Unforgivable Rulebook

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Unforgivable

In ​Unforgivable, you and your fellow participants are locked in a game of tactics
and timing as each turn may spell victory for the other. Use every asset at your
disposal to make sure you are the first to make to the winner circle and
remember only losers say sorry.

Required Setup

This version of Unforgivable is played on ​tabletopia.com. ​Make sure to create a free account
before proceeding to the game.

https://tabletopia.com/playground/sorry-remake-8s1qsg/play-now

Make sure to invite your players to your specific room or send them a direct URL

This game can be played by 2-4 players (including the host), so make sure to add the appropriate
amount of seats in your game lobby

If you choose to invite players,


make sure you know their
username or email associated with
the Site.
Unforgivable Quick Start

The Deck:

consists of 60 cards, notes as 1, 2, 3, 4, 5, 7, 8, 10, 11, 12, and three Sorry


cards.

The Tokens:
Pawn tokens have the same effect on them as stated on the cards, however,
Leaders will experience a doubled effect, regardless of who played the card
on them.

Who starts:

To figure out who goes first, each player will draw one card, and the highest
number goes first. After the cards are drawn, reshuffle them back into the
deck. (A Sorry card counts as a 13 here)

Turn:

If a player does not have five cards in their hand, they may draw one card
and either chose to play or discard a card and end their turn.

How to Win:

Get each of your four tokens to the home Space first, and you have won!
Detailed Instructions
Setup

Thanks to the ​tabletopia ​the play space is already set up however, if not played on this site.

● Player tokens of each color are divided and placed


on their start markers.
● Make sure to shuffle your (not) Sorry cards, then
place them face down on the board.
● Deal 5 cards to each player without looking at them.
● To figure out who goes first, each player will draw
one card ​(you can place a new card in your hand
by hovering it over the bottom of your screen
until you see a slight bloom)​, and the highest
number goes first. After the cards are drawn,
reshuffle them back into the deck. (A Sorry card
counts as a 13 here)
● After the first player goes, the game moves clockwise based on the color that last
moved.

Tokens
Each player will have 1 Leader token and 3 Pawn tokens of their associated colors. If the Token
not on the ​START/HOME​ space or the ​SAFE​ zone, they are ​active​ and can be affected by any
card played on them by rival players.
Abilities

Leaders:
Leaders have the ability to double the effects of any cards when it is used to move
them, the enemy cards will also have double effects on them as well.
Pawns:
Pawns experience everything normally.

Cards
There are 13 card types, all of which have the ability to effect any ​active​ token on the
game board.

A Player will Always have a full hand of 5 cards on


their turn. If they do not they may draw a card from
the deck and add it to their hand.

The corresponding numbers to the cards dictate


how far the token can move, and supplementary
information underneath dictates any supplementary
affects the cards may have.

Most cards can affect any players tokens except the


SORRY​ card that can only effect pawns.

Ty Played a 2 Against Raul, if it was played on His leader the leader would be me moved
back 4 spaces BUT if it were played against a pawn it would push back only 2, they would
then take the action allotted to them by the card.
Card Types

Card Effect Card Effect


Number Number

1 Move one token forward 1 space 8 Split 8 spaces of movement


OR​ Move a token backward UP between any number of Tokens
TO 3 spaces

2 Move one token forward 2 spaces 10 Move a token forward 10 spaces


AND​ take an additional turn OR​ Discard your entire hand and
immediately after this one draw 5 new cards

3 Move one token forward 3 spaces 11 Move a token forward 11 spaces


OR​ Choose a player to have their OR Swap one of your tokens with
next turn skipped an opponent's of the same type

4 Move one token forward 4 spaces 12 Move a Token forward 12 spaces


OR​ Move one token forward 8
spaces and move another one of
your token back 4 spaces

5 Move a token forward 5 spaces Sorry Return an opponent's pawn


OR​ Move a token to the end of the (not (non-leader) to its Start
next slide Sorry)

7 Move a token forward 7 spaces


OR​ Roll 2 six-sided dice and move
that many spaces

Turn:

● Each turn starts with the player drawing a card if they do not have 5 cards in their hand.
Then the player must either play one of the cards in their hand and follow the effects on
the card or pass their turn by discarding a card.
● The players will move their way around the board and reach their home space with each
individual token making sure to impede other players’ progress when it helps them the
most.
○ If a player chooses to use a card on another player they must declare it before
moving the piece. This will allow everyone to play to be a way of what is
occurring as it may not be obvious.
Slide

There are slides present on the board that if a player were to land on it would be moved all the
way to the last space. Keep these areas in mind not only when you are moving your tokens but
those of their players as every slide could bing a player one step closer to winning.

Safety Zone

Safety Zones keep players Tokens safe from other players’ card effects and they only need to
have their tone reach home to win. Bear in mind however that the exact number of spaced to
move is required before getting your token to the safe zone.

How to Win:

In this game, there is only one winner. The game automatically ends when one player has all 4
of their tokens reach the Home space.

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