Alchemy Process

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Basic Process

It takes Alchemical Ingredients to create an Alchemical Extract. Either a Sublimate, Salt,


Essence, Ash, Vitriol, or Suspension. Recipes (Alchemical Solutions) call for a specific Extract
(e.g. Salts of Mugwort) in addition to a generic one (e.g. any Suspension). Each Ingredient
converts into only one type of Extract.

You should choose which Extract you use carefully, however, as you may need a specific
component in a different recipe. Since you cannot swap out Extract in the generic sense, the
alchemist might find it helpful to store Extracts and only add them to their inventory as desired
for a specific recipe.

Concoctions and Preparations


A Concoction is a complex chemical compound, requiring multiple steps, raw ingredients, and
special equipment to create. Creating concoctions requires the proper ingredients, the proper
Trade Tools, and a proper Workshop.

A Preparation is a simple (usually herbal) compound, requiring only a few simple steps and
ingredients to properly create. Creating preparations requires the proper ingredients and the
proper Trade Tools. A Workshop is not required to create preparations, though if one is
available, it grants benefits on preparation crafting Tests.

Prescriptions & Formulas, Remedies & Toxins


A prescription is a recipe for creating a medicinal concoction.
A formula is a recipe for creating a poisonous concoction.
A remedy is a recipe for creating a medicinal preparation.
A toxin is a recipe for creating a poisonous preparation.

Prescriptions and formulas are complex, multistep chemical procedures akin to professional
brewing with precise times, temperatures, and methods that may take hours, days or weeks to
complete. They are written down as arcane chemical texts and diagrams.

Take-away:
Concoction recipes (prescriptions and formulas) are complex. Preparation recipes (remedies and
toxins) are simple, short instructions that can often be completed in a few hours at most. Often
preparations are formed into rhymes to make them easier to remember.

For example:
In the summery piney wood Crush it under ye muddling stone
There ye find alfunas good. Rub it over ye broken bone
Internal (Consumed, ♦ Cataplasm (moist mostly-inorganic mass,
often heated)
Liquid) ♦ Cream (thick, semi-solid)
♦ Embrocation (thin liquid)
♦ Draught (brewed, usually vegetable-based) ♦ Liniment (particulate, oil-based lotion)
♦ Elixir (distilled, clear, often sweetened) ♦ Ointment (smooth, oil-based lotion)
♦ Oil (dissolved into or made from an oil) ♦ Poultice (moist mostly-organic mass, often
♦ Philter (brewed, usually animal-based) heated)
♦ Potion (brewed, usually mineral-based) ♦ Salve (smooth, oil-based lotion,
♦ Tincture (dissolved in alcohol) particularly cool-feeling)
♦ Tonic (steeped in water) ♦ Unguent (soft, greasy, viscous)

Internal (Consumed, Solid) External (Inhaled)


♦ Bolus (a large solid mass, eaten) ♦ Fume (strong odor)
♦ Pill (a small solid mass, swallowed hole) ♦ Inhalation (pleasant odor)
♦ Powder (a loose powder, usually taken by ♦ Smoke (dry)
spoonfuls) ♦ Vapor (wet)
♦ Tablet (a small disk or cylinder,
swallowed whole or ground into powder) External (Immersion)
External (Creams, Oils, ♦ Ablution (cleaned with wet cloth)
Rubs, Applications) ♦ Bath (body immersed in liquid)
♦ Dip (affected area briefly immersed in
liquid)
♦ Balm (fragrant, resinous)
♦ Soak (affected area immersed in liquid for
long period)

Three primes[edit]
According to Paracelsus (1493–1541), the three primes or tria prima – of which material substances
are immediately composed – are:[2]

 Sulfur or soul, the principle of combustibility: 🜍 ( )

 Mercury or spirit, the principle of fusibility and volatility: ☿ ( )

 Salt or body, the principle of non-combustibility and non-volatility: 🜔 ( )


Four basic elements[edit]
Main article: Classical elements
Western alchemy makes use of the four classical elements. The symbols used for these are: [3]

