Pike L20

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Cleric, 20 Sailor Ashley Johnson

CLASS & LEVEL BACKGROUND PLAYER NAME


Pike Trickfoot
Gnome Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
23 0 25
19 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

4 PERSONALITY TRAITS

Hit Point Maximum 172


4 Strength
DEXTERITY 1 Dexterity

12 2

1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

1 ● 11 Wisdom
● 8 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
14 20d8
1 Acrobatics (Dex) Total SUCCESSES
2 5 Animal Handling (Wis) FAILURES
1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 10 Athletics (Str)

13 2

1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision (60 ft.)
Morning Star +11 1d8 + 4 pierce
1 5 Insight (Wis)
Gnome Cunning (Adv. on Int, Wis, and Cha
2 Intimidation (Cha) Mace of Disruption +11 2d6 + 4 radiant saving throws against magic)

WISDOM 1 Investigation (Int) Sprinter's Boots - can, as a bonus action, double


Frostbrand Sword 1+10 1d6 slash + 4 + 1d6 cold
walking speed for 1 minute
5 Medicine (Wis)
20 1 Nature (Int) **Mace - Fiend or undead take extra 2d6 radiant Plate of the Dawn Martyr - This +3 plate armor
damage. If fiend or undead fails Wis save (DC 15), grants fire resistance and the wearer cannot be
● 11 Perception (Wis) is frightened of wielder (if < 25 HP, is destroyed).
5 Frightened. Creatures that hit the wearer with a
2 Performance (Cha) melee attack take 1d6 fire damage. Once per
**Mace - Sheds bright light for 20 ft. and dim light day, when brought to 0 hit points, healing fire
● 8 Persuasion (Cha) for 20 more ft.
CHARISMA erupts from the armor, bringing the wearer back
● 7 Religion (Int) to 5 hit points. When this happens, creatures
**Shortsword - Gives resistance to fire damage. In
14 1 Sleight of Hand (Dex) freezing temps, sheds bright light for 10 ft. and dim
light for 10 more ft. Once per hour, can extinguish
within 15 feet must make a DC 15 dexterity
saving throw or take 6d6 fire damage.
● 7 Stealth (Dex) all nonmagical flames within 30 ft. when you draw
2 the weapon. Feat: Skilled (Persuasion, Stealth, ???)
5 Survival (Wis)
Blessing of the Everlight: +2 CON - As a bonus
SKILLS ATTACKS & SPELLCASTING action, you can summon the wings of the
Everlight, granting you a flying speed of 40 feet
for up to 10 minutes. While you these have
21 PASSIVE WISDOM (PERCEPTION)
Plate Armor these wings, any spells you cast that cause
CP creatures to regain hit points heal an additional
Shield 10 HP. Once this ability is used, it cannot be
SP
Sprinter's Boots used for another 7 days.
Light armor, medium armor, heavy Holy Symbol of Sarenrae ASI - Unknown
armor, shields, simple weapons, Gauntlets of Ogre Power
EP
martial weapons

Common, Undercommon, GP

Gnomish, Dwarvish
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Early 40s
AGE HEIGHT WEIGHT
Pike Trickfoot
Blue White
CHARACTER NAME EYES SKIN HAIR

The Broken Howl NAME


Vox Machina

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity (3x between rests)


Pike grew up in the outskirts of town, near the - Turn Undead
bramblewood. Her ancestors were a family of
- Guided Strike (+10 attack)
deep gnomes with quite an unfavorable
reputation. Thievery, destruction, and trickery left - War God's Blessing (+10 attack to another)
them with the last name of Trickfoot.
Destroy Undead (<= CR4)
Sarenrae, the goddess of healing and redemption,
had other plans for Pike's great-great grandfather
Wilhand, who left his family at a young age after a
Divine Intervention - Automatic success, no roll required
dream. A dream that changed the course of the
Trickfoot family. Wilhand devoted his life to War Domain
Sarenrae, and pledged from then on that him and - Proficiency with martial weapons and heavy armor
his family would live a life of service and devotion.
- War Priest (weapon attack as bonus action 4 times/long rest)
As a child, Pike seemed to have an affinity to - Diving Strike (1d8 extra damage)
heal. Whether it was animals, people, or even - Avatar of Battle (resistant to bludgeoning, piercing, and slashing damage from
flowers. She felt she had a purpose in making non-magical weapons)
things whole that had once been broken. She
studied and learned the ways to heal through
divine magic. She lived a peaceful life, quiet and
simple, until one day, Wilhand was captured and
almost killed by a group of goliath barbarians. One
of the goliaths took a stand against the murder of
the innocent gnome, and he himself was beaten, ADDITIONAL FEATURES & TRAITS
bloodied, and left for dead, abandoned by his
herd.

Wilhand went to Pike for help. She prayed, and


healed this barbarian as best she could, bringing
him back to life. When he awoke, she discovered
his name was Grog Strongjaw. After that, they
were the best of friends, a rather unlikely pairing.
Little did she know, that in a few years time, Grog
would soon return the favor and bring her back
from the clutches of death.

After being killed in battle, Pike felt angry. She


wanted to be stronger, so that it would never
happen again. She spent four months at sea,
training with the men and women aboard the ship
called The Broken Howl. Gripping her holy symbol
in one hand, and her morning star in the other,
this time, Pike is ready.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric WIS 19 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 2
Thaumaturgy Revivify Heal

Sacred Flame Speak with Dead Planar Ally

Spare the Dying Mass Healing Word Heroes' Feast

??? Glyph of Warding

??? Protection from Energy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7 2
EPAR
SPELL NAME Resurrection
ED
PR

Cure Wounds

Guiding Bolt
4 3
Healing Word

Command Death Ward


SPELLS KNOWN

Shield of Faith Freedom of Movement

Sanctuary Aid

Guardian of Faith

8 1
Holy Aura

2 3
Spiritual Weapon

Lesser Restoration

5 3
Greater Restoration
9 1
Mass Cure Wounds

Flame Strike Mass Heal

Scrying

Hallow

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like