After Effects Notes by Guneet Singh
After Effects Notes by Guneet Singh
After Effects Notes by Guneet Singh
BY GUNEET SINGH
About After Effects
Adobe After Effects is a software application for creating motion
graphics and special effects used in video, online content and
presentations. After Effects is available on both Mac OS and Windows
computers.
The specific type of animation for which After Effects is mostly used is
known as Motion Graphics, which involves creating motion and
movement of traditionally static objects such as logos, text, and other
graphic elements.
The type of Effects, sometimes called visual effects (VFX) are well
known from film and video. Adding snow to a video scene, creating
fire or water, making objects appear to turn into liquid are all
examples of effects. You can use After Effects to create these visual
effects from your own video.
After Effects is also used for digital compositing, which involves
assembling multiple videos into a single product. Whether the videos
are layered on top of each other, or in separate corners of a screen,
After Effects makes it possible to merge together multiple videos using
compositing.
COMPOSITION PANEL
STACKED PANEL
PROJECT PANEL
TIMELINE PANEL
Application Window
The main window of a program is the application window. Panels are
organized in this window in an arrangement called a workspace.
You can also create and customize your own workspaces by arranging
panels in the layout that best suits your working style for specific tasks.
You can drag panels to new locations, move panels into or out of a
group, place panels alongside each other, and undock a panel so that
it floats in a new window above the application window.
1. File – This menu allows you to open, save, import, and export files.
2. Edit – This menu includes the cut, paste, duplicate, history, and redo
functions.
7. View – With this menu you can adjust resolution, zooms, 3D toggles,
and guides.
8. Window – This menu lists of all possible panels or frames you can
open.
9.Help – From this menu you can access Information based on search or
direct guidance for proper use.
2. Tools Panel
The main toolbar is also in the upper left portion of your program window.
The toolbar contains all the tools you need to create working files/layers
in After Effects.
Mask/Pen tools allow you to create assisting elements for your project.
Pan Under
Selection Tool Zoom Tool Cursor Tool Rotation Tool Mask/Shape Type Tool Clone Stamp Roto Brush
(V) (Z) (2) (W) Tool (Q) (Ctrl+T) Tool (Ctrl+B) Tool (Alt+W)
Home Hand Tool Orbit Around Dolly Towards Pan Behind Pen Tool Brush Tool Eraser Tool Puppet Position
(H) Cursor Tool Cursor Tool (Anchor Point) (G) (Ctrl+B) (Ctrl+B) Pin Tool
(1) (3) Tool (Ctrl+P)
(Y)
1. Selection Tool (V): This is your default mouse/pointer that you use
to click things and move them around.
2. Hand Tool (H): The hand tool allows you to move the composition
within the window. You'll notice that at the bottom left of the
composition window is a percentage. This percentage is how big your
composition is relative to the settings you chose for the composition. I
typically choose Fit up to 100% which automatically adjusts the size of
the composition so that it fits in the Composition window. But
sometimes you'll want to zoom in closer and actually move the
composition itself around within the window to focus on a specific part
of the frame. This is where the hand tool comes in handy.
3. Zoom Tool (Z): If you want to zoom in or out of your composition
(without using the percentage option above), just select the zoom tool
and click within your composition window. To zoom out, hold
option/alt while clicking.
4. Rotation Tool (W): The previous two tools had to do with adjusting
the composition itself, and not the objects within the composition. The
rotation tool allows you to select an object in your composition and
rotate by dragging to the left or right.
5. Pan Behind (Anchor Point) Tool (Y): This tool allows you to move
the anchor point for a selected layer/object. The anchor point is the
point of the object which all other adjustments are made from. For
example, if the anchor point is in the middle of the object and you
want to increase the scale, it will grow from the center ‑ increasing in
scale in all directions. If the anchor point is at the bottom of the object,
it would only increase from the bottom. Play around with it to see how
it works.
6. Shape Tools (Q): Holding down this button will bring up a menu of
different shape options including my favorites ‑ the ellipse and
rectangle tools. With this tool selected, click and drag in the
Composition window to create a new shape.
7. Pen Tool (G): This tool allows you to create custom shapes or
masks of objects.
