Abominations Spreads

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ABOMINATIONS

EBOMINATIONS
IBOMINATIONS
OBOMINATIONS
UBOMINATIONS
YBOMINATIONS
and
sometimes

ABOMINATIONS
EBOMINATIONSElliot Davis
A B O M I N A T I O N S

Contents

Introduction............................2
What is this?
What you need
Safety

How to Play.............................3-4

THANK YOU Character Creation (Doctor).............5-6


to my friends
& playtesters
Character Creation (Abomination)........7-8
Keith
Danny
Collin Ultimate Gene Abilities.................9-10
Laynie

Gene Abilities Chart....................11-12

Set the Scene...........................14

Play Materials..........................15-16
Quick Reference
Character Sheet

Copyright © 2022 Elliot Davis


You are a Scientist
They tried to tell you to stop playing God.

ABOMINATIONS You replied, “Who’s playing?” and spliced in


another gene.
A Game of Mutations, Mad Science
What is an Abomination?
and Made-Up Words
A living amalgamation of various forms of
For 2-6 Players flesh, machinery, and whatever you can stick
Written and Illustrated by
it together with. Some slimy, some hairy,
Elliot Davis
some are covered in eyes. Others are a knot
of tongues and fingers. An Abomination is
whatever you can imagine it to be, tossed in
a blender and put back together.

What is this?
ABOMINATIONS is a tactile roleplaying game in
which you create and battle one-of-a-kind
fleshy, sticky, gooey mad-science creatures
of your own sick design.

What you need:


• this zine
• some 10-sided dice (d10s)
• a set of letter tiles

Safety
ABOMINATIONS can get violent and gross but,
first and foremost, it should be safe and fun
for all involved. Consider using tools such
as Lines and Veils or an X Card to ensure the
safety and enjoyment of all players.
CW: Body Horror, Medical Experimentation
1 2
IN THE RING... FIGHT TO THE LAST SCRAPS
Crush your opponents. Bite, slash, and evolve your way to victory.

ABOMINATIONS is played in rounds consisting Place your used tile into the Scraps
of 3 phases: Prepare, Roll, and Resolve (discard pile)

1. PREPARE Final Roll values are determined for


Choose one of your Gene Abilities. This each Doctor after all Genes have taken
will be your Abomination’s action for effect.
this round.
The damage you take is calculated by
You may only choose ONE ability unless subtracting your roll from that of the
otherwise stated by the specific ability highest roller. Track HP on your
used. Character Sheet.

Place this tile face down in the prep DMG = Highest Roll - Your Roll
zone on your Character Sheet.
SPONTANEOUS EVOLUTION
2. ROLL If, at the end of a round, you have no
Everyone rolls 1d10 at once. remaining Genes available, draw 6 new
Genes and place them on your character
3. RESOLVE sheet. These are now your available
Gene Abilities take effect in turn abilities. Repeat if you run out again.
order from the highest to lowest roll on
the d10s. ROLEPLAY
Your turn is your opportunity to take
On your turn, the spotlight and describe your
1. Flip your Gene’s tile face up Abomination’s Gene taking effect.
2. Describe the chosen Gene and how it
affects the Abominations
3. Explain the resulting effect ROUNDS CONTINUE UNTIL ONE REMAINS
3 4
GRAB YOUR COATS... BECOME THE MAD SCIENTIST.
Each has their quirks. Each has unlocked a unique secret.

First, each player chooses which Doctor they This will determine your Doctor’s Letter (A,
will play as. Each has their own distinct E, I, O, U, or Y) and ULTIMATE GENE ABILITY.
personality.

DR. A DR. O
Antsy, straight-laced Dr. A has to do every- Obsessive Dr. O pours over each and every
thing by the book detail
You find the Abominations disgusting, including your own You love your Abominations as if they are your children
You always feel second best to the Doctor on your left You think the others are out to steal your secrets

DR. E DR. U
Ever-popular Dr. E is in it for fame and Underpaid Dr. U barely pays attention to the
glory task at hand
You think the other Doctors are always talking about Your Abominations look barely held together by staples,
you, and why shouldn’t they? tape, and glue
You are jealous of the Doctor on your right’s You forget the other Doctors’ names constantly
Abomination

DR. I DR. Y
Indulgent Dr. I wants to create a world in Young, yet the most reclusive and twisted of
their image all, Dr. Y pushes the boundaries of what the
Your Abominations all resemble you in some way other doctors find acceptable
You thank any Doctor with an I in their Abomination for You view the other Doctors as weak
the flattering homage You put a small piece of yourself in every Abomination

5 6
IN THE LAB. . . CREATE LIFE.
One gene at a time. Your Abomination emerges.