 Air 🜁 ( )

 Earth 🜃 ( )

 Fire 🜂 ( )

 Water 🜄 ( )

Seven planetary metals[edit]


Main article: Classical planets in Western alchemy

The shield in the coat of arms of the Royal Society of


Chemistry, with the seven planetary-metal symbols
The seven metals known since Classical times in Europe were associated with the seven classical
planets; this figured heavily in alchemical symbolism. The exact correlation varied over time, and in
early centuries bronze or electrum were sometimes found instead of mercury, or copper for Mars
instead of iron; however, gold, silver, and lead had always been associated with the Sun, Moon, and
Saturn.[note 1] The associations below are attested from the 7th century and had stabilized by the 15th.
They started breaking down with the discovery of antimony, bismuth, and zinc in the 16th century.
Alchemists would typically call the metals by their planetary names, e.g. "Saturn" for lead, "Mars" for
iron; compounds of tin, iron, and silver continued to be called "jovial", "martial", and "lunar"; or "of
Jupiter", "of Mars", and "of the moon", through the 17th century. The tradition remains today with the
name of the element mercury, where chemists decided the planetary name was preferable to
common names like "quicksilver", and in a few archaic terms such as lunar caustic (silver nitrate)
and saturnism (lead poisoning).[4][5]

 Lead, corresponding with Saturn ♄ ( )

 Tin, corresponding with Jupiter ♃ ( )


 Iron, corresponding with Mars ♂ ( )

 Gold, corresponding with the Sun ☉ 🜚 ☼ ( )

 Copper, corresponding with Venus ♀ ( )

 Quicksilver, corresponding with Mercury ☿ ( )

 Silver, corresponding with the Moon ☽ or ☾ ( or ) [also 🜛 in Newton][6]

Mundane elements and later metals[edit]

The squared circle: an alchemical symbol (17th century) illustrating


the interplay of the four elements of matter symbolising the philosopher's stone

 Antimony ♁ ( ) (in Newton), also

 Arsenic 🜺 ( )

 Bismuth ♆ ( ) (in Newton), 🜘 ( ) (in Bergman)

 Cobalt (approximately 🜶) (in Bergman)

 Manganese (in Bergman)

 Nickel (in Bergman; previously used for regulus of sulfur)

 Oxygen (in Lavoisier)

 Phlogiston (in Bergman)

 Phosphorus or

 Platinum or (in Bergman et al.)

 Sulfur 🜍 ( ) (in Newton)

 Zinc (in Bergman)

Alchemical compounds[edit]
Alchemical symbols in Torbern Bergman's 1775 Dissertation
on Elective Affinities
The following symbols, among others, have been adopted into Unicode.

 Acid (incl. vinegar) 🜊 ( )

 Sal ammoniac (ammonium chloride) 🜹 ( )[5]

 Aqua fortis (nitric acid) 🜅 ( ), A.F.[5]

 Aqua regia (nitro-hydrochloric acid) 🜆 ( ), 🜇 ( ), A.R.[5]

 Spirit of wine (concentrated ethanol; called aqua vitae or spiritus vini) 🜈 ( ), S.V. or 🜉
( )

 Amalgam (alloys of a metal and mercury) 🝛 ( ) = a͞ a͞ a, ȧȧȧ (among other


abbreviations).

 Cinnabar (mercury sulfide) 🜓 ( )

 Vinegar (distilled) 🜋 ( ) (in Newton)

 Vitriol (sulfates) 🜖 ( )[5]

 Black sulphur (residue from sublimation of sulfur) 🜏 ( )[7]

Alchemical processes[edit]

An extract and symbol key from Kenelm


Digby's A Choice Collection of Rare Secrets, 1682
The alchemical magnum opus was sometimes expressed as a series of chemical operations. In
cases where these numbered twelve, each could be assigned one of the Zodiac signs as a form of
cryptography. The following example can be found in Pernety's Dictionnaire mytho-
hermétique (1758):[8]

