929545-Paladin Character Sheet

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BENT SINISTER GAMES Armor

D&D 5E COMBAT SHEET


ARMOR CLASS INITIATIVE SPEED

CHARACTER NAME Hit Die Number Shield


Class Oath Level
Paladin d10
Race Size Resistances
medium HIT POINTS HP RECOVERY
STRENGTH
INSPIRATION
Immunities
PROFICIENCY BONUS

Strength Magic Resistance


DEXTERITY Dexterity DEFENSE
Constitution
(1st) Divine Sense - As an action you
Intelligence can open your senses to detect the
Wisdom location of any celestial, fiend, or undead
BONUS ACTIONS
Charisma within 60’ of you that is not behind total
CONSTITUTION SAVING THROWS Lay on Hands - As an action you can cover. You know the type, but not the
touch a creature and draw upon your identity of such creatures. This sense
Acrobatics (Dex)
healing pool to restore hit points, cure remains active until the end of your next
Animal Handling (Wis) turn and can be used a number of times
disease, or neutralize poison. Your
Arcana (Int) healing pool is replenshied to full after a equal to 1 + your Charisma modifier.
Athletics (Str) long rest. All uses are regained after a long rest.
INTELLIGENCE
Deception (Cha) Healing Pool: Paladin level x 5
History (Int) Cost to Heal 1 Hit Point: 1 point (1st) Lay on Hands - see Divine
Insight (Wis) Cost to Cure 1 disease: 5 points Abilities
Cost to Neutralize 1 poison: 5 points
Intimidation (Cha)
Investigation (Int)
WISDOM
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
CHARISMA
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS

Passive Wisdom (Perception)

Darkvision/Special Sense Range


DIVINE ABILITIES
NAME ATTACK BONUS RANGE DAMAGE TYPE

OTHER INFORMATION

ATTACKS FEATURES & TRAITS


BENT SINISTER GAMES Gender Alignment
D&D 5E ROLEPLAYING SHEET
Age Height Weight
CHARACTER NAME
Class Oath Level
Eyes Skin Hair
Paladin
Race Size
medium CHARACTER INFORMATION

STRENGTH
INSPIRATION Racial Ability Score Increases:

PROFICIENCY BONUS

Strength
DEXTERITY Dexterity
Constitution
Intelligence
APPEARANCE/PORTRAIT
Wisdom
Charisma Tenets
CONSTITUTION SAVING THROWS

Acrobatics (Dex) Oath Spells


Animal Handling (Wis)
Arcana (Int) Channel Divinity
Athletics (Str)
INTELLIGENCE
Deception (Cha)
RACIAL TRAITS & ABILITIES
History (Int) SACRED OATH
Insight (Wis) Background
Intimidation (Cha)
Investigation (Int) Skills PERSONALITY TRAITS
WISDOM
Medicine (Wis)
Nature (Int)
Tools Languages
Perception (Wis)
IDEALS
Performance (Cha)
Persuasion (Cha)
Feature
CHARISMA
Religion (Int)
BONDS
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
SKILLS FLAWS
BACKGROUND
Passive Wisdom (Perception)

Attuned Magic Items


Darkvision/Special Sense Range

LANGUAGE PROFICIENCIES Other Items/Treasure

Light, Medium, Heavy, Shields

ARMOR PROFICIENCIES

Simple, Martial

WEAPON PROFICIENCIES

CP SP EP GP PP

TOOL PROFICIENCIES MAGIC & TREASURE HISTORY


BENT SINISTER GAMES Class Level Prepared Spells Save DC
D&D 5E SPELLCASTING SHEET
Paladin
Ability Ability Bonus Proficiency Bonus Cha Modifier + Attack Bonus
CHARACTER NAME 1/2 paladin level
CHA (round down)

FOCUS SPELLCASTING

1st Level 2nd Level 3rd Level 4th Level 5th Level
Spell Slots
SPELLS BY LEVEL

Spells Casting Time Range Components Duration Description

SPELL DETAILS

PREPARED SPELLS ADVENTURE NOTES


ADVENTURE NOTES

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