Free Drama Theatre Improv Games For Primary School

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46free

DRAMA
GAMES &
ACTIVITIES

for PRIMARY
Mrs. B’s
DRAMA TRUNK

46 FREE
DRAMA GAMES + ACTIVITIES
for Primary School

1, 2, 1
1, 2, 1 is a great Players: This is a whole class circle drama game and can be played with small or
vocal warm up large groups.
game that is also
good for focus How to play: In a circle, first teach the basic chant / number rhythm. Students all
and also teaches
chant at the same time. The pitch gets higher with higher numbers and lowers
vocal rhythm. It is
suitable for slightly for the lower numbers. The first number should start mid-tone. It is done
middle elementary like a vocal (singing) scale activity but does not require singing training (or a good
(primary) school voice!).
and high school. I
like to use this The chant
game when talking
about articulation 1
and using voice 1, 2, 1
and discuss the
1, 2, 3, 2, 1
importance of
vocal warm-ups 1, 2, 3, 4, 3, 2, 1
with students. 1, 2, 3, 4, 5, 4, 3, 2, 1
1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1
1, 2, 3, 4, 5, 6, 7, 6, 5, 4, 3, 2, 1
1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 5, 4, 3, 2, 1

Practice the sequence until students are comfortable. It should get to a nice pace.

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Extension: Once you have completed the above rhythm, do it again but after getting
to the final 1, switch to 8 and start counting downwards. There will be a difference
in pitch from 1 - 8 and this is where it is most noticeable.

E.g. 1, 2, 3, 4, 5, 6, 7, 8, 7, 6, 5, 4, 3, 2, 1 ...... 8

8, 7, 8
8, 7, 6, 7, 8
8, 7, 6, 5, 6, 7, 8
8, 7, 6, 5, 4, 5, 6, 7, 8
8, 7, 6, 5, 4, 3, 4, 5, 6, 7, 8
8, 7, 6, 5, 4, 3, 2, 3, 4, 5, 6, 7, 8
8, 7, 6, 5, 4, 3, 2, 1, 2, 3, 4, 5, 6, 7, 8

Further extension: Take out 1 or 2 numbers and replace with claps. Repeat the
rhythm with the claps. For example - replace 3 and 6 with claps

1
1, 2, 1
1, 2, clap, 2, 1
1, 2, clap, 4, clap, 2, 1
1, 2, clap, 4, 5, 4, clap, 2, 1
1, 2, clap, 4, 5, clap, 5, 4, clap, 2, 1
1, 2, clap, 4, 5, clap, 7, clap, 5, 4, clap, 2, 1
1, 2, clap, 4, 5, clap, 7, 8, 7, clap, 5, 4, clap, 2, 1

You can also go backwards with the same clap sequence.

3 NOSES
A fun physical Players: This is a whole class activity where students walk around the whole drama
warm up, space.
promoting group
cooperation
How to play:
Students walk around the room. Teacher shouts out “3 noses” and the students
must form groups with 3 touching noses. Call out different things for students to
create groups with.

Examples (you can add in left or right to these also i.e. 10 left thumbs)
• 5 belly buttons
• 4 big toes
• 10 thumbs
• 3 ears
• 3 knees
• 4 elbows
• 2 cheeks

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7 UP
7 UP is a drama Players: This is a whole class circle drama game and can be played with small or
warm up to get large groups.
students loosened
up. It is a very How to play: In a circle, everyone counts to 7 while waving one arm up and down to
simple activity
the same rhythm as the counting. When the group reaches 7, do the same thing
and useful for
play rehearsals or with the other arm, both legs, head and ankles (or whatever part of the body you
a physical warm want to warm up - make sure if you do the head, it is carefully). After the group has
up before finished the sets of 7, do them all again, counting up to 6, then 5 and on on until the
performances. set is down to 1, 1, 1, 1, 1. The sets should be in the same order but get faster as the
numbers count down.

Full body shake


Once the group has done the individual parts of their bodies - do a full body booty
shake. This is fun to add in especially when the numbers start getting lower.

Hokey Pokey
Don't forget the silly and oft left to young children 'hokey pokey'. Sometimes I like
to add the hokey pokey (parts of it) to this warm up.

ACCEPTANCE CIRCLE
ACCEPTANCE Players: This is a whole class circle drama game and can be played with medium or
CIRCLE is one of large groups.
the best drama
games (in my How to play: Students stand in a circle. The teacher (or a student) does an action
opinion). It's an with accompanying sound (larger is best). The next student in the circle has to copy
absolute favourite the movement and sound and so forth around the circle. Try to get the game to a
and a good nice pace.
activity to teach
accepting. It's Rules:
just really fun. It
• Students must copy the movement and sound that the person before them
may take a few
turns for the class makes, NOT copy the original movement and sound.
to warm up to it. • If someone makes a mistake, laughs or forgets something, clears their throat,
shrugs etc... the action will have changed and it is up to the next person in the
circle to copy EXACTLY what has happened before them, mistakes and all. This is
where the game gets funny.

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ALIEN, TIGER, COW
Warm up game Players: This is a whole class circle game.
encouraging the
whole class to How to play:
work together and
• In a circle, teach and practice 3 actions / sounds
build awareness of
everyone else in o ALIEN: index fingers on head (like antenna’s) and say “bleep bleep”
the class. o TIGER: right hand forward making a clawing action and “roar”
o COW: hands on stomach with 2 fingers pointing out (like an udder),
leaning forward and saying “moo”

• On the teachers cue, each student decides to become 1 of the 3 (either an alien,
tiger or cow). The group with the least amount of students is out and must sit in
the middle of the circle (e.g. 10 aliens, 7 tigers and 5 cows – the cows would be
out).

Variation: Also in a circle, the objective is for everyone to become the same thing at
the same time. On the teachers cue, students become either an alien, tiger or cow.
Keep practicing until everyone is in sync – this won’t happen straight away.

ALPHABET CIRCLE
A good game for Players: This is a whole class circle activity.
concentration.
In a circle, students try to get to the end of the alphabet. The teacher starts by
Played quickly. “throwing” an “A” to a student. To begin with the letter should accompany a
throwing/pointing action. The student then throws a “B” to someone else and so
forth until the group reaches “Z”. Try to go as fast as possible

• Split the group into 2 teams and have a competition to see who can get to the
end of the alphabet first
• You can use a ball for this activity but pointing should be sufficient
• For more advanced classes, remove the throwing/pointing action and have
students throw the letters with “eye contact” only
• You can switch the alphabet for numbers and see what you can count up to.

