITEM_BIG_ROOT,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_MERCILESS, ABILITY_PREDATOR},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_CHLOROPHYLL, ABILITY_POISON_POINT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_MEGA_DRAIN, MOVE_HIDDEN_POWER, MOVE_SLUDGE_BOMB, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_SWANNA,
.heldItem = ITEM_WIDE_LENS,
.ability = 0, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_HYDREIGON,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_DRAGON_PULSE, MOVE_EARTH_POWER, MOVE_FIRE_BLAST
},
{
.lvl = 1,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_KNOCK_OFF, MOVE_FAKE_OUT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_FLARE_BLITZ, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
}

-----
Cooltrainer Braxton

{
.lvl = 0,
.species = SPECIES_BRAVIARY,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_GARCHOMP,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_OVERWHELM, ABILITY_PREDATOR, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_FORCE, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_RUSH, MOVE_EARTHQUAKE, MOVE_IRON_HEAD, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PROTECT, MOVE_IRON_DEFENSE, MOVE_POISON_FANG, MOVE_BATON_PASS
},
{
.lvl = 1,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLASH_CANNON, MOVE_VOLT_SWITCH, MOVE_HIDDEN_POWER, MOVE_SIGNAL_BEAM
},
{
.lvl = 3,
.species = SPECIES_BLASTOISE, // Mega
.heldItem = ITEM_BLASTOISINITE,
.ability = 2, // ABILITY_ARTILLERY, ABILITY_ARTILLERY, ABILITY_ARTILLERY},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
// Pre-Mega
// ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_CANNON, MOVE_DARK_PULSE, MOVE_AURA_SPHERE, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR,
.heldItem = ITEM_IAPAPA_BERRY,
.ability = 1, // ABILITY_MAGIC_BOUNCE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_CHLOROPHYLL},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {244, 0, 40, 0, 224, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_SOLAR_BEAM, MOVE_SLEEP_POWDER, MOVE_LEECH_SEED
}

-----
Guitarist Fernando1 (potential double with Bird Keeper Alberto)
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_HURRICANE, MOVE_NASTY_PLOT, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_BUG_BUZZ, MOVE_GIGA_DRAIN, MOVE_SING
}

Guitarist Fernando2
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_HIGH_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_CHATTER, MOVE_NASTY_PLOT, MOVE_FEATHER_DANCE
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRICK_BREAK, MOVE_BUG_BUZZ, MOVE_PROTECT, MOVE_PERISH_SONG
}

Guitarist Fernando3
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_VOLT_TACKLE, MOVE_HIGH_JUMP_KICK, MOVE_FLARE_BLITZ, MOVE_DOUBLE_EDGE
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_CHATTER, MOVE_HEAT_WAVE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRICK_BREAK, MOVE_FELL_STINGER, MOVE_NIGHT_SLASH, MOVE_CUT
}

Guitarist Fernando4
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_BLAZE_KICK, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_BOOMBURST, MOVE_TAUNT, MOVE_TOXIC, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BRICK_BREAK, MOVE_FELL_STINGER, MOVE_NIGHT_SLASH, MOVE_CUT
}

-----
Bird Keeper Alberto (potential double with Guitarist Fernando)

{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_AIR_SLASH, MOVE_SCALD, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_ALTARIA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 160, 96}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_DEFOG, MOVE_TOXIC, MOVE_DRAGON_PULSE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_XATU,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FOREWARN, ABILITY_EARLY_BIRD, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_DREAMCATCHER, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_PSYCHIC, MOVE_HEAT_WAVE, MOVE_DAZZLING_GLEAM
}

-----

Psychic Jacki1 (potential double with Expert Fredrick)


{
.lvl = 0,
.species = SPECIES_MUSHARNA,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DREAM_EATER, MOVE_YAWN, MOVE_MOONBLAST, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_HYPER_FANG, MOVE_THUNDER_FANG
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_SHADOW_BALL, MOVE_GRASS_KNOT, MOVE_DAZZLING_GLEAM
}

Psychic Jacki2
{
.lvl = 0,
.species = SPECIES_MUSHARNA,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FUTURE_SIGHT, MOVE_HYPNOSIS, MOVE_MOONBLAST, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_HYPER_FANG, MOVE_THUNDER_FANG
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_FREEZE_DRY, MOVE_MOONBLAST
}

Psychic Jacki3
{
.lvl = 0,
.species = SPECIES_MUSHARNA, // 1v1
.heldItem = ITEM_WIKI_BERRY,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {244, 0, 168, 0, 96, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_STORED_POWER, MOVE_CALM_MIND, MOVE_BARRIER, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_HYPER_FANG, MOVE_EARTHQUAKE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_CALM_MIND, MOVE_MORNING_SUN
}

Psychic Jacki4
{
.lvl = 0,
.species = SPECIES_MUSHARNA, // 1v1
.heldItem = ITEM_WIKI_BERRY,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {244, 0, 168, 0, 96, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_STORED_POWER, MOVE_CALM_MIND, MOVE_BARRIER, MOVE_MOONLIGHT
},
{
.lvl = 1,
.species = SPECIES_GIRAFARIG,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PSYCHIC_FANGS, MOVE_HYPER_FANG, MOVE_EARTHQUAKE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 2, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {236, 0, 44, 4, 4, 220}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_MEOWSTIC_FEMALE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_SIGNAL_BEAM
}

-----
Expert Fredrick (potential double with Psychic Jacki)

{
.lvl = 0,
.species = SPECIES_AEGISLASH,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_SHADOW_SHIELD, ABILITY_DRAGONSLAYER, ABILITY_SOUL_EATER},
// .innates = {ABILITY_LEVITATE, ABILITY_KEEN_EDGE, ABILITY_STANCE_CHANGE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_IRON_HEAD, MOVE_SHADOW_BALL, MOVE_HEAD_SMASH, MOVE_KINGS_SHIELD
},
{
.lvl = 0,
.species = SPECIES_COMFEY,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // No Triage due to psychic terrain from ally
// ABILITY_FLOWER_VEIL, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_HEALER, ABILITY_REGENERATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_CALM_MIND, MOVE_CHARM
},
{
.lvl = 1,
.species = SPECIES_TYRANITAR,
.heldItem = ITEM_WATER_GEM,
.ability = 1, // ABILITY_STRONG_JAW, ABILITY_MOXIE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_IMPENETRABLE, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_DARK_PULSE, MOVE_FIRE_BLAST, MOVE_ICE_BEAM
}

-----

-After Cut-

-----
Psychic Cameron1

{
.lvl = 0,
.species = SPECIES_SOLROCK,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 2, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_VICTORY_STAR},
// .innates = {ABILITY_LEVITATE, ABILITY_ILLUMINATE, ABILITY_SOLAR_FLARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STONE_EDGE, MOVE_SOLAR_BLADE, MOVE_ZEN_HEADBUTT, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR_ALOLAN,
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_NATURAL_CURE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_SKILL_LINK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SOLAR_BEAM, MOVE_DRAGON_HAMMER, MOVE_FLAMETHROWER, MOVE_LEECH_SEED
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_SHADOW_BALL, MOVE_MYSTICAL_FIRE, MOVE_WILL_O_WISP
}

Psychic Cameron2
{
.lvl = 0,
.species = SPECIES_SOLROCK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_VICTORY_STAR},
// .innates = {ABILITY_LEVITATE, ABILITY_ILLUMINATE, ABILITY_SOLAR_FLARE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_SOLAR_BEAM, MOVE_PSYCHIC, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR_ALOLAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_NATURAL_CURE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_SKILL_LINK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_DRACO_METEOR, MOVE_FLAMETHROWER, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_EXPERT_BELT,
.ability = 1, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_SHADOW_BALL, MOVE_FLAMETHROWER, MOVE_GRASS_KNOT
},
{
.lvl = 0,
.species = SPECIES_LUNATONE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_DREAMCATCHER},
// .innates = {ABILITY_LEVITATE, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_DARK_PULSE, MOVE_MOONLIGHT, MOVE_CALM_MIND
}

Psychic Cameron3
{
.lvl = 0,
.species = SPECIES_SOLROCK,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_VICTORY_STAR},
// .innates = {ABILITY_LEVITATE, ABILITY_ILLUMINATE, ABILITY_SOLAR_FLARE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STONE_EDGE, MOVE_SOLAR_BLADE, MOVE_PSYCHIC, MOVE_FLARE_BLITZ
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR_ALOLAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_NATURAL_CURE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_SKILL_LINK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_BULLET_SEED, MOVE_DRACO_METEOR, MOVE_FLAMETHROWER, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_FIRE_BLAST, MOVE_CALM_MIND, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_LUNATONE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_DREAMCATCHER},
// .innates = {ABILITY_LEVITATE, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_POWER_GEM, MOVE_DARK_PULSE, MOVE_MOONBLAST, MOVE_PSYCHIC
}

Psychic Cameron4
{
.lvl = 0,
.species = SPECIES_SOLROCK,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_VICTORY_STAR},
// .innates = {ABILITY_LEVITATE, ABILITY_ILLUMINATE, ABILITY_SOLAR_FLARE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STONE_EDGE, MOVE_STEALTH_ROCK, MOVE_PSYCHIC, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR_ALOLAN,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_NATURAL_CURE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_SKILL_LINK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_TOXIC, MOVE_DRACO_METEOR, MOVE_FLAMETHROWER, MOVE_LEECH_SEED
},
{
.lvl = 0,
.species = SPECIES_DELPHOX,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_BLAST_BURN, MOVE_MYSTICAL_FIRE, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_LUNATONE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_STURDY, ABILITY_SAGE_POWER, ABILITY_DREAMCATCHER},
// .innates = {ABILITY_LEVITATE, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 4, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_DARK_PULSE, MOVE_HYPNOSIS, MOVE_PSYSHOCK
}

-----

Ninja Boy Jonas (forced double with Parasol Lady Kayley)


{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HEAT_WAVE, MOVE_TOXIC, MOVE_VENOM_DRENCH, MOVE_THUNDERBOLT
},
{
.lvl = 0,
.species = SPECIES_SALAZZLE,
.heldItem = ITEM_POISON_GEM,
.ability = 2, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {8, 0, 0, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_DRAGON_PULSE, MOVE_THUNDER_WAVE
}

-----
Parasol Lady Kayley (forced double with Ninja Boy Jonas)

{
.lvl = 0,
.species = SPECIES_CASTFORM,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_FORECAST, ABILITY_FORECAST, ABILITY_FORECAST},
// .innates = {ABILITY_LEVITATE, ABILITY_WEATHER_CONTROL, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 252, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SUNNY_DAY, MOVE_WEATHER_BALL, MOVE_ICE_BEAM, MOVE_SOLAR_BEAM
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DOUBLE_EDGE, MOVE_HORN_LEECH, MOVE_JUMP_KICK, MOVE_MEGAHORN
}
====================
Route 119
====================

Bug Catcher Kent

{
.lvl = 0,
.species = SPECIES_NINJASK,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_AERODYNAMICS, ABILITY_SPEED_FORCE, ABILITY_AERILATE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_INFILTRATOR, ABILITY_SPEED_BOOST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LEECH_LIFE, MOVE_SUBSTITUTE, MOVE_SWORDS_DANCE, MOVE_BATON_PASS
},
{
.lvl = 1,
.species = SPECIES_SHEDINJA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD, ABILITY_WONDER_GUARD},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_LEVITATE, ABILITY_CURSED_BODY},
.ivs = {31, 31, 0, 31, 0, 31}, // 0 Def and 0 SpDef for enemy Ditto
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_SHADOW_CLAW, MOVE_SHADOW_SNEAK, MOVE_X_SCISSOR, MOVE_DIG
}

-----
Bug Maniac Donald

{
.lvl = 0,
.species = SPECIES_LEAVANNY,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_NONE, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_SWARM, ABILITY_CHLOROPHYLL, ABILITY_OVERCOAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_X_SCISSOR, MOVE_STICKY_WEB, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_BUTTERFREE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_EFFECT_SPORE},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_GALVANTULA,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_BUG_BUZZ, MOVE_SUCKER_PUNCH, MOVE_GIGA_DRAIN
}

-----
Bug Catcher Greg

{
.lvl = 0,
.species = SPECIES_LEDIAN,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_AERILATE, ABILITY_TECHNICIAN, ABILITY_IRON_FIST},
// .innates = {ABILITY_SWARM, ABILITY_EARLY_BIRD, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_LEECH_LIFE, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_BEEDRILL,
.heldItem = ITEM_SCOPE_LENS,
.ability = 1, // ABILITY_POISON_TOUCH, ABILITY_SNIPER, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_MERCILESS, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_POISON_JAB, MOVE_DRILL_PECK, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ESCAVALIER,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_OVERCOAT, ABILITY_FULL_METAL_BODY},
// .innates = {ABILITY_SWARM, ABILITY_SHELL_ARMOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_IRON_HEAD, MOVE_X_SCISSOR, MOVE_RAZOR_SHELL, MOVE_DRILL_RUN
}

-----
Bug Maniac Taylor
{
.lvl = 0,
.species = SPECIES_RIBOMBEE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_POLLEN_PUFF, MOVE_MOONBLAST, MOVE_QUIVER_DANCE, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_ARAQUANID,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_OPPORTUNIST, ABILITY_WATER_ABSORB},
// .innates = {ABILITY_WATER_BUBBLE, ABILITY_SPIDER_LAIR, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_LEECH_LIFE, MOVE_ICE_FANG, MOVE_MIRROR_COAT
},
{
.lvl = 0,
.species = SPECIES_VIVILLON,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SWARM, ABILITY_TINTED_LENS, ABILITY_EFFECT_SPORE},
// .innates = {ABILITY_SHIELD_DUST, ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 136, 120, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_SUBSTITUTE, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
}

-----
Bug Catcher Doug

{
.lvl = 0,
.species = SPECIES_MASQUERAIN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SCARE, ABILITY_UNNERVE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_AIR_SLASH, MOVE_QUIVER_DANCE, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_ARIADOS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_SNIPER, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_SPIDER_LAIR, ABILITY_MERCILESS, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_JAB, MOVE_LEECH_LIFE, MOVE_SUCKER_PUNCH, MOVE_PSYCHIC_FANGS
},
{
.lvl = 0,
.species = SPECIES_KRICKETUNE,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SCRAPPY, ABILITY_PERFECTIONIST, ABILITY_DRIZZLE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_TECHNICIAN, ABILITY_BUGINIZE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_SILVER_WIND, MOVE_AIR_SLASH, MOVE_PERISH_SONG
}

-----
Bug Maniac Brent

{
.lvl = 5,
.species = SPECIES_VOLCARONA,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HEAT_WAVE, MOVE_GIGA_DRAIN, MOVE_QUIVER_DANCE, MOVE_HURRICANE
}

-----
Fisherman Chris

{
.lvl = 0,
.species = SPECIES_SHARPEDO,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_DARK_PULSE, MOVE_ICE_BEAM, MOVE_HYPER_BEAM
},
{
.lvl = 0,
.species = SPECIES_BASCULIN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
// .innates = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUNCH, MOVE_AQUA_FANG, MOVE_SUPERPOWER, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_GYARADOS,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_AQUA_TAIL, MOVE_HURRICANE, MOVE_CRUNCH, MOVE_WHIRLPOOL
},
{
.lvl = 1,
.species = SPECIES_WHISCASH,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 2, // ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_GALVANIZE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_AQUA_TAIL, MOVE_SPARK, MOVE_ZEN_HEADBUTT
}

-----
Pokemon Ranger Catherine1

{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_MOONBLAST, MOVE_GIGA_DRAIN, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_WATER_PULSE, MOVE_DRAGON_PULSE, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_BEARTIC,
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_LIQUIDATION, MOVE_THROAT_CHOP, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_EARTH_POWER, MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE, MOVE_POWER_WHIP
}

Pokemon Ranger Catherine2


{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_MOONBLAST, MOVE_SOLAR_BEAM, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_U_TURN, MOVE_DRACO_METEOR, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_BEARTIC,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_PUNCH, MOVE_PLAY_ROUGH, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 232, 0, 0, 24}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_STEALTH_ROCK, MOVE_KNOCK_OFF, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_BLASTOISE,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_WATER_PULSE, MOVE_PROTECT, MOVE_YAWN, MOVE_AQUA_RING
}

Pokemon Ranger Catherine3


{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_MOONBLAST, MOVE_SOLAR_BEAM, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {104, 0, 0, 252, 0, 152}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HURRICANE, MOVE_U_TURN, MOVE_DRACO_METEOR, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_BEARTIC,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_PUNCH, MOVE_PLAY_ROUGH, MOVE_DRAIN_PUNCH, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_HYDRO_PUMP, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_BLASTOISE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCALD, MOVE_PROTECT, MOVE_YAWN, MOVE_ICE_BEAM
}

Pokemon Ranger Catherine4


{
.lvl = 0,
.species = SPECIES_BELLOSSOM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_TRIAGE},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_HEALER, ABILITY_LEAF_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_MOONBLAST, MOVE_SOLAR_BEAM, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_U_TURN, MOVE_DRACO_METEOR, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_BEARTIC,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_LIQUIDATION, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_EARTH_POWER, MOVE_STEALTH_ROCK, MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE
},
{
.lvl = 3,
.species = SPECIES_BLASTOISE, // Mega
.heldItem = ITEM_BLASTOISINITE,
.ability = 0, // ABILITY_ARTILLERY, ABILITY_ARTILLERY, ABILITY_ARTILLERY},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
// Pre-Mega
// ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_RAPID_SPIN, MOVE_DARK_PULSE, MOVE_AURA_SPHERE, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_AUDINO,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRAINING_KISS, MOVE_THUNDER, MOVE_CALM_MIND, MOVE_SURF
}

-----
Pokemon Ranger Jackson1

{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 36, 0, 220, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYDRO_PUMP, MOVE_HURRICANE, MOVE_SIGNAL_BEAM, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ROTOM_FAN,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_VOLT_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_AIR_BLOWER, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_THUNDER, MOVE_SHADOW_BALL, MOVE_NASTY_PLOT
},
{
.lvl = 1,
.species = SPECIES_PARASECT,
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SPORE, MOVE_HEX, MOVE_LEECH_SEED, MOVE_LEECH_LIFE
},
{
.lvl = 0,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_ICICLE_CRASH, MOVE_CURSE, MOVE_RECOVER
}

Pokemon Ranger Jackson2


{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_AIR_SLASH, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ROTOM_FAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_VOLT_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_AIR_BLOWER, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 208, 0, 0, 48}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_VOLT_SWITCH, MOVE_HURRICANE, MOVE_WILL_O_WISP, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_PARASECT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 8, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPORE, MOVE_SHADOW_CLAW, MOVE_LEECH_SEED, MOVE_LEECH_LIFE
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_DRAGON_GEM,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_TOXICROAK,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAIN_PUNCH, MOVE_POISON_JAB, MOVE_BULK_UP, MOVE_PROTECT
}

Pokemon Ranger Jackson3


{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 40, 216, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HURRICANE, MOVE_TAILWIND, MOVE_HYDRO_PUMP, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ROTOM_FAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_VOLT_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_AIR_BLOWER, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 208, 0, 0, 48}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_VOLT_SWITCH, MOVE_HURRICANE, MOVE_WILL_O_WISP, MOVE_DEFOG
},
{
.lvl = 0,
.species = SPECIES_PARASECT,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_SPORE, MOVE_SHADOW_CLAW, MOVE_LEECH_SEED, MOVE_FELL_STINGER
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_TOXICROAK,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_LIQUIDATION, MOVE_GUNK_SHOT, MOVE_SUCKER_PUNCH
}

Pokemon Ranger Jackson4


{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HURRICANE, MOVE_DEFOG, MOVE_SCALD, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ROTOM_FAN,
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, // ABILITY_VOLT_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_AIR_BLOWER, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 208, 0, 0, 48}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_VOLT_SWITCH, MOVE_HURRICANE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_PARASECT,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SELF_SUFFICIENT, ABILITY_SHADOW_TAG, ABILITY_SOUL_EATER},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_PHANTOM, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SPORE, MOVE_PHANTOM_FORCE, MOVE_SHADOW_SNEAK, MOVE_X_SCISSOR
},
{
.lvl = 1,
.species = SPECIES_LAPRAS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHEER_COLD, MOVE_HYDRO_PUMP, MOVE_DRACO_METEOR, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_TOXICROAK,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_DRAIN_PUNCH, MOVE_GUNK_SHOT, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_SALAMENCE,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_MOXIE},
// .innates = {ABILITY_OVERWHELM, ABILITY_ANGER_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_DRACO_METEOR, MOVE_EARTHQUAKE
}

-----
Parasol Lady Rachel (potential double with Bird Keeper Phil)

{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_FAKE_OUT, MOVE_GIGA_DRAIN, MOVE_KNOCK_OFF, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_HELIOLISK, // Doubles, Electrify Cheese
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_LIGHTNING_ROD, ABILITY_PLUS, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_DRY_SKIN, ABILITY_ELECTROCYTES, ABILITY_SAND_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SUBSTITUTE, MOVE_HYPER_VOICE, MOVE_ELECTRIFY, MOVE_CHARGE_BEAM
}

-----
Bird Keeper Phil (potential double with Parasol Lady Rachel)

{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_QUICK_ATTACK, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 1,
.species = SPECIES_FARFETCHD,
.heldItem = ITEM_LEEK,
.ability = 2, // ABILITY_SUPER_LUCK, ABILITY_FIGHT_SPIRIT, ABILITY_DEFIANT},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FIELD_EXPLORER, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_LEAF_BLADE, MOVE_POISON_JAB
}

-----
Ninja Boy Takashi (potential double with Kindler Dayton)

{
.lvl = 0,
.species = SPECIES_ACCELGOR,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_WATER_SHURIKEN, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_SLUDGE_BOMB
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
}

-----
Kindler Dayton (potential double with Ninja Boy Takashi)

{
.lvl = 0,
.species = SPECIES_DARMANITAN, // Doubles
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_GORILLA_TACTICS, ABILITY_SHEER_FORCE, ABILITY_ZEN_MODE},
// .innates = {ABILITY_FLAME_BODY, ABILITY_IRON_FIST, ABILITY_TURBOBLAZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLARE_BLITZ, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_MAGCARGO, // Doubles
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SIMPLE, ABILITY_MOUNTAINEER, ABILITY_SHELL_ARMOR},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLASH_FIRE, ABILITY_MAGMA_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHELL_SMASH, MOVE_EARTH_POWER, MOVE_POWER_GEM, MOVE_LAVA_PLUME
}

-----
Bird Keeper Hugh

{
.lvl = 0,
.species = SPECIES_NOCTOWL,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_AERILATE, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_INSOMNIA, ABILITY_MAJESTIC_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_BOOMBURST, MOVE_AIR_SLASH, MOVE_HYPNOSIS, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_RETURN, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BODY_SLAM, MOVE_DRAGON_HAMMER, MOVE_SOLAR_BLADE, MOVE_DRAGON_DANCE
}

-----

-After Weather Institute-

-----
PKMN Trainer Brendan/May

-----
Guitarist Fabian (potential double with Ninja Boy Yasu)

{
.lvl = 0,
.species = SPECIES_MANECTRIC,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_AURORA_BEAM, MOVE_SIGNAL_BEAM
},
{
.lvl = 0,
.species = SPECIES_CHATOT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TANGLED_FEET, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_CHATTER, MOVE_NASTY_PLOT, MOVE_FEATHER_DANCE
}

-----
Ninja Boy Yasu (potential double with Guitarist Fabian)

{
.lvl = 0,
.species = SPECIES_GRENINJA,
<<<< .heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_WATER_SHURIKEN, MOVE_DARK_PULSE, MOVE_GUNK_SHOT, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_CROBAT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SNIPER, ABILITY_INFILTRATOR, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DUAL_WINGBEAT, MOVE_CROSS_POISON, MOVE_CRUNCH, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_DRAPION,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_FATAL_PRECISION, ABILITY_LOOTER},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_NIGHT_SLASH, MOVE_CROSS_POISON, MOVE_SCARY_FACE, MOVE_PURSUIT
}

-----
Ninja Boy Hideo

{
.lvl = 0,
.species = SPECIES_BISHARP,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_NIGHT_SLASH, MOVE_EXCALIBUR, MOVE_GUILLOTINE, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MUK,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_LIQUIFIED, ABILITY_STENCH, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GUNK_SHOT, MOVE_KNOCK_OFF, MOVE_SHADOW_SNEAK, MOVE_FIRE_PUNCH
}

====================
Weather Institute
====================

Team Aqua Grunt 1

{
.lvl = 0,
.species = SPECIES_WALREIN,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SHEER_COLD, MOVE_AQUA_TAIL, MOVE_HYPER_FANG, MOVE_AQUA_RING
},
{
.lvl = 0,
.species = SPECIES_FLOATZEL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SURF, MOVE_CRUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_MALAMAR,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SUCTION_CUPS, ABILITY_CONTRARY, ABILITY_INFILTRATOR},
// .innates = {ABILITY_HYPNOTIST, ABILITY_ILLUMINATE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_THROAT_CHOP, MOVE_PSYCHO_CUT, MOVE_SUPERPOWER, MOVE_TOPSY_TURVY
}
-----
Team Aqua Grunt 2

{
.lvl = 0,
.species = SPECIES_CROBAT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SNIPER, ABILITY_INFILTRATOR, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DUAL_WINGBEAT, MOVE_CROSS_POISON, MOVE_CRUNCH, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_DRAGALGE,
.heldItem = ITEM_POISON_GEM,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_OVERWHELM, ABILITY_CONTRARY},
// .innates = {ABILITY_ADAPTABILITY, ABILITY_CORROSION, ABILITY_AQUATIC},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SLUDGE_WAVE, MOVE_DRACO_METEOR, MOVE_HYDRO_PUMP, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_LIEPARD,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_PLAY_ROUGH, MOVE_FAKE_OUT, MOVE_IRON_TAIL
}

-----
Team Aqua Grunt 3 (Right) (potential double with Team Aqua Grunt 4)

{
.lvl = 0,
.species = SPECIES_TOXICROAK,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 1, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_DRAIN_PUNCH, MOVE_SUCKER_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_EELEKTROSS,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_PREDATOR, ABILITY_HYDRATE, ABILITY_SWIFT_SWIM},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_LEVITATE, ABILITY_AQUATIC},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_DISCHARGE, MOVE_THRASH, MOVE_GIGA_DRAIN, MOVE_IRON_TAIL
}

-----
Team Aqua Grunt 4 (Left) (potential double with Team Aqua Grunt 3)

{
.lvl = 0,
.species = SPECIES_PELIPPER,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HURRICANE, MOVE_HYDRO_PUMP, MOVE_PROTECT, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_FERROTHORN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_BULLETPROOF, ABILITY_FORT_KNOX},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LETS_ROLL, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_POWER_WHIP, MOVE_IRON_HEAD, MOVE_PAYBACK, MOVE_THUNDER_WAVE
}

-----
Team Aqua Grunt 5

{
.lvl = 0,
.species = SPECIES_MIGHTYENA,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_PLAY_ROUGH, MOVE_FIRE_FANG, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD,
.heldItem = ITEM_MUSCLE_BAND,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRST_IMPRESSION, MOVE_LIQUIDATION, MOVE_SUCKER_PUNCH,
MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_MUK_ALOLAN,
.heldItem = ITEM_FIGY_BERRY,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_LIQUIFIED, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_KNOCK_OFF, MOVE_POISON_JAB, MOVE_FIRE_BLAST, MOVE_SHADOW_SNEAK
}

-----
Aqua Admin Shelly

====================
Route 120
====================

Parasol Lady Clarissa

{
.lvl = 0,
.species = SPECIES_TANGROWTH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_CHLOROPHYLL, ABILITY_BATTLE_ARMOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_REGENERATOR, ABILITY_SEAWEED, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_GIGA_DRAIN, MOVE_ANCIENT_POWER, MOVE_FOCUS_BLAST, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_WAILORD,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WATER_SPOUT, MOVE_HEAVY_SLAM, MOVE_BOUNCE, MOVE_AQUA_RING
},
{
.lvl = 0,
.species = SPECIES_PYROAR,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_HYPER_VOICE, MOVE_NOBLE_ROAR, MOVE_WORK_UP
}

-----
Interviewer Gabby & Ty3

{
.lvl = 0,
.species = SPECIES_MAGNEZONE, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 4, 248, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PROTECT, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_ZAP_CANNON
},
{
.lvl = 0,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_EXTRASENSORY, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_PORYGON2,
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_DOWNLOAD, ABILITY_TRACE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_REGENERATOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 200, 0, 0, 56}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 30, 30, 31}, // Ground
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_HIDDEN_POWER, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
}

Interviewer Gabby & Ty6 (Rematch)


{
.lvl = 0,
.species = SPECIES_MAGNEZONE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SIGHTING_SYSTEM, ABILITY_OVERCHARGE, ABILITY_DOWNLOAD},
// .innates = {ABILITY_GALVANIZE, ABILITY_MULTI_HEADED, ABILITY_MAGNET_PULL},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 4, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FLASH_CANNON, MOVE_HIDDEN_POWER, MOVE_THUNDERBOLT
},
{
.lvl = 1,
.species = SPECIES_EXPLOUD,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SOUNDPROOF, ABILITY_COMPETITIVE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_SCRAPPY, ABILITY_LOUD_BANG, ABILITY_AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_FOCUS_BLAST, MOVE_SURF, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z,
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_ICE_BEAM, MOVE_THUNDERBOLT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_SYLVEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_MYSTICAL_FIRE, MOVE_PSYSHOCK, MOVE_SHADOW_BALL
},
{
.lvl = 0,
.species = SPECIES_WEEZING,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_WILL_O_WISP, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_VICTREEBEL,
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POWER_WHIP, MOVE_POISON_JAB, MOVE_STRENGTH_SAP, MOVE_SLEEP_POWDER
}

-----
Bird Keeper Robert1

{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_FOCUS_ENERGY, MOVE_PURSUIT
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_WORK_UP
}

Bird Keeper Robert2


{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_SCOPE_LENS,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_DOUBLE_EDGE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FACADE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_TALONFLAME,
.heldItem = ITEM_POWER_HERB,
.ability = 1, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRAVE_BIRD, MOVE_FIRE_BLAST, MOVE_SOLAR_BEAM, MOVE_STEEL_WING
}

Bird Keeper Robert3


{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_DOUBLE_EDGE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_TALONFLAME,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FLARE_BLITZ, MOVE_TAUNT, MOVE_SWORDS_DANCE
}

Bird Keeper Robert4


{
.lvl = 0,
.species = SPECIES_FEAROW,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_DOUBLE_EDGE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_TALONFLAME,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_FLARE_BLITZ, MOVE_STEEL_WING, MOVE_U_TURN
}

-----

-After Fortree Gym-

-----
Bird Keeper Colin

{
.lvl = 0,
.species = SPECIES_DODRIO,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_JUMP_KICK, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_XATU,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FOREWARN, ABILITY_EARLY_BIRD, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_DREAMCATCHER, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_AIR_SLASH, MOVE_ROOST, MOVE_NIGHT_SHADE
},
{
.lvl = 0,
.species = SPECIES_ORICORIO,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_DANCER, ABILITY_DANCER, ABILITY_DANCER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_FLASH_FIRE, ABILITY_FLOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_REVELATION_DANCE, MOVE_ROOST, MOVE_AGILITY
}
-----
Cooltrainer Leonel (potential double with Parasol Lady Angelica)

{
.lvl = 0,
.species = SPECIES_VIKAVOLT,
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_AERODYNAMICS, ABILITY_OVERCHARGE},
// .innates = {ABILITY_SWARM, ABILITY_LEVITATE, ABILITY_ELECTROCYTES},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR,
.heldItem = ITEM_WIDE_LENS,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_WEATHER_BALL, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_GOLDUCK,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_PSYCHIC, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST
}

-----
Parasol Lady Angelica (potential double with Cooltrainer Leonel)

