KoB Character Trope Playbook GL

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Kids

on Bikes
Character Trope Playbook

compiled for players


Appendix E - Tropes

Blue-Collar Worker
Age d20 d12 d10 d8 d6 d4
Adult Brawn Fight Grit Charm Brains Flight
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Blunt, Boastful, To what extent do What would it


Lucky, Prepared, Disloyal, Disobedient, you enjoy the work mean for you if
Skilled at..., Tough, Dogmatic, Envious, you do? you lost your job?
Treasure Hunter Greedy, Ignorant,
Prejudiced, Reckless,
Slovenly, Superstitious

Brilliant Mathlete
Age d20 d12 d10 d8 d6 d4
Child/Teen Brains Flight Grit Charm Fight Brawn
Possible Strengths Likely Flaws Question 1 Question 2

Gross, Intuitive, Loyal, Absent-Minded, Why do you get sat- How does your
Prepared, Skilled at..., Clumsy, Conceited, isfaction from being social isolation
Wealthy Cowardly, Insecure, good at math (or manifest itself?
Neurotic, Obnoxious, your other area of
Patronizing, Resentful, expertise)?
Rude, Self-Pitying,
Slovenly

Brutish Jock
Age d20 d12 d10 d8 d6 d4
Teen Brawn Fight Grit Flight Charm Brains
Possible Strengths Likely Flaws Question 1 Question 2

Gross, Heroic, Loyal, Boastful, Why do you get sat- What does your
Protective, Skilled at..., Hot-Tempered, isfaction from being involvement with
Tough Ignorant, Inconsiderate, good at sports? sports keep you
Perverse, Petty, from doing that
Prejudiced, you wish you
Reckless, Restless, could do?
Rude, Self-Centered,
Vindictive

PAGE 66
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Instead of using this chart, you can also download the PDF Playbook from
huntersbooks.com/downloads-kidsonbikes.

Bully
Age d20 d12 d10 d8 d6 d4
Child/Teen Fight Brawn Filight Grit Brains Charm
Possible Strengths Likely Flaws Question 1 Question 2

Gross, Lucky, Demanding, What motivates your How do you feel


Prepared, Skilled at..., Disobedient, Envious, bullying? when you hurt
Tough, Wealthy Hot-Tempered, others?
Ignorant,
Inconsiderate,
Insecure, Irrational,
Obnoxious, Perverse,
Petty, Vindictive

conspiracy Theorist
Age d20 d12 d10 d8 d6 d4
Teen/Adult Brains Fight Flight Grit Charm Brawn
Possible Strengths Likely Flaws Question 1 Question 2

Heroic, Intuitive, Blunt, Deceitful, What do you think is How far will you
Prepared, Skilled at..., Demanding happening in the town go to prove that
Treasure Hunter, Inconsiderate, that no one knows you’re right?
Unassuming Irrational, Neurotic, about?
Paranoid, Prejudiced,
Restless, Secretive,
Slovenly, Superstitious

Funny Sidekick
Age d20 d12 d10 d8 d6 d4
Child/Teen Charm Brawn Flight Brains Grit Fight
Possible Strengths Likely Flaws Question 1 Question 2

Easygoing, Gross, Absent-Minded, What do you do that When does being


Heroic, Protective, Boastful, Clumsy, always lightens your in the “sidekick”
Skilled at..., Flippant, Neurotic, friends’ moods? role frustrate you?
Treasure Hunter Obnoxious, Perverse,
Picky, Reckless,
Restless, Slovenly,
Superstitious

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Appendix E - Tropes

Laid-back Slacker
Age d20 d12 d10 d8 d6 d4
Teen/Adult Flight Charm Brains Grit Brawn Fight
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Absent-Minded, Blunt, What do you think of What are you
Easygoing, Skilled at..., Clumsy, Cowardly, people who try much willing to go the
Treasure Hunter, Unas- Disloyal, Disobedient, harder than you do? extra mile for?
suming, Wealthy Flippant, Ignorant,
Irrational, Reckless,
Secretive, Slovenly