8. Text Tool (Ctrl + T) ‑ Text Tool allows you to type Text either
Horizontally or Vertically mostly used for titles. The text tool is your tool
for creating text and text boxes. To create text, simply click in the
composition and start typing. To create a text box, click and drag to
make a bounding box for your text.
Once selected, some of the tools will open access to controls for active
tools, as seen in the image above.
Below, you can see the toolbar items that have more options within
their drop menus.
3. Project Panel
Project panel (upper left corner below the Tools panel) is the area where
you import, search, and organize assets in your After Effects projects.
In the bottom of the panel you can create new folders and compositions
as well as change item and project settings.
4. Composition Panel
Choose Grid
Toggle Mask and Reset Exposure
and Guide Options
Shape Path Adjust Exposure
Visibility Show Snapshot
Preview Time
Channel & Color Take Snapshot
Magnification Resolution/Down Management Settings 3D Renderer
Ratio Popup Sample Factor Toggle
Popup Transparency Select View
3D Renderer
Grid Layout
Fast Previews Region of
Interest
5. Timeline Panel
The Timeline panel is one of the main panels used for creating
animations. Each composition has its own independent Timeline panel,
where you can animate layer and effects properties, position layers in
time, and change the layer blending modes.
The Current Time Indicator, also called the playhead, is the blue vertical
line that runs perpendicular to the Time Ruler. It indicates the current
frame that is being displayed, moving as the animation or composition is
played.
BC
D E F G H
A. Current time
B. Composition name
C. Timeline Panel menu
D. Audio/Video Switches column
E. Source Name/Layer Name column
F. Layer switches
G. Parent and Linking
H. Time graph/Graph Editor area
A D
B D
F
Effects & Presets panel reveal a number of tools, with the Animation
Presets folder right at the top.
You can use the Paragraph panel to set formatting options for a single
paragraph, multiple paragraphs, or all paragraphs in a text layer.
You just need to make one adjustment in the Paragraph panel for this
composition’s title text.
Importing Files
There are three ways to import footage into your project. But first, you’ll
want to create a new project (File > New > New Project and save it using
File > Save As). Now that you have saved your project, you can begin to
import your footage.
Importing Folders
After Effects can also import an entire folder of footage files. Just
select the folder and click open. Make sure the files are acceptable in
AE, such as images, video, audio and other adobe application files.
You will receive an error message if the footage in unreadable.
Organizing Your Files
Once you’ve imported all the footage you need to get started, it’s time to
start organizing your files. When you’re working with smaller projects, it
may seem easier to see everything you’re working with. However, once
you become more experienced you could have hundreds of footage files
inside your project—when this happens, being organized will save you
both time and headaches.
Renaming Files
It is very easy to rename files, as well as efficient in the long run. Let’s face
it, most of the files we create and or download to use in our projects have
generic names (or names that make no sense at all). The best way to fix
this is to rename footage by selecting the file and hitting the “Enter key,”
which will open up the text field for you to type in your own title/name for
that specific file. When you have 50+ images all starting with DSC008, it
really helps to have “Red Car” or “Dog on Beach” as a title.
Creating Folders and Moving Footage
To move a file, simply drag one or multiple files into the desired folder.
Once you have your folder full, you can collapse the folder by clicking
the triangle next to it on the left. To open a folder to reveal it’s
contents, click the triangle again.
There may come a time when you need to locate a file. Hopefully you
named them so you can locate the file easier later during production.
AE has made it easy to simply search for a file name. In the project
window, right above where all your files/folders sit, you will notice a
small magnifying glass. If you click the magnifying glass, you will be
able to type into the search function for locating those lost files.
Supported Video Formats
Some filename extensions—such as MOV, AVI, MXF, FLV, and
F4V—denote container file formats rather than denoting a specific
audio, video, or image data format. Container files can contain data
encoded using various compression and encoding schemes.
After Effects can import these container files, but the ability to import
the data that they contain is dependent on which codecs (specifically,
decoders) are installed.
