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ON
LEGO's Reinvention
Submitted by
22RH1A6204 - AKHILA
22RH1A6207 - VARSHASRI
22RH1A6217 - VIRITHA
Department Of CSE - CS
NOVEMBER 2024
INDEX
1. Abstract 1
2. Problem identification 2
3. Objective setting 3
4. Key words 4
5. Introduction 5
6. Discussion 6-7
7. Out comes 8
8. Case reports 9
9. References 10
ABSTRACT
1
PROBLEM IDENTIFICATION
2
5. Market Demand for Customization and Personalization:
Consumers increasingly value personalized experiences. LEGO faced
pressure to allow users to engage with products in ways that reflected
3
OBJECTIVE SETTING
4
- Goal: Outline potential future directions for LEGO’s digital
transformation and any anticipated challenges in maintaining brand value
and relevance.
- Actionable Outcomes: Recommend strategies for LEGO to continue
evolving in response to technological advancements while preserving its
brand heritage and appeal to diverse age groups
KEYWORDS
• Design Thinking
• Patient experience
• Healthcare innovation
• Empathy
• Prototyping
• Patient satisfaction
• Communication
• Navigation
• Hospital care
• User-centered design
• Healthcare solutions
• Patient engagement,
• Continuous improvementI
INTRODUCTION
5
and construction. Additionally, LEGO partnered with gaming platforms
like Minecraft and augmented reality (AR) apps to expand its reach into
virtual play. By prioritizing customer feedback and observing play
patterns, LEGO designed products that bridge the gap between digital and
physical play, offering immersive experiences that appeal to tech-savvy
children. This strategy revitalized LEGO’s market presence and
strengthened its brand as an innovator, demonstrating the company’s
commitment to evolving alongside its audience’s interests while
preserving its core value of creativity.
DISCUSSION
6
Accessibility and Inclusivity: HCD in wearables also involves
considering users with diverse abilities, preferences, and contexts. This
includes designing for various physical limitations (e.g., hearing, vision,
or mobility impairments), as well as cultural and demographic diversity.
For example, color-blind-friendly displays or voice navigation for
visually impaired users can make wearable technology more inclusive.
7
OUTCOMES
8
CASE REPORT
9
REFERENCES
• https://chatgpt.com
• https://www.geeksforgeeks
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