PANDNCORE Rulebook 1st - Printing

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A game by NAO SHIMAMURA and NOBUTAKE DOGEN

With art from VINCENT ROCHÉ

Rulebook

Hoboken, New Jersey - 1954


At the head of the largest criminal
organizations, powerful leaders vie
for territory and support, trying
to grow their influence by any
means necessary.
At the very center of
Hoboken lies
District Noir, a highly
contested area that
will make all the
difference in gaining
control of the city.
GAME OVERVIEW COMPONENTS
You are engaged in an all-out battle for the 47 cards, divided as follows:
control of District Noir. • 26 SUPPORT cards: 5 of value 5,
There are two ways to victory: win over 6 of value 6, 7 of value 7, 8 of value 8
District Noir’s various SUPPORTS, or directly • 7 ALLIANCE cards
control the CITY’s three strategic locations. • 9 BETRAYAL cards
Clever maneuvers require careful choice of • 3 CITY cards
your own actions, while also ensuring you • 2 double-sided SUMMARY cards
control what actions your opponent can take. And 1 double-sided FACTION token

GAME ELEMENTS
SUPPORT CARDS ALLIANCE AND BETRAYAL CARDS
These cards represent the groups of major These cards represent the deals or
influence in District Noir. Each group of treacheries that mark your path to control
SUPPORTERS has a set number of members, of the District Noir. It’s up to you to get the
and you will need to get the majority of them good cards and avoid the bad ones!
to gain their victory points and win the game.

CITY CARDS
These 3 cards represent the 3 key places of
the CITY: the docks, the police station and
the city hall. If you manage to obtain all three DOUBLE-SIDED FACTION TOKEN
cards, you immediately win the game! This token shows the two
FACTIONS that can be played.
Each player will choose one
of the two FACTIONS at the
+ + beginning of the game and then
flip the token to determine
who takes the first turn at the
beginning of each round.

CREDITS Game Design –Nao Shimamura and Nobutake Dogen • Art – Vincent Roché
Editor – Maisy Hatchard • Graphic Design – Simon Caruso and Peter Wocken
© 2022 Pandasaurus Games, LLC. All rights reserved. Pandasaurus Games, LLC,
401 Congress Ave, Austin, TX 78704 
SETUP
Shuffle the 45 cards in the deck. Then REMOVE THREE CARDS WITHOUT LOOKING AT THEM
and return them to the game box. They will not be used during this game.
DEAL FIVE CARDS FACE DOWN to each player. These cards are your starting hand.
Place the deck in the center of the table, within reach of both players. Finally, DRAW TWO
CARDS FROM THE DECK AND PLACE THEM FACE UP IN THE CENTER OF THE TABLE, in a row
next to the deck.
Each player chooses a different side of the FACTION token. Toss the token and give it to the
player who chose the side that landed face up. They will be the first player of the first round.

FLOW OF THE GAME


One game is played over four rounds. Each round, you will take turns to perform one of two
possible actions, starting with the first player:
• Play a card to the end of the row
• Take 5 cards starting with the last card in the current row (only once per round).
Both players will play 6 turns during each round.
PLAY A CARD
Choose a card from your hand and place it at the end of the row. If your hand is empty, you can
no longer choose this action and MUST choose the second action (see below), taking cards
from the center of the table.
TAKE FIVE CARDS FROM THE CENTER
Starting with the last card in the current row, take exactly five cards, and place them in front
of you, sorting them by type (different SUPPORTERS, ALLIANCE, BETRAYAL, and CITY cards).
You cannot choose this action if there are no cards available in the center of the table.
However, it is possible to perform this action if there are less than five cards available. In this
case, take all the cards that are available.
Note: The cards collected and placed in front of each player are kept until the end of the game.
Important! Players may perform the TAKE FIVE CARDS FROM THE CENTER action only once per
round. Once a player has performed this action, they must now perform the PLAY A CARD action
on their next turns, until the end of the round.
Each round, both players will perform the PLAY A CARD action 5 times and the TAKE FIVE CARDS
FROM THE CENTER action once.
EXAMPLE OF A ROUND

Elodie has just placed a value 5 SUPPORT card from her hand at the end of the row (A).
It’s now Lana’s turn and she decides to take some cards to put them in front of her. She picks up the last 5 cards played in
the row (B). It is now Elodie’s turn again.

END OF A ROUND
A round ends when both players have performed six actions. Both players’ hands will then be
empty. When the round is over, if the deck is empty the game is over, and each player calculates
their score to determine who wins. If there are still cards in the deck, the players draw five
cards each to make a new hand and another round begins. Give the FACTION token to the
second player, who turns it over to show their FACTION’s symbol and then becomes this
round’s first player.
Note: there may still be cards in the row at the end of the round. Leave them in the row for the next round.
Important! During any round, if a player manages to collect all three CITY cards, the game ends
immediately and that player wins the game without calculating scores.

END OF THE GAME


The game ends when the players have played four rounds (as the deck is empty). The scores
are calculated as follows:
• For each of the different groups of SUPPORTERS, the player who has the majority of those
cards scores victory points equal to the number shown on that SUPPORT type.
• If there is a tie for a type of SUPPORT, neither player earns those victory points.
• Each set of four different SUPPORTERS earns the owner five additional victory points.
• Players then add and/or subtract the points on their ALLIANCE and BETRAYAL cards from
their victory point total.
The player with the highest total of victory points wins the game. If there is a tie, the player
with the majority of value 8 SUPPORT cards wins. If there is still a tie, check who has the
majority of value 7 SUPPORT cards, and so on.
Note: CITY cards are not worth any victory points at the end of the game.

EXAMPLE OF SCORING

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