Audio formats
•Adobe Sound Document (ASND; multi‑track files imported as merged
single track)
•Advanced Audio Coding (AAC, M4A)
•Audio Interchange File Format (AIF, AIFF)
•MP3 (MP3, MPEG, MPG, MPA, MPE)
•Video for Windows (AVI; requires QuickTime on Mac OS)
•Waveform (WAV)
Still‑image formats
•Adobe Illustrator
•Adobe PDF
•Adobe Photoshop (PSD)
•Bitmap (BMP, RLE, DIB)
•Camera raw (TIF, CRW, NEF, RAF, ORF, MRW, DCR, MOS, RAW, PEF,
SRF, DNG, X3F, CR2, ERF)
•Cineon/DPX (CIN, DPX; 10 bpc)
•EPS
•GIF
•JPEG (JPG, JPE)
•PICT (PCT)
•Portable Network Graphics (PNG; 16 bpc)
•Softimage (PIC)
•Targa (TGA, VDA, ICB, VST)
•TIFF (TIF)
Knowing how to properly set up your composition will make your project
workflow a little faster.
You will need to have some advanced planning. For example, you need to
know what you want your composition size to be and how long you want
the video to be.
The following will show you how to setup and create a new composition
for your project.
(2)
b.
(3)
(4) c.
(5)
d.
e.
2. Preset – This is the format that you will export your project as.
When choosing the format of your video, it is important to
think about how you will be presenting your final piece.
Notice it is divided up into 4 different sections:
b. NTSC and PAL are used for standard definition broadcast settings.
(2)
(3)
(4)
(5)
3. Width and Height – Setting the width and height will set the
dimensions of your project, the amount of working space that you will
have to work with. Checking the box that reads: “Lock aspect ratio to
16:9, helps you to set your composition so that it will be in high definition
(HD)
4. Duration – This will be the length that you want your composition to
be.
•Video and audio layers that are based on footage items that you
import, such as still images, movies, and audio tracks
•Synthetic layers that hold visual elements that you create within After
Effects, such as shape layers and text layers
When you modify a layer, you do not affect its source footage item.
You can use the same footage item as the source for more than one
layer and use the footage differently in each instance.
Changes made to one layer do not affect other layers, unless you
specifically link the layers. For example, you can move, rotate, and
draw masks for one layer without disturbing any other layers in the
composition.
After Effects automatically numbers all layers in a composition. By
default, these numbers are visible in the Timeline panel next to the
layer name. The number corresponds to the position of that layer in
the stacking order. When the stacking order changes, After Effects
changes all numbers accordingly. The layer stacking order affects
rendering order and therefore affects how the composition is rendered
for previews and final output.
Each layer has properties, many of which you can modify and animate.
The basic group of properties that every layer has is the Transform
group, which includes
2. Position (P)
3. Scale (S)
4. Rotation (R)
5. Opacity (T)
All layer properties are temporal—they can change the layer over
time. Some layer properties, such as Opacity, have only a temporal
component. Some layer properties, such as Position, are also
spatial—they can move the layer or its pixels across composition
space.
1. Anchor Point
Though there are times when you’ll want to animate the anchor point,
it’s most common to set the anchor point for a layer before you begin
animating.
For example, if you’re animating an image of a person made up of
one layer for each body part, you’ll probably want to move the anchor
point of each hand to the wrist area so that the hand rotates around
that point for the whole animation.
Drag the anchor point using the Selection tool in the Layer panel.
2. Position
Press P to reveal the scale property for selected layer in the Timeline
panel.
3. Scale
Press S to reveal the scale property for selected layer in the Timeline
panel.
To reveal the Rotation property value for selected layers in the Timeline
panel, press R.
In 2D rotation, you have two values. The degrees on the right will
show you a numerical value from 0 – 360 before starting over. After
you reach 360, the number on the right will change from 0 – 1 and so
forth, for every complete 360 degree rotation you create.
5. Opacity
When you apply an effect to a layer, the effect applies only to that layer
and no others. However, an effect can exist independently if you create
an adjustment layer for it.
To assign a parent layer, but keep that layer from being a visible
element in your project, use a null object.
A null object is an invisible layer that has all the properties of a visible
layer so that it can be a parent to any layer in the composition.
