Voyages TreasureIsland Rules v4

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Voyages Community Map: Treasure Island Damage

Your ship can get damaged. For every damage you get, cross off 1 hex on the duties grid that hasn’t
The goal of the game is to be the first to get the treasure. You’ll need to find the location of treasure
been crossed off yet. This is done after you mark a hex for duties. Crossed off hexes can no longer be
island, sail over there and create the required equipment. If you’re playing solo, try to get the
used. You can cross off a hex you had previously marked.
treasure in 16 turns.

Duties
Stormy waters

A hexagonal grid is used for duties. Every turn, you can mark one of the hexes by encircling the Some spaces on the map depict a darker shaded wild sea accompanied by some dark clouds. For
number. The number has to correspond to the die used for duties. In the grid you will create shapes each of these spaces you move onto, you get 1 damage.
that you can use in different ways:
Map pieces
- create equipment needed to retrieve the treasure;
You’ll need to locate 3 map pieces to find the treasure. The game sheet contains 6 places where you
- create items to obtain map pieces;
can find a map pieces. You can choose which 3 you visit.
- get extra bonuses.
Message in a bottle: end your turn on this space to get a map piece.
Whenever you use hexes on the grid, you have to cross them off and you can no longer use them
this game. The raft: end your turn on this space to get a map piece.
For the items or equipment you create, the exact shape is shown on the game sheet. The shape has The fort: visit the fort and pay 3 sailors plus a cannon to get a map piece. The cannon consists of 2
to match exactly, it cannot be rotated. hexes on the duty grid, the shape is shown on the game sheet.
The duties grid also allows you to obtain several bonuses. These don’t need a specific shape. Instead The 2 lovers: the lovers are indicated by broken hearts. You’ll need to travel to one of them and
you need a certain number of linked hexes, i.e. each hex has to touch at least one of the others in mark it on the map. You are now transporting that lover until you get to the other space with a
the link. heart. At the end of every turn where you are transporting one of the lovers, you get 1 damage.
Once you’ve reunited them, you get a map piece and your ship stops taking damage. You can find
4 linked hexes allow you 2 possibilities:
other map pieces while transporting one of the lovers.
- move an extra 1 or 2 spaces (you can move up to 8 spaces this way);
The stranded ship: pay with a straight line of 5 hexes in one of the directions shown on the game
- make a bend during a move, this means your direction can change by +/-1 once along your
sheet. This will get you a map piece.
move.
The mill: pay with a circle of 6 hexes as shown on the game sheet. You get a map piece and as an
6 linked hexes allow you a full reroll of all 3 dice.
extra reward, you can mark any hex on your duties grid.
Example: you’ve rolled a 2, 3 and 6. You want to use the 2 and 3 for your move and the 6 for duties.
You also have 4 linked hexes that you want to use to make a bend in your move. You cross off the Finding the treasure
linked hexes 2-3-5-6 to pay for the bend. You use the 2 you rolled for your starting direction and the
For each of the 3 map pieces you find, roll a die and check the area marked “TREASURE” to see what
3 you rolled for the distance. After you’ve moved 1 space, your direction changes by +1. You move
it means. No rerolls are allowed for this.
the remaining 2 spaces in direction 3.
1st map piece: The first map piece will select 1 of 6 landmarks. Mark it on the game sheet to
4 3 4 3 remember it.
1 6 1 6
2 5 2 5 2nd map piece: The second map piece will indicate what equipment you need to retrieve the
6 1 6 1
3 2 3 2 treasure. You will need to create the required shape on your duties grid. If at any point during the
2 5 2 5 game, you can no longer create the required shape, you lose.
4 6 4 6
3rd map piece: The third map piece will give you the direction and distance relative to the landmark
that you got with your 1st map piece. For every landmark, there are 3 possible directions, as shown
on the game sheet. If you roll a 1, 3 or 5, treasure island is 3 spaces in the indicated direction. If you
roll a 2, 4 or 6, treasure island is 6 spaces in that direction.

Example: you’ve rolled a 6, a 5 and a 3 after finding your 1st, 2nd and 3rd map piece. The 6 indicates
the landmark shown in the first picture below. The 5 determines the rightmost piece of equipment,
so marking hexes in your duty grid as shown in the second figure gets you the correct shape. The 3
indicates the direction and the distance, which is 3 spaces in this case. You now know where you
have to go to finish the game.

Extra rules
If at any point, extra die rolls are required for more than 1 player, roll for each player separately.
This can happen if a player needs to roll after obtaining a map piece or if a player chooses a full
reroll as a bonus.

Players are allowed to skip the move part of their turn if they are on an island or if they are on the
location of treasure island. This can be useful if a player has reached his/her destination, but he/she
still needs to create a shape on the duties grid.

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