To begin, you must pull at random from the • Write your name on your Character Sheet:
Gene Pool • All tile letters are upper case
• Pull 6 letter tiles (blanks are wild • Doctor’s Letters are lower case
and can be assigned any letter)
• Unsatisfied? Put all 6 tiles back and See what horrifying features you have given
draw 5 new ones (can be done once) your Abomination
• Place your 6 Genes face up in the squares
Then, put your own signature spin on your on your Character Sheet.
Abomination and give it a name • Fill in your ULTIMATE GENE ABILITY based
• Rearrange your pulled tiles in any order on your Doctor’s Letter.
• To make it pronouncable, add in as many • Keep the Gene Ability Reference Sheet
of your Doctor’s Letter as you like close to see which Gene Abilities
correspond to your tiles during play.
Example: Tori, playing as Dr. A, pulls
Introduce your creation to the table and give
F J Z L Y S your best...

They then rearrange them


AAA IT’
J S L F Z Y LII S
IIV
EEE
They then add 2 As (their Doctor’s Letter)

J a S a L F Z Y
!!!
Making their Abomination’s name

“JaSaLFZY”
7 8
ULTIMATE GENE ABILITIES ULTIMATE GENE ABILITIES
When all seems lost... pull these out and change the game.

Each of the 6 Doctors has a secret mutation You can choose to invoke these whenever you
they alone have unlocked the genetic code to. roll a Critical Success (0 on the die).

A B S O R P T I O N O B L I T E R A T I O N
Your Abomination sucks up a portion of the Your Abomination begins to bloat like a bal-
heap of scraps across the battlefield, loon until it bursts. For damage calculation,
integrating the genetic code within. Take 1 your roll is equivalent to the sum of all
Gene Ability from the Scraps (discard pile) Final Rolls of the other Doctors (Limit of
and play it this round in place of your 20). Your Abomination emerges with 1 HP for
prepared Gene. the next round.

E V O L U T I O N U N R A V E L A T I O N
Your Abomination spontaneously evolves. Staples fly, stitches pop, and your
Replace any of your remaining Gene Abilities Abomination unravels into its component
with a new draw from the Gene Pool for a parts. As the other Abominations now contend
blood price of 2HP. Limit of 3. This can also with different pieces, roll 1d10 for each
be used to replace your prepared Gene for opponent on the field. Deal damage to each
this round. Abomination equal to the result of that d10.

I N F E C T I O N Y O D E L A T I O N
Your Abomination grows sickly and begins to Your Abomination sprouts several mouths that
spread its germs across the battlefield. produce a cacophony of out-of-tune yodeling.
Choose one Abomination to infect. They take Impose disadvantage on all other Doctors’
double damage for this round. rolls this round. This can remove another
Doctor’s Critical Success.

9 10
GENE ABILITIES GENE ABILITIES
(in order of rarity) (in order of rarity)

Unless otherwise noted, all Gene abilities take effect in


turn order during the Resolve Phase GENE EFFECT DESCRIPTION
GENE - corresponds to the chosen letter tile +2 to everyone’s roll except the highest BOUNCY: Your Abomination

EFFECT - the mechanical effect of playing this gene B roller. bounces around the field.

DESCRIPTION - flavor to help guide your roleplay If you roll a 5, all rolls become 5. The CALMING PHEROMONES: They’re

GENE EFFECT DESCRIPTION


C Resolve phase proceeds alphabetically.
Takes effect before the Resolve Phase.
just chillin’ man.

-1 to any Abomination for each E gene EMBEDDED ELECTRODES: Metal One Doctor of your choice does not roll. MAGNETIC: The magnets in your
E you use this round. Stack your tiles
face down in the prep zone.
spikes protrude from the
flesh. M They now have the same roll as you.
Takes effect during the Roll Phase.
Abomination’s body pull in
another.

+1 to your roll for each A gene you use APPENDAGES ALL OVER: Arms, Take a 1 as your roll and heal HP equal PROTRUDING PROBOSCIS: A long,
A this round, only if you are not the
Highest Roller. (Stack as with E)
legs, and a sea of elbows
block attacks. P to half the damage you would take. Deal
this same damage to the highest roller.
insectoid, sucking organ.

-1 to everyone’s rolls except the lowest INFECTED PUSTULES: Burst in -4 from the roll of the Doctor to your FIRE BREATH: Your abomination
I roller. the heat of combat, spraying
pus. F left and right. expels a geiser of fire from
its mouth(s).

