chapter1-kinematics_of_particles
chapter1-kinematics_of_particles
chapter1-kinematics_of_particles
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D DJIMLI Lynda Chapter I : Kinematics of particles
Chapter contents
1- Position vector in the diffrent coordinate systems ( cartesian, polar, cylindical and
spherical ).
2- Velocity and acceleration in diffrent coordinate systems.
3- Curvilinear coordinate
4- Relative motion
I. GENERALITIES
Kinematics is a part of mechanics dealing with the movement of bodies, without entering
into the relationship between the movement of the examined body (in particular of the point)
and the forces acting on it. In the case of kinematics, we will consider what happens to the
body in space over time. We will describe this type of relationship as the geometry of motion.
Generally, time is always on the x-axis, because it allows for other quantities to be represented
as functions of time, which is useful in physics. Time is also, in most cases, independent of
other variables, which conventionally means that it should be on the x-axis.
Time axis
Figure1 Time axis
I-2 Reference frame ( frame of reference )
In the physical world, the frame of reference of an object is defined by the coordinate system
attached to it. The choice of the frame depends upon the problem at hand.
What is Frame of Reference?
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A frame of reference is a set of coordinate axes that define the position of a particle in two- or
three-dimensional space. The Cartesian coordinate system is the most basic frame of
reference, in which a particle’s position is specified by three coordinates x,y, and z.
x, y, z-coordinates of the moving point M with respect to the fixed coordinate system
(reference system).
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particular time. In order to describe the movement of this particle, it is necessary to determine
how particular coordinates change with time.
x = f (t ) , y = g (t ) , z = h (t )
We will call the above equations the kinematic equations of motion. In these equations the
time is a parameter. After removing time, we get the relations between the x, y, z coordinates
(i.e. the path of motion) called the equation of trajectory.
Path
Figure 3 Trajectory of M
I-6 Position vector
The position vector of a particle is a vector drawn from the origin of the reference frame to
the particle. It expresses both the distance of the point M from the origin O and its direction
from the origin. In three dimensions, the position vector can be expressed as :
Where x , y , and z are the coordinates and is the orthonormal base of the
reference frame . The magnitude of the position vector gives the distance between
the point M and the origin O.
In general, an object's position vector will depend on the frame of reference; different frames
will lead to different values for the position vector.
I-7 Displacement vector
- Distance: Is the length of the path travelled by an object between two points in
space. From its definition, the distance is a scalar and it is always a positive quantity.
- Displacement: Is the change in the position of a particle . If at time 𝑡 = 𝑡1 𝑡he
object is at position 𝑂𝑀 , and at a later time 𝑡 = 𝑡2 ˃ 𝑡1 the object is at
position𝑂𝑀 ′. The displacement vector is defined as 𝑀𝑀′
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𝐌 𝐭𝟏
𝑂𝑀
𝑀𝑀′
𝑂𝑀 ′
𝐌′ 𝐭 𝟐
Velocity is a crucial topic in physics. Many qualities of a body, such as kinetic energy is
influenced by its velocity. The term velocity describes how quickly or slowly an object is
moving. It can be defined as the rate of change of the object’s position with respect to
time and frame of reference. It is critical to have a thorough knowledge of the notions of
instantaneous velocity and average velocity.
Average Velocity
The average velocity is calculated by dividing the change in total displacement by the
total time taken. The average velocity of an item is always less than or equal to its average
speed :
∆𝑂𝑀
𝑉𝑎𝑣𝑔 =
∆𝑡
Instantaneous Velocity
The rate of change of position over a relatively short time span is called instantaneous
velocity or the velocity of an object at that instant of time. The instantaneous velocity may be
calculated by multiplying the object’s instantaneous speed by the direction in which it is
traveling at the time.
It’s also calculated as the average velocity divided by the minimum period. The ratio of
total displacement to total time can be used to compute average velocity. The displacement is
proportional to the time interval. The limit of this ratio between time and displacement is
known as instantaneous velocity.
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∆𝑂𝑀
𝑉𝑖𝑛𝑠𝑡 = lim
∆𝑡→0 ∆𝑡
Then :
𝑑𝑂𝑀
𝑉𝑖𝑛𝑠𝑡 =
𝑑𝑡
Where :
t : denotes time
I-9 Acceleration
Acceleration is the change in velocity divided by a period of time during which the change
occurs. The SI units of velocity are m/s and the SI units for time are s, so the SI units for
acceleration are m/s2. Average acceleration is given by
∆𝑉
𝑎𝑎𝑣𝑔 =
∆𝑡
Average acceleration is distinguished from instantaneous acceleration, which is acceleration at
a specific instant in time.
∆𝑉
𝑎𝑖𝑛𝑠𝑡 = lim∆𝑡→0
∆𝑡
Then :
𝑑𝑉
𝑎𝑖𝑛𝑠𝑡 =
𝑑𝑡
Attention !
Speed and velocity both measure an object’s rate of motion. However, speed is a scalar
quantity, which means that it can be described with a numerical value. Velocity is a vector
quantity, which depends on direction as well as magnitude.
Basically, an object’s speed tells you how fast it’s going. Its velocity tells you how fast it’s going
in a certain direction. You use speed measurements in your daily life, but physicists depend
on velocity measurements more frequently in their work.
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Velocity
Important :
The velocity vector is a vector tangent to the trajectory at the point considered.