ASSOCIATION WALKING
Students begin to This is a great activity for younger students to practice word associations. Students
use word stand in a straight line. The teacher calls out various words (ice cream; dinner;
associations in a Olympics; jungle animals etc...) and the students call out words that they can think
fun way of. For every word, students get to take a step. Instruct students not to take huge
steps! When they reach one side of the room, they can then walk back (if you want
to keep playing).

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BALL PASS MIME
BALL PASS MIME Players: This is a whole class circle drama game and can be played with small or
is a good circle large groups.
mime activity to
develop How to play:
pantomime skills
and is also a good • In a circle, students pass a mimed ball to each other (only one ball at a time).
warm up and focus • The teacher starts the activity, showing the size of the ball.
activity. It's • As the game progresses, the teacher adds in additional instructions and
suitable for all students respond to the instructions as the game continues, catching and
drama skill levels throwing the ball as if it has taken on the new characteristics.
and suitable for • Encourage and demonstrate effective pantomime skills.
middle elementary
/ primary (years 3 Mime ball characteristics:
or 4) up to the end
of high school. • The ball becomes heavier and heavier (until it is really heavy)
• The ball becomes lighter and lighter (until it is light as a feather)
You may like • The ball becomes smaller (until it is tiny and it may also be light or heavy and
these: small)
• The ball becomes bigger and bigger (until it is huge and it may also be light or
heavy)
• The ball becomes slippery
• The ball becomes sticky
• The ball becomes hotter / colder
• The ball becomes spiky

BALL COUNT
BALL COUNT is Players: This is a whole class game and can be played with small or large groups. It
not technically a can be played in a circle or with students spread out across the room.
drama game but
it's a fun team How to play:
building game to
get groups up and • You will need a soft ball to play.
moving and • In small groups or as the entire class, students must keep the ball in the air for
working together. as long as possible.
It is also fun to try • Each time the ball is bounced back into the air, the whole group must count out
to beat class 1, 2, 3, 4 etc.
records. • Aim for a target number and try to beat old class records.

Rules
• The same person can only hit the ball up once in a row.
• The ball is not to touch the ground or walls at all.

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BING
BING is a fast Players: This is a whole class circle drama game and can be played with medium or
paced and fun large groups.
circle drama warm
up which is good How to play:
for focus.
• In a circle. Pass a “WHOOSH” around the circle in one direction, making a
clapping
point action with both hands.
• Once students are comfortable and the speed of the “whoosh” is faster, stop
the “whoosh” and add a “bing” doing the same action but in the opposite
direction and saying “BING”.
• Practice sending the “BING” around the circle.
• Once students are comfortable you will send a “WHOOSH” around the circle
one way at the same time you send a “BING” in the opposite direction.

Extension: You can add other sounds to this. You could add a 'zap' which goes across
the circle.

Hints: Try to make it as fast as possible. I like this game for medium sized groups as I
find if the group is too large, the game is too slow.

BIPPITY, BIPPITY, BOP


Bippity Bop (or Players: This is a whole class circle drama game. It is suitable for medium to large
"Bippity Bippity groups.
Bop") is one of my
all time favourite How to play:
drama games,
• When first playing this game, the teacher should practice each part before
perfect for a
group warm up or adding them all together into the full game.
end of class • BIPPITY BIPPITY BOP: The teacher says “BIPPITY BIPPITY BOP” (quickly) while
activity. This is a pointing at a student and the student who is being pointed at must say “BOP”
quick paced before the teacher finishes saying the line. The trick here is to say "Bippity
Drama Game Bippity Bop" as quickly as possible.
perfect for fun • BOP: The teacher says “BOP” while pointing at a student and the student must
and concentration say nothing. If the student pointed at starts to say “bop” or anything else, they
are out.
For more drama
• The trick here is to get a good, fast flow to the game and to catch students out
games:
saying "bop" because the game is moving so quickly. Once objects are added in,
the trick is to get students moving quickly and then catching them out on the
"bop".

Bippity Bop Objects: Choose as many of the following objects to also add to the
Bippity Bop Game. Teacher points at a student and calls out an object, and that
student and the two students either side must quickly react to form the object
before the teacher counts down 5, 4, 3, 2, 1. It is suggested that you only use 1 or 2
. extra things for the first time you play and get students used to the game by
introducing 1 rule at a time (start by practicing “bippity bippity bop” then “bop”

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then add objects). If the students don’t react and create the object in time, they are
out.

• ELEPHANT: The student being pointed at makes an elephant trunk with their
arms (and an elephant noise if you like) and the 2 people on either side must
quickly become the elephant ears, shaping their arms on either side of the
trunk.
• WASHING MACHINE: The student in the middle “spins” as the two students
either side create the walls of the washing machine
• AIRPLANE: The student in the middle becomes the pilot, holding their hands to
their eyes in a goggle shape. The two students either side become the plane
wings, pointing outwards.
• TOASTER: The student in the middle becomes the toast and the two students
either side become the outside of the toaster. All three must duck down and the
toast ‘pops up’ from the middle of the toaster.
• ROLLERCOASTER: One student kneels in front, the middle student ‘sits’ in the
middle and the third student stands behind. The middle student must put their
arms up in the air and “scream” while the rollercoaster moves backwards,
forwards, sideways.
• HAWAII: Middle student does the hula and the 2 students either side become
palm trees swaying in the wind.
• CAR: Middle student takes the wheel of the car and “beep beeps” and the two
students either side become the windscreen wipers.

BODY HIDE
BODY HIDE is a Players: This is a whole class drama activity played in groups of 4-6
fun team building
activity. It's not How to play:
technically a
• In a In groups of 4 – 6, students must ‘hide’ one of the group members with
drama game but
it's good for the their bodies.
drama classroom • The teacher and audience try to see pieces of the hidden person (shoes, an ear
and is good to use etc) and call out what they can see as the group adapts to hide the whole
as a warm up or person.
wind down in
physical theatre Extension: When the group succeeds, remove a person so they have to hide the
lessons. person with 4, 3, 2 students.