No matter what other abilities are in OOZE-LIKE FLESH: Your Everyone passes the result of their die HAIR TANGLE: Long flowing
O play, this round your roll is a 5. Abomination flattens itself
into a puddle of ooze. H to the left. Takes effect before the
Resolve Phase.
hair grows instantly,
tangling the battlefield.

-2 from the roll of the Doctor to your NOSE DRIPPINGS: Your Abomina- -1 from all other Doctors’ Rolls for VIOLENT VOMITING:
N right. tion spews snot on its
opponent. V every 1HP you sacrifice this round.
Limit of 5.
Self-explanatory.

-2 from the lowest roller. RAZOR-SHARP TEETH: Your Roll as normal. You cannot take damage WINGS: They’re small but they
R Abomination bites off chunks
of flesh. W but can still deal damage. work! Your Abomination flies
above the battlefield.

+2 to your roll. TONS OF TENTACLES: Great for +4 to your roll if you are NOT the YELLOW LIQUID: A foul yellow
T offense and defense.
Y highest roller.
-1 if you are.
liquid is released from your
Abomination’s pores.

Heal for 3 HP at the end of this round. LONG TONGUE: At least 3-ft -5 from the roll of the Doctor whose KILLER INSTINCTS: Your
L long and great for licking
wounds. K Abomination has the lowest HP. Abomination targets the
weakest link.

You do not roll. Instead take on the STICKY SKIN: Oh god, why is Roll a d10. Deal that amount of damage JAWS THAT WON’T LET GO:
S same roll of the Doctor to your right.
Takes effect during the Roll phase.
it sticky?
J to any one Abomination. This occurs
regardless of other damage calculation.
Drop it!!

Abominations to your left and right take UDDERS: Everyone knows Roll a d10. Take that amount and replace X-RAY VISION: Your Abomina-
U -2, you take -1. Abominations are lactose
intolerant. X any one Doctor’s roll with the result. tion sizes everyone up,
inside and out.

-2 from the damage you would have taken DANCE BABY!: Your Abomination Choose one Doctor to switch Rolls with. QUICK AND QUIET: Your
D this round. Takes effect at the end of
the round.
is shaking its… booty? Is
that its booty? Q This takes effect before the Resolve
Phase and can steal a Critical Success.
Abomination glides silently
across the field.

-2 from two Doctors’ rolls. GUNS FOR ARMS!: For this round you play as if you have ZIPPER DOWN THE MIDDLE: The
G OR
-4 from one.
Self-explanatory.
Z two Abominations with separate rolls.
This takes effect during the Roll Phase.
zipper holding your Abomina-
tion together is undone.

11 12
SET THE SCENE
“And in this corner...”

Roll on the table below to choose a setting,


or make one up!

Are the Doctors friends? Colleagues? Bitter


rivals?

Is this a one-off battle? A tournament?

Have one player take the lead for a pro


wrestling style intro to the battle and
begin!

d10 LOCATION/STAKES

LAB TESTING: Just the Doctors,


1-2
doing their jobs

UNDERGROUND: A rowdy crowd below


3-4
your favorite bar, placing bets

SCHOOL ASSEMBLY: A sea of bored


5-6
children, craving excitement

PITCH MEETING: A line of suits,


7-8
looking to get rich

THE PLAYOFFS: Crowds of adoring


9-10
fans, cheering on their favorite

13 14
QUICK REFERENCE

ROUNDS DAMAGE CALCULATION 2-PART ROLEPLAY


1. Prepare Genes Once all Gene Abilities have In ABOMINATIONS, you are
Place 1 Gene Tile face down taken effect and Final Roll playing as both a Doctor and
in your prep zone. values are determined, their Abomination.
damage is calculated by the
2. Roll Dice following: The Resolve Phase is the
1d10 (unless more are best opportunity to get into
specified by Gene Ability) DMG = Highest Roll - Your Roll the gritty details of how
your Abomination crushes its
3. Resolve Gene Effects foes. Use the flavor text
If there are Critical SPONTANEOUS EVOLUTION provided, add to it, or give
Successes (0 on die), At the end of a round, if it your own spin.
resolve Ultimate Gene you have no remaining Gene
Abilities first. Abilities, pull 6 new tiles Between rounds is the best
Gene effects are resolved from the Gene Pool and opportunity to embody your
in turn order from highest continue play. Doctor, give an evil laugh,
roller to lowest. talk smack, etc.

A B O M I N A T I O N
player name
S h e e t

prep zone

DR. ‘s 26
abomination name hit points

gene abilities

ULTIMATE GENE ABILITY ROUND PHASES


1. prepare

2. roll

3. resolve

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