Talron Thulion Bozyam Mretyr
Talron Thulion Bozyam Mretyr
Talron Thulion Bozyam Mretyr
STEALTH DISADVANTAGE
✘
+4 reaction to make a melee weapon attack against the
+2 Dexterity
attacking creature.
✘ +5 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Rage (Bonus Action—2/Long Rest). Advantage on
MAXIMUM HIT DICE TEMPORARY Strength checks and Strength Saves. A +2 to damage
14 +1 Wisdom
-1 Charisma
25 2d12 rolls with strength melee weapon attacks. You have
resistance to bludgeoning, piercing, and slashing
CONDITIONAL
damage.
+2 Unarmored Defense. While you aren’t wearing
armor, your AC equals 15. You can use a shield and
CURRENT HIT POINTS still gain this benefit.
CONSTITUTION DEATH SAVING THROWS
SAVING THROWS
Reckless Attack. When you make your first attack
16 N
CIE C
+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
on your turn, you can decide to attack recklessly.
Doing so gives you advantage on melee weapon
Y
PROFI
RT
EXPE
VISION INSPIRATION EXHAUSTION attack rolls using Strength during this turn, but
+1 Animal Handling (Wis)
attack rolls against you have advantage until your
+3 ✘ +2 Arcana (Int) next turn.
✘ +6 Athletics (Str)
Danger Sense. You have advantage on Dexterity
INTELLIGENCE -1 Deception (Cha) saving throws against effects that you can see, such
as traps and spells. To gain this benefit, you can’t be
11 +0 History (Int)
+1 Insight (Wis)
blinded, deafened, or incapacitated.
12 ✘ +3 Perception (Wis)
-1 Performance (Cha)
-1 Persuasion (Cha)
+1 +0 Religion (Int)
8 +1 Survival (Wis)
SKILLS
-1 13 PASSIVE PERCEPTION
ADVANTAGE
Tool Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
PERSONALITY TRAITS
IDEAL
BOND
You were born years, decades, perhaps even centuries forwards in the timestream. However, whether due to the
Soldier Who Born Centuries After influence of a god or a magical mishap, you were sent hurtling into the past- your past - , and now live amongst figures
. you thought were merely myth and legend.
As you were born and raised in said future, your way of life had, or will have to dramatically change. The technology that
assisted and entertained you doesn't exist. You're stranded in history, with no seeable way to escape.
When making a character of this background, consider what their future looked like. Was magic still widely used, or did it
die out and was replaced by Technology? Does magic even exist at all? What kind of races exist? How much do you know
about the your past? How accurate was that information? Do you want to get Back to the Future (Trademarked), or are
you OK with living in the books? Why did you end up going back, and why would you want to stay / leave?
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Glaive] 1 6 Potion of Greater Healing 1 .5
Clothes, Fine 1 6
Clothes, Fine 1 6
Clothes, Fine 1 6
Explorer’s Pack 1 10
0 0 0 0 0
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Glaive Clothes, Fine Clothes, Fine
Weapons Adventuring Gear Adventuring Gear
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 You regain 4d4 + 4 hit points when you drink this potion.
torches, 10 days of rations, and a waterskin. The pack also Whatever its potency, the potion’s red liquid glimmers
has 50 feet of hempen rope strapped to the side of it. when agitated.
6 lb. Player’s Handbook 10 lbs. Player’s Handbook ½ lb. Dungeon Master’s Guide