Tror Mãobrava

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Level 1 Human Warlock, The Hexblade 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Tror Mãobrava
Haunted One Lawful Neutral Vini
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Sentinel. When you hit a creature with an


STRENGTH Leather 13 opportunity attack, the creature’s speed becomes 0
for the rest of the turn.Creatures provoke
PROFICIENCY BONUS +2
8
SHIELD
AC opportunity attacks from you even if they take the
Disengage action before leaving your reach.When a
N
CIE C
creature within 5 feet of you makes an attack
-1 Strength against a target other than you, you can use your
Y
PROFI

-1 reaction to make a melee weapon attack against the


+2 Dexterity
attacking creature.
+2 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
Hexblade’s Curse (Bonus Action—1/Short Rest).
MAXIMUM HIT DICE TEMPORARY Choose one creature you can see within 30ft. The
14 ✘


+3 Wisdom

+5 Charisma
10 1d8 target is cursed for 1 minute or until target dies, you
die, or you are incapacitated. Until the curse ends,
CONDITIONAL
you gain a +2 bonus to damage rolls against the
cursed target and any attack roll you make against
+2 the cursed target is a critical hit on a roll of 19 or 20
on the d20. If the cursed target dies, you regain
CURRENT HIT POINTS 4HP.
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS
Hex Warrior. Whenever you finish a long rest, you
14 N
CIE C

+2 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
can touch one weapon that you are proficient with
and that lacks the two-handed property. When you
Y
PROFI

RT

EXPE

VISION INSPIRATION EXHAUSTION attack with that weapon, you can use +5 for the
+1 Animal Handling (Wis)
attack and +3 damage.
+2 ✘ +2 Arcana (Int)
-1 Athletics (Str)
INTELLIGENCE +3 Deception (Cha)

10 +0 History (Int)
+1 Insight (Wis)
✘ +5 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 ✘ +2 Investigation (Int)
✘ +3 Medicine (Wis)
WISDOM +0 Nature (Int)

12 +1 Perception (Wis)
+3 Performance (Cha)
+3 Persuasion (Cha)
+1 +0 Religion (Int)
+2 Sleight of Hand (Dex)
CHARISMA +2 Stealth (Dex)

16 ✘ +3 Survival (Wis)
SKILLS

+3 11 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +2 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Iv'hrozark 5 ft +1 vs AC 1d10-1 slashing
Heavy, Reach, Two-Handed
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. –

Languages. Common, Primordial, Goblin, Infernal

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Homem 27 1,85m 115kg
GENDER AGE HEIGHT WEIGHT
Tror Mãobrava Azuis Branca Preto
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

Desde pequeno tive visões tenebrosas antes de dormir, quando virei adolescente eu comecei a ver coisas enquanto
acordado, e finalmente na minha idade adulta eu pude ter uma clara visão de uma arma ancestral me chamando. Era
Iv'hrozark, O Louco, o espírito de um antigo guerreiro que lutou e venceu muitas batalhas, ele me chamava: "Venha
criança, me tome e domine-os, eu vejo um futuro brilhante em você", foi o que ele me disse quando parti em uma
jornada atrás dessa antiga arma ancestral, cruzei mares e montanhas e finalmente o encontrei dentro de uma masmorra
outrora cheia de vida, agora em um estado de decadência, clamei a arma e junto dela veio... Esse pacto, ele tomou meu
braço esquerdo e junto dele... Esse espírito que me acompanha desde pequeno finalmente tomou forma, um homem
abominável, cheio de cicatrizes, faltando um braço e um olho e com uma grande barba lustrosa. Foi aí que minha
jornada começou, pouco tempo depois fui contatado por um lorde de terras distantes, onde fui transferido para uma
PERSONALITY TRAITS
nova cidade e lá, parti em uma nova missão.

Livrar o mundo da corrupção

IDEAL

BOND

FLAW BACKGROUND STORY

Coração das Trevas


Aqueles que olham em seus olhos podem ver que
você enfrentou um horror inimaginável e que não é
estranho à escuridão. Embora possam temê-lo, os
plebeus lhe darão toda cortesia e farão o possível
para ajudá-lo. A menos que você tenha se mostrado
um perigo para eles, eles até pegarão em armas para
lutar ao seu lado, caso você se encontre enfrentando
um inimigo sozinho.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
Explorer’s Pack 1 10
[Iv'hrozark] 1 6
[Leather] 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

26 lb / 120 lb 240 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 N/A

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Warlock, The Hexblade

CANTRIPS Booming Blade Eldritch Blast

1ST LEVEL 1 SPELL SLOTS Armor of Agathys Shield


Booming Blade Eldritch Blast Armor of Agathys
Evocation Cantrip Evocation Cantrip 1st-level abjuration

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE Self (5-foot radius) RANGE 120 feet RANGE Self
DURATION 1 round DURATION Instantaneous DURATION 1 hour
COMPONENTS V, M (a melee weapon worth at least 1 sp) COMPONENTS V, S COMPONENTS V, S, M (a cup of water)

You brandish the weapon used in the spell’s casting and make a A beam of crackling energy streaks toward a creature within range. A protective magical force surrounds you, manifesting as a spectral
melee attack with it against one creature within 5 feet of you. On a Make a ranged spell attack against the target. On a hit, the target frost that covers you and your gear. You gain 5 temporary hit points
hit, the target suffers the weapon attack’s normal effects and then takes 1d10 force damage. for the duration. If a creature hits you with a melee attack while you
becomes sheathed in booming energy until the start of your next The spell creates more than one beam when you reach higher have these hit points, the creature takes 5 cold damage.
turn. If the target willingly moves 5 feet or more before then, the levels: two beams at 5th level, three beams at 11th level, and four At Higher Levels. When you cast this spell using a spell slot of 2nd
target takes 1d8 thunder damage, and the spell ends. beams at 17th level. you can direct the beams at the same target or level or higher, both the temporary hit points and the cold damage
This spell’s damage increases when you reach certain levels. At 5th at different ones. Make a separate attack roll for each beam. increase by 5 for each slot above 1st.
level, the melee attack deals an extra 1d8 thunder damage to the
target on a hit, and the damage the target takes for moving increases
to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8)
and again at 17th level (3d8 and 4d8).

Pact Magic (Warlock) Tasha’s Cauldron of Everything Pact Magic (Warlock) Player’s Handbook Pact Magic (Warlock) Player’s Handbook

Shield
1st-level abjuration

CASTING TIME 1 reaction, which you take when you are hit by an attack or targeted
by the magic missile spell
RANGE Self
DURATION 1 round
COMPONENTS V, S

An invisible barrier of magical force appears and protects you. Until


the start of your next turn, you have a +5 bonus to AC, including
against the triggering attack, and you take no damage from magic
missile.

Pact Magic (Warlock) Player’s Handbook


Explorer’s Pack Iv'hrozark Leather
Equipment Packs Weapons Armor

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 The breastplate and shoulder protectors of this armor are
torches, 10 days of rations, and a waterskin. The pack also made of leather that has been stiffened by being boiled in
has 50 feet of hempen rope strapped to the side of it. oil. The rest of the armor is made of softer and more
flexible materials.

10 lbs. Player’s Handbook 6 lb. Player’s Handbook 10 lb. Player’s Handbook

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