Adjust and animate a null object as you would any other layer. You use
the same commands to modify settings for a null object that you use
for a solid‑color layer.
You can apply Expression Controls effects to null objects and then use
the null object as a control layer for effects and animations in other
layers.
For example, when working with a camera or light layer, create a null
object layer and use an expression to link the Point Of Interest
property of the camera or light to the Position property of the null
layer. Then, you can animate the Point Of Interest property by moving
the null object. It is often easier to select and see a null object than it is
to select and see the point of interest.
For example, you can animate the Opacity property of a layer from 0% at
time zero to 100% at time 1 second to make the layer fade in.
Any property with a stopwatch button to the left of its name in the
Timeline panel or Effect Controls panel can be animated.
You work with keyframes and expressions in After Effects in one of two
modes: layer bar mode or Graph Editor mode. Layer bar mode is the
default, which shows layers as duration bars, with keyframes and
expressions aligned vertically with their properties in the Timeline panel.
Graph Editor mode does not show layer bars, and shows keyframes and
expression results in value graphs or speed graphs.
Keyframes in After Effects
Keyframes are used to set parameters for motion, effects, audio, and
many other properties, usually changing them over time.
A keyframe marks the point in time where you specify a value for a layer
property, such as spatial position, opacity, or audio volume. Values
between keyframes are interpolated.
When you use keyframes to create a change over time, you typically use
at least two keyframes—one for the state at the beginning of the
change, and one for the new state at the end of the change.
Two types of graphs are available in the Graph Editor: value graphs,
which show property values; and speed graphs, which show rates of
change of property values. For temporal properties, such as Opacity, the
Graph Editor defaults to the value graph. For spatial properties, such as
Position, the Graph Editor defaults to the speed graph.
In the Graph Editor, each property is represented by its own curve. You
can view and work on one property at a time, or you can view multiple
properties simultaneously. When more than one property is visible in the
Graph Editor, each property’s curve has the same color as the property’s
value in the layer outline.
Precomposing and Nesting
If you want to group some layers that are already in a composition, you
can precompose those layers. Precomposing layers places them in a
new composition, which replaces the layers in the original composition.
The new nested composition becomes the source for a single layer in the
original composition.
The new composition appears in the Project panel and is available for
rendering or use in any other composition. You can nest compositions by
adding an existing composition to another composition, just as you
would add any other footage item to a composition.
Select the layers in the Timeline panel, and choose Layer >
Pre‑compose or press Ctrl+Shift+C (Windows) or Command+Shift+C
(Mac OS).
When a precomposition is used as the source footage item for a layer, the
layer is called a precomposition layer.
2. Reuse anything you build ‑ You can build an animation in its own
composition and then drag that composition into other compositions as
many times as you want.
4. Alter the default rendering order of a layer ‑ You can specify that
After Effects render a transformation (such as rotation) before rendering
effects, so that the effect applies to the rotated footage.
For example, if a parent layer moves 5 pixels to the right of its starting
position, then the child layer also moves 5 pixels to the right of its
position. Parenting is similar to grouping; transformations made to the
group are relative to the anchor point of the parent.
A layer can have only one parent, but a layer can be a parent to any
number of layers in the same composition.
You can animate child layers independent of their parent layers. You
can also parent using null objects, which are hidden layers.
Dragging the pick whip in the Timeline panel from Shape layer 1 (child layer) to
designate Shape Layer 2 as the parent layer
3D layers
When you make a layer a 3D layer, the layer itself remains flat, but it
gains additional properties: Position, Anchor Point, Scale, Orientation,
X Rotation, Y Rotation, Z Rotation, and Material Options properties.
When rendering for final output, 3D layers are rendered from the
perspective of the active camera.
Material Options properties specify how the layer interacts with light
and shadows. Only 3D layers interact with shadows, lights, and
cameras. Nine different options allow you to customize how your layer
will accept light and shadows.
3D View
Often times when working in 3D space you can’t tell where an asset is
located in Z space (the space that measures the axis that moves
towards you and away from you). A layer might even disappear
entirely behind another one. To get a better view of your work area,
simply change the view layout.