Loner Weirdo
Age d20 d12 d10 d8 d6 d4
Child/Teen Grit Fight Brawn Brains Flight Charm
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Blunt, Deceitful, Why are you happier What part of the
Intuitive, Prepared, Disloyal, Disobedient, fending for yourself? "cool kid” life do
Skilled at..., Tough, Gloomy, Hot-Tempered, you wish you had,
Unassuming Inconsiderate, just a little bit?
Obnoxious, Paranoid,
Reckless, Rude,
Secretive

Overprotective Parent
Age d20 d12 d10 d8 d6 d4
Adult Fight Brains Brawn Charm Flight Grit
Possible Strengths Likely Flaws Question 1 Question 2

Heroic, Loyal, Demanding, Dogmatic, When do you feel What would


Prepared, Skilled at..., Gloomy, Insecure, appreciated by your losing your
Tough, Wealthy Irrational, Neurotic, child/children? child/children
Paranoid, Patronizing, mean to you?
Prim, Self-Pitying,
Superstitious, Vain

PAGE 68
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Instead of using this chart, you can also download the PDF Playbook from
huntersbooks.com/downloads-kidsonbikes.

Plastic Beauty
Age d20 d12 d10 d8 d6 d4
Teen Charm Flight Fight Brains Brawn Grit
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Boastful, Conceited, How does it feel to What do you sac-
Intuitive, Lucky, Demanding, Flippant, have others think that rifice to remain
Prepared, Skilled at..., Inconsiderate, Petty, you're "beautiful but beautiful?
Wealthy Picky, Prim, Rude, terrible"?
Self-Centered, Vain,
Vindictive

Popular Kid
Age d20 d12 d10 d8 d6 d4
Child/Teen Charm Flight Brains Grit Brawn Fight
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Conceited, Cowardly, Beyond people want- How do you treat
Easygoing, Loyal, Deceitful, Demanding, ing to impress you the unpopular
Lucky, Skilled at..., Disloyal, Flippant, and the social capital kids?
Wealthy Patronizing, Petty, that brings, what do
Picky, Prim, you like about being
Self-Centered, Vain popular?

Reclusive Eccentric
Age d20 d12 d10 d8 d6 d4
Adult Flight Brains Grit Brawn Fight Charm
Possible Strengths Likely Flaws Question 1 Question 2

Prepared, Skilled Absent-Minded, Blunt, What drove you away What do you miss
at..., Tough, Treasure Clumsy, Dogmatic, from the world at about being out
Hunter, Unassuming, Gloomy, Inconsiderate, large? in the world?
Wealthy Neurotic, Obnoxious,
Paranoid, Rude,
Secretive,
Self-Centered

PAGE 69
Gerald Lock (Order #40945862)
Appendix E - Tropes

Scout
Age d20 d12 d10 d8 d6 d4
Child/Teen Brains Grit Charm Brawn Flight Fight
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Absent-Minded, Blunt, Who first got you into What do you
Intuitive, Lucky, Boastful, Conceited, the Scouts (or, more have to give up
Prepared, Skilled at..., Dogmatic, generally, the great to spend as much
Treasure Hunter Inconsiderate, outdoors)? time in nature as
Patronizing, Restless, you do?
Slovenly, Superstitious,
Vain, Vindictive

Stoic Professional
Age d20 d12 d10 d8 d6 d4
Adult Grit Brains Charm Brawn Flight Fight
Possible Strengths Likely Flaws Question 1 Question 2

Cool Under Pressure, Clumsy, Conceited, To what extent do What would you
Easygoing, Heroic, Dogmatic, Flippant, you enjoy the work rather be doing?
Lucky, Prepared, Gloomy, Greedy, you do?
Skilled at... Patronizing, Petty,
Resentful, Rude,
Secretive, Vindictive

Wannabe
Age d20 d12 d10 d8 d6 d4
Teen Flight Brains Charm Grit Brawn Fight
Possible Strengths Likely Flaws Question 1 Question 2

Intuitive, Loyal, Cowardly, Deceitful, What would it mean to What would you
Prepared, Protective, Disloyal, Envious, be one of the popular sacrifice to be
Skilled at..., Gloomy, Insecure, kids? one of the cool
Unassuming Paranoid, Petty, kids?
Resentful, Secretive,
Self-Pitying, Vain

PAGE 70
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Instead of using this chart, you can also download the PDF Playbook from
huntersbooks.com/downloads-kidsonbikes.