1. Calcination (Aries ) ♈︎
2. Congelation (Taurus ) ♉︎
3. Fixation (Gemini ) ♊︎
4. Solution (Cancer ) ♋︎
5. Digestion (Leo ) ♌︎
6. Distillation (Virgo ) ♍︎
7. Sublimation (Libra ) ♎︎
8. Separation (Scorpio ) ♏︎
9. Ceration (Sagittarius ) ♐︎
10. Fermentation (Capricorn ) ♑︎(Putrefaction)
11. Multiplication (Aquarius ) ♒︎
12. Projection (Pisces ) ♓︎

Units[edit]
Several symbols indicate units of time.

 Month 🝱 ( ) or or xXx

 Day-Night 🝰 ( )

 Hour 🝮 ( )

Metals and metalloids[edit]


Further information: Metals of antiquity

 Antimony/Stibnium – Sb
 Bismuth (German: Wismuth) – Bi
 Copper/Cuprum – associated with Venus. Cu
 Gold/Aurum – associated with the Sun. Au
 Iron/Ferrum – associated with Mars. Fe
 Lead/Plumbum – associated with Saturn. Pb
 Quicksilver/Hydrargyrum – associated with Mercury. Hg
 Silver/Argentum – associated with the Moon. Ag
 Tin/Stannum – associated with Jupiter. Sn

Minerals, stones, and pigments[edit]


 Bluestone – mineral form of copper(II) sulfate pentahydrate, also called blue vitriol.
 Borax – sodium borate; was also used to refer to other related minerals.
 Cadmia/Tuttia/Tutty – probably zinc carbonate.
 Calamine – zinc carbonate.
 Calomel/Horn Quicksilver/horn mercury – mercury(I) chloride, a very poisonous
purgative formed by subliming a mixture of mercuric chloride and metallic mercury,
triturated in a mortar and heated in an iron pot. The crust formed on the lid was ground
to powder and boiled with water to remove the calomel.
 Calx – calcium oxide; was also used to refer to other metal oxides.
 Chalk – a rock composed of porous biogenic calcium carbonate. CaCO3
 Chrome green – chromic oxide and cobalt oxide.
 Chrome orange – chrome yellow and chrome red.
 Chrome red – basic lead chromate – PbCrO4+PbO
 Chrome yellow/Paris Yellow/Leipzig Yellow – lead chromate, PbCrO4
 Cinnabar/Vermilion – refers to several substances, among them: mercury(II)
sulfide (HgS), or native vermilion (the common ore of mercury).
 Copper Glance – copper(I) sulfide ore.
 Cuprite – copper(I) oxide ore.
 Dutch White – a pigment, formed from one part of white lead to three of barium sulfate.
BaSO4
 Flowers of antimony – antimony trioxide, formed by roasting stibnite at high temperature
and condensing the white fumes that form. Sb2O3
 Fool's gold – a mineral, iron disulfide or pyrite; can form oil of vitriol on contact with water
and air.
 Fulminating silver – principally, silver nitride, formed by dissolving silver(I) oxide in
ammonia. Very explosive when dry.
 Fulminating gold – a number of gold based explosives which "fulminate", or detonate
easily.
o – gold hydrazide, formed by adding ammonia to the auric hydroxide. When
dry, can explode on concussion.
o – an unstable gold carbonate formed by precipitation by potash from gold
dissolved in aqua regia.
 Galena – lead(II) sulfide. Lead ore.
 Glass of antimony – impure antimony tetroxide, SbO4 formed by roasting stibnite. A
yellow pigment for glass and porcelain.
 Gypsum – a mineral; calcium sulfate. CaSO4
 Horn Silver/Argentum Cornu – a weathered form of chlorargyrite, an ore of silver
chloride.

 Luna cornea – silver chloride, formed by heating horn silver till it liquefies and
then cooling.

 King's yellow – formed by mixing orpiment with white arsenic.