DRAMA FREEZES
DRAMA FREEZES Players: This drama activity is suitable for all sized groups.
are vital to drama
activities and Hints for drama freezes:
performances. • For new groups, I like to have students 'shake things out' and practice just
Here are some stopping on the spot before adding characters.
drama freezes to • When practicing drama freezes I like announce the freeze and then count
practice creating students in 3, 2, 1. I find that it is better to get students thinking and moving
characters and quickly into freezes.
situations.

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Scenario drama freezes
You may like • You have just seen superman flying in the sky
these: • You have just been splashed with mud
• You are pointing to something interesting
• You have a stomach ache
• You are modelling for a photo shoot
• You are being chased by a lion
• You are in the middle of a big dance move
• You are about to crash into something
• You are looking up at a giant
• You are getting dressed
• You are eating messy spaghetti
• You just stubbed your toe
• You are singing in the shower

Or try these character freezes:


• Police Officer
• Ticket Inspector
• Body Guard
• Principal
• Businessman / woman
• Burglar
Extension: “Freeze and Go”. Ask students to create a freeze and count them in to
ACTION. On ACTION, students have to walk, move and talk or make sounds like the
character or in reaction to the situation.

DRAMATIC DEATHS
DRAMATIC Players: This is a scene creation drama activity that works well in groups of 3 to 4.
DEATHS is an
absolute favourite Instructions for this drama activity:
for drama
• In small groups, students must create a "dramatic death" scene where a
students and great
for improvisation character (or more than one) dies a dramatic death.
and creative • The teacher gives students a "death by" (i.e. chocolate) and the students must
scene writing come up with a creative scene.
skills. • The scenes should have a beginning, middle and end and students should be
encouraged to freeze at the end. I think scenes are best kept short (1-2 minutes
You may like in length).
these:
Time to devise
• Do not give students an overly long time to come up with and rehearse their
scenes. While this is not an 'improv' or on the spot activity, I have always tried
to push students to commit to decisions quickly. I find this helps them overall
with creative idea generation (and it stops them getting so stuck on ideas). I
would give students max 10-15 minutes to come up with and rehearse their
scenes before performance. They do not need to over rehearse the scene prior
to performance but they should come up with the plot, characters and order.

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EVOLUTION
Play 'paper rock Players: This is a whole class drama game. It is suitable for medium to large groups
scissors' in a and is played in any part of the drama space (but students need to be able to move
drama game way. around a little bit).
A silly drama
game that will get How to play:
students moving
around. • Students play 'paper rock scissors' to evolve to the next stage. They should say
the words 'rock paper scissors' while playing.
For more drama
games: Evolutionary stages:
1. EGG: All students start as an egg. They must crouch down and find another
“egg” to play “paper, rock, scissors” with. Once they win, they move to the next
evolutionary stage. If they lose, they must find another egg to play. There
should be 1 egg stuck as an egg at the end of the game.
2. CHICKEN: Students must take on the characteristics of a chicken and “cluck”
around the space, walking like a chicken (with their arms shaped like wings).
Chickens must play other chickens and win “paper rock scissors” to move to the
next evolutionary stage. Match losers must find another chicken to play. There
should be 1 chicken left at the end of the game.
3. MONKEY: Students must take on the characteristics of a monkey and 'oooh
oooh ahhh ahh' as they look for another monkey to play. Monkeys play
monkeys in 'rock paper scissors' to move to the next evolutionary stage.
4. DINOSAUR: Students must stand up and 'roar' like a dinosaur, moving like a
TRex type dinosaur (with claws). They must play other dinosaurs.
5. STOP IN THE NAME OF LOVE: For the last stage (once they move on from
dinosaur), I like to have students line up on a line and start singing the tune
“Stop, in the name of love, before you break my heart. Think it over”. Students
are taught simple actions to go along with the song (hand forward on “stop”;
move that hand around to the side on “in the name of love”; pointing forward
on “before you”; breaking action with both hands on “break my heart” and
rolling arms on “think it over”). It’s a nice last evolutionary stage as it adds a
choral song and nice energy to the game. Students repeat the tune until the
game ends. The game ends when there is only one of each evolutionary stages
left.
Change the evolutionary stages as you like and reorder if you prefer. I’ve seen aliens
used also.

EXAGGERATION CIRCLE
EXAGGERATION Players: This is a whole class circle drama game and can be played with small or
CIRCLE is a silly large groups.
warm up drama
game where How to play:
students practice
exaggerated • Students stand in a circle and the teacher explains that the aim of this game is to
gestures. create exaggerated gestures.
• The teacher starts the game by doing a simple gesture. The next student in the

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circle must make the gesture a little more exaggerated.
• Students continue around the circle, making the gesture more and more
exaggerated until it is completely over the top.
• Students should focus on exaggerating the gesture, not changing it completely!
Extension: add a sound to the gesture.

EXPERT DOUBLE FIGURES


A funny improv Players: This is an improv scene that is played with 4 players (2 players play the arms
game and must and 2 players play the characters).
have in any drama
repertoire. Players How to play:
must react to the • 4 players take the stage. Two players are allocated the roles of the ‘arms’, one
addition of arms student is the ‘interviewer’ and one student is the ‘expert’.
in their developing • The interviewer and expert sit on a chair next to each other and put their arms
improvisation. It behind their backs. The ‘arms’ kneel behind the chairs and put their arms
can be played
through the gap between the bodies of the two players in the chairs. The effect
with advanced
older elementary is that the arms of the interviewer and expert are played by the other two
(primary) students players.
but is better for • The interviewer welcomes the audience to the show and introduces an expert
middle to high guest who is “here to talk about....” The expert discusses their strange expertise
school students and them interviewer asks questions.
with some improv • The arms must work with their partners, reacting to the dialogue and making
skills. appropriate gestures with their hands.
Hint: Choose a confident player for the interviewer role the first time. The
interviewer is important to keep the scene moving along. This should be explained
to them before the game starts.

Extension: Encourage students to get out of their chairs and take their ‘arms’ with
them.
Expert ideas:
• Expert on snail racing
• Expert at doing the 'chicken dance'
• Expert at cactus growing
• Expert at staring contests
• Expert of aliens
• Expert of bells
• Expert of Christmas tree decorating

FINGERTIPS
FINGERTIPS is a Players: This game is played in the whole drama space (which should be cleared) in
great trust pairs.
building game that
can be adapted How to play:
for the drama
classroom to • Students lead a blindfolded partner around an obstacle course touching only
fingertips to fingertips.