Young Provider
Age d20 d12 d10 d8 d6 d4
Teen Grit Brawn Charm Brains Fight Flight
Possible Strengths Likely Flaws Question 1 Question 2

Easygoing, Protective, Deceitful, Dogmatic, How has working to What have you
Skilled at..., Tough, Greedy, Hot-Tempered, support your family had to give up for
Treasure Hunter, Ignorant, Insecure, improved you as a your family?
Unassuming Irrational, Prejudiced, person?
Resentful, Restless,
Self-Pitying,
Superstitious

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Appendix B - Strengths
The strengths commonly associated with your trope can be found on their
sheet in the Playbook. In discussion with the GM, you may instead choose
from the list below. Remember, you start the game with two strengths.

Strength Description
May spend 1 Adversity Token to take half of your
Cool Under Pressure
die’s value instead of rolling on a Snap Decision.

Easygoing Gain 2 Adversity Tokens when you fail, instead of 1.

You have some kind of gross bodily trick (loud, qui-


Gross
et, smelly... up to you) that you can do on command.

You do not need the GM’s permission to spend


Heroic
Adversity Tokens to ignore fears.

May spend 1 Adversity Token to ask the GM about


Intuitive your surroundings, an NPC, or the like. The GM must
answer honestly.

Each of the Adversity Tokens you spend to help


Loyal
your friends gives them a +2 instead of a +1.

Lucky May spend 2 Adversity Tokens to reroll a stat check.


May spend 2 Adversity Tokens to just happen to
Prepared have one commonplace item with you (GM’s dis-
cretion).

Protective Add +3 to rolls when defending one of your friends.

Quick Healing
(free for children; You recover from injuries more quickly, and don’t
available to suffer lasting effects from most injuries.
teens & adults)
Rebellious
Add +3 to rolls when persuading or resisting per-
(free for and
suasion from children. Add +3 to rolls when resist-
available only
ing persuasion from adults.
to teens)

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Strength Description
Skilled at ___
Choose a skill (GM’s discretion). You are assumed
(free for adults;
to succeed when making even moderately difficult
available to teens
checks (9 or less) involving this skill. If the GM
and, at GM’s
determines that you do need to roll for a more
discretion,
difficult check, add up to +3 to your roll.
to children)

If you lose a combat roll, add +3 to the negative


Tough number. You still lose the roll no matter what, but
could reduce your loss to -1.

May spend 1 Adversity Token to find a useful item


Treasure Hunter
in your surroundings.

May spend 2 Adversity Tokens to not be seen,


Unassuming
within reason (GM’s discretion).

May spend money as though you were in a higher


age bracket. For example, a wealthy child is consid-
ered to have the disposable income of a typical teen,
and a wealthy teen is considered to have the dis-
Wealthy posable income of a typical adult. A wealthy adult is
considered to not have to worry too much about
money — they would certainly be able to buy
anything they need, and likely able to spend their
way out of a lot of situations.

PAGE 60
Gerald Lock (Order #40945862)
Appendix C - Flaws
The flaws commonly associated with your trope can be found on their sheet
in the Playbook. In discussion with the GM, you may instead choose from the
list below. Remember, you start the game with two flaws.

Flaws
Absent-Minded Neurotic
Blunt Obnoxious
Boastful Paranoid
Clumsy Patronizing
Conceited Perverse
Cowardly Petty
Deceitful Picky
Demanding Prejudiced
Disloyal Prim
Disobedient Reckless
Dogmatic Resentful
Envious Restless
Flippant Rude
Gloomy Secretive
Greedy Self-Centered
Hot-Tempered Self-Pitying
Ignorant Slovenly
Inconsiderate Superstitious
Insecure Vain
Irrational Vindictive

PAGE 61
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