Soal Literasi Bahasa Inggris SNBT 2024
Soal Literasi Bahasa Inggris SNBT 2024
Soal Literasi Bahasa Inggris SNBT 2024
Do you play video games? If so, you aren't alone. Video games are becoming more
common and are increasingly enjoyed by adults. The average age of gamers has been
increasing. Changing technology also means that more people are exposed to video
games. Many committed gamers play on desktop computers or consoles, but a new
breed of casual gamers has emerged, who play on smartphones and tablets at spare
moments throughout the day, like their morning commute. So, we know that video
games are an increasingly common form of entertainment, but do they have any effect
on our brains and behavior?
Over the years, the media have made various sensationalist claims about video games
and their effect on our health and happiness. "Games have sometimes been praised or
demonized, often without real data backing up those claims. Moreover, gaming is a
popular activity, so everyone seems to have strong opinions on the topic," says Marc
Palaus, first author on the review, recently published in Frontiers in Human
Neuroscience.
Palaus and his colleagues wanted to see if any trends had emerged from the research
to date concerning how video games affect the structure and activity of our brains. They
collected the results from 116 scientific studies, 22 of which looked at structural
changes in the brain and 100 of which looked at changes in brain functionality and/or
behavior.
Studies show that playing video games can change how our brains perform, and even
their structure. For example, playing video games affects our attention, and some
studies found that gamers show improvements in several types of attention, such as
sustained attention or selective attention. The brain regions involved in attention are
also more efficient in gamers and require less activation to sustain attention on
demanding tasks.
1. What can be inferred from the passage above?
(A) Gamers are more likely to have brain damage due to the change in their brain
structures.
(B) Given its benefits, gaming will now be continuously praised on the media.
(C) Gamers will find it easier to focus on tasks that require a lot of energy or
attention.
(D) Gaming will continue to become increasingly popular and will render other forms
of entertainment useless.
(E) Gamers are healthier and happier compared to people who don’t play
video games.
Jawaban: C
2. What can we say about the author’s objective in writing this article?
(A) The writer denies any claims on the negative effects of games.
(B) The writer agrees that games ruin our brain functions.
(C) The writer proves the media’s claims on the negative effects of games.
(D) The writer explains how video games change the brain’s performance.
(E) The writer shows that video games alter the brain’s performance and structure.
Jawaban: E
7. What is the significance of the expression “...but a new breed of casual gamers has
emerged...”?
(A) To illustrate the important role of mobile gamers in the study
(B) To introduce one of the types of gamers examined in the study
(C) To introduce the group that promotes the expansion of video games
(D) To specify which type of gamers is included in the study
(E) To introduce the group of gamers that is on the rise in popularity
Jawaban: C
10. Based on the passage, what does the author's bias deal with?
(A) Collaboration between scientists and the Australian government.
(B) Australian geographical heritage in a form of coral reef.
(C) National economic value of the Great Barrier Reef
(D) Efforts to save the reef from natural destruction
(E) Benefits of the local people in relation to the reef
Jawaban: B
12. The restatement of the last sentence of the passage is that ...
(A) vocabulary is basic in grammar
(B) language problems are essentially satiric
(C) pragmatic disorders always exist as a single entity
(D) problems such as vocabulary and grammar frequently come along with
pragmatic disorders
(E) linguist can solve pragmatic disorders
Jawaban: D
17. ...
(A) industry
(B) mankind
(C) machinery
(D) hotels
(E) restaurants
Jawaban: B
18. …
(A) prevent
(B) prevents
(C) prevention
(D) preventable
(E) to prevent
Jawaban: D
19. ...
(A) occur
(B) occurs
(C) to occur
(D) occurring
(E) occurrence
Jawaban: A
20. ...
(A) contracts
(B) purchases exports
(C) imports
(D) complications imports
(E) complications
Jawaban: D
21. ...
(A) cooks
(B) deserves
(C) sends
(D) writes
(E) swims
Jawaban: B