Fallout 3 Bobblehead Locations

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Games: Fallout 3

Content: Bobblehead Locations


Each bobblehead permanently increases one of the 7 S.P.E.C.I.A.L. statistics by 1 point,
or one of the 13 skills of the player character by 10 points but not past the maximum of
10 (S.P.E.C.I.A.L.) or 100 (skills). Because of this, is inadvisable to max out any
S.P.E.C.I.A.L.s before collecting the bobbleheads, as then the bobblehead will have no
effect.
With the addition of the ³Almost Perfect´perk that becomes available when level 30 is reached, (Broken Steel add-on required) it is tempting for
advanced players to wait until they can use this perk, then collect all Bobbleheads. ³Almost Perfect´raises all S.P.E.C.I.A.L. to 9, so collecting all
bobbleheads after taking the perk makes all stats raise to 10. This requires waiting until level 30, however, which could handicap you for most of the
game.

9 Skill or Attribute T Type Location


‫ ܆‬Agility S.P.E.C.I.A.L. Greener Pastures Disposal Site: Office
‫ ܆‬Barter Skills Evergreen Mills: Bazaar
‫ ܆‬Big Guns Skills Fort Constantine: CO Quarters (little bungalow), basement
‫ ܆‬Charisma S.P.E.C.I.A.L. Vault 108: Cloning Lab
‫ ܆‬Endurance S.P.E.C.I.A.L. Deathclaw Sanctuary
Raven Rock: Colonel Autumn's bedroom
‫ ܆‬Energy Weapons * Skills *Be sure to grab it before entering the Control Room on the way to see President
Eden, as there is no returning for it after that point.
‫ ܆‬Explosives Skills WKML Broadcast Station: Sealed Cistern
‫ ܆‬Intelligence S.P.E.C.I.A.L. Rivet City: Science Lab
‫ ܆‬Lockpick Skills Bethesda ruins: Bethesda Offices East, second floor
‫ ܆‬Luck S.P.E.C.I.A.L. Arlington Cemetery North: Arlington House basement
Vault 101: James' desk in the clinic. In Trouble on the Homefront, it will be on a small
cart in front of the blood spattered window.
*The bobblehead can be obtained during "Future Imperfect", "Escape!", or "Trouble
‫ ܆‬Medicine * Skills
on the Homefront", but after all three quests are complete, the Vault will be
permanently sealed (unless all people in the vault are killed or the vault is
sabotaged).
Dunwich Building: Go through the Dunwich Building to get to the Forsaken Dunwich
‫ ܆‬Melee Weapons Skills Ruins which lead to the Virulent Underchambers. It will be in the center of a room
near the exit to Dunwich Building.
‫ ܆‬Perception S.P.E.C.I.A.L. Republic of Dave: Museum of Dave
Arefu: Evan King's house (requires 50 Lockpick, no Karma cost).
*It is possible to get locked out of Evan King's house forever if the you fail a "force
‫ ܆‬Repair * Skills
lock" attempt, making the bobblehead unobtainable, unless the you have the
Infiltrator perk.
‫ ܆‬Science Skills Vault 106: Living Quarters
National Guard depot: National Guard Armory, sitting on a shelf in the sealed storage
room in the basement. The switch for the utility door to access the armory is found on
‫ ܆‬Small Guns Skills
the 3rd floor that can only be reached by going through the Depot Training Wing and
Depot Offices.
‫ ܆‬Sneak Skills Yao Guai Tunnels: Yao guai den
‫ ܆‬Speech Skills Paradise Falls: Eulogy's Pad
Megaton: Lucas Simms' house
‫ ܆‬Strength * S.P.E.C.I.A.L. *If Megaton is destroyed during "The Power of the Atom", this bobblehead will be
unobtainable.
Rockopolis: An unmarked location due west of Smith Casey's Garage, and due north
‫ ܆‬Unarmed Skills of Girdershade. The entrance (a large boulder) is below a party banner that is lit up
at night.

This document uses material from the "Vault-Tec bobblehead", "Bobblehead - Strength", "Bobblehead - Energy Weapons", "Bobblehead - Medicine"
and "Bobblehead - Repair" articles on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Last Updated: 2014-Jul-12 Page 1 of 1 theorganizedgamer.com

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