{
.lvl = 0,
.species = SPECIES_MEOWSTIC,
.heldItem = ITEM_LIGHT_CLAY,
.ability = 1, // ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_THUNDER_WAVE, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_CASTFORM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_FORECAST, ABILITY_FORECAST, ABILITY_FORECAST},
// .innates = {ABILITY_LEVITATE, ABILITY_WEATHER_CONTROL, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 252, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER, MOVE_HURRICANE, MOVE_WEATHER_BALL, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_EMOLGA,
.heldItem = ITEM_PETAYA_BERRY,
.ability = 1, // ABILITY_STATIC, ABILITY_GLUTTONY, ABILITY_ELECTROCYTES},
// .innates = {ABILITY_PLUS, ABILITY_MOTOR_DRIVE, ABILITY_AERILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER, MOVE_HURRICANE, MOVE_AGILITY, MOVE_NUZZLE
}

-----
Ninja Boy Riley (potential double with Battle Girl Callie)

{
.lvl = 0,
.species = SPECIES_SKUNTANK,
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_ANTICIPATION, ABILITY_RUN_AWAY},
// .innates = {ABILITY_AFTERMATH, ABILITY_STENCH, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUCKER_PUNCH, MOVE_POISON_JAB, MOVE_PLAY_ROUGH, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_MOTHIM,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_OVERCOAT, ABILITY_LOOTER, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES},
.ivs = {31, 0, 31, 30, 30, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_QUIVER_DANCE, MOVE_HIDDEN_POWER
}

-----
Battle Girl Callie (potential double with Ninja Boy Riley)
{
.lvl = 0,
.species = SPECIES_MEDICHAM,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 0, 180, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ZEN_HEADBUTT, MOVE_HIGH_JUMP_KICK, MOVE_RECOVER, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_RETURN, MOVE_U_TURN, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_MIENSHAO,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_LIMBER, ABILITY_REGENERATOR},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_SCRAPPY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_STONE_EDGE, MOVE_U_TURN, MOVE_KNOCK_OFF
}

-----
Cooltrainer Jennifer

{
.lvl = 0,
.species = SPECIES_SABLEYE,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_WILL_O_WISP, MOVE_CALM_MIND, MOVE_DARK_PULSE, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_LUM_BERRY,
.ability = 1, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_OUTRAGE, MOVE_POISON_JAB, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_WHIMSICOTT,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_PRANKSTER, ABILITY_PIXILATE, ABILITY_LEAF_GUARD},
// .innates = {ABILITY_INFILTRATOR, ABILITY_CHLOROPHYLL, ABILITY_COTTON_DOWN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_STUN_SPORE, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_CHARGE, MOVE_MEGAHORN, MOVE_REVENGE, MOVE_HEAD_SMASH
}

-----
Pokemon Ranger Jenna

{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_LUM_BERRY,
.ability = 1, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEAF_BLADE, MOVE_SUCKER_PUNCH, MOVE_LOW_KICK, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_SEVIPER,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_MERCILESS, ABILITY_OPPORTUNIST, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SOLENOGLYPHS, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_COIL
},
{
.lvl = 0,
.species = SPECIES_NIDOKING,
.heldItem = ITEM_SHUCA_BERRY,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_POISON_JAB, MOVE_ICE_PUNCH, MOVE_MEGAHORN
},
{
.lvl = 0,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_SPEAR, MOVE_ROCK_BLAST, MOVE_RAZOR_SHELL, MOVE_SHELL_SMASH
}

-----
Pokemon Ranger Lorenzo

{
.lvl = 0,
.species = SPECIES_LUDICOLO,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ICE_BEAM, MOVE_SURF, MOVE_GIGA_DRAIN, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_ZANGOOSE,
.heldItem = ITEM_TOXIC_ORB,
.ability = 2, // ABILITY_ANGER_POINT, ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_TOXIC_BOOST, ABILITY_FATAL_PRECISION, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_QUICK_ATTACK, MOVE_NIGHT_SLASH, MOVE_CLOSE_COMBAT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_NIDOQUEEN,
.heldItem = ITEM_SHUCA_BERRY,
.ability = 1, // ABILITY_POISON_POINT, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_THICK_FAT, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_POISON_JAB, MOVE_ICE_PUNCH, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_STARMIE,
.heldItem = ITEM_MYSTIC_WATER,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SURF, MOVE_PSYSHOCK, MOVE_POWER_GEM, MOVE_GRASS_KNOT
}

-----
Bug Maniac Jeffrey1

{
.lvl = 0,
.species = SPECIES_DURANT,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BUG_BITE, MOVE_IRON_HEAD, MOVE_CRUNCH, MOVE_HONE_CLAWS
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_ATTACK_ORDER, MOVE_DEFEND_ORDER, MOVE_HEAL_ORDER, MOVE_DUAL_WINGBEAT
},
{
.lvl = 0,
.species = SPECIES_MASQUERAIN,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_SCARE, ABILITY_UNNERVE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_QUIVER_DANCE, MOVE_SCALD
}

Bug Maniac Jeffrey2


{
.lvl = 0,
.species = SPECIES_DURANT,
.heldItem = ITEM_OCCA_BERRY,
.ability = 0, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BUG_BITE, MOVE_IRON_HEAD, MOVE_CRUNCH, MOVE_HONE_CLAWS
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_ATTACK_ORDER, MOVE_DEFEND_ORDER, MOVE_HEAL_ORDER, MOVE_DUAL_WINGBEAT
},
{
.lvl = 0,
.species = SPECIES_MASQUERAIN,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_SCARE, ABILITY_UNNERVE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_QUIVER_DANCE, MOVE_SCALD
}

Bug Maniac Jeffrey3


{
.lvl = 0,
.species = SPECIES_DURANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BUG_BITE, MOVE_SUPERPOWER, MOVE_CRUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ATTACK_ORDER, MOVE_GIGA_IMPACT, MOVE_CUT, MOVE_DUAL_WINGBEAT
},
{
.lvl = 0,
.species = SPECIES_MASQUERAIN,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_SCARE, ABILITY_UNNERVE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_QUIVER_DANCE, MOVE_SCALD
}

Bug Maniac Jeffrey4


{
.lvl = 0,
.species = SPECIES_DURANT,
.heldItem = ITEM_STEEL_GEM,
.ability = 2, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BUG_BITE, MOVE_IRON_HEAD, MOVE_CRUNCH, MOVE_HONE_CLAWS
},
{
.lvl = 0,
.species = SPECIES_VESPIQUEN,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_STAMINA, ABILITY_QUEENLY_MAJESTY},
// .innates = {ABILITY_POISON_POINT, ABILITY_PARENTAL_BOND, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_U_TURN, MOVE_TOXIC_SPIKES, MOVE_HEAL_ORDER, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_MASQUERAIN,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_SCARE, ABILITY_UNNERVE},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_QUIVER_DANCE, MOVE_HYDRO_PUMP
}

-----
Ninja Boy Keigo

{
.lvl = 0,
.species = SPECIES_GRENINJA, // Physical
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_GUNK_SHOT, MOVE_WATERFALL, MOVE_NIGHT_SLASH, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 152, 0, 88, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_HEAT_WAVE, MOVE_EXPLOSION, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_BISHARP,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXCALIBUR, MOVE_NIGHT_SLASH, MOVE_THUNDER_WAVE, MOVE_LOW_KICK
}

-----
Ruin Maniac Chip

{
.lvl = 0,
.species = SPECIES_CRUSTLE,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_STURDY, ABILITY_NO_GUARD, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_X_SCISSOR, MOVE_ROCK_WRECKER, MOVE_NIGHT_SLASH, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_CLAYDOL,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_SOUL_LINKER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_LEVITATE, ABILITY_ANCIENT_IDOL, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_EXTRASENSORY, MOVE_EARTH_POWER, MOVE_HYPER_BEAM, MOVE_COSMIC_POWER
},
{
.lvl = 0,
.species = SPECIES_AERODACTYL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_PREDATOR, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_HALF_DRAKE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_DRAGON_RUSH, MOVE_DUAL_WINGBEAT, MOVE_THUNDER_FANG
}

====================
Fortree Gym
====================

Bird Keeper Humberto

{
.lvl = 0,
.species = SPECIES_GLISCOR,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ACROBATICS, MOVE_EARTHQUAKE, MOVE_POISON_JAB, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_MANDIBUZZ,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BIG_PECKS, ABILITY_GIANT_WINGS, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FOUL_PLAY, MOVE_SWAGGER, MOVE_ROOST, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_HAWLUCHA,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_STONE_EDGE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_MINIOR,
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_SHIELDS_DOWN, ABILITY_SHIELDS_DOWN, ABILITY_SHIELDS_DOWN},
// .innates = {ABILITY_LEVITATE, ABILITY_POWER_CORE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ACROBATICS, MOVE_ROCK_SLIDE, MOVE_ZEN_HEADBUTT, MOVE_SHELL_SMASH
}

-----
Bird Keeper Jared (potential double with Picnicker Ashley)

{
.lvl = 0,
.species = SPECIES_SWOOBAT,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_AERODYNAMICS, ABILITY_NONE, ABILITY_SIMPLE},
// .innates = {ABILITY_UNAWARE, ABILITY_SOUNDPROOF, ABILITY_LOUD_BANG},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AIR_SLASH, MOVE_STORED_POWER, MOVE_ENERGY_BALL, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_NOCTOWL,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_AERILATE, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_INSOMNIA, ABILITY_MAJESTIC_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_ROOST, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_NOIVERN,
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_HURRICANE, MOVE_FLAMETHROWER, MOVE_BOOMBURST
}

-----
Picnicker Ashley (potential double with Bird Keeper Jared)

{
.lvl = 0,
.species = SPECIES_BRAVIARY, // Doubles
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_PROTECT, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_BEAM, MOVE_HURRICANE, MOVE_FOCUS_BLAST, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_SWANNA, // Physical
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_LIQUIDATION, MOVE_STEEL_WING, MOVE_AQUA_JET
}
-----
Camper Flint (forced double with Bird Keeper Edwardo)

{
.lvl = 0,
.species = SPECIES_SWELLOW, // Doubles, physical
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DUAL_WINGBEAT, MOVE_FACADE, MOVE_PROTECT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_YANMEGA, // Doubles
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_HURRICANE, MOVE_PSYCHIC, MOVE_DETECT
},
{
.lvl = 0,
.species = SPECIES_MANTINE,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SCALD, MOVE_HURRICANE, MOVE_ICE_BEAM, MOVE_ROOST
}

-----
Bird Keeper Edwardo (forced double with Camper Flint)

{
.lvl = 0,
.species = SPECIES_STARAPTOR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DUAL_WINGBEAT, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_HONCHKROW,
.heldItem = ITEM_DARK_GEM,
.ability = 1, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_BRAVE_BIRD, MOVE_SUCKER_PUNCH, MOVE_ICY_WIND, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_DRIFBLIM,
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_AFTERMATH, ABILITY_NOCTURNAL, ABILITY_UNBURDEN},
// .innates = {ABILITY_INFLATABLE, ABILITY_FLARE_BOOST, ABILITY_SOUL_EATER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_THUNDERBOLT, MOVE_PROTECT, MOVE_DARK_PULSE
}

-----
Bird Keeper Darius

{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SUNNY_DAY, MOVE_AIR_SLASH, MOVE_LEECH_SEED, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_DODRIO,
.heldItem = ITEM_NORMAL_GEM,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_GIGA_IMPACT, MOVE_EARTHQUAKE, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_EMOLGA, // Aerilate Return + Quick Attack
.heldItem = ITEM_FLYING_GEM,
.ability = 2, // ABILITY_STATIC, ABILITY_GLUTTONY, ABILITY_ELECTROCYTES},
// .innates = {ABILITY_PLUS, ABILITY_MOTOR_DRIVE, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_WILD_CHARGE, MOVE_U_TURN, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_ARCHEOPS,
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_DEFEATIST, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ACROBATICS, MOVE_HEAD_SMASH, MOVE_DRAGON_CLAW, MOVE_CRUNCH
}

-----
Leader Winona (double battle)

-----

====================
Route 121
====================

Bug Maniac Cale (potential double with Hex Maniac Tammy)

{
.lvl = 3,
.species = SPECIES_WORMADAM_TRASH_CLOAK,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_ANTICIPATION, ABILITY_NONE, ABILITY_OVERCOAT},
// .innates = {ABILITY_SWARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ, MOVE_FLASH_CANNON, MOVE_PSYCHIC
},
{
.lvl = 3,
.species = SPECIES_WORMADAM_SANDY_CLOAK,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_ANTICIPATION, ABILITY_NONE, ABILITY_OVERCOAT},
// .innates = {ABILITY_SWARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ, MOVE_EARTH_POWER, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_WORMADAM,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_ANTICIPATION, ABILITY_NONE, ABILITY_OVERCOAT},
// .innates = {ABILITY_SWARM, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_QUIVER_DANCE, MOVE_BUG_BUZZ, MOVE_LEAF_STORM, MOVE_PSYCHIC
}

-----
Hex Maniac Tammy (potential double with Bug Maniac Cale)

{
.lvl = 0,
.species = SPECIES_BANETTE, // Doubles
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_CLAW, MOVE_CRUSH_CLAW, MOVE_WILL_O_WISP, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_MISMAGIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_PRANKSTER, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_LEVITATE, ABILITY_PIXILATE, ABILITY_BAD_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_POWER_GEM, MOVE_MYSTICAL_FIRE, MOVE_PAIN_SPLIT
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_SCORCHING_SANDS, MOVE_SHADOW_BALL, MOVE_SHORE_UP
}

-----
Beauty Jessica1

{
.lvl = 0,
.species = SPECIES_KROOKODILE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_MOXIE, ABILITY_ANGER_POINT},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_WICKED_BLOW, MOVE_OUTRAGE, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_COIL, MOVE_GUNK_SHOT, MOVE_REST, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_KECLEON,
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUBSTITUTE, MOVE_RECOVER, MOVE_SUCKER_PUNCH, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_WICKED_BLOW, MOVE_PSYCHO_CUT, MOVE_POWER_UP_PUNCH
}

Beauty Jessica2
{
.lvl = 0,
.species = SPECIES_KROOKODILE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_MOXIE, ABILITY_ANGER_POINT},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_STONE_EDGE, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_POISON_FANG, MOVE_THUNDER_FANG, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_KECLEON,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH, MOVE_SUCKER_PUNCH, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_SHARD, MOVE_KNOCK_OFF, MOVE_ACROBATICS, MOVE_FAKE_OUT
}

Beauty Jessica3
{
.lvl = 0,
.species = SPECIES_KROOKODILE,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_MOXIE, ABILITY_ANGER_POINT},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_FOUL_PLAY, MOVE_TORMENT, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_FIRE_FANG, MOVE_GUNK_SHOT, MOVE_THUNDER_FANG, MOVE_BITE
},
{
.lvl = 0,
.species = SPECIES_KECLEON, // Troll set
.heldItem = ITEM_MENTAL_HERB,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_PROTECT, MOVE_TOXIC, MOVE_RECOVER, MOVE_DIZZY_PUNCH
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BLIZZARD, MOVE_DARK_PULSE, MOVE_FOCUS_BLAST, MOVE_SURF
}

Beauty Jessica4
{
.lvl = 0,
.species = SPECIES_KROOKODILE,
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_MOXIE, ABILITY_ANGER_POINT},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_IRON_TAIL, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_ARBOK,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_PROTECT, MOVE_POISON_FANG, MOVE_FISSURE, MOVE_REST
},
{
.lvl = 0,
.species = SPECIES_KECLEON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_LIMBER, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_COLOR_CHANGE, ABILITY_PROTEAN, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUCKER_PUNCH, MOVE_SHADOW_SNEAK, MOVE_FAKE_OUT, MOVE_DOUBLE_EDGE
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_BITE, MOVE_HEADBUTT, MOVE_BRICK_BREAK
}

----
Sr. and Jr. Kate & Joy

{
.lvl = 0,
.species = SPECIES_SWOOBAT,
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_AERODYNAMICS, ABILITY_NONE, ABILITY_SIMPLE},
// .innates = {ABILITY_UNAWARE, ABILITY_SOUNDPROOF, ABILITY_LOUD_BANG},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SKILL_SWAP, MOVE_LIGHT_SCREEN, MOVE_REFLECT, MOVE_AIR_SLASH
},
{
.lvl = 0,
.species = SPECIES_SLAKING,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_TRUANT, ABILITY_NONE, ABILITY_STALL},
// .innates = {ABILITY_COMATOSE, ABILITY_UNAWARE, ABILITY_MOLD_BREAKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BULK_UP, MOVE_RETURN, MOVE_PLAY_ROUGH, MOVE_SLACK_OFF
}

-----
Pokemon Breeder Pat

{
.lvl = 0,
.species = SPECIES_SWAMPERT,
.heldItem = ITEM_RINDO_BERRY,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_STAMINA},
// .innates = {ABILITY_TORRENT, ABILITY_DRY_SKIN, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BODY_PRESS, MOVE_EARTHQUAKE, MOVE_STEALTH_ROCK, MOVE_FLIP_TURN
},
{
.lvl = 0,
.species = SPECIES_BOUFFALANT, // Tank
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_ANGER_POINT, ABILITY_RAMPAGE, ABILITY_RECKLESS},
// .innates = {ABILITY_VIOLENT_RUSH, ABILITY_FUR_COAT, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_COTTON_GUARD, MOVE_AMNESIA, MOVE_IRON_HEAD, MOVE_BODY_SLAM
},
{
.lvl = 0,
.species = SPECIES_ELECTIVIRE, // Sub Punch
.heldItem = ITEM_FIGY_BERRY,
.ability = 1, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUBSTITUTE, MOVE_FOCUS_PUNCH, MOVE_PLASMA_FISTS, MOVE_FIRE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_TROPIUS,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_AERILATE, ABILITY_AIR_BLOWER, ABILITY_GRASS_PELT},
// .innates = {ABILITY_LEVITATE, ABILITY_GIANT_WINGS, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 30, 31, 30},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_DRAGON_HAMMER, MOVE_SOLAR_BLADE, MOVE_SYNTHESIS, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_SIMISEAR, // Sun Setter
.heldItem = ITEM_HEAT_ROCK,
.ability = 0, // ABILITY_FLASH_FIRE, ABILITY_SAGE_POWER, ABILITY_HUSTLE},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HEAT_WAVE, MOVE_FOCUS_BLAST, MOVE_GRASS_KNOT, MOVE_SUNNY_DAY
},
{
.lvl = 0,
.species = SPECIES_LYCANROC_DUSK,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_TOUGH_CLAWS, ABILITY_MOXIE, ABILITY_PREDATOR},
// .innates = {ABILITY_OPPORTUNIST, ABILITY_FATAL_PRECISION, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ACCELEROCK, MOVE_CRUNCH, MOVE_HEAD_SMASH, MOVE_FIRE_FANG
}

-----
Pokemon Breeder Myles

{
.lvl = 0,
.species = SPECIES_LUCARIO, // Mixed
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_FIGHT_SPIRIT, ABILITY_COMPETITIVE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_VITAL_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_FOCUS_BLAST, MOVE_BULLET_PUNCH, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_TOGEKISS,
.heldItem = ITEM_SCOPE_LENS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {180, 0, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_NASTY_PLOT, MOVE_HYPER_VOICE, MOVE_AIR_SLASH, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_MAGMORTAR,
.heldItem = ITEM_CHARCOAL,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_CROSS_CHOP, MOVE_FLARE_BLITZ, MOVE_MAGMA_STORM, MOVE_SCORCHING_SANDS
},
{
.lvl = 0,
.species = SPECIES_SERPERIOR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_OPPORTUNIST, ABILITY_CONTRARY},
// .innates = {ABILITY_OVERGROW, ABILITY_SHED_SKIN, ABILITY_CHLOROPHYLL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRACO_METEOR, MOVE_LEAF_STORM, MOVE_WRAP, MOVE_SUPER_FANG
},
{
.lvl = 0,
.species = SPECIES_WHISCASH,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_GALVANIZE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_FISSURE, MOVE_ZEN_HEADBUTT, MOVE_DOUBLE_EDGE
},
{
.lvl = 0,
.species = SPECIES_MILTANK,
.heldItem = ITEM_NORMAL_GEM,
.ability = 1, // ABILITY_SELF_SUFFICIENT, ABILITY_SCRAPPY, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_SAP_SIPPER, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CURSE, MOVE_HAMMER_ARM, MOVE_DOUBLE_EDGE, MOVE_MILK_DRINK
}

-----
Gentleman Walter1

{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_WILD_CHARGE, MOVE_ICE_FANG, MOVE_PLAY_ROUGH, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXTREME_SPEED, MOVE_PLAY_ROUGH, MOVE_SHADOW_CLAW, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_SLOWKING,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_RAIN_DANCE, MOVE_SURF, MOVE_PSYCHIC, MOVE_SLACK_OFF
}

Gentleman Walter2
{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_VOLT_TACKLE, MOVE_ICE_FANG, MOVE_PLAY_ROUGH, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXTREME_SPEED, MOVE_PLAY_ROUGH, MOVE_SHADOW_CLAW, MOVE_SEED_BOMB
},
{
.lvl = 0,
.species = SPECIES_SLOWKING,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FIRE_BLAST, MOVE_SCALD, MOVE_FUTURE_SIGHT, MOVE_SLACK_OFF
}

Gentleman Walter3
{
.lvl = 0,
.species = SPECIES_LUXRAY, // Special Attacker
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 0, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_THUNDER, MOVE_HIDDEN_POWER, MOVE_VOLT_SWITCH, MOVE_SNARL
},
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXTREME_SPEED, MOVE_CUT, MOVE_STRENGTH, MOVE_DIG
},
{
.lvl = 0,
.species = SPECIES_SLOWKING,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 80, 176, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FIRE_BLAST, MOVE_SCALD, MOVE_FUTURE_SIGHT, MOVE_DRAGON_TAIL
}

Gentleman Walter4
{
.lvl = 0,
.species = SPECIES_LUXRAY,
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_THROAT_CHOP, MOVE_THUNDER_FANG, MOVE_BABY_DOLL_EYES, MOVE_EERIE_IMPULSE
},
{
.lvl = 0,
.species = SPECIES_LINOONE,
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EXTREME_SPEED, MOVE_BELLY_DRUM, MOVE_STRENGTH, MOVE_STOMPING_TANTRUM
},
{
.lvl = 0,
.species = SPECIES_SLOWKING,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ICE_BEAM, MOVE_SCALD, MOVE_PSYSHOCK, MOVE_GRASS_KNOT
}

-----
Pokefan Vanessa

{
.lvl = 0,
.species = SPECIES_RAICHU,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_EXTREME_SPEED, MOVE_PLAY_ROUGH, MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_TOGEDEMARU,
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_STURDY, ABILITY_LEAD_COAT, ABILITY_IMPENETRABLE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD, ABILITY_ELECTROCYTES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ZING_ZAP, MOVE_IRON_TAIL, MOVE_FELL_STINGER, MOVE_ELECTRIC_TERRAIN
},
{
.lvl = 0,
.species = SPECIES_GRANBULL,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_FIGHT_SPIRIT, ABILITY_STRONG_JAW, ABILITY_QUICK_FEET},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_CRUNCH, MOVE_FIRE_FANG, MOVE_ROAR
}

-----
Cooltrainer Marcel (potential double battle with Cooltrainer Cristin)

{
.lvl = 0,
.species = SPECIES_SHIFTRY,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ENERGY_BALL, MOVE_DARK_PULSE, MOVE_AIR_SLASH, MOVE_HEAT_WAVE
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WILD_CHARGE, MOVE_FLARE_BLITZ, MOVE_QUICK_ATTACK, MOVE_JUMP_KICK
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND,
.heldItem = ITEM_WEAKNESS_POLICY,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RETURN, MOVE_CRUNCH, MOVE_PLAY_ROUGH, MOVE_WORK_UP
}

-----
Cooltrainer Cristin1 (potential double battle with Cooltrainer Marcel)

{
.lvl = 0,
.species = SPECIES_NINETALES, // Doubles
.heldItem = ITEM_GRASS_GEM,
.ability = 2, // ABILITY_FLAMING_SOUL, ABILITY_PIXILATE, ABILITY_DROUGHT},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HEAT_WAVE, MOVE_SOLAR_BEAM, MOVE_DAZZLING_GLEAM, MOVE_WILL_O_WISP
},
{
.lvl = 0,
.species = SPECIES_FLYGON,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DRACO_METEOR, MOVE_BOOMBURST, MOVE_SOLAR_BEAM, MOVE_BUG_BUZZ
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Doubles
.heldItem = ITEM_YACHE_BERRY,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_AIR_SLASH, MOVE_HEAT_WAVE, MOVE_ROOST
}

Cooltrainer Cristin2
{
.lvl = 0,
.species = SPECIES_NINETALES,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FLAMING_SOUL, ABILITY_PIXILATE, ABILITY_DROUGHT},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_SOLAR_BEAM, MOVE_MOONBLAST, MOVE_WILL_O_WISP
},
{
.lvl = 0,
.species = SPECIES_FLYGON, // Bulky Defog
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRAGON_BREATH, MOVE_EARTH_POWER, MOVE_DEFOG, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
// Pre-Mega
// ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR, // Chlorophyll Sweeper
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_WEATHER_BALL, MOVE_GROWTH
}

Cooltrainer Cristin3
{
.lvl = 0,
.species = SPECIES_NINETALES,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_FLAMING_SOUL, ABILITY_PIXILATE, ABILITY_DROUGHT},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
.ivs = {31, 0, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SOLAR_BEAM, MOVE_MOONBLAST, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_FLYGON, // Speedy
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_OUTRAGE, MOVE_AERIAL_ACE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega
.heldItem = ITEM_PIDGEOTITE,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
// Pre-Mega
// ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_VENUSAUR, // Assault Vest Tank
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SLUDGE_BOMB, MOVE_WEATHER_BALL, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_AGGRON,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_HEAVY_SLAM, MOVE_EARTHQUAKE, MOVE_ICE_PUNCH
}

Cooltrainer Cristin4
{
.lvl = 0,
.species = SPECIES_NINETALES,
.heldItem = ITEM_PASSHO_BERRY,
.ability = 2, // ABILITY_FLAMING_SOUL, ABILITY_PIXILATE, ABILITY_DROUGHT},
// .innates = {ABILITY_QUEENLY_MAJESTY, ABILITY_PYROMANCY, ABILITY_FLASH_FIRE},
.ivs = {31, 0, 31, 31, 31, 30}, // Ice
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SOLAR_BEAM, MOVE_MOONBLAST, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_FLYGON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_OUTRAGE, MOVE_AERIAL_ACE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_PIDGEOT,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_ROOST
,
{
.lvl = 0,
.species = SPECIES_VENUSAUR, // Assault Vest Tank
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SOLAR_BEAM, MOVE_SLUDGE_BOMB, MOVE_LEECH_SEED, MOVE_SLEEP_POWDER
},
{
.lvl = 0,
.species = SPECIES_AGGRON,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_HEAVY_SLAM, MOVE_HIGH_HORSEPOWER, MOVE_ICE_PUNCH
},
{
.lvl = 3,
.species = SPECIES_HOUNDOOM, // Mega
.heldItem = ITEM_HOUNDOOMINITE,
.ability = 0, // ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_MOLTEN_DOWN, ABILITY_SOUL_EATER},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_MOLTEN_DOWN, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_SOLENOGLYPHS, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FIRE_FANG, MOVE_CRUNCH, MOVE_THUNDER_FANG, MOVE_STRENGTH
}

-----

====================
Mt. Pyre (Inside)
====================

PokeManiac Mark (potential double with Hex Maniac Leah)

{
.lvl = 0,
.species = SPECIES_RHYPERIOR, // Assault Vest Tank
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEAD_SMASH, MOVE_EARTHQUAKE, MOVE_HORN_DRILL, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_HAXORUS,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_BEAST_BOOST, ABILITY_PREDATOR, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_CLOSE_COMBAT, MOVE_FIRST_IMPRESSION, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_LICKILICKY,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_BODY_SLAM, MOVE_POWER_WHIP, MOVE_FIRE_BLAST, MOVE_THUNDER
}

-----
Hex Maniac Leah (potential double with PokeManiac Mark or Black Belt Zander)

{
.lvl = 0,
.species = SPECIES_GENGAR, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_VENGEANCE, ABILITY_SCARE, ABILITY_PRANKSTER},
// .innates = {ABILITY_LEVITATE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_SHADOW_PUNCH, MOVE_POISON_JAB, MOVE_EXPLOSION, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_GRUMPIG, // Doubles
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_POWER_GEM, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_JYNX, // Doubles
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FREEZE_DRY, MOVE_FAKE_OUT, MOVE_REFLECT, MOVE_LOVELY_KISS
}

-----
Black Belt Zander (potential double with Hex Maniac Leah)
{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Doubles
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_KNOCK_OFF, MOVE_HEAVY_SLAM, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_WIDE_LENS,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_LIMBER, ABILITY_RECKLESS, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_TRIPLE_AXEL, MOVE_BLAZE_KICK, MOVE_LOW_SWEEP
},
{
.lvl = 0,
.species = SPECIES_EMBOAR,
.heldItem = ITEM_DARK_GEM,
.ability = 1, // ABILITY_RECKLESS, ABILITY_AVENGER, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_BLAZE, ABILITY_THICK_FAT, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HAMMER_ARM, MOVE_HEAT_CRASH, MOVE_SUCKER_PUNCH, MOVE_RETALIATE
}

-----
Young Couple Dez & Luke

{
.lvl = 0,
.species = SPECIES_CLOYSTER,
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PROTECT, MOVE_ICICLE_SPEAR, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_STEELIX, // Doubles
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_FORT_KNOX, ABILITY_IMPENETRABLE, ABILITY_COIL_UP},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_FIRE_FANG, MOVE_PROTECT, MOVE_SCREECH
}

-----
Psychic Kayla (potential double with Pokemon Breeder Gabrielle)

{
.lvl = 0,
.species = SPECIES_WOBBUFFET, // Doubles
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_CHARM, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
},
{
.lvl = 0,
.species = SPECIES_ALAKAZAM, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_HIDDEN_POWER, MOVE_HYPNOSIS, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_HYPNO, // Doubles
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_MAGIC_BOUNCE, ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_HYPNOTIST, ABILITY_DREAMCATCHER, ABILITY_INSOMNIA},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_PSYCHIC, MOVE_PROTECT
}

-----
Pokemon Breeder Gabrielle1 (potential double with Psychic Kayla or Psychic William)
{
.lvl = 0,
.species = SPECIES_AVALUGG, // Doubles
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_STURDY, ABILITY_REGENERATOR, ABILITY_FORT_KNOX},
// .innates = {ABILITY_PERMAFROST, ABILITY_IMPENETRABLE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_AVALANCHE, MOVE_BODY_PRESS, MOVE_RECOVER, MOVE_WIDE_GUARD
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM, // Doubles
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_GIGA_DRAIN, MOVE_DRAINING_KISS, MOVE_PROTECT, MOVE_GROWTH
},
{
.lvl = 0,
.species = SPECIES_RAICHU_ALOLAN, // Doubles
.heldItem = ITEM_LIGHT_BALL,
.ability = 2, // ABILITY_PSYCHIC_MIND, ABILITY_SHORT_CIRCUIT,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SURGE_SURFER, ABILITY_LEVITATE, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_PROTECT, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_ICE_SHARD, MOVE_PLAY_ROUGH, MOVE_ROLLOUT
},
{
.lvl = 0,
.species = SPECIES_GOREBYSS, // Doubles
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MUDDY_WATER, MOVE_PROTECT, MOVE_SCALD, MOVE_RAIN_DANCE
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O, // Doubles
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_CLANGING_SCALES, MOVE_AURA_SPHERE, MOVE_FLASH_CANNON, MOVE_PROTECT
}

Pokemon Breeder Gabrielle2


{
.lvl = 0,
.species = SPECIES_AVALUGG,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_STURDY, ABILITY_REGENERATOR, ABILITY_FORT_KNOX},
// .innates = {ABILITY_PERMAFROST, ABILITY_IMPENETRABLE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICICLE_CRASH, MOVE_ICE_SHARD, MOVE_STOMPING_TANTRUM, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_MOONBLAST, MOVE_HIDDEN_POWER, MOVE_ANCIENT_POWER
},
{
.lvl = 0,
.species = SPECIES_RAICHU_ALOLAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_PSYCHIC_MIND, ABILITY_SHORT_CIRCUIT,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SURGE_SURFER, ABILITY_LEVITATE, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYSHOCK, MOVE_ELECTRO_BALL, MOVE_AURORA_BEAM, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_SHARD, MOVE_PLAY_ROUGH, MOVE_ROCK_CLIMB
},
{
.lvl = 0,
.species = SPECIES_GOREBYSS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_AQUA_JET, MOVE_IRON_TAIL, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_CLOSE_COMBAT, MOVE_BOOMBURST, MOVE_SCALE_SHOT, MOVE_POISON_JAB
}

