Abominations Spreads
Abominations Spreads
Abominations Spreads
EBOMINATIONS
IBOMINATIONS
OBOMINATIONS
UBOMINATIONS
YBOMINATIONS
and
sometimes
ABOMINATIONS
EBOMINATIONSElliot Davis
A B O M I N A T I O N S
Contents
Introduction............................2
What is this?
What you need
Safety
How to Play.............................3-4
Play Materials..........................15-16
Quick Reference
Character Sheet
What is this?
ABOMINATIONS is a tactile roleplaying game in
which you create and battle one-of-a-kind
fleshy, sticky, gooey mad-science creatures
of your own sick design.
Safety
ABOMINATIONS can get violent and gross but,
first and foremost, it should be safe and fun
for all involved. Consider using tools such
as Lines and Veils or an X Card to ensure the
safety and enjoyment of all players.
CW: Body Horror, Medical Experimentation
1 2
IN THE RING... FIGHT TO THE LAST SCRAPS
Crush your opponents. Bite, slash, and evolve your way to victory.
ABOMINATIONS is played in rounds consisting Place your used tile into the Scraps
of 3 phases: Prepare, Roll, and Resolve (discard pile)
Place this tile face down in the prep DMG = Highest Roll - Your Roll
zone on your Character Sheet.
SPONTANEOUS EVOLUTION
2. ROLL If, at the end of a round, you have no
Everyone rolls 1d10 at once. remaining Genes available, draw 6 new
Genes and place them on your character
3. RESOLVE sheet. These are now your available
Gene Abilities take effect in turn abilities. Repeat if you run out again.
order from the highest to lowest roll on
the d10s. ROLEPLAY
Your turn is your opportunity to take
On your turn, the spotlight and describe your
1. Flip your Gene’s tile face up Abomination’s Gene taking effect.
2. Describe the chosen Gene and how it
affects the Abominations
3. Explain the resulting effect ROUNDS CONTINUE UNTIL ONE REMAINS
3 4
GRAB YOUR COATS... BECOME THE MAD SCIENTIST.
Each has their quirks. Each has unlocked a unique secret.
First, each player chooses which Doctor they This will determine your Doctor’s Letter (A,
will play as. Each has their own distinct E, I, O, U, or Y) and ULTIMATE GENE ABILITY.
personality.
DR. A DR. O
Antsy, straight-laced Dr. A has to do every- Obsessive Dr. O pours over each and every
thing by the book detail
You find the Abominations disgusting, including your own You love your Abominations as if they are your children
You always feel second best to the Doctor on your left You think the others are out to steal your secrets
DR. E DR. U
Ever-popular Dr. E is in it for fame and Underpaid Dr. U barely pays attention to the
glory task at hand
You think the other Doctors are always talking about Your Abominations look barely held together by staples,
you, and why shouldn’t they? tape, and glue
You are jealous of the Doctor on your right’s You forget the other Doctors’ names constantly
Abomination
DR. I DR. Y
Indulgent Dr. I wants to create a world in Young, yet the most reclusive and twisted of
their image all, Dr. Y pushes the boundaries of what the
Your Abominations all resemble you in some way other doctors find acceptable
You thank any Doctor with an I in their Abomination for You view the other Doctors as weak
the flattering homage You put a small piece of yourself in every Abomination
5 6
IN THE LAB. . . CREATE LIFE.
One gene at a time. Your Abomination emerges.
To begin, you must pull at random from the • Write your name on your Character Sheet:
Gene Pool • All tile letters are upper case
• Pull 6 letter tiles (blanks are wild • Doctor’s Letters are lower case
and can be assigned any letter)
• Unsatisfied? Put all 6 tiles back and See what horrifying features you have given
draw 5 new ones (can be done once) your Abomination
• Place your 6 Genes face up in the squares
Then, put your own signature spin on your on your Character Sheet.
Abomination and give it a name • Fill in your ULTIMATE GENE ABILITY based
• Rearrange your pulled tiles in any order on your Doctor’s Letter.
• To make it pronouncable, add in as many • Keep the Gene Ability Reference Sheet
of your Doctor’s Letter as you like close to see which Gene Abilities
correspond to your tiles during play.
Example: Tori, playing as Dr. A, pulls
Introduce your creation to the table and give
F J Z L Y S your best...
J a S a L F Z Y
!!!
Making their Abomination’s name
“JaSaLFZY”
7 8
ULTIMATE GENE ABILITIES ULTIMATE GENE ABILITIES
When all seems lost... pull these out and change the game.
Each of the 6 Doctors has a secret mutation You can choose to invoke these whenever you
they alone have unlocked the genetic code to. roll a Critical Success (0 on the die).
A B S O R P T I O N O B L I T E R A T I O N
Your Abomination sucks up a portion of the Your Abomination begins to bloat like a bal-
heap of scraps across the battlefield, loon until it bursts. For damage calculation,
integrating the genetic code within. Take 1 your roll is equivalent to the sum of all
Gene Ability from the Scraps (discard pile) Final Rolls of the other Doctors (Limit of
and play it this round in place of your 20). Your Abomination emerges with 1 HP for
prepared Gene. the next round.