 Lapis solaris (Bologna stone) – barium sulfide – 1603, Vincenzo Cascariolo.
 Lead fume – lead oxide, found in flues at lead smelters.
 Lime/Quicklime (Burnt Lime)/Calx Viva/Unslaked Lime – calcium oxide, formed by
calcining limestone

 Slaked Lime – calcium hydroxide. Ca(OH)2


 Marcasite – a mineral; iron disulfide. In moist air it turns into green vitriol, FeSO4.
 Massicot – lead monoxide. PbO

 Litharge – lead monoxide, formed by fusing and powdering massicot.


 Minium/Red Lead – trilead tetroxide, Pb3O4; formed by roasting litharge in air.
 Naples yellow/Cassel yellow – oxychloride of lead, formed by heating litharge
with sal ammoniac.

 Mercurius praecipitatus – red mercuric oxide.


 Mosaic gold – stannic sulfide, formed by heating a mixture of tin filings,
sulfur, and sal-ammoniac.
 Orpiment – arsenic trisulfide, an ore of arsenic.
 Pearl white – bismuth nitrate, BiNO3
 Philosophers' Wool/nix alba (white snow)/Zinc White – zinc oxide, formed by
burning zinc in air, used as a pigment
 Plumbago – a mineral, graphite; not discovered in pure form until 1564
 Powder of Algaroth – antimony oxychloride, formed by precipitation when a
solution of butter of antimony and spirit of salt is poured into water.
 Purple of Cassius – formed by precipitating a mixture of
gold, stannous and stannic chlorides, with alkali. Used for glass coloring
 Realgar – arsenic disulfide, an ore of arsenic.
 Regulus of antimony
 Resin of copper – copper(I) chloride (cuprous chloride), formed by heating
copper with corrosive sublimate.
 Rouge/Crocus/Colcothar – ferric oxide, formed by burning green vitriol in air.
 Stibnite – antimony or antimony trisulfide, ore of antimony.
 Turpeth mineral – hydrolysed form of mercury(II) sulfate.
 Verdigris – Carbonate of Copper or (more recently) copper(II) acetate. The
carbonate is formed by weathering copper. The acetate is formed by vinegar
acting on copper. One version was used as a green pigment.
 White arsenic – arsenious oxide, formed by sublimating arsenical soot from
the roasting ovens.
 White lead – carbonate of lead, a toxic pigment, produced by corroding
stacks of lead plates with dilute vinegar beneath a heap of moistened wood
shavings. (replaced by blanc fixe & lithopone)
 Venetian White – formed from equal parts of white lead and barium sulfate.
 Zaffre – impure cobalt arsenate, formed after roasting cobalt ore.
 Zinc Blende – zinc sulfide.

Salts[edit]
 Glauber's salt – sodium sulfate. Na2SO4
 Sal alembroth – salt composed of chlorides of ammonium and mercury.
 Sal ammoniac – ammonium chloride.
 Sal petrae (Med. Latin: "stone salt")/Salt of Petra/Saltpetre/Nitrate of
potash – potassium nitrate, KNO3, typically mined from covered dungheaps.
 Salt/Common salt – A mineral; sodium chloride, NaCl, formed by
evaporating seawater (impure form).
 Salt of tartar – potassium carbonate; also called potash.
 Salt of hartshorn/Sal volatile – ammonium carbonate formed by distilling
bones and horns.
 Tin salt – hydrated stannous chloride; see also spiritus fumans, another
chloride of tin.

Vitriols[edit]
 Blue vitriol – copper(II) sulfate pentahydrate.
 Green vitriol – a mineral; iron(II) sulfate heptahydrate. (or ferrous sulfate)
 Red vitriol - cobalt sulfate.[1]
 Sweet vitriol – diethyl ether. It could be made by mixing oil of
vitriol with spirit of wine and heating it.[2]
 White vitriol – zinc sulfate, formed by lixiviating roasted zinc blende.