Pokemon Breeder Gabrielle3


{
.lvl = 0,
.species = SPECIES_AVALUGG,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_STURDY, ABILITY_REGENERATOR, ABILITY_FORT_KNOX},
// .innates = {ABILITY_PERMAFROST, ABILITY_IMPENETRABLE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICICLE_CRASH, MOVE_ICE_SHARD, MOVE_STOMPING_TANTRUM, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM, // physical
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SOLAR_BLADE, MOVE_PLAY_ROUGH, MOVE_GIGA_IMPACT, MOVE_ROCK_SMASH
},
{
.lvl = 0,
.species = SPECIES_RAICHU_ALOLAN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PSYCHIC_MIND, ABILITY_SHORT_CIRCUIT,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SURGE_SURFER, ABILITY_LEVITATE, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ZEN_HEADBUTT, MOVE_VOLT_TACKLE, MOVE_EXTREME_SPEED, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_KNOCK_OFF, MOVE_PLAY_ROUGH, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_GOREBYSS,
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_AQUA_JET, MOVE_IRON_TAIL, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O,
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_BODY_PRESS, MOVE_SCALE_SHOT, MOVE_POISON_JAB
}

Pokemon Breeder Gabrielle4


{
.lvl = 0,
.species = SPECIES_AVALUGG, // Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_REGENERATOR, ABILITY_FORT_KNOX},
// .innates = {ABILITY_PERMAFROST, ABILITY_IMPENETRABLE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_PRESS, MOVE_IRON_DEFENSE, MOVE_RECOVER, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM, // Annoying
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SUBSTITUTE, MOVE_TOXIC, MOVE_LEECH_SEED, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_RAICHU_ALOLAN,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_SHORT_CIRCUIT,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SURGE_SURFER, ABILITY_LEVITATE, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 4, 252, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_ENCORE, MOVE_NUZZLE, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_DONPHAN,
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_THICK_FAT, ABILITY_STAMINA},
// .innates = {ABILITY_LETS_ROLL, ABILITY_ROUGH_SKIN, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_KNOCK_OFF, MOVE_SLACK_OFF, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_GOREBYSS, // Bulky
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_AQUA_TAIL, MOVE_COIL, MOVE_SUBSTITUTE, MOVE_AMNESIA
},
{
.lvl = 0,
.species = SPECIES_KOMMO_O, // Annoying
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_BATTLE_ARMOR, ABILITY_PRISM_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 116, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAIN_PUNCH, MOVE_TOXIC, MOVE_CRUNCH, MOVE_PROTECT
}

-----
Psychic William

{
.lvl = 0,
.species = SPECIES_BEHEEYEM, // Doubles
.heldItem = ITEM_TWISTED_SPOON,
.ability = 1, // ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION,
ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_ANALYTIC, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_SUBSTITUTE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_GARDEVOIR, // Doubles
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_DAZZLING_GLEAM, MOVE_MYSTICAL_FIRE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_GALLADE,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_PERFECTIONIST, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_FATAL_PRECISION, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SACRED_SWORD, MOVE_PSYCHO_CUT, MOVE_LEAF_BLADE, MOVE_EXCALIBUR
}

-----
Hex Maniac Tasha
{
.lvl = 0,
.species = SPECIES_CHANDELURE,
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FLAME_BODY, ABILITY_INFILTRATOR, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_LEVITATE, ABILITY_SOUL_EATER, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 180, 76}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_HEX, MOVE_WILL_O_WISP, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_BANETTE,
.heldItem = ITEM_POWER_HERB,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_VENGEANCE, ABILITY_INSOMNIA},
// .innates = {ABILITY_SCARE, ABILITY_HAUNTED_SPIRIT, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PHANTOM_FORCE, MOVE_FRUSTRATION, MOVE_WILL_O_WISP, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_TREVENANT,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_HARVEST, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WOOD_HAMMER, MOVE_SHADOW_SNEAK, MOVE_HORN_LEECH, MOVE_TRICK
}

-----
Black Belt Atsushi

{
.lvl = 0,
.species = SPECIES_SAMUROTT,
.heldItem = ITEM_SCOPE_LENS,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SACRED_SWORD, MOVE_X_SCISSOR, MOVE_RAZOR_SHELL, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_MACHAMP,
.heldItem = ITEM_BLACK_BELT,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUBMISSION, MOVE_DUAL_CHOP, MOVE_KNOCK_OFF, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_AGGRON,
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_BODY_PRESS, MOVE_IRON_HEAD, MOVE_SLACK_OFF
}

-----
Hex Maniac Valerie1 (potential double with Psychic Cedric)

{
.lvl = 0,
.species = SPECIES_SABLEYE,
.heldItem = ITEM_ROSELI_BERRY,
.ability = 2, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SHADOW_SNEAK, MOVE_RECOVER, MOVE_WILL_O_WISP, MOVE_FOUL_PLAY
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SPIRITOMB,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_HYPNOTIST, ABILITY_ANCIENT_IDOL, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_SOUL_EATER, ABILITY_BAD_DREAMS, ABILITY_SHADOW_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_DARK_PULSE, MOVE_CALM_MIND
}
Hex Maniac Valerie2
{
.lvl = 0,
.species = SPECIES_SABLEYE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PROTECT, MOVE_RECOVER, MOVE_TOXIC, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SPIRITOMB,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_HYPNOTIST, ABILITY_ANCIENT_IDOL, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_SOUL_EATER, ABILITY_BAD_DREAMS, ABILITY_SHADOW_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYPNOSIS, MOVE_DREAM_EATER, MOVE_DARK_PULSE, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_GRUMPIG,
.heldItem = ITEM_COLBUR_BERRY,
.ability = 0, // ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {80, 0, 0, 252, 0, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_POWER_GEM, MOVE_SHADOW_BALL, MOVE_CALM_MIND
}

Hex Maniac Valerie3


{
.lvl = 0,
.species = SPECIES_SABLEYE, // attacker
.heldItem = ITEM_SPELL_TAG,
.ability = 0, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_SHADOW_CLAW, MOVE_SHADOW_SNEAK, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_SHADOW_SNEAK, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SPIRITOMB, // Trick Room
.heldItem = ITEM_KINGS_ROCK,
.ability = 1, // ABILITY_HYPNOTIST, ABILITY_ANCIENT_IDOL, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_SOUL_EATER, ABILITY_BAD_DREAMS, ABILITY_SHADOW_SHIELD},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_DARK_PULSE, MOVE_TRICK_ROOM
},
{
.lvl = 0,
.species = SPECIES_GRUMPIG,
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {80, 0, 0, 252, 0, 176}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_POWER_GEM, MOVE_SHADOW_BALL, MOVE_NASTY_PLOT
}

Hex Maniac Valerie4


{
.lvl = 0,
.species = SPECIES_SABLEYE, // Annoying
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 76, 0, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_ENCORE, MOVE_TORMENT, MOVE_CONFUSE_RAY, MOVE_WILL_O_WISP
},
{
.lvl = 0,
.species = SPECIES_DUSKNOIR,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_VENGEANCE, ABILITY_IRON_FIST, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_CURSED_BODY, ABILITY_SHADOW_SHIELD, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PHANTOM_FORCE, MOVE_ICE_PUNCH, MOVE_FIRE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_SPIRITOMB,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYPNOTIST, ABILITY_ANCIENT_IDOL, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_SOUL_EATER, ABILITY_BAD_DREAMS, ABILITY_SHADOW_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_WILL_O_WISP, MOVE_KNOCK_OFF, MOVE_SHADOW_BALL, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_GRUMPIG,
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYCHIC, MOVE_POWER_GEM, MOVE_SHADOW_BALL, MOVE_ENCORE
}

-----
Psychic Cedric (potential double with Hex Maniac Valerie)

{
.lvl = 0,
.species = SPECIES_BRONZONG, // Trick Room
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_FLASH_CANNON, MOVE_PSYCHIC, MOVE_RECOVER, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_REUNICLUS,
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_OVERCOAT, ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_REGENERATOR, ABILITY_LIQUIFIED, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYSHOCK, MOVE_THUNDER, MOVE_FOCUS_BLAST, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_MEOWSTIC_FEMALE,
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_DARK_PULSE, MOVE_ENERGY_BALL, MOVE_TAUNT
}

====================
Mt. Pyre (Outside)
====================

Team Aqua Grunt 1

{
.lvl = 0,
.species = SPECIES_BRUXISH,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_DAZZLING, ABILITY_DEFIANT, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_WONDER_SKIN, ABILITY_PSYCHIC_MIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_FANG, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_PSYCHIC_FANGS
},
{
.lvl = 0,
.species = SPECIES_WEAVILE,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_NIGHT_SLASH, MOVE_ICICLE_CRASH, MOVE_PSYCHO_CUT, MOVE_ICE_SHARD
},
{
.lvl = 0,
.species = SPECIES_WAILORD,
.heldItem = ITEM_MYSTIC_WATER,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 60, 56, 252, 0, 140}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_SCALD, MOVE_ICE_BEAM, MOVE_BODY_SLAM, MOVE_WATER_SPOUT
}

-----

Team Aqua Grunt 2

{
.lvl = 0,
.species = SPECIES_MUK,
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_LIQUIFIED, ABILITY_STENCH, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRE_PUNCH, MOVE_ACID_ARMOR, MOVE_SHADOW_SNEAK, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_RATICATE_ALOLAN,
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_HUSTLE, ABILITY_CHEEK_POUCH, ABILITY_LOOTER},
// .innates = {ABILITY_THICK_FAT, ABILITY_GLUTTONY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_IRON_TAIL, MOVE_DOUBLE_EDGE, MOVE_ZEN_HEADBUTT
},
{
.lvl = 0,
.species = SPECIES_TENTACRUEL,
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCALD, MOVE_SLUDGE_BOMB, MOVE_ACID_SPRAY, MOVE_HEX
}

-----
Team Aqua Grunt 3 (forced double battle with Team Aqua Grunt 4)

{
.lvl = 0,
.species = SPECIES_JELLICENT, // Rain Setter
.heldItem = ITEM_DAMP_ROCK,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 212, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_RAIN_DANCE, MOVE_SCALD, MOVE_SHADOW_BALL, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles
.heldItem = ITEM_YACHE_BERRY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPORE, MOVE_LEAF_STORM, MOVE_RAGE_POWDER, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_LANTURN,
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_THUNDER, MOVE_PROTECT, MOVE_THUNDER_WAVE
}

-----
Team Aqua Grunt 4 (forced double battle with Team Aqua Grunt 3)
{
.lvl = 0,
.species = SPECIES_CARRACOSTA, // Doubles
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_OPPORTUNIST, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SHELL_ARMOR, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_FANG, MOVE_ROCK_SLIDE, MOVE_SHELL_SMASH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_LIEPARD,
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_PLAY_ROUGH, MOVE_U_TURN, MOVE_NIGHT_SLASH
},
{
.lvl = 0,
.species = SPECIES_QWILFISH,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 76, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LIQUIDATION, MOVE_POISON_JAB, MOVE_ICY_WIND, MOVE_AQUA_JET
}

-----
Aqua Admin Matt

====================
Magma Hideout
====================

Team Magma Grunt 1


{
.lvl = 0,
.species = SPECIES_HIPPOWDON, // Sand Setter "Suicide"
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // {ABILITY_SAND_STREAM, ABILITY_GROWING_TOOTH,
ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_SAND_FORCE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, }, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_CRUNCH, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH, // Setup Sweeper
.heldItem = ITEM_SITRUS BERRY,
.ability = 1, // {ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 60, 0, 0, 0, 196}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_X_SCISSOR, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_GASTRODON, // Pivot / Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // {ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CLEAR_SMOG, MOVE_SCALD, MOVE_YAWN, MOVE_RECOVER
}

-----
Team Magma Grunt 2

{
.lvl = 0,
.species = SPECIES_CLAYDOL, // TR Setter + Boom
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // {ABILITY_MYSTIC_POWER, ABILITY_SOUL_LINKER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_LEVITATE, ABILITY_ANCIENT_IDOL, ABILITY_SAND_FORCE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_STEALTH_ROCK, MOVE_COSMIC_POWER, MOVE_PSYCHIC, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_GARBODOR, // Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // {ABILITY_POISON_TOUCH, ABILITY_WEAK_ARMOR, ABILITY_AFTERMATH},
// .innates = {ABILITY_STENCH, ABILITY_STICKY_HOLD, ABILITY_POISON_ABSORB},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GUNK_SHOT, MOVE_METEOR_MASH, MOVE_STOMPING_TANTRUM, MOVE_ROCK_BLAST
},
{
.lvl = 0,
.species = SPECIES_UMBREON, // Curse + Wish Passer
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // {ABILITY_BAD_LUCK, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_LINKER},
// .innates = {ABILITY_PREDATOR, ABILITY_NOCTURNAL, ABILITY_LUNAR_ECLIPSE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 196, 0, 60, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_PAYBACK, MOVE_CURSE, MOVE_WISH, MOVE_BATON_PASS
}

-----
Team Magma Grunt 3

{
.lvl = 0,
.species = SPECIES_LIEPARD, // Bulky Speed
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_THUNDER_WAVE, MOVE_U_TURN, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_SALAZZLE, // Setup Sash
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {8, 0, 0, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SLUDGE_WAVE, MOVE_DRAGON_PULSE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_NIDOQUEEN, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_THICK_FAT, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SCORCHING_SANDS, MOVE_ICE_BEAM, MOVE_SLUDGE_WAVE, MOVE_FLAMETHROWER
}

-----
Team Magma Grunt 4 (outside)

{
.lvl = 0,
.species = SPECIES_TALONFLAME, // Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // {ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_FLARE_BLITZ, MOVE_U_TURN, MOVE_STEEL_WING
},
{
.lvl = 0,
.species = SPECIES_BISHARP, // Bulky
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // {ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HARDY,
.moves = MOVE_IRON_HEAD, MOVE_KNOCK_OFF, MOVE_SUCKER_PUNCH, MOVE_POWER_UP_PUNCH
},
{
.lvl = 0,
.species = SPECIES_VENOMOTH, // Setup
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_PSYCHIC, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
}

-----
Team Magma Grunt 5 (inside)

{
.lvl = 0,
.species = SPECIES_SCRAFTY, // Scarf Snowball
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_IRON_FIST, ABILITY_MOXIE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHED_SKIN, ABILITY_ROCK_HEAD, ABILITY_RECKLESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_CRUNCH, MOVE_POISON_JAB, MOVE_HEAD_SMASH
},
{
.lvl = 0,
.species = SPECIES_NIDOKING, // Cringe Sheer Force
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // {ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_BOMB, MOVE_EARTH_POWER, MOVE_THUNDERBOLT, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_MAGCARGO, // Shell Smash
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_SIMPLE, ABILITY_MOUNTAINEER, ABILITY_SHELL_ARMOR},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLASH_FIRE, ABILITY_MAGMA_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_ANCIENT_POWER, MOVE_EARTH_POWER, MOVE_SHELL_SMASH
}

-----
Team Magma Grunt 6

{
.lvl = 0,
.species = SPECIES_CAMERUPT, // Counterhit
.heldItem = ITEM_SHELL_BELL,
.ability = 1, // {ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_HEAT_CRASH, MOVE_STONE_EDGE, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_CROBAT, // Crit
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // {ABILITY_SNIPER, ABILITY_INFILTRATOR, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CROSS_POISON, MOVE_BRAVE_BIRD, MOVE_ROOST, MOVE_PURSUIT
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY, // Subseed
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // {ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LEECH_SEED, MOVE_SUBSTITUTE, MOVE_REST, MOVE_DARK_PULSE
}

-----
Team Magma Grunt 7

{
.lvl = 0,
.species = SPECIES_GLISCOR, // Bulky Speed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_EARTHQUAKE, MOVE_DUAL_WINGBEAT, MOVE_GUILLOTINE
},
{
.lvl = 0,
.species = SPECIES_DUSTOX, // Physical Wall / Trapper
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_COMPOUND_EYES, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_NOCTURNAL, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_VENOSHOCK, MOVE_INFESTATION, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_MAGMORTAR, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SEARING_SHOT, MOVE_AURA_SPHERE, MOVE_DARK_PULSE, MOVE_SCORCHING_SANDS
}

-----
Team Magma Grunt 8

{
.lvl = 0,
.species = SPECIES_MAMOSWINE, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_FANG, MOVE_FISSURE, MOVE_IRON_HEAD, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_MANDIBUZZ, // Bulky Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // {ABILITY_BIG_PECKS, ABILITY_GIANT_WINGS, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BONE_RUSH, MOVE_BRAVE_BIRD, MOVE_KNOCK_OFF, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE, // Solenoglyphs Venom Drench
.heldItem = ITEM_POISON_BARB,
.ability = 2, // {ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BUG_BITE, MOVE_POISON_JAB, MOVE_EARTHQUAKE, MOVE_VENOM_DRENCH
}

-----
Team Magma Grunt 9 (Right) (potential double with Team Magma Grunt 10)

{
.lvl = 0,
.species = SPECIES_SABLEYE, // Stallbreaker SpDef Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_WILL_O_WISP, MOVE_KNOCK_OFF, MOVE_TAUNT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_TORKOAL, // Shell Smash
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_STAMINA, ABILITY_IMPENETRABLE, ABILITY_DROUGHT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_WHITE_SMOKE, ABILITY_MOUNTAINEER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SCORCHING_SANDS, MOVE_LAVA_PLUME, MOVE_SHELL_SMASH, MOVE_CLEAR_SMOG
},
{
.lvl = 0,
.species = SPECIES_EXCADRILL, // Mold Breaker Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_MOLD_BREAKER, ABILITY_TOUGH_CLAWS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {180, 252, 4, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_IRON_HEAD, MOVE_X_SCISSOR, MOVE_ROCK_CLIMB
}

-----
Team Magma Grunt 10 (Left) (potential double with Team Magma Grunt 9)

{
.lvl = 0,
.species = SPECIES_RHYPERIOR, // Bulky Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FISSURE, MOVE_ROCK_BLAST, MOVE_MEGAHORN, MOVE_HORN_DRILL
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPORE, MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_FOUL_PLAY
},
{
.lvl = 0,
.species = SPECIES_PANGORO, // Mold Breaker Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_CRUNCH, MOVE_GUNK_SHOT, MOVE_ZEN_HEADBUTT
}

-----

-Optional Magma Hideout Areas-

-----
Team Magma Grunt 11 (forced double with Team Magma Grunt 12)
{
.lvl = 0,
.species = SPECIES_ARIADOS, // Toxic Thread, Bulky Speed
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_SNIPER, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_SPIDER_LAIR, ABILITY_MERCILESS, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PROTECT, MOVE_TWINEEDLE, MOVE_POISON_JAB, MOVE_TOXIC_THREAD
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_OVERHEAT, MOVE_DRACO_METEOR, MOVE_FLASH_CANNON, MOVE_SCORCHING_SANDS
},
{
.lvl = 0,
.species = SPECIES_GOLURK, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_NO_GUARD, ABILITY_HAUNTED_SPIRIT},
// .innates = {ABILITY_POWER_CORE, ABILITY_SHADOW_SHIELD, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_SHADOW_PUNCH, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH
}

-----

Team Magma Grunt 12 (forced double with Team Magma Grunt 11)

{
.lvl = 0,
.species = SPECIES_KROOKODILE, // Scarf Intimidate
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_MOXIE, ABILITY_ANGER_POINT},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FISSURE, MOVE_CRUNCH, MOVE_PURSUIT, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_VICTREEBEL, // Doubles, Bulky Trapper
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_HARVEST, ABILITY_ARENA_TRAP},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_GLUTTONY, ABILITY_CORROSION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_LEAF_BLADE, MOVE_SLUDGE_BOMB, MOVE_TOXIC, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_INCINEROAR, // Doubles
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_HYPER_AGGRESSIVE, ABILITY_ANGER_POINT, ABILITY_INTIMIDATE},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {236, 0, 36, 0, 236, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DARKEST_LARIAT, MOVE_FLARE_BLITZ, MOVE_PARTING_SHOT, MOVE_FAKE_OUT
}

-----
Team Magma Grunt 13

{
.lvl = 1,
.species = SPECIES_GOLEM, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_ROCK_HEAD, ABILITY_SAND_FORCE, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_IRON_HEAD, MOVE_ROLLOUT, MOVE_EXPLOSION
},
{
.lvl = 1,
.species = SPECIES_SKUNTANK, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_ANTICIPATION, ABILITY_RUN_AWAY},
// .innates = {ABILITY_AFTERMATH, ABILITY_STENCH, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FURY_SWIPES, MOVE_CRUNCH, MOVE_POISON_JAB, MOVE_PLAY_ROUGH
},
{
.lvl = 1,
.species = SPECIES_WEEZING, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_NEUTRALIZING_GAS, ABILITY_STENCH},
// .innates = {ABILITY_LEVITATE, ABILITY_MULTI_HEADED, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_BOMB, MOVE_FLAMETHROWER, MOVE_STRANGE_STEAM, MOVE_EXPLOSION
}

-----
Team Magma Grunt 14

{
.lvl = 0,
.species = SPECIES_MIGHTYENA,
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_PLAY_ROUGH, MOVE_FIRE_FANG, MOVE_HOWL
},
{
.lvl = 0,
.species = SPECIES_FLYGON, // Sandstorm Rush
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SANDSTORM, MOVE_SCORCHING_SANDS, MOVE_DRACO_METEOR
},
{
.lvl = 0,
.species = SPECIES_DRAPION, // Venom Drench Poison Touch
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_FATAL_PRECISION, ABILITY_LOOTER},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_JAB, MOVE_WICKED_BLOW, MOVE_FELL_STINGER, MOVE_VENOM_DRENCH
}

-----
Team Magma Grunt 15

{
.lvl = 0,
.species = SPECIES_SWALOT, // Physical Wall
.heldItem = ITEM_FIGY_BERRY,
.ability = 2, // ABILITY_POISON_ABSORB, ABILITY_REGENERATOR, ABILITY_GLUTTONY},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_LIQUIFIED, ABILITY_UNAWARE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 252, 0, 8, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_SUBSTITUTE, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_CAMERUPT, // Bulky Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_EARTHQUAKE, MOVE_LAVA_PLUME, MOVE_ROCK_SLIDE, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN, // Setup Sash
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_THUNDERBOLT, MOVE_POWER_GEM, MOVE_NASTY_PLOT
}

-----
Team Magma Grunt 16

{
.lvl = 0,
.species = SPECIES_CACTURNE, // Don't hit me
.heldItem = ITEM_BRIGHT_POWDER,
.ability = 1, // ABILITY_SAND_RUSH, ABILITY_BAD_LUCK, ABILITY_SCARE},
// .innates = {ABILITY_NOCTURNAL, ABILITY_ROUGH_SKIN, ABILITY_SOUL_EATER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_NEEDLE_ARM, MOVE_SUCKER_PUNCH, MOVE_THUNDER_PUNCH, MOVE_DOUBLE_TEAM
},
{
.lvl = 0,
.species = SPECIES_PYROAR, // Bulky Noble Roar
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 76, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYPER_VOICE, MOVE_FIRE_BLAST, MOVE_TAUNT, MOVE_NOBLE_ROAR
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND, // Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCORCHING_SANDS, MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN, MOVE_SHORE_UP
}

-----
Magma Admin Tabitha (forced double with Magma Admin Courtney)

-----
Magma Admin Courtney (forced double with Magma Admin Tabitha)

-----
Magma Leader Maxie

-----

====================
Lilycove City
====================

PKMN Trainer Brendan/May

-----

====================
Aqua Hideout
====================
Team Aqua Grunt 1
{
.lvl = 0,
.species = SPECIES_TENTACRUEL, // Knock Off Mirror Coat
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 112, 0, 0, 144}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_KNOCK_OFF, MOVE_SCALD, MOVE_SLUDGE_BOMB, MOVE_MIRROR_COAT
},
{
.lvl = 0,
.species = SPECIES_DHELMISE, // Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_WATER_ABSORB, ABILITY_SOUL_EATER, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_METALLIC, ABILITY_SEAWEED, ABILITY_STEELWORKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ANCHOR_SHOT, MOVE_SHADOW_CLAW, MOVE_POWER_WHIP, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_MIGHTYENA, // Band Moxie
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUCKER_PUNCH, MOVE_PLAY_ROUGH, MOVE_CRUNCH, MOVE_FIRE_FANG
}

-----
Team Aqua Grunt 2

{
.lvl = 0,
.species = SPECIES_WALREIN, // Bulky Mixed Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 0, 180, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_FREEZE_DRY, MOVE_SCALD, MOVE_CRUNCH, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_FLOATZEL, // Technician Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_BITE, MOVE_ICE_PUNCH, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_MALAMAR, // Bulky Attacker
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SUCTION_CUPS, ABILITY_CONTRARY, ABILITY_INFILTRATOR},
// .innates = {ABILITY_HYPNOTIST, ABILITY_ILLUMINATE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_THROAT_CHOP, MOVE_PSYCHO_CUT, MOVE_SUPERPOWER, MOVE_TOPSY_TURVY
}

-----
Team Aqua Grunt 3 (Top) (potential double with Team Aqua Grunt 4)

{
.lvl = 0,
.species = SPECIES_SHARPEDO, // Speed Boost Sash
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PROTECT, MOVE_CRUNCH, MOVE_AQUA_JET, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_DRAGALGE, // Orb Speed
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_OVERWHELM, ABILITY_CONTRARY},
// .innates = {ABILITY_ADAPTABILITY, ABILITY_CORROSION, ABILITY_AQUATIC},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE, MOVE_DRACO_METEOR, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_MUK, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_LIQUIFIED, ABILITY_STENCH, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SHADOW_PUNCH, MOVE_POISON_JAB, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH
}
-----
Team Aqua Grunt 4 (Bottom) (potential double with Team Aqua Grunt 3)

{
.lvl = 0,
.species = SPECIES_CLOYSTER, // Wall, (Toxic) Spikes
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_ICICLE_SPEAR, MOVE_TOXIC_SPIKES, MOVE_RAPID_SPIN, MOVE_SPIKES
},
{
.lvl = 0,
.species = SPECIES_KINGLER, // Orb Agility
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_TECHNICIAN, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRABHAMMER, MOVE_AGILITY, MOVE_GUILLOTINE, MOVE_HIGH_HORSEPOWER
},
{
.lvl = 0,
.species = SPECIES_SKUNTANK, // Bulky Vest Special Attacker
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_ANTICIPATION, ABILITY_RUN_AWAY},
// .innates = {ABILITY_AFTERMATH, ABILITY_STENCH, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FIRE_BLAST, MOVE_DARK_PULSE, MOVE_SLUDGE_BOMB, MOVE_SUCKER_PUNCH
}

-----
Team Aqua Grunt 5

{
.lvl = 3,
.species = SPECIES_GOLBAT, // Bulky Speed
.heldItem = ITEM_EVIOLITE,
.ability = 1, // ABILITY_MOUNTAINEER, ABILITY_SCAVENGER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INFILTRATOR, ABILITY_SNIPER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {248, 0, 244, 0, 0, 16}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_CLAWITZER, // Physical, Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_RAMPAGE, ABILITY_ARTILLERY},
// .innates = {ABILITY_HYDRATE, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_CRUNCH, MOVE_U_TURN, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_MUK_ALOLAN, // Bulky Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_LIQUIFIED, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_POISON_JAB, MOVE_CRUNCH, MOVE_FIRE_PUNCH, MOVE_SHADOW_SNEAK
},
{
.lvl = 1,
.species = SPECIES_EELEKTROSS, // Bulky Physical Orb, Hydrate
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_PREDATOR, ABILITY_HYDRATE, ABILITY_SWIFT_SWIM},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_LEVITATE, ABILITY_AQUATIC},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WILD_CHARGE, MOVE_KNOCK_OFF, MOVE_THRASH, MOVE_DRAIN_PUNCH
}

-----
Team Aqua Grunt 6

{
.lvl = 0,
.species = SPECIES_SEISMITOAD, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_EARTHQUAKE, MOVE_POWER_WHIP, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_BASCULIN, // Sash, Strong Jaw
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
// .innates = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_JET, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_WAVE_CRASH
},
{
.lvl = 0,
.species = SPECIES_SCRAFTY, // Liechi Berry + Rest
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOXIE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHED_SKIN, ABILITY_ROCK_HEAD, ABILITY_RECKLESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_DRAIN_PUNCH, MOVE_BULK_UP, MOVE_REST
}

-----
Team Aqua Grunt 7 (Left) (potential double with Team Aqua Grunt 8)

{
.lvl = 0,
.species = SPECIES_GYARADOS, // Bulky Special Attacker, Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_HURRICANE, MOVE_THUNDER, MOVE_RAIN_DANCE
},
{
.lvl = 1,
.species = SPECIES_TOXICROAK, // Setup, Special Attacker, Hydrate
.heldItem = ITEM_WATER_GEM,
.ability = 1, // ABILITY_POISON_TOUCH, ABILITY_HYDRATE, ABILITY_FIGHT_SPIRIT},
// .innates = {ABILITY_DRY_SKIN, ABILITY_AMPHIBIOUS, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_BOMB, MOVE_FOCUS_BLAST, MOVE_HYPER_VOICE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX, // Mixed Wall, Toxic + Protect
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 2, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_SCALD, MOVE_RECOVER, MOVE_PROTECT
}

-----
Team Aqua Grunt 8 (Right) (potential double with Team Aqua Grunt 7)
{
.lvl = 0,
.species = SPECIES_RELICANTH, // Sturdy Band + Flip Turn
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_STURDY, ABILITY_FORT_KNOX, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_FOSSILIZED, ABILITY_IMPENETRABLE, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_HEAD_SMASH, MOVE_EARTHQUAKE, MOVE_BODY_PRESS
},
{
.lvl = 0,
.species = SPECIES_PANGORO, // Scarf Wicked Blow
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CLOSE_COMBAT, MOVE_WICKED_BLOW, MOVE_POISON_JAB, MOVE_OUTRAGE
},
{
.lvl = 0,
.species = SPECIES_VILEPLUME, // Bulky Specs
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_POISON_ABSORB, ABILITY_CHLOROPLAST, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_REGENERATOR, ABILITY_GRASS_PELT, ABILITY_NATURAL_CURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SOLAR_BEAM, MOVE_EARTH_POWER, MOVE_SLUDGE_BOMB, MOVE_MOONBLAST
}

-----
Aqua Admin Matt

-----

====================
Route 124
====================

Swimmer Grace (potential double with Swimmer Declan)


{
.lvl = 0,
.species = SPECIES_LANTURN, // Rain Setter
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {132, 0, 0, 252, 0, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_PARABOLIC_CHARGE, MOVE_SIGNAL_BEAM, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_GOREBYSS, // Salac Hydration Sweeper
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAINING_KISS, MOVE_PSYCHIC, MOVE_SUBSTITUTE
}

-----
Swimmer Declan (potential double with Swimmer Grace)

{
.lvl = 0,
.species = SPECIES_GYARADOS, // Scarf Aerilate
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_DRAGON_RUSH, MOVE_GIGA_IMPACT, MOVE_WICKED_BLOW
},
{
.lvl = 0,
.species = SPECIES_DEWGONG, // Doubles, Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SHEER_COLD, MOVE_AQUA_TAIL, MOVE_FAKE_OUT, MOVE_ENCORE
}
-----
Sis and Bro Lila & Roy1

{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // Special Wall
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SURF, MOVE_EARTH_POWER, MOVE_ANCIENT_POWER, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_LANTURN, // Doubles, Bulky Attacker
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_DISCHARGE, MOVE_PROTECT, MOVE_TOXIC
}

Sis and Bro Lila & Roy2


{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // Doubles, Physical Wall
.heldItem = ITEM_LUM_BERRY,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_MUDDY_WATER, MOVE_PROTECT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_LANTURN, // Doubles, Bulky Attacker
.heldItem = ITEM_AIR_BALLOON,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_DISCHARGE, MOVE_PROTECT, MOVE_TOXIC
}