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teach students Variation for drama class:
about stage • Students use stage directions to direct their partner through an obstacle course
directions. such as:
o move stage right
o move stage left
o move upstage (right or left)
o move downstage (right or left)

FOLLOW YOUR NOSE


FOLLOW YOUR Players: This drama activity is suitable for all sized groups.
NOSE is a great
drama activity to Instructions:
get teen students
• Students walk around the space in a large circle (but not in single line).
thinking about
character • The teacher shouts different body parts that the students must lead with while
movement. they walk (nose, chin, stomach, head, knee, foot, left arm etc...)
• I find it useful to instruct students to imagine that there is a piece of string
You may like attached to the body part pulling them along and to continue to remind
these movement students about the body part that is leading. I also find it useful to provide a
activities: demonstration and to spotlight different students.

Extension:
• Encourage students to start thinking of different characters that might walk that
way. You can ask students about the characters as they are walking or
alternatively comment on what type of character they may be portraying.
• With a character in mind and still being led by the body part, ask students to
take on the further characteristics of that character (refine).

Further extension: You can also add in Laban categories for movement (light, heavy,
sustained etc...). This can be incorporated into making more refined characters.

GIANT’S, KINIGHT’S AND WIZARDS


A really fun Players: This is a whole class drama game
adaptation of
“rock paper How to play:
scissors”
• In a circle, teach and practice 3 actions/sounds
GIANTS: stamp their feet with their arms in the air and say “fee fi fo fum”
KNIGHTS: draw their swords and say “en guard”
WIZARDS: throw both arms forward as if throwing a spell and say “shazaam”

• Split the class into 2 even sized groups. The groups must stand far enough away
from each other to secretly decide as a group whether they will become knights,
giants or wizards.
• Once they have decided (you can give them a short period to decide) the groups
stand opposite each other.

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• The teacher counts the groups in 1, 2, 3 and on 3 they must do the action/sound
as a group.
o Knights beat Giants
o Giants beat Wizards
o Wizards beat Knights
• After they have completed the whole action/sound, the losing team must run
back to their line before the winning team members catch them.
• Any losing team member caught by the other team becomes part of the new
team. Play until all players are on one team only.

Alternative: Students find pairs and on 3 become either a Giant, Knight or Wizard.
The losing pair goes out and the remaining students find a new partner to “Giant,
Knight, Wizard” with. Play until there is a winner. If any match results in a draw,
students play the same person again until one of them wins.

GIBBERISH STORIES
GIBBERISH Players: This drama activity is suitable for all sized groups and is played in a circle.
STORIES is a fun
drama activity to Instructions:
develop • Students must use their voice in an interesting way to tell a story in gibberish.
pantomime skills • The class stands in a circle. One at a time a student enters the circle to add to
and to think about the story in gibberish. There should only be one person in the middle and they
use of vocal tone, should try to carry on the story from where the person before them left off if
pace etc. to tell a possible (this is not always possible).
story. It's a
• I always go first in this activity. Try to keep some narrative to the story line with
fantastic voice
game suitable for characters in mind. I also like to switch between characters. For example, I will
end of elementary demonstrate a horror movie scene in gibberish where I switch between the
(primary) years to victim and killer and act out a scene between the two or a western standoff
high school. where I switch between the two characters. I find that this gives students more
freedom with their story choices and I can demonstrate different gibberish
You may like styles and how the use of voice (and movement) can be used to show difference
these for in character and also the idea of the activity which is still to tell a narrative. They
Gibberish Stories: will not all choose to play different characters and it is not necessary.

What is gibberish?
• Gibberish is nonsense language. To tell a story in gibberish, voice tone, pace,
pause, pitch and intonation is used.
• There is no one way to speak in gibberish and every person will have their own
style (some may prefer just using clicking sounds or 'la la laaas' or 'blah' whereas
some will use different letter combinations and sounds for a gibberish effect.

Practicing gibberish with the class:


• Start by practicing gibberish with your class and lead with an example
• It may be helpful to have students practice their ‘gibberish’ with a partner. Ask
them to tell their partner about their favourite movie in gibberish and to focus
on exaggerated voice tone, pace, pause, pitch and intonation to imitate the
rhythm of a lively and exaggerated conversation but in nonsense language. The
language should be exaggerated and lively.

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Gibberish story ideas:
• Try a western or horror movie or retell a classic fairy tale in gibberish. If doing a
fairy tale, the class should try to keep the narrative of the story line as far as
possible.

GROUP FREEZE
GROUP FREEZE Players: This is a whole class activity suitable for small to large groups.
is a concentration
drama activity / How to play:
game that focuses • Students and teacher walk around the drama space.
students on their • As soon as the teacher stops walking, students must 'freeze'.
surrounds. • See how quickly the group can freeze.
• Alternative: secretly chose a student to lead the stop.

HUMAN KNOT
HUMAN KNOT is a Players: This is best played in groups of 6 - 8.
classic classroom
activity (not How to play this drama team game:
technically a
• Student's stand in a circle, close their eyes and find 2 different hands to hold in
drama game) that
promotes group the circle.
cooperation. • Students must make sure that they are holding 2 different students' hands and
may need to adjust themselves when they open their eyes.
• The groups must now work together to untangle the group without letting go of
any hands. They will need to work together and communicate to move the
group out of the knot.
Extension: Try it as a whole class or have a competition to see what group can
untangle themselves first.

IF YOU LOVE ME HONEY, GIVE ME A SMILE


IF YOU LOVE ME Players: This is a whole class circle drama game and can be played with medium to
HONEY, GIVE ME large groups.
A SMILE is a
classic drama How to play: Students stand in a circle. The first allocated student stands in the
game to get
middle. The first student must then approach another student and say:
everyone laughing
and practice “Honey, if you love me, give me a smile?”
keeping a straight
drama face! And without laughing or smiling (with an absolutely neutral expression), that person
must say:

“Honey, you know I love you but I just can’t smile”

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If the middle student manages to make a student smile, they switch places and the
smiling student must try to get someone else to smile. If they don’t get a smile, they
must try someone else.
Rules:
• Absolutely no touching – the student in the middle must use their voice, facial
expression, movement, focus and gestures to try and “crack” the target student
into smiling/laughing.
• The student in the middle, stays in the middle until they can make someone
smile.
• If someone doesn’t smile, the student in the middle must move on to the next
student. They can’t keep trying the same person.

