Melchor JohnMelvin BPED-3 Activity3
Melchor JohnMelvin BPED-3 Activity3
Melchor JohnMelvin BPED-3 Activity3
Instructions:
Answer the following questions based on the knowledge you've gained from Modules 3
and 4.
A B
1. Dale’s Cone of Experience a. Integrates content,pedagogy,and
technology to enhance learning.
Answer:
1. B
2. A
3. E
4. C
5. D
Answer: FALSE
Answer: False
Explanation: Conventional learning is teacher-centered and mostly involves passive
learning through face-to-face interaction and the use of non-digital tools like
textbooks and posters. Audio-visual tools are more typical of non-conventional
learning environments
Answer: True
Explanation: TPACK emphasizes the integration of technological, pedagogical, and
content knowledge to enhance teaching and learning in a technology-driven
environment
Answer: True
Explanation: Games are considered technology-enhanced teaching tools that engage
students and provide deeper learning experiences by creating interactive and
dynamic learning environments.
Answer: True
Explanation: Flipping the classroom shifts traditional lectures to home learning
through videos and other materials, while in-class time is used for hands-on activities,
discussions, and applying learned concepts
Analyze Learners:(5points)
What are the characteristics of your learners?
The Grade 5 students are between 10-11 years old, with varying levels of academic
abilities and learning styles. Therefore, they are curious, enjoy visual aids, and prefer
interactive, hands-on learning. Some may have limited access to technology at home,
so classroom resources needs to be accessible and engaging.
State Objectives:(5points)
Define what your students will be able to do by the end of the lesson.
V: Reflection (10points)
In a paragraph, discuss why it is important to consider the relevance and appropriateness of
technology when integrating it into your lessons. Provide an example of a technology tool
that might be relevant for your subject area and explain why.Your response should be
between 3-5 sentences.