E V O L U T I O N U N R A V E L A T I O N
Your Abomination spontaneously evolves. Staples fly, stitches pop, and your
Replace any of your remaining Gene Abilities Abomination unravels into its component
with a new draw from the Gene Pool for a parts. As the other Abominations now contend
blood price of 2HP. Limit of 3. This can also with different pieces, roll 1d10 for each
be used to replace your prepared Gene for opponent on the field. Deal damage to each
this round. Abomination equal to the result of that d10.
I N F E C T I O N Y O D E L A T I O N
Your Abomination grows sickly and begins to Your Abomination sprouts several mouths that
spread its germs across the battlefield. produce a cacophony of out-of-tune yodeling.
Choose one Abomination to infect. They take Impose disadvantage on all other Doctors’
double damage for this round. rolls this round. This can remove another
Doctor’s Critical Success.
9 10
GENE ABILITIES GENE ABILITIES
(in order of rarity) (in order of rarity)
EFFECT - the mechanical effect of playing this gene B roller. bounces around the field.
DESCRIPTION - flavor to help guide your roleplay If you roll a 5, all rolls become 5. The CALMING PHEROMONES: They’re
-1 to any Abomination for each E gene EMBEDDED ELECTRODES: Metal One Doctor of your choice does not roll. MAGNETIC: The magnets in your
E you use this round. Stack your tiles
face down in the prep zone.
spikes protrude from the
flesh. M They now have the same roll as you.
Takes effect during the Roll Phase.
Abomination’s body pull in
another.
+1 to your roll for each A gene you use APPENDAGES ALL OVER: Arms, Take a 1 as your roll and heal HP equal PROTRUDING PROBOSCIS: A long,
A this round, only if you are not the
Highest Roller. (Stack as with E)
legs, and a sea of elbows
block attacks. P to half the damage you would take. Deal
this same damage to the highest roller.
insectoid, sucking organ.
-1 to everyone’s rolls except the lowest INFECTED PUSTULES: Burst in -4 from the roll of the Doctor to your FIRE BREATH: Your abomination
I roller. the heat of combat, spraying
pus. F left and right. expels a geiser of fire from
its mouth(s).
No matter what other abilities are in OOZE-LIKE FLESH: Your Everyone passes the result of their die HAIR TANGLE: Long flowing
O play, this round your roll is a 5. Abomination flattens itself
into a puddle of ooze. H to the left. Takes effect before the
Resolve Phase.
hair grows instantly,
tangling the battlefield.
-2 from the roll of the Doctor to your NOSE DRIPPINGS: Your Abomina- -1 from all other Doctors’ Rolls for VIOLENT VOMITING:
N right. tion spews snot on its
opponent. V every 1HP you sacrifice this round.
Limit of 5.
Self-explanatory.
-2 from the lowest roller. RAZOR-SHARP TEETH: Your Roll as normal. You cannot take damage WINGS: They’re small but they
R Abomination bites off chunks
of flesh. W but can still deal damage. work! Your Abomination flies
above the battlefield.
+2 to your roll. TONS OF TENTACLES: Great for +4 to your roll if you are NOT the YELLOW LIQUID: A foul yellow
T offense and defense.
Y highest roller.
-1 if you are.
liquid is released from your
Abomination’s pores.
Heal for 3 HP at the end of this round. LONG TONGUE: At least 3-ft -5 from the roll of the Doctor whose KILLER INSTINCTS: Your
L long and great for licking
wounds. K Abomination has the lowest HP. Abomination targets the
weakest link.
You do not roll. Instead take on the STICKY SKIN: Oh god, why is Roll a d10. Deal that amount of damage JAWS THAT WON’T LET GO:
S same roll of the Doctor to your right.
Takes effect during the Roll phase.
it sticky?
J to any one Abomination. This occurs
regardless of other damage calculation.
Drop it!!
Abominations to your left and right take UDDERS: Everyone knows Roll a d10. Take that amount and replace X-RAY VISION: Your Abomina-
U -2, you take -1. Abominations are lactose
intolerant. X any one Doctor’s roll with the result. tion sizes everyone up,
inside and out.
-2 from the damage you would have taken DANCE BABY!: Your Abomination Choose one Doctor to switch Rolls with. QUICK AND QUIET: Your
D this round. Takes effect at the end of
the round.
is shaking its… booty? Is
that its booty? Q This takes effect before the Resolve
Phase and can steal a Critical Success.
Abomination glides silently
across the field.
-2 from two Doctors’ rolls. GUNS FOR ARMS!: For this round you play as if you have ZIPPER DOWN THE MIDDLE: The
G OR
-4 from one.
Self-explanatory.
Z two Abominations with separate rolls.
This takes effect during the Roll Phase.
zipper holding your Abomina-
tion together is undone.
11 12
SET THE SCENE
“And in this corner...”
d10 LOCATION/STAKES
13 14
QUICK REFERENCE
A B O M I N A T I O N
player name
S h e e t
prep zone
DR. ‘s 26
abomination name hit points
gene abilities
2. roll
3. resolve