Notes:
• I find students take this game on very quickly and will naturally try different
tactics to get a smile.
• The general manner of the game (being students with their peers), makes
students laugh.
• Choose a confident student to go first.

JOB INTERVIEW
JOB INTERVIEW Players: This drama activity is suitable for all sized groups.
is a really fun
improv theatre How to play:
game that gets • One student (interviewee) leaves the room so that they cannot hear the
students thinking
about characters character that they are assigned. The class (or teacher) decide on a job type that
and introduces the will be the focus of the interview.
technique of 'hot • The interviewee enters the job interview and sits on a chair facing the audience.
seating'. • The audience then asks the interviewee questions to ascertain whether they are
suitable for the job.
You may like • The key is to ask appropriate questions related to what that person / job
these: is but not to be too obvious to give it away too quickly.
• The teacher should lead the questioning and start with an example run so that
the class understands good questions.

What is hot seating?


• 'Hot seating' is a way to explore and discover a character and involves asking a
character questions to find out more about them such as their background,
motivations and behaviours. This technique can be used for any character and is
an excellent way to develop characters.
• Good 'hot seating' questions are the types of questions you might ask when
getting to know someone.

How to do it:
• It's similar to this game except the person in the chair knows who their
character is and the class asks them questions about themselves which they
answer in character.

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• The person in the hot seat must maintain their character (movement, body
language, manner, voice etc.) and answer in role.
• There are some common questions which can be discussed before starting
(name, age, who do you live with, where do you live, favourite things to do, job,
likes / dislikes etc. but it is also good for the teacher to demonstrate character /
play context specific questions (such as things that have happened to the
character) with the character and context in mind. This assists the character in
the hot seat explore character motivation.

KEY FOCUS
KEY FOCUS is as Players: This is a whole class circle drama game. It is suitable for small to large
the name groups.
indicates, a drama
focus game. I
How to play this focus drama game:
have always liked
it for spacial • Students stand in a circle.
awareness and • Teacher places a set of keys (or something else but I find a set of keys is best) in
connectedness as the middle of the circle.
well. • One at a time, students must look at the keys, then close their eyes and try to
walk with their eyes closed into the circle and place their hand on the keys.
For more drama: • Encourage students to focus on the keys and “see them in their minds” before
they close their eyes.
Rules:
• No counting steps / measuring distance
• No diving at the keys or doing a general foot sweep. Students must purposefully
and directly walk into the circle and put their hand on the keys
• No feeling around with hands on the ground. Students must purposefully and
directly bend down and place their hand on the ground where they think the
keys are
• They can then open their eyes and look to see how close they are once they
have put their hand down.
Note:
• Students won’t likely succeed at this the first time (unless its luck) but they will
get better at it as they practice and will love this activity.
• As students get better, start making the circle bigger.

LOCATION FREEZE
In LOCATION Players: This is an improv scene game that is played with groups of 5 or 6 students
FREEZE, students (but it can be less or more and even be the whole class).
use their
imagination to
Instructions:
create frozen
'tableaux' that • Teacher explains that a “frozen tableaux” is a frozen picture or postcard that the
depicts locations, students will make to show the class a location or setting.
accepting 'offers' • Students are directed to get up one at a time and think of something or
made by others someone that would be in a location.

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and exploring • The teacher prompts students to create a “tableaux” or “frozen picture” with
imagery. This can around 5 or 6 students, getting input from the class about what characters /
be used as an things they might find in the location.
improv game as
well. It's a good
activity for teens What is a tableaux?
or late elementary • A tableaux is a 'freeze frame' depicting a moment.
(primary) as well. • Students must utilise character (body language, facial expression, manner,
gesture) and space (levels, in action) to depict a moment in time.
You may like • Freeze frames are commonly used in drama and students must make their
these: individual freeze (action) work well with the groups 'picture'.
• Freezes should be clear and able to be maintained.
• Freezes should capture and create an appropriate atmosphere.

Example tableaux scene


• The scene is in a HOSPITAL EMERGENCY ROOM.
• Teacher asks students to think of characters they might find in a hospital waiting
room.
• Teacher encourages students to interact with each other and to complement
other freezes. Encourage students to interact in the scene and work with the
existing tableaux.
• Try different locations and create multiple frozen pictures! You can have as little
or as many students as you like in the tableaux.

For this scene:


• Doctor: teacher asks one student to hop onto the stage and show a freeze like a
doctor doing something in the scene. The doctor might be reading a chart or
examining a patient.
• Nurse: teacher directs a student to take a freeze as a nurse, thinking about what
the nurse might be doing. The nurse might take a freeze like they are talking to
the doctor or perhaps the nurse is at the nurses desk.
• Patient: teacher directs a student to take a freeze as a patient. Perhaps they
become the patient who is being examined by the doctor. The patient might
hold their leg as if it were broken.
• Parent: teacher directs a student to take a freeze as the parent of the patient.
Perhaps they put their arm on the shoulder of the patient or freeze like they are
asking the doctor or nurse a question.
• Paramedic: teacher directs a student to take a freeze as a paramedic. Perhaps
they are wheeling in a stretcher bed with another patient they just picked up in
the ambulance.

• Patient on Stretcher: As the last freeze was a paramedic wheeling a patient in,
encourage a student to become that patient.

Extension: Have students come up with 1 line to say as their character. Once the
frozen picture is complete, prompt the students to take it in turns to say their lines.

Further extension: After saying 1 line each, direct students to create a short
improvised scene starting with the frozen picture. The scene should show the
interaction between characters and be based on the tableaux they have created.
Give the scene a time frame (30-60 seconds) but let it run if it is going well.

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LOCATION PROPS
LOCATION
PROPS is a good Players: This is an improv scene game that is played with groups of 4 or 5 students
concentration (but it can even be the whole class).
game that also
gets students Instructions:
thinking about • Students must enter the chosen “location” and, without saying what the object
drama is,
environments and create / use an object that would be present in that environment / scene.
helps to develop
• Each subsequent student that enters the environment must use the objects that
pantomime skills.
It's good with were created before them by previous players (not necessarily in order).
teens but can work • This requires students to pay close attention to all previous students and
with older attempt to recall all of the objects that have been created (and use them).
elementary • Each student also adds their own object.
(primary) kids! • At the end of the game, students should reflect on the location and what
objects were created.
You may like • Less confident students should go earlier in the game so as to recall less objects
these:
(to begin with).