Sis and Bro Lila & Roy3


{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // Doubles, Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_MUDDY_WATER, MOVE_PROTECT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_LANTURN, // Doubles, Bulky Attacker
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_DISCHARGE, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_LUDICOLO, // Doubles
.heldItem = ITEM_GRASS_GEM,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_FAKE_OUT, MOVE_LEAF_STORM, MOVE_KNOCK_OFF, MOVE_SCALD
},
{
.lvl = 0,
.species = SPECIES_LUMINEON, // Setup
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SURF, MOVE_DAZZLING_GLEAM, MOVE_DARK_PULSE, MOVE_QUIVER_DANCE
}

Sis and Bro Lila & Roy4


{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // Doubles, Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_MUDDY_WATER, MOVE_ICE_BEAM, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_LANTURN, // Doubles, Physical Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SURF, MOVE_PARABOLIC_CHARGE, MOVE_PROTECT, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_LUDICOLO, // Doubles, Absorb Bulb Rain Sweeper
.heldItem = ITEM_ABSORB_BULB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_LEAF_STORM, MOVE_ICE_BEAM, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_LUMINEON, // Setup
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_DAZZLING_GLEAM, MOVE_BUG_BUZZ, MOVE_QUIVER_DANCE
}

-----
Swimmer Spencer

{
.lvl = 0,
.species = SPECIES_TENTACRUEL, // Fast Attacker
.heldItem = ITEM_PSYCHIC_GEM,
.ability = 1, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_PSYCHIC, MOVE_SLUDGE_WAVE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_PELIPPER, // Vest Attacker, Tailwind Setter
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_AIR_SLASH, MOVE_HYDRO_PUMP, MOVE_SHOCK_WAVE, MOVE_ICE_BEAM
}

-----
Swimmer Jenny1

{
.lvl = 0,
.species = SPECIES_WAILORD, // Mixed Attacker, Rain Setter
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_HEAVY_SLAM, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Water Gem Rain Sweeper
.heldItem = ITEM_WATER_GEM,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {76, 0, 0, 252, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYSHOCK, MOVE_HYDRO_PUMP, MOVE_POWER_GEM, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SPARKLING_ARIA, MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_PSYCHIC
}

Swimmer Jenny2
{
.lvl = 0,
.species = SPECIES_WAILORD, // Mixed Attacker, Rain Setter
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_HEAVY_SLAM, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Orb Rain Sweeper
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {76, 0, 0, 252, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYSHOCK, MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Bulky Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_DEWGONG, // Specs
.heldItem = ITEM_CHOICE_SPECS,
.ability = 0, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FREEZE_DRY, MOVE_HYDRO_PUMP, MOVE_HIDDEN_POWER, MOVE_WATER_PULSE
}

Swimmer Jenny3
{
.lvl = 0,
.species = SPECIES_WAILORD, // Mixed Attacker, Rain Setter
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_HEAVY_SLAM, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Sash Rain Sweeper
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYSHOCK, MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_POWER_GEM
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_DEWGONG, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 0, 31, 30, 30, 31}, // Ground
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHEER_COLD, MOVE_HYDRO_PUMP, MOVE_HIDDEN_POWER, MOVE_WATER_PULSE
}

Swimmer Jenny4
{
.lvl = 0,
.species = SPECIES_WAILORD, // Bulky RestTalk, Rain Setter
.heldItem = ITEM_CHESTO_BERRY,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Belt Rain Sweeper
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_SCALD, MOVE_THUNDER, MOVE_BLIZZARD
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Fast Sash, Prankster
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SPARKLING_ARIA, MOVE_MOONBLAST, MOVE_TOXIC, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_DEWGONG, // Orb Physical Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICICLE_CRASH, MOVE_DIVE, MOVE_HEADBUTT, MOVE_AQUA_JET
}

-----
Swimmer Chad

{
.lvl = 0,
.species = SPECIES_STOUTLAND, // Mixed Orb Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {04, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_SURF, MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_JELLICENT, // Bulky Attacker
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SPOUT, MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_LUMINEON, // Setup
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SURF, MOVE_AIR_SLASH, MOVE_SIGNAL_BEAM, MOVE_QUIVER_DANCE
}

-----
Triathlete Isabella

{
.lvl = 0,
.species = SPECIES_MANTINE, // Offensive Rain Setter
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_WATER_VEIL, ABILITY_DRIZZLE},
// .innates = {ABILITY_RAIN_DISH, ABILITY_WATER_ABSORB, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SCALD, MOVE_HURRICANE, MOVE_ICE_BEAM, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_AZUMARILL, // Orb Rain Sweeper
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_PLAY_ROUGH, MOVE_SUPERPOWER, MOVE_AQUA_JET
}

-----
Swimmer Roland

{
.lvl = 0,
.species = SPECIES_OCTILLERY, // Bulky Attacker
.heldItem = ITEM_ICE_GEM,
.ability = 0, // ABILITY_SUCTION_CUPS, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_ARTILLERY, ABILITY_SWIFT_SWIM, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_OCTAZOOKA, MOVE_FLAMETHROWER, MOVE_ICE_BEAM, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_CLAWITZER, // Mixed Attacker
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_RAMPAGE, ABILITY_ARTILLERY},
// .innates = {ABILITY_HYDRATE, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DARK_PULSE, MOVE_AURA_SPHERE, MOVE_AQUA_JET
}

-----

====================
Mossdeep Gym
====================

Psychic Preston (potential double with Psychic Maura)

{
.lvl = 1,
.species = SPECIES_SLOWKING, // TR Setter, Bulky Vest Attacker
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SCALD, MOVE_PSYSHOCK, MOVE_ICE_BEAM, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_ALAKAZAM, // Doubles, Trace, Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_FOCUS_BLAST, MOVE_DAZZLING_GLEAM, MOVE_PROTECT
}

-----
Psychic Maura (potential double with Psychic Preston)

{
.lvl = 1,
.species = SPECIES_BEHEEYEM, // Setup, Psychic Terrain Setter, low speed
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_TWISTED_DIMENSION,
ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_ANALYTIC, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.heldItem = ITEM_PSYCHIC_SEED,
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_DARK_PULSE, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_ESPEON, // Fairy Gem, Insomnia, CM
.heldItem = ITEM_FAIRY_GEM,
.ability = 0, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DAZZLING_GLEAM, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_CALM_MIND
}

-----
Psychic Samantha (potential double with Psychic Blake)

{
.lvl = 0,
.species = SPECIES_XATU, // Setup, Tailwind Setter, Support
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_FOREWARN, ABILITY_EARLY_BIRD, ABILITY_SYNCHRONIZE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_DREAMCATCHER, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAILWIND, MOVE_PROTECT, MOVE_HYPNOSIS, MOVE_PSYCHIC
},
{
.lvl = 1,
.species = SPECIES_GARDEVOIR, // Scarf Sweeper
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // {ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART,
ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DAZZLING_GLEAM, MOVE_MYSTICAL_FIRE, MOVE_THUNDERBOLT, MOVE_PSYCHIC
}

-----
Psychic Blake (potential double with Psychic Samantha)
{
.lvl = 1,
.species = SPECIES_GIRAFARIG, // Sweeper
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // {ABILITY_SCARE, ABILITY_CONTRARY, ABILITY_SAP_SIPPER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_NOCTURNAL, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_HYPER_FANG, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_MEOWSTIC_FEMALE, // Support
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_INFILTRATOR, ABILITY_COMPETITIVE, ABILITY_SAGE_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE, ABILITY_PRANKSTER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_PROTECT, MOVE_TAUNT, MOVE_FAKE_OUT
}

-----
Psychic Nicholas

{
.lvl = 1,
.species = SPECIES_MUSHARNA, // Bulky Dream Eater, Wonder Room
.heldItem = ITEM_PSYCHIC_SEED,
.ability = 0, // {ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PROTECT, MOVE_DREAM_EATER, MOVE_PSYCHIC, MOVE_WONDER_ROOM
},
{
.lvl = 0,
.species = SPECIES_WOBBUFFET, // Physical Wall, Trapper
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // {ABILITY_SHADOW_TAG, ABILITY_SOUL_LINKER, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_INFLATABLE, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_CHARM, MOVE_MIRROR_COAT, MOVE_ENCORE, MOVE_DESTINY_BOND
}
-----
Hex Maniac Kathleen (potential double with Psychic Nicholas or Gentleman Clifford)

{
.lvl = 1,
.species = SPECIES_HYPNO, // Sleep Setter
.heldItem = ITEM_ABSORB_BULB,
.ability = 2, // {ABILITY_MAGIC_BOUNCE, ABILITY_PSYCHIC_MIND, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_HYPNOTIST, ABILITY_DREAMCATCHER, ABILITY_INSOMNIA},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_PROTECT, MOVE_DREAM_EATER, MOVE_HYPNOSIS, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_SWOOBAT, // Bulky Fast Setup
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // {ABILITY_AERODYNAMICS, ABILITY_NONE, ABILITY_SIMPLE},
// .innates = {ABILITY_UNAWARE, ABILITY_SOUNDPROOF, ABILITY_LOUD_BANG},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PROTECT, MOVE_CALM_MIND, MOVE_PSYCHIC, MOVE_AIR_SLASH
}

-----
Gentleman Clifford (potential double with Hex Maniac Kathleen or Psychic Macey)

{
.lvl = 1,
.species = SPECIES_RAICHU_ALOLAN, // Scarf Electroweb
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // {ABILITY_PSYCHIC_MIND, ABILITY_SHORT_CIRCUIT,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SURGE_SURFER, ABILITY_LEVITATE, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_ELECTROWEB, MOVE_VOLT_SWITCH, MOVE_SURF
},
{
.lvl = 0,
.species = SPECIES_MR_MIME, // Support
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_FILTER, ABILITY_UNNERVE, ABILITY_SCREEN_CLEANER},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_SOUNDPROOF, ABILITY_HYPNOTIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_DAZZLING_GLEAM, MOVE_ENCORE, MOVE_PROTECT
}

-----
Psychic Macey (potential double with Gentleman Clifford)

{
.lvl = 0,
.species = SPECIES_JYNX, //Support, Single Screen
.heldItem = ITEM_LIGHT_CLAY,
.ability = 2, // {ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 252, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_REFLECT, MOVE_ICY_WIND, MOVE_LOVELY_KISS, MOVE_FAKE_OUT
},
{
.lvl = 1,
.species = SPECIES_DELPHOX, // Bulky Hyper Voice
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // {ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 4, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_PSYCHIC, MOVE_HYPER_VOICE, MOVE_FOCUS_BLAST, MOVE_PROTECT
}

-----
Gentleman Nate (potential double with Psychic Virgil)

{
.lvl = 1,
.species = SPECIES_GRUMPIG, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // {ABILITY_MAGIC_BOUNCE, ABILITY_NONE, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_GLUTTONY, ABILITY_THICK_FAT, ABILITY_FUR_COAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYSHOCK, MOVE_POWER_GEM, MOVE_FOCUS_BLAST, MOVE_DAZZLING_GLEAM
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Icy Wind Support
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // {ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_ICY_WIND, MOVE_PROTECT, MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT
}

-----
Psychic Virgil (potential double with Gentleman Nate)

{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Support, Offensive Sash
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // {ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FEINT, MOVE_HIGH_JUMP_KICK, MOVE_FAKE_OUT, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_BRONZONG, // Trick Room Setup, Offensive
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // {ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GYRO_BALL, MOVE_ZEN_HEADBUTT, MOVE_HYPNOSIS, MOVE_PROTECT
}

-----
Hex Maniac Sylvia (potential double with Psychic Hannah)

{
.lvl = 1,
.species = SPECIES_ORANGURU, // After You Support
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // {ABILITY_FRIEND_GUARD, ABILITY_SAGE_POWER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_PSYCHIC_MIND, ABILITY_HEALER},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PROTECT, MOVE_INSTRUCT, MOVE_FOUL_PLAY, MOVE_TAUNT
},
{
.lvl = 0,
.species = SPECIES_GOTHITELLE, // Trapping Support
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // {ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 252, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FAKE_OUT, MOVE_PROTECT, MOVE_TICKLE, MOVE_PSYCHIC
}

-----
Psychic Hannah (potential double with Hex Maniac Sylvia)

{
.lvl = 1,
.species = SPECIES_BRUXISH, // Scarf Sweeper
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // {ABILITY_DAZZLING, ABILITY_DEFIANT, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_WONDER_SKIN, ABILITY_PSYCHIC_MIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_FANG, MOVE_PSYCHIC_FANGS, MOVE_POISON_FANG, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_MALAMAR, // Superpower Snowball
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // {ABILITY_SUCTION_CUPS, ABILITY_CONTRARY, ABILITY_INFILTRATOR},
// .innates = {ABILITY_HYPNOTIST, ABILITY_ILLUMINATE, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUPERPOWER, MOVE_THROAT_CHOP, MOVE_PSYCHO_CUT, MOVE_ROCK_SLIDE
}

-----
Leaders Tate & Liza

-----

====================
Mossdeep Space Center
====================

Team Magma Grunt 1


{
.lvl = 0,
.species = SPECIES_SALAZZLE, // Fake Out + Poison Touch + Merciless
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {8, 0, 0, 248, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_WAVE, MOVE_FIRE_BLAST, MOVE_FAKE_OUT, MOVE_DRAGON_PULSE
},
{
.lvl = 0,
.species = SPECIES_PALOSSAND, // Orb Bulky Special Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FORT_KNOX, ABILITY_ARENA_TRAP, ABILITY_SAND_STREAM},
//.innates = {ABILITY_WATER_COMPACTION, ABILITY_SAND_FORCE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_EARTH_POWER, MOVE_SHADOW_BALL, MOVE_PSYCHIC, MOVE_SHORE_UP
},
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Mixed Wall, Ingrain, Foul Play
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SPORE, MOVE_INGRAIN, MOVE_SLUDGE_BOMB, MOVE_FOUL_PLAY
}

-----
Team Magma Grunt 2

{
.lvl = 0,
.species = SPECIES_MIGHTYENA, // Scarf Moxie
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_PLAY_ROUGH, MOVE_IRON_TAIL, MOVE_FIRE_FANG
},
{
.lvl = 0,
.species = SPECIES_CAMERUPT, // Bulky Mixed Attacker, Growth
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_STAMINA, ABILITY_ANGER_POINT, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK, ABILITY_MOLTEN_DOWN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 76, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_EARTHQUAKE, MOVE_LAVA_PLUME, MOVE_DOUBLE_EDGE, MOVE_GROWTH
},
{
.lvl = 0,
.species = SPECIES_SHIFTRY, // Sash, Sun Setter
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_EARLY_BIRD, ABILITY_MOXIE, ABILITY_DEFIANT},
// .innates = {ABILITY_OVERGROW, ABILITY_CHLOROPHYLL, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUNNY_DAY, MOVE_SOLAR_BLADE, MOVE_HEAT_WAVE, MOVE_KNOCK_OFF
}

-----
Team Magma Grunt 3

{
.lvl = 0,
.species = SPECIES_TORKOAL, // Shell Smash White Herb
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_STAMINA, ABILITY_IMPENETRABLE, ABILITY_DROUGHT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_WHITE_SMOKE, ABILITY_MOUNTAINEER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_EARTH_POWER, MOVE_LAVA_PLUME, MOVE_SHELL_SMASH, MOVE_CLEAR_SMOG
},
{
.lvl = 0,
.species = SPECIES_CLAYDOL, // Bulky Vest Attacker
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_SOUL_LINKER,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_LEVITATE, ABILITY_ANCIENT_IDOL, ABILITY_SAND_FORCE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SCORCHING_SANDS, MOVE_SHADOW_BALL, MOVE_PSYSHOCK, MOVE_BODY_PRESS
},
{
.lvl = 0,
.species = SPECIES_RHYPERIOR, // Banded Bulky Attacker
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EARTHQUAKE, MOVE_ROCK_BLAST, MOVE_CRUNCH, MOVE_ICE_PUNCH
}
-----

Team Magma Grunt 4

{
.lvl = 0,
.species = SPECIES_FLYGON, // Band Sand Rush
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_U_TURN, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW
},
{
.lvl = 0,
.species = SPECIES_CROBAT, // Fly + Toxic
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SNIPER, ABILITY_INFILTRATOR, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {228, 0, 28, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLY, MOVE_TOXIC, MOVE_ROOST, MOVE_SUPER_FANG
},
{
.lvl = 0,
.species = SPECIES_DRAPION, // Crit, Looter
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_FATAL_PRECISION, ABILITY_LOOTER},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CROSS_POISON, MOVE_NIGHT_SLASH, MOVE_ICE_FANG, MOVE_FOCUS_ENERGY
}

-----

-Gauntlet Grunts (no heals)-

-----
Team Magma Grunt 5

{
.lvl = 0,
.species = SPECIES_PYROAR, // Mixed Hyper Beam + Normal Gem
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_COMPETITIVE, ABILITY_MOXIE},
// .innates = {ABILITY_RIVALRY, ABILITY_OPPORTUNIST, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_HYPER_BEAM, MOVE_FIRE_BLAST, MOVE_DARK_PULSE, MOVE_WILD_CHARGE
},
{
.lvl = 0,
.species = SPECIES_PANGORO, // Band Mold Breaker
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER, ABILITY_PRECISE_FIST},
// .innates = {ABILITY_SCRAPPY, ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_WICKED_BLOW, MOVE_BULLET_PUNCH, MOVE_GUNK_SHOT
},
{
.lvl = 0,
.species = SPECIES_NIDOKING, // Band Hustle, Giga Impact
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_PUNCH, MOVE_WICKED_BLOW, MOVE_GIGA_IMPACT
}

-----
Team Magma Grunt 6

{
.lvl = 0,
.species = SPECIES_HIPPOWDON, // SpDef Wall + Kee Berry, Sand + SR Setter
.heldItem = ITEM_KEE_BERRY,
.ability = 0, // ABILITY_SAND_STREAM, ABILITY_GROWING_TOOTH,
ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_SAND_FORCE, ABILITY_PREDATOR, ABILITY_STRONG_JAW},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 40, 216, 0, }, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_EARTHQUAKE, MOVE_ICE_FANG, MOVE_SLACK_OFF, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_SANDSLASH, // Band, Fast Attacker
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_LEECH_LIFE, MOVE_KNOCK_OFF
}

-----
Team Magma Grunt 7

{
.lvl = 0,
.species = SPECIES_LIEPARD, // Sash Annoying
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_SNIPER, ABILITY_MOODY},
// .innates = {ABILITY_LIMBER, ABILITY_PRANKSTER, ABILITY_OPPORTUNIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ASSIST, MOVE_THUNDER_WAVE, MOVE_U_TURN, MOVE_CHARM
},
{
.lvl = 0,
.species = SPECIES_INCINEROAR, // Bulky Attacker, Anger Point + Figy
.heldItem = ITEM_FIGY_BERRY,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_ANGER_POINT, ABILITY_INTIMIDATE},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DARKEST_LARIAT, MOVE_FLARE_BLITZ, MOVE_DRAIN_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MAMOSWINE, // Metronome, Bulky Ice Fang + Sheer Force / Growing
Tooth
.heldItem = ITEM_METRONOME,
.ability = 1, // ABILITY_PERMAFROST, ABILITY_SHEER_FORCE, ABILITY_WHITEOUT},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_THICK_FAT, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_FANG, MOVE_FISSURE, MOVE_ICE_SHARD, MOVE_SUPERPOWER
}

-----
Magma Admin Tabitha

----
Magma Admin Courtney (forced double with Magma Leader Archie)
Magma Leader Archie (forced double with Magma Admin Courtney)
-----

====================
Route 125 (Optional)
====================

Sailor Ernest1

{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Def Wall, Sitrus Bulk Up, Sheer Force
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAIN_PUNCH, MOVE_MACH_PUNCH, MOVE_STONE_EDGE, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD, // Bulky Attacker, Emergency
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_FIRST_IMPRESSION, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_KANGASKHAN, // Iron Fist, Silk Scarf
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_TECHNICIAN, ABILITY_GUTS},
// .innates = {ABILITY_PARENTAL_BOND, ABILITY_SCRAPPY, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_MEGA_PUNCH, MOVE_SUCKER_PUNCH, MOVE_COMET_PUNCH, MOVE_FIRE_PUNCH
}

Sailor Ernest2
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Def Wall, Sitrus Bulk Up, Anger Point
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAIN_PUNCH, MOVE_MACH_PUNCH, MOVE_STONE_EDGE, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD, // Bulky Attacker, Predator
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_RAZOR_SHELL, MOVE_FIRST_IMPRESSION, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_KANGASKHAN, // Iron Fist, Normal Gem
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_TECHNICIAN, ABILITY_GUTS},
// .innates = {ABILITY_PARENTAL_BOND, ABILITY_SCRAPPY, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_SUCKER_PUNCH, MOVE_COMET_PUNCH, MOVE_FIRE_PUNCH
}

Sailor Ernest3
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // SpDef Wall, Sitrus Bulk Up, Stamina
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DRAIN_PUNCH, MOVE_MACH_PUNCH, MOVE_STONE_EDGE, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD, // Fast Attacker, Tough Claws Salac
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RAZOR_SHELL, MOVE_FIRST_IMPRESSION, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_KANGASKHAN, // Scrappy Orb + Power-Up Punch
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_TECHNICIAN, ABILITY_GUTS},
// .innates = {ABILITY_PARENTAL_BOND, ABILITY_SCRAPPY, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_POWER_UP_PUNCH, MOVE_DOUBLE_EDGE, MOVE_FIRE_PUNCH
}

Sailor Ernest4
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Scarf Sheer Force
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SUPERPOWER, MOVE_MACH_PUNCH, MOVE_ICE_PUNCH, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_GOLISOPOD, // Scarf, Tough Claws
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_EMERGENCY_EXIT, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_POISON_POINT, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RAZOR_SHELL, MOVE_LEECH_LIFE, MOVE_CLOSE_COMBAT, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_KANGASKHAN, // Scarf, Guts + Facade / Power-Up Punch
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_TECHNICIAN, ABILITY_GUTS},
// .innates = {ABILITY_PARENTAL_BOND, ABILITY_SCRAPPY, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FACADE, MOVE_POWER_UP_PUNCH, MOVE_GIGA_IMPACT, MOVE_FIRE_PUNCH
}

-----
Swimmer Nolen

{
.lvl = 0,
.species = SPECIES_POLIWRATH, // Orb, Mixed Fast Attacker, Power Fists
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_DRAIN_PUNCH, MOVE_HYDRO_PUMP, MOVE_HYPNOSIS, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_WISHIWASHI, // Sash, Bulky Physical Attacker
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SCHOOLING, ABILITY_SCHOOLING, ABILITY_SCHOOLING},
// .innates = {ABILITY_WATER_VEIL, ABILITY_REGENERATOR, ABILITY_MULTISCALE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_LIQUIDATION, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_ENDEAVOR
},
{
.lvl = 0,
.species = SPECIES_RAICHU, // Mixed, Nuzzle
.heldItem = ITEM_LIGHT_BALL,
.ability = 2, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_THUNDERBOLT, MOVE_SURF, MOVE_EXTREME_SPEED, MOVE_NUZZLE
}

-----
Swimmer Sharon

{
.lvl = 0,
.species = SPECIES_SEAKING, // Band Multiscale, Flip Turn + Horn Drill
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLIP_TURN, MOVE_DRILL_RUN, MOVE_HORN_DRILL, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_SLOWBRO, // Def Wall RH, Body Press
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_BODY_PRESS, MOVE_PSYCHIC, MOVE_SLACK_OFF, MOVE_YAWN
}

-----
Swimmer Tanya

{
.lvl = 0,
.species = SPECIES_LUVDISC, // Rain Setter
.heldItem = ITEM_DAMP_ROCK,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAINING_KISS, MOVE_RAIN_DANCE, MOVE_LOVELY_KISS
},
{
.lvl = 0,
.species = SPECIES_ALOMOMOLA, // Def Wall RH, Hydration
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_HYDRATION, ABILITY_NATURAL_CURE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_WISH, MOVE_PROTECT, MOVE_TOXIC
},
{
.lvl = 0,
.species = SPECIES_VAPOREON, // Rain Dish, SpDef Tank
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_RAIN_DISH, ABILITY_REGENERATOR, ABILITY_DRIZZLE},
// .innates = {ABILITY_WATER_VEIL, ABILITY_WATER_ABSORB, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_MUDDY_WATER, MOVE_WISH
}

-----
Bird Keeper Presley (potential double with Expert Auron)

{
.lvl = 0,
.species = SPECIES_STARAPTOR, // Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_BRAVE_BIRD, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_GLISCOR, // Doubles, Def Wall RH + Rough Skin, Toxic
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_PREDATOR, ABILITY_ROUGH_SKIN, ABILITY_POISON_HEAL},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_SOLENOGLYPHS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ROCK_SLIDE, MOVE_DUAL_WINGBEAT, MOVE_TOXIC, MOVE_ROOST
}

-----
Expert Auron (potential double with Bird Keeper Presley)
{
.lvl = 0,
.species = SPECIES_MANECTRIC, // Illuminate Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, //ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_OVERHEAT, MOVE_AURORA_BEAM, MOVE_SIGNAL_BEAM
},
{
.lvl = 0,
.species = SPECIES_LUCARIO, // Special
.heldItem = ITEM_DARK_GEM,
.ability = 1, // ABILITY_FIGHT_SPIRIT, ABILITY_COMPETITIVE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_VITAL_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AURA_SPHERE, MOVE_FLASH_CANNON, MOVE_DARK_PULSE, MOVE_VACUUM_WAVE
}

-----
Swimmer Stan

{
.lvl = 0,
.species = SPECIES_KINGDRA, // Sash, Physical, Rain Setter
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_SNIPER, ABILITY_TORRENT},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_MEGA_LAUNCHER, ABILITY_MARVEL_SCALE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {76, 252, 0, 0, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_OUTRAGE, MOVE_IRON_HEAD, MOVE_RAIN_DANCE
},
{
.lvl = 0,
.species = SPECIES_BIBAREL, // Bulky Mixed, Field Explorer, Expert Belt
.heldItem = ITEM_EXPERT_BELT,
.ability = 1, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 4, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_SURF, MOVE_STRENGTH, MOVE_ROCK_CLIMB, MOVE_CUT
}
-----
Sr. and Jr. Kim & Iris

{
.lvl = 0,
.species = SPECIES_ALTARIA, // Mixed Attacker
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_BRAVE_BIRD, MOVE_DRAGON_RUSH, MOVE_ROOST, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_RHYPERIOR, // Bulky Vest Def Wall Stamina
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_ROCK_SLIDE, MOVE_FIRE_PUNCH, MOVE_FISSURE, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_CRYOGONAL, // North Wind, Bulky Attacker, Spinner
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_NORTH_WIND, ABILITY_REFRIGERATE, ABILITY_REGENERATOR},
// .innates = {ABILITY_LEVITATE, ABILITY_ICE_BODY, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FREEZE_DRY, MOVE_POWER_GEM, MOVE_RECOVER, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_ROTOM_WASH, // Def Wall, Sitrus
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_WATER_ABSORB, ABILITY_NONE, ABILITY_MOTOR_DRIVE},
// .innates = {ABILITY_LEVITATE, ABILITY_MINUS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {248, 0, 216, 0, 0, 44}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYDRO_PUMP, MOVE_THUNDERBOLT, MOVE_WILL_O_WISP, MOVE_HEX
}

====================
Route 127
====================

Bird Keeper Aidan (potential double with Cooltrainer Athena)


{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Doubles, Sash, Special
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_HURRICANE, MOVE_HEAT_WAVE, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_TALONFLAME, // Scarf + Speed Force, Flame Charge
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_PREDATOR, ABILITY_SPEED_FORCE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_VIOLENT_RUSH, ABILITY_GALE_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DUAL_WINGBEAT, MOVE_FLAME_CHARGE, MOVE_STEEL_WING, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SKARMORY, // Fast, Setup
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_MIRROR_ARMOR, ABILITY_STURDY, ABILITY_LEAD_COAT},
// .innates = {ABILITY_GIANT_WINGS, ABILITY_FULL_METAL_BODY, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_SWORDS_DANCE, MOVE_ROOST
}

-----
Cooltrainer Athena (potential double with Bird Keeper Aidan)

{
.lvl = 0,
.species = SPECIES_INFERNAPE, // Mixed, Expert Belt
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_CLOSE_COMBAT, MOVE_FIRE_BLAST, MOVE_THUNDER_PUNCH, MOVE_STONE_EDGE
},
{
.lvl = 0,
.species = SPECIES_ACCELGOR, // Poison Gem + Unburden
.heldItem = ITEM_POISON_GEM,
.ability = 2, // ABILITY_MOMENTUM, ABILITY_POISON_TOUCH, ABILITY_UNBURDEN},
// .innates = {ABILITY_SWARM, ABILITY_PERFECTIONIST, ABILITY_PROTEAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_FOCUS_BLAST, MOVE_ENERGY_BALL, MOVE_SLUDGE_BOMB
},
{
.lvl = 0,
.species = SPECIES_BRELOOM, // Poison Heal, SpDef Bulky Setup
.heldItem = ITEM_TOXIC_ORB,
.ability = 0, // ABILITY_POISON_HEAL, ABILITY_PRECISE_FIST, ABILITY_LONG_REACH},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_TOXIC_BOOST, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {236, 0, 0, 0, 176, 96}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_SPORE, MOVE_BULLET_SEED, MOVE_DRAIN_PUNCH, MOVE_BULK_UP
}

-----
Fisherman Jonah

{
.lvl = 0,
.species = SPECIES_CORSOLA, // SpDef Wall, Mirror Coat
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STURDY, ABILITY_ROUGH_SKIN, ABILITY_WATER_VEIL},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SOLID_ROCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_RECOVER, MOVE_MIRROR_COAT, MOVE_POWER_GEM, MOVE_SCALD
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX, // Def Wall, Venom Drench
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 1, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_TOXIC, MOVE_VENOSHOCK, MOVE_RECOVER, MOVE_VENOM_DRENCH
}

-----
Fisherman Roger
{
.lvl = 0,
.species = SPECIES_CRAWDAUNT, // Orb, Wicked Blow
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_AGGRESSIVE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRABHAMMER, MOVE_WICKED_BLOW, MOVE_AQUA_JET, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_PYUKUMUKU, // SpDef Wall, Mirror Coat
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INNARDS_OUT, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_UNAWARE, ABILITY_NONE, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_TOXIC, MOVE_MIRROR_COAT, MOVE_RECOVER, MOVE_TAUNT
}

-----
Fisherman Henry

{
.lvl = 0,
.species = SPECIES_TENTACRUEL, // Def Wall, Toxic Trapper
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_WHIRLPOOL, MOVE_TOXIC, MOVE_PROTECT, MOVE_DIVE
},
{
.lvl = 0,
.species = SPECIES_JELLICENT, // SpDef Wall, Acid Armor + Strength Sap
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_ACID_ARMOR, MOVE_STRENGTH_SAP, MOVE_SCALD, MOVE_GIGA_DRAIN
}
-----
Triathlete Camden

{
.lvl = 0,
.species = SPECIES_KLINKLANG, // Galvanize Setup + Sub
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_STEELWORKER, ABILITY_ELECTRIC_SURGE, ABILITY_GALVANIZE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_MULTI_HEADED, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {100, 252, 0, 0, 0, 156}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GEAR_GRIND, MOVE_SUBSTITUTE, MOVE_DOUBLE_EDGE, MOVE_SHIFT_GEAR
},
{
.lvl = 0,
.species = SPECIES_GRENINJA, // Orb, Speed Boost, Mixed, Wicked Blow
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 252, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_WATER_SHURIKEN, MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_WICKED_BLOW
},
{
.lvl = 0,
.species = SPECIES_EMOLGA, // Salac + Gluttony
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_STATIC, ABILITY_GLUTTONY, ABILITY_ELECTROCYTES},
// .innates = {ABILITY_PLUS, ABILITY_MOTOR_DRIVE, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 76, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_ACROBATICS, MOVE_DISCHARGE, MOVE_ENERGY_BALL, MOVE_QUICK_ATTACK
}

-----
Black Belt Koji1

{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Fast Band, Iron Fist
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_AGGRON, // Bulky SpDef Vest, Heatproof
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 4, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_HEAD_SMASH, MOVE_HEAVY_SLAM, MOVE_EARTHQUAKE, MOVE_FIRE_PUNCH
}