Waters, oils and spirits[edit]


 Aqua fortis/spirit of nitre – nitric acid, formed by 2 parts saltpetre in 1 part
(pure) oil of vitriol (sulfuric acid). (Historically, this process could not have
been used, as 98% oil of vitriol was not available.)
 Aqua ragia/Spirit of turpentine/Oil of turpentine/Gum turpentine – turpentine,
formed by the distillation of pine tree resin.
 Aqua regia (Latin: "royal water") – a mixture of aqua fortis and spirit of salt.
 Aqua tofani – arsenic trioxide, As2O3 (extremely poisonous)
 Aqua vitae/aqua vita/Spirit of Wine, ardent spirits – ethanol, formed by
distilling wine[2]
 Butter (or oil) of antimony – antimony trichloride. Formed by distilling
roasted stibnite with corrosive sublimate, or dissolving stibnite in hot
concentrated hydrochloric acid and distilling. SbCl3
 Butter of tin – hydrated tin(IV) chloride; see also spiritus fumans, another
chloride of tin.
 Oil of tartar – concentrated potassium carbonate, K2CO3 solution
 Oil of tartar per deliquium – potassium carbonate dissolved in the water
which its extracts from the air.
 Oil of vitriol/Spirit of vitriol – sulfuric acid, a weak version can be formed by
heating green vitriol and blue vitriol. H2SO4
 Spirit of box/Pyroxylic spirit – methanol, CH3OH, distilled wood alcohol.
 Spiritus fumans – stannic chloride, formed by distilling tin with corrosive
sublimate.
 Spirit of hartshorn – ammonia, formed by the decomposition of sal-
ammoniac by unslaked lime.
 Spirit of salt/Acidum salis – the liquid form of hydrochloric acid (also called
muriatic acid), formed by mixing common salt with oil of vitriol.
o Marine acid air – gaseous form of hydrochloric acid.

Others[edit]
 Alkahest – universal solvent.
 Azoth – initially this referred to a supposed universal solvent but later
became another name for Mercury.
 Bitumen – highly viscous liquid or semi-solid form of petroleum.
 Blende
 Brimstone – sulfur

 Flowers of sulfur – formed by distilling sulfur.

 Caustic potash/Caustic wood alkali – potassium hydroxide, formed by


adding lime to potash
 Caustic Soda/Caustic marine alkali – sodium hydroxide, NaOH, formed
by adding lime to natron.
 Caustic volatile alkali – ammonium hydroxide.
 Corrosive sublimate – mercuric chloride, formed by subliming mercury,
calcined green vitriol, common salt, and nitre.
 Gum Arabic – gum from the acacia tree.
 Liver of sulfur – formed by fusing[clarification needed] potash and sulfur.
 Lunar caustic/lapis infernalis – silver nitrate, formed by
dissolving silver in aqua fortis and evaporating.
 Lye – potash in a water solution, formed by leaching wood ashes.

 Potash – potassium carbonate, formed by evaporating lye; also called salt of


tartar. K2CO3
 Pearlash – formed by baking potash in a kiln.

 Milk of sulfur (lac sulphuris) – formed by adding an acid to thion


hudor (lime sulfur).
 Natron/Soda Ash/Soda – sodium carbonate. Na2CO3
 Nitrum flammans – ammonium nitrate.
 Sugar of Lead – lead(II) acetate, formed by dissolving lead oxide in
vinegar.
 Thion hudor – lime sulfur, formed by boiling flowers of sulfur with
slaked lime.