Example location prop scene


• The environment is an OFFICE.
• The first student enters and uses a computer.
• The second student must use the computer and come up with a new object
(let’s say, a pen).
• The third student must use the computer, the pen and create something new.

Mime
• It’s optional whether to have the scene in mime or not.
• If the scene does have sound, students should not identify the item they are
creating/using by name (i.e. “I am just going to use this computer over here”),
rather, they can create a scene around the item.
• For new and younger groups, try mime first.

LOOK UP, LOOK DOWN


LOOK UP LOOK
DOWN is a quick Players: This is a whole class circle drama game and can be played with medium to
and fun drama large groups.
warm up game
(but can also be a How to play this drama game:
quick end of class • Students stand in a circle and begin by looking down. When the teacher says
game) that is “look up” all students must look up and look straight at another student (it
played in a circle. might be straight ahead or sideways and even to the person next to them.)
It's one of my
favourites! • There must be no looking at the ground, above heads etc. They must look
straight at another student.
• If 2 students make eye contact, both students must “scream” and die. They
perform a quick dramatic death, fall over and then sit in the middle of the circle
or to the side until the game finishes.

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• When the teacher says “look down” all students must look down again until
they are told to “look up” and look at another student.
• Make the circle tighter as more students go out.

MIRROR
MIRROR is a good
Players: This drama activity is done in pairs
focus activity that
also acts as a Instructions:
gentle physical
• Students must face a partner and “mirror” their actions.
warm up.
• Encourage the leader to do big and slow movements and switch around so that
everybody has a turn leading.
• Prompt students to use their faces (do funny faces in slow motion) and to use
every part of their body.

MIRROR GROUPS
MIRROR is a
Players: This is played in groups of 4.
good focus
activity that also
acts as a gentle Instructions:
physical warm up. • Similar to the last activity in that students must use the mirror technique.
Except,
This is an this time they mirror in groups of 4 and add move throughout the space.
extension of the • Explain to students that there should always be a leader but that the leader
above mirror changes depending on the direction that the group is facing.
activity • Students should arrange themselves in a diamond pattern, all facing the same
way.
• The forward-facing student is the first leader and the rest of the group follows
their actions (mirroring) from behind.
• When the front leader turns around, a new leader leads the group.
• Students should try to move seamlessly from one leader to another.
• For example: The front leader turns around 90 degrees to their right. The
student on the right side of the diamond formation is now the leader and the
group follow (mirror) that person.
• The groups can walk (they do not need to stand stationary)

Extension: Try a whole class mirror activity, where different students have a turn of
leading.

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OBJECTS (LIVING PICTURES)
In this drama Players: This is a drama activity that works well in groups of 4 (but can be 3 or 5)
activity, students
work together to How to play:
create shapes with
• Teacher explains that students must use their bodies to create objects.
their bodies and
develop • In small groups (3-4) students work together to become different parts of
pantomime skills. objects.
This is a great • For example, teacher calls out “roast dinner” and one student becomes a carrot
drama activity for (lying out long and straight), one student becomes the plate (making a circle
kids of all ages! body shape around the carrot) one student becomes the roast potatoes
(crouching) and one student becomes the meat (making a meat shape).
You may like • Encourage students to think creatively and tell them that there are no wrong
these: ways to create the objects as long as they are working together.
• Give students a timeframe and count down while they are creating the freezes
• Provide individual group prompting as the groups create their freezes

Example objects: Boat; Swivel Chair; Microwave; Letters

Extension: Add in sounds and repetitive movement

ONE WORD AT A TIME STORY


ONE WORD AT A
Players: This theatre game is suitable as a circle activity for the whole class or
TIME STORY is a
funny theatre alternatively in groups (4 is a good number)
game that is also How to play:
very useful for • The objective of this game is for the whole class (or small groups) to tell a
storytelling skills.
coherent story “one word at a time”.
• Around the circle, students add a single word to an ongoing story.
You may like • Give students a topic or story title to begin with.
these:
• Remind students that they can start new sentences (often, single sentences can
go on for too long).

Variation: This game can also be played as “one line at a time story”. Each person
must add a new sentence to the story, taking it in turns to create a coherent story.

Variation: Instead of one word or one line at a time, students tell a story until a new
student is told to take it over. The new storyteller continues the story until they are
switched with a new storyteller.

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POPCORN
A great focus Players: This is a whole class drama game. It is best played with medium to large
warm up for groups and is played in a circle.
drama - students
work together to How to play:
popcorn numbers
in sequence, using • The aim of the game is to get the whole class standing.
non-verbal • If the activity is taking too long, record the high score and try to beat it another
communication. time.
• Students sit silently in a circle.
• Students must randomly stand up whilst saying a consecutive number (1, 2, 3, 4,
5 so on).
• If two students stand and say a number at the same, everyone must sit down
and start at number 1 again.
• The game requires the class to cooperate and use non-verbal communication to
achieve their goal (no talking other than the popcorn numbers).
• The class cannot work around the circle. It must be random.

Extension: When two students speak a number at the same time, the whole class
should try to clap in unison before starting again.

PRESENTS
A creative activity Players: This is a whole class drama game.
to practice
pantomime skills How to play:
and develop
• Before you begin, practice miming opening a present with the students showing
improvisation
skills how to mime taking the paper off and opening the flaps of a box.
• In pairs, one student hands another student an imaginary present. Their partner
Students think takes the box and opens it and pulls out something that they have always
about how to wanted. The student says (in a loud and excited voice)
represent
“I’ve always wanted a ..........”
objects
• And interacts briefly with the object. Encourage loud voices.
You may like
another partner Note: This activity should be done quickly. Switch the students around a few times
activity: so they have a few goes each of giving and receiving presents.

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PRIMAL SCREAMS
PRIMAL Players: This is a whole class drama game. It is best played with medium to large
SCREAMS is a groups and is played in a circle.
good warm up to
get the drama How to play this drama game:
vocal cords
working or wind • One at a time, a student steps into the middle of the circle and does a
down to release large action accompanied by a loud sound (as loud as possible).
some energy. • The student steps back and the rest of the circle copies the sound and action all
together
You may like • Students should be careful not to make sounds that could damage their vocal
another circle cords (it is important not to do high pitched screams - sounds are best made
activity: from the stomach).
• I like to give a demonstration of this (without hurting my voice so at a lower
volume but demonstrating the type of throat sound that is damaging versus a
sound made from the stomach). While I give this demonstration I explain to
students how they can hurt (and lose) their voice if they don't use it properly. It
also doesn't sound very good.

