BenderFerocity6

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6 13

Elementalist Bender

Oniborne Ferocity 45 45 6d8

+2 30 Med 14
+0
+3 10

+0

+0 elemental strike +7 1d6+4 fire or lightning reach

+0
-1 8 elemental strike (ranged) +7 1d4+4 fire or lightning 60ft.
+0
quarterstaff(Magical Scavenger) +8 1d6(1d8)+5 bludgeon versatile (1d8), +1 weapon
+0
+1 +0 firebolt +7 1d10 fire range: 120ft.

-1

+4 19
+2 14
Elemental Affinity: Elemental Combo.
+4 2 x Fire - Lightning & Fire damage When you make an attack roll with an weapon, unarmed strike, or
Whenever you cast a bender spell that is on the Bender(Fire) elemental strike, you can use a bonus action to make an
spell list, that spell is automatically upcast by 1 level. additional spell attack against a creature within 60ft. of you. This
+4 attack deals 2d4 of a damage type that you have affinity with. If
+6 Spellcasting: the target is within 10ft. of you, you can add your spell casting
+4 Wisdom Based ability modifier to the damage.
+4 Spellcasting Focus: a free hand
+2 Elemental Conduit:
+4 You have learnt to unite magic with movement, giving you a You can use your bender spellcasting ability instead of Strength
+2 unique and deadly combat style. When you take the Attack or Dexterity for weapon attack and damage rolls.
+4 action, you can make melee or ranged spell attacks called
elemental strikes as one or more of your attacks. The strike deals Martial Proficiencies. You have proficiency with martial weapons
damage of a type with which you have affinity (your choice and all weapons that you are proficient with can be used as
when you make the attack). spellcasting foci.
- A melee elemental strike is an unarmed strike that has a reach
of 10 feet and deals damage equal to 1d6 plus your bender Extra Attack. You can attack twice when you take the attack
spellcasting ability modifier on a hit. action on your turn.
+2 14 - A ranged elemental strike has a range of 60 feet and deals
+1 12 damage equal to 1d4 plus your bender spellcasting ability
modifier on a hit.
Any magic items that confer a bonus to the attack and damage
rolls of your unarmed strikes confer the same bonus to your
+4 elemental strikes.
+1

+1
+3
+1
+1 Red Oniborne Elemental Initiate (Fire)
Powerful Build. You count as one size larger when As a reaction when you take fire or lightning damage, you can
determining your carrying capacity and the weight you can gain resistance to fire or lightning damage until the start of your
push, drag, or lift. next turn.
Also, you can cast Flash without spending a spell slot once per
Magical Scavenger. Over the course of 1 minute, you can long rest.
harvest one hard piece of a corpse’s anatomy, fashioning it
into a magic weapon. That weapon becomes any melee or
Thrown weapon that gives you a +1 bonus to attack and
damage rolls you make with it. This bonus increases to +2 at
simple weapons, nunchaku, chakrams, shortswords, shurikens, martial 9th level and +3 at 17th level. The weapon is only magical
weapons for you, and in anyone else’s hands it functions as a normal,
nonmagical weapon.

Daunting Stature. You have proficiency in the Intimidation


skill.

Woodcarver's Tools
Wisdom

+4

15
4
2
+7

0 Firebolt Action
1 Flash Reaction 1 free per long rest
1 Inner Flame Action, 1 minute
1 Burning Hands Action
0 Incendiary Strike Action

0 Light Action

1 Faerie Fire Action, 1 minute

1 Silent Image Action, 1 minute

1 Magic Missile Action Ferocity Spells Common, Primordial

2 Flame Blade BA, 10 minutes

2 Wanyodo's Fury Action

2 Magic Weapon Action, 1 hour Ferocity Spells


backpack, traveler's clothes, healer's kit, quarterstaff, 10
shurikens, explorer's pack, leather armor

15

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