Potions
Antidote Mugwort Suspension

Potion of Angelic Reprieve Unicorn Horn Salt

Potion of Angelic Slumber Planetar Feather Suspension

Potion of Animal Speaking Acorn Truffle Salt

Potion of Feather Fall Autumncrocus Essence


Potion of Flying Eagle Feather Essence

Potion of Glorious Vaulting Wispweed Ashes

Potion of Healing Rogue's Morsel Suspension

Potion of Greater Healing Balsam Salt

Potion of Superior Healing Yellow Musk Creeper Petals Suspension

Potion of Supreme Healing Ki-Rin Hair Ashes

Potion of Invisibility Imp Patagium Essence

Potion of Mind Reading Mergrass Suspension

Potion of Speed Hyena Ear Salt

Remedial Potion Xorn Scales

Elixirs
Elixir of Arcane Cultivation Weavemoss Sublimate

Greater Elixir of Arcane Cultivation Laculite Vitriol

Superior Elixir of Arcane Cultivation Night Orchid Vitriol

Supreme Elixir of Arcane Cultivation Beholder Iris Suspension

Elixir of Barkskin Wood Bark Suspension

Elixir of Battlemage's Power Gauth Eyestalk Sublimate

Elixir of Bloodlust Worg Fang Salt

Elixir of Darkvision Crystalline Lens Salt

Elixir of Guileful Movement Ochre Jelly Slime Sublimate

Elixir of Heroism Pegasus Feather Ashes

Elixir of Peerless Focus Belladonna Ashes

Elixir of Fire Resistance Dragon Egg Mushroom Salt

Elixir of Lightning Resistance Broken Machinery Suspension


Elixir of Necrotic Resistance Black Oleander Sublimate

Elixir of Poison Resistance Mud Mephit Wing Sublimate

Elixir of Psychic Resistance Intellect Devourer Cerebellum Sublimate

Elixir of Universal Resistance Divine Bone Shard Sublimate

Elixir of See Invisibility Nothic Eye Vitriol

Elixir of Cloud Giant Strength Cloud Giant Finger Suspension

Elixir of Hill Giant Strength Hill Giant Finger Suspension

Elixir of the Colossus Chasm Creeper Suspension

Elixir of Viciousness Shadowroot Sac Ashes

Elixir of Vigilance Hook Ashes

Tadpole Elixir Tongue of Madness Essence

Grenades
Alchemist's Fire Fire Amber Salt

Flashblinder Behir Scales Ashes

Fungal Bamboozler Timmask Spores Salt

Hag's Bane Dried Fey Flower Essence

Haste Spore Grenade Hastening Spores Essence

Hearthlight Bomb Nightlight Frond Suspension

Noxious Spore Grenade Poison Spore Ashes

Web Grenade SIlk Gland Vitriol


Coatings
Arsonist's Oil Frosted Ear Ashes

Basic Poison Bonecap Ashes

Crawler Mucus Carrion Crawler Tentacle Vitriol

Diluted Oil of Sharpness Viridian Crystal Vitriol

Drow Poison Swarming Toadstool Salt

Malice Lolth's Candle Ashes

Oil of Accuracy Daggerroot Salt

Oil of Bane Putrefied Tumour Sublimate

Oil of Combustion Heart-Shaped Rock Essence

Oil of Diminution Sylvan Stone Suspension

Oil of Freezing Frost Salamander Tongue Ashes

Purple Worm Toxin Purple Worm Gullet Vitriol

Serpent Fang Toxin Venomous Fang Vitriol

Simple Toxin Bullywug Trumpet Sublimate

Thisobald's Brewed-Up Bellyglummer Corpse Rose Suspension

Wizardsbane Oil Gremishka Tail Suspension

Wyvern Toxin Wyvern Stinger Salt


Extractions
Sublimates Salts Essences Ashes Vitriols Suspensions

Carrion
Autumn Acorn Bullywug
Crawler Balsam Bonecap
Crocus Truffle Trumpet
Tentacle

Chasm Beholder Divine Cerebrospinal


Behir Scales Daggerroot
Creeper Eye Miasma Fluid

Cloud Dragon Frost


Crystalline Lolth's
Belladonna Giant Egg Salamander
Lens Candle
Fingernails Mushroom Tongue