Black Belt Koji2


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Bulky Band, Iron Fist
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAVY_SLAM, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_AGGRON, // Bulky Orb, Slack Off
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_HEAVY_SLAM, MOVE_SLACK_OFF, MOVE_THUNDER_PUNCH
}

Black Belt Koji3


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Def Wall, Stamina + Body Press
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FAKE_OUT, MOVE_BODY_PRESS, MOVE_ICE_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_AGGRON, // Def Wall RH + Iron Barbs, Body Press
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HEAD_SMASH, MOVE_METAL_BURST, MOVE_SLACK_OFF, MOVE_BODY_PRESS
}

Black Belt Koji4


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Def Wall, Stamina + Body Press
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FAKE_OUT, MOVE_BODY_PRESS, MOVE_ICE_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_AGGRON, // Fast Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_HEAVY_SLAM, MOVE_SUPERPOWER, MOVE_ICE_PUNCH
}

-----
Triathlete Donny

{
.lvl = 0,
.species = SPECIES_YANMEGA, // Sitrus + Detect
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_GIANT_WINGS, ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS},
// .innates = {ABILITY_SPEED_BOOST, ABILITY_HYPER_AGGRESSIVE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BUG_BUZZ, MOVE_AIR_SLASH, MOVE_PSYCHIC, MOVE_DETECT
},
{
.lvl = 0,
.species = SPECIES_BLASTOISE, // Offensive Spinner
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_STAMINA, ABILITY_REGENERATOR, ABILITY_BULLETPROOF},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {184, 0, 0, 252, 0, 72}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_AURA_SPHERE, MOVE_RAPID_SPIN
}

-----

====================
Route 128
====================

Cooltrainer Alexa
{
.lvl = 0,
.species = SPECIES_FERALIGATR, // Orb, Setup, Intimidate
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_FANG, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_MAROWAK_ALOLAN, // Flame Body
.heldItem = ITEM_THICK_CLUB,
.ability = 0, // ABILITY_FLAME_BODY, ABILITY_LIGHTNING_ROD, ABILITY_SKILL_LINK},
// .innates = {ABILITY_BONE_ZONE, ABILITY_VENGEANCE, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLARE_BLITZ, MOVE_SHADOW_BONE, MOVE_BONEMERANG, MOVE_SHADOW_SNEAK
},
{
.lvl = 1,
.species = SPECIES_SCIZOR, // Bulky Intimidate + U-turn
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TECHNICIAN, ABILITY_INTIMIDATE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HYPER_CUTTER, ABILITY_FULL_METAL_BODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TOXIC, MOVE_U_TURN, MOVE_KNOCK_OFF, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_EXEGGUTOR, // Bulky Magic Bounce, TR Setter
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_MAGIC_BOUNCE, ABILITY_CHLOROPLAST, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_HARVEST, ABILITY_MULTI_HEADED, ABILITY_CHLOROPHYLL},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SOLAR_BEAM, MOVE_PSYSHOCK, MOVE_SYNTHESIS, MOVE_TRICK_ROOM
},
{
.lvl = 3,
.species = SPECIES_AMPHAROS, // Mega, Surge, Bulky Special
.heldItem = ITEM_AMPHAROSITE,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
// Pre-Mega
// ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_VOLT_SWITCH, MOVE_DRAGON_PULSE, MOVE_FOCUS_BLAST, MOVE_PARABOLIC_CHARGE
}
-----
Cooltrainer Ruben

{
.lvl = 0,
.species = SPECIES_HEATMOR, // Bulky Band, Burnate + Double-Edge
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_BURNATE, ABILITY_WHITE_SMOKE, ABILITY_STEELWORKER},
// .innates = {ABILITY_UNAWARE, ABILITY_TOUGH_CLAWS, ABILITY_FATAL_PRECISION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DOUBLE_EDGE, MOVE_IRON_HEAD, MOVE_POWER_WHIP, MOVE_DRAIN_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MEGANIUM, // Def Wall, Surge, Calm Mind
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_HYPER_VOICE, MOVE_CALM_MIND, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_DRAGONITE, // Bulky Band, Scale Shot
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SCALE_SHOT, MOVE_EARTHQUAKE, MOVE_DUAL_WINGBEAT, MOVE_EXTREME_SPEED
},
{
.lvl = 0,
.species = SPECIES_LOPUNNY, // Mega, Triple Axel
.heldItem = ITEM_LOPUNNITE,
.ability = 2, // ABILITY_SCRAPPY, ABILITY_SCRAPPY, ABILITY_SCRAPPY},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
// Pre-Mega
// ABILITY_NORMALIZE, ABILITY_FIGHT_SPIRIT, ABILITY_CUTE_CHARM},
// .innates = {ABILITY_LIMBER, ABILITY_FUR_COAT, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_FAKE_OUT, MOVE_TRIPLE_AXEL, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_MILOTIC, // Def Wall, Toxic
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SELF_SUFFICIENT, ABILITY_COMPETITIVE, ABILITY_MARVEL_SCALE},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_ADAPTABILITY, ABILITY_SEA_GUARDIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_ICE_BEAM, MOVE_RECOVER, MOVE_TOXIC
}

-----
Fisherman Wayne

{
.lvl = 0,
.species = SPECIES_WAILORD, // Mixed Attacker, Stamina, Rest + Chesto
.heldItem = ITEM_CHESTO_BERRY,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 0, 180, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_HYDRO_PUMP, MOVE_EARTHQUAKE, MOVE_AMNESIA, MOVE_REST
},
{
.lvl = 0,
.species = SPECIES_DHELMISE, // Bulky Vest, Special, Spinner
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_WATER_ABSORB, ABILITY_SOUL_EATER, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_METALLIC, ABILITY_SEAWEED, ABILITY_STEELWORKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_ENERGY_BALL, MOVE_SHADOW_BALL, MOVE_RAPID_SPIN
}

-----
Triathlete Isaiah1

{
.lvl = 0,
.species = SPECIES_DODRIO, // Band, Big Pecks
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_JOLTEON, // Magnet, Speed Boost + Electro Ball
.heldItem = ITEM_MAGNET,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ELECTRO_BALL, MOVE_AURORA_BEAM, MOVE_SHADOW_BALL, MOVE_PROTECT
}

Triathlete Isaiah2
{
.lvl = 0,
.species = SPECIES_DODRIO, // Band, Big Pecks
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_JOLTEON, // Magnet, Speed Boost + Electro Ball
.heldItem = ITEM_MAGNET,
.ability = 0, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ELECTRO_BALL, MOVE_AURORA_BEAM, MOVE_SHADOW_BALL, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_KINGDRA, // Special, Crit
.heldItem = ITEM_SCOPE_LENS,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_SNIPER, ABILITY_TORRENT},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_MEGA_LAUNCHER, ABILITY_MARVEL_SCALE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRACO_METEOR, MOVE_FLASH_CANNON, MOVE_FOCUS_ENERGY
}

Triathlete Isaiah3
{
.lvl = 0,
.species = SPECIES_DODRIO, // Band, Big Pecks
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_JOLTEON, // Specs, Special, Surge
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RISING_VOLTAGE, MOVE_AURORA_BEAM, MOVE_SHADOW_BALL, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_KINGDRA, // Specs, Torrent
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_SNIPER, ABILITY_TORRENT},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_MEGA_LAUNCHER, ABILITY_MARVEL_SCALE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRACO_METEOR, MOVE_FLASH_CANNON, MOVE_ICE_BEAM
}

Triathlete Isaiah4
{
.lvl = 0,
.species = SPECIES_DODRIO, // Scarf, Speed Force
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_HIGH_JUMP_KICK
},
{
.lvl = 0,
.species = SPECIES_JOLTEON, // Scarf, Special, Surge
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SPEED_BOOST, ABILITY_ELECTRIC_BURST,
ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_LIGHTNING_ROD, ABILITY_ILLUMINATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_RISING_VOLTAGE, MOVE_AURORA_BEAM, MOVE_SHADOW_BALL, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_KINGDRA, // Scarf, Torrent
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_SNIPER, ABILITY_TORRENT},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_MEGA_LAUNCHER, ABILITY_MARVEL_SCALE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_FLASH_CANNON, MOVE_ICE_BEAM
},
{
.lvl = 0,
.species = SPECIES_FLOATZEL, // Band, Looter
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LIQUIDATION, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_CRUNCH
}

-----
Triathlete Katelyn1
{
.lvl = 0,
.species = SPECIES_FEAROW, // Crit, Intimidate
.heldItem = ITEM_SCOPE_LENS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_FOCUS_ENERGY
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA, // Scarf, Special
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 0, 30, 31, 31, 31}, // Ice
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_OVERHEAT, MOVE_HIDDEN_POWER, MOVE_VOLT_SWITCH
}

Triathlete Katelyn2
{
.lvl = 0,
.species = SPECIES_FEAROW, // Def Wall, Intimidate, Toxic
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRILL_RUN, MOVE_PROTECT, MOVE_TOXIC, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA, // Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_VOLT_TACKLE, MOVE_FLAME_CHARGE, MOVE_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE, // Band, Predator
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEECH_LIFE, MOVE_POISON_FANG, MOVE_PSYCHIC_FANGS, MOVE_EARTHQUAKE
}
Triathlete Katelyn3
{
.lvl = 0,
.species = SPECIES_FEAROW, // Band, Big Pecks
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_DRILL_RUN, MOVE_DOUBLE_EDGE, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA, // Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_VOLT_TACKLE, MOVE_FLAME_CHARGE, MOVE_JUMP_KICK, MOVE_QUICK_ATTACK
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE, // Band, Predator
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_LEECH_LIFE, MOVE_POISON_FANG, MOVE_PSYCHIC_FANGS, MOVE_EARTHQUAKE
}

Triathlete Katelyn4
{
.lvl = 0,
.species = SPECIES_FEAROW, // Normal Gem, Gale Wings, Bulky Attacker
.heldItem = ITEM_NORMAL_GEM,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_GALE_WINGS, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_SNIPER, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_DRILL_RUN, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_ZEBSTRIKA, // Orb, Momentum
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_RECKLESS, ABILITY_SPEED_FORCE, ABILITY_MOMENTUM},
// .innates = {ABILITY_ILLUMINATE, ABILITY_MOTOR_DRIVE, ABILITY_SAP_SIPPER},
.ivs = {30, 31, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDER, MOVE_VOLT_SWITCH, MOVE_OVERHEAT, MOVE_HIDDEN_POWER
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE, // Def Wall RH, Poison Point, Venom Drench
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_LEECH_LIFE, MOVE_POISON_FANG, MOVE_PROTECT, MOVE_VENOM_DRENCH
}

-----
Swimmer Carlee (potential double with Swimmer Harrison)

{
.lvl = 0,
.species = SPECIES_SEAKING, // Orb, Multiscale + Scale Shot
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_SCALE_SHOT, MOVE_DRILL_RUN, MOVE_MEGAHORN
},
{
.lvl = 0,
.species = SPECIES_DRAMPA, // Bulky Fast Vest, Special
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_BERSERK, ABILITY_ANGER_POINT, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_MOUNTAINEER, ABILITY_SAP_SIPPER, ABILITY_AVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {140, 0, 0, 252, 0, 116}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_FIRE_BLAST, MOVE_HYPER_VOICE, MOVE_DRAGON_PULSE, MOVE_ENERGY_BALL
}

-----
Swimmer Harrison (potential double with Swimmer Carlee)

{
.lvl = 0,
.species = SPECIES_LICKILICKY, // SpDef Wall, Heal Bell
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_KNOCK_OFF, MOVE_HEAL_BELL, MOVE_WISH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_OMASTAR, // Sash, Fast Rain Setter
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_WEAK_ARMOR, ABILITY_SWIFT_SWIM, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RAIN_DISH, ABILITY_SHELL_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_EARTH_POWER, MOVE_RAIN_DANCE
}

-----

====================
Seafloor Cavern
====================

Team Aqua Grunt 1

{
.lvl = 0,
.species = SPECIES_MIGHTYENA, // Moxie, Liechi + Endure, Sucker Punch
.heldItem = ITEM_LIECHI_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_MOXIE},
// .innates = {ABILITY_QUICK_FEET, ABILITY_EXPLOIT_WEAKNESS, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SUCKER_PUNCH, MOVE_FIRE_FANG, MOVE_THUNDER_FANG, MOVE_ENDURE
},
{
.lvl = 0,
.species = SPECIES_CROBAT, // Band, Opportunist, Triple Fang
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SNIPER, ABILITY_INFILTRATOR, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_LEVITATE, ABILITY_STRONG_JAW, ABILITY_NOCTURNAL},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_POISON_FANG, MOVE_CRUNCH, MOVE_PSYCHIC_FANGS
},
{
.lvl = 0,
.species = SPECIES_SHARPEDO, // Band, Scale Shot + Flip Turn
.heldItem = ITEM_CHOICE_BAND,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SCALE_SHOT, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_FLIP_TURN
}

-----
Team Aqua Grunt 2
{
.lvl = 0,
.species = SPECIES_HUNTAIL, // White Herb + Shell Smash
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_ILLUMINATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CRUNCH, MOVE_AQUA_FANG, MOVE_ICE_FANG, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_MUK, // Orb, Self Suff, Bulky Mixed Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
// .innates = {ABILITY_LIQUIFIED, ABILITY_STENCH, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GUNK_SHOT, MOVE_FIRE_BLAST, MOVE_TOXIC, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SCRAFTY, // Bulky Vest, Intimidate
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_IRON_FIST, ABILITY_MOXIE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHED_SKIN, ABILITY_ROCK_HEAD, ABILITY_RECKLESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_THROAT_CHOP, MOVE_HEAD_SMASH, MOVE_TAUNT
}

-----
Team Aqua Grunt 3 (potential double with Team Aqua Grunt 4)

{
.lvl = 0,
.species = SPECIES_WAILORD, // Bulky RestTalk, Rain Setter
.heldItem = ITEM_CHESTO_BERRY,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_STAMINA, ABILITY_DRIZZLE},
// .innates = {ABILITY_LIQUID_VOICE, ABILITY_THICK_FAT, ABILITY_PRESSURE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_WATER_SPOUT, MOVE_ICE_BEAM, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_SKUNTANK, // Doubles, Bulky Attacker, Toxic + Protect
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_ANTICIPATION, ABILITY_RUN_AWAY},
// .innates = {ABILITY_AFTERMATH, ABILITY_STENCH, ABILITY_KEEN_EYE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_POISON_JAB, MOVE_CRUNCH, MOVE_TOXIC, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SEAKING, // Sitrus, Multiscale, Setup
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_MEGAHORN, MOVE_THROAT_CHOP, MOVE_SWORDS_DANCE
}

-----
Team Aqua Grunt 4 (potential double with Team Aqua Grunt 3)

{
.lvl = 0,
.species = SPECIES_GOREBYSS, // Doubles, Orb, Hydration, Shell Smash
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {28, 0, 0, 252, 0, 228}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_SHELL_SMASH
},
{
.lvl = 0,
.species = SPECIES_PURUGLY, // Doubles, Silk Scarf, Intimidate
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_DEFIANT, ABILITY_MOXIE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_FUR_COAT, ABILITY_THICK_FAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FAKE_OUT, MOVE_BODY_SLAM, MOVE_PLAY_ROUGH, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX, // Def Wall RH + Rough Skin, Haze
.heldItem = ITEM_BLACK_SLUDGE,
.ability = 0, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_LIQUIDATION, MOVE_KNOCK_OFF, MOVE_HAZE, MOVE_RECOVER
}

-----
Team Aqua Grunt
{
.lvl = 0,
.species = SPECIES_MANDIBUZZ, // Sitrus, Air Blower, Bulky Attacker
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_BIG_PECKS, ABILITY_GIANT_WINGS, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_SCAVENGER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_BRAVE_BIRD, MOVE_BONE_RUSH, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_GYARADOS, // Def Wall, Intimidate, Coil + Roost
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAGON_RUSH, MOVE_EARTHQUAKE, MOVE_ROOST, MOVE_COIL
},
{
.lvl = 0,
.species = SPECIES_ARBOK, // Sitrus, Coil + 3 Attacks
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_MERCILESS, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SOLENOGLYPHS, ABILITY_SHED_SKIN, ABILITY_COIL_UP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_POISON_FANG, MOVE_CRUNCH, MOVE_COIL, MOVE_SEED_BOMB
}

-----
Aqua Admin Shelly (can be skipped by using boulders to block)

-----
Aqua Leader Archie
-----

====================
Route 126
====================

Swimmer Leonardo (potential double with Triathlete Isobel)

{
.lvl = 0,
.species = SPECIES_FLOATZEL, // Doubles, Orb, Technician, Physical
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLIP_TURN, MOVE_ICE_PUNCH, MOVE_AQUA_JET, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_BARBARACLE, // SpDef Wall, Vest, Limber
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_PICKPOCKET, ABILITY_LIMBER, ABILITY_SAND_FORCE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_RAZOR_SHELL, MOVE_STONE_EDGE, MOVE_NIGHT_SLASH, MOVE_CROSS_CHOP
}

-----
Triathlete Isobel (potential double with Swimmer Leonardo)

{
.lvl = 0,
.species = SPECIES_BEARTIC, // Bulky Attacker, Sitrus, Intimidate
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICICLE_CRASH, MOVE_CLOSE_COMBAT, MOVE_PLAY_ROUGH, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_SWANNA, // Orb, Giant Wings, Mixed
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_HYDRATION, ABILITY_GIANT_WINGS, ABILITY_MAJESTIC_BIRD},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AIR_CUTTER, MOVE_HYDRO_PUMP, MOVE_STEEL_WING, MOVE_ROOST
}

-----
Swimmer Dean

{
.lvl = 0,
.species = SPECIES_HAXORUS, // Sitrus, Intimidate, DD
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_KEEN_EDGE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_BEAST_BOOST, ABILITY_PREDATOR, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_STOMPING_TANTRUM, MOVE_FIRST_IMPRESSION,
MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_LUDICOLO, // Def Wall, Big Root, Leech Seed + Protect
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO},
// .innates = {ABILITY_SEAWEED, ABILITY_RAIN_DISH, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_SURF, MOVE_LEECH_SEED, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE, // SpDef Wall, Hydrate + Body Slam
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_SLAM, MOVE_EARTHQUAKE, MOVE_RECOVER, MOVE_TOXIC
}

-----
Swimmer Nikki

{
.lvl = 0,
.species = SPECIES_LAPRAS, // Sitrus, Regenerator + Flip Turn, Bulky Physical
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_ICICLE_CRASH, MOVE_SCALE_SHOT, MOVE_ICE_SHARD
},
{
.lvl = 0,
.species = SPECIES_AUDINO, // Def Wall, 3 Attacks + Wish
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_HYPER_VOICE, MOVE_SURF, MOVE_WISH, MOVE_THUNDER
}

-----
Swimmer Barry

{
.lvl = 0,
.species = SPECIES_SWAMPERT, // Bulky Attacker, Sitrus, Field Explorer
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_STAMINA},
// .innates = {ABILITY_TORRENT, ABILITY_DRY_SKIN, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_EARTHQUAKE, MOVE_AVALANCHE, MOVE_STRENGTH
},
{
.lvl = 0,
.species = SPECIES_GOGOAT, // Bulky Vest, Violent Rush, Mixed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_GRASS_PELT, ABILITY_VIOLENT_RUSH, ABILITY_CHLOROPHYLL
// .innates = {ABILITY_SAP_SIPPER, ABILITY_MOUNTAINEER, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_SURF, MOVE_HORN_LEECH, MOVE_EARTHQUAKE, MOVE_ROCK_CLIMB
}

-----
Swimmer Sienna (potential double with Triathlete Pablo)
{
.lvl = 0,
.species = SPECIES_HUNTAIL, // Liechi + Endure, Rain Sweeper
.heldItem = ITEM_LIECHI_BERRY,
.ability = 1, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_ILLUMINATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_ENDURE
},
{
.lvl = 0,
.species = SPECIES_WHISCASH, // Electric Gem, Sheer Force, Galvanize + Body Slam, DD
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 2, // ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ELECTROCYTES, ABILITY_GALVANIZE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_TAIL, MOVE_BODY_SLAM, MOVE_FISSURE, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_POLITOED, // Unaware Def Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_STORM_DRAIN, ABILITY_UNAWARE, ABILITY_HYDRATE},
// .innates = {ABILITY_DAMP, ABILITY_HYDRATION, ABILITY_DRIZZLE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HYPER_VOICE, MOVE_PROTECT, MOVE_TOXIC
}

-----
Triathlete Pablo1 (potential double with Swimmer Sienna)
{
.lvl = 0,
.species = SPECIES_GOLDUCK, // Sash, Rain Setter, Swords Dance
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_KABUTOPS, // Band, Rain Sweeper
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_CUTTER, ABILITY_PERFECTIONIST},
// .innates = {ABILITY_FOSSILIZED, ABILITY_BATTLE_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLIP_TURN, MOVE_STONE_EDGE, MOVE_EXCALIBUR, MOVE_SACRED_SWORD
},
{
.lvl = 0,
.species = SPECIES_QWILFISH, // Liechi, Intimidate, Rain Sweeper, Swords Dance + Boom
.heldItem = ITEM_LIECHI_BERRY,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_POISON_JAB, MOVE_SWORDS_DANCE, MOVE_EXPLOSION
}

Triathlete Pablo2
{
.lvl = 0,
.species = SPECIES_GOLDUCK, // Orb, Rain Setter, Swords Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_KABUTOPS, // Scarf, Rain Sweeper
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_CUTTER, ABILITY_PERFECTIONIST},
// .innates = {ABILITY_FOSSILIZED, ABILITY_BATTLE_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_STONE_EDGE, MOVE_X_SCISSOR, MOVE_SACRED_SWORD
},
{
.lvl = 0,
.species = SPECIES_QWILFISH, // Custap, Intimidate, Rain Sweeper, Boom
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_POISON_JAB, MOVE_PROTECT, MOVE_EXPLOSION
}

Triathlete Pablo3
{
.lvl = 0,
.species = SPECIES_GOLDUCK, // Salac, Rain Setter, Sub
.heldItem = ITEM_SALAC_BERRY,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_SUBSTITUTE
},
{
.lvl = 0,
.species = SPECIES_KABUTOPS, // Scarf, Perfectionist
.heldItem = ITEM_CHOICE_SCARF,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_CUTTER, ABILITY_PERFECTIONIST},
// .innates = {ABILITY_FOSSILIZED, ABILITY_BATTLE_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_ROCK_BLAST, MOVE_PIN_MISSILE, MOVE_SACRED_SWORD
},
{
.lvl = 0,
.species = SPECIES_QWILFISH, // King's Rock, Poisonate + Headbutt, Rain Sweeper, Boom
.heldItem = ITEM_KINGS_ROCK,
.ability = 1, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_HEADBUTT, MOVE_THROAT_CHOP, MOVE_EXPLOSION
}

Triathlete Pablo4
{
.lvl = 0,
.species = SPECIES_GOLDUCK, // Orb, Rain Setter, Special
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_HIDDEN_POWER, MOVE_PSYCHIC
},
{
.lvl = 0,
.species = SPECIES_KABUTOPS, // Orb, Crit
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_HYPER_CUTTER, ABILITY_PERFECTIONIST},
// .innates = {ABILITY_FOSSILIZED, ABILITY_BATTLE_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RAZOR_SHELL, MOVE_STONE_EDGE, MOVE_SACRED_SWORD, MOVE_EXCALIBUR
},
{
.lvl = 0,
.species = SPECIES_QWILFISH, // Poison Gem, Poisonate + Double-Edge, Rain Sweeper,
Boom
.heldItem = ITEM_POISON_GEM,
.ability = 1, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_DOUBLE_EDGE, MOVE_THROAT_CHOP, MOVE_EXPLOSION
}

-----

-After Dive-

------
Swimmer Brenda

{
.lvl = 0,
.species = SPECIES_SEAKING, // Sash, Hustle, Scale Shot + Swords Dance
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_POISON_JAB, MOVE_SCALE_SHOT, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_RAICHU, // Sitrus, Burst, Nuzzle + Charm
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_ELECTROCYTES, ABILITY_STATIC, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_PLUS, ABILITY_GROUND_SHOCK},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_SURF, MOVE_NUZZLE, MOVE_CHARM
}

-----

====================
Route 129
====================

Swimmer Reed

{
.lvl = 0,
.species = SPECIES_WALREIN, // Bulky Mixed Attacker, Sitrus, Hail Setter
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 76, 0, 180, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_YAWN
},
{
.lvl = 0,
.species = SPECIES_SHARPEDO, // Mixed Hail Sweeper, Safety Goggles, Blizzard
.heldItem = ITEM_SAFETY_GOGGLES,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MILD,
.moves = MOVE_SURF, MOVE_BLIZZARD, MOVE_DARK_PULSE, MOVE_PSYCHIC_FANGS
}

-----
Triathlete Chase
{
.lvl = 0,
.species = SPECIES_STARMIE, // Sitrus, Illuminate, Bulky Attacker, Cosmic Power
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_BLIZZARD, MOVE_THUNDER, MOVE_COSMIC_POWER
},
{
.lvl = 0,
.species = SPECIES_BRAVIARY, // Rock Gem, Sheer Force Moves
.heldItem = ITEM_ROCK_GEM,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_CRUSH_CLAW, MOVE_STEEL_WING, MOVE_ROCK_SLIDE
}

-----
Triathlete Allison

{
.lvl = 0,
.species = SPECIES_UNFEZANT, // Sitrus, Crit + Focus Energy
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_ROOST, MOVE_FOCUS_ENERGY
},
{
.lvl = 0,
.species = SPECIES_GALVANTULA, // Sitrus, Looter, Mixed
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_LONELY,
.moves = MOVE_THUNDERBOLT, MOVE_BUG_BUZZ, MOVE_SUCKER_PUNCH, MOVE_POISON_JAB
}
-----
Swimmer Clarence (potential double with Swimmer Tisha)

{
.lvl = 0,
.species = SPECIES_DIGGERSBY, // Orb, Groundate
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_PICKUP, ABILITY_GROUNDATE, ABILITY_CHEEK_POUCH},
// .innates = {ABILITY_HUGE_POWER, ABILITY_GROWING_TOOTH, ABILITY_SHEER_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_THUNDER_FANG, MOVE_HYPER_FANG, MOVE_U_TURN, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_EMPOLEON, // Vest, Mixed Wall/Attacker
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_COMPETITIVE, ABILITY_DEFIANT, ABILITY_SLUSH_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_ANTARCTIC_BIRD, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 76, 0, 180, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_SURF, MOVE_FLASH_CANNON, MOVE_DRILL_PECK, MOVE_AQUA_JET
}

-----
Swimmer Tisha (potential double with Swimmer Clarence)

{
.lvl = 0,
.species = SPECIES_LANTURN, // Doubles, Electric Gem, Illuminate, Fast Attacker
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 1, // ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_DRIZZLE},
// .innates = {ABILITY_PLUS, ABILITY_WATER_ABSORB, ABILITY_VOLT_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DISCHARGE, MOVE_PROTECT, MOVE_ICE_BEAM, MOVE_DAZZLING_GLEAM
},
{
.lvl = 0,
.species = SPECIES_SLURPUFF, // Vest, Sweet Veil, Mixed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SWEET_VEIL, ABILITY_NONE, ABILITY_UNBURDEN},
// .innates = {ABILITY_GOOEY, ABILITY_PIXILATE, ABILITY_STICKY_HOLD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SURF, MOVE_PLAY_ROUGH, MOVE_ENERGY_BALL, MOVE_FLAMETHROWER
}

====================
Route 130
====================

Swimmer Rodney

{
.lvl = 0,
.species = SPECIES_GYARADOS, // Bulky Vest Attacker, Intimidate
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_OUTRAGE, MOVE_GIGA_IMPACT, MOVE_ICE_FANG, MOVE_BOUNCE
},
{
.lvl = 0,
.species = SPECIES_WISHIWASHI, // Def Wall, Leftovers, Mixed
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SCHOOLING, ABILITY_SCHOOLING, ABILITY_SCHOOLING},
// .innates = {ABILITY_WATER_VEIL, ABILITY_REGENERATOR, ABILITY_MULTISCALE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_AQUA_RING
}

-----
Swimmer Katie (potential double with Swimmer Santiago)

{
.lvl = 0,
.species = SPECIES_SEAKING, // Doubles, Figy, Multiscale, Bulky Attacker, Acupressure
.heldItem = ITEM_FIGY_BERRY,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WATERFALL, MOVE_ACUPRESSURE, MOVE_TOXIC, MOVE_BOUNCE
},
{
.lvl = 0,
.species = SPECIES_BEARTIC, // Sitrus, Intimidate, Bulky Fast, Swords Dance
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SLUSH_RUSH, ABILITY_AQUATIC, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {132, 252, 0, 0, 0, 124}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICICLE_CRASH, MOVE_LIQUIDATION, MOVE_THROAT_CHOP, MOVE_SWORDS_DANCE
}

-----
Swimmer Santiago (potential double with Swimmer Katie)

{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // Def Wall, Rindo, Storm Drain, Dive + Dig +
Toxic
.heldItem = ITEM_RINDO_BERRY,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, //Hp, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DIVE, MOVE_DIG, MOVE_TOXIC, MOVE_RECOVER
},
{
.lvl = 0,
.species = SPECIES_POLIWRATH, // Sitrus, Mixed
.heldItem = ITEM_SITRUS_BERRY,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_SUBMISSION, MOVE_DIVE, MOVE_THROAT_CHOP, MOVE_EARTH_POWER
}

====================
Route 131
====================

Swimmer Kevin (potential double with Triathlete Taila)

{
.lvl = 0,
.species = SPECIES_SNORLAX, // Mixed Wall, Lets roll, RestTalk
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_OBLIVIOUS, ABILITY_COMATOSE},
// .innates = {ABILITY_FIELD_EXPLORER, ABILITY_THICK_FAT, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {188, 0, 144, 0, 176, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_SLAM, MOVE_CUT, MOVE_REST, MOVE_SLEEP_TALK
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE, // Mixed Wall, Sitrus, Oblivious, Stockpile
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_EARTHQUAKE, MOVE_STOCKPILE, MOVE_RECOVER, MOVE_SCALD
}

-----
Triathlete Taila (potential double with Swimmer Kevin)

{
.lvl = 3,
.species = SPECIES_SCYTHER, // Bulky Eviolite, Perfectionist, Swords Dance
.heldItem = ITEM_EVIOLITE,
.ability = 0, // ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_SWARM, ABILITY_AERILATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AERIAL_ACE, MOVE_PIN_MISSILE, MOVE_FURY_ATTACK, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_DEDENNE, // Liechi + SubRecycle
.heldItem = ITEM_LIECHI_BERRY,
.ability = 0, // ABILITY_CHEEK_POUCH, ABILITY_GALVANIZE, ABILITY_PIXILATE},
// .innates = {ABILITY_MINUS, ABILITY_ELECTROCYTES, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PLAY_ROUGH, MOVE_WILD_CHARGE, MOVE_RECYCLE, MOVE_SUBSTITUTE
}

-----
Swimmer Richard

{
.lvl = 0,
.species = SPECIES_TAUROS, // Normal Gem + Horn Drill, Violent Rush, Surf
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_VIOLENT_RUSH, ABILITY_ROCK_HEAD, ABILITY_RAMPAGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_ANGER_POINT, ABILITY_SCRAPPY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HORN_DRILL, MOVE_CLOSE_COMBAT, MOVE_THROAT_CHOP, MOVE_SURF
},
{
.lvl = 0,
.species = SPECIES_SLOWKING, // Bulky Attacker, Leftovers, Unaware
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_UNAWARE, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO, ABILITY_BATTLE_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_FLAMETHROWER, MOVE_PSYCHIC, MOVE_SLACK_OFF
}

-----
Swimmer Kara

{
.lvl = 0,
.species = SPECIES_MILTANK, // Bulky Mixed Wall/Attacker, Sitrus, Stamina
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SELF_SUFFICIENT, ABILITY_SCRAPPY, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_SAP_SIPPER, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 180, 0, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_BODY_SLAM, MOVE_SURF, MOVE_MILK_DRINK, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_AZUMARILL, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SWIFT_SWIM, ABILITY_WATER_VEIL},
// .innates = {ABILITY_THICK_FAT, ABILITY_HYDRATION, ABILITY_HUGE_POWER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PLAY_ROUGH, MOVE_ICE_PUNCH, MOVE_WATERFALL, MOVE_KNOCK_OFF
}