The After Effects 3D View Popout menu is located at the bottom of the
Composition panel and allows you to view your comp from a variety of
angles. These angles include
Just as it’s easier in the real world to move cameras through and
around a scene than it is to move and rotate the scene itself, it’s often
easiest to get different views of a composition by setting up a camera
layer and moving it around in a composition.
You can modify and animate camera settings to configure the camera
to match the real camera and settings that were used to record
footage with which you’re compositing.
The active camera view is the point of view used for creating final
output and nesting compositions. If you have not created a custom
camera, then the active camera is the same as the default composition
view.
All cameras are listed in the 3D View menu at the bottom of the
Composition panel, where you can access them at any time.
Working with Cameras
When you create a new camera layer, a Camera Settings dialog box
will appear. Here you can modify your camera attributes with a helpful
visual reference.
Manually adjust the Film Size, Zoom, Angle of View and Focal Length.
You can even Enable Depth of Field and customize the Focus Distance,
Aperture, F‑Stop and Blur Level.
If you don’t want to modify all of the individual settings, simply choose
a preset. Double click the camera layer at any time to reopen and
make adjustments in this dialog box.
Camera Settings
After Effects offers two different camera types—one or two‑node. The
only difference between a one and two‑node camera is that a two‑
node includes and is oriented toward a “Point of Interest.”
The Point of Interest essentially allows you to control what the camera
is looking at very precisely, and it can come in very handy.
Just below the camera’s Transform properties, you’ll find thirteen
different Camera Options.
These additional tools allow you to fine‑tune how the camera’s iris is
set up, and adjust how the camera deals with highlights.
You can add keyframes to any and all of the thirteen camera options in
the Timeline panel.
emember, in order to see what your camera sees, change the 3D View
Popout at the bottom of the Composition panel to the specific camera,
or select Active Camera.
The Unified Camera tool allows you to switch between the other three
camera tools. Use a mouse to quickly jump between the Orbit, Track
XY and Track Z camera tools.
Orbit Camera Tool
Using the Orbit tool will move, or “orbit”, your camera around the
Point of Interest. The camera positions change, while the Point of
Interest stays locked in place. Orbiting a one‑node camera will only
change the Orientation of the camera since there is no Point of
Interest with one‑node cameras.
As the name implies, the Track XY camera tool will move the camera
horizontally and vertically in 3D space. The Point of Interest also moves
along with the camera.
Again, as the name implies, the Track Z camera tool will move the
camera forward and backward in 3D space.
Lights
Just as you can create and customize a camera inside of After Effects,
you can also create and customize lights that will interact with your 3D
layers.
You can also work with a variety of different light types and customize
how each light interacts with layers, adjusting settings such as
Intensity, Color, Falloff, Shadow Darkness
To create a light layer, simply highlight the Timeline panel and select
Layer > New > Light. You can customize the light to your content in
the Light Settings dialog box.
Double click the light layer at any time to reopen this dialog box and
adjust the settings.
When you create a new light layer, you have four different light types
from which to choose:
1. Parallel
2. Spot
3. Point
4. Ambient
These light types differ slightly in their controls and how you use them
in 3D space. Now let’s have a closer look at each light type.
Parallel Light
You can also adjust the angle and feather of the light’s “cone” in the
light options section, as well as change Shadow Diffusion.
Point Light
You only have Position attributes in the Transform section. The rest of
the light options are the same as the parallel light.
Ambient Light
If you end up with shadows that are too harsh from your other lights,
an ambient light can fill things out.
Light Options
You can customize the Light Options of the actual light layer. Each
light type has a different combination of options and properties.
Customize and precisely control your light with these options.
For instance, change the intensity of a light via percentage, and the
color via a color picker.
Select a light’s falloff type, radius, and distance. Specify if you want
your layer to cast shadows and then customize the darkness and
diffusion of those shadows.
Material Options
In addition to changing the Light Options, you can adjust the Material
Options of individual 3D layers.
Regular masks are attached to and exist within the layer they are
affecting, while Shape Layers exist as separate objects which can work
in a similar way to masks.
Masks are very versatile tools but generally can be used for hiding and
revealing text, or cropping out a frame.
Animations can begin with a mask over an object, such as text, and
then slide out to reveal the object.
Alternatively, they can remain static on the frame to crop out any
unwanted elements.
Create Masks
You can create shapes and masks with the Rectangle and Pen tool in
After Effects.
When you create a mask or shape layer, keep the following things in
mind:
Step 3: Click and drag on the frame to draw a mask around the object
you’d like to reveal.
This will hide everything else in the frame that isn’t beneath the mask.
The second way of using masks in After Effects is using the pen tool to
create a custom shape mask.
Beside the name of the mask, click the dropdown. By default, it should
be set to Add.
Add – Select Add for the most commonly used and default mask
mode. It simply creates a mask, and if you lay multiple masks together
it will sit one on top of the other.
None – This deactivates the mask.
Subtract – This mask mode shows the difference between a mask and
anything beneath it, negating the one beneath it but unaffecting the
mask above it.
Intersect – If you have more than one masks that overlap, the
Intersect mask mode will reveal only the sections of the masks which
overlap.
Most blending modes modify only color values of the source layer, not
the alpha channel. The Alpha Add blending mode affects the alpha
channel of the source layer, and the silhouette and stencil blending
modes affect the alpha channels of layers beneath them.
1. Normal
2. Dissolve
3. Dancing Dissolve
4. Darken
5. Multiply
6. Color Burn
8. Linear Burn
9. Darker Color
10. Add
11. Lighten
13. Overlay
14. Soft Light
20. Difference
22. Exclusion
23. Subtract
24. Divide
25. Hue
26. Saturation
27. Color
28. Luminosity
You can copy and paste any layer style within After Effects, including
layer styles imported into After Effects in PSD files.
Layer styles that you can apply and edit in After Effects
1. Drop Shadow
Adds a shadow that falls behind the layer.
2. Inner Shadow
Adds a shadow that falls inside the contents of the layer, giving the
layer a recessed appearance.
3. Outer Glow
Adds a glow that emanates outward from the contents of the layer.
4. Inner Glow
Adds a glow that emanates inward from the contents of the layer.
7. Color Overlay
Fills the contents of the layer with a color.
8. Gradient Overlay
Fills the contents of the layer with a gradient.
9. Stroke
Outlines the contents of the layer.
Render and Exporting
Rendering is the creation of the frames of a movie from a composition.
It allows you to create a product with all the details and resolution you
may need. And most importantly it will help you to balance the quality
and size of a video file you create.
It combines all layers with images, music, effects and other data in one
frame. Basically, this is how you develop a movie.
1. The first way is to render products via Render Queue feature built in
the After Effects.
You should simply click on it and choose the “Add to Render Queue”.
Duration
Output frame rate
Resolution
Layer quality
After you are done with render item settings there will come the post‑
render customization. You will be able to choose an Output format,
Compression options, and Cropping format.
With Render Queue you can render one composition into different
formats at once.
Render and Export with an Adobe Media
Encoder
Adobe Media Encoder provides you with more flexibility when it comes
to rendering. It allows you to work in After Effects while rendering files
and it gives you more options and provides you with additional
presets.
Adobe Media Encoder makes life easier when you have to work with
different videos at the same time.
In Adobe Media Encoder you can play with different formats to see
which one is better for you.
Press the arrow in the Format section and choose whatever format
you want.
Now go to preset and choose Match Source ‑ High Bitrate.
T ‑ Opacity
A ‑ Anchor Point
S ‑ Scale
P ‑ Position
R ‑ Rotation
Y ‑ Moving Anchor Point Tool
O ‑ Jump to the end of the Timeline
HOME ‑ Jump to the beginning of the Timeline
SPACE BAR ‑ Hand Tool, Play/Preview
CTRL + D ‑ Duplicate Layer
CTRL + SHIFT + D ‑ Split Layer
B ‑ In
N ‑ Out
CTRL + Z ‑ Undo Change
CTRL + SHIFT + Z ‑ Redo Change
Enter ‑ Rename a Layer
F9 ‑ Easy Ease
Shift + F9 ‑ Easy Ease In
Ctrl + Shift + F9 ‑ Easy Ease Out