Bloodstained Copper Gremishka Dried Fey Gauth Eye


Oleander
Hook Shavings Tail Flower Unfaded

Eagle Corpse Putrefied


Nightlight Fire Amber Laculite
Feathers Rose Tumour

Hill Giant Planetar Shadowroot


Frosted Ears Hyena Ear Mergrass
Fingernails Feather Sac

Haste Swarming Imp


Mugwort Weavemoss Muddy Goo
Spores Toadstool Patagium

Musk Sylvan Mephit


Ki-Rin Hair Night Orchid
Creeper Stone Magma

Pegasus Rogue's Timmask


Worg Fang Nothic Eye
Feathers Morsel Spores

Poison Unicorn Wyvern


Tree Bark Ochre Jelly
Spores Horn Stinger

Tongue of Viridian Purple Worm


Madness Crystal Slime

Xorn
Wispweed Snake Venom
Scales

Spider Silk
Healing Draught
“Shallyatränen”
Draught, Concoction, Apothecary, 10/-, Scarce
If you have more than 0 Wounds, recover
Toughness Bonus Wounds immediately.
Dose: 1 per encounter.
Healing
Draught
(Shallyatränen)
Draught Concoction A, H 10/- Scarce Hemlock, musk mallow,
Shallya’s wort
Bark, honey, spirits, peat,
wildflowers

Healing Poultice
“Kleinensegen”
Poultice, Concoction, Apothecary or Herbalist, 12/-, Common
This foul-smelling medicinal wrap is made
from animal dung and urine combined with
any number of common herbs such as
Sigmafoil, Tarrabeth, and Valerian. You do not
suffer any Minor Infections from a Critical
Wound treated with a Healing Poultice.
Healing
Poultice
(Kleinensegen)
Poultice Concoction A, H 12/- Common Dittany, sigmafoil,
tarrabeth, valerian
Dung, grass, leaves, urine,
Moss
Tincture of Hercules Woundwort (50 GC/Plentiful): Aids in healing of wounds (+20 to Heal Wounds skill;
+1 to wounds). Components: Common Reagents.

Bromide of Toxin Antidote (50 GC/Scarce): If administered immediately, permits Poison test at +50 to
reduce level of dosage by one (i.e., neutralizes one dose of toxin). Components: Common Reagents and 1
measure of toxin to be neutralized.

Bromide of Deleriant Antidote (50 GC/Scarce): If administered immediately, permits Poison test at +50
to reduce level of dosage by one (i.e., neutralizes one dose of deleriant). Components: Common
Reagents and 1 measure of deleriant to be neutralized.

Bromide of Venom Antidote (50 GC/Average): If administered immediately, permits Poison test at +50 to
reduce level of dosage by one (i.e., neutralizes one dose of venom). Components: Common Reagents
and 1 measure of venom to be neutralized.

Unguent of Phlegethon (200 GC/Rare): A viscous form of Lesser Water of Fire, which is flammable
without heat. Produces normal firelight. When applied to body, reduces fire damage by 2 points. One
application covers one guy, or half a real big guy. Components: Common Reagents; Durable Water and
Durable Fire.

Unguent of Burnbalm (50 GC/Plentiful): Soothes and promotes healing of burned tissues. Heals 2 wound
points caused by fire damage. Subsequent applications have no effect on the same wound. Components:
Common Reagents (including common healing herbs)

Tincture of NightEye (50 GC/Scarce): Drops placed in eye to provide Night Vision: made from eyes of any
living nightvisioned humanoid. (Note that dwarfs and elves look askance at humans who prepare or use
this tincture, under suspicion that eyes came from dwarfs and elves, which are easily obtained; most
goblinoids provide equally effective components, but cause some discomfort and swelling.) Components:
Common Reagents and two eyes of a night-visioned humanoid. Harmful Side Effects: Dulled Senses
(Sight) 99-00.

Tincture of BeastHearing (50 GC/Scarce): Drops placed in ear to provide enhanced hearing: made from
hearing organs of keen-eared beasts. Bonus of +20 and halves effective range for Listen tests.
Components: Common Reagents and hearing organs of a keen-eared beast. Harmful Side Effects: Dulled
Senses (Hearing) 99-00.