QUICK CHANGE ARTIST


QUICK CHANGE
Players: This is a whole class game.
ARTIST is not
technically a
drama game but How to play:
its fun and • One student becomes the “quick change artist” and stands in front of the class
develops showing off their different angles.
observation skills. • The quick change artist then leaves the room and changes something noticeable
It’s also a fun about themselves (puts their hair up, undoes their shoe laces, switches shoes
whole class sitting etc)
activity. • The quick change artist then comes back inside and stands at the front while the
audience tries to guess the change.
• The first student to guess the change becomes the next quick change artist.

Alternative: Do this in pairs.

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SPLAT
This drama game Players: This is a whole class circle drama game. It is suitable for medium to large
is also a brilliant
name game (I like groups.
playing this game
How to play:
at the start of
term to learn • Students stand in a circle and make sure they know the names of the two
student names students either side of them. Teacher explains that as people go out, the
and it also students who are standing next to them will change and they must always make
encourages sure they know the name of the students on either side of them. This
students to learn encourages students to learn names throughout the game and assists the
each other's teacher who can call names off the roll.
names). It's a • Students get their pretend ‘pies’ ready, holding both hands together in front of
class favourite, them (only one pie allowed).
fantastic for a
drama class warm • As the teacher starts calling out student names, the student whose name is
up or end of class called out must “duck” out of the way and the two students on either side must
activity and turn and throw a pie at each other saying “SPLAT”.
because it's a • If the student in the middle (who's name was called out) does not duck out of
great name game - the way in time – they are out. Otherwise, the last student to throw and say
it's a fantastic “SPLAT” is out. Whoever gets shot must perform a dramatic death and is out.
first day of school • Keep playing until there are only 2 students left.
activity as well
(but as a class Addition: Make the students do a 360 degree circle before throwing and saying
favourite, I play it “SPLAT”.
all year round!
Western Standoff: Use the following quick activity to get a winner whenever there
are 2 students left in a game.
• Two students stand with their backs to each other.
• Tell the students the “magic number between 1 and 10”.
• As the teacher calls out random numbers (in random order) the students take a
step away from each other.
• When the “magic number” is called, the first student to turn around and shoot
while saying bang is the winner.
• The loser must perform a dramatic death.

STRING OBJECTS
Not technically a Players: This activity is played as a whole class or in small groups.
drama game but a
good team game How to play this drama improv game:
where students • You will need a long piece of string for this activity.
work together to
• Students take hold of the string with both hands and hold it at around waste level.
create shapes.
Explain to students that they must work as a group to create the shapes you call
out with the string (i.e. circle, square, triangle).
It encourages
• You can also split the class into groups and see who creates the shape first.
group
communication • Ask students to try and make shapes without any sound or with their eyes closed

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SUPERHEROES TO THE RESCUE
SUPERHEROES Players: This is an improv game that works well in groups of 4 to 5.
TO THE RESCUE
is a silly drama How to play:
improv game,
• In groups of 4-5, one student starts onstage and is given a “silly superhero”
great for teens but
can be played with character to play (“Lipstick Man” “Captain Coco Pops” etc.).
advanced • Have the class come up with a made up crisis (“All the chocolate in the world
elementary! has disappeared” “a meteor is heading towards earth”). The crisis can be big or
small (“you can’t find your shoes”).
• The superhero onstage starts the scene explaining the crisis (they might start by
You may like watching the television and seeing the crisis in a news report).
these: • At some stage the superhero comes up with a new silly superhero and says:

“If only ....[superhero] was here to help me”

• The new superhero answers the call, enters and introduces themself and their
special powers.
• The two characters proceed with the scene, discussing how they are going to
solve the crisis.
• The second superhero then introduces a third superhero the same way:

“If only ....[superhero] was here to help us”

• And so forth until all the students are in the scene.


• Once all of the superheroes are in the scene, they attempt to solve the crisis and
bring the scene to an end.

Alternative: If students are having difficulty coming up with new superheroes,


allocate each student a superhero before they start.

THIS IS MY FRIEND
THIS IS MY Players: This activity is done in pairs.
FRIEND is a great
“get to know you” How to play:
activity.
• Teacher splits class into pairs and tells the class that they only have “1 minute”
to do this activity (this will prompt students to think quickly and because it is
Students
short, the quieter students will feel more confident as they know they don’t
practice talking
have to talk for a long time).
to each other
• In just 1 minute, one partner must tell the other as many things about
and presenting
themselves as possible. The teacher may prompt this before students begin with
information to
the whole class some examples of things that they may talk about. Teacher tells students that
once they are finished talking for 1 minute, their partner is going to introduce
them to the class and tell the class a few things about them.

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Example prompt questions:
• What is your favourite food?
• Do you have any pets?
• Do you have any siblings?
• What do you love to do (hobbies)?
• What was your last teacher’s name?
• What did you do on your last birthday?
• Name some things that you love.

WHAT ARE YOU DOING?


WHAT ARE YOU Players: This is a whole class circle drama game and can be played with small or
DOING is a staple large groups.
drama (or theatre)
improv game. It is How to play:
a perfect game to
play with • One student starts in the middle of the circle and is given “something” to do
beginners to (e.g. getting ready for a big night out”).
improv as it • The next student enters and asks the student: “What are you doing?”
prompts kids to • The first student responds with a different activity (different to what they have
quickly devise been doing) and leaves the circle.
simple scene • The second student immediately starts acting out the new activity until the next
ideas in a whole student enters and asks: “what are you doing?” They must then come up with a
group setting. But
new activity.
it's not only great
for beginners - • Encourage actions and words in the short improvised activities.
once students are • Example: The first student is brushing their hair and the next student comes
familiar with the in and asks "what are you doing?" and the first student says something like
game, it can be 'riding in a bike race' then leaves. The next student immediately starts acting out
played quickly a bike race scenario.
and is a great • Keep playing around the circle.
energy lifter and
warm up. So, it's Elimination in what are you doing? Once students get the hang of the game, start
suitable for all
improv skill levels playing more quickly and eliminate students who say “ummmm” or repeat an
and suitable for activity that has already been said.
middle elementary
/ primary (years 3 Hints for playing what are you doing: Encourage students to start with simple ideas
or 4) up to the end when they say what they are doing (such as brushing hair, riding a horse, getting
of high school. dressed, putting on shoes, eating breakfast etc.) as it will get harder as the game
goes along and ideas are eliminated.
You may like:
Beginners: For beginners to the game, it may be necessary for the teacher to have
some ideas to give the students quickly. The game works best when it flows at a nice
pace around the circle, so I don't like to let students ponder for too long. You will
find that if you help them the first time, by the second or third time around the
circle they will be ready with their own ideas. The pace of the game is importance. I
don't start eliminating students until they are very familiar with the game and it
runs at a smooth and quick pace for the whole class.

