Word Jumble Race
Word Jumble Race
Word Jumble Race
How to play:
6. Pictionary
This is another game that works well with any age group; children
love it because they can get creative in the classroom, teenagers love
it because it doesnt feel like theyre learning, and adults love it
because its a break from the monotony of learning a new language -
even though they'll be learning as they play.
How to play:
Before the class starts, prepare a bunch of words and put them
in a bag.
Split the class into teams of 2 and draw a line down the middle
of the board.
Give one team member from each team a pen and ask them to
choose a word from the bag.
Tell the students to draw the word as a picture on the board
and encourage their team to guess the word.
The first team to shout the correct answer gets a point.
The student who has completed drawing should then nominate
someone else to draw for their team.
Repeat this until all the words are gone - make sure you have
enough words that each student gets to draw at least once!
4. Pink toe
The teacher calls out a colour and a body part. Students must find an
object in the room that has that colour and then touch the object with
the selected body part. For example, if the teacher calls out red
nose, students need to find an object that is red and touch it with
their nose. The teacher continues calling colours and body parts.
1) Ah! the person says Ah loudly, and puts their left or right hand
across their forehead in a saluting motion, with fingers pointing at the
person next to them.
2) So! - the person says So loudly, and puts their left or right hand
across their chin in a saluting motion, with fingers pointing at the
person next to them.
The phrases must always go in that order, and each phrase needs its
correct hand motion. You go when you are pointed at by someone
next to you using Ah or So, or by someone across from you using
Gi. When you are Gied at by someone you start the sequence
over again.
When someone makes a mistake (ie, goes out of order, uses the
wrong hand motion, hesitates in confusion for too long) they are out.
When someone gets out, each member of the group puts a hands in
the middle with thumbs up, and calls "You're outta here!" - like a
baseball umpire.
That person leaves the circle and the group closes in the space. The
person who was on right side of the exited person starts the
sequence again, by saying "Ah!" and pointing to the left or right.
NAME OF ACTIVITY:
Heart Smart
UBJECT AREA:
NC STANDARD COURSE
OF STUDY OBJECTIVE
NUMBER:
QUIPMENT: None
seconds.
for 5 seconds.
Skating jump
Swimming jump
NAME OF ACTIVITY:
Silent Signs
SUBJECT AREA:
NC STANDARD COURSE
OF STUDY OBJECTIVE
NUMBER:
EQUIPMENT: Map
South: squats
Dead Fish
What do Dead Fish do? Exactly nothing! Explain that the rules are
to be the best Dead Fish by being as lifeless as they can. Give them
a few seconds to get all the wiggles and laughs out. As soon as you
start, walk around and tag people out that are moving or laughing.
Allow those that are out to help you by trying to get people to laugh
and respond.
Tell the campers that you are going to time a minute on your watch.
The campers have to raise their hand when they have counted a minute in their heads.