Rogue+ +surgeon
Rogue+ +surgeon
Rogue+ +surgeon
Rogue When you reach 17th level, when you attack a target that you
Surgeon v1.2 have succeeded on an Anatomical Assessment of, you can
use that knowledge of their weakness to identify where
A different cut entirely, a surgeon is a rogue that has come stabbing them would do the most damage.
from the bloodiest walk of life possible... that of the medic. When you make a melee weapon attack against the target,
Few things phase a rogue that has spent time seeing the you can cripple it inflicting one of the following conditions:
worst that the battlefield has to offer - roper bites, dragon
burns, acid sprays and worse - and their in depth knowledge Hamstring. You cripple the creature's locomotion,
of anatomy can cut both ways on the battlefield. Unwise reducing its movement speed by half.
would be the one that underestimates the deadly precision of Artery. You open a critical artery, causing it to take 4d4
a surgeon, for cutting things open was never the hard part of piercing damage at the start of its turns.
their job. Larynx. You attack the creature's vocal apparatus. The
Surgeons tend to be fastidious and educated, but where target is muted and cannot speak or perform verbal
their moral compass points can vary widely on what brought components.
them to their calling. Eyes. You strike the creature's eyes. The target is Blinded.
Paramedic Procedures At the end of a crippled creature’s turns, it makes a
When you choose this archetype at 3rd level, you gain Constitution saving throw (DC 8 + your Wisdom modifier +
proficiency in the Medicine skill. If you already have your proficiency bonus). On success, the effect of the
proficiency with Medicine, you can choose to gain proficiency crippling wound ends.
in one of History, Nature, or tool proficiency with an You can do this a number of times equal to your Wisdom
Herbalism Kit. modifier. You regain expended all uses when you complete a
Additionally, you can use the bonus action granted by your long rest. Once a creature has saved against a wound type,
Cunning Action to make a Wisdom (Medicine) check, to they are immune to that wound type for 24 hours.
administer or consume a Healing Potion, or use a Healer's
Kit. When you use a Healer's Kit, the target regains
additional hit points equal to your Wisdom modifier.
Anatomical Assessment
Starting at 3rd level, you can use the bonus action granted by
your Cunning Action to make a Wisdom (Medicine) check
targeting a creature with a DC equal to its AC to analyze its
weak points. You have advantage on this roll against
humanoid creatures, and disadvantage against constructs
and elementals.
On success, you can use Sneak Attack against that target
even if you don't have advantage on the attack roll.
Additionally, if you deal Sneak Attack damage with a dagger,
you can reroll a number of the Sneak Attack damage dice up
to your Wisdom modifier (minimum 1). You must use the new
rolls.
This benefit lasts for 1 minute or until you successfully use
this feature against a different target.
Field Care
Starting at 9th level, during a short rest, you can assist up to
six beasts or humanoids recover by properly binding wounds
and treating ailments. If a creature you assist spends a Hit
Die during this rest, the first Hit Die it expends is replaced by
the maximum value of that die.
Medical Prodigy
Beginning at 13th level, you've incorporated a wider range of
solutions to cures, to the point where your ability to cure
patients borders on supernatural. As an action, you can make
a Wisdom (Medicine) check on a creature within 5 feet to
cure it of one instance of the blinded, deafened, paralyzed, or
poisoned conditions.
If the condition was the result of failing a saving throw, the
DC of the check is equal to the DC of the saving throw.
Otherwise the DC is 10.
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Credits
Variant: Intelligent Doctors Subclass created by KibblesTasty
You can run a variant of this subclass that replaces Editing by Gabriel Russell
Wisdom with Intelligence for all Medicine checks
and class features, if you prefer your doctors to be License
more Intelligent than Wise.
5e SRD Content
This work includes material taken from the System
Surgeon Rogue Quirks Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast
The following are some optional quirks for a player of this LLC and available at:
Archetype to choose from - these can be either preexisting, https://dnd.wizards.com/resources/systems-reference-
signaling their fated path toward this Archetype. document
The SRD 5.1 is licensed under the Creative Commons
d6 Quirk Attribution 4.0 International License available at:
You refer to people by their abilities and their https://creativecommons.org/licenses/by/4.0/legalcode
1
biologically enabled functions.
Kibbles Content
You speculate what conditions people you meet
2
suffer from. At length.
Copyright 2022 KibblesTasty Homebrew LLC. You can use
content created by KibblesTasty Homebrew LLC following
3
You take meticulous care of your tools. the permissions listed on:
Ominously meticulous. https://www.kthomebrew.com/permissions Thank you!
You have little time for the superstitions quack
4 healing magic of Clerics and their grandstanding.
You give people prescriptions for good health that
5 involve detailed and absurd lifestyle changes.
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