Note de Cours 24 8 Math
Note de Cours 24 8 Math
Note de Cours 24 8 Math
11·Mi:\;:1iitt41 11 :ii
"Money. Yeah, I
got money: a new
BMW aerodyne,
and a penthouse
flat In the
Corporate Zone.
All the money
aln 't worth track.
You play this
game for power.
The power to get
things done; to
make the big
decisions ; to
affect things. You
make a phone
call, and the next
thing you know,
you 're telling the
president of some
bushleague
Euronatlo n that
he'd better play It
your way, or he's
history.
You realized fast that you weren't ever going acting as an agent for high priced Solos and
to get into a Corporate job. And you didn't 'Runners, or even hiring a whole Nomad
think you were tough enough or crazy pack to back a client's contracts. You buy and
enough to be a Solo either. But as a small sell favors like an old-style Mafia godfather.
time punk, you knew you had a knack for You have connections into all kinds of busi-
figuring out what other people wanted, and nesses, deals and political groups. You don't
how to get it for them. For a price, of course. do this directly, of course-no, you use your
contacts and allies as part of a vast web of
Now your deals have moved past the nickle- intrigue and coersion. If there's a hot night-
and-dime stuff into the big time. Maybe you club in the City, you've bought into it. If there
move illegal weapons over the border. Or are new military-class weapons on the Street,
steal and resell medical supplies from the you smuggled 'em in. If there's a Corporate
Corporations. Perhaps you're a skill broker- war going down, you're negotiating be-
tween sides with an eye on
the main chance.
. .
"Okay, so maybe
I even a few
scores here and
there, but that's
good for
busines s. You
make a friend--
they'll take you
in when the
Street's too hot,
and they'll pass
you a few bits of
data when you
call in the
markers . But
that's busines s.
IEII II
VIEW FROM THE EDGE
Dice
"They were roaring in at top speed when they hit us. All systems in Cyberpunk use
two types of dice; the
There must have been a hundred of them. We were common, garden variety six
pinned down and about to be turned into Ground Food sided die (found In most
popular games and In Las
Concentra te Number Fifteen. Then Razorjack popped the Vegas), and the mon
BlgRipps, screamed like a banshee on steroids, and went esoteric ten sided die (used
exclusively by the Japanese
right over the top of the lead cyberbike." Imperial Navy and In many
-Savage Doc roleplaylng games). Dice are
usually referred to In
Cyberpunk as a "D ",
followed by the number of
sides of the dice. For
exampl~, a normal 6 sided
die would be referred to as a
11
D6 1'. There are a number of
CYBERPUNK
Headware Is the hardware-th e frame 2) Fast: Roll l Dl Ofor each stat (9 in all), re-
results (roll 3D6 would mean
roll 3 six sided dice to get a
value from 3 to 18).
GEAR
LIFEPATH Type Cost Wt
Style
Clothes
Hair
Affectations
Ethnicity
Language
Family Background
d'o 9D
Traits
Valued Person
Value Most
Feel About People
Valued Posession
(t) R.Talsorian Games, 1991. All Rights Reserved. Permission granted for Personal Photocopying only.