-----
Cooltrainer Herman (potential double with Cooltrainer Susie)

{
.lvl = 3,
.species = SPECIES_HERACROSS, // Mega, Bulky Attacker, Skill Link
.heldItem = ITEM_HERACRONITE,
.ability = 1, // ABILITY_SKILL_LINK, ABILITY_SKILL_LINK, ABILITY_SKILL_LINK},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_LEVITATE, ABILITY_GUTS},
// Pre-Mega
// ABILITY_SKILL_LINK, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_BATTLE_ARMOR, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PIN_MISSILE, MOVE_BULLET_SEED, MOVE_ROCK_BLAST, MOVE_CLOSE_COMBAT
},
{
.lvl = 0,
.species = SPECIES_FLORGES, // Bulky Attacker, Big Root, Surge, Calm Mind
.heldItem = ITEM_BIG_ROOT,
.ability = 1, // ABILITY_FLOWER_VEIL, ABILITY_MISTY_SURGE, ABILITY_SYMBIOSIS},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_LEECH_SEED, MOVE_CALM_MIND
},
{
.lvl = 1,
.species = SPECIES_LYCANROC, // Rock Gem, Fatal Precision
.heldItem = ITEM_ROCK_GEM,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_OPPORTUNIST, ABILITY_SAND_RUSH, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_EARTHQUAKE, MOVE_CLOSE_COMBAT, MOVE_ACCELEROCK
},
{
.lvl = 0,
.species = SPECIES_BRONZONG, // Occa, Lead Coat, Bulky Curse + Gyro Ball
.heldItem = ITEM_OCCA_BERRY,
.ability = 1, // ABILITY_BATTLE_ARMOR, ABILITY_LEAD_COAT, ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_STEELY_SPIRIT, ABILITY_HEATPROOF, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_GYRO_BALL, MOVE_PAYBACK, MOVE_CURSE, MOVE_ZEN_HEADBUTT
},
{
.lvl = 0,
.species = SPECIES_GOURGEIST, // Flare Boost, Bulky Attacker
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_FLARE_BOOST, ABILITY_HARVEST, ABILITY_MOODY},
// .innates = {ABILITY_INSOMNIA, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SHADOW_BALL, MOVE_GIGA_DRAIN, MOVE_FLAMETHROWER, MOVE_PSYCHIC
}

-----
Cooltrainer Susie (potential double with Cooltrainer Herman)
{
.lvl = 0,
.species = SPECIES_PIDGEOT, // Mega, Doubles, Special, Air Slash + Protect
.heldItem = ITEM_PIDGEOTITE,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
// Pre-Mega
// ABILITY_NO_GUARD, ABILITY_MAJESTIC_BIRD, ABILITY_BIG_PECKS},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AIR_SLASH, MOVE_HEAT_WAVE, MOVE_U_TURN, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS, // Orb + Impenetrable, Bulky Attacker
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_POWER_GEM, MOVE_FLASH_CANNON, MOVE_THUNDER, MOVE_EARTH_POWER
},
{
.lvl = 0,
.species = SPECIES_SCEPTILE, // White Herb + Draco Meteor, Chloroplast, Synthesis
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_CHLOROPLAST, ABILITY_PROTEAN, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_OVERGROW, ABILITY_SKILL_LINK, ABILITY_KEEN_EDGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SOLAR_BEAM, MOVE_DRACO_METEOR, MOVE_FOCUS_BLAST, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_VOLCARONA, // Def Wall, Flash Fire, Q-Dance
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_COMPOUND_EYES, ABILITY_FLASH_FIRE, ABILITY_DROUGHT},
// .innates = {ABILITY_SWARM, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FIERY_DANCE, MOVE_GIGA_DRAIN, MOVE_QUIVER_DANCE, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_FROSLASS, // Belt, Bad Luck
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_BAD_LUCK, ABILITY_REFRIGERATE, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_CURSED_BODY, ABILITY_SLUSH_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_ICE_BEAM, MOVE_THUNDER, MOVE_WILL_O_WISP
}
-----
Sis and Bro Reli & Ian

{
.lvl = 2,
.species = SPECIES_PELIPPER, // Doubles, Mixed Wall, Rain Setter, Tailwind
.ability = 0, // ABILITY_DRIZZLE, ABILITY_HYDRATION, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_KEEN_EYE, ABILITY_RAIN_DISH, ABILITY_FLOCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_ROOST, MOVE_TAILWIND, MOVE_WEATHER_BALL, MOVE_WIDE_GUARD
},
{
.lvl = 2,
.species = SPECIES_RELICANTH, // Doubles, Orb, Sturdy
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_STURDY, ABILITY_FORT_KNOX, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_FOSSILIZED, ABILITY_IMPENETRABLE, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_DOUBLE_EDGE
}

-----

====================
Route 132 (Optional)
====================

Swimmer Gilbert

{
.lvl = 0,
.species = SPECIES_NIDOKING, // Sitrus, Sheer Force, Mixed
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_SURF, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_MEGAHORN
},
{
.lvl = 0,
.species = SPECIES_SHARPEDO, // Scarf, Speed Force
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_PSYCHIC_FANGS, MOVE_CRUNCH, MOVE_AQUA_FANG, MOVE_ICE_FANG
}

-----
Swimmer Dana

{
.lvl = 0,
.species = SPECIES_NIDOQUEEN, // Fast Mixed, Sitrus, Poison Point
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_POISON_POINT, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_THICK_FAT, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 180, 0, 76, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_SURF, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_SUPERPOWER
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Fast Fairy Gem, Competitive
.heldItem = ITEM_FAIRY_GEM,
.ability = 0, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SPARKLING_ARIA, MOVE_MOONBLAST, MOVE_PSYCHIC, MOVE_SING
}

-----
Fisherman Ronald

{
.lvl = 5,
.species = SPECIES_MAGIKARP, // Sash, Mixed
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_MARVEL_SCALE, ABILITY_NONE, ABILITY_RATTLED},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_LIMBER, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 180, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_HYDRO_PUMP, MOVE_REVERSAL, MOVE_BOUNCE, MOVE_SPLASH
},
{
.lvl = 0,
.species = SPECIES_GYARADOS, // Damp Rock, Intimidate, Rain Setter, Fast Special
.heldItem = ITEM_DAMP_ROCK,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_HURRICANE, MOVE_RAIN_DANCE, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_GYARADOS, // Flying Gem, Aerilate + Hyper Beam, Fast Special
.heldItem = ITEM_FLYING_GEM,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYDRO_PUMP, MOVE_HYPER_BEAM, MOVE_DRACO_METEOR, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_GYARADOS, // Lum, Overwhelm, DD
.heldItem = ITEM_LUM_BERRY,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_DRAGON_RUSH, MOVE_DRAGON_DANCE, MOVE_ICE_FANG
},
{
.lvl = 0,
.species = SPECIES_GYARADOS, // Bulky Vest, Intimidate, Physical
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_ICE_FANG
},
{
.lvl = 1,
.species = SPECIES_GYARADOS, // Fast Band, Aerilate + Trash
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_AERILATE, ABILITY_OVERWHELM},
// .innates = {ABILITY_SEA_GUARDIAN, ABILITY_MOXIE, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_THRASH, MOVE_SCALE_SHOT, MOVE_WICKED_BLOW
}

-----
Black Belt Kiyo

{
.lvl = 0,
.species = SPECIES_HAWLUCHA, // Sash + Unburden, SD
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_UNBURDEN, ABILITY_AERILATE, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_LIMBER, ABILITY_NO_GUARD, ABILITY_AERODYNAMICS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_DUAL_WINGBEAT, MOVE_SWORDS_DANCE,
MOVE_FLYING_PRESS
},
{
.lvl = 0,
.species = SPECIES_PRIMEAPE, // Def Wall, Vest, Fatal Precision
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_FATAL_PRECISION, ABILITY_GORILLA_TACTICS, ABILITY_NO_GUARD},
// .innates = {ABILITY_ANGER_POINT, ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_BRICK_BREAK, MOVE_U_TURN, MOVE_ICE_PUNCH, MOVE_NIGHT_SLASH
},
{
.lvl = 0,
.species = SPECIES_THROH, // Bulky Attacker, Flame Orb, Guts
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_GUTS, ABILITY_TECHNICIAN, ABILITY_MOLD_BREAKER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_LIMBER, ABILITY_IRON_FIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STORM_THROW, MOVE_PAYBACK, MOVE_EARTHQUAKE, MOVE_PROTECT
}

-----
Expert Paxton (potential double with Cooltrainer Darcy)

{
.lvl = 0,
.species = SPECIES_BRELOOM, // Orb, Precise Fist
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_POISON_HEAL, ABILITY_PRECISE_FIST, ABILITY_LONG_REACH},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_TOXIC_BOOST, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPORE, MOVE_THUNDER_PUNCH, MOVE_MACH_PUNCH, MOVE_FORCE_PALM
},
{
.lvl = 0,
.species = SPECIES_URSARING, // Orb, Predator, Swords Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_INTIMIDATE, ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR},
// .innates = {ABILITY_GUTS, ABILITY_QUICK_FEET, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_MEGA_PUNCH, MOVE_CLOSE_COMBAT, MOVE_CRUNCH, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_LUXRAY, // Belt, Intimidate
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_ELECTRIC_BURST, ABILITY_GUTS},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_ILLUMINATE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_THUNDER_FANG, MOVE_CRUNCH, MOVE_FIRE_FANG, MOVE_ICE_FANG
}

-----
Cooltrainer Darcy (potential double with Expert Paxton)

{
.lvl = 3,
.species = SPECIES_CHARIZARD, // Mega X, Doubles, Scale Shot
.heldItem = ITEM_CHARIZARDITE_X,
.ability = 0, // ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_INTIMIDATE},
// Pre-Mega
// ABILITY_BURNATE, ABILITY_AERILATE, ABILITY_TOUGH_CLAWS},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_SUN_WORSHIP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SCALE_SHOT, MOVE_FLARE_BLITZ, MOVE_PROTECT, MOVE_BRICK_BREAK
},
{
.lvl = 0,
.species = SPECIES_LILLIGANT, // Grass Gem, Leaf Guard, Q-Dance
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_SOLAR_POWER, ABILITY_LEAF_GUARD, ABILITY_CHLOROPLAST},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NATURAL_CURE, ABILITY_OVERGROW},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PETAL_DANCE, MOVE_MOONBLAST, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_PORYGON_Z, // Silk Scarf, Download, Dark Pulse
.heldItem = ITEM_SILK_SCARF,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_THUNDERBOLT, MOVE_ICE_BEAM, MOVE_DARK_PULSE
}

-----
Expert Makayla (potential double with Cooltrainer Jonathan)
{
.lvl = 0,
.species = SPECIES_AMOONGUSS, // Doubles, Wiki, Mixed Wall, Rage Powder
.heldItem = ITEM_WIKI_BERRY,
.ability = 0, // ABILITY_INFILTRATOR, ABILITY_NONE, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_REGENERATOR, ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 200, 0, 56, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_PROTECT, MOVE_SLUDGE_BOMB, MOVE_RAGE_POWDER, MOVE_SPORE
},
{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Orb
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_FLAREON, // Doubles, Toxic Orb, Guts,
.heldItem = ITEM_TOXIC_ORB,
.ability = 1, // ABILITY_RECKLESS, ABILITY_GUTS, ABILITY_FLAMING_SOUL},
// .innates = {ABILITY_FLASH_FIRE, ABILITY_QUICK_FEET, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_FLARE_BLITZ, MOVE_FACADE, MOVE_SUPERPOWER, MOVE_PROTECT
}

-----
Cooltrainer Jonathan (potential double with Expert Makayla)

{
.lvl = 0,
.species = SPECIES_RAMPARDOS, // Doubles, Orb, Sheer Force, Special + Crunch
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_BLIZZARD, MOVE_CRUNCH
},
{
.lvl = 3,
.species = SPECIES_CHARIZARD, // Mega Y, Doubles
.heldItem = ITEM_CHARIZARDITE_Y,
.ability = 0, // ABILITY_DROUGHT, ABILITY_DROUGHT, ABILITY_DROUGHT},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_SOLAR_POWER},
// Pre-Mega
// ABILITY_BURNATE, ABILITY_AERILATE, ABILITY_TOUGH_CLAWS},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_SUN_WORSHIP},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HEAT_WAVE, MOVE_AIR_SLASH, MOVE_SCORCHING_SANDS, MOVE_DRACO_METEOR
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK, // Sitrus, Chlorophyll
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HORN_LEECH, MOVE_DOUBLE_EDGE, MOVE_WILD_CHARGE, MOVE_JUMP_KICK
}

-----

====================
Route 133 (Optional)
====================

Swimmer Linda

{
.lvl = 0,
.species = SPECIES_KINGDRA, // Mystic Water, Torrent, Agility, Mixed
.heldItem = ITEM_MYSTIC_WATER,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_SNIPER, ABILITY_TORRENT},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_MEGA_LAUNCHER, ABILITY_MARVEL_SCALE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_HYDRO_PUMP, MOVE_DRAGON_PULSE, MOVE_AGILITY, MOVE_BODY_SLAM
},
{
.lvl = 0,
.species = SPECIES_LUMINEON, // Sash, Storm Drain, Rain Setter + Q-Dance
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SURF, MOVE_ICE_BEAM, MOVE_QUIVER_DANCE, MOVE_RAIN_DANCE
}

-----
Bird Keeper Beck
{
.lvl = 0,
.species = SPECIES_HONCHKROW, // Sitrus, Super Luck, Mixed
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SUPER_LUCK, ABILITY_SCARE, ABILITY_MOXIE},
// .innates = {ABILITY_BIG_PECKS, ABILITY_NOCTURNAL, ABILITY_BAD_LUCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_DRILL_PECK, MOVE_NIGHT_SLASH, MOVE_HEAT_WAVE, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_ALTARIA, // Sitrus, Cloud Nine, Bulky Fast, DD
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_COTTON_GUARD, MOVE_DRAGON_DANCE, MOVE_ROOST
},
{
.lvl = 0,
.species = SPECIES_NOCTOWL, // Bulky Attacker, Sitrus, Tinted Lens, Nasty Plot
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_TINTED_LENS, ABILITY_AERILATE, ABILITY_AIR_BLOWER},
// .innates = {ABILITY_NOCTURNAL, ABILITY_INSOMNIA, ABILITY_MAJESTIC_BIRD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_HURRICANE, MOVE_HYPNOSIS, MOVE_NASTY_PLOT
}

-----
Expert Conor (potential double with Expert Mollie)

{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Doubles, Flame Orb, Stamina, Bulky Attacker
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FAKE_OUT, MOVE_CLOSE_COMBAT, MOVE_FACADE, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_FERROTHORN, // Def Wall RH, Bulletproof, T-Wave
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_BULLETPROOF, ABILITY_FORT_KNOX},
// .innates = {ABILITY_IRON_BARBS, ABILITY_LETS_ROLL, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_POWER_WHIP, MOVE_IRON_HEAD, MOVE_THUNDER_WAVE, MOVE_LEECH_SEED
},
{
.lvl = 0,
.species = SPECIES_GOTHITELLE, // Doubles, Orb, Trapper, Bulky Attacker, Fake Out
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_NONE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_DARK_PULSE, MOVE_THUNDERBOLT, MOVE_FAKE_OUT
}

-----
Expert Mollie (potential double with Expert Conor)

{
.lvl = 0,
.species = SPECIES_GENGAR, // Spell Tag, Vengeance, Special, Icy Wind
.heldItem = ITEM_SPELL_TAG,
.ability = 0, // ABILITY_VENGEANCE, ABILITY_SCARE, ABILITY_PRANKSTER},
// .innates = {ABILITY_LEVITATE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_SLUDGE_BOMB, MOVE_ICY_WIND, MOVE_HYPNOSIS
},
{
.lvl = 0,
.species = SPECIES_CARRACOSTA, // Doubles, Bulky Vest, Opportunist
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_OPPORTUNIST, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SHELL_ARMOR, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ROCK_SLIDE, MOVE_LIQUIDATION, MOVE_ZEN_HEADBUTT, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_AROMATISSE, // Bulky Attacker, Fairy Gem, Sweet Veil, Support
.heldItem = ITEM_FAIRY_GEM,
.ability = 0, // ABILITY_AROMA_VEIL, ABILITY_SWEET_VEIL, ABILITY_NONE},
// .innates = {ABILITY_HEALER, ABILITY_PIXILATE, ABILITY_SWEET_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MOONBLAST, MOVE_DISABLE, MOVE_HEAL_PULSE, MOVE_CHARM
}
-----
Cooltrainer Warren

{
.lvl = 0,
.species = SPECIES_GOLEM_ALOLAN, // Electric Gem, Ground Shock, Fast, SR
.heldItem = ITEM_ELECTRIC_GEM,
.ability = 1, // ABILITY_MAGNET_PULL, ABILITY_GROUND_SHOCK, ABILITY_FORT_KNOX},
// .innates = {ABILITY_LETS_ROLL, ABILITY_STURDY, ABILITY_GALVANIZE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_EXPLOSION, MOVE_STEALTH_ROCK, MOVE_STONE_EDGE, MOVE_FIRE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MUSHARNA, // Leftovers, Surge, TR Setter, Bulky Attacker
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_NEUROFORCE, ABILITY_SWEET_DREAMS, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DREAMCATCHER, ABILITY_COMATOSE, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_PSYCHIC, MOVE_MOONBLAST, MOVE_YAWN, MOVE_TRICK_ROOM
},
{
.lvl = 1,
.species = SPECIES_TORTERRA, // Bulky Vest Attacker, Stamina, Low Speed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_ROUGH_SKIN, ABILITY_STAMINA, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_OVERGROW, ABILITY_IMPENETRABLE, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_WOOD_HAMMER, MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_CRUNCH
},
{
.lvl = 0,
.species = SPECIES_COFAGRIGUS, // Air Balloon, Shadow Tag, TR Setter, Bulky Attacker,
Nasty Plot
.heldItem = ITEM_AIR_BALLOON,
.ability = 2, // ABILITY_MUMMY, ABILITY_SHADOW_SHIELD, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_SHADOW_BALL, MOVE_AURA_SPHERE, MOVE_NASTY_PLOT, MOVE_TRICK_ROOM
},
{
.lvl = 3,
.species = SPECIES_AGGRON, // Mega, Bulky Attacker, Heatproof, Body Press, Low Speed
.heldItem = ITEM_AGGRONITE,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_PRIMAL_ARMOR, ABILITY_IMPENETRABLE},
// Pre-Mega
// ABILITY_JUGGERNAUT, ABILITY_HEATPROOF, ABILITY_IRON_BARBS},
// .innates = {ABILITY_LEAD_COAT, ABILITY_FILTER, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_HEAVY_SLAM, MOVE_BODY_PRESS, MOVE_AQUA_TAIL, MOVE_TOXIC
}

-----
Swimmer Debra (potential double with Swimmer Franklin)

{
.lvl = 0,
.species = SPECIES_QWILFISH, // Doubles, Def Wall RH, Intimidate, Spikes + Boom
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_INNARDS_OUT, ABILITY_POISONATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_INFLATABLE, ABILITY_POISON_POINT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_AQUA_TAIL, MOVE_POISON_JAB, MOVE_PROTECT, MOVE_EXPLOSION
},
{
.lvl = 0,
.species = SPECIES_SEISMITOAD, // Doubles, Sitrus, Earthbound, Bulky Fast
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_EARTHBOUND, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_AMPLIFIER, ABILITY_POISON_TOUCH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {180, 0, 0, 252, 0, 76}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HARDY,
.moves = MOVE_SURF, MOVE_PROTECT, MOVE_DRAIN_PUNCH, MOVE_EARTH_POWER
}

-----
Swimmer Franklin (potential double with Swimmer Debra)

{
.lvl = 1,
.species = SPECIES_WALREIN, // Doubles, Bulky Physical, Refrigerate + Hyper Fang
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_REFRIGERATE, ABILITY_SNOW_WARNING},
// .innates = {ABILITY_THICK_FAT, ABILITY_ICE_BODY, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_AQUA_TAIL, MOVE_HYPER_FANG, MOVE_PROTECT, MOVE_SLACK_OFF
},
{
.lvl = 0,
.species = SPECIES_VAPOREON, // Doubles, SpDef Wall, Rain Setter
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_RAIN_DISH, ABILITY_REGENERATOR, ABILITY_DRIZZLE},
// .innates = {ABILITY_WATER_VEIL, ABILITY_WATER_ABSORB, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_MUDDY_WATER, MOVE_WISH, MOVE_ICE_BEAM, MOVE_YAWN
}

-----

====================
Route 134 (Optional)
====================

Swimmer Laurel

{
.lvl = 0,
.species = SPECIES_LUVDISC, // Sitrus
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LOVELY_KISS, MOVE_SURF, MOVE_DRAINING_KISS, MOVE_ICE_BEAM
},
{
.lvl = 1,
.species = SPECIES_ALOMOMOLA, // Bulky Physical, Triple Recovery, Toxic
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_HYDRATION, ABILITY_NATURAL_CURE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DIVE, MOVE_TOXIC, MOVE_WAKE_UP_SLAP, MOVE_KNOCK_OFF
}

-----
Swimmer Jack

{
.lvl = 0,
.species = SPECIES_LINOONE, // Figy, Belly Drum, Mixed
.heldItem = ITEM_FIGY_BERRY,
.ability = 1, // ABILITY_PICKUP, ABILITY_RUN_AWAY, ABILITY_LIMBER},
// .innates = {ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_EXTREME_SPEED, MOVE_SURF, MOVE_SEED_BOMB, MOVE_SHADOW_CLAW
},
{
.lvl = 0,
.species = SPECIES_SIMIPOUR, // Belt, Mixed
.heldItem = ITEM_EXPERT_BELT,
.ability = 0, // ABILITY_STORM_DRAIN, ABILITY_SAGE_POWER, ABILITY_HEALER},
// .innates = {ABILITY_TORRENT, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RASH,
.moves = MOVE_SURF, MOVE_GRASS_KNOT, MOVE_ACROBATICS, MOVE_FOCUS_BLAST
}

-----
Black Belt Hitoshi (potential double with Battle Girl Reyna)

{
.lvl = 0,
.species = SPECIES_HITMONCHAN, // Sash, Precise Fist & Perfectionist + Comet Punch
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PRECISE_FIST, ABILITY_BLITZ_BOXER, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PERFECTIONIST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_COMET_PUNCH, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MACHAMP, // Doubles, Salac, Power Fists, Fast
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_GRASS_KNOT, MOVE_MACH_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_CRABOMINABLE, // Bulky Vest, Hyper Cutter
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 4, 0, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_HAMMER, MOVE_DRAIN_PUNCH, MOVE_CRABHAMMER, MOVE_ICE_SHARD
}

-----
Battle Girl Reyna (potential double with Black Belt Hitoshi)
{
.lvl = 1,
.species = SPECIES_BEWEAR, // Fast Vest, Unnerve
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_UNNERVE, ABILITY_UNAWARE, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_FLUFFY, ABILITY_GUTS, ABILITY_OWN_TEMPO},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DARKEST_LARIAT, MOVE_CLOSE_COMBAT, MOVE_RETURN, MOVE_IRON_HEAD
},
{
.lvl = 1,
.species = SPECIES_PASSIMIAN, // Def Wall, Sitrus, Bulk Up
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_RECEIVER, ABILITY_SAGE_POWER, ABILITY_NONE},
// .innates = {ABILITY_HARVEST, ABILITY_AVENGER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAIN_PUNCH, MOVE_KNOCK_OFF, MOVE_BULK_UP, MOVE_GUNK_SHOT
}

-----
Sailor Hudson

{
.lvl = 0,
.species = SPECIES_POLIWRATH, // Fast Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_PRECISE_FIST, ABILITY_IRON_FIST, ABILITY_POWER_FISTS},
// .innates = {ABILITY_HYPNOTIST, ABILITY_SWIFT_SWIM, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DARKEST_LARIAT, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_LIQUIDATION
},
{
.lvl = 0,
.species = SPECIES_RATICATE, // Band, Hustle
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_HUSTLE, ABILITY_NORMALIZE, ABILITY_LOOTER},
// .innates = {ABILITY_GUTS, ABILITY_QUICK_FEET, ABILITY_GROWING_TOOTH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DOUBLE_EDGE, MOVE_QUICK_ATTACK, MOVE_CRUNCH, MOVE_CLOSE_COMBAT
}
-----
Dragon Tamer Aaron (forced double with Cooltrainer Marley)

{
.lvl = 0,
.species = SPECIES_DRUDDIGON, // Doubles, Dragon Gem, Sheer Force, Bulky Attacker
.heldItem = ITEM_DRAGON_GEM,
.ability = 2, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAGON_RUSH, MOVE_SUCKER_PUNCH, MOVE_ROCK_SLIDE, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_TYRANTRUM, // Salac, Juggernaut, DD
.heldItem = ITEM_SALAC_BERRY,
.ability = 1, // ABILITY_PREDATOR, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_ROCK_HEAD, ABILITY_STRONG_JAW, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEAD_SMASH, MOVE_HIGH_HORSEPOWER, MOVE_OUTRAGE, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_NOIVERN, // Doubles, Sash, Tailwind
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_AIR_SLASH, MOVE_TAILWIND, MOVE_SUPER_FANG, MOVE_PROTECT
}

-----
Cooltrainer Marley (forced double with Dragon Tamer Aaron)

{
.lvl = 3,
.species = SPECIES_VENUSAUR, // Mega, Def Wall
.heldItem = ITEM_VENUSAURITE,
.ability = 1, // ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
// Pre-Mega
// ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_GIGA_DRAIN, MOVE_EARTH_POWER, MOVE_SLUDGE_BOMB, MOVE_SYNTHESIS
},
{
.lvl = 0,
.species = SPECIES_ESCAVALIER, // Bulky Attacker, Occa, No Guard
.heldItem = ITEM_OCCA_BERRY,
.ability = 0, // ABILITY_NO_GUARD, ABILITY_OVERCOAT, ABILITY_FULL_METAL_BODY},
// .innates = {ABILITY_SWARM, ABILITY_SHELL_ARMOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_MEGAHORN, MOVE_IRON_HEAD, MOVE_CLOSE_COMBAT, MOVE_RAZOR_SHELL
},
{
.lvl = 1,
.species = SPECIES_ARCANINE, // Bulky Attacker, Normal Gem, Intimidate
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_STRONG_JAW, ABILITY_BURNATE},
// .innates = {ABILITY_FUR_COAT, ABILITY_FLASH_FIRE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLARE_BLITZ, MOVE_WILD_CHARGE, MOVE_EXTREME_SPEED, MOVE_PLAY_ROUGH
}

-----
Bird Keeper Alex (potential double with Sailor Kelvin)

{
.lvl = 0,
.species = SPECIES_SWELLOW, // Flying Gem, Gale Wings
.heldItem = ITEM_FLYING_GEM,
.ability = 0, // ABILITY_GALE_WINGS, ABILITY_AIR_BLOWER, ABILITY_SCRAPPY},
// .innates = {ABILITY_FLOCK, ABILITY_KEEN_EYE, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_U_TURN, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_TOGEKISS, // Doubles, Wiki, Self Suff, Follow Me + Tailwind
.heldItem = ITEM_WIKI_BERRY,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_SELF_SUFFICIENT, ABILITY_SOUL_HEART},
// .innates = {ABILITY_SUPER_LUCK, ABILITY_SERENE_GRACE, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 204, 0, 24, 28}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_AIR_SLASH, MOVE_FOLLOW_ME, MOVE_TAILWIND, MOVE_PROTECT
}

-----
Sailor Kelvin (potential double with Bird Keeper Alex)
{
.lvl = 1,
.species = SPECIES_MACHAMP, // Doubles, Lum, Sheer Force, Bulky Attacker, Wide Guard
.heldItem = ITEM_LUM_BERRY,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_STONE_EDGE, MOVE_PROTECT, MOVE_WIDE_GUARD
},
{
.lvl = 0,
.species = SPECIES_DHELMISE, // Doubles, Bulky Attacker, Grass Gem, Soul Eater
.heldItem = ITEM_GRASS_GEM,
.ability = 1, // ABILITY_WATER_ABSORB, ABILITY_SOUL_EATER, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_METALLIC, ABILITY_SEAWEED, ABILITY_STEELWORKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ANCHOR_SHOT, MOVE_SHADOW_CLAW, MOVE_POWER_WHIP, MOVE_PROTECT
}

-----

====================
Sootopolis Gym
====================

Beauty Connie

{
.lvl = 1,
.species = SPECIES_SEAKING, // Salac, Multiscale, Swords Dance
.heldItem = ITEM_SALAC_BERRY,
.ability = 0, // ABILITY_MULTISCALE, ABILITY_WATER_VEIL, ABILITY_HUSTLE},
// .innates = {ABILITY_LIGHTNING_ROD, ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_MEGAHORN, MOVE_DRILL_RUN, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_STARMIE, // Belt, Illuminate
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_SWIFT_SWIM, ABILITY_MYSTIC_POWER, ABILITY_ILLUMINATE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_ANALYTIC, ABILITY_VICTORY_STAR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_PSYSHOCK, MOVE_THUNDER, MOVE_BLIZZARD
},
{
.lvl = 0,
.species = SPECIES_LUMINEON, // Water Gem, Water Veil, Q-Dance
.heldItem = ITEM_WATER_GEM,
.ability = 2, // ABILITY_STORM_DRAIN, ABILITY_NONE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ILLUMINATE, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_BLIZZARD, MOVE_DAZZLING_GLEAM, MOVE_QUIVER_DANCE
}

-----
Lass Andrea

{
.lvl = 0,
.species = SPECIES_CLOYSTER, // Classic Shell Smash, Hydrate + Spike Cannon
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_SKILL_LINK, ABILITY_WEAK_ARMOR},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_HYDRATE, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_SPIKE_CANNON, MOVE_ICICLE_SPEAR, MOVE_ROCK_BLAST, MOVE_SHELL_SMASH
},
{
.lvl = 1,
.species = SPECIES_FLOATZEL, // Sash, Technician, Fast Bulk Up
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_TECHNICIAN, ABILITY_HYDRATE, ABILITY_LOOTER},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_FIELD_EXPLORER, ABILITY_INFLATABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_JET, MOVE_BITE, MOVE_DRAIN_PUNCH, MOVE_BULK_UP
},
{
.lvl = 0,
.species = SPECIES_JELLICENT, // Def Wall, Immunity
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_CURSED_BODY, ABILITY_CLEAR_BODY, ABILITY_IMMUNITY},
// .innates = {ABILITY_WATER_ABSORB, ABILITY_LIMBER, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HEX, MOVE_STRENGTH_SAP, MOVE_WILL_O_WISP
}

-----
Lady Daphne (forced double with Pokefan Annika)
{
.lvl = 0,
.species = SPECIES_SAMUROTT, // Fast Vest, Rain Sweeper
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SWIFT_SWIM, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TORRENT, ABILITY_SHELL_ARMOR, ABILITY_KEEN_EDGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_RAZOR_SHELL, MOVE_SACRED_SWORD, MOVE_NIGHT_SLASH, MOVE_EXCALIBUR
},
{
.lvl = 1,
.species = SPECIES_LAPRAS, // Ground Gem, Permafrost, Fast DD
.heldItem = ITEM_GROUND_GEM,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WATERFALL, MOVE_DRAGON_HAMMER, MOVE_DRILL_RUN, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_LUVDISC, // Doubles, Rain Setter
.heldItem = ITEM_DAMP_ROCK,
.ability = 1, // ABILITY_UNAWARE, ABILITY_SWIFT_SWIM, ABILITY_SHIELD_DUST},
// .innates = {ABILITY_SOUL_HEART, ABILITY_MULTISCALE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_FREEZE_DRY, MOVE_PROTECT, MOVE_RAIN_DANCE
}

-----
Pokefan Annika (forced double with Lady Daphne)