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WHO SAID THAT?
A good “get to Players: This is a whole class activity.
know you” activity
that promotes How to play:
communication
• On a blank card, each student secretly writes something about themself that no
one else knows. The teacher collects and shuffles the cards and hands them
back to students. Make sure that students haven’t been handed back their own
card by mistake.
• Students must now try to find the author of the card.
• Some students may need prompting about what to write. In that case, you can
suggest things like: favourite food? Favourite movie? Favourite pastime?
Favourite singer etc...
• Prompt students to talk about how they found the author of the card and
prompt the students to talk about themselves and the card they wrote.

WHAT HAPPENS NEXT?


WHAT HAPPENS Players: This is a scene creation drama activity that starts with 1 player but more
NEXT is a great players can join the scene as it goes along.
theatre game for
'accepting' and Instructions:
also gets the
audience • 1 student starts onstage and is given a scenario or task that they start acting
suggesting story out.
ideas. It is better • Teacher calls FREEZE and asks the audience “What happens next?”.
played with groups • The audience tell the next part of the story and the student onstage unfreezes
with some improv and continues with the scene, now adding in the additional part to the story.
experience but is • Add more students into the scene as you go along.
suitable for near
• Ask the audience to incorporate more characters into the story and pick
beginner level and
encourages idea students to fill the new roles.
suggestions. • The aim is to tell a coherent story and for the performers to accept the story
offers and act it out. The game also encourages students to offer story ideas /
scenarios.

YES, LETS!
YES, LETS! is a Players: This is a whole class circle drama game. It is suitable for medium to large
classic drama groups and it can also be played scattered around the drama space (I prefer it the
game teaching latter way).
students to accept
'offers'. Students How to play this drama game:
practice • Teacher explains that in this game, the most important thing is that you accept
improvisation and “offers” made by everyone to do an activity and puts lots of energy into acting
responding, using out the activity, using voice and actions.
movement,
gesture and voice. • The teacher prompts students to find their own space in the room (or in a circle)
It's suitable for and practices some actions.

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primary school • When the teacher says “Let’s ...activity....” the class must all say “Yes, Lets!”
(elementary) to loudly and then start acting out that activity.
High School
groups and is a
Example:
great warm up.
• The teacher calls out “Let’s dig a hole” and the class says “Yes, Lets!” and start
acting out digging a hole.
For more improv:
• The teacher should join in with the actions and saying “yes, lets”.
• Students can add dialogue and sounds but don’t push this until they are
more comfortable.

Lets:
• Drive a car / Ride a horse / Skip around the class / Brush our hair / Catch a
butterfly / Tell a naughty child off
• The teacher should encourage a very loud and enthusiastic “Yes, Lets!” which
will impact the energy the students put into acting out the activities.
• Students may also be prompted to loudly suggest their own “Lets...” activity
that the rest of the class will then follow.

ZAP
ZAP is a classic Players: This is a whole class circle drama game. It is suitable for medium to large
drama game good groups.
for focus. It's a
quick warm up or
How to play:
wind down
activity if you find • In a circle, students learn the following actions and sounds.
yourself with • WHOOSH: Introduce the first sound / action “WHOOSH”. One person passes the
some spare time “whoosh” to their neighbour by waving both hands at them and saying
at the end of a “whoosh”. Practice passing the “whoosh” around in one direction.
lesson. • WHOA: Introduce the second sound/action “WHOA”. Holding arms out in a
‘stop’ manner and saying “WHOA” changes the direction of the whoosh. The
“whoosh” then continues in the other direction until another person says
“whoa”.
• ZAP: To pass the “whoosh” across the circle (instead of to a neighbour), say
“ZAP” while pointing and making a clapping action towards someone.
• The receiver of the “zap” now has the “whoosh” and can either “whoosh” it to a
neighbour, “zap” it to another person across the circle or they can “whoa” and
send the “whoosh” back to the person who sent it saying “zap”.

You can add in additional actions / sounds and may prefer to use “ZIP ZAP BOING”
and clapping actions for all three.

TERMS OF USE
Please note that this product is for personal classroom or home school use by a single purchaser only.
You may not distribute, copy or modify this product other than for your own personal classroom use.
© Drama Trunk. All rights reserved.

Star Graphics Credit:

www.dramatrunk.com ‘Free Drama Games and Activities for Primary’ Page 26


Mrs. B’s JUST PRINT,
DRAMA TRUNK LAMINATE AND CUT
OUT A SET OF DRAMA
CARDS THAT YOU CAN
NEVER BE STUCK FOR A FUN DRAMA ACTIVITY USE OVER AND OVER
AGAIN.
AGAIN WITH A SUPER HANDY ARSENAL OF
GO-TO DRAMA CARDS. To laminate cards, cover both sides of the print
outs with stationary contact laminate

Use Drama Trunk Cards for: DRAMA TRUNK before cutting out individual cards.

 PLANNED ACTIVITIES has LOADS of Drama


Cards, including:
 LAST MINUTE ACTIVITIES
 Characters
 ON THE SPOT FUN GAMES
 Quirky Characters  Living Pictures
 WARM UPS / TEAM  Moods  Genres
BUILDING  Locations  Lines
 IMPROVISATION / QUICK  Deaths  Mime
THINKING  Silly Superheroes  Titles
 AUDITIONS / REHEARSALS  Character Switches  Character Tactics
 ROLE PLAY  Olympic Scenes  Great Escapes
 STORYTELLING  Forbidden Word Scenes

PLUS MORE…

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