Tincture of BeastSmell (50 GC/Average): Drops placed in nose to produce superior sense of smell;
common compound from beast scent organs is weaker and less effective; compound from select
Beastman glands, and particularly from Ogre and Dragon glands, of special efficacy. Components:
Common Reagents and beast scent organs; exceptional sense of smell from Beastman, Ogre, and Dragon
scent organs. Harmful Side Effects: Dulled Senses (Smell) 99-00 (81-00 from Beastman, Ogre, or Dragon
reagents).

Incense of [Specific] BeastScent (50 GC/Scarce): Releases a strong scent of the beast from which the
incense is made. Only a single species’ scent can be contained in a single measure of incense. Exact
imitation of the scent of a single beast of the species. In outdoors or well-ventilated areas, area of effect
is 4-yard-cubed, duration is 1d6+3 rounds; scent may be dispersed or carried along by draft or wind at
GM’s discretion. In enclosed area, area of effect is 6-yard cubed area, duration is 1d6 hours.
Components: Common Reagents and extracts from specific beast’s glands.

Incense of [Specific] MonsterScent (200 GC/Very Rare): Releases a strong scent of the monster from
which the incense is made. Only a single monster’s scent can be contained in a single measure of
incense. Exact imitation of the scent of a single monster of the species. In outdoors or well-ventilated
areas, area of effect is 4-yard-cubed, duration is 1d6+3 rounds; scent may be dispersed or carried along
by draft or wind at GM’s discretion. In enclosed area, area of effect is 6-yard cubed area, duration is 1d6
hours. Note: Since most monsters are rarely encountered, few creatures or humanoids are familiar with
their scents. However, fear of monsters is almost instinctive, and the scent of creatures which cause fear
or terror may cause creatures and humanoids to test vs. Cool at the GM’s discretion. Components:
Common Reagents and extracts from specific monster’s glands.

Incense of GraveScent (200 GC/Very Rare-10): Releases a strong scent of undead creatures. No effect on
unintelligent creatures. Intelligent humanoids test vs. Cool or are affected with Fear. In outdoors or well-
ventilated areas, area of effect is 4-yardcubed, duration is 1d6+3 rounds. In enclosed area, area of effect
is 6-yard cubed area, duration is 1d6 hours. Components: Common Reagents, Calcinate of Zombie or
Ghoul Flesh.

Soot Punk (50 GC/Average): When ignited, produces a thick cloud of black, acrid smoke which floats in
the air until its particles contact and adhere to a surface. In outdoors or well-ventilated areas, area of
effect is 4-yard-cubed, duration is 1d6+3 rounds; scent may be dispersed or carried along by draft or
wind at GM’s discretion. In enclosed area, area of effect is 6-yard cubed area, duration is 1d6 hours.
Beings and objects passing through the cloud or engulfed in the cloud are covered with dark, black, tacky
soot which adheres to the surface, and resists removal without dedicated scrubbing. Detects as inactive
magick. Note: Good for marking and tracking beings. Punk must remain stationary while cloud is being
formed, else the punk will go out, and the cloud will not be produced. Components: Common Reagents

Fulminate of Sal Armoniac (50 GC/Scarce): 1d6 Wounds at Strength 3 per measure; ignite with fire; not
suitable as a bomb; loud boom and acrid smoke. Components: Common Reagents.
Potion of Healing (Low Herbalist, common)
A healing potion that has been brewed via botanical means rather than created by magic. Herbalism kit
or greater. If Agua Aurea is used, roll with advantage.
1-15 2d4+2
16-24 Greater 4d4+4
25+ Superior 8d4+8
Any three of the following plants: Aloe, rowan, scarlet fey cup, seaweed, shitake, sphagnum moss,
thyme, verbena, willow, yarrow. Agua Aurea (optional). An empty bottle. Any non-viscous liquid (water,
alcohol, etc).
Availability: Common – Average – Scarce – Rare – Very Rare – Artifact

Quality: Poor – Common – Good – Best

Healing Common = Average 2d4 + 2

Greater healing Uncommon = Scarce 4d4 + 4

Superior healing Rare = Rare 8d4 + 8

Supreme healing Very rare = Very Rare 10d4 + 20

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