{
.lvl = 0,
.species = SPECIES_GOLDUCK, // Crit, Rain Setter / Sweeper, Flip Turn
.heldItem = ITEM_SCOPE_LENS,
.ability = 2, // ABILITY_TOUGH_CLAWS, ABILITY_SAGE_POWER, ABILITY_DRIZZLE},
// .innates = {ABILITY_WEATHER_CONTROL, ABILITY_PSYCHIC_MIND, ABILITY_SWIFT_SWIM},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FLIP_TURN, MOVE_ZEN_HEADBUTT, MOVE_CROSS_CHOP, MOVE_AQUA_JET
},
{
.lvl = 0,
.species = SPECIES_PRIMARINA, // Doubles, Fairy Gem, Bulky Attacker, Amplifier + Sing
.heldItem = ITEM_FAIRY_GEM,
.ability = 1, // ABILITY_COMPETITIVE, ABILITY_AMPLIFIER, ABILITY_PRANKSTER},
// .innates = {ABILITY_TORRENT, ABILITY_PIXILATE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_MOONBLAST, MOVE_ENERGY_BALL, MOVE_SING
},
{
.lvl = 1,
.species = SPECIES_MILOTIC, // Doubles, Flame Orb, Def Wall
.heldItem = ITEM_FLAME_ORB,
.ability = 2, // ABILITY_SELF_SUFFICIENT, ABILITY_COMPETITIVE, ABILITY_MARVEL_SCALE},
// .innates = {ABILITY_PRISM_SCALES, ABILITY_ADAPTABILITY, ABILITY_SEA_GUARDIAN},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_ICY_WIND, MOVE_RECOVER, MOVE_AQUA_RING
}

-----
Beauty Tiffany (forced double with Beauty Tiffany)
{
.lvl = 0,
.species = SPECIES_GRENINJA, // Doubles, Orb, Protean, Mixed
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FATAL_PRECISION, ABILITY_SPEED_BOOST, ABILITY_PROTEAN},
// .innates = {ABILITY_TORRENT, ABILITY_SKILL_LINK, ABILITY_LONG_REACH},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_WATER_SHURIKEN, MOVE_ICE_BEAM, MOVE_ROCK_SLIDE, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_DEWGONG, // Doubles, North Wind, Mixed Wall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FUR_COAT, ABILITY_ICE_SCALES, ABILITY_PERMAFROST},
// .innates = {ABILITY_THICK_FAT, ABILITY_WATER_VEIL, ABILITY_NORTH_WIND},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SHEER_COLD, MOVE_AQUA_TAIL, MOVE_FAKE_OUT, MOVE_ENCORE
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE, // Doubles, Def Wall RH, Groundate + Body Slam
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_BODY_SLAM, MOVE_SCALD, MOVE_RECOVER, MOVE_ICY_WIND
},
{
.lvl = 0,
.species = SPECIES_VAPOREON, // Doubles, Def Wall, Regenerator + Flip Turn
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_RAIN_DISH, ABILITY_REGENERATOR, ABILITY_DRIZZLE},
// .innates = {ABILITY_WATER_VEIL, ABILITY_WATER_ABSORB, ABILITY_HYDRATION},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FLIP_TURN, MOVE_TOXIC, MOVE_WISH, MOVE_PROTECT
},
{
.lvl = 1,
.species = SPECIES_FERALIGATR, // Orb, Intimidate, DD, 3 Fang Moves
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_PREDATOR, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_TORRENT, ABILITY_STRONG_JAW, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DEATHROLL, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_GASTRODON_EAST_SEA, // SpDef Wall, Rindo, Storm Drain
.heldItem = ITEM_RINDO_BERRY,
.ability = 1, // ABILITY_SHELL_ARMOR, ABILITY_STORM_DRAIN, ABILITY_REGENERATOR},
// .innates = {ABILITY_STICKY_HOLD, ABILITY_SELF_SUFFICIENT, ABILITY_GROUNDATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_EARTH_POWER, MOVE_YAWN, MOVE_ICE_BEAM, MOVE_RECOVER
}

-----
Beauty Bridget (forced double with Beauty Tiffany)
{
.lvl = 0,
.species = SPECIES_GOREBYSS, // Doubles, White Herb + Shell Smash, Special, Color
Change
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_WATER_VEIL, ABILITY_HYDRATION, ABILITY_COLOR_CHANGE},
// .innates = {ABILITY_SWIFT_SWIM, ABILITY_ADAPTABILITY, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MUDDY_WATER, MOVE_HYDRO_PUMP, MOVE_PSYCHIC, MOVE_SHELL_SMASH
},
{
.lvl = 1,
.species = SPECIES_OMASTAR, // Specs, Water Compaction
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_WEAK_ARMOR, ABILITY_SWIFT_SWIM, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RAIN_DISH, ABILITY_SHELL_ARMOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_MUDDY_WATER, MOVE_EARTH_POWER, MOVE_ICE_BEAM, MOVE_HYDRO_PUMP
},
{
.lvl = 0,
.species = SPECIES_TOXAPEX, // SpDef Wall, Leftovers, Rough Skin, Haze
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_ROUGH_SKIN, ABILITY_FORT_KNOX, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_POISON_TOUCH, ABILITY_REGENERATOR, ABILITY_MERCILESS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_HAZE, MOVE_TOXIC, MOVE_RECOVER
}

-----
Leader Juan

-----

====================
Meteor Falls
====================

-After Waterfall-

Old Couple John and Jay1


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Doubles, Flame Orb, Iron Fist, Atk + SpDef
.heldItem = ITEM_FLAME_ORB,
.ability = 1, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_CLOSE_COMBAT, MOVE_FAKE_OUT, MOVE_KNOCK_OFF, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Psychic Gem
.heldItem = ITEM_PSYCHIC_GEM,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 1,
.species = SPECIES_CONKELDURR, // Doubles, Vest, SpDef Attacker
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_FIRE_PUNCH, MOVE_ROCK_SLIDE, MOVE_MACH_PUNCH
},
{
.lvl = 0,
.species = SPECIES_CRABOMINABLE, // Doubles, Bulky Attacker, Sitrus, Raging Boxer
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_HAMMER, MOVE_HAMMER_ARM, MOVE_PROTECT, MOVE_CRABHAMMER
}

Old Couple John and Jay2


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Doubles, Sitrus, Iron Fist, Fast, 3 Punches
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_THUNDER_PUNCH, MOVE_PROTECT, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Sash, Skill Swap
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_ZEN_HEADBUTT, MOVE_PROTECT, MOVE_SKILL_SWAP
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Doubles, Def Wall RH, Stamina
.heldItem = ITEM_ROCKY_HELMET,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_DRAIN_PUNCH, MOVE_MACH_PUNCH, MOVE_POWER_UP_PUNCH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_CRABOMINABLE, // Doubles, White Herb, Bulky Attacker, Raging Boxer
.heldItem = ITEM_WHITE_HERB,
.ability = 2, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_HAMMER, MOVE_POWER_UP_PUNCH, MOVE_PROTECT, MOVE_CRABHAMMER
}

Old Couple John and Jay3


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Doubles, Bulky Band, Iron Fist
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_THUNDER_PUNCH, MOVE_MACH_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Fast Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 1,
.species = SPECIES_CONKELDURR, // Bulky Band, Anger Point
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DRAIN_PUNCH, MOVE_MACH_PUNCH, MOVE_FIRE_PUNCH, MOVE_LOW_SWEEP
},
{
.lvl = 0,
.species = SPECIES_CRABOMINABLE, // Bulky Band, Hyper Cutter
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_ICE_HAMMER, MOVE_POWER_UP_PUNCH, MOVE_HAMMER_ARM, MOVE_CRABHAMMER
}

Old Couple John and Jay4


{
.lvl = 0,
.species = SPECIES_HARIYAMA, // Scarf, Iron Fist
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_SKILL_LINK, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_GUTS, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_THUNDER_PUNCH, MOVE_MACH_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH
},
{
.lvl = 0,
.species = SPECIES_MEDICHAM, // Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_PURE_POWER, ABILITY_NONE, ABILITY_TECHNICIAN},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_STRIKER, ABILITY_LIMBER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_JUMP_KICK, MOVE_ZEN_HEADBUTT, MOVE_ICE_PUNCH, MOVE_THUNDER_PUNCH
},
{
.lvl = 1,
.species = SPECIES_CONKELDURR, // Doubles, Scarf, Sheer Force
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_PUNCH, MOVE_LOW_SWEEP, MOVE_FIRE_PUNCH, MOVE_ROCK_SLIDE
},
{
.lvl = 0,
.species = SPECIES_CRABOMINABLE, // Scarf, Hyper Cutter
.heldItem = ITEM_CHOICE_SCARF,
.ability = 0, // ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_ANGER_POINT, ABILITY_PERMAFROST},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_HAMMER, MOVE_POWER_UP_PUNCH, MOVE_HAMMER_ARM, MOVE_CRABHAMMER
},
{
.lvl = 0,
.species = SPECIES_TERRAKION, // Double, Rock Gem, Fight Spirit + Double-Edge
.heldItem = ITEM_ROCK_GEM,
.ability = 1, // ABILITY_JUSTIFIED, ABILITY_FIGHT_SPIRIT, ABILITY_DRAGONSLAYER},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_AVENGER, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ROCK_SLIDE, MOVE_DOUBLE_EDGE, MOVE_STOMPING_TANTRUM, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE, // Doubles, Special
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_FAKE_OUT, MOVE_HEAT_WAVE, MOVE_FOCUS_BLAST, MOVE_PROTECT
}

-----
Dragon Tamer Nicolas1
{
.lvl = 0,
.species = SPECIES_NOIVERN, // Sash, Infiltrator, Tailwind
.heldItem = ITEM_FOCUS_SASH,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAILWIND, MOVE_DRAGON_PULSE, MOVE_FLAMETHROWER, MOVE_BOOMBURST
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR, // Def Wall RH, Flame Body
.heldItem = ITEM_ROCKY_HELMET,
.ability = 0, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCORCHING_SANDS, MOVE_FIRE_SPIN, MOVE_IRON_DEFENSE, MOVE_DRACO_METEOR
},
{
.lvl = 0,
.species = SPECIES_ALTARIA, // Bulky Q-Dance
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {76, 0, 0, 252, 0, 180}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_FIRE_BLAST, MOVE_QUIVER_DANCE, MOVE_ROOST
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON, // Beast, Fast Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SNARL, MOVE_FIRE_BLAST, MOVE_DRAGON_PULSE, MOVE_HYDRO_PUMP
}

Dragon Tamer Nicolas2


{
.lvl = 0,
.species = SPECIES_NOIVERN, // Orb, Infiltrator, Tailwind
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TAILWIND, MOVE_DRACO_METEOR, MOVE_FLAMETHROWER, MOVE_HURRICANE
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR, // Bulky Vest, Filter
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_OVERHEAT, MOVE_DRACO_METEOR, MOVE_FLASH_CANNON, MOVE_SCORCHING_SANDS
},
{
.lvl = 0,
.species = SPECIES_ALTARIA, // Fast Specs
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_U_TURN, MOVE_FIRE_BLAST, MOVE_DRAGON_PULSE, MOVE_MOONBLAST
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON, // Beast Boost, Fast Vest
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_FLASH_CANNON, MOVE_DRAGON_PULSE, MOVE_HYDRO_PUMP
}
Dragon Tamer Nicolas3
{
.lvl = 0,
.species = SPECIES_NOIVERN, // Orb, Infiltrator, Physical + Flamethrower
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_WING_ATTACK, MOVE_SUPER_FANG, MOVE_FLAMETHROWER, MOVE_LEECH_LIFE
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR, // Orb, Physical, DD
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRE_PUNCH, MOVE_OUTRAGE, MOVE_EXPLOSION, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_ALTARIA, // Fast Band
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_U_TURN, MOVE_BRAVE_BIRD, MOVE_DRAGON_RUSH, MOVE_PLAY_ROUGH
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON, // Beast Boost, Scarf
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_WICKED_BLOW, MOVE_DRAGON_RUSH, MOVE_U_TURN, MOVE_DUAL_WINGBEAT
},
{
.lvl = 0,
.species = SPECIES_DRAGONITE, // Dragon's Maw, Yache, Classic DD
.heldItem = ITEM_YACHE_BERRY,
.ability = 0, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_OUTRAGE, MOVE_EARTHQUAKE, MOVE_FIRE_PUNCH, MOVE_DRAGON_DANCE
}

Dragon Tamer Nicolas4


{
.lvl = 0,
.species = SPECIES_NOIVERN, // Orb, Aerodynamics, Physical + Flamethrower
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_FRISK, ABILITY_INFILTRATOR, ABILITY_AERODYNAMICS},
// .innates = {ABILITY_LOUD_BANG, ABILITY_NOCTURNAL, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAUGHTY,
.moves = MOVE_WING_ATTACK, MOVE_SUPER_FANG, MOVE_FLAMETHROWER, MOVE_LEECH_LIFE
},
{
.lvl = 0,
.species = SPECIES_TURTONATOR, // Bulky Band, Body Press
.heldItem = ITEM_CHOICE_BAND,
.ability = 0, // ABILITY_FLAME_BODY, ABILITY_FILTER, ABILITY_AFTERMATH},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_IRON_BARBS, ABILITY_DAUNTLESS_SHIELD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_FIRE_PUNCH, MOVE_OUTRAGE, MOVE_EXPLOSION, MOVE_BODY_PRESS
},
{
.lvl = 0,
.species = SPECIES_ALTARIA, // Fast Vest, Cloud Nine, Physical
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_COTTON_DOWN, ABILITY_SERENE_GRACE, ABILITY_CLOUD_NINE},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_FLUFFY, ABILITY_SWEET_DREAMS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_U_TURN, MOVE_BRAVE_BIRD, MOVE_DRAGON_RUSH, MOVE_PLAY_ROUGH
},
{
.lvl = 1,
.species = SPECIES_HYDREIGON, // Roseli, Scare, Physical
.heldItem = ITEM_ROSELI_BERRY,
.ability = 0, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_CRUNCH, MOVE_DRAGON_RUSH, MOVE_DUAL_WINGBEAT, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_DRAGONITE, // SpDef Wall, Vest, Aerilate E-Speed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_OUTRAGE, MOVE_EARTHQUAKE, MOVE_FIRE_PUNCH, MOVE_EXTREME_SPEED
}

====================
Victory Road
====================

PKMN Trainer Wally

-----
Cooltrainer Albert
{
.lvl = 0,
.species = SPECIES_RHYPERIOR, // Bulky Attacker, Rindo, Battle Armor, SR
.heldItem = ITEM_RINDO_BERRY,
.ability = 1, // ABILITY_LIGHTNING_ROD, ABILITY_BATTLE_ARMOR, ABILITY_STAMINA},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_ROCK_HEAD, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_STONE_EDGE, MOVE_FISSURE, MOVE_METAL_BURST, MOVE_STEALTH_ROCK
},
{
.lvl = 0,
.species = SPECIES_SIGILYPH, // Flame Orb
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER, ABILITY_SAGE_POWER},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_TINTED_LENS, ABILITY_PHANTOM},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CALM,
.moves = MOVE_STORED_POWER, MOVE_COSMIC_POWER, MOVE_ROOST, MOVE_PSYCHO_SHIFT
},
{
.lvl = 3,
.species = SPECIES_SABLEYE, // Mega, Def Wall, Screen Setter
.heldItem = ITEM_SABLENITE,
.ability = 0, // ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
// .innates = {ABILITY_ANALYTIC, ABILITY_PRANKSTER, ABILITY_NOCTURNAL},
// Pre-Mega
// ABILITY_HYPNOTIST, ABILITY_SOUL_LINKER, ABILITY_PRANKSTER},
// .innates = {ABILITY_ANALYTIC, ABILITY_WONDER_SKIN, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FOUL_PLAY, MOVE_LIGHT_SCREEN, MOVE_REFLECT, MOVE_RECOVER
},
{
.lvl = 1,
.species = SPECIES_WEAVILE, // Orb, H-Aggr
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH,
ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_KNOCK_OFF, MOVE_ICICLE_CRASH, MOVE_LOW_KICK, MOVE_POISON_JAB
},
{
.lvl = 0,
.species = SPECIES_CONKELDURR, // Flame Orb, Bulky Attacker, Stamina
.heldItem = ITEM_FLAME_ORB,
.ability = 2, // ABILITY_SHEER_FORCE, ABILITY_ANGER_POINT, ABILITY_STAMINA},
// .innates = {ABILITY_GUTS, ABILITY_IRON_FIST, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_KNOCK_OFF, MOVE_DRAIN_PUNCH, MOVE_FACADE, MOVE_MACH_PUNCH
}

-----
Cooltrainer Hope

{
.lvl = 0,
.species = SPECIES_FORRETRESS, // Lead, SpDef, Custap, Hazards, Spinner
.heldItem = ITEM_CUSTAP_BERRY,
.ability = 0, // ABILITY_STURDY, ABILITY_FORT_KNOX, ABILITY_STAMINA},
// .innates = {ABILITY_OVERCOAT, ABILITY_LEAD_COAT, ABILITY_HEATPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_STEALTH_ROCK, MOVE_SPIKES, MOVE_TOXIC_SPIKES, MOVE_RAPID_SPIN
},
{
.lvl = 0,
.species = SPECIES_LILLIGANT, // Big Root, Solar Power, Q-Dance
.heldItem = ITEM_BIG_ROOT,
.ability = 0, // ABILITY_SOLAR_POWER, ABILITY_LEAF_GUARD, ABILITY_CHLOROPLAST},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_NATURAL_CURE, ABILITY_OVERGROW},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_GIGA_DRAIN, MOVE_DRAINING_KISS, MOVE_EARTH_POWER, MOVE_QUIVER_DANCE
},
{
.lvl = 1,
.species = SPECIES_SALAZZLE, // Orb, Competitive, Nasty Plot
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SLUDGE_WAVE, MOVE_FIRE_BLAST, MOVE_HIDDEN_POWER, MOVE_NASTY_PLOT
},
{
.lvl = 3,
.species = SPECIES_AERODACTYL, // Mega, Predator
.heldItem = ITEM_AERODACTYLITE,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_PREDATOR, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_TOUGH_CLAWS},
// Pre-Mega
// ABILITY_SPEED_FORCE, ABILITY_PREDATOR, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_FOSSILIZED, ABILITY_ROCK_HEAD, ABILITY_HALF_DRAKE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BRAVE_BIRD, MOVE_STRENGTH, MOVE_EARTHQUAKE, MOVE_AQUA_TAIL
},
{
.lvl = 0,
.species = SPECIES_VAPOREON, // Def Wall RH, Regenerator, Baton Pass
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_RAIN_DISH, ABILITY_REGENERATOR, ABILITY_DRIZZLE},
// .innates = {ABILITY_WATER_VEIL, ABILITY_WATER_ABSORB, ABILITY_HYDRATION},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SCALD, MOVE_WISH, MOVE_BATON_PASS, MOVE_TOXIC
}

-----
Cooltrainer Shannon

{
.lvl = 3,
.species = SPECIES_BLAZIKEN, // Mega, Speed Boost + Baton Pass
.heldItem = ITEM_BLAZIKENITE,
.ability = 1, // ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_IRON_FIST, ABILITY_STRIKER},
// Pre-Mega
// ABILITY_IRON_FIST, ABILITY_AERODYNAMICS, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_BLAZE, ABILITY_FLAME_BODY, ABILITY_STRIKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BLAZE_KICK, MOVE_SKY_UPPERCUT, MOVE_PROTECT, MOVE_BATON_PASS
},
{
.lvl = 0,
.species = SPECIES_ESCAVALIER, // Bulky Vest, Overcoat
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_NO_GUARD, ABILITY_OVERCOAT, ABILITY_FULL_METAL_BODY},
// .innates = {ABILITY_SWARM, ABILITY_SHELL_ARMOR, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_TWINEEDLE, MOVE_IRON_HEAD, MOVE_CLOSE_COMBAT, MOVE_DRILL_RUN
},
{
.lvl = 0,
.species = SPECIES_DRAGONITE, // Lum, Prism Scales, Fast, 4 Moves
.heldItem = ITEM_LUM_BERRY,
.ability = 2, //ABILITY_DRAGONS_MAW, ABILITY_AERILATE, ABILITY_PRISM_SCALES},
// .innates = {ABILITY_MULTISCALE, ABILITY_OVERWHELM, ABILITY_RAMPAGE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_SCALE_SHOT, MOVE_DUAL_WINGBEAT, MOVE_EARTHQUAKE, MOVE_EXTREME_SPEED
},
{
.lvl = 0,
.species = SPECIES_SAWSBUCK, // Normal Gem, Swords Dance
.heldItem = ITEM_NORMAL_GEM,
.ability = 0, // ABILITY_CHLOROPHYLL, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_SAP_SIPPER, ABILITY_VIOLENT_RUSH, ABILITY_RIVALRY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_HORN_LEECH, MOVE_WILD_CHARGE, MOVE_SWORDS_DANCE
},
{
.lvl = 1,
.species = SPECIES_RIBOMBEE, // Orb, Sweet Veil, Q-Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_CUTE_CHARM, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_LEVITATE, ABILITY_SHIELD_DUST, ABILITY_EFFECT_SPORE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_MOONBLAST, MOVE_PSYCHIC, MOVE_QUIVER_DANCE
}

-----
Cooltrainer Samuel

{
.lvl = 0,
.species = SPECIES_GALVANTULA, // Specs, Spider Lair
.heldItem = ITEM_CHOICE_SPECS,
.ability = 2, // ABILITY_COMPOUND_EYES, ABILITY_LOOTER, ABILITY_SPIDER_LAIR},
// .innates = {ABILITY_IMMUNITY, ABILITY_SWARM, ABILITY_OVERCOAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_BUG_BUZZ, MOVE_ENERGY_BALL, MOVE_VOLT_SWITCH
},
{
.lvl = 0,
.species = SPECIES_NIDOKING, // Orb, Sheer Force, Special
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SHEER_FORCE, ABILITY_HUSTLE, ABILITY_POISONATE},
// .innates = {ABILITY_RIVALRY, ABILITY_POISON_POINT, ABILITY_RAMPAGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_EARTH_POWER, MOVE_BLIZZARD, MOVE_FIRE_BLAST, MOVE_THUNDER
},
{
.lvl = 1,
.species = SPECIES_PORYGON_Z, // Sash, Download, Nasty Plot
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_DOWNLOAD, ABILITY_SIGHTING_SYSTEM,
ABILITY_TWISTED_DIMENSION},
// .innates = {ABILITY_ANALYTIC, ABILITY_ADAPTABILITY, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_TECHNO_BLAST, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_NASTY_PLOT
},
{
.lvl = 3,
.species = SPECIES_GENGAR, // Mega
.heldItem = ITEM_GENGARITE,
.ability = 1, // ABILITY_SHADOW_TAG, ABILITY_SHADOW_TAG, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_VENGEANCE, ABILITY_SOUL_EATER, ABILITY_HAUNTED_SPIRIT},
// Pre-Mega
// ABILITY_VENGEANCE, ABILITY_SCARE, ABILITY_PRANKSTER},
// .innates = {ABILITY_LEVITATE, ABILITY_CURSED_BODY, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SHADOW_BALL, MOVE_SLUDGE_WAVE, MOVE_AURA_SPHERE, MOVE_ENERGY_BALL
},
{
.lvl = 0,
.species = SPECIES_DRUDDIGON, // Def Wall, Impenetrable, SR + Dragon Tail
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_IMPENETRABLE, ABILITY_STRONG_JAW, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_ROUGH_SKIN, ABILITY_SOLID_ROCK, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DRAGON_TAIL, MOVE_EARTHQUAKE, MOVE_GLARE, MOVE_STEALTH_ROCK
}

-----
Cooltrainer Julie

{
.lvl = 0,
.species = SPECIES_TORKOAL, // Bulky Attacker, Sun Setter, SR + Spinner
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STAMINA, ABILITY_IMPENETRABLE, ABILITY_DROUGHT},
// .innates = {ABILITY_SHELL_ARMOR, ABILITY_WHITE_SMOKE, ABILITY_MOUNTAINEER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_LAVA_PLUME, MOVE_SCORCHING_SANDS, MOVE_STEALTH_ROCK, MOVE_RAPID_SPIN
},
{
.lvl = 1,
.species = SPECIES_VENUSAUR, // Fast Vest, Sun Sweeper
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_CHLOROPLAST, ABILITY_EFFECT_SPORE, ABILITY_CHLOROPHYLL},
// .innates = {ABILITY_OVERGROW, ABILITY_THICK_FAT, ABILITY_POISON_TOUCH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_EARTH_POWER, MOVE_SOLAR_BEAM, MOVE_WEATHER_BALL, MOVE_SLUDGE_BOMB
},
{
.lvl = 0,
.species = SPECIES_HELIOLISK, // Belt, Sun Sweeper
.heldItem = ITEM_EXPERT_BELT,
.ability = 2, // ABILITY_LIGHTNING_ROD, ABILITY_PLUS, ABILITY_SOLAR_POWER},
// .innates = {ABILITY_DRY_SKIN, ABILITY_ELECTROCYTES, ABILITY_SAND_RUSH},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_THUNDERBOLT, MOVE_WEATHER_BALL, MOVE_DARK_PULSE
},
{
.lvl = 0,
.species = SPECIES_LYCANROC, // Orb, Violent Rush
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_FATAL_PRECISION, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_OPPORTUNIST, ABILITY_SAND_RUSH, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STRENGTH, MOVE_EARTHQUAKE, MOVE_CLOSE_COMBAT, MOVE_ACCELEROCK
},
{
.lvl = 3,
.species = SPECIES_ALAKAZAM, // Mega, Nasty Plot
.heldItem = ITEM_ALAKAZITE,
.ability = 0, // ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER, ABILITY_MYSTIC_POWER},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_INNER_FOCUS, ABILITY_MAGIC_GUARD},
// Pre-Mega
// ABILITY_MYSTIC_POWER, ABILITY_TRACE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_PSYCHIC_MIND, ABILITY_HYPNOTIST, ABILITY_MAGIC_GUARD},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_FOCUS_BLAST, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_TYRANTRUM, // Scarf, Juggernaut
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_PREDATOR, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
// .innates = {ABILITY_ROCK_HEAD, ABILITY_STRONG_JAW, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STRENGTH, MOVE_OUTRAGE, MOVE_FIRE_FANG, MOVE_POISON_FANG
}

-----
Cooltrainer Owen

{
.lvl = 0,
.species = SPECIES_TORTERRA, // Def Wall RH, Stamina, SR + Roar
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_ROUGH_SKIN, ABILITY_STAMINA, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_OVERGROW, ABILITY_IMPENETRABLE, ABILITY_BIG_LEAVES},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_EARTHQUAKE, MOVE_STEALTH_ROCK, MOVE_WOOD_HAMMER, MOVE_ROAR
},
{
.lvl = 0,
.species = SPECIES_STARAPTOR, // Sitrus, Intimidate
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_GUTS, ABILITY_VIOLENT_RUSH},
// .innates = {ABILITY_PREDATOR, ABILITY_RECKLESS, ABILITY_GIANT_WINGS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DUAL_WINGBEAT, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 1,
.species = SPECIES_SYLVEON, // Bulky Attacker, Surge, CM
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_FAIRY_AURA, ABILITY_SERENE_GRACE, ABILITY_MISTY_SURGE},
// .innates = {ABILITY_PIXILATE, ABILITY_DRAGONSLAYER, ABILITY_OPPORTUNIST},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_PSYCHIC, MOVE_DRAINING_KISS, MOVE_MYSTICAL_FIRE, MOVE_CALM_MIND
},
{
.lvl = 3,
.species = SPECIES_LUCARIO, // Mega, Physical
.heldItem = ITEM_LUCARIONITE,
.ability = 1, // ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_PRECISE_FIST},
// Pre-Mega
// ABILITY_FIGHT_SPIRIT, ABILITY_COMPETITIVE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_FATAL_PRECISION, ABILITY_VITAL_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_METEOR_MASH, MOVE_CLOSE_COMBAT, MOVE_ICE_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 0,
.species = SPECIES_TENTACRUEL, // Orb, Water Veil
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_LIQUID_OOZE, ABILITY_NEUROFORCE, ABILITY_WATER_VEIL},
// .innates = {ABILITY_CLEAR_BODY, ABILITY_POISON_TOUCH, ABILITY_WATER_ABSORB},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYDRO_PUMP, MOVE_SLUDGE_WAVE, MOVE_ICE_BEAM, MOVE_GIGA_DRAIN
}

-----
Cooltrainer Dianne (potential double with Cooltrainer Felix)

{
.lvl = 3,
.species = SPECIES_ABOMASNOW, // Mega, Hail Setter, Special + Ice Shard
.heldItem = ITEM_ABOMASITE,
.ability = 0, // ABILITY_WHITEOUT, ABILITY_WHITEOUT, ABILITY_WHITEOUT},
// .innates = {ABILITY_ICE_BODY, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// Pre-Mega
// ABILITY_SNOW_WARNING, ABILITY_NORTH_WIND, ABILITY_MOUNTAINEER},
// .innates = {ABILITY_ICE_BODY, ABILITY_OVERCOAT, ABILITY_PERMAFROST},
.ivs = {31, 0, 31, 31, 31, 0},
.evs = {252, 0, 4, 252, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_QUIET,
.moves = MOVE_BLIZZARD, MOVE_GIGA_DRAIN, MOVE_EARTH_POWER, MOVE_ICE_SHARD
},
{
.lvl = 1,
.species = SPECIES_MAGMORTAR, // Doubles, Ice Gem, Pyromancy, Fast
.heldItem = ITEM_ICE_GEM,
.ability = 0, // ABILITY_PYROMANCY, ABILITY_FLASH_FIRE, ABILITY_POWER_FISTS},
// .innates = {ABILITY_MOLTEN_DOWN, ABILITY_FLAME_BODY, ABILITY_MEGA_LAUNCHER},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SEARING_SHOT, MOVE_THUNDERBOLT, MOVE_WEATHER_BALL, MOVE_AURA_SPHERE
},
{
.lvl = 0,
.species = SPECIES_RAMPARDOS, // Doubles, Orb, Mold Breaker, Mixed
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_MOLD_BREAKER, ABILITY_SHEER_FORCE, ABILITY_PREDATOR},
// .innates = {ABILITY_FOSSILIZED, ABILITY_RECKLESS, ABILITY_ROCK_HEAD},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 4, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_ROCK_SLIDE, MOVE_BLIZZARD, MOVE_PROTECT, MOVE_ZEN_HEADBUTT
}

-----
Cooltrainer Felix (potential double with Cooltrainer Dianne)

{
.lvl = 0,
.species = SPECIES_JYNX, // Doubles, Aurora Veil
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_PSYCHIC_MIND, ABILITY_NONE, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_DRY_SKIN, ABILITY_REFRIGERATE, ABILITY_ AMPLIFIER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYSHOCK, MOVE_BLIZZARD, MOVE_FAKE_OUT, MOVE_AURORA_VEIL
},
{
.lvl = 3,
.species = SPECIES_SCEPTILE, // Mega, Synthesis
.heldItem = ITEM_SCEPTILITE,
.ability = 0, // ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES, ABILITY_BIG_LEAVES},
// .innates = {ABILITY_OVERGROW, ABILITY_SPEED_FORCE, ABILITY_KEEN_EDGE},
// Pre-Mega
// ABILITY_CHLOROPLAST, ABILITY_PROTEAN, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_OVERGROW, ABILITY_SKILL_LINK, ABILITY_KEEN_EDGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_SOLAR_BEAM, MOVE_DRACO_METEOR, MOVE_FOCUS_BLAST, MOVE_SYNTHESIS
},
{
.lvl = 1,
.species = SPECIES_AVALUGG, // Doubles, Boots, Sturdy, Def Wall, Iron Def + Body
Press
.heldItem = ITEM_HEAVY_DUTY_BOOTS,
.ability = 1, // ABILITY_STURDY, ABILITY_REGENERATOR, ABILITY_FORT_KNOX},
// .innates = {ABILITY_PERMAFROST, ABILITY_IMPENETRABLE, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_RELAXED,
.moves = MOVE_AVALANCHE, MOVE_BODY_PRESS, MOVE_PROTECT, MOVE_IRON_DEFENSE
}

