Fearne_L11

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Druid L9, Rogue L2 Noble Ashley Johnson

CLASS & LEVEL BACKGROUND PLAYER NAME


Fearne Calloway
Faun Chaotic Neutral She / Her
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
17 2 35
7 4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-2 PERSONALITY TRAITS

Hit Point Maximum


-2 Strength
DEXTERITY

14
2

2
Dexterity
Constitution
75
CURRENT HIT POINTS IDEALS
● 3 Intelligence
2 ● 9 Wisdom
3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
2 Acrobatics (Dex) Total SUCCESSES
2 Animal Handling (Wis)
5
11d8 FAILURES
● 3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -2 Athletics (Str)

9 ●
3

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Staff of the Adder +2 1d8-2 bludgeoning Circle of Wildfire


-1 ● 13 Insight (Wis)
3 Intimidation (Cha) Ram +2 1d4-2 bludgeoning
Summon Wildlife Spirit: Mister
WISDOM -1 Investigation (Int)
Moon sickle +3 1d4-1 slashing Enhanced Bond
5 Medicine (Wis)
20 -1 Nature (Int) Staff of the Adder: Bonus action to speak a command
● 9 Perception (Wis)
word, turning head of staff into a animate poisonous Wild Shape (Max CR 1,
snake for 1 minute. Bonus action to speak command
5 to return to staff form. Melee attack in animate form swimming and flying allowed),
● 7 Performance (Cha) deals 1d6 piercing on hit and forces target to make DC
● 11 Persuasion (Cha) 15 Con Save or take 3d6 poison damage. Returns all 4 hours, 2/short or long rest
CHARISMA HP if returned to staff form by command; staff is
-1 Religion (Int) destroyed if snake is reduced to 0 HP.

16 ● 6 Sleight of Hand (Dex) Moon Sickle: +1 sickle, can be used as a spellcasting


ASI (L4): Wis +1, Cha +1
focus for druids and rangers. +1 bonus to spell attack
2 Stealth (Dex) rolls and saving throw DC when held. When you cast a
3 ● 9 Survival (Wis) spell that restores HP, add 1d4 to the total. Expertise: Persuasion, Insight
Sneak Attack (1d6)
SKILLS ATTACKS & SPELLCASTING

ASI (L8): Wis +2


19 PASSIVE WISDOM (PERCEPTION)
Stonky's Ring: While
CP
wearing this ring, you can
Cunning Action: Bonus action
cast the telekinesis spell
Languages: Common, Infernal,
SP
at will, but you can target to Hide, Dash, or Disengage
Sylvan, Druidic, Thieves' Cant only objects that aren't
EP
Armor: Light armor, medium being worn or carried. Feat: Shard of Rau'Shan
armor, shields (non metal)
Weapons: Clubs, daggers, darts, GP Gloomscale Breastplate:
javelins, maces, quarterstaffs, Allows one casting of
PP Armor of Agathys at 2nd
scimitars, sickles, slings, spears
level per day
Tools: Thieves' Tools
Instruments: Dulcimer
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
112 6' 1"
AGE HEIGHT WEIGHT
Fearne Calloway
Sea Foam Green
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Summon Wildlife Spirit:


You can summon the primal spirit bound to your soul. As an action, you can expend one use of
Faun (Fey, not humanoid) your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.

The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you.
Ram: Use horns for unarmed Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a
strikes for 1d4+STR damage. Dexterity saving throw against your spell save DC or take 2d6 fire damage.

The spirit is friendly to you and your companions and obeys your commands. See this creature's
Magic Resistance: Advantage game statistics in the Wildfire Spirit stat block, which uses your proficiency bonus (PB) in several
places. You determine the spirit's appearance. Some spirits take the form of a humanoid figure
on saving throws against made of gnarled branches covered in flame, while others look like beasts wreathed in fire.
spells and other magical
In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The
effects. only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to
command it to take another action. That action can be one in its stat block or some other action. If
you are incapacitated, the spirit can take any action of its choice, not just Dodge.
Mirthful Leaps: When you
make a long or high jump, The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to
summon the spirit again, or until you die.
can roll a d8 and add the
number to the number of feet
ADDITIONAL FEATURES & TRAITS
you cover, even when making
a standing jump. This extra
distance costs movement as Enhanced Bond:
normal. The bond with your wildfire spirit enhances your destructive and
restorative spells. Whenever you cast a spell that deals fire
Reveler: Proficient in damage or restores hit points while your wildfire spirit is
Performance, Persuasion, summoned, roll a d8, and you gain a bonus equal to the number
and one instrument (dulcimer) rolled to one damage or healing roll of the spell.
In addition, when you cast a spell with a range other than self, the
spell can originated from you or your wildfire spirit.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid WIS 17 9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Guidance ● Plant Growth (Circle of Wildfire)

Thorn Whip ● Revivify (Circle of Wildfire)

Produce Flame Daylight

Dispel Magic

Speak With Plants

Tidal Wave

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Burning Hands (Circle of Wildfire)

● Cure Wounds (Circle of Wildfire)


4 3
Ice Knife

Entangle ● Aura of Life (Circle of Wildfire)


SPELLS KNOWN

Thunderwave ● Fire Shield (Circle of Wildfire)

Detect Magic Blight

Snare Dominate Beast

Speak With Animals Polymorph

Stoneskin

Stone Shape
8
Wall of Fire

2 3
● Flaming Sphere (Circle of Wildfire)

● Scorching Ray (Circle of Wildfire)

Flame Blade
5 1
Air Bubble

Earthbind ● Flame Strike (Circle of Wildfire)


9
Heat Metal ● Mass Cure Wounds (Circle of Wildfire)

Hold Person Scrying

Pass Without Trace Wall of Stone

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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