DND Character Sheet lvl2

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Barbarian Far Traveler Ivo

CLASS & LEVEL BACKGROUND PLAYER NAME


Mule
Half-Orc Neutral shit
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +2 30 You shamelessly take the
+4 ARMOR lead when you see the
+2 CLASS
PROFICIENCY BONUS INITIATIVE SPEED opportunity.
19 PERSONALITY TRAITS

Hit Point Maximum 27


● +6 Strength
DEXTERITY Inquisitive. Everything is new,
+2 ● +6
Dexterity
Constitution
27 but I have a thirst to learn.
CURRENT HIT POINTS IDEALS
Intelligence
14 Wisdom
Your freedom means
CONSTITUTION
Charisma

SAVING THROWS
0 everything to you,
TEMPORARY HIT POINTS BONDS
+4 1
+2 Acrobatics (Dex) Total SUCCESSES I pretend not to understand the local
18 Animal Handling (Wis) language in order to avoid interactions I
+2
1d12 FAILURES
would rather not have.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)

+1 +1

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Greataxe +6 1d12slash - Darkvision


13 ● +4 Insight (Wis)
- Endurance: When reduced
● +3 Intimidation (Cha) Shortbow +6 1d6/pierce
to 0 hp but not killed, you drop
WISDOM +1 Investigation (Int)
only to 1 hp. Reset at long
+2 Medicine (Wis)
+2 +1 Nature (Int)
rest
Greataxe: heavy/ two-handed, - Savage: when melee crit.,
● +4 Perception (Wis)
15 7lb roll one wpn dmg dice for
+1 Performance (Cha)
Shortbow: ammo, 80/320', extra dmg
+1 Persuasion (Cha)
CHARISMA two-handed, 2lb -Danger sense: adv dex stw
+1 Religion (Int)
Javelin: thrown, 30/120', 2lb (traps and spells), and can't
+1 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
be blinded, deafened or
12 ● +4 Survival (Wis) incapacitated
SKILLS ATTACKS & SPELLCASTING
When enraged (10 turns):
-adv str check & str stw
+14 PASSIVE WISDOM (PERCEPTION)
Explorer pack
CP
- backpack
- +2 str if melee
- bedroll - res to bludgeoning, piercing,
light armor, medium armor,
SP - mess kit slashing
- tinderbox
shields - 10 torches - 1st = rage twice, you have to
EP
simple weapons, martial - 10 days of rations attack when used, and it
- waterskin pouch stops when youre
weapons GP 25 - 50 feet of hemp rope
Languages: Common, Orc, -4 Javelins (1d6/pierce) unconscious
Travelers clothes, musical
Dwarvish PP
instrument, maps of
homeland, jewelry (10gp),
Reckless attack:
pouch (5gp) -adv roll on strength melee,
but adv for others against me
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
30 6'5" 260
AGE HEIGHT WEIGHT
Mule
Green Olive Dark brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The life you had back in your


homeland was, although
peaceful, too stale and boring.
You always had a curios spirit
and loved exploring new areas,
so when you inevitably had
enough of the boring little life you
had, you decided to set out on an
adventure.

In only a few days, you found


yourself in an inn in a new town.
You were having fun at the bar
with a drink in hand, when
suddenly a drunken guest of the
inn took issue with you - your Orc ADDITIONAL FEATURES & TRAITS
background specifically. There
was something in his words that
slowly woke up a fire in you, a
rage from deep within. The next
thing you remember was holding
the guest's dismembered body in
your hands.

Now you travel the lands, not to


satisfy your curiosity, but to never
stay in the same place too long,
all in fear that someone might get
to close you.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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