-----
Cooltrainer Caroline
{
.lvl = 3,
.species = SPECIES_TYRANITAR, // Mega, Sand, Fast DD
.heldItem = ITEM_TYRANITARITE,
.ability = 2, // ABILITY_PRIMAL_ARMOR, ABILITY_PRIMAL_ARMOR, ABILITY_PRIMAL_ARMOR},
// .innates = {ABILITY_IMPENETRABLE, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
// Pre-Mega
// ABILITY_STRONG_JAW, ABILITY_MOXIE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_IMPENETRABLE, ABILITY_JUGGERNAUT, ABILITY_ROUGH_SKIN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_STONE_EDGE, MOVE_WICKED_BLOW, MOVE_EARTHQUAKE, MOVE_DRAGON_DANCE
},
{
.lvl = 0,
.species = SPECIES_LEAVANNY, // Sash, Keen Edge, Sticky Web
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_LEAF_GUARD, ABILITY_NONE, ABILITY_KEEN_EDGE},
// .innates = {ABILITY_SWARM, ABILITY_CHLOROPHYLL, ABILITY_OVERCOAT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_LEAF_BLADE, MOVE_X_SCISSOR, MOVE_POISON_JAB, MOVE_STICKY_WEB
},
{
.lvl = 0,
.species = SPECIES_STOUTLAND, // Fast Vest, Sand Sweeper
.heldItem = ITEM_ASSAULT_VEST,
.ability = 1, // ABILITY_INTIMIDATE, ABILITY_SAND_RUSH, ABILITY_SCRAPPY},
// .innates = {ABILITY_OVERCOAT, ABILITY_FUR_COAT, ABILITY_FILTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PLAY_ROUGH, MOVE_DOUBLE_EDGE, MOVE_CRUNCH, MOVE_PSYCHIC_FANGS
},
{
.lvl = 1,
.species = SPECIES_SANDSLASH, // Orb, Sand Setter & Sweeper, Swords Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_BATTLE_ARMOR, ABILITY_STAMINA, ABILITY_SAND_STREAM},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SAND_RUSH, ABILITY_TOUGH_CLAWS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HIGH_HORSEPOWER, MOVE_STONE_EDGE, MOVE_LEECH_LIFE, MOVE_SWORDS_DANCE
},
{
.lvl = 0,
.species = SPECIES_DUGTRIO_ALOLAN, // Steel Gem, Sand Sweeper
.heldItem = ITEM_STEEL_GEM,
.ability = 0, // ABILITY_SAND_RUSH, ABILITY_ARENA_TRAP, ABILITY_STEELWORKER},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_SAND_FORCE, ABILITY_SPEED_FORCE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_EARTHQUAKE, MOVE_STONE_EDGE, MOVE_IRON_HEAD, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_QUAGSIRE, // SpDef Wall, Groundate + Body Slam
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_HYDRATE, ABILITY_GROUNDATE, ABILITY_OBLIVIOUS},
// .innates = {ABILITY_UNAWARE, ABILITY_WATER_ABSORB, ABILITY_REGENERATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_SASSY,
.moves = MOVE_SCALD, MOVE_BODY_SLAM, MOVE_RECOVER, MOVE_TOXIC
}

-----
Cooltrainer Vito

{
.lvl = 0,
.species = SPECIES_BISHARP, // Sash, Defiant, Bulky Attacker, SR + T-Wave
.heldItem = ITEM_FOCUS_SASH,
.ability = 0, // ABILITY_DEFIANT, ABILITY_HYPER_CUTTER, ABILITY_OPPORTUNIST},
// .innates = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EDGE, ABILITY_BATTLE_ARMOR},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_METAL_BURST, MOVE_SUCKER_PUNCH, MOVE_STEALTH_ROCK, MOVE_THUNDER_WAVE
},
{
.lvl = 0,
.species = SPECIES_DELPHOX, // Power Herb + Solar Beam, Neuroforce, Nasty Plot
.heldItem = ITEM_POWER_HERB,
.ability = 1, // ABILITY_BURNATE, ABILITY_NEUROFORCE, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_BLAZE, ABILITY_PYROMANCY, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FIRE_BLAST, MOVE_PSYCHIC, MOVE_SOLAR_BEAM, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_DODRIO, // Ground Gem, Moxie, Swords Dance
.heldItem = ITEM_GROUND_GEM,
.ability = 1, // ABILITY_SPEED_FORCE, ABILITY_MOXIE, ABILITY_BIG_PECKS},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_GROUNDED, ABILITY_MOODY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_EARTHQUAKE, MOVE_SWORDS_DANCE
},
{
.lvl = 1,
.species = SPECIES_ELECTIVIRE, // Orb, Surge + Rising Voltage, Mixed
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_POWER_FISTS, ABILITY_GROUND_SHOCK, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_VITAL_SPIRIT, ABILITY_TRANSISTOR, ABILITY_MOTOR_DRIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FOCUS_BLAST, MOVE_RISING_VOLTAGE, MOVE_FLAMETHROWER, MOVE_EARTHQUAKE
},
{
.lvl = 0,
.species = SPECIES_LURANTIS, // Bulky Vest, Contrary, Mixed
.heldItem = ITEM_ASSAULT_VEST,
.ability = 2, // ABILITY_KEEN_EDGE, ABILITY_CHLOROPLAST, ABILITY_CONTRARY},
// .innates = {ABILITY_CHLOROPHYLL, ABILITY_OPPORTUNIST, ABILITY_HYPER_CUTTER},
.ivs = {31, 31, 31, 31, 31, 0},
.evs = {252, 252, 0, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BRAVE,
.moves = MOVE_LEAF_STORM, MOVE_SUPERPOWER, MOVE_LEECH_LIFE, MOVE_KNOCK_OFF
},
{
.lvl = 3,
.species = SPECIES_FLYGON, // Mega, Sand Setter & Sweeper, Q-Dance
.heldItem = ITEM_FLYGONITE,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_TINTED_LENS, ABILITY_TINTED_LENS},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_SAND_RUSH},
// Pre-Mega
// ABILITY_SAND_RUSH, ABILITY_SAND_FORCE, ABILITY_SAND_STREAM},
// .innates = {ABILITY_DRAGONFLY, ABILITY_SAND_SONG, ABILITY_EARTHBOUND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BOOMBURST, MOVE_DRACO_METEOR, MOVE_FIRE_BLAST, MOVE_QUIVER_DANCE
}

-----
Cooltrainer Mitchell (potential double with Cooltrainer Halle)

{
.lvl = 3,
.species = SPECIES_MACHAMP, // Mega, Fast
.heldItem = ITEM_MACHAMPITE,
.ability = 0, // ABILITY_RAGING_BOXER, ABILITY_RAGING_BOXER, ABILITY_RAGING_BOXER},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
// Pre-Mega
// ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_BULLET_PUNCH
},
{
.lvl = 1,
.species = SPECIES_SHIINOTIC, // Doubles, Def Wall RH
.heldItem = ITEM_ROCKY_HELMET,
.ability = 1, // ABILITY_RAIN_DISH, ABILITY_SOUL_EATER, ABILITY_NATURAL_CURE},
// .innates = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN, ABILITY_ILLUMINATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_STRENGTH_SAP, MOVE_SPORE, MOVE_DAZZLING_GLEAM, MOVE_MOONLIGHT
},
{
.lvl = 0,
.species = SPECIES_GOTHITELLE, // Doubles, Sitrus, Trapper, Def Wall
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_FRISK, ABILITY_COMPETITIVE, ABILITY_SHADOW_TAG},
// .innates = {ABILITY_NOCTURNAL, ABILITY_PSYCHIC_MIND, ABILITY_MAGIC_BOUNCE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_PSYCHIC, MOVE_FLATTER, MOVE_NASTY_PLOT, MOVE_THUNDERBOLT
}

-----
Cooltrainer Halle (potential double with Cooltrainer Mitchell)

{
.lvl = 3,
.species = SPECIES_PINSIR, // Mega, Doubles, Feint + Protect
.heldItem = ITEM_PINSIRITE,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_HYPER_AGGRESSIVE,
ABILITY_HYPER_AGGRESSIVE},
// .innates = {ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER, ABILITY_AERILATE},
// Pre-Mega
// ABILITY_ANGER_POINT, ABILITY_VIOLENT_RUSH, ABILITY_MOXIE},
// .innates = {ABILITY_SWARM, ABILITY_HYPER_CUTTER, ABILITY_GRIP_PINCER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_THRASH, MOVE_FEINT, MOVE_CLOSE_COMBAT, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_PACHIRISU, // Doubles, Def Wall, Figy, Support
.heldItem = ITEM_FIGY_BERRY,
.ability = 0, // ABILITY_GLUTTONY, ABILITY_QUICK_FEET, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_FUR_COAT, ABILITY_REGENERATOR, ABILITY_VOLT_ABSORB},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_FOLLOW_ME, MOVE_SUPER_FANG, MOVE_NUZZLE, MOVE_CHARM
},
{
.lvl = 1,
.species = SPECIES_LICKILICKY, // Buky Vest Special, Cloud Nine
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_CLOUD_NINE, ABILITY_REGENERATOR, ABILITY_LONG_REACH},
// .innates = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO, ABILITY_UNAWARE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_MUDDY_WATER, MOVE_FIRE_BLAST, MOVE_THUNDER, MOVE_ICE_BEAM
}

-----
Cooltrainer Michelle
{
.lvl = 3,
.species = SPECIES_CHANSEY, // Triage, SR
.heldItem = ITEM_EVIOLITE,
.ability = 2, // ABILITY_REGENERATOR, ABILITY_NONE, ABILITY_TRIAGE},
// .innates = {ABILITY_HEALER, ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SEISMIC_TOSS, MOVE_TOXIC, MOVE_SOFT_BOILED, MOVE_STEALTH_ROCK
},
{
.lvl = 1,
.species = SPECIES_MEGANIUM, // Def Wall, Triage, CM
.heldItem = ITEM_LEFTOVERS,
.ability = 1, // ABILITY_REGENERATOR, ABILITY_TRIAGE, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_OVERGROW, ABILITY_BIG_LEAVES, ABILITY_PIXILATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_DRAINING_KISS, MOVE_GIGA_DRAIN, MOVE_EARTH_POWER, MOVE_CALM_MIND
},
{
.lvl = 0,
.species = SPECIES_MACHAMP, // Flame Orb, Precise Fist, Bulk Attacker
.heldItem = ITEM_FLAME_ORB,
.ability = 0, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_STONE_EDGE, MOVE_FACADE, MOVE_KNOCK_OFF
},
{
.lvl = 0,
.species = SPECIES_HYDREIGON, // Orb, Scare, Nasty Plot
.heldItem = ITEM_LIFE_ORB,
.ability = 0, // ABILITY_SCARE, ABILITY_VIOLENT_RUSH, ABILITY_BEAST_BOOST},
// .innates = {ABILITY_MULTI_HEADED, ABILITY_LEVITATE, ABILITY_PREDATOR},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_DARK_PULSE, MOVE_FIRE_BLAST, MOVE_FLASH_CANNON, MOVE_NASTY_PLOT
},
{
.lvl = 0,
.species = SPECIES_PROBOPASS, // Fire Gem, Trapper, Sun Setter, Fast
.heldItem = ITEM_FIRE_GEM,
.ability = 1, // ABILITY_IMPENETRABLE, ABILITY_MAGNET_PULL, ABILITY_STEELWORKER},
// .innates = {ABILITY_SOLID_ROCK, ABILITY_SAND_FORCE, ABILITY_MULTI_HEADED},
.ivs = {31, 0, 31, 30, 31, 30}, // Fire
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_SUNNY_DAY, MOVE_HIDDEN_POWER, MOVE_EARTH_POWER, MOVE_POWER_GEM
},
{
.lvl = 3,
.species = SPECIES_GARDEVOIR, // Mega
.heldItem = ITEM_GARDEVOIRITE,
.ability = 0, // ABILITY_PIXILATE, ABILITY_PIXILATE, ABILITY_PIXILATE},
//.innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_SOUL_HEART},
// Pre-Mega
// ABILITY_QUEENLY_MAJESTY, ABILITY_SOUL_HEART, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_SERENE_GRACE, ABILITY_MAGIC_GUARD, ABILITY_DREAMCATCHER},,
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_PSYSHOCK, MOVE_MYSTICAL_FIRE, MOVE_THUNDERBOLT
}

-----
Cooltrainer Edgar (Bottom) (Required)

{
.lvl = 0,
.species = SPECIES_TREVENANT, // Def Wall, Surge, Burn + Seed
.heldItem = ITEM_TERRAIN_EXTENDER,
.ability = 2, // ABILITY_VENGEANCE, ABILITY_CURSED_BODY, ABILITY_GRASSY_SURGE},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_HARVEST, ABILITY_HAUNTED_SPIRIT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HORN_LEECH, MOVE_WILL_O_WISP, MOVE_SHADOW_CLAW, MOVE_LEECH_SEED
},
{
.lvl = 0,
.species = SPECIES_SUDOWOODO, // Bulky Band, Rock Head
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_JUGGERNAUT, ABILITY_ROCK_HEAD, ABILITY_WATER_COMPACTION},
// .innates = {ABILITY_RAW_WOOD, ABILITY_FORT_KNOX, ABILITY_STURDY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_HEAD_SMASH, MOVE_WOOD_HAMMER, MOVE_LOW_KICK, MOVE_SUCKER_PUNCH
},
{
.lvl = 0,
.species = SPECIES_VENOMOTH, // Orb, Magic Guard, Q-Dance
.heldItem = ITEM_LIFE_ORB,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_MAGIC_GUARD},
// .innates = {ABILITY_COMPOUND_EYES, ABILITY_MAJESTIC_MOTH, ABILITY_LEVITATE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_BUG_BUZZ, MOVE_SLUDGE_BOMB, MOVE_SLEEP_POWDER, MOVE_QUIVER_DANCE
},
{
.lvl = 0,
.species = SPECIES_KLINKLANG, // Grassy Seed, Steelworker, Fast, Setup
.heldItem = ITEM_GRASSY_SEED,
.ability = 0, // ABILITY_STEELWORKER, ABILITY_ELECTRIC_SURGE, ABILITY_GALVANIZE},
// .innates = {ABILITY_IRON_BARBS, ABILITY_MULTI_HEADED, ABILITY_IMPENETRABLE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GEAR_GRIND, MOVE_WILD_CHARGE, MOVE_SHIFT_GEAR, MOVE_TOXIC
},
{
.lvl = 1,
.species = SPECIES_CHESNAUGHT, // White Herb + Shell Smash, Lets roll
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_LETS_ROLL, ABILITY_STAMINA, ABILITY_IRON_BARBS},
// .innates = {ABILITY_OVERGROW, ABILITY_SHELL_ARMOR, ABILITY_BULLETPROOF},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_WOOD_HAMMER, MOVE_DRAIN_PUNCH, MOVE_THUNDER_PUNCH, MOVE_SHELL_SMASH
},
{
.lvl = 3,
.species = SPECIES_MANECTRIC, // Mega
.heldItem = ITEM_MANECTITE,
.ability = 0, // ABILITY_INTIMIDATE, ABILITY_INTIMIDATE, ABILITY_INTIMIDATE},
// .innates = {ABILITY_SHORT_CIRCUIT, ABILITY_GROUND_SHOCK, ABILITY_OVERCHARGE},
// Pre-Mega
// ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {30, 0, 31, 30, 31, 31}, // Grass
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_VOLT_SWITCH, MOVE_FLAMETHROWER, MOVE_HIDDEN_POWER, MOVE_AURORA_BEAM
}

-----
Cooltrainer Katelynn (potential double with Cooltrainer Quincy)

{
.lvl = 3,
.species = SPECIES_AUDINO, // Mega, Doubles, Def Wall, Skill Swap
.heldItem = ITEM_AUDINITE,
.ability = 0, // ABILITY_HEALER, ABILITY_HEALER, ABILITY_HEALER},
// .innates = {ABILITY_NATURAL_CURE, ABILITY_REGENERATOR, ABILITY_SERENE_GRACE},
// Pre-Mega
// ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_SERENE_GRACE},
// .innates = {ABILITY_HEALER, ABILITY_REGENERATOR, ABILITY_NONE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_SKILL_SWAP, MOVE_MOONBLAST, MOVE_HEAL_PULSE, MOVE_HELPING_HAND
},
{
.lvl = 1,
.species = SPECIES_SLAKING, // SpDef Wall, Stall
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_TRUANT, ABILITY_NONE, ABILITY_STALL},
// .innates = {ABILITY_COMATOSE, ABILITY_UNAWARE, ABILITY_MOLD_BREAKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 4, 0, 252, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_DOUBLE_EDGE, MOVE_SLACK_OFF, MOVE_BULK_UP, MOVE_NIGHT_SLASH
},
{
.lvl = 0,
.species = SPECIES_INFERNAPE, // Doubles, Fire Gem, Special + Fake Out, Vacuum Wave
.heldItem = ITEM_FIRE_GEM,
.ability = 0, // ABILITY_IRON_FIST, ABILITY_POWER_FISTS, ABILITY_GORILLA_TACTICS},
// .innates = {ABILITY_BLAZE, ABILITY_PRANKSTER, ABILITY_DEFIANT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_NAIVE,
.moves = MOVE_FAKE_OUT, MOVE_HEAT_WAVE, MOVE_FOCUS_BLAST, MOVE_VACUUM_WAVE
}

-----
Cooltrainer Quincy (potential double with Cooltrainer Katelynn)

{
.lvl = 1,
.species = SPECIES_SLAKING, // Chople, Stall, Mixed Fast
.heldItem = ITEM_CHOPLE_BERRY,
.ability = 2, // ABILITY_TRUANT, ABILITY_NONE, ABILITY_STALL},
// .innates = {ABILITY_COMATOSE, ABILITY_UNAWARE, ABILITY_MOLD_BREAKER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 4, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_BODY_SLAM, MOVE_PLAY_ROUGH, MOVE_SUCKER_PUNCH, MOVE_FIRE_BLAST
},
{
.lvl = 0,
.species = SPECIES_DURANT, // Doubles, Occa, Hustle, Entrainment
.heldItem = ITEM_OCCA_BERRY,
.ability = 0, // ABILITY_HUSTLE, ABILITY_COMPOUND_EYES, ABILITY_STEELWORKER},
// .innates = {ABILITY_SWARM, ABILITY_STRONG_JAW, ABILITY_LOOTER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ENTRAINMENT, MOVE_BUG_BITE, MOVE_IRON_HEAD, MOVE_ROCK_SLIDE
},
{
.lvl = 3,
.species = SPECIES_BUTTERFREE, // Mega, Tailwind
.heldItem = ITEM_BUTTERFRENITE,
.ability = 2, // ABILITY_TINTED_LENS, ABILITY_TINTED_LENS, ABILITY_TINTED_LENS},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES, ABILITY_LEVITATE},
// Pre-Mega
// ABILITY_TINTED_LENS, ABILITY_MAGICAL_DUST, ABILITY_EFFECT_SPORE},
// .innates = {ABILITY_MAJESTIC_MOTH, ABILITY_COMPOUND_EYES, ABILITY_LEVITATE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HURRICANE, MOVE_ENERGY_BALL, MOVE_SLEEP_POWDER, MOVE_TAILWIND
}

-----

=======================
Pokemon League Elite Four
=======================

====================
SS Tidal
====================

-Postgame-
Young Couple Lea and Jed
{
.lvl = 0,
.species = SPECIES_MILTANK, // Fast Band, Scrappy
.heldItem = ITEM_CHOICE_BAND,
.ability = 1, // ABILITY_SELF_SUFFICIENT, ABILITY_SCRAPPY, ABILITY_STAMINA},
// .innates = {ABILITY_THICK_FAT, ABILITY_SAP_SIPPER, ABILITY_JUGGERNAUT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_BODY_SLAM, MOVE_IRON_HEAD, MOVE_PLAY_ROUGH, MOVE_HIGH_HORSEPOWER
},
{
.lvl = 0,
.species = SPECIES_TAUROS, // Sash, Rampage
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_VIOLENT_RUSH, ABILITY_ROCK_HEAD, ABILITY_RAMPAGE},
// .innates = {ABILITY_HYPER_AGGRESSIVE, ABILITY_ANGER_POINT, ABILITY_SCRAPPY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_GIGA_IMPACT, MOVE_ZEN_HEADBUTT, MOVE_CLOSE_COMBAT, MOVE_ROCK_SLIDE
}

Lady Naomi
{
.lvl = 0,
.species = SPECIES_TSAREENA, // Sitrus, Sweet Veil
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_OBLIVIOUS, ABILITY_HYPER_AGGRESSIVE, ABILITY_SWEET_VEIL},
// .innates = {ABILITY_KEEN_EDGE, ABILITY_STRIKER, ABILITY_QUEENLY_MAJESTY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_TROP_KICK, MOVE_TRIPLE_KICK, MOVE_TRIPLE_AXEL, MOVE_PLAY_ROUGH
},
{
.lvl = 0,
.species = SPECIES_MAWILE, // Scare, Defensive
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_STRONG_JAW, ABILITY_INTIMIDATE, ABILITY_SCARE},
// .innates = {ABILITY_GRIP_PINCER, ABILITY_HUGE_POWER, ABILITY_MULTI_HEADED},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_PLAY_ROUGH, MOVE_IRON_HEAD, MOVE_STOCKPILE, MOVE_SWALLOW
},
{
.lvl = 0,
.species = SPECIES_SALAZZLE, // Dragon Gem, Competitive
.heldItem = ITEM_DRAGON_GEM,
.ability = 0, // ABILITY_MERCILESS, ABILITY_COMPETITIVE, ABILITY_EXPLOIT_WEAKNESS},
// .innates = {ABILITY_CORROSION, ABILITY_POISON_TOUCH, ABILITY_HALF_DRAKE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 0, 0, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_FLAMETHROWER, MOVE_SLUDGE_WAVE, MOVE_DRAGON_PULSE, MOVE_FAKE_OUT
}

Rich Boy Garret


{
.lvl = 0,
.species = SPECIES_PERSIAN_ALOLAN, // Sitrus, SpDef Wall, Prankster
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_SNIPER, ABILITY_OPPORTUNIST, ABILITY_PRANKSTER},
// .innates = {ABILITY_PERFECTIONIST, ABILITY_TECHNICIAN, ABILITY_FUR_COAT},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 0, 0, 252, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_CAREFUL,
.moves = MOVE_FOUL_PLAY, MOVE_PARTING_SHOT, MOVE_TOXIC, MOVE_FAKE_OUT
},
{
.lvl = 0,
.species = SPECIES_FURFROU_KABUKI_TRIM, // Annoying
.heldItem = ITEM_SITRUS_BERRY,
.ability = 0, // ABILITY_CUTE_CHARM, ABILITY_NONE, ABILITY_NONE},
// .innates = {ABILITY_FUR_COAT, ABILITY_OVERCOAT, ABILITY_RUN_AWAY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 0, 0, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_HEADBUTT, MOVE_THUNDER_WAVE, MOVE_COTTON_GUARD, MOVE_ENDEAVOR
},
{
.lvl = 0,
.species = SPECIES_WEAVILE, // Orb, Violent Rush
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_HYPER_AGGRESSIVE, ABILITY_VIOLENT_RUSH, ABILITY_FATAL_PRECISION},
// .innates = {ABILITY_TOUGH_CLAWS, ABILITY_PREDATOR, ABILITY_TECHNICIAN},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_ICE_PUNCH, MOVE_KNOCK_OFF, MOVE_LOW_KICK, MOVE_POISON_JAB
}

Gentleman Micah
{
.lvl = 0,
.species = SPECIES_MANECTRIC, // Fire Gem, Electric Burst
.heldItem = ITEM_FIRE_GEM,
.ability = 2, // ABILITY_STATIC, ABILITY_ILLUMINATE, ABILITY_ELECTRIC_BURST},
// .innates = {ABILITY_PLUS, ABILITY_LIGHTNING_ROD, ABILITY_OVERCHARGE},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_THUNDERBOLT, MOVE_OVERHEAT, MOVE_THUNDER_WAVE, MOVE_SIGNAL_BEAM
},
{
.lvl = 3,
.species = SPECIES_LAPRAS, // Mega, Bulky Special, Boomburst, Refresh
.heldItem = ITEM_LAPRASITE,
.ability = 0, // ABILITY_LIQUID_VOICE, ABILITY_LIQUID_VOICE, ABILITY_LIQUID_VOICE},
// .innates = {ABILITY_ICE_SCALES, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
// Pre-Mega
// ABILITY_REGENERATOR, ABILITY_SNOW_WARNING, ABILITY_PERMAFROST},
// .innates = {ABILITY_HALF_DRAKE, ABILITY_SHELL_ARMOR, ABILITY_SELF_SUFFICIENT},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {252, 0, 0, 252, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_BOOMBURST, MOVE_SHEER_COLD, MOVE_REFRESH, MOVE_RECOVER
}

Pokéfan Colton
{
.lvl = 0,
.species = SPECIES_DELCATTY, // Specs
.heldItem = ITEM_CHOICE_SPECS,
.ability = 1, // ABILITY_DAZZLING, ABILITY_SOUNDPROOF, ABILITY_SPEED_FORCE},
// .innates = {ABILITY_WONDER_SKIN, ABILITY_FELINE_PROWESS, ABILITY_NOCTURNAL},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 4, 252, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_HYPER_VOICE, MOVE_BLIZZARD, MOVE_GRASS_KNOT, MOVE_THUNDER
},
{
.lvl = 0,
.species = SPECIES_BIBAREL, // Def Wall, Simple Boost
.heldItem = ITEM_LEFTOVERS,
.ability = 0, // ABILITY_SIMPLE, ABILITY_LOOTER, ABILITY_MOODY},
// .innates = {ABILITY_UNAWARE, ABILITY_GROWING_TOOTH, ABILITY_FIELD_EXPLORER},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 252, 0, 4, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_IMPISH,
.moves = MOVE_HYPER_FANG, MOVE_DEFENSE_CURL, MOVE_AMNESIA, MOVE_DIVE
},
{
.lvl = 1,
.species = SPECIES_CHARIZARD, // White Herb, Aerilate, Special
.heldItem = ITEM_WHITE_HERB,
.ability = 1, // ABILITY_BURNATE, ABILITY_AERILATE, ABILITY_TOUGH_CLAWS},
// .innates = {ABILITY_BLAZE, ABILITY_LEVITATE, ABILITY_SUN_WORSHIP},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_HYPER_VOICE, MOVE_FOCUS_BLAST, MOVE_DRACO_METEOR, MOVE_SCORCHING_SANDS
},
{
.lvl = 0,
.species = SPECIES_CLEFABLE, // Mixed Wall, Flufy, Calm Mind
.heldItem = ITEM_LEFTOVERS,
.ability = 2, // ABILITY_UNAWARE, ABILITY_MAGIC_GUARD, ABILITY_FLUFFY},
// .innates = {ABILITY_CUTE_CHARM, ABILITY_HEALER, ABILITY_NATURAL_CURE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 0, 180, 0, 76, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_BOLD,
.moves = MOVE_FLAMETHROWER, MOVE_BLIZZARD, MOVE_CALM_MIND, MOVE_SOFT_BOILED
},
{
.lvl = 0,
.species = SPECIES_ESPEON,
.heldItem = ITEM_ASSAULT_VEST,
.ability = 0, // ABILITY_SOUL_HEART, ABILITY_SAGE_POWER, ABILITY_PSYCHIC_SURGE},
// .innates = {ABILITY_MAGIC_BOUNCE, ABILITY_AVENGER, ABILITY_PSYCHIC_MIND},
.ivs = {31, 0, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_TIMID,
.moves = MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_FREEZE_DRY, MOVE_MOONBLAST
},
{
.lvl = 0,
.species = SPECIES_AMPHAROS, // Static, Screen Setter
.heldItem = ITEM_LIGHT_CLAY,
.ability = 0, // ABILITY_STATIC, ABILITY_LIGHTNING_ROD, ABILITY_ELECTRIC_SURGE},
// .innates = {ABILITY_MINUS, ABILITY_ILLUMINATE, ABILITY_OVERWHELM},
.ivs = {31, 0, 30, 31, 31, 31},
.evs = {252, 0, 76, 180, 0, 0}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_MODEST,
.moves = MOVE_REFLECT, MOVE_LIGHT_SCREEN, MOVE_AURORA_BEAM, MOVE_THUNDER
}

Gentleman Thomas
{
.lvl = 0,
.species = SPECIES_BRAVIARY, // Scarf, Defiant
.heldItem = ITEM_CHOICE_SCARF,
.ability = 1, // ABILITY_SHEER_FORCE, ABILITY_DEFIANT, ABILITY_GALE_WINGS},
// .innates = {ABILITY_FLOCK, ABILITY_GIANT_WINGS, ABILITY_BIG_PECKS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_BRAVE_BIRD, MOVE_DOUBLE_EDGE, MOVE_CLOSE_COMBAT, MOVE_U_TURN
},
{
.lvl = 0,
.species = SPECIES_SIMISAGE, // Figy, Special + Knock Off
.heldItem = ITEM_FIGY_BERRY,
.ability = 0, // ABILITY_SAP_SIPPER, ABILITY_SAGE_POWER, ABILITY_GUTS},
// .innates = {ABILITY_OVERGROW, ABILITY_PRANKSTER, ABILITY_GLUTTONY},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 0, 0, 252, 4, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_HASTY,
.moves = MOVE_LEAF_STORM, MOVE_KNOCK_OFF, MOVE_NASTY_PLOT, MOVE_FOCUS_BLAST
},
{
.lvl = 0,
.species = SPECIES_SCOLIPEDE, // Bug Gem, Speed Boost, 4 Attacks
.heldItem = ITEM_BUG_GEM,
.ability = 2, // ABILITY_POISON_POINT, ABILITY_PREDATOR, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_LETS_ROLL, ABILITY_SOLENOGLYPHS, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_MEGAHORN, MOVE_PSYCHIC_FANGS, MOVE_AQUA_TAIL, MOVE_EARTHQUAKE
}
Sailor Philip (potential double w/ Leonard)
{
.lvl = 0,
.species = SPECIES_MACHAMP, // Sitrus, Sheer Force
.heldItem = ITEM_SITRUS_BERRY,
.ability = 2, // ABILITY_PRECISE_FIST, ABILITY_POWER_FISTS, ABILITY_SHEER_FORCE},
// .innates = {ABILITY_NO_GUARD, ABILITY_IRON_FIST, ABILITY_GUTS},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {252, 252, 0, 0, 0, 4}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_DYNAMIC_PUNCH, MOVE_STONE_EDGE, MOVE_KNOCK_OFF, MOVE_MACH_PUNCH
},
{
.lvl = 0,
.species = SPECIES_BASCULIN, // Orb, Strong Jaw
.heldItem = ITEM_LIFE_ORB,
.ability = 1, // ABILITY_MOLD_BREAKER, ABILITY_STRONG_JAW, ABILITY_PREDATOR},
// .innates = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY, ABILITY_HYPER_AGGRESSIVE},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_FANG, MOVE_CRUNCH, MOVE_ICE_FANG, MOVE_PSYCHIC_FANGS
}

Sailor Leonard (potential double w/ Philip)


{
.lvl = 0,
.species = SPECIES_CARRACOSTA, // Doubles, White Herb, Opportunist, Shell Smash
.heldItem = ITEM_WHITE_HERB,
.ability = 0, // ABILITY_OPPORTUNIST, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SHELL_ARMOR, ABILITY_SOLID_ROCK},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {0, 252, 4, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_JOLLY,
.moves = MOVE_AQUA_FANG, MOVE_ROCK_SLIDE, MOVE_SHELL_SMASH, MOVE_PROTECT
},
{
.lvl = 0,
.species = SPECIES_SHARPEDO, // Sash, Speed Boost
.heldItem = ITEM_FOCUS_SASH,
.ability = 2, // ABILITY_SPEED_FORCE, ABILITY_HYPER_AGGRESSIVE, ABILITY_SPEED_BOOST},
// .innates = {ABILITY_STRONG_JAW, ABILITY_SWIFT_SWIM, ABILITY_PREDATOR},
.ivs = {31, 31, 31, 31, 31, 31},
.evs = {4, 252, 0, 0, 0, 252}, // HP, Atk, Def, Sp.Atk, Sp.Def, Speed
.nature = NATURE_ADAMANT,
.moves = MOVE_PROTECT, MOVE_CRUNCH, MOVE_AQUA_JET, MOVE_ICE_FANG
}

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