Figure 5 Velocity
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Note: By convention and to simplify the expression, the “derivation of a variable with
respect to time” is noted by the variable surmounted by a point for the first derivative, 2
points for the second derivative, etc :
Acceleration :
The acceleration vector corresponds to the time derivative of the velocity, that is to say
also to the second derivative of the position vector:
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Cercle of
radius R=1
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Velocity
The base ( ) is made up of “moving” vectors in the frame: these vectors change
direction over time. Using the expression of the position vector in polar coordinates and the
rules for deriving a product of functions, we have:
From the expression of the vector , it appears as a function of the angular coordinate
itself a function of time during the movement of the particle M.
The derivation of a compound function allows us to write:
The quantity characterizes the variation of the polar angle over time and corresponds to the
definition of angular speed (rad/s). It is often noted (Greek letter omega) and is expressed in
radian/second. Using the expression again, the speed is then written:
The quantities and are respectively the radial and orthoradial components of the
velocity in the polar base.
Acceleration
From the definition of the acceleration vector and the expression of the velocity we have:
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Using the usual rules for deriving a product and the expressions above we have :
To obtain the cylindrical coordinate system, simply complete the polar coordinate
system in the plane( ) with a third axis .
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The projection of on the axis gives the dimension z . The projection P of the point
M in the plane is located in polar coordinates .
Velocity
Simply add the component along the axis to the polar coordinate system to obtain
the expression of the velocity. The basis vector does not depend on time we have:
Acceleration
Simply add the term corresponding to the derivation of the rating and we have:
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Spherical coordinates :
- The radial coordinate corresponds to the distance from the origin O of the
mark to the point M.
- The angular coordinate corresponds to the angle which made OM with the
axis Oz . This angle, between 0 and , is called colatitude (complementary
angle of latitude) or zenith.
- The angular coordinate corresponds to the angle made by the plane defined
by the axis Oz and OM with the axis Ox. This angle, between 0 and , is
called longitude or azimuth.
Spherical basis
The position vector is used to define the first vector of the base:
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The vectors form a direct orthonormal basis. This base is “mobile” in the
reference frame.
Velocity
The expression of the velocity can be obtained from the expression of the elementary
displacement . Using Figure 9, an elementary movement can be devided into:
- Radial elementary displacement according to (the point moves away
from the origin) The radial coordinate changes from to
- Elementary displacement according to ( the point moves on the meridian)
The colatitude changes from to .
- Elementary displacement according to (the point moves
along the parallel) The longitude changes from to .
We therefore obtain the expression:
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the unit vector est directement perpendiculaire à . It do the angle with the
axis and can be written as :
Acceleration
The acceleration vector corresponds to the time derivative of the velocity, that is to say also to
the second derivative of the position vector :
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Trajectory of M
The quantity corresponds to the algebraic value of the velocity (positive if the point
moves in the chosen positive direction)
Noticed
We can verify that this result is always true whatever the concavity of the trajectory.
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It indicates that the direction of the speed vector changes and is all the more important
as the radius of curvature RC is small (sharp turn). If the movement is rectilinear
(infinite radius of curvature) this term is zero.
III MOVEMENTS
It is characterized by:
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Its norm is constant and equal to the initial speed at the origin of the times: v = v 0 .
Since the movement takes place along a straight line we can choose a reference in
which the latter coincides with the abscissa axis. We then have OM = x
Since in this case the speed of the point M corresponds to the derivative of its abscissa x as a
function of time then reciprocally the abscissa x corresponds to an antiderivative of the speed
The time equation of the position is written :
So generally :
- if the speed is oriented in the same direction as the abscissa axis then vo > o and the
abscissa is an increasing function.
- if the speed vo is oriented in the direction opposite to the abscissa axis then vo < o and
the abscissa is a decreasing function.
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x[ m]
x(t0)
ax=
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x[ m]
x(t0)
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Depending on the form of the function the movement will be said to be circular and:
Sinusoïdal if
Figure 11: Velocity and acceleration in the case of uniform circular motion
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The linear velocity is written using the expression in polar coordinates which gives:
This result can be found using the expression for the speed in polar coordinates by setting
.
The derivative of the velocity vector reveals two terms.
We have the linear acceleration:
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Consider :
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R1
Composition of velocities :
We have :
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Then :
Composition of accelerations
𝑎𝑎
𝑎𝑎
𝑎𝑎
→ →
𝑎𝑒 𝑎𝑟
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𝑎𝑐
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In the following we will restrict our attention to moving reference frames that translate but do
not rotate.
Consider two particles A and B moving along independent trajectories in the plane, and a
fixed reference O. Let rA and rB be the positions of particles A and B in the fixed reference.
Instead of observing the motion of particle A relative to the fixed reference as we have done
in the past, we will attach a non-rotating reference to particle B and observe the motion of A
relative to the moving reference at B.
Where
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Then :
Note that , that is to say that the speed of A relative to B is equal to the speed
of B relative to A, but the two speeds are in opposite directions.
We obtain the two relative accelerations of the two moving material points by time deriving ,
each of the two expressions of the relative speeds posed previously:
𝑑𝑉𝐵
− 𝑑𝑡
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𝑑𝑉 𝐵𝐴 𝑑𝑉 𝐵 𝑑𝑉 𝐴
𝑎𝐵𝐴 = = −
𝑑𝑡 𝑑𝑡 𝑑𝑡
Here too, it should be noted that 𝑎𝐵𝐴 = −𝑎𝐴𝐵 that is to say that the two accelerations are